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检查单独更改
本页面允许您检查防滥用过滤器根据某次单独更改所生成的变量,并使用过滤器进行测试。
根据本次更改生成的变量
变量 | 值 |
---|---|
编辑是否被标记为小编辑 (minor_edit) | |
用户账户名称 (user_name) | Tumuidle |
用户所在群组(包括隐藏群组) (user_groups) | *
user
autoconfirmed
|
页面编号 (article_articleid) | 0 |
页面名字空间 (article_namespace) | 0 |
页面标题(不含名字空间) (article_text) | LifeStealZ |
完整页面标题 (article_prefixedtext) | LifeStealZ |
最后十位对该页面贡献的用户 (article_recent_contributors) | |
操作 (action) | edit |
编辑摘要/原因 (summary) | |
旧的内容模型 (old_content_model) | |
新的内容模型 (new_content_model) | wikitext |
编辑前的旧页面,wiki代码格式 (old_wikitext) | |
编辑后的新页面,wiki代码格式 (new_wikitext) | {{Bukkit Plugin Infobox
|外文名 = LifeStealZ
|作者 = KartoffelChipss
|最新版本 = 1.0.6
|兼容服务端 = Bukkit Paper Purpur Spigot
|源地址 = https://modrinth.com/plugin/lifestealz
}}
一个lifesteal SMP插件,提供所有你需要的功能。
===简介===
LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。
LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。
===功能===
* ✅ 偷取生命值
* ✅ 提取生命值
* ✅ 自定义生命值物品
* ✅ 自定义合成配方
* ✅ 使用物品复活
* ✅ 设置最大和初始生命值
* ✅ 可选生命值减少
* ✅ 禁用不死图腾
* ✅ 禁用水晶PVP
* ✅ 游戏内预览配方
* ✅ PlaceholderAPI支持
* ✅ 管理员命令
===权限===
* lifestealz.admin.reload - 允许重载插件
* lifestealz.admin.setlife - 允许设置玩家生命值
* lifestealz.admin.giveitem - 允许给玩家自定义物品
* lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家
* lifestealz.admin.revive - 允许使用 /revive 复活玩家
* lifestealz.bypassrevivelimit - 允许玩家绕过复活限制
* lifestealz.withdraw - 允许玩家提取生命值 (默认可用)
* lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用)
* lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用)
* lifestealz.help - 允许玩家访问帮助菜单 (默认可用)
===配置===
'''此配置对应插件版本为 1.0.6'''
<syntaxhighlight lang="yaml">
# _ _ __ _____ _ _ ______
# | | (_)/ _| / ____| | | | |___ /
# | | _| |_ ___ | (___ | |_ ___ __ _| | / /
# | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /
# | |____| | || __/ ____) | || __/ (_| | | / /__
# |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|
# 插件生效的世界列表
worlds:
- "world"
- "world_nether"
- "world_the_end"
# 玩家首次加入时的生命值
startHearts: 10
# 玩家最大可持有的生命值
maxHearts: 20
# 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount>
enforceMaxHeartsOnAdminCommands: false
# 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物
dropHeartsIfMax: true
# 玩家死于怪物、摔落和岩浆等伤害时失去生命值
looseHeartsToNature: true
# 被其他玩家击败时失去生命值
looseHeartsToPlayer: true
# 玩家被淘汰时发送公告(失去所有生命值时)
announceElimination: true
# 允许玩家制作生命值
allowHeartCrafting: true
# 允许玩家在只有1生命值时继续提取
allowDyingFromWithdraw: true
# 是否在使用生命值时播放图腾特效
playTotemEffect: false
# 玩家最大复活次数,-1为无限
maxRevives: -1
# 允许制作复活水晶
allowReviveCrafting: true
# 禁用图腾
preventTotems: false
# 禁用水晶PVP
preventCrystalPVP: false
# 使用自定义命令淘汰玩家而不是直接封禁
disablePlayerBanOnElimination: false
# 淘汰后复活时持有的生命值
respawnHP: 10
# 此命令会在玩家被淘汰时执行
# 使用 &player& 插入玩家名称
# 示例: tempban &player& banreason 1d
eliminationCommand: say &player& got eliminated
# 配置自定义物品
items:
heart:
# 物品显示名称
name: "&cHeart"
# 物品信息
lore:
- "&7Rightclick to use"
# - "This would be a second line"
# - "And this possibly a third line"
# 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat]
material: "NETHER_STAR"
# 附魔
enchanted: false
# 特殊值
customModelData: 100
recipe:
# 每个道具都代表工作台中的一个槽位
# 一行中的第一件物品是工作台中最左边的物品
# 如果你想要一个槽是空的,使用'AIR'
rowOne:
- "GOLD_BLOCK"
- "GOLD_BLOCK"
- "GOLD_BLOCK"
rowTwo:
- "OBSIDIAN"
- "NETHER_STAR"
- "OBSIDIAN"
rowThree:
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
revive:
name: "&dRevive Crystal"
lore:
- "&7Rightclick to use"
material: "AMETHYST_SHARD"
enchanted: true
customModelData: 101
recipe:
rowOne:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
rowTwo:
- "OBSIDIAN"
- "BEACON"
- "OBSIDIAN"
rowThree:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
#可在此处修改所有消息
messages:
prefix: "&8[&cLifeStealZ&8]"
usageError: "&cUsage: %usage%"
noPermissionError: "&cYou don't have permission to use this!"
