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讨论:React
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其它:
问题&BUG 专栏
新的配置文件
New!
崭新的配置文件,已上线,正在汉化中!
features:
react:
style:
# 后台性能管家前缀有颜色
# 譬如——黄色等...
console-strip-color: true
# 更改性能管家提示文本的颜色
text-color: GRAY
# 使用性能管家使在聊天栏提示时的颜色代码全部失效
# 注意:某些性能管家的功能将会失效
strip-color: false
# 将性能管家主要文本的颜色更改为其它颜色,例如RGB
theme-color: AQUA
# 将性能管家深色文本的颜色更改为其它颜色
dark-color: DARK_GRAY
datalogging:
# 是否启用性能管家数据保存,并且这些数据将会保存到
# \cache中
enabled: true
# 最大的数据保存的内存为MB为单位,下面就是可以保存的量(100MB)
max-mb: 100
modes:
# 禁用所有关于方块更新的功能
safemode-unload-chunks: false
# 禁用所有关于多世界编辑的功能
safemode-fawe: false
# 禁用所有与网络有关的功能。
# 也就是无法上传pastebin报告,和保存数据.
safemode-networking: false
# 禁用所有游戏中与网络有关的功能
# 如:发送&拦截数据包,Ping值和网络连接
safemode-protocol: false
# 禁用所有有关于Craft Bukkit使用的NMS类的功能
# 如果你遇到了严重问题,亦或是正在使用
# Sponge,MCPC+,KCauldron, 甚至是 Glowkit
safemode-nms: false
spikes:
# Monitor the main thread and warn the chat AND console if the server is
# locked. Please note that there is no way of knowing if the server is during a
# garbage collection. This means there WILL BE false positives. Especially with
# react.
report-spikes: true
# Due to word wrapping and hover elements, react hides the full package names
# by default.
# For example net.minecraft.server.V1_12R2 would be converted to
# n.m.s.V
show-fully-qualified-names: false
monitor:
# Double crouching quickly locks and unlocks the monitor. Turn this off if you
# have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock
# still works)
double-sneak-lock: true
# Use protocollib to monitor keep alive packets to get super accurate (non
# averaged) ping values. Most ping plugins just grab the value from bukkit, but
# that value is usually inaccurate due to intense averaging paired with the
# slow ping update speed.
fast-ping: true
command-overrides:
# Override the /tps and /lag commands to add additional information
tps: true
# Override the '/killall all' command to instead use react to remove entities.
killall: false
# Interpret '/killall all -f' as /re a pe -f (force kill everything but
# players)
killall-force: false
# Override /mem with additional information
memory: true
collision:
# Disables collision for entities about to be culled.
disable-collide-on-pre-cull: true
# Disables collision for certain entities based on lag and conditions.
collision-tweaks-enabled: true
disable-collide-always:
- BAT
disable-collide-spawner:
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- PAINTING
- FALLING_BLOCK
- HUSK
- ZOMBIE_VILLAGER
- SKELETON_HORSE
- ZOMBIE_HORSE
- DONKEY
- MULE
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- MINECART_COMMAND
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- POLAR_BEAR
- LLAMA
- LLAMA_SPIT
- PARROT
- VILLAGER
- FISHING_HOOK
queue:
# Learns the 'gist' of repeated executions and attempts to grab low cpu tasks
# and burn through them to improve low ms latency.
group-suppression: true
map:
# Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60
# will do nothing. Keep in mind that the higher the frame rate, the more bukkit
# will spawn craft scheduler threads. Keeping this low reduces memory, cpu
# usage and allows more people to use the map at the same time.
max-framerate: 15
# Cap the framerate of the individual graphs in the react map. Keep this value
# low as there are many graphs to map.
max-graph-framerate: 10
# Disable all automatic actions, including RAI. Will still purge chunks if
# enabled.
monitoring-only: false
rai:
