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QuestCreator/任务目标:修订间差异
Qsefthuopq(留言 | 贡献) |
Qsefthuopq(留言 | 贡献) 无编辑摘要 |
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* 'message' (可选) 开始任务目标时显示的消息. | * 'message' (可选) 开始任务目标时显示的消息. | ||
* 'sound' (可选) 开始任务时播放的音效. | * 'sound' (可选) 开始任务时播放的音效. | ||
* 'post_message' (可选) | * 'post_message' (可选) 为目标结束语. | ||
* 'post_sound' (可选) | * 'post_sound' (可选) 为目标结束时播放的音效. | ||
* 'location' | * 'location' 为目标的地点设置 (详情往下看). | ||
* 'goto' | * 'goto' 为目标的前往地点设置 : 目标结束时玩家将去哪里 ? (详情往下看). | ||
== Location | == Location settings · 地点设置 == | ||
* It's 可选 for player objects and required for some server objects. | * It's 可选 for player objects and required for some server objects. | ||
* | * 可用于每一个目标. | ||
* It's a configuration section with its own settings. | * It's a configuration section with its own settings. | ||
* It can be a block, a zone, in/out a range with a center block, a world, a worldguard region or a player relative base (detailed below) | * It can be a block, a zone, in/out a range with a center block, a world, a worldguard region or a player relative base (detailed below) | ||
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location: [world],[x],[y],[z],[yaw],[pitch] | location: [world],[x],[y],[z],[yaw],[pitch] | ||
=== base with near ( | === base with near · 近基地点(中心范围内) === | ||
location: | location: | ||
base: [world],[x],[y],[z],[yaw],[pitch] | base: [world],[x],[y],[z],[yaw],[pitch] | ||
| 第67行: | 第67行: | ||
''yaw 和 pitch 为可选选项.'' | ''yaw 和 pitch 为可选选项.'' | ||
=== base with away ( | === base with away · 远基地点(中心范围外) === | ||
location: | location: | ||
base: [world],[x],[y],[z],[yaw],[pitch] | base: [world],[x],[y],[z],[yaw],[pitch] | ||
| 第73行: | 第73行: | ||
''yaw 和 pitch 为可选选项.'' | ''yaw 和 pitch 为可选选项.'' | ||
=== base with bound ( | === base with bound · 限制基地点(区域) ·指定区域=== | ||
location: | location: | ||
base: [world],[x],[y],[z] | base: [world],[x],[y],[z] | ||
| 第123行: | 第123行: | ||
== Object types·目标类型 == | == Object types·目标类型 == | ||
'' | ''这个列表自动在游戏内任务编辑器生成. 如果你发现任何不妥的地方, 请在discord报告.'' | ||
=== CONDITIONS·条件 === | === CONDITIONS·条件 === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: CONDITIONS | type: CONDITIONS | ||
# conditions_type ( | # conditions_type (类型, 可选) : 如何满足条件 | ||
# | # 可用数值 : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | ||
conditions_type: 'ALL_CORRECT' | conditions_type: 'ALL_CORRECT' | ||
# fail_goto (goto, 可选) : | # fail_goto (goto, 可选) : 如果设置了这项且条件未完成,将执行这个goto | ||
fail_goto: '/' | fail_goto: '/' | ||
# conditions ( | # conditions (条件列表设置, 必填) : 条件列表 | ||
conditions: | conditions: | ||
1: # | 1: # 示例 | ||
type: MONEY | type: MONEY | ||
# amount ( | # amount (小数, 可选) : 重复行为的次数 | ||
amount: '1' | amount: '1' | ||
# check_leader_only ( | # check_leader_only (布尔值, 可选) : 是否只检测队长的条件 | ||
check_leader_only: 'true' | check_leader_only: 'true' | ||
# error_message ( | # error_message (文本, 可选) : 不满足条件时显示的错误消息 | ||
error_message: [] | error_message: [] | ||
# take_after_completion ( | # take_after_completion (布尔值, 可选) : should the condition be taken after completion (if applicable) | ||
take_after_completion: 'false' | take_after_completion: 'false' | ||
''这是便于复制粘帖的压缩版本.'' | ''这是便于复制粘帖的压缩版本.'' | ||
| 第159行: | 第159行: | ||
error_message: [] | error_message: [] | ||
take_after_completion: 'false' | take_after_completion: 'false' | ||
这个目标中的设置 <code>location</code>为可选设置. | |||
=== DIVERGE | === DIVERGE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: DIVERGE | type: DIVERGE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# repeat_delay (数字, 可选) : | # repeat_delay (数字, 可选) : the choice will resend itself in the chat every X seconds | ||
repeat_delay: '30' | repeat_delay: '30' | ||
# choices (分支列表设置, 必填) : | # choices (分支列表设置, 必填) : 玩家可以选择的分支 | ||
choices: | choices: | ||
1: # | 1: # 示例 | ||
# goto (goto, 必填) : | # goto (goto, 必填) : 玩家点击这一抉择时将去哪里 | ||
goto: '/' | goto: '/' | ||
# redo_text ( | # redo_text (文本, 必填) : 这一分支的可点击文本,在玩家点击一次后显示 | ||
redo_text: '/' | redo_text: '/' | ||
# text ( | # text (文本, 必填) : 这一分支的可点击文本 | ||
text: '/' | text: '/' | ||
# conditions_type ( | # conditions_type (类型, 可选) : 如何完成条件 | ||
# | # 可用数值 : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT | ||
conditions_type: 'ALL_CORRECT' | conditions_type: 'ALL_CORRECT' | ||
# conditions ( | # conditions (条件列表设置, 可选) : list of conditions for the choice to appear | ||
conditions: | conditions: | ||
1: # | 1: # 示例 | ||
type: MONEY | type: MONEY | ||
# amount ( | # amount (小数, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# check_leader_only ( | # check_leader_only (布尔值, 可选) : should the condition be checked only for the quest leader | ||
check_leader_only: 'true' | check_leader_only: 'true' | ||