noPlayerData: "&cThis player has not played on this server yet!"
eliminateSuccess: "&7You successfully eliminated &c%player%&7!"
reviveSuccess: "&7You successfully revived &c%player%!"
reviveMaxReached: "&cThis player has already been revived %amount% times!"
onlyReviveElimPlayers: "&cYou can only revive eliminated players!"
eliminatedJoin: "&cYou don't have any hearts left!"
eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!"
eliminateionAnnouncementNature: "&c%player% &7has been eliminated!"
setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%"
getHearts: "&c%player% &7currently has &c%amount% &7hearts!"
reloadMsg: "&7Successfully reloaded the plugin!"
versionMsg: "&7You are using version %version%"
noWithdraw: "&cYou would be eliminated, if you withdraw a heart!"
withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart"
maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!"
closeBtn: "&cClose"
reviveTitle: "&8Revive a player"
revivePlayerDesc: "&7Click to revive this player"
</syntaxhighlight>
===PAPI占位符===
如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符
* %lifestealz_hearts% - 玩家持有的生命值数量
* %lifestealz_maxhearts% - 最大生命值数量
* %lifestealz_revived% - 玩家复活次数
* %lifestealz_craftedhearts% - 玩家制作生命值的次数
* %lifestealz_craftedrevives% - 玩家制作复活水晶的次数
===支持===
如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。 |
编辑产生的差异 (edit_diff) | @@ -1,1 +1,196 @@
+{{Bukkit Plugin Infobox
+|外文名 = LifeStealZ
+|作者 = KartoffelChipss
+|最新版本 = 1.0.6
+|兼容服务端 = Bukkit Paper Purpur Spigot
+|源地址 = https://modrinth.com/plugin/lifestealz
+}}
+一个lifesteal SMP插件,提供所有你需要的功能。
+
+===简介===
+
+LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。
+
+LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。
+
+===功能===
+
+* ✅ 偷取生命值
+* ✅ 提取生命值
+* ✅ 自定义生命值物品
+* ✅ 自定义合成配方
+* ✅ 使用物品复活
+* ✅ 设置最大和初始生命值
+* ✅ 可选生命值减少
+* ✅ 禁用不死图腾
+* ✅ 禁用水晶PVP
+* ✅ 游戏内预览配方
+* ✅ PlaceholderAPI支持
+* ✅ 管理员命令
+
+===权限===
+
+* lifestealz.admin.reload - 允许重载插件
+* lifestealz.admin.setlife - 允许设置玩家生命值
+* lifestealz.admin.giveitem - 允许给玩家自定义物品
+* lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家
+* lifestealz.admin.revive - 允许使用 /revive 复活玩家
+* lifestealz.bypassrevivelimit - 允许玩家绕过复活限制
+* lifestealz.withdraw - 允许玩家提取生命值 (默认可用)
+* lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用)
+* lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用)
+* lifestealz.help - 允许玩家访问帮助菜单 (默认可用)
+
+===配置===
+
+'''此配置对应插件版本为 1.0.6'''
+
+<syntaxhighlight lang="yaml">
+# _ _ __ _____ _ _ ______
+# | | (_)/ _| / ____| | | | |___ /
+# | | _| |_ ___ | (___ | |_ ___ __ _| | / /
+# | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /
+# | |____| | || __/ ____) | || __/ (_| | | / /__
+# |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|
+
+# 插件生效的世界列表
+worlds:
+ - "world"
+ - "world_nether"
+ - "world_the_end"
+
+# 玩家首次加入时的生命值
+startHearts: 10
+# 玩家最大可持有的生命值
+maxHearts: 20
+# 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount>
+enforceMaxHeartsOnAdminCommands: false
+
+# 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物
+dropHeartsIfMax: true
+# 玩家死于怪物、摔落和岩浆等伤害时失去生命值
+looseHeartsToNature: true
+# 被其他玩家击败时失去生命值
+looseHeartsToPlayer: true
+# 玩家被淘汰时发送公告(失去所有生命值时)
+announceElimination: true
+
+# 允许玩家制作生命值
+allowHeartCrafting: true
+# 允许玩家在只有1生命值时继续提取
+allowDyingFromWithdraw: true
+# 是否在使用生命值时播放图腾特效
+playTotemEffect: false
+
+# 玩家最大复活次数,-1为无限
+maxRevives: -1
+# 允许制作复活水晶
+allowReviveCrafting: true
+
+# 禁用图腾
+preventTotems: false