# Should Datalogging be enabled? React will monitor samplers and save them to
# the cache.
enabled: true
# RAI will do nothing unless the tps drops below this value for more than 20
# ticks. It does, rai will look for issues to fix.
activation-threshold: 18.5
sampler:
# Modify the average radius of the server tps sampler
tps-average-radius: 7
# Sample time viewport. Higher means more visible data in graphs over time. Due
# to lossy compression however, data may look weird near the beginning of a
# large graph.
sample-viewport: 12000
# Modify the average radius of server tick time sampler
tick-time-average-radius: 3
# Sample points per sampler type
sample-points: 250
# Use Fast Async World Edit if it is installed.
use-fawe: true
purge:
# Allow the purger to purge named entities
allow-purge-named: false
# Allow the purger to purge item drops
allow-purge-drops: false
# Allow the purger to purge tamed entities
allow-purge-tamed: false
# Language to use. Languages are downloaded from
# https://github.com/VolmitSoftware/React/tree/master/language
language: enUS
# Enable the ability for players to request temporary access to react. Admins
# must accept the request. Admins are always able to revoke access too.
allow-tempaccess: true
# Use NMS Adapters. Disabling this will basically make any nms or fast options
# do nothing either way. This may fix issues with FAWE and chunks on 1.8.8
# though
nms-adapters: true
# Play sounds during react's usage (chat, monitor, map, etc)
interaction-sounds: true
actions:
# Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they
# ever be un-frozen (using the time field)
unlock-locked-actions: true
legacy:
remote-server:
# Use the legacy remote server (for react remote)
enable-react-remote-server: false
# The port to bind to when the remote server is enabled. This cannot be your
# server port or an already used port.
remote-port: 8147
worlds:
# Generate configurations for each world (disable this if you have over 100
# worlds)
world-configs: true
mythic-mobs:
# If mythic mobs is enabled, use mob stacking on them
allow-stacking: false
# If mythic mobs is enabled, allow purging of them with /re a pe
allow-purging: true
allow-culling: true
entity-stacker:
options:
# Format for nametags
# %size% = Number of entities in stack
# %type% = Entity type
# i.e. Pig
# %hp% = Health
# Color codes and formatting supported.
nametag-format: '&e%size%x &a%type% &c%hp%'
# Show a nametag of the stacked entity
show-nametag: false
# Show particles on stacked entities. More particles = bigger stack. This is if
# you don't want to directly show players the stack size.
show-particles: true
# Try to stack entities in different locations on an interval.
stack-on-interval: true
# Speed up interval stacking by queueing each entity to stack as often as
# possible in a 1 second time window.
fast-intervals: false
# The radius (in blocks) to search for entities to stack together.
search-radius: 6
enabled: false
# Scale all damage causes except for player x entity damage with the stack
# size. This means a stacked pig would have the same effective health by
# scaling damage to that pig. Excludes player damage.
non-player-damage-normalization: true
# The maximum size an entity stack can have
max-stack-size: 16
# The minimum number of entities required in a search radius to actually create
# a stack. Setting this lower will create frequent small-stacks, higher will
# make larger stacks less often.
minimum-group-size: 6
stack-reasons:
- natural
- jockey
- chunk_gen
- spawner
- egg
- spawner_egg
- lightning
- build_snowman
- build_irongolem
- build_wither
- village_defense
- village_invasion
- breeding
- slime_split
- reinforcements
- nether_portal
- dispense_egg
- infection
- cured
- ocelot_baby
- silverfish_block
- mount
- trap
- ender_pearl
- shoulder_entity
- custom
- default
# The maximum health a stacked entity can have. (make sure this is below
# spigots limits if you changed them)
max-health: 1600
# Try to stack entities around a newly spawned entity.
stack-on-spawn: false
# Cache stack data through reboots, unloads and reloads.
persist-stacks: true
culling:
mark-for-death:
# Use particles to indicate an entity has been marked for death, and when they
# are removed (village angry & explosion)
particles: true
name-tags:
enabled: false
# Use nametags for a countdown
format: '&6锟?? &7%time%'
