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“DragoneggdropRevival”的版本间的差异

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(创建页面,内容为“=指令= =权限节点= =配置= =进阶粒子方程= =创建自定义的末影龙= As of DragonEggDrop - Revival version 1.4.1, the ability to create custom dragons...”)
 
第1行: 第1行:
 
=指令=
 
=指令=
 
=权限节点=
 
=权限节点=
 +
=插件效果=
 +
[[File:ded1.gif|none]]<br />
 +
----
 +
[[File:ded2.gif|none]]
 
=配置=
 
=配置=
 
=进阶粒子方程=
 
=进阶粒子方程=
 
=创建自定义的末影龙=
 
=创建自定义的末影龙=
As of DragonEggDrop - Revival version 1.4.1, the ability to create custom dragons is possible! Previously a loot.yml was required and all configuration options were global to all dragons spawned in the end. Since then, the loot.yml was deprecated and replaced with dragon templates. Templates are easily configurable YAML files found in the DragonEggDrop/dragons folder that will be parsed and loaded as the plugin starts and randomly applied when a dragon respawns in The End. By default, there are 12 dragon templates created by the plugin on the first run. The dragon names and bar styles are pre-configured, but the loot is not ideal (unless players enjoy sticks).
+
1.4.1之后, 你就可以创建自定义的末影龙了!首先需要一个 loot.yml并且所有的配置选项会应用于生成在末地的末影龙. <br />
 +
之后, loot.yml会被弃用并被末影龙模版替代. 模版是可以在DragonEggDrop/dragons 文件内找到的配置文件. 默认在你第一次运行插件时会加载12种不同龙的模版. 末影龙的名字和bossbar的颜色已经预先设定好,但战利品仍需自己设置.
 
==创建模版==
 
==创建模版==
There are 2 ways to start creating a template
+
有2种创建模版的方法:
  
Create a template from scratch. (i.e. New File -> "YourDragon.yml")
+
从零开始创建模版. (新建文件 -> "你的末影龙名.yml")
Copy an existing template and rename it (recommended)
+
复制已经存在的模版并修改 (推荐)
 
For either option, a file must be created. When creating a file, you must be mindful that there are limitations on the file names. Failing to meet one of these requirements will result in your file not being loaded.
 
For either option, a file must be created. When creating a file, you must be mindful that there are limitations on the file names. Failing to meet one of these requirements will result in your file not being loaded.
  
The file name MUST be unique
+
文件名不能重复
The file name cannot contain spaces (' ' or \u0020)
+
文件名不能包括空格 (' '\u0020)
The name of the file does not necessarily need to match the name of the dragon. The dragon's name is configured within the file itself, but the file name is used merely as a reference in-game for the /dragontemplate command
+
文件名不需要与末影龙名一致. 末影龙名可在文件内修改, 但是文件名仅在游戏中用作指令 /dragontemplate 参考
 
==自定义末影龙==
 
==自定义末影龙==
 
==模版选项==
 
==模版选项==

2018年2月2日 (五) 10:37的版本

指令

权限节点

插件效果

Ded1.gif



Ded2.gif

配置

进阶粒子方程

创建自定义的末影龙

1.4.1之后, 你就可以创建自定义的末影龙了!首先需要一个 loot.yml并且所有的配置选项会应用于生成在末地的末影龙.
之后, loot.yml会被弃用并被末影龙模版替代. 模版是可以在DragonEggDrop/dragons 文件内找到的配置文件. 默认在你第一次运行插件时会加载12种不同龙的模版. 末影龙的名字和bossbar的颜色已经预先设定好,但战利品仍需自己设置.

创建模版

有2种创建模版的方法:

从零开始创建模版. (新建文件 -> "你的末影龙名.yml") 复制已经存在的模版并修改 (推荐) For either option, a file must be created. When creating a file, you must be mindful that there are limitations on the file names. Failing to meet one of these requirements will result in your file not being loaded.

文件名不能重复 文件名不能包括空格 (' '或\u0020) 文件名不需要与末影龙名一致. 末影龙名可在文件内修改, 但是文件名仅在游戏中用作指令 /dragontemplate 参考

自定义末影龙

模版选项