+# 禁用水晶PVP
+preventCrystalPVP: false
+
+# 使用自定义命令淘汰玩家而不是直接封禁
+disablePlayerBanOnElimination: false
+# 淘汰后复活时持有的生命值
+respawnHP: 10
+# 此命令会在玩家被淘汰时执行
+# 使用 &player& 插入玩家名称
+# 示例: tempban &player& banreason 1d
+eliminationCommand: say &player& got eliminated
+
+# 配置自定义物品
+items:
+ heart:
+ # 物品显示名称
+ name: "&cHeart"
+ # 物品信息
+ lore:
+ - "&7Rightclick to use"
+ # - "This would be a second line"
+ # - "And this possibly a third line"
+ # 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat]
+ material: "NETHER_STAR"
+ # 附魔
+ enchanted: false
+ # 特殊值
+ customModelData: 100
+ recipe:
+ # 每个道具都代表工作台中的一个槽位
+ # 一行中的第一件物品是工作台中最左边的物品
+ # 如果你想要一个槽是空的,使用'AIR'
+ rowOne:
+ - "GOLD_BLOCK"
+ - "GOLD_BLOCK"
+ - "GOLD_BLOCK"
+ rowTwo:
+ - "OBSIDIAN"
+ - "NETHER_STAR"
+ - "OBSIDIAN"
+ rowThree:
+ - "DIAMOND_BLOCK"
+ - "DIAMOND_BLOCK"
+ - "DIAMOND_BLOCK"
+
+ revive:
+ name: "&dRevive Crystal"
+ lore:
+ - "&7Rightclick to use"
+ material: "AMETHYST_SHARD"
+ enchanted: true
+ customModelData: 101
+ recipe:
+ rowOne:
+ - "AMETHYST_SHARD"
+ - "NETHERITE_BLOCK"
+ - "AMETHYST_SHARD"
+ rowTwo:
+ - "OBSIDIAN"
+ - "BEACON"
+ - "OBSIDIAN"
+ rowThree:
+ - "AMETHYST_SHARD"
+ - "NETHERITE_BLOCK"
+ - "AMETHYST_SHARD"
+
+#可在此处修改所有消息
+messages:
+ prefix: "&8[&cLifeStealZ&8]"
+ usageError: "&cUsage: %usage%"
+ noPermissionError: "&cYou don't have permission to use this!"
+ noPlayerData: "&cThis player has not played on this server yet!"
+ eliminateSuccess: "&7You successfully eliminated &c%player%&7!"
+ reviveSuccess: "&7You successfully revived &c%player%!"
+ reviveMaxReached: "&cThis player has already been revived %amount% times!"
+ onlyReviveElimPlayers: "&cYou can only revive eliminated players!"
+ eliminatedJoin: "&cYou don't have any hearts left!"
+ eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!"
+ eliminateionAnnouncementNature: "&c%player% &7has been eliminated!"
+ setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%"
+ getHearts: "&c%player% &7currently has &c%amount% &7hearts!"
+ reloadMsg: "&7Successfully reloaded the plugin!"
+ versionMsg: "&7You are using version %version%"
+ noWithdraw: "&cYou would be eliminated, if you withdraw a heart!"
+ withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart"
+ maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!"
+ closeBtn: "&cClose"
+ reviveTitle: "&8Revive a player"
+ revivePlayerDesc: "&7Click to revive this player"
+</syntaxhighlight>
+
+===PAPI占位符===
+
+如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符
+
+* %lifestealz_hearts% - 玩家持有的生命值数量
+* %lifestealz_maxhearts% - 最大生命值数量
+* %lifestealz_revived% - 玩家复活次数
+* %lifestealz_craftedhearts% - 玩家制作生命值的次数
+* %lifestealz_craftedrevives% - 玩家制作复活水晶的次数
+
+===支持===
+
+如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。
|
新页面大小 (new_size) | 6798 |
编辑增加的行 (added_lines) | {{Bukkit Plugin Infobox
|外文名 = LifeStealZ
|作者 = KartoffelChipss
|最新版本 = 1.0.6
|兼容服务端 = Bukkit Paper Purpur Spigot
|源地址 = https://modrinth.com/plugin/lifestealz
}}
一个lifesteal SMP插件,提供所有你需要的功能。
===简介===
LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。
LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。
===功能===
* ✅ 偷取生命值
* ✅ 提取生命值
* ✅ 自定义生命值物品
* ✅ 自定义合成配方
* ✅ 使用物品复活
* ✅ 设置最大和初始生命值
* ✅ 可选生命值减少
* ✅ 禁用不死图腾
* ✅ 禁用水晶PVP
* ✅ 游戏内预览配方
* ✅ PlaceholderAPI支持
* ✅ 管理员命令
===权限===
* lifestealz.admin.reload - 允许重载插件
* lifestealz.admin.setlife - 允许设置玩家生命值
* lifestealz.admin.giveitem - 允许给玩家自定义物品
* lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家
* lifestealz.admin.revive - 允许使用 /revive 复活玩家
* lifestealz.bypassrevivelimit - 允许玩家绕过复活限制
* lifestealz.withdraw - 允许玩家提取生命值 (默认可用)
* lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用)
* lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用)
* lifestealz.help - 允许玩家访问帮助菜单 (默认可用)
===配置===
'''此配置对应插件版本为 1.0.6'''
<syntaxhighlight lang="yaml">
# _ _ __ _____ _ _ ______
# | | (_)/ _| / ____| | | | |___ /
# | | _| |_ ___ | (___ | |_ ___ __ _| | / /
# | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /
# | |____| | || __/ ____) | || __/ (_| | | / /__
# |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|
# 插件生效的世界列表
worlds:
- "world"
- "world_nether"
- "world_the_end"
# 玩家首次加入时的生命值
startHearts: 10
# 玩家最大可持有的生命值
maxHearts: 20
# 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount>
enforceMaxHeartsOnAdminCommands: false
# 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物
dropHeartsIfMax: true
# 玩家死于怪物、摔落和岩浆等伤害时失去生命值
looseHeartsToNature: true
# 被其他玩家击败时失去生命值
looseHeartsToPlayer: true
# 玩家被淘汰时发送公告(失去所有生命值时)
announceElimination: true
# 允许玩家制作生命值
allowHeartCrafting: true
# 允许玩家在只有1生命值时继续提取
allowDyingFromWithdraw: true
# 是否在使用生命值时播放图腾特效
playTotemEffect: false
# 玩家最大复活次数,-1为无限
maxRevives: -1
# 允许制作复活水晶
allowReviveCrafting: true
# 禁用图腾
preventTotems: false
# 禁用水晶PVP
preventCrystalPVP: false
# 使用自定义命令淘汰玩家而不是直接封禁
disablePlayerBanOnElimination: false
# 淘汰后复活时持有的生命值
respawnHP: 10
# 此命令会在玩家被淘汰时执行
# 使用 &player& 插入玩家名称
# 示例: tempban &player& banreason 1d
eliminationCommand: say &player& got eliminated
# 配置自定义物品
items:
heart:
# 物品显示名称
name: "&cHeart"
# 物品信息
lore:
- "&7Rightclick to use"
# - "This would be a second line"
# - "And this possibly a third line"
# 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat]
material: "NETHER_STAR"
# 附魔
enchanted: false
# 特殊值
customModelData: 100
recipe:
# 每个道具都代表工作台中的一个槽位
# 一行中的第一件物品是工作台中最左边的物品
# 如果你想要一个槽是空的,使用'AIR'
rowOne:
- "GOLD_BLOCK"
- "GOLD_BLOCK"
- "GOLD_BLOCK"
rowTwo:
- "OBSIDIAN"
- "NETHER_STAR"
- "OBSIDIAN"
rowThree:
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
revive:
name: "&dRevive Crystal"
lore:
- "&7Rightclick to use"
material: "AMETHYST_SHARD"
enchanted: true
customModelData: 101
recipe:
rowOne:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
rowTwo:
- "OBSIDIAN"
- "BEACON"
- "OBSIDIAN"
rowThree:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
#可在此处修改所有消息
messages:
prefix: "&8[&cLifeStealZ&8]"
usageError: "&cUsage: %usage%"
noPermissionError: "&cYou don't have permission to use this!"
noPlayerData: "&cThis player has not played on this server yet!"
eliminateSuccess: "&7You successfully eliminated &c%player%&7!"
reviveSuccess: "&7You successfully revived &c%player%!"
reviveMaxReached: "&cThis player has already been revived %amount% times!"
onlyReviveElimPlayers: "&cYou can only revive eliminated players!"
eliminatedJoin: "&cYou don't have any hearts left!"
eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!"
eliminateionAnnouncementNature: "&c%player% &7has been eliminated!"
setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%"
getHearts: "&c%player% &7currently has &c%amount% &7hearts!"
reloadMsg: "&7Successfully reloaded the plugin!"
versionMsg: "&7You are using version %version%"
noWithdraw: "&cYou would be eliminated, if you withdraw a heart!"
withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart"
maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!"
