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检查单独更改

滥用过滤器导航主页 | 最近过滤器更改 | 检查过去的编辑 | 滥用日志
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本页面允许您检查防滥用过滤器根据某次单独更改所生成的变量,并使用过滤器进行测试。

根据本次更改生成的变量

变量
编辑是否被标记为小编辑 (minor_edit)
用户账户名称 (user_name)
Tumuidle
用户所在群组(包括隐藏群组) (user_groups)
* user autoconfirmed
页面编号 (article_articleid)
0
页面名字空间 (article_namespace)
0
页面标题(不含名字空间) (article_text)
LifeStealZ
完整页面标题 (article_prefixedtext)
LifeStealZ
最后十位对该页面贡献的用户 (article_recent_contributors)
操作 (action)
edit
编辑摘要/原因 (summary)
旧的内容模型 (old_content_model)
新的内容模型 (new_content_model)
wikitext
编辑前的旧页面,wiki代码格式 (old_wikitext)
编辑后的新页面,wiki代码格式 (new_wikitext)
{{Bukkit Plugin Infobox |外文名 = LifeStealZ |作者 = KartoffelChipss |最新版本 = 1.0.6 |兼容服务端 = Bukkit Paper Purpur Spigot |源地址 = https://modrinth.com/plugin/lifestealz }} 一个lifesteal SMP插件,提供所有你需要的功能。 ===简介=== LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。 LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。 ===功能=== * ✅ 偷取生命值 * ✅ 提取生命值 * ✅ 自定义生命值物品 * ✅ 自定义合成配方 * ✅ 使用物品复活 * ✅ 设置最大和初始生命值 * ✅ 可选生命值减少 * ✅ 禁用不死图腾 * ✅ 禁用水晶PVP * ✅ 游戏内预览配方 * ✅ PlaceholderAPI支持 * ✅ 管理员命令 ===权限=== * lifestealz.admin.reload - 允许重载插件 * lifestealz.admin.setlife - 允许设置玩家生命值 * lifestealz.admin.giveitem - 允许给玩家自定义物品 * lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家 * lifestealz.admin.revive - 允许使用 /revive 复活玩家 * lifestealz.bypassrevivelimit - 允许玩家绕过复活限制 * lifestealz.withdraw - 允许玩家提取生命值 (默认可用) * lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用) * lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用) * lifestealz.help - 允许玩家访问帮助菜单 (默认可用) ===配置=== '''此配置对应插件版本为 1.0.6''' <syntaxhighlight lang="yaml"> # _ _ __ _____ _ _ ______ # | | (_)/ _| / ____| | | | |___ / # | | _| |_ ___ | (___ | |_ ___ __ _| | / / # | | | | _/ _ \ \___ \| __/ _ \/ _` | | / / # | |____| | || __/ ____) | || __/ (_| | | / /__ # |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____| # 插件生效的世界列表 worlds: - "world" - "world_nether" - "world_the_end" # 玩家首次加入时的生命值 startHearts: 10 # 玩家最大可持有的生命值 maxHearts: 20 # 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount> enforceMaxHeartsOnAdminCommands: false # 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物 dropHeartsIfMax: true # 玩家死于怪物、摔落和岩浆等伤害时失去生命值 looseHeartsToNature: true # 被其他玩家击败时失去生命值 looseHeartsToPlayer: true # 玩家被淘汰时发送公告(失去所有生命值时) announceElimination: true # 允许玩家制作生命值 allowHeartCrafting: true # 允许玩家在只有1生命值时继续提取 allowDyingFromWithdraw: true # 是否在使用生命值时播放图腾特效 playTotemEffect: false # 玩家最大复活次数,-1为无限 maxRevives: -1 # 允许制作复活水晶 allowReviveCrafting: true # 禁用图腾 preventTotems: false # 禁用水晶PVP preventCrystalPVP: false # 使用自定义命令淘汰玩家而不是直接封禁 disablePlayerBanOnElimination: false # 淘汰后复活时持有的生命值 respawnHP: 10 # 此命令会在玩家被淘汰时执行 # 使用 &player& 插入玩家名称 # 示例: tempban &player& banreason 1d eliminationCommand: say &player& got eliminated # 配置自定义物品 items: heart: # 物品显示名称 name: "&cHeart" # 物品信息 lore: - "&7Rightclick to use" # - "This would be a second line" # - "And this possibly a third line" # 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat] material: "NETHER_STAR" # 附魔 enchanted: false # 特殊值 customModelData: 100 recipe: # 每个道具都代表工作台中的一个槽位 # 一行中的第一件物品是工作台中最左边的物品 # 如果你想要一个槽是空的,使用'AIR' rowOne: - "GOLD_BLOCK" - "GOLD_BLOCK" - "GOLD_BLOCK" rowTwo: - "OBSIDIAN" - "NETHER_STAR" - "OBSIDIAN" rowThree: - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" revive: name: "&dRevive Crystal" lore: - "&7Rightclick to use" material: "AMETHYST_SHARD" enchanted: true customModelData: 101 recipe: rowOne: - "AMETHYST_SHARD" - "NETHERITE_BLOCK" - "AMETHYST_SHARD" rowTwo: - "OBSIDIAN" - "BEACON" - "OBSIDIAN" rowThree: - "AMETHYST_SHARD" - "NETHERITE_BLOCK" - "AMETHYST_SHARD" #可在此处修改所有消息 messages: prefix: "&8[&cLifeStealZ&8]" usageError: "&cUsage: %usage%" noPermissionError: "&cYou don't have permission to use this!" noPlayerData: "&cThis player has not played on this server yet!" eliminateSuccess: "&7You successfully eliminated &c%player%&7!" reviveSuccess: "&7You successfully revived &c%player%!" reviveMaxReached: "&cThis player has already been revived %amount% times!" onlyReviveElimPlayers: "&cYou can only revive eliminated players!" eliminatedJoin: "&cYou don't have any hearts left!" eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!" eliminateionAnnouncementNature: "&c%player% &7has been eliminated!" setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%" getHearts: "&c%player% &7currently has &c%amount% &7hearts!" reloadMsg: "&7Successfully reloaded the plugin!" versionMsg: "&7You are using version %version%" noWithdraw: "&cYou would be eliminated, if you withdraw a heart!" withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart" maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!" closeBtn: "&cClose" reviveTitle: "&8Revive a player" revivePlayerDesc: "&7Click to revive this player" </syntaxhighlight> ===PAPI占位符=== 如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符 * %lifestealz_hearts% - 玩家持有的生命值数量 * %lifestealz_maxhearts% - 最大生命值数量 * %lifestealz_revived% - 玩家复活次数 * %lifestealz_craftedhearts% - 玩家制作生命值的次数 * %lifestealz_craftedrevives% - 玩家制作复活水晶的次数 ===支持=== 如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。
编辑产生的差异 (edit_diff)
@@ -1,1 +1,196 @@ +{{Bukkit Plugin Infobox +|外文名 = LifeStealZ +|作者 = KartoffelChipss +|最新版本 = 1.0.6 +|兼容服务端 = Bukkit Paper Purpur Spigot +|源地址 = https://modrinth.com/plugin/lifestealz +}} +一个lifesteal SMP插件,提供所有你需要的功能。 + +===简介=== + +LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。 + +LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。 + +===功能=== + +* ✅ 偷取生命值 +* ✅ 提取生命值 +* ✅ 自定义生命值物品 +* ✅ 自定义合成配方 +* ✅ 使用物品复活 +* ✅ 设置最大和初始生命值 +* ✅ 可选生命值减少 +* ✅ 禁用不死图腾 +* ✅ 禁用水晶PVP +* ✅ 游戏内预览配方 +* ✅ PlaceholderAPI支持 +* ✅ 管理员命令 + +===权限=== + +* lifestealz.admin.reload - 允许重载插件 +* lifestealz.admin.setlife - 允许设置玩家生命值 +* lifestealz.admin.giveitem - 允许给玩家自定义物品 +* lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家 +* lifestealz.admin.revive - 允许使用 /revive 复活玩家 +* lifestealz.bypassrevivelimit - 允许玩家绕过复活限制 +* lifestealz.withdraw - 允许玩家提取生命值 (默认可用) +* lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用) +* lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用) +* lifestealz.help - 允许玩家访问帮助菜单 (默认可用) + +===配置=== + +'''此配置对应插件版本为 1.0.6''' + +<syntaxhighlight lang="yaml"> +# _ _ __ _____ _ _ ______ +# | | (_)/ _| / ____| | | | |___ / +# | | _| |_ ___ | (___ | |_ ___ __ _| | / / +# | | | | _/ _ \ \___ \| __/ _ \/ _` | | / / +# | |____| | || __/ ____) | || __/ (_| | | / /__ +# |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____| + +# 插件生效的世界列表 +worlds: + - "world" + - "world_nether" + - "world_the_end" + +# 玩家首次加入时的生命值 +startHearts: 10 +# 玩家最大可持有的生命值 +maxHearts: 20 +# 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount> +enforceMaxHeartsOnAdminCommands: false + +# 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物 +dropHeartsIfMax: true +# 玩家死于怪物、摔落和岩浆等伤害时失去生命值 +looseHeartsToNature: true +# 被其他玩家击败时失去生命值 +looseHeartsToPlayer: true +# 玩家被淘汰时发送公告(失去所有生命值时) +announceElimination: true + +# 允许玩家制作生命值 +allowHeartCrafting: true +# 允许玩家在只有1生命值时继续提取 +allowDyingFromWithdraw: true +# 是否在使用生命值时播放图腾特效 +playTotemEffect: false + +# 玩家最大复活次数,-1为无限 +maxRevives: -1 +# 允许制作复活水晶 +allowReviveCrafting: true + +# 禁用图腾 +preventTotems: false +# 禁用水晶PVP +preventCrystalPVP: false + +# 使用自定义命令淘汰玩家而不是直接封禁 +disablePlayerBanOnElimination: false +# 淘汰后复活时持有的生命值 +respawnHP: 10 +# 此命令会在玩家被淘汰时执行 +# 使用 &player& 插入玩家名称 +# 示例: tempban &player& banreason 1d +eliminationCommand: say &player& got eliminated + +# 配置自定义物品 +items: + heart: + # 物品显示名称 + name: "&cHeart" + # 物品信息 + lore: + - "&7Rightclick to use" + # - "This would be a second line" + # - "And this possibly a third line" + # 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat] + material: "NETHER_STAR" + # 附魔 + enchanted: false + # 特殊值 + customModelData: 100 + recipe: + # 每个道具都代表工作台中的一个槽位 + # 一行中的第一件物品是工作台中最左边的物品 + # 如果你想要一个槽是空的,使用'AIR' + rowOne: + - "GOLD_BLOCK" + - "GOLD_BLOCK" + - "GOLD_BLOCK" + rowTwo: + - "OBSIDIAN" + - "NETHER_STAR" + - "OBSIDIAN" + rowThree: + - "DIAMOND_BLOCK" + - "DIAMOND_BLOCK" + - "DIAMOND_BLOCK" + + revive: + name: "&dRevive Crystal" + lore: + - "&7Rightclick to use" + material: "AMETHYST_SHARD" + enchanted: true + customModelData: 101 + recipe: + rowOne: + - "AMETHYST_SHARD" + - "NETHERITE_BLOCK" + - "AMETHYST_SHARD" + rowTwo: + - "OBSIDIAN" + - "BEACON" + - "OBSIDIAN" + rowThree: + - "AMETHYST_SHARD" + - "NETHERITE_BLOCK" + - "AMETHYST_SHARD" + +#可在此处修改所有消息 +messages: + prefix: "&8[&cLifeStealZ&8]" + usageError: "&cUsage: %usage%" + noPermissionError: "&cYou don't have permission to use this!" + noPlayerData: "&cThis player has not played on this server yet!" + eliminateSuccess: "&7You successfully eliminated &c%player%&7!" + reviveSuccess: "&7You successfully revived &c%player%!" + reviveMaxReached: "&cThis player has already been revived %amount% times!" + onlyReviveElimPlayers: "&cYou can only revive eliminated players!" + eliminatedJoin: "&cYou don't have any hearts left!" + eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!" + eliminateionAnnouncementNature: "&c%player% &7has been eliminated!" + setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%" + getHearts: "&c%player% &7currently has &c%amount% &7hearts!" + reloadMsg: "&7Successfully reloaded the plugin!" + versionMsg: "&7You are using version %version%" + noWithdraw: "&cYou would be eliminated, if you withdraw a heart!" + withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart" + maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!" + closeBtn: "&cClose" + reviveTitle: "&8Revive a player" + revivePlayerDesc: "&7Click to revive this player" +</syntaxhighlight> + +===PAPI占位符=== + +如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符 + +* %lifestealz_hearts% - 玩家持有的生命值数量 +* %lifestealz_maxhearts% - 最大生命值数量 +* %lifestealz_revived% - 玩家复活次数 +* %lifestealz_craftedhearts% - 玩家制作生命值的次数 +* %lifestealz_craftedrevives% - 玩家制作复活水晶的次数 + +===支持=== + +如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。
新页面大小 (new_size)
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{{Bukkit Plugin Infobox |外文名 = LifeStealZ |作者 = KartoffelChipss |最新版本 = 1.0.6 |兼容服务端 = Bukkit Paper Purpur Spigot |源地址 = https://modrinth.com/plugin/lifestealz }} 一个lifesteal SMP插件,提供所有你需要的功能。 ===简介=== LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。 LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。 ===功能=== * ✅ 偷取生命值 * ✅ 提取生命值 * ✅ 自定义生命值物品 * ✅ 自定义合成配方 * ✅ 使用物品复活 * ✅ 设置最大和初始生命值 * ✅ 可选生命值减少 * ✅ 禁用不死图腾 * ✅ 禁用水晶PVP * ✅ 游戏内预览配方 * ✅ PlaceholderAPI支持 * ✅ 管理员命令 ===权限=== * lifestealz.admin.reload - 允许重载插件 * lifestealz.admin.setlife - 允许设置玩家生命值 * lifestealz.admin.giveitem - 允许给玩家自定义物品 * lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家 * lifestealz.admin.revive - 允许使用 /revive 复活玩家 * lifestealz.bypassrevivelimit - 允许玩家绕过复活限制 * lifestealz.withdraw - 允许玩家提取生命值 (默认可用) * lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用) * lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用) * lifestealz.help - 允许玩家访问帮助菜单 (默认可用) ===配置=== '''此配置对应插件版本为 1.0.6''' <syntaxhighlight lang="yaml"> # _ _ __ _____ _ _ ______ # | | (_)/ _| / ____| | | | |___ / # | | _| |_ ___ | (___ | |_ ___ __ _| | / / # | | | | _/ _ \ \___ \| __/ _ \/ _` | | / / # | |____| | || __/ ____) | || __/ (_| | | / /__ # |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____| # 插件生效的世界列表 worlds: - "world" - "world_nether" - "world_the_end" # 玩家首次加入时的生命值 startHearts: 10 # 玩家最大可持有的生命值 maxHearts: 20 # 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts <add, set> <player> <amount> enforceMaxHeartsOnAdminCommands: false # 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物 dropHeartsIfMax: true # 玩家死于怪物、摔落和岩浆等伤害时失去生命值 looseHeartsToNature: true # 被其他玩家击败时失去生命值 looseHeartsToPlayer: true # 玩家被淘汰时发送公告(失去所有生命值时) announceElimination: true # 允许玩家制作生命值 allowHeartCrafting: true # 允许玩家在只有1生命值时继续提取 allowDyingFromWithdraw: true # 是否在使用生命值时播放图腾特效 playTotemEffect: false # 玩家最大复活次数,-1为无限 maxRevives: -1 # 允许制作复活水晶 allowReviveCrafting: true # 禁用图腾 preventTotems: false # 禁用水晶PVP preventCrystalPVP: false # 使用自定义命令淘汰玩家而不是直接封禁 disablePlayerBanOnElimination: false # 淘汰后复活时持有的生命值 respawnHP: 10 # 此命令会在玩家被淘汰时执行 # 使用 &player& 插入玩家名称 # 示例: tempban &player& banreason 1d eliminationCommand: say &player& got eliminated # 配置自定义物品 items: heart: # 物品显示名称 name: "&cHeart" # 物品信息 lore: - "&7Rightclick to use" # - "This would be a second line" # - "And this possibly a third line" # 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat] material: "NETHER_STAR" # 附魔 enchanted: false # 特殊值 customModelData: 100 recipe: # 每个道具都代表工作台中的一个槽位 # 一行中的第一件物品是工作台中最左边的物品 # 如果你想要一个槽是空的,使用'AIR' rowOne: - "GOLD_BLOCK" - "GOLD_BLOCK" - "GOLD_BLOCK" rowTwo: - "OBSIDIAN" - "NETHER_STAR" - "OBSIDIAN" rowThree: - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" - "DIAMOND_BLOCK" revive: name: "&dRevive Crystal" lore: - "&7Rightclick to use" material: "AMETHYST_SHARD" enchanted: true customModelData: 101 recipe: rowOne: - "AMETHYST_SHARD" - "NETHERITE_BLOCK" - "AMETHYST_SHARD" rowTwo: - "OBSIDIAN" - "BEACON" - "OBSIDIAN" rowThree: - "AMETHYST_SHARD" - "NETHERITE_BLOCK" - "AMETHYST_SHARD" #可在此处修改所有消息 messages: prefix: "&8[&cLifeStealZ&8]" usageError: "&cUsage: %usage%" noPermissionError: "&cYou don't have permission to use