- 欢迎来到Minecraft插件百科!
- 对百科编辑一脸懵逼?帮助:快速入门带您快速熟悉百科编辑!
- 因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
WorldSchematics2/教程
战利品
Loot:
#有几率在箱子内放置1-5个石头
SomeItemNameHere:
Type: item
Material: STONE
Chance: 80
MinAmount: 1
MaxAmount: 5
#有几率在箱子内放置1-5个草方块
SomeItemNameHere2:
Type: item
ID: 2
Chance: 50
MinAmount: 1
MaxAmount: 5
SomeItemNameHere3:
Type: item
Material: WOOL
Chance: 20
MinAmount: 1
MaxAmount: 5
#h有几率在箱子内放置自定义属性的剑
AwesomeDamagedOverpoweredSword:
Type: item
Material: DIAMOND_SWORD
Data: 5
Display: "强者之刃"
Lore:
-"KILLS EVERYTHING"
-"AHHHHHH"
Enchantments:
- DAMAGE_ALL:2
- DURABILITY:5
- KNOCKBACK:5
HideAttributes: true
Unbreakable: true
Chance: 1
MinAmount: 1
MaxAmount: 1
Options:
#MaxItems - 放入宝箱内最大物品格子数
#MinItems - 放入宝箱内最小物品格子数
MaxItems: 15
MinItems: 2
主配置
#不要改变版本信息 ConfigVersion: 1.0 #如果设置为true, 就可以在控制台中看到建筑生成的坐标 ShowLocation: true #在控制台显示调试信息 debug: false #当这个设置为true, 以下设置也可以启用 debugOptions: debugLootTables: false debugSchematicInfo: false debugSchematicSpawning: false debugMobSpawning: false debugWorldGeneration: false
方块数据配置
Blocks:
BlockNBT1:
#type - tells the plugin type of block this is. Can be spawner or container. if you have MythicMobs installed, you can change
#also use mythicmob or mythicspawner, examples seen below
type: spawner
#don't touch these, these tell the plugin where the block is located in the schematic
x: 4
y: 1
z: 6
mobs:
- ZOMBIE
- ENDERMAN
- CREEPER
#any additional properties or options would go here, otherwise you can leave it blank
properties: {}
#this is just a regular container such as a chest or trapped chest, and will only contain whatever it contained when the schematic was created
BlockNBT2:
type: container
x: 4
y: 2
z: 0
loottables: {}
properties: {}
#this is a regular spawner
BlockNBT3:
type: spawner
x: 4
y: 1
z: 6
mobs:
- ZOMBIE
- ENDERMAN
- CREEPER
properties:
#these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them
#cooldown - sets the cooldown time for the spawner
cooldown: 10
#when type is changed to 'mythicmob' the spawner block will be replaced by air and a mob from MythicMobs will be spawned in its place when the schematic is spawned
BlockNBT4:
type: mythicmob
x: 4
y: 10
z: 2
#The plugin will randomly select a mob from this list to spawn
mobs:
- ZombieKing
- SkeletonLord
properties:
#these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them
#mobelevel - sets the level of the mob when spawned
#amount - sets the amount of the mob which will be spawned
moblevel: 2
amount: 3
#when type is changed to 'mythicspawner', the spawner block will be replaced by air, and a MythicMobs spawner will be created in its place
BlockNBT5:
type: mythicspawner
x: 0
y: 1
z: 0
#The plugin will randomly select a mob from this list and set the spawner to spawn it
mobs:
- LesserSkeleton
- ZombieMinion
- SkeletonMinion
properties:
#uses all properties from the MythicMobs spawners found here http://www.mythicmobs.net/manual/doku.php/databases/spawners/spawners
#these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them
checkforplayers: true
cooldown: 27
group: HerpDerps
healonleash: true
leashrange: 8
maxmobs: 5
moblevel: 3
mobsperspawn: 2
radius: 15
showflames: true
#This is an example of a chest which is set up to be filled with loot from a loot table
BlockNBT6:
type: container
x: 0
y: 2
z: 4
#loot tables go here. loot table .yml files are placed in the WorldSchematics2\LootTables folder.
#you just need to put the name of the loot table file in the list below and the plugin will randomly choose one
#from the list
loottables:
- EpicLoot1
- EpicLoot2
- EpicLoot3
properties:
#these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them
#if set to true, the chest will be emptied of its contents if it had any, and then be loaded with loot from one of the loot tables
OverwriteContents: true
==