# error_message ( | # error_message (文本, 可选) : an error message displayed when the condition isn't completed | ||
error_message: [] | error_message: [] | ||
# take_after_completion ( | # take_after_completion (布尔值, 可选) : should the condition be taken after completion (if applicable) | ||
take_after_completion: 'false' | take_after_completion: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
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这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: GROUP | type: GROUP | ||
# group_objects ( | # group_objects (文本列表, 必填) : 这一组的目标 | ||
group_objects: [] | group_objects: [] | ||
# execution_order ( | # execution_order (布尔值, 可选) : should the objects be completed in the specified order, or freely | ||
execution_order: 'false' | execution_order: 'false' | ||
# 任务组类型 ( | # 任务组类型 (类型, 可选) : how many objects should be completed for this object to be completed | ||
# 可用数值 : ALL_OBJECTS, SINGLE_OBJECT | # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT | ||
group_type: 'ALL_OBJECTS' | group_type: 'ALL_OBJECTS' | ||
| 第237行: | 第237行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: NO_ACTION | type: NO_ACTION | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第247行: | 第247行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ACHIEVEMENT_AWARD | type: PLAYER_ACHIEVEMENT_AWARD | ||
# achievement_type (achievement, 可选) : type of action | # achievement_type (achievement, 可选) : type of action | ||
# | # 可用数值 : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | ||
achievement_type: '/' | achievement_type: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第262行: | 第262行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BED_ENTER · 玩家上床睡觉=== | === PLAYER_BED_ENTER · 玩家上床睡觉=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BED_ENTER | type: PLAYER_BED_ENTER | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第275行: | 第275行: | ||
type: PLAYER_BED_ENTER | type: PLAYER_BED_ENTER | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BED_LEAVE · 玩家下床 === | === PLAYER_BED_LEAVE · 玩家下床 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BED_LEAVE | type: PLAYER_BED_LEAVE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第288行: | 第288行: | ||
type: PLAYER_BED_LEAVE | type: PLAYER_BED_LEAVE | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BLOCK_BREAK · 玩家破坏方块 === | === PLAYER_BLOCK_BREAK · 玩家破坏方块 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BLOCK_BREAK | type: PLAYER_BLOCK_BREAK | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# ignore_silk_touch ( | # ignore_silk_touch (布尔值, 可选) : should blocks breaked with a silk touch pickaxe be ignored | ||
ignore_silk_touch: 'false' | ignore_silk_touch: 'false' | ||
# block (block setting, | # block (block setting, 必填) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
| 第313行: | 第313行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BLOCK_FIRE ·玩家点火=== | === PLAYER_BLOCK_FIRE ·玩家点火=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BLOCK_FIRE | type: PLAYER_BLOCK_FIRE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# block (block setting, | # block (block setting, 必填) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
| 第335行: | 第335行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BLOCK_INTERACT ·玩家与方块交互=== | === PLAYER_BLOCK_INTERACT ·玩家与方块交互=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BLOCK_INTERACT | type: PLAYER_BLOCK_INTERACT | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# click_type (click type, 可选) : type of click | # click_type (click type, 可选) : type of click | ||
# | # 可用数值 : RIGHT_CLICK, LEFT_CLICK | ||
click_type: '/' | click_type: '/' | ||
# block (block setting, | # block (block setting, 必填) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
type: 'AIR' | type: 'AIR' | ||
# items (item list setting, | # items (item list setting, 必填) : items settings | ||
items: | items: | ||
1: # | 1: # 示例 | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第408行: | 第408行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BLOCK_PLACE · 放置方块=== | === PLAYER_BLOCK_PLACE · 放置方块=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BLOCK_PLACE | type: PLAYER_BLOCK_PLACE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# block (block setting, | # block (block setting, 必填) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
| 第430行: | 第430行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BUCKET_FILL · 装满一桶液体 === | === PLAYER_BUCKET_FILL · 装满一桶液体 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BUCKET_FILL | type: PLAYER_BUCKET_FILL | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# bucket_type ( | # bucket_type (桶的类型, 可选) : 桶的类型 | ||