this!" noPlayerData: "&cThis player has not played on this server yet!" eliminateSuccess: "&7You successfully eliminated &c%player%&7!" reviveSuccess: "&7You successfully revived &c%player%!" reviveMaxReached: "&cThis player has already been revived %amount% times!" onlyReviveElimPlayers: "&cYou can only revive eliminated players!" eliminatedJoin: "&cYou don't have any hearts left!" eliminationAnnouncement: "&c%player% &7has been eliminated by &c%killer%&7!" eliminateionAnnouncementNature: "&c%player% &7has been eliminated!" setHeartsConfirm: "&7Successfully set &c%player%&7's hearts to &c%amount%" getHearts: "&c%player% &7currently has &c%amount% &7hearts!" reloadMsg: "&7Successfully reloaded the plugin!" versionMsg: "&7You are using version %version%" noWithdraw: "&cYou would be eliminated, if you withdraw a heart!" withdrawConfirmmsg: "&8&oUse /withdrawheart confirm if you really want to withdraw a heart" maxHeartLimitReached: "&cYou already reached the limit of %limit% hearts!" closeBtn: "&cClose" reviveTitle: "&8Revive a player" revivePlayerDesc: "&7Click to revive this player" </syntaxhighlight> ===PAPI占位符=== 如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符 * %lifestealz_hearts% - 玩家持有的生命值数量 * %lifestealz_maxhearts% - 最大生命值数量 * %lifestealz_revived% - 玩家复活次数 * %lifestealz_craftedhearts% - 玩家制作生命值的次数 * %lifestealz_craftedrevives% - 玩家制作复活水晶的次数 ===支持=== 如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 [https://modrinth.com/plugin/lifestealz Modrinth] ) 或直接给留言(Kartoffelchips#0445)。
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<div class="mw-parser-output"><div class="infotable"> <div class="infotable-title"> <div class="infotable-title-text">LifeStealZ</div> </div> <div class="infotable-content"> <div class="infotable-banner"></div> <table class="infotable-list"> <tbody><tr class="infotable-item"><td class="infotable-item-left">外文名</td><td class="infotable-item-right">LifeStealZ </td></tr> <tr class="infotable-item"><td class="infotable-item-left">作者</td><td class="infotable-item-right">KartoffelChipss </td></tr> <tr class="infotable-item"><td class="infotable-item-left">插件类型</td><td class="infotable-item-right">Spigot / CraftBukkit </td></tr> <tr class="infotable-item"><td class="infotable-item-left">最新版本</td><td class="infotable-item-right">1.0.6 </td></tr> <tr class="infotable-item"><td class="infotable-item-left">兼容服务端</td><td class="infotable-item-right">Bukkit Paper Purpur Spigot </td></tr> <tr class="infotable-item"><td class="infotable-item-left">源地址</td><td class="infotable-item-right"><a class="external free" href="https://modrinth.com/plugin/lifestealz">https://modrinth.com/plugin/lifestealz</a> </td></tr> </tbody></table> </div> </div> <p>一个lifesteal SMP插件,提供所有你需要的功能。 </p> <div id="toc" class="toc"><div class="toctitle" lang="zh-CN" dir="ltr"><h2>目录</h2></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#.E7.AE.80.E4.BB.8B"><span class="tocnumber">1</span> <span class="toctext">简介</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#.E5.8A.9F.E8.83.BD"><span class="tocnumber">2</span> <span class="toctext">功能</span></a></li> <li class="toclevel-1 tocsection-3"><a href="#.E6.9D.83.E9.99.90"><span class="tocnumber">3</span> <span class="toctext">权限</span></a></li> <li class="toclevel-1 tocsection-4"><a href="#.E9.85.8D.E7.BD.AE"><span class="tocnumber">4</span> <span class="toctext">配置</span></a></li> <li class="toclevel-1 tocsection-5"><a href="#PAPI.E5.8D.A0.E4.BD.8D.E7.AC.A6"><span class="tocnumber">5</span> <span class="toctext">PAPI占位符</span></a></li> <li class="toclevel-1 tocsection-6"><a href="#.E6.94.AF.E6.8C.81"><span class="tocnumber">6</span> <span class="toctext">支持</span></a></li> </ul> </div> <h3><span id="简介"></span><span class="mw-headline" id=".E7.AE.80.E4.BB.8B">简介</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=1" title="编辑小节:简介">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>LifeStealZ是一个Lifesteal SMP插件,允许你从其他玩家那里偷取生命值当你杀死他们。如果一个玩家没有更多的生命值,他就被淘汰。你可以制作额外的生命值或复活水晶。有了这个水晶,你可以复活被淘汰的队友。 </p><p>LifeStealZ提供了大量的管理工具,是高度可定制的。您可以更改每条消息,并更改有关自定义项的所有内容。 </p> <h3><span id="功能"></span><span class="mw-headline" id=".E5.8A.9F.E8.83.BD">功能</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=2" title="编辑小节:功能">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <ul><li>✅ 偷取生命值</li> <li>✅ 提取生命值</li> <li>✅ 自定义生命值物品</li> <li>✅ 自定义合成配方</li> <li>✅ 使用物品复活</li> <li>✅ 设置最大和初始生命值</li> <li>✅ 可选生命值减少</li> <li>✅ 禁用不死图腾</li> <li>✅ 禁用水晶PVP</li> <li>✅ 游戏内预览配方</li> <li>✅ PlaceholderAPI支持</li> <li>✅ 管理员命令</li></ul> <h3><span id="权限"></span><span class="mw-headline" id=".E6.9D.83.E9.99.90">权限</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=3" title="编辑小节:权限">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <ul><li>lifestealz.admin.reload - 允许重载插件</li> <li>lifestealz.admin.setlife - 允许设置玩家生命值</li> <li>lifestealz.admin.giveitem - 允许给玩家自定义物品</li> <li>lifestealz.admin.eliminate - 允许使用 /eliminate 淘汰玩家</li> <li>lifestealz.admin.revive - 允许使用 /revive 复活玩家</li> <li>lifestealz.bypassrevivelimit - 允许玩家绕过复活限制</li> <li>lifestealz.withdraw - 允许玩家提取生命值 (默认可用)</li> <li>lifestealz.revive - 允许玩家使用水晶复活他人 (默认可用)</li> <li>lifestealz.viewrecipes - 允许玩家查看自定义合成表 (默认可用)</li> <li>lifestealz.help - 允许玩家访问帮助菜单 (默认可用)</li></ul> <h3><span id="配置"></span><span class="mw-headline" id=".E9.85.8D.E7.BD.AE">配置</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=4" title="编辑小节:配置">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p><b>此配置对应插件版本为 1.0.6</b> </p> <div class="mw-highlight mw-content-ltr" dir="ltr"><pre><span></span><span class="c1"># _ _ __ _____ _ _ ______</span> <span class="c1"># | | (_)/ _| / ____| | | | |___ /</span> <span class="c1"># | | _| |_ ___ | (___ | |_ ___ __ _| | / /</span> <span class="c1"># | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /</span> <span class="c1"># | |____| | || __/ ____) | || __/ (_| | | / /__</span> <span class="c1"># |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|</span> <span class="c1"># 插件生效的世界列表</span> <span class="l l-Scalar l-Scalar-Plain">worlds</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;world&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;world_nether&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;world_the_end&quot;</span> <span class="c1"># 玩家首次加入时的生命值</span> <span class="l l-Scalar l-Scalar-Plain">startHearts</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 玩家最大可持有的生命值</span> <span class="l l-Scalar l-Scalar-Plain">maxHearts</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">20</span> <span class="c1"># 这个选项将在执行管理命令时强制使用上限值,如/lifestealz hearts &lt;add, set&gt; &lt;player&gt; &lt;amount&gt;</span> <span class="l l-Scalar l-Scalar-Plain">enforceMaxHeartsOnAdminCommands</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 如果击败玩家者已经有了最大数量的生命值,则将掉落的生命值转换为掉落物</span> <span class="l l-Scalar l-Scalar-Plain">dropHeartsIfMax</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 玩家死于怪物、摔落和岩浆等伤害时失去生命值</span> <span class="l l-Scalar l-Scalar-Plain">looseHeartsToNature</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 被其他玩家击败时失去生命值</span> <span class="l l-Scalar l-Scalar-Plain">looseHeartsToPlayer</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 玩家被淘汰时发送公告(失去所有生命值时)</span> <span class="l l-Scalar l-Scalar-Plain">announceElimination</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 允许玩家制作生命值</span> <span class="l l-Scalar l-Scalar-Plain">allowHeartCrafting</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 允许玩家在只有1生命值时继续提取</span> <span class="l l-Scalar l-Scalar-Plain">allowDyingFromWithdraw</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 是否在使用生命值时播放图腾特效</span> <span class="l l-Scalar l-Scalar-Plain">playTotemEffect</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 玩家最大复活次数,-1为无限</span> <span class="l l-Scalar l-Scalar-Plain">maxRevives</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">-1</span> <span class="c1"># 允许制作复活水晶</span> <span class="l l-Scalar l-Scalar-Plain">allowReviveCrafting</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="c1"># 禁用图腾</span> <span class="l l-Scalar l-Scalar-Plain">preventTotems</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 禁用水晶PVP</span> <span class="l l-Scalar l-Scalar-Plain">preventCrystalPVP</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 使用自定义命令淘汰玩家而不是直接封禁</span> <span class="l l-Scalar l-Scalar-Plain">disablePlayerBanOnElimination</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 淘汰后复活时持有的生命值</span> <span class="l l-Scalar l-Scalar-Plain">respawnHP</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">10</span> <span class="c1"># 此命令会在玩家被淘汰时执行</span> <span class="c1"># 使用 &amp;player&amp; 插入玩家名称</span> <span class="c1"># 示例: tempban &amp;player&amp; banreason 1d</span> <span class="l l-Scalar l-Scalar-Plain">eliminationCommand</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">say &amp;player&amp; got eliminated</span> <span class="c1"># 配置自定义物品</span> <span class="l l-Scalar l-Scalar-Plain">items</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">heart</span><span class="p p-Indicator">:</span> <span class="c1"># 物品显示名称</span> <span class="l l-Scalar l-Scalar-Plain">name</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cHeart&quot;</span> <span class="c1"># 物品信息</span> <span class="l l-Scalar l-Scalar-Plain">lore</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;&amp;7Rightclick</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use&quot;</span> <span class="c1"># - &quot;This would be a second line&quot;</span> <span class="c1"># - &quot;And this possibly a third line&quot;</span> <span class="c1"># 物品材质,见 [https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html HelpChat]</span> <span class="l l-Scalar l-Scalar-Plain">material</span><span class="p p-Indicator">:</span> <span class="s">&quot;NETHER_STAR&quot;</span> <span class="c1"># 附魔</span> <span class="l l-Scalar l-Scalar-Plain">enchanted</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">false</span> <span class="c1"># 特殊值</span> <span class="l l-Scalar l-Scalar-Plain">customModelData</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">100</span> <span class="l l-Scalar l-Scalar-Plain">recipe</span><span class="p p-Indicator">:</span> <span class="c1"># 每个道具都代表工作台中的一个槽位</span> <span class="c1"># 一行中的第一件物品是工作台中最左边的物品</span> <span class="c1"># 如果你想要一个槽是空的,使用&#39;AIR&#39;</span> <span class="l l-Scalar l-Scalar-Plain">rowOne</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;GOLD_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;GOLD_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;GOLD_BLOCK&quot;</span> <span class="l l-Scalar l-Scalar-Plain">rowTwo</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;OBSIDIAN&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;NETHER_STAR&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;OBSIDIAN&quot;</span> <span class="l l-Scalar l-Scalar-Plain">rowThree</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;DIAMOND_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;DIAMOND_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;DIAMOND_BLOCK&quot;</span> <span class="l l-Scalar l-Scalar-Plain">revive</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">name</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;dRevive</span><span class="nv"> </span><span class="s">Crystal&quot;</span> <span class="l l-Scalar l-Scalar-Plain">lore</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;&amp;7Rightclick</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use&quot;</span> <span class="l l-Scalar l-Scalar-Plain">material</span><span class="p p-Indicator">:</span> <span class="s">&quot;AMETHYST_SHARD&quot;</span> <span class="l l-Scalar l-Scalar-Plain">enchanted</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">true</span> <span class="l l-Scalar l-Scalar-Plain">customModelData</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">101</span> <span class="l l-Scalar l-Scalar-Plain">recipe</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">rowOne</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;AMETHYST_SHARD&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;NETHERITE_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;AMETHYST_SHARD&quot;</span> <span class="l l-Scalar l-Scalar-Plain">rowTwo</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;OBSIDIAN&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;BEACON&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;OBSIDIAN&quot;</span> <span class="l l-Scalar l-Scalar-Plain">rowThree</span><span class="p p-Indicator">:</span> <span class="p p-Indicator">-</span> <span class="s">&quot;AMETHYST_SHARD&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;NETHERITE_BLOCK&quot;</span> <span class="p p-Indicator">-</span> <span class="s">&quot;AMETHYST_SHARD&quot;</span> <span class="c1">#可在此处修改所有消息</span> <span class="l l-Scalar l-Scalar-Plain">messages</span><span class="p p-Indicator">:</span> <span class="l l-Scalar l-Scalar-Plain">prefix</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;8[&amp;cLifeStealZ&amp;8]&quot;</span> <span class="l l-Scalar l-Scalar-Plain">usageError</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cUsage:</span><span class="nv"> </span><span class="s">%usage%&quot;</span> <span class="l l-Scalar l-Scalar-Plain">noPermissionError</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cYou</span><span class="nv"> </span><span class="s">don&#39;t</span><span class="nv"> </span><span class="s">have</span><span class="nv"> </span><span class="s">permission</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">use</span><span class="nv"> </span><span class="s">this!