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WorldSchematics2/教程
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战利品
Loot: #有几率在箱子内放置1-5个石头 SomeItemNameHere: Type: item Material: STONE Chance: 80 MinAmount: 1 MaxAmount: 5 #有几率在箱子内放置1-5个草方块 SomeItemNameHere2: Type: item ID: 2 Chance: 50 MinAmount: 1 MaxAmount: 5 SomeItemNameHere3: Type: item Material: WOOL Chance: 20 MinAmount: 1 MaxAmount: 5 #h有几率在箱子内放置自定义属性的剑 AwesomeDamagedOverpoweredSword: Type: item Material: DIAMOND_SWORD Data: 5 Display: "强者之刃" Lore: -"KILLS EVERYTHING" -"AHHHHHH" Enchantments: - DAMAGE_ALL:2 - DURABILITY:5 - KNOCKBACK:5 HideAttributes: true Unbreakable: true Chance: 1 MinAmount: 1 MaxAmount: 1 Options: #MaxItems - 放入宝箱内最大物品格子数 #MinItems - 放入宝箱内最小物品格子数 MaxItems: 15 MinItems: 2
主配置
#不要改变版本信息 ConfigVersion: 1.0 #如果设置为true, 就可以在控制台中看到建筑生成的坐标 ShowLocation: true #在控制台显示调试信息 debug: false #当这个设置为true, 以下设置也可以启用 debugOptions: debugLootTables: false debugSchematicInfo: false debugSchematicSpawning: false debugMobSpawning: false debugWorldGeneration: false
方块数据配置
Blocks: BlockNBT1: #type - tells the plugin type of block this is. Can be spawner or container. if you have MythicMobs installed, you can change #also use mythicmob or mythicspawner, examples seen below type: spawner #don't touch these, these tell the plugin where the block is located in the schematic x: 4 y: 1 z: 6 mobs: - ZOMBIE - ENDERMAN - CREEPER #any additional properties or options would go here, otherwise you can leave it blank properties: {} #this is just a regular container such as a chest or trapped chest, and will only contain whatever it contained when the schematic was created BlockNBT2: type: container x: 4 y: 2 z: 0 loottables: {} properties: {} #this is a regular spawner BlockNBT3: type: spawner x: 4 y: 1 z: 6 mobs: - ZOMBIE - ENDERMAN - CREEPER properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #cooldown - sets the cooldown time for the spawner cooldown: 10 #when type is changed to 'mythicmob' the spawner block will be replaced by air and a mob from MythicMobs will be spawned in its place when the schematic is spawned BlockNBT4: type: mythicmob x: 4 y: 10 z: 2 #The plugin will randomly select a mob from this list to spawn mobs: - ZombieKing - SkeletonLord properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #mobelevel - sets the level of the mob when spawned #amount - sets the amount of the mob which will be spawned moblevel: 2 amount: 3 #when type is changed to 'mythicspawner', the spawner block will be replaced by air, and a MythicMobs spawner will be created in its place BlockNBT5: type: mythicspawner x: 0 y: 1 z: 0 #The plugin will randomly select a mob from this list and set the spawner to spawn it mobs: - LesserSkeleton - ZombieMinion - SkeletonMinion properties: #uses all properties from the MythicMobs spawners found here http://www.mythicmobs.net/manual/doku.php/databases/spawners/spawners #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them checkforplayers: true cooldown: 27 group: HerpDerps healonleash: true leashrange: 8 maxmobs: 5 moblevel: 3 mobsperspawn: 2 radius: 15 showflames: true #This is an example of a chest which is set up to be filled with loot from a loot table BlockNBT6: type: container x: 0 y: 2 z: 4 #loot tables go here. loot table .yml files are placed in the WorldSchematics2\LootTables folder. #you just need to put the name of the loot table file in the list below and the plugin will randomly choose one #from the list loottables: - EpicLoot1 - EpicLoot2 - EpicLoot3 properties: #these properties do not need to be included if not needed, and dont need to be added to the config file if you dont need to use them #if set to true, the chest will be emptied of its contents if it had any, and then be loaded with loot from one of the loot tables OverwriteContents: true
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