# The time between an entity being marked for death and actually being
# killed.
# In ticks. Setting this to 100 would mark an entity for death, then
# actually kill it 5 seconds later.
death-time: 200
tick-smearing:
tiles:
# Allow the tile tick throttle to be X higher than the current time to prevent
# odd skipping of entities, and to allow room for error.
seperation-bias: 0.07
# How many ticks should the tick time be averaged across to compute biases
smear-factor: 50.0
# The maximum tile tick time before throttling
max-time: 35.0
# Enable entity tick throttling
enable: true
entities:
# How many ticks should the tick time be averaged across to compute biases
smear-factor: 50.0
# Enable entity tick throttling
enable: true
# The maximum tile tick time before throttling
max-time: 25.0
# Allow the tile tick throttle to be X higher than the current time to prevent
# odd skipping of entities, and to allow room for error.
seperation-bias: 0.65
glass:
# The maximum amount of events to capture per tick before ignoring the rest to
# prevent lag from glass.
max-queue: 256
# Display particles instead of block packets to visualize physics (better
# framerates than block packets)
display-particles: true
# Display glass-block packets to visualize physics
display-blocks: false
entity-culler:
enabled: true
console:
# 使用监察模式,并将这些东西发送至后台
# Channels:
# -rai
# -spikes
# -verbose
# -action
# -gc
listen-channels-enabled: false
listen-channels:
- rai
- verbose
- spikes
- action
- gc
entity-types:
culling-rules:
- '@Refuse Tamed'
- '@Defer Named'
- '@Defer Leashed'
- '@Defer Stacked'
- '@Defer Ridden'
- '@Defer Mythic'
- '@Defer Young'
- '@Defer Non-Living'
- '@Defer Grounded'
- '@Defer Passive'
- '@Defer Lit'
- '@Prefer Living'
- '@Prefer Hostile'
- '@Prefer Mature'
- '@Prefer Underwater'
- '@Prefer Airborne'
- '@Prefer Projectiles'
- '@Prefer Caves'
- '@Restrict Pig,Cow,Sheep,Chicken = 14'
- '@Restrict Zombie,Spider,Skeleton,Creeper = 14'
- '@Restrict Wolf,Ocelot,Horse = 9'
- '@Restrict Dropped Item = 30'
- '@Restrict Experience Orb = 28'
- '@Restrict Area Effect Cloud = 28'
- '@Restrict Elder Guardian = 28'
- '@Restrict Wither Skeleton = 28'
- '@Restrict Stray = 28'
- '@Restrict Egg = 28'
- '@Restrict Leash Hitch = 28'
- '@Restrict Painting = 28'
- '@Restrict Arrow = 28'
- '@Restrict Snowball = 28'
- '@Restrict Fireball = 28'
- '@Restrict Small Fireball = 28'
- '@Restrict Ender Pearl = 28'
- '@Restrict Ender Signal = 28'
- '@Restrict Splash Potion = 28'
- '@Restrict Thrown Exp Bottle = 28'
- '@Restrict Item Frame = 28'
- '@Restrict Wither Skull = 28'
- '@Restrict Primed Tnt = 28'
- '@Restrict Falling Block = 28'
- '@Restrict Firework = 28'
- '@Restrict Husk = 28'
- '@Restrict Spectral Arrow = 28'
- '@Restrict Shulker Bullet = 28'
- '@Restrict Dragon Fireball = 28'
- '@Restrict Zombie Villager = 28'
- '@Restrict Skeleton Horse = 28'
- '@Restrict Zombie Horse = 28'
- '@Restrict Armor Stand = 28'
- '@Restrict Donkey = 28'
- '@Restrict Mule = 28'
- '@Restrict Evoker Fangs = 28'