# | # 可用数值 : LAVA(岩浆桶), WATER(水桶), MILK(牛奶) | ||
bucket_type: '/' | bucket_type: '/' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第450行: | 第450行: | ||
bucket_type: '/' | bucket_type: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_BUTTON_CLICK · 点击按钮 === | === PLAYER_BUTTON_CLICK · 点击按钮 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_BUTTON_CLICK | type: PLAYER_BUTTON_CLICK | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第466行: | 第466行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_CHAT · 聊天 === | === PLAYER_CHAT · 聊天 === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_CHAT | type: PLAYER_CHAT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# chat_message ( | # chat_message (文本, 可选) : text the chat message must contains | ||
chat_message: '/' | chat_message: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第485行: | 第485行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
chat_message: '/' | chat_message: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_CHAT_VARIABLE · 聊天变量=== | === PLAYER_CHAT_VARIABLE · 聊天变量=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_CHAT_VARIABLE | type: PLAYER_CHAT_VARIABLE | ||
# variable ( | # variable (文本, 必填) : variable in which the message will be stocked | ||
variable: '/' | variable: '/' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# disallowed_words ( | # disallowed_words (文本列表, 可选) : list of words that the player can't write | ||
disallowed_words: | disallowed_words: | ||
- 'umbrella' | - 'umbrella' | ||
- 'wesh' | - 'wesh' | ||
# max_length ( | # max_length (数字, 可选) : size limit for the chat message | ||
max_length: '25' | max_length: '25' | ||
# min_length ( | # min_length (数字, 可选) : minimum size for the chat message | ||
min_length: '3' | min_length: '3' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第514行: | 第514行: | ||
max_length: '25' | max_length: '25' | ||
min_length: '3' | min_length: '3' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_CONTAINER_MANIPULATE · 操作容器=== | === PLAYER_CONTAINER_MANIPULATE · 操作容器=== | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_CONTAINER_MANIPULATE | type: PLAYER_CONTAINER_MANIPULATE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# inventory_type (inventory type, 可选) : type of inventory | # inventory_type (inventory type, 可选) : type of inventory | ||
# | # 可用数值 : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ... | ||
inventory_type: '/' | inventory_type: '/' | ||
# manipulation_type (manipulation type, 可选) : type of manipulation | # manipulation_type (manipulation type, 可选) : type of manipulation | ||
# | # 可用数值 : MOVE_TO_TOP, MOVE_TO_BOTTOM | ||
manipulation_type: '/' | manipulation_type: '/' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第583行: | 第583行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_DIE === | === PLAYER_DIE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_DIE | type: PLAYER_DIE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第599行: | 第599行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ELYTRA_LAND === | === PLAYER_ELYTRA_LAND === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ELYTRA_LAND | type: PLAYER_ELYTRA_LAND | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第615行: | 第615行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_FALL_DISTANCE === | === PLAYER_FALL_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_FALL_DISTANCE | type: PLAYER_FALL_DISTANCE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# distance ( | # distance (小数, 可选) : distance to walk | ||
distance: '1.0' | distance: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第631行: | 第631行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_FISH === | === PLAYER_FISH === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_FISH | type: PLAYER_FISH | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第702行: | 第702行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_FROST_WALKER === | === PLAYER_FROST_WALKER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_FROST_WALKER | type: PLAYER_FROST_WALKER | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第718行: | 第718行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_HEALTH_GAIN === | === PLAYER_HEALTH_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_HEALTH_GAIN | type: PLAYER_HEALTH_GAIN | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# end_health ( | # end_health (小数, 可选) : health that the player must have at the end | ||
end_health: '20.0' | end_health: '20.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第734行: | 第734行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
