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讨论:React
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新的配置文件
New!
崭新的配置文件,已上线,正在汉化中!
features: react: style: # 后台性能管家前缀有颜色 # 譬如——黄色等... console-strip-color: true # 更改性能管家提示文本的颜色 text-color: GRAY # 使用性能管家使在聊天栏提示时的颜色代码全部失效 # 注意:某些性能管家的功能将会失效 strip-color: false # 将性能管家主要文本的颜色更改为其它颜色,例如RGB theme-color: AQUA # 将性能管家深色文本的颜色更改为其它颜色 dark-color: DARK_GRAY datalogging: # 是否启用性能管家数据保存,并且这些数据将会保存到 # \cache中 enabled: true # 最大的数据保存的内存为MB为单位,下面就是可以保存的量(100MB) max-mb: 100 modes: # 禁用所有关于方块更新的功能 safemode-unload-chunks: false # 禁用所有关于多世界编辑的功能 safemode-fawe: false # 禁用所有与网络有关的功能。 # 也就是无法上传pastebin报告,和保存数据. safemode-networking: false # 禁用所有游戏中与网络有关的功能 # 如:发送&拦截数据包,Ping值和网络连接 safemode-protocol: false # 禁用所有有关于Craft Bukkit使用的NMS类的功能 # 如果你遇到了严重问题,亦或是正在使用 # Sponge,MCPC+,KCauldron, 甚至是 Glowkit safemode-nms: false spikes: # Monitor the main thread and warn the chat AND console if the server is # locked. Please note that there is no way of knowing if the server is during a # garbage collection. This means there WILL BE false positives. Especially with # react. report-spikes: true # Due to word wrapping and hover elements, react hides the full package names # by default. # For example net.minecraft.server.V1_12R2 would be converted to # n.m.s.V show-fully-qualified-names: false monitor: # Double crouching quickly locks and unlocks the monitor. Turn this off if you # have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock # still works) double-sneak-lock: true # Use protocollib to monitor keep alive packets to get super accurate (non # averaged) ping values. Most ping plugins just grab the value from bukkit, but # that value is usually inaccurate due to intense averaging paired with the # slow ping update speed. fast-ping: true command-overrides: # Override the /tps and /lag commands to add additional information tps: true # Override the '/killall all' command to instead use react to remove entities. killall: false # Interpret '/killall all -f' as /re a pe -f (force kill everything but # players) killall-force: false # Override /mem with additional information memory: true collision: # Disables collision for entities about to be culled. disable-collide-on-pre-cull: true # Disables collision for certain entities based on lag and conditions. collision-tweaks-enabled: true disable-collide-always: - BAT disable-collide-spawner: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK queue: # Learns the 'gist' of repeated executions and attempts to grab low cpu tasks # and burn through them to improve low ms latency. group-suppression: true map: # Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60 # will do nothing. Keep in mind that the higher the frame rate, the more bukkit # will spawn craft scheduler threads. Keeping this low reduces memory, cpu # usage and allows more people to use the map at the same time. max-framerate: 15 # Cap the framerate of the individual graphs in the react map. Keep this value # low as there are many graphs to map. max-graph-framerate: 10 # Disable all automatic actions, including RAI. Will still purge chunks if # enabled. monitoring-only: false rai: # Should Datalogging be enabled? React will monitor samplers and save them to # the cache. enabled: true # RAI will do nothing unless the tps drops below this value for more than 20 # ticks. It does, rai will look for issues to fix. activation-threshold: 18.5 sampler: # Modify the average radius of the server tps sampler tps-average-radius: 7 # Sample time viewport. Higher means more visible data in graphs over time. Due # to lossy compression however, data may look weird near the beginning of a # large graph. sample-viewport: 12000 # Modify the average radius of server tick time sampler tick-time-average-radius: 3 # Sample points per sampler type sample-points: 250 # Use Fast Async World Edit if it is installed. use-fawe: true purge: # Allow the purger to purge named entities allow-purge-named: false # Allow the purger to purge item drops allow-purge-drops: false # Allow the purger to purge tamed entities allow-purge-tamed: false # Language to use. Languages are downloaded from # https://github.com/VolmitSoftware/React/tree/master/language language: enUS # Enable the ability for players to request temporary access to react. Admins # must accept the request. Admins are always able to revoke access too. allow-tempaccess: true # Use NMS Adapters. Disabling this will basically make any nms or fast options # do nothing either way. This may fix issues with FAWE and chunks on 1.8.8 # though nms-adapters: true # Play sounds during react's usage (chat, monitor, map, etc) interaction-sounds: true actions: # Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they # ever be un-frozen (using the time field) unlock-locked-actions: true legacy: remote-server: # Use the legacy remote server (for react remote) enable-react-remote-server: