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DragoneggdropRevival

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Qsefthuopq讨论 | 贡献2018年2月1日 (四) 23:24的版本 (创建页面,内容为“=指令= =权限节点= =配置= =进阶粒子方程= =创建自定义的末影龙= As of DragonEggDrop - Revival version 1.4.1, the ability to create custom dragons...”)
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指令

权限节点

配置

进阶粒子方程

创建自定义的末影龙

As of DragonEggDrop - Revival version 1.4.1, the ability to create custom dragons is possible! Previously a loot.yml was required and all configuration options were global to all dragons spawned in the end. Since then, the loot.yml was deprecated and replaced with dragon templates. Templates are easily configurable YAML files found in the DragonEggDrop/dragons folder that will be parsed and loaded as the plugin starts and randomly applied when a dragon respawns in The End. By default, there are 12 dragon templates created by the plugin on the first run. The dragon names and bar styles are pre-configured, but the loot is not ideal (unless players enjoy sticks).

创建模版

There are 2 ways to start creating a template

Create a template from scratch. (i.e. New File -> "YourDragon.yml") Copy an existing template and rename it (recommended) For either option, a file must be created. When creating a file, you must be mindful that there are limitations on the file names. Failing to meet one of these requirements will result in your file not being loaded.

The file name MUST be unique The file name cannot contain spaces (' ' or \u0020) The name of the file does not necessarily need to match the name of the dragon. The dragon's name is configured within the file itself, but the file name is used merely as a reference in-game for the /dragontemplate command

自定义末影龙

模版选项