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">noPlayerData</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cThis</span><span class="nv"> </span><span class="s">player</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">not</span><span class="nv"> </span><span class="s">played</span><span class="nv"> </span><span class="s">on</span><span class="nv"> </span><span class="s">this</span><span class="nv"> </span><span class="s">server</span><span class="nv"> </span><span class="s">yet!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">eliminateSuccess</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7You</span><span class="nv"> </span><span class="s">successfully</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">&amp;c%player%&amp;7!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">reviveSuccess</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7You</span><span class="nv"> </span><span class="s">successfully</span><span class="nv"> </span><span class="s">revived</span><span class="nv"> </span><span class="s">&amp;c%player%!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">reviveMaxReached</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cThis</span><span class="nv"> </span><span class="s">player</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">already</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">revived</span><span class="nv"> </span><span class="s">%amount%</span><span class="nv"> </span><span class="s">times!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">onlyReviveElimPlayers</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cYou</span><span class="nv"> </span><span class="s">can</span><span class="nv"> </span><span class="s">only</span><span class="nv"> </span><span class="s">revive</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">players!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">eliminatedJoin</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cYou</span><span class="nv"> </span><span class="s">don&#39;t</span><span class="nv"> </span><span class="s">have</span><span class="nv"> </span><span class="s">any</span><span class="nv"> </span><span class="s">hearts</span><span class="nv"> </span><span class="s">left!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">eliminationAnnouncement</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;c%player%</span><span class="nv"> </span><span class="s">&amp;7has</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">eliminated</span><span class="nv"> </span><span class="s">by</span><span class="nv"> </span><span class="s">&amp;c%killer%&amp;7!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">eliminateionAnnouncementNature</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;c%player%</span><span class="nv"> </span><span class="s">&amp;7has</span><span class="nv"> </span><span class="s">been</span><span class="nv"> </span><span class="s">eliminated!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">setHeartsConfirm</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7Successfully</span><span class="nv"> </span><span class="s">set</span><span class="nv"> </span><span class="s">&amp;c%player%&amp;7&#39;s</span><span class="nv"> </span><span class="s">hearts</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">&amp;c%amount%&quot;</span> <span class="l l-Scalar l-Scalar-Plain">getHearts</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;c%player%</span><span class="nv"> </span><span class="s">&amp;7currently</span><span class="nv"> </span><span class="s">has</span><span class="nv"> </span><span class="s">&amp;c%amount%</span><span class="nv"> </span><span class="s">&amp;7hearts!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">reloadMsg</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7Successfully</span><span class="nv"> </span><span class="s">reloaded</span><span class="nv"> </span><span class="s">the</span><span class="nv"> </span><span class="s">plugin!