false # The port to bind to when the remote server is enabled. This cannot be your # server port or an already used port. remote-port: 8147 worlds: # Generate configurations for each world (disable this if you have over 100 # worlds) world-configs: true mythic-mobs: # If mythic mobs is enabled, use mob stacking on them allow-stacking: false # If mythic mobs is enabled, allow purging of them with /re a pe allow-purging: true allow-culling: true entity-stacker: options: # Format for nametags # %size% = Number of entities in stack # %type% = Entity type # i.e. Pig # %hp% = Health # Color codes and formatting supported. nametag-format: '&e%size%x &a%type% &c%hp%' # Show a nametag of the stacked entity show-nametag: false # Show particles on stacked entities. More particles = bigger stack. This is if # you don't want to directly show players the stack size. show-particles: true # Try to stack entities in different locations on an interval. stack-on-interval: true # Speed up interval stacking by queueing each entity to stack as often as # possible in a 1 second time window. fast-intervals: false # The radius (in blocks) to search for entities to stack together. search-radius: 6 enabled: false # Scale all damage causes except for player x entity damage with the stack # size. This means a stacked pig would have the same effective health by # scaling damage to that pig. Excludes player damage. non-player-damage-normalization: true # The maximum size an entity stack can have max-stack-size: 16 # The minimum number of entities required in a search radius to actually create # a stack. Setting this lower will create frequent small-stacks, higher will # make larger stacks less often. minimum-group-size: 6 stack-reasons: - natural - jockey - chunk_gen - spawner - egg - spawner_egg - lightning - build_snowman - build_irongolem - build_wither - village_defense - village_invasion - breeding - slime_split - reinforcements - nether_portal - dispense_egg - infection - cured - ocelot_baby - silverfish_block - mount - trap - ender_pearl - shoulder_entity - custom - default # The maximum health a stacked entity can have. (make sure this is below # spigots limits if you changed them) max-health: 1600 # Try to stack entities around a newly spawned entity. stack-on-spawn: false # Cache stack data through reboots, unloads and reloads. persist-stacks: true culling: mark-for-death: # Use particles to indicate an entity has been marked for death, and when they # are removed (village angry & explosion) particles: true name-tags: enabled: false # Use nametags for a countdown format: '&6锟?? &7%time%' # The time between an entity being marked for death and actually being # killed. # In ticks. Setting this to 100 would mark an entity for death, then # actually kill it 5 seconds later. death-time: 200 tick-smearing: tiles: # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.07 # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # The maximum tile tick time before throttling max-time: 35.0 # Enable entity tick throttling enable: true entities: # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # Enable entity tick throttling enable: true # The maximum tile tick time before throttling max-time: 25.0 # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.65 glass: # The maximum amount of events to capture per tick before ignoring the rest to # prevent lag from glass. max-queue: 256 # Display particles instead of block packets to visualize physics (better # framerates than block packets) display-particles: true # Display glass-block packets to visualize physics display-blocks: false entity-culler: enabled: true console: # 使用监察模式,并将这些东西发送至后台 # Channels: # -rai # -spikes # -verbose # -action # -gc listen-channels-enabled: false listen-channels: - rai - verbose - spikes - action - gc entity-types: culling-rules: - '@Refuse Tamed' - '@Defer Named' - '@Defer Leashed' - '@Defer Stacked' - '@Defer Ridden' - '@Defer Mythic' - '@Defer Young' - '@Defer Non-Living' - '@Defer Grounded' - '@Defer Passive' - '@Defer Lit' - '@Prefer Living' - '@Prefer Hostile' - '@Prefer Mature' - '@Prefer Underwater' - '@Prefer Airborne' - '@Prefer Projectiles' - '@Prefer Caves' - '@Restrict Pig,Cow,Sheep,Chicken = 14' - '@Restrict Zombie,Spider,Skeleton,Creeper = 14' - '@Restrict Wolf,Ocelot,Horse = 9' - '@Restrict Dropped Item = 30' - '@Restrict Experience Orb = 28' - '@Restrict Area Effect Cloud = 28' - '@Restrict Elder Guardian = 28' - '@Restrict Wither Skeleton = 28' - '@Restrict Stray = 28' - '@Restrict Egg = 28' - '@Restrict Leash Hitch = 28' - '@Restrict Painting = 28' - '@Restrict Arrow = 28' - '@Restrict Snowball = 28' - '@Restrict Fireball = 28' - '@Restrict Small Fireball = 28' - '@Restrict Ender Pearl = 28' - '@Restrict Ender Signal = 28' - '@Restrict Splash Potion = 28' - '@Restrict Thrown Exp Bottle = 28' - '@Restrict Item Frame = 28' - '@Restrict Wither Skull = 