- 欢迎来到Minecraft插件百科!
- 对百科编辑一脸懵逼?帮助:快速入门带您快速熟悉百科编辑!
- 因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
QuestCreator/任务类型
任务类型
In order for your quests to be detected and to work, they need to be registered in a category.
categories.yml
(by default) :
#---------------------------------------------------------------------------------------------------- # Quest categories configuration file for QuestCreator #---------------------------------------------------------------------------------------------------- # 这里登记了你的所有任务 categories: # 示例任务类型 example: # 激活器 (详情查看wiki) activator: type: ENABLED # 一名玩家可同时进行的任务上限 max_concurrent: 100 # 是否按顺序执行? execution_order: false # ... if yes, should we required the previous quest to be completed to start one ? previous_quest_required: false # 任务列表 quest_list: - example # GUI name for the category gui_name: 'Example Quest' # Will right-clicking the quest in a quest GUI start it ? gui_right_click_start: true # 默认挖掘分类 example_farm: activator: type: ENABLED max_concurrent: 1 execution_order: true previous_quest_required: true quest_list: - example_farm_1 - example_farm_2 gui_name: 'Example Farm Quests' gui_right_click_start: true
简介
- 任务类型是 '一组任务' (也可以是一个任务).
- 任务类型可按顺序执行.
- The category quests all enabled the same way (by NPC, by interacting with a block, or auto starting, daily quests, quests with a delay, world guard region, etc).
- The category can required the previous quest to be done before starting the next one (if execution order is specified).
- A category can have its own GUI menu (by specifying 'link: category_[name]' in the GUIs configuration).
- A category can have a maximum amount of concurrent quests running.
- A category is a configuration section with its own settings.
my_category: activator: # activator settings, see below max_concurrent: 100 execution_order: true previous_quest_required: true quest_list: - my_quest_1 - my_quest_2 gui_name: 'Example Quest' gui_right_click_start: true
activator
is a configuration section containing the activation settings. They're all detailed below.max_concurrent
is the maximum amount of concurrent quests of this category (for one player).execution_order
(optional) should be true if the quest list is in execution order.previous_quest_required
(optional) should be true ifexecution_order
is true and if you want the player to complete the previous quest before starting a new one.quest_list
is a list containing the category quests ids.gui_name
is the category GUI name.gui_right_click_start
(optional) should be true if you want the quest to start when right-clicking the GUI item.
Activator
- An activator is the quest 'trigger' and defines the conditions under which the quest will be started.
- An activator is a configuration section with its own settings.
activator: type: ENABLED
type
is the activator type (all detailed below).
Activator types
AUTO
The quest will attempt to start automatically as soon as possible.
activator: type: AUTO
BLOCK
The quest will attempt to start when the player interacts with a block.
activator: type: BLOCK block: world,0,0,0 selection_gui_when_one_quest: false start_click_type: RIGHT_CLICK sneak_click_cancel: false particle_available: VILLAGER_HAPPY particle_progress: FIREWORKS_SPARK particle_cooldown: CLOUD particle_completed: CLOUD
block
is the location of the block.selection_gui_when_one_quest
(optional) should be true if you wish the selection GUI to appear when clicking the block even if there's only one quest available.start_click_type
is the click type required to start the quest (can be : `RIGHT_CLICK, LEFT_CLICK')sneak_click_cancel
(optional) should be true if you wish the active quest to be cancelled when clicking the block while sneaking.particle_[...]
is the particle effect that will be displayed on this block if there's a quest available (remove those lines for no effect).
DAILY
The quest will attempt to start every day. Note that this will not restart the quest if it's already running.
activator: type: DAILY hour_of_day: 0
hour_of_day
(optional) is the hour of day (24h format).
DELAY
The quest will attempt to start after a specific delay since the last completion.
activator: type: DELAY delay: 10080
hour_of_day
is the delay, in minutes.
DISABLED
The quest will not be available at all.
activator: type: DISABLED
ENABLED
The quest will start when the player decides to (by a GUI click or a command for example).
activator: type: ENABLED
ENTITY
The quest will attempt to start when the player interacts with a named entity. Works if you specify the Citizens NPC name as well, even though it's recommended to use the NPC activator.
activator: type: ENTITY name: '&cSuper Creeper' selection_gui_when_one_quest: false sneak_click_cancel: false particle_yoff: 2.0 particle_available: VILLAGER_HAPPY particle_progress: FIREWORKS_SPARK particle_cooldown: CLOUD particle_completed: CLOUD
name
is the entity custom name (can be hidden).selection_gui_when_one_quest
(optional) should be true if you wish the selection GUI to appear when clicking the entity even if there's only one quest available.sneak_click_cancel
(optional) should be true if you wish the active quest to be cancelled when clicking the entity while sneaking.particle_yoff
is the particle vertical offset.particle_[...]
is the particle effect that will be displayed above this NPC if there's a quest available (remove those lines for no effect).
FIRSTCONNECT
The quest will start when the player first connects to the server.
activator: type: FIRSTCONNECT
NPC
The quest will attempt to start when the player interacts with a NPC.
activator: type: NPC id: 0 selection_gui_when_one_quest: false start_click_type: RIGHT_CLICK sneak_click_cancel: false particle_available: VILLAGER_HAPPY particle_progress: FIREWORKS_SPARK particle_cooldown: CLOUD particle_completed: CLOUD
id
is the Citizens NPC id.selection_gui_when_one_quest
(optional) should be true if you wish the selection GUI to appear when clicking the NPC even if there's only one quest available.start_click_type
is the click type required to start the quest (can be : `RIGHT_CLICK, LEFT_CLICK')sneak_click_cancel
(optional) should be true if you wish the active quest to be cancelled when clicking the NPC while sneaking.particle_[...]
is the particle effect that will be displayed above this NPC if there's a quest available (remove those lines for no effect).
PRECISE_ENTITY
The quest will attempt to start when the player interacts with a precise entity.
activator: type: PRECISE_ENTITY uuid: 662812ef-ddba-3699-8a5e-3a924376769c selection_gui_when_one_quest: false sneak_click_cancel: false particle_yoff: 2.0 particle_available: VILLAGER_HAPPY particle_progress: FIREWORKS_SPARK particle_cooldown: CLOUD particle_completed: CLOUD
uuid
is the entity unique id.selection_gui_when_one_quest
(optional) should be true if you wish the selection GUI to appear when clicking the entity even if there's only one quest available.sneak_click_cancel
(optional) should be true if you wish the active quest to be cancelled when clicking the entity while sneaking.particle_yoff
is the particle vertical offset.particle_[...]
is the particle effect that will be displayed above this NPC if there's a quest available (remove those lines for no effect).
WORLDGUARD_REGION
The quest will attempt to start when the player will be in a WorldGuard region. Note that this is not instant, the check is made every minute.
activator: type: WORLDGUARD_REGION world: world region: region
world
is the world in which the region is.region
is the WorldGuard region id.