closeBtn: "&cClose"
reviveTitle: "&8Revive a player"
revivePlayerDesc: "&7Click to revive this player"
</syntaxhighlight>
===PAPI占位符===
如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符
* %lifestealz_hearts% - 玩家持有的生命值数量
* %lifestealz_maxhearts% - 最大生命值数量
* %lifestealz_revived% - 玩家复活次数
* %lifestealz_craftedhearts% - 玩家制作生命值的次数
* %lifestealz_craftedrevives% - 玩家制作复活水晶的次数
===支持===
如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。
|
编辑后的新页面,已解析为HTML源码 (new_html) | <div class="mw-parser-output"><div class="infotable">
<div class="infotable-title">
<div class="infotable-title-text">LifeStealZ</div>
</div>
<div class="infotable-content">
<div class="infotable-banner"></div>
<table class="infotable-list">
<tbody><tr class="infotable-item"><td class="infotable-item-left">外文名</td><td class="infotable-item-right">LifeStealZ
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">作者</td><td class="infotable-item-right">KartoffelChipss
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">插件类型</td><td class="infotable-item-right">Spigot / CraftBukkit
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">最新版本</td><td class="infotable-item-right">1.0.6
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">兼容服务端</td><td class="infotable-item-right">Bukkit Paper Purpur Spigot
</td></tr>
<tr class="infotable-item"><td class="infotable-item-left">源地址</td><td class="infotable-item-right"><a class="external free" href="https://modrinth.com/plugin/lifestealz">https://modrinth.com/plugin/lifestealz</a>
</td></tr>
</tbody></table>
</div>
</div>
<p>一个lifesteal SMP插件,提供所有你需要的功能。
</p>
<div id="toc" class="toc"><div class="toctitle" lang="zh-CN" dir="ltr"><h2>目录</h2></div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="#.E7.AE.80.E4.BB.8B"><span class="tocnumber">1</span> <span class="toctext">简介</span></a></li>
<li class="toclevel-1 tocsection-2"><a href="#.E5.8A.9F.E8.83.BD"><span class="tocnumber">2</span> <span class="toctext">功能</span></a></li>
<li class="toclevel-1 tocsection-3"><a href="#.E6.9D.83.E9.99.90"><span class="tocnumber">3</span> <span class="toctext">权限</span></a></li>
<li class="toclevel-1 tocsection-4"><a href="#.E9.85.8D.E7.BD.AE"><span class="tocnumber">4</span> <span class="toctext">配置</span></a></li>
<li class="toclevel-1 tocsection-5"><a href="#PAPI.E5.8D.A0.E4.BD.8D.E7.AC.A6"><span class="tocnumber">5</span> <span class="toctext">PAPI占位符</span></a></li>
<li class="toclevel-1 tocsection-6"><a href="#.E6.94.AF.E6.8C.81"><span class="tocnumber">6</span> <span class="toctext">支持</span></a></li>
</ul>
</div>
<h3><span id="简介"></span><span class="mw-headline" id=".E7.AE.80.E4.BB.8B">简介</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=1" title="编辑小节:简介">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。
</p><p>LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。
</p>
<h3><span id="功能"></span><span class="mw-headline" id=".E5.8A.9F.E8.83.BD">功能</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=2" title="编辑小节:功能">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<ul><li>✅ 偷取生命值</li>
<li>✅ 提取生命值</li>
<li>✅ 自定义生命值物品</li>
<li>✅ 自定义合成配方</li>
<li>✅ 使用物品复活</li>
<li>✅ 设置最大和初始生命值</li>
<li>✅ 可选生命值减少</li>
<li>✅ 禁用不死图腾</li>
<li>✅ 禁用水晶PVP</li>
<li>✅ 游戏内预览配方</li>
<li>✅ PlaceholderAPI支持</li>
<li>✅ 管理员命令</li></ul>
<h3><span id="权限"></span><span class="mw-headline" id=".E6.9D.83.E9.99.90">权限</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=3" title="编辑小节:权限">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<ul><li>lifestealz.admin.reload - 允许重载插件</li>
<li>lifestealz.admin.setlife - 允许设置玩家生命值</li>
<li>lifestealz.admin.giveitem - 允许给玩家自定义物品</li>
<li>lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家</li>
<li>lifestealz.admin.revive - 允许使用 /revive 复活玩家</li>
<li>lifestealz.bypassrevivelimit - 允许玩家绕过复活限制</li>
<li>lifestealz.withdraw - 允许玩家提取生命值 (默认可用)</li>
<li>lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用)</li>
<li>lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用)</li>
<li>lifestealz.help - 允许玩家访问帮助菜单 (默认可用)</li></ul>
<h3><span id="配置"></span><span class="mw-headline" id=".E9.85.8D.E7.BD.AE">配置</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=4" title="编辑小节:配置">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p><b>此配置对应插件版本为 1.0.6</b>
</p>
<div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="c1"># _ _ __ _____ _ _ ______</span>
<span class="c1"># | | (_)/ _| / ____| | | | |___ /</span>
<span class="c1"># | | _| |_ ___ | (___ | |_ ___ __ _| | / /</span>
<span class="c1"># | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /</span>
<span class="c1"># | |____| | || __/ ____) | || __/ (_| | | / /__</span>
<span class="c1"># |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|</span>
<span class="c1"># 插件生效的世界列表</span>
<span class="l l-Scalar l-Scalar-Plain">worlds</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"world"</span>