- '@Restrict Evoker = 28'
- '@Restrict Vex = 28'
- '@Restrict Vindicator = 28'
- '@Restrict Illusioner = 28'
- '@Restrict Minecart Command = 28'
- '@Restrict Boat = 28'
- '@Restrict Minecart = 28'
- '@Restrict Minecart Chest = 28'
- '@Restrict Minecart Furnace = 28'
- '@Restrict Minecart Tnt = 28'
- '@Restrict Minecart Hopper = 28'
- '@Restrict Minecart Mob Spawner = 28'
- '@Restrict Creeper = 28'
- '@Restrict Skeleton = 28'
- '@Restrict Spider = 28'
- '@Restrict Giant = 28'
- '@Restrict Zombie = 28'
- '@Restrict Slime = 28'
- '@Restrict Ghast = 28'
- '@Restrict Pig Zombie = 28'
- '@Restrict Enderman = 28'
- '@Restrict Cave Spider = 28'
- '@Restrict Silverfish = 28'
- '@Restrict Blaze = 28'
- '@Restrict Magma Cube = 28'
- '@Restrict Ender Dragon = 28'
- '@Restrict Wither = 28'
- '@Restrict Bat = 28'
- '@Restrict Witch = 28'
- '@Restrict Endermite = 28'
- '@Restrict Guardian = 28'
- '@Restrict Shulker = 28'
- '@Restrict Pig = 28'
- '@Restrict Sheep = 28'
- '@Restrict Cow = 28'
- '@Restrict Chicken = 28'
- '@Restrict Squid = 28'
- '@Restrict Wolf = 28'
- '@Restrict Mushroom Cow = 28'
- '@Restrict Snowman = 28'
- '@Restrict Ocelot = 28'
- '@Restrict Iron Golem = 28'
- '@Restrict Horse = 28'
- '@Restrict Rabbit = 28'
- '@Restrict Polar Bear = 28'
- '@Restrict Llama = 28'
- '@Restrict Llama Spit = 28'
- '@Restrict Parrot = 28'
- '@Restrict Villager = 16'
- '@Restrict Ender Crystal = 28'
- '@Restrict Lingering Potion = 28'
- '@Restrict Fishing Hook = 28'
- '@Restrict Lightning = 28'
- '@Restrict Weather = 28'
- '@Restrict Complex Part = 28'
- '@Restrict Tipped Arrow = 28'
- '@Restrict Unknown = 28'
allow-stacking:
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- PAINTING
- FALLING_BLOCK
- HUSK
- ZOMBIE_VILLAGER
- SKELETON_HORSE
- ZOMBIE_HORSE
- DONKEY
- MULE
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- MINECART_COMMAND
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- POLAR_BEAR
- LLAMA
- LLAMA_SPIT
- PARROT
- VILLAGER
- FISHING_HOOK
allow-culling:
- DROPPED_ITEM
- EXPERIENCE_ORB
- AREA_EFFECT_CLOUD
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- EGG
- LEASH_HITCH
- PAINTING
- ARROW
- SNOWBALL
- FIREBALL
- SMALL_FIREBALL
- ENDER_PEARL
- ENDER_SIGNAL
- SPLASH_POTION
- THROWN_EXP_BOTTLE
- ITEM_FRAME
- WITHER_SKULL
- PRIMED_TNT
- FALLING_BLOCK
- FIREWORK
- HUSK
- SPECTRAL_ARROW
- SHULKER_BULLET
- DRAGON_FIREBALL
- ZOMBIE_VILLAGER
- SKELETON_HORSE
- ZOMBIE_HORSE
- ARMOR_STAND
- DONKEY
- MULE
- EVOKER_FANGS
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- MINECART_COMMAND
- BOAT
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- POLAR_BEAR
- LLAMA
- LLAMA_SPIT
- PARROT
- VILLAGER
- ENDER_CRYSTAL
- LINGERING_POTION
- FISHING_HOOK
- LIGHTNING
- WEATHER
- COMPLEX_PART
- TIPPED_ARROW
- UNKNOWN
allow-purging:
- DROPPED_ITEM
- AREA_EFFECT_CLOUD
- ELDER_GUARDIAN
- WITHER_SKELETON
- STRAY
- EGG
- PAINTING
- ARROW
- SNOWBALL
- FIREBALL
- SMALL_FIREBALL
- ENDER_PEARL
- ENDER_SIGNAL
- SPLASH_POTION
- THROWN_EXP_BOTTLE
- WITHER_SKULL
- FALLING_BLOCK