end_health: '20.0' | end_health: '20.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_CONSUME === | === PLAYER_ITEM_CONSUME === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_CONSUME | type: PLAYER_ITEM_CONSUME | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第795行: | 第795行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_CRAFT === | === PLAYER_ITEM_CRAFT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_CRAFT | type: PLAYER_ITEM_CRAFT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第856行: | 第856行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_DROP === | === PLAYER_ITEM_DROP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_DROP | type: PLAYER_ITEM_DROP | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第917行: | 第917行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_ENCHANT === | === PLAYER_ITEM_ENCHANT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_ENCHANT | type: PLAYER_ITEM_ENCHANT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第978行: | 第978行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_FURNACE_EXTRACT === | === PLAYER_ITEM_FURNACE_EXTRACT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_FURNACE_EXTRACT | type: PLAYER_ITEM_FURNACE_EXTRACT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,039行: | 第1,039行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_ITEM_PICKUP === | === PLAYER_ITEM_PICKUP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_ITEM_PICKUP | type: PLAYER_ITEM_PICKUP | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# item (item setting, 可选) : items settings | # item (item setting, 可选) : items settings | ||
item: | item: | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,100行: | 第1,100行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_JUMP === | === PLAYER_JUMP === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_JUMP | type: PLAYER_JUMP | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,116行: | 第1,116行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_JUMP_HORSE === | === PLAYER_JUMP_HORSE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_JUMP_HORSE | type: PLAYER_JUMP_HORSE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,132行: | 第1,132行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_LEVER_CLICK === | === PLAYER_LEVER_CLICK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_LEVER_CLICK | type: PLAYER_LEVER_CLICK | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,148行: | 第1,148行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MCMMO_LEVEL_GAIN === | === PLAYER_MCMMO_LEVEL_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MCMMO_LEVEL_GAIN | type: PLAYER_MCMMO_LEVEL_GAIN | ||
# skill_name ( | # skill_name (文本, 必填) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
# amount ( | # amount (小数, 可选) : 行为重复的次数 | ||
amount: '1.0' | amount: '1.0' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,167行: | 第1,167行: | ||
amount: '1.0' | amount: '1.0' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MCMMO_XP_GAIN === | === PLAYER_MCMMO_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MCMMO_XP_GAIN | type: PLAYER_MCMMO_XP_GAIN | ||
# skill_name ( | # skill_name (文本, 必填) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
# amount ( | # amount (小数, 可选) : 行为重复的次数 | ||
amount: '1.0' | amount: '1.0' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,186行: | 第1,186行: | ||
amount: '1.0' | amount: '1.0' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_DISMOUNT === | === PLAYER_MOB_DISMOUNT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_DISMOUNT | type: PLAYER_MOB_DISMOUNT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,212行: | 第1,212行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_KILL === | === PLAYER_MOB_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_KILL | type: PLAYER_MOB_KILL | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,238行: | 第1,238行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_MOUNT === | === PLAYER_MOB_MOUNT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_MOUNT | type: PLAYER_MOB_MOUNT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,264行: | 第1,264行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_SHEAR === | === PLAYER_MOB_SHEAR === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_SHEAR | type: PLAYER_MOB_SHEAR | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,290行: | 第1,290行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_SPAWN_EGG === | === PLAYER_MOB_SPAWN_EGG === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_SPAWN_EGG | type: PLAYER_MOB_SPAWN_EGG | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,316行: | 第1,316行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MOB_TAME === | === PLAYER_MOB_TAME === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MOB_TAME | type: PLAYER_MOB_TAME | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# mob (mob setting, 可选) : mob settings | # mob (mob setting, 可选) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,342行: | 第1,342行: | ||