<span class="p p-Indicator">-</span> <span class="s">"world_nether"</span>
<span class="p p-Indicator">-</span> <span class="s">"world_the_end"</span>
<span class="c1"># 玩家首次加入时的生命值</span>
<span class="l l-Scalar l-Scalar-Plain">startHearts</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span>
<span class="c1"># 玩家最大可持有的生命值</span>
<span class="l l-Scalar l-Scalar-Plain">maxHearts</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span>
<span class="c1"># 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount></span>
<span class="l l-Scalar l-Scalar-Plain">enforceMaxHeartsOnAdminCommands</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物</span>
<span class="l l-Scalar l-Scalar-Plain">dropHeartsIfMax</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 玩家死于怪物、摔落和岩浆等伤害时失去生命值</span>
<span class="l l-Scalar l-Scalar-Plain">looseHeartsToNature</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 被其他玩家击败时失去生命值</span>
<span class="l l-Scalar l-Scalar-Plain">looseHeartsToPlayer</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 玩家被淘汰时发送公告(失去所有生命值时)</span>
<span class="l l-Scalar l-Scalar-Plain">announceElimination</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 允许玩家制作生命值</span>
<span class="l l-Scalar l-Scalar-Plain">allowHeartCrafting</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 允许玩家在只有1生命值时继续提取</span>
<span class="l l-Scalar l-Scalar-Plain">allowDyingFromWithdraw</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 是否在使用生命值时播放图腾特效</span>
<span class="l l-Scalar l-Scalar-Plain">playTotemEffect</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 玩家最大复活次数,-1为无限</span>
<span class="l l-Scalar l-Scalar-Plain">maxRevives</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">-1</span>
<span class="c1"># 允许制作复活水晶</span>
<span class="l l-Scalar l-Scalar-Plain">allowReviveCrafting</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="c1"># 禁用图腾</span>
<span class="l l-Scalar l-Scalar-Plain">preventTotems</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 禁用水晶PVP</span>
<span class="l l-Scalar l-Scalar-Plain">preventCrystalPVP</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 使用自定义命令淘汰玩家而不是直接封禁</span>
<span class="l l-Scalar l-Scalar-Plain">disablePlayerBanOnElimination</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 淘汰后复活时持有的生命值</span>
<span class="l l-Scalar l-Scalar-Plain">respawnHP</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span>
<span class="c1"># 此命令会在玩家被淘汰时执行</span>
<span class="c1"># 使用 &player& 插入玩家名称</span>
<span class="c1"># 示例: tempban &player& banreason 1d</span>
<span class="l l-Scalar l-Scalar-Plain">eliminationCommand</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">say &player& got eliminated</span>
<span class="c1"># 配置自定义物品</span>
<span class="l l-Scalar l-Scalar-Plain">items</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">heart</span><span class="p p-Indicator">:</span>
<span class="c1"># 物品显示名称</span>
<span class="l l-Scalar l-Scalar-Plain">name</span><span class="p p-Indicator">:</span> <span class="s">"&cHeart"</span>
<span class="c1"># 物品信息</span>
<span class="l l-Scalar l-Scalar-Plain">lore</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"&7Rightclick</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use"</span>
<span class="c1"># - "This would be a second line"</span>
<span class="c1"># - "And this possibly a third line"</span>
<span class="c1"># 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat]</span>
<span class="l l-Scalar l-Scalar-Plain">material</span><span class="p p-Indicator">:</span> <span class="s">"NETHER_STAR"</span>
<span class="c1"># 附魔</span>
<span class="l l-Scalar l-Scalar-Plain">enchanted</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span>
<span class="c1"># 特殊值</span>
<span class="l l-Scalar l-Scalar-Plain">customModelData</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">100</span>
<span class="l l-Scalar l-Scalar-Plain">recipe</span><span class="p p-Indicator">:</span>
<span class="c1"># 每个道具都代表工作台中的一个槽位</span>
<span class="c1"># 一行中的第一件物品是工作台中最左边的物品</span>
<span class="c1"># 如果你想要一个槽是空的,使用'AIR'</span>
<span class="l l-Scalar l-Scalar-Plain">rowOne</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"GOLD_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"GOLD_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"GOLD_BLOCK"</span>
<span class="l l-Scalar l-Scalar-Plain">rowTwo</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"OBSIDIAN"</span>
<span class="p p-Indicator">-</span> <span class="s">"NETHER_STAR"</span>
<span class="p p-Indicator">-</span> <span class="s">"OBSIDIAN"</span>
<span class="l l-Scalar l-Scalar-Plain">rowThree</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"DIAMOND_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"DIAMOND_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"DIAMOND_BLOCK"</span>