28' - '@Restrict Primed Tnt = 28' - '@Restrict Falling Block = 28' - '@Restrict Firework = 28' - '@Restrict Husk = 28' - '@Restrict Spectral Arrow = 28' - '@Restrict Shulker Bullet = 28' - '@Restrict Dragon Fireball = 28' - '@Restrict Zombie Villager = 28' - '@Restrict Skeleton Horse = 28' - '@Restrict Zombie Horse = 28' - '@Restrict Armor Stand = 28' - '@Restrict Donkey = 28' - '@Restrict Mule = 28' - '@Restrict Evoker Fangs = 28' - '@Restrict Evoker = 28' - '@Restrict Vex = 28' - '@Restrict Vindicator = 28' - '@Restrict Illusioner = 28' - '@Restrict Minecart Command = 28' - '@Restrict Boat = 28' - '@Restrict Minecart = 28' - '@Restrict Minecart Chest = 28' - '@Restrict Minecart Furnace = 28' - '@Restrict Minecart Tnt = 28' - '@Restrict Minecart Hopper = 28' - '@Restrict Minecart Mob Spawner = 28' - '@Restrict Creeper = 28' - '@Restrict Skeleton = 28' - '@Restrict Spider = 28' - '@Restrict Giant = 28' - '@Restrict Zombie = 28' - '@Restrict Slime = 28' - '@Restrict Ghast = 28' - '@Restrict Pig Zombie = 28' - '@Restrict Enderman = 28' - '@Restrict Cave Spider = 28' - '@Restrict Silverfish = 28' - '@Restrict Blaze = 28' - '@Restrict Magma Cube = 28' - '@Restrict Ender Dragon = 28' - '@Restrict Wither = 28' - '@Restrict Bat = 28' - '@Restrict Witch = 28' - '@Restrict Endermite = 28' - '@Restrict Guardian = 28' - '@Restrict Shulker = 28' - '@Restrict Pig = 28' - '@Restrict Sheep = 28' - '@Restrict Cow = 28' - '@Restrict Chicken = 28' - '@Restrict Squid = 28' - '@Restrict Wolf = 28' - '@Restrict Mushroom Cow = 28' - '@Restrict Snowman = 28' - '@Restrict Ocelot = 28' - '@Restrict Iron Golem = 28' - '@Restrict Horse = 28' - '@Restrict Rabbit = 28' - '@Restrict Polar Bear = 28' - '@Restrict Llama = 28' - '@Restrict Llama Spit = 28' - '@Restrict Parrot = 28' - '@Restrict Villager = 16' - '@Restrict Ender Crystal = 28' - '@Restrict Lingering Potion = 28' - '@Restrict Fishing Hook = 28' - '@Restrict Lightning = 28' - '@Restrict Weather = 28' - '@Restrict Complex Part = 28' - '@Restrict Tipped Arrow = 28' - '@Restrict Unknown = 28' allow-stacking: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK allow-culling: - DROPPED_ITEM - EXPERIENCE_ORB - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - LEASH_HITCH - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - ITEM_FRAME - WITHER_SKULL - PRIMED_TNT - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - LINGERING_POTION - FISHING_HOOK - LIGHTNING - WEATHER - COMPLEX_PART - TIPPED_ARROW - UNKNOWN allow-purging: - DROPPED_ITEM - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - WITHER_SKULL - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - FISHING_HOOK - TIPPED_ARROW tweaks: fast-leaf-decay: # Use fast block destruction for fast leaf decay. Turn this on if you dont like # snow floating above leaves, though you loose most of the performance benefits # of fast decay. fast-destroy: true # The maximum milliseconds react is allowed to use to fast-leaf decay max-ms: 0.8 enabled: true # Trigger fast leaf decay when leaves decay normally trigger-on-decay: true # Saturate the destruction queue as fast as possible, ignoring tick limits. instantaneous: false # The period of time (in ticks) which a leaf block that is marked for decay # will actually decay. If 10 blocks are set to be destroyed, they will be # destroyed randomly within 5 ticks (by default) decay-period: 5 chunks: # Should chunk purging be enabled? Only chunks OUTSIDE of every player's view # distance combined are purged. purge-enabled: true # The interval at which chunks are purged. Only chunks OUTSIDE of every # player's view distance combined are purged. purge-interval: 1200 explosions: # The percent of tnt to be removed when tnt is over the max ms limit throttled-ratio: 0.65 # Throttle explosions to a maximum tick time per tick max-explosions-milliseconds: 5.0 # Skip block physics for explosion block damage. Breaks cannons obviously. fast-block-destruction: false # Throttle explosions by removing a percentage of tnt entities after it has # exceeded the max ms set. This obviously breaks cannons. throttle-explosions: true xp: # Fast pickup xp (all at once not sequentially) fast-xp-pickup: false # Skip spawning xp orbs if the player who caused the xp to drop is known (just # give them the xp). Reduces entities. fast-drop-xp: false # 如果安装了派系插件 # 那么便会创建一个专属于派系的配置文件 factions-compat: true drops: # 将掉落物传送至最近的玩家,防止掉落物过多,而造成卡顿 # (只能从玩家中丢弃&挖掉) fast-drop-items: false # Instant teleport drops to the nearest player (only from entities and block # drops) teleport-to-source: false # 让玩家不能捡起凋零箭, # 应该是为了小白 despawn-useless-arrows: true hoppers: # 是否开启自动清理漏斗垃圾 # 这样会防止漏斗里充满了物品而造成卡顿 reduce-overtick-hoppers: true redstone: # Dynamically change the redstone tick speed depending on redstone tick time # (may cause issues with large contraptions) # 这个尽量不要更改 dynamic-clocking: false fast-growth: enabled: true rai: tps: # 如果反应时间超过这个时间,即视为卡顿 high-tick: 50.0