- FIREWORK
- HUSK
- SPECTRAL_ARROW
- SHULKER_BULLET
- DRAGON_FIREBALL
- ZOMBIE_VILLAGER
- SKELETON_HORSE
- ZOMBIE_HORSE
- ARMOR_STAND
- DONKEY
- MULE
- EVOKER_FANGS
- EVOKER
- VEX
- VINDICATOR
- ILLUSIONER
- MINECART_COMMAND
- BOAT
- MINECART
- MINECART_CHEST
- MINECART_FURNACE
- MINECART_TNT
- MINECART_HOPPER
- MINECART_MOB_SPAWNER
- CREEPER
- SKELETON
- SPIDER
- GIANT
- ZOMBIE
- SLIME
- GHAST
- PIG_ZOMBIE
- ENDERMAN
- CAVE_SPIDER
- SILVERFISH
- BLAZE
- MAGMA_CUBE
- ENDER_DRAGON
- WITHER
- BAT
- WITCH
- ENDERMITE
- GUARDIAN
- SHULKER
- PIG
- SHEEP
- COW
- CHICKEN
- SQUID
- WOLF
- MUSHROOM_COW
- SNOWMAN
- OCELOT
- IRON_GOLEM
- HORSE
- RABBIT
- POLAR_BEAR
- LLAMA
- LLAMA_SPIT
- PARROT
- VILLAGER
- ENDER_CRYSTAL
- FISHING_HOOK
- TIPPED_ARROW
tweaks:
fast-leaf-decay:
# Use fast block destruction for fast leaf decay. Turn this on if you dont like
# snow floating above leaves, though you loose most of the performance benefits
# of fast decay.
fast-destroy: true
# The maximum milliseconds react is allowed to use to fast-leaf decay
max-ms: 0.8
enabled: true
# Trigger fast leaf decay when leaves decay normally
trigger-on-decay: true
# Saturate the destruction queue as fast as possible, ignoring tick limits.
instantaneous: false
# The period of time (in ticks) which a leaf block that is marked for decay
# will actually decay. If 10 blocks are set to be destroyed, they will be
# destroyed randomly within 5 ticks (by default)
decay-period: 5
chunks:
# Should chunk purging be enabled? Only chunks OUTSIDE of every player's view
# distance combined are purged.
purge-enabled: true
# The interval at which chunks are purged. Only chunks OUTSIDE of every
# player's view distance combined are purged.
purge-interval: 1200
explosions:
# The percent of tnt to be removed when tnt is over the max ms limit
throttled-ratio: 0.65
# Throttle explosions to a maximum tick time per tick
max-explosions-milliseconds: 5.0
# Skip block physics for explosion block damage. Breaks cannons obviously.
fast-block-destruction: false
# Throttle explosions by removing a percentage of tnt entities after it has
# exceeded the max ms set. This obviously breaks cannons.
throttle-explosions: true
xp:
# Fast pickup xp (all at once not sequentially)
fast-xp-pickup: false
# Skip spawning xp orbs if the player who caused the xp to drop is known (just
# give them the xp). Reduces entities.
fast-drop-xp: false
# 如果安装了派系插件
# 那么便会创建一个专属于派系的配置文件
factions-compat: true
drops:
# 将掉落物传送至最近的玩家,防止掉落物过多,而造成卡顿
# (只能从玩家中丢弃&挖掉)
fast-drop-items: false
# Instant teleport drops to the nearest player (only from entities and block
# drops)
teleport-to-source: false
# 让玩家不能捡起凋零箭,
# 应该是为了小白
despawn-useless-arrows: true
hoppers:
# 是否开启自动清理漏斗垃圾
# 这样会防止漏斗里充满了物品而造成卡顿
reduce-overtick-hoppers: true
redstone:
# Dynamically change the redstone tick speed depending on redstone tick time
# (may cause issues with large contraptions)
# 这个尽量不要更改
dynamic-clocking: false
fast-growth:
enabled: true
rai:
tps:
# 如果反应时间超过这个时间,即视为卡顿
high-tick: 50.0