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">versionMsg</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7You</span><span class="nv"> </span><span class="s">are</span><span class="nv"> </span><span class="s">using</span><span class="nv"> </span><span class="s">version</span><span class="nv"> </span><span class="s">%version%&quot;</span> <span class="l l-Scalar l-Scalar-Plain">noWithdraw</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cYou</span><span class="nv"> </span><span class="s">would</span><span class="nv"> </span><span class="s">be</span><span class="nv"> </span><span class="s">eliminated,</span><span class="nv"> </span><span class="s">if</span><span class="nv"> </span><span class="s">you</span><span class="nv"> </span><span class="s">withdraw</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">heart!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">withdrawConfirmmsg</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;8&amp;oUse</span><span class="nv"> </span><span class="s">/withdrawheart</span><span class="nv"> </span><span class="s">confirm</span><span class="nv"> </span><span class="s">if</span><span class="nv"> </span><span class="s">you</span><span class="nv"> </span><span class="s">really</span><span class="nv"> </span><span class="s">want</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">withdraw</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">heart&quot;</span> <span class="l l-Scalar l-Scalar-Plain">maxHeartLimitReached</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cYou</span><span class="nv"> </span><span class="s">already</span><span class="nv"> </span><span class="s">reached</span><span class="nv"> </span><span class="s">the</span><span class="nv"> </span><span class="s">limit</span><span class="nv"> </span><span class="s">of</span><span class="nv"> </span><span class="s">%limit%</span><span class="nv"> </span><span class="s">hearts!&quot;</span> <span class="l l-Scalar l-Scalar-Plain">closeBtn</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;cClose&quot;</span> <span class="l l-Scalar l-Scalar-Plain">reviveTitle</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;8Revive</span><span class="nv"> </span><span class="s">a</span><span class="nv"> </span><span class="s">player&quot;</span> <span class="l l-Scalar l-Scalar-Plain">revivePlayerDesc</span><span class="p p-Indicator">:</span> <span class="s">&quot;&amp;7Click</span><span class="nv"> </span><span class="s">to</span><span class="nv"> </span><span class="s">revive</span><span class="nv"> </span><span class="s">this</span><span class="nv"> </span><span class="s">player&quot;</span> </pre></div> <h3><span id="PAPI占位符"></span><span class="mw-headline" id="PAPI.E5.8D.A0.E4.BD.8D.E7.AC.A6">PAPI占位符</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=5" title="编辑小节:PAPI占位符">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>如果您在服务器上使用 PlaceholderAPI ,则可以使用以下占位符 </p> <ul><li>&#160;%lifestealz_hearts% - 玩家持有的生命值数量</li> <li>&#160;%lifestealz_maxhearts% - 最大生命值数量</li> <li>&#160;%lifestealz_revived% - 玩家复活次数</li> <li>&#160;%lifestealz_craftedhearts% - 玩家制作生命值的次数</li> <li>&#160;%lifestealz_craftedrevives% - 玩家制作复活水晶的次数</li></ul> <h3><span id="支持"></span><span class="mw-headline" id=".E6.94.AF.E6.8C.81">支持</span><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/index.php?title=LifeStealZ&amp;action=edit&amp;section=6" title="编辑小节:支持">编辑</a><span class="mw-editsection-bracket">]</span></span></h3> <p>如果你需要帮助设置插件,或者发现一个bug,你可以加入作者的 Discord (见 <a class="external text" href="https://modrinth.com/plugin/lifestealz">Modrinth</a> ) 或直接给留言(Kartoffelchips#0445)。 </p> <!-- NewPP limit report Cached time: 20240211191948 Cache expiry: 86400 Dynamic content: false CPU time usage: 0.032 seconds Real time usage: 0.158 seconds Preprocessor visited node count: 276/1000000 Preprocessor generated node count: 2022/1000000 Post‐expand include size: 5428/2097152 bytes Template argument size: 1519/2097152 bytes Highest expansion depth: 9/40 Expensive parser function count: 0/100 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 18669/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 13.000 1 模板:Bukkit_Plugin_Infobox 100.00% 13.000 1 -total 76.83% 9.988 1 模板:Plugin_Infobox 51.12% 6.646 1 模板:信息表 38.78% 5.042 1 模板:信息表/列表 19.55% 2.541 4 模板:ArticleCategory --> </div>
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