<span class="l l-Scalar l-Scalar-Plain">revive</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">name</span><span class="p p-Indicator">:</span> <span class="s">"&dRevive</span><span class="nv"> </span><span class="s">Crystal"</span>
<span class="l l-Scalar l-Scalar-Plain">lore</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"&7Rightclick</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use"</span>
<span class="l l-Scalar l-Scalar-Plain">material</span><span class="p p-Indicator">:</span> <span class="s">"AMETHYST_SHARD"</span>
<span class="l l-Scalar l-Scalar-Plain">enchanted</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span>
<span class="l l-Scalar l-Scalar-Plain">customModelData</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">101</span>
<span class="l l-Scalar l-Scalar-Plain">recipe</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">rowOne</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"AMETHYST_SHARD"</span>
<span class="p p-Indicator">-</span> <span class="s">"NETHERITE_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"AMETHYST_SHARD"</span>
<span class="l l-Scalar l-Scalar-Plain">rowTwo</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"OBSIDIAN"</span>
<span class="p p-Indicator">-</span> <span class="s">"BEACON"</span>
<span class="p p-Indicator">-</span> <span class="s">"OBSIDIAN"</span>
<span class="l l-Scalar l-Scalar-Plain">rowThree</span><span class="p p-Indicator">:</span>
<span class="p p-Indicator">-</span> <span class="s">"AMETHYST_SHARD"</span>
<span class="p p-Indicator">-</span> <span class="s">"NETHERITE_BLOCK"</span>
<span class="p p-Indicator">-</span> <span class="s">"AMETHYST_SHARD"</span>
<span class="c1">#可在此处修改所有消息</span>
<span class="l l-Scalar l-Scalar-Plain">messages</span><span class="p p-Indicator">:</span>
<span class="l l-Scalar l-Scalar-Plain">prefix</span><span class="p p-Indicator">:</span> <span class="s">"&8[&cLifeStealZ&8]"</span>
<span class="l l-Scalar l-Scalar-Plain">usageError</span><span class="p p-Indicator">:</span> <span class="s">"&cUsage:</span><span class="nv"> </span><span class="s">%usage%"</span>
<span class="l l-Scalar l-Scalar-Plain">noPermissionError</span><span class="p p-Indicator">:</span> <span class="s">"&cYou</span><span class="nv"> </span><span class="s">don't</span><span class="nv"> </span><span class="s">have</span><span class="nv"> </span><span class="s">permission</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use</span><span class="nv"> </span><span class="s">this!"</span>
<span class="l l-Scalar l-Scalar-Plain">noPlayerData</span><span class="p p-Indicator">:</span> <span class="s">"&cThis</span><span class="nv"> </span><span class="s">player</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">not</span><span class="nv"> </span><span class="s">played</span><span class="nv"> </span><span class="s">on</span><span class="nv"> </span><span class="s">this</span><span class="nv"> </span><span class="s">server</span><span class="nv"> </span><span class="s">yet!"</span>
<span class="l l-Scalar l-Scalar-Plain">eliminateSuccess</span><span class="p p-Indicator">:</span> <span class="s">"&7You</span><span class="nv"> </span><span class="s">successfully</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">&c%player%&7!"</span>
<span class="l l-Scalar l-Scalar-Plain">reviveSuccess</span><span class="p p-Indicator">:</span> <span class="s">"&7You</span><span class="nv"> </span><span class="s">successfully</span><span class="nv"> </span><span class="s">revived</span><span class="nv"> </span><span class="s">&c%player%!"</span>
<span class="l l-Scalar l-Scalar-Plain">reviveMaxReached</span><span class="p p-Indicator">:</span> <span class="s">"&cThis</span><span class="nv"> </span><span class="s">player</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">already</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">revived</span><span class="nv"> </span><span class="s">%amount%</span><span class="nv"> </span><span class="s">times!"</span>
<span class="l l-Scalar l-Scalar-Plain">onlyReviveElimPlayers</span><span class="p p-Indicator">:</span> <span class="s">"&cYou</span><span class="nv"> </span><span class="s">can</span><span class="nv"> </span><span class="s">only</span><span class="nv"> </span><span class="s">revive</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">players!"</span>
<span class="l l-Scalar l-Scalar-Plain">eliminatedJoin</span><span class="p p-Indicator">:</span> <span class="s">"&cYou</span><span class="nv"> </span><span class="s">don't</span><span class="nv"> </span><span class="s">have</span><span class="nv"> </span><span class="s">any</span><span class="nv"> </span><span class="s">hearts</span><span class="nv"> </span><span class="s">left!"</span>
<span class="l l-Scalar l-Scalar-Plain">eliminationAnnouncement</span><span class="p p-Indicator">:</span> <span class="s">"&c%player%</span><span class="nv"> </span><span class="s">&7has</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">by</span><span class="nv"> </span><span class="s">&c%killer%&7!"</span>