name: '/' | name: '/' | ||
type: '/' | type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_MYTHICMOBS_KILL === | === PLAYER_MYTHICMOBS_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_MYTHICMOBS_KILL | type: PLAYER_MYTHICMOBS_KILL | ||
# mob_id ( | # mob_id (文本, 必填) : id of MythicMob mob, depending on mob_id_method | ||
mob_id: '/' | mob_id: '/' | ||
# mob_id_method (identification method, | # mob_id_method (identification method, 必填) : mob identification method for id | ||
# | # 可用数值 : BY_NAME, BY_FACTION | ||
mob_id_method: '/' | mob_id_method: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,365行: | 第1,365行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_NPC_INTERACT === | === PLAYER_NPC_INTERACT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_NPC_INTERACT | type: PLAYER_NPC_INTERACT | ||
# npc ( | # npc (数字, 必填) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# items (item list setting, 可选) : items settings | # items (item list setting, 可选) : items settings | ||
items: | items: | ||
1: # | 1: # 示例 | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,431行: | 第1,431行: | ||
slot: '-1' | slot: '-1' | ||
unbreakable: 'false' | unbreakable: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_NPC_KILL === | === PLAYER_NPC_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_NPC_KILL | type: PLAYER_NPC_KILL | ||
# npc ( | # npc (数字, 必填) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,447行: | 第1,447行: | ||
npc: '/' | npc: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PHATLOOTS_LOOT === | === PLAYER_PHATLOOTS_LOOT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PHATLOOTS_LOOT | type: PLAYER_PHATLOOTS_LOOT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,463行: | 第1,463行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PLAYER_KILL === | === PLAYER_PLAYER_KILL === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PLAYER_KILL | type: PLAYER_PLAYER_KILL | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# player_name ( | # player_name (文本, 可选) : name of player to kill | ||
player_name: '/' | player_name: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,482行: | 第1,482行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
player_name: '/' | player_name: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PORTAL_ENTER === | === PLAYER_PORTAL_ENTER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PORTAL_ENTER | type: PLAYER_PORTAL_ENTER | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,498行: | 第1,498行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PORTAL_EXIT === | === PLAYER_PORTAL_EXIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PORTAL_EXIT | type: PLAYER_PORTAL_EXIT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,514行: | 第1,514行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_POTION_THROW === | === PLAYER_POTION_THROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_POTION_THROW | type: PLAYER_POTION_THROW | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# effect (potion effect type, 可选) : type of potion effect | # effect (potion effect type, 可选) : type of potion effect | ||
| 第1,533行: | 第1,533行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
effect: '/' | effect: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PRESSURE_PLATE_ENABLE === | === PLAYER_PRESSURE_PLATE_ENABLE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PRESSURE_PLATE_ENABLE | type: PLAYER_PRESSURE_PLATE_ENABLE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called | # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called | ||
| 第1,552行: | 第1,552行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
fail_goto: '/' | fail_goto: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_PROJECTILE_SHOOT === | === PLAYER_PROJECTILE_SHOOT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_PROJECTILE_SHOOT | type: PLAYER_PROJECTILE_SHOOT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# projectile_type (projectile type, 可选) : type of projectile | # projectile_type (projectile type, 可选) : type of projectile | ||
# | # 可用数值 : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT | ||
projectile_type: '/' | projectile_type: '/' | ||
# block (block setting, 可选) : block settings | # block (block setting, 可选) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
| 第1,581行: | 第1,581行: | ||
amount: '1' | amount: '1' | ||
type: 'AIR' | type: 'AIR' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SKILLAPI_CAST === | === PLAYER_SKILLAPI_CAST === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_SKILLAPI_CAST | type: PLAYER_SKILLAPI_CAST | ||
