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GuillaumeVDN的插件文档/QuestCreator/示例
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QuestCreator |
示例任务
You can download the files here.
内容
This example has a NPC activator and a quest.
激活器:
- The NPC will display particles when the quest is available or in progress
- Approach the NPC to get a little dialog, and get asked to confirm starting the quest with a GUI
任务内容:
- Farm some 20 stone and 20 dirt/grass
- Interact with the NPC with 20 cobblestone and 20 dirt items
- Get $20 as a reward and throw a firework
其它:
- You can complete this quest at most 20 times
- There’s a 10 hours cooldown on success
激活器
/quest_activators/npc_farmer.yml
type: CITIZENS_NPCS npcs: [0] particles: AVAILABLE: notify_1 PROGRESS: notify_2 particles_location: vertical_offset: 2.5 sneak_click_cancel: true required_gui_quests: 9999 # set it to a big number so it will never open\
任务模型
/quest_models/example_npc_fetch.yml
# -------------------- Display settings -------------------- display_name: NPC fetch quest description: ['Youll have to farm 20 stone and 20 dirt for a NPC in this quest.'] start_notify: title: '&6Quest started' title_subtitle: '&7You started quest {quest} &7!' sound: ENTITY_PLAYER_LEVELUP progress_notify: actionbar: '&a{quest} &7| {objective}' progress_notify_scoreboard: true all_status_item: type: STONE name: '&6{quest}' lore: | &7{description} {completions} {last_completion} {cooldown} {detailed_progression} {detailed_errors} {controls} # -------------------- Post-quest settings -------------------- completion: max_completions: 20 notify: SUCCESS: title: '&dQuest completed' title_subtitle: '&7You completed quest &a{quest} &7!' sound: ENTITY_PLAYER_LEVELUP FAIL: title: '&cQuest failed' title_subtitle: '&7You failed quest &c{quest} &7!' sound: BLOCK_ANVIL_DESTROY CANCEL: title: '&cQuest cancelled' title_subtitle: '&7You cancelled quest &c{quest}' sound: BLOCK_ANVIL_DESTROY cooldown: duration: 10 HOUR end_types: [SUCCESS] # -------------------- Activator settings -------------------- activators: [npc_farmer] activators_dialog: - '&6[Farmer] &7Hi ! Do you want to start my quest ? Its just about getting some blocks.' - # empty line so the player needs to click again for the GUI to open activators_dialog_auto_start_distance: 3.5 activators_dialog_reset: reset_delay: 30 SECOND reset_distance: 5.0 reset_notify: message: '&6[Farmer] &7Okay then, rude D:' # -------------------- Quest content -------------------- branches: MAIN: starts_at: FARM objects: # ----- First object : the farm object. The player will have to go mine 20 stone and 20 dirt FARM: # display name_short: Farm some blocks objective_detail: '&7Farm blocks | &7Stone : &b{objective_progression:a}&7/&b{objective_goal:a} &7| Dirt : &b{objective_progression:b}&7/&b{objective_goal:b}' objective_detail_verbose: | &7Farm some blocks &7Stone : &b{objective_progression:a}&7/&b{objective_goal:a} &7Dirt : &b{objective_progression:b}&7/&b{objective_goal:b} start_notify: message: '&6[Farmer] &7Wonderful ! Ill be waiting for you then.' # blocks break settings type: PLAYER_BLOCKS_BREAK blocks: a: types: [STONE] goal: 20.0 b: types: [DIRT,GRASS_BLOCK] goal: 20.0 allow_player_blocks: false allow_player_blocks_error_message: '&cThis block was placed by a player, you cant use it to progress your quest !' # post-object complete_notify: sound: ENTITY_PLAYER_LEVELUP message: '&7[&a{quest}&7] Youre all done with the mining ! You can deliver the items to the farmer now.' goto: OBJECT DELIVER # ----- Second object : the NPC delivery object. The player will have to interact with the NPC to give him # the 20 cobblestones and 20 dirt (and they will be taken from their inventory) DELIVER: # display name_short: Deliver your items to the farmer objective_detail: '&7Deliver items | Cobblestone : &b{objective_progression:a}&7/&b{objective_goal:a} &7| Dirt : &b{objective_progression:b}&7/&b{objective_goal:b}' objective_detail_verbose: | &7Deliver your items to the farmer &7Stone : &b{objective_progression:a}&7/&b{objective_goal:a} &7Dirt : &b{objective_progression:b}&7/&b{objective_goal:b} # npc deliver settings type: PLAYER_CITIZENS_NPC_DELIVER_ITEMS npc: 0 items: a: item: type: COBBLESTONE goal: 20.0 take: true b: item: type: DIRT goal: 20.0 take: true # post-object complete_notify: sound: ENTITY_PLAYER_LEVELUP message: '&6[Farmer] &7Thats so amazing ! Thanks a lot. Heres a $20 reward :D' goto: QUEST_SUCCESS # -------------------- Rewards settings -------------------- end_objects: SUCCESS: a: type: SERVER_LOGIC_MONEY currency: VAULT value_formula: {value} + 20.0 # takes the current money amount and add 20$ b: type: SERVER_FIREWORKS_LAUNCH effects: 1: type: CREEPER colors: | AQUA BLUE fade_colors: | AQUA BLUE flicker: true trail: true count: 1 position: type: PLAYER_RELATIVE_SINGLE location: distance: 3.0 vertical_offset: 1.0