<span class="l l-Scalar l-Scalar-Plain">eliminateionAnnouncementNature</span><span class="p p-Indicator">:</span> <span class="s">"&c%player%</span><span class="nv"> </span><span class="s">&7has</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">eliminated!"</span>
<span class="l l-Scalar l-Scalar-Plain">setHeartsConfirm</span><span class="p p-Indicator">:</span> <span class="s">"&7Successfully</span><span class="nv"> </span><span class="s">set</span><span class="nv"> </span><span class="s">&c%player%&7's</span><span class="nv"> </span><span class="s">hearts</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">&c%amount%"</span>
<span class="l l-Scalar l-Scalar-Plain">getHearts</span><span class="p p-Indicator">:</span> <span class="s">"&c%player%</span><span class="nv"> </span><span class="s">&7currently</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">&c%amount%</span><span class="nv"> </span><span class="s">&7hearts!"</span>
<span class="l l-Scalar l-Scalar-Plain">reloadMsg</span><span class="p p-Indicator">:</span> <span class="s">"&7Successfully</span><span class="nv"> </span><span class="s">reloaded</span><span class="nv"> </span><span class="s">the</span><span class="nv"> </span><span class="s">plugin!"</span>
<span class="l l-Scalar l-Scalar-Plain">versionMsg</span><span class="p p-Indicator">:</span> <span class="s">"&7You</span><span class="nv"> </span><span class="s">are</span><span class="nv"> </span><span class="s">using</span><span class="nv"> </span><span class="s">version</span><span class="nv"> </span><span class="s">%version%"</span>
<span class="l l-Scalar l-Scalar-Plain">noWithdraw</span><span class="p p-Indicator">:</span> <span class="s">"&cYou</span><span class="nv"> </span><span class="s">would</span><span class="nv"> </span><span class="s">be</span><span class="nv"> </span><span class="s">eliminated,</span><span class="nv"> </span><span class="s">if</span><span class="nv"> </span><span class="s">you</span><span class="nv"> </span><span class="s">withdraw</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">heart!"</span>
<span class="l l-Scalar l-Scalar-Plain">withdrawConfirmmsg</span><span class="p p-Indicator">:</span> <span class="s">"&8&oUse</span><span class="nv"> </span><span class="s">/withdrawheart</span><span class="nv"> </span><span class="s">confirm</span><span class="nv"> </span><span class="s">if</span><span class="nv"> </span><span class="s">you</span><span class="nv"> </span><span class="s">really</span><span class="nv"> </span><span class="s">want</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">withdraw</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">heart"</span>
<span class="l l-Scalar l-Scalar-Plain">maxHeartLimitReached</span><span class="p p-Indicator">:</span> <span class="s">"&cYou</span><span class="nv"> </span><span class="s">already</span><span class="nv"> </span><span class="s">reached</span><span class="nv"> </span><span class="s">the</span><span class="nv"> </span><span class="s">limit</span><span class="nv"> </span><span class="s">of</span><span class="nv"> </span><span class="s">%limit%</span><span class="nv"> </span><span class="s">hearts!"</span>
<span class="l l-Scalar l-Scalar-Plain">closeBtn</span><span class="p p-Indicator">:</span> <span class="s">"&cClose"</span>
<span class="l l-Scalar l-Scalar-Plain">reviveTitle</span><span class="p p-Indicator">:</span> <span class="s">"&8Revive</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">player"</span>
<span class="l l-Scalar l-Scalar-Plain">revivePlayerDesc</span><span class="p p-Indicator">:</span> <span class="s">"&7Click</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">revive</span><span class="nv"> </span><span class="s">this</span><span class="nv"> </span><span class="s">player"</span>
</pre></div>
<h3><span id="PAPI占位符"></span><span class="mw-headline" id="PAPI.E5.8D.A0.E4.BD.8D.E7.AC.A6">PAPI占位符</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=5" title="编辑小节:PAPI占位符">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符
</p>
<ul><li> %lifestealz_hearts% - 玩家持有的生命值数量</li>
<li> %lifestealz_maxhearts% - 最大生命值数量</li>
<li> %lifestealz_revived% - 玩家复活次数</li>
<li> %lifestealz_craftedhearts% - 玩家制作生命值的次数</li>
<li> %lifestealz_craftedrevives% - 玩家制作复活水晶的次数</li></ul>
<h3><span id="支持"></span><span class="mw-headline" id=".E6.94.AF.E6.8C.81">支持</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&action=edit&section=6" title="编辑小节:支持">编辑</a><span class="mw-editsection-bracket">]</span></span></h3>
<p>如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 <a class="external text" href="https://modrinth.com/plugin/lifestealz">Modrinth</a> ) 或直接给留言(Kartoffelchips#0445)。
</p>
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更改的Unix时间戳 (timestamp) | 1707679188 |