# skill_name ( | # skill_name (文本, 必填) : name of SkillAPI skill | ||
skill_name: '/' | skill_name: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,600行: | 第1,600行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SKILLAPI_UPGRADE === | === PLAYER_SKILLAPI_UPGRADE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_SKILLAPI_UPGRADE | type: PLAYER_SKILLAPI_UPGRADE | ||
# skill_name ( | # skill_name (文本, 必填) : name of SkillAPI skill | ||
skill_name: '/' | skill_name: '/' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,616行: | 第1,616行: | ||
skill_name: '/' | skill_name: '/' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SKILLAPI_XP_GAIN === | === PLAYER_SKILLAPI_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_SKILLAPI_XP_GAIN | type: PLAYER_SKILLAPI_XP_GAIN | ||
# class_name ( | # class_name (文本, 必填) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,635行: | 第1,635行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SNEAK === | === PLAYER_SNEAK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_SNEAK | type: PLAYER_SNEAK | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# time ( | # time (数字, 可选) : amount of time to sneak (in seconds) | ||
time: '1' | time: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,651行: | 第1,651行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
time: '1' | time: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SNEAK_TOGGLE === | === PLAYER_SNEAK_TOGGLE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_SNEAK_TOGGLE | type: PLAYER_SNEAK_TOGGLE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,667行: | 第1,667行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_SPRINT_DISTANCE === | === PLAYER_SPRINT_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# distance ( | # distance (小数, 可选) : distance to sprint | ||
distance: '1.0' | distance: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,683行: | 第1,683行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_TREE_GROW === | === PLAYER_TREE_GROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_TREE_GROW | type: PLAYER_TREE_GROW | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# tree_type (tree type, 可选) : type of tree | # tree_type (tree type, 可选) : type of tree | ||
# | # 可用数值 : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ... | ||
tree_type: '/' | tree_type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,703行: | 第1,703行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
tree_type: '/' | tree_type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_VEHICLE_DISTANCE === | === PLAYER_VEHICLE_DISTANCE === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_VEHICLE_DISTANCE | type: PLAYER_VEHICLE_DISTANCE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# distance ( | # distance (小数, 可选) : distance to travel within a vehicle | ||
distance: '1.0' | distance: '1.0' | ||
# vehicle_type (vehicle type, 可选) : type of vehicle | # vehicle_type (vehicle type, 可选) : type of vehicle | ||
# | # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,723行: | 第1,723行: | ||
distance: '1.0' | distance: '1.0' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_VEHICLE_ENTER === | === PLAYER_VEHICLE_ENTER === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_VEHICLE_ENTER | type: PLAYER_VEHICLE_ENTER | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# vehicle_type (vehicle type, 可选) : type of vehicle | # vehicle_type (vehicle type, 可选) : type of vehicle | ||
# | # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,743行: | 第1,743行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_VEHICLE_EXIT === | === PLAYER_VEHICLE_EXIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_VEHICLE_EXIT | type: PLAYER_VEHICLE_EXIT | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# vehicle_type (vehicle type, 可选) : type of vehicle | # vehicle_type (vehicle type, 可选) : type of vehicle | ||
# | # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG | ||
vehicle_type: '/' | vehicle_type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,763行: | 第1,763行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
vehicle_type: '/' | vehicle_type: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_WAIT === | === PLAYER_WAIT === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_WAIT | type: PLAYER_WAIT | ||
# time ( | # time (数字, 可选) : amount of time to wait (in seconds) | ||
time: '1' | time: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,776行: | 第1,776行: | ||
type: PLAYER_WAIT | type: PLAYER_WAIT | ||
time: '1' | time: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_WALK === | === PLAYER_WALK === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_WALK | type: PLAYER_WALK | ||
# walk_type (walk type, 可选) : type of walk (related to location) | # walk_type (walk type, 可选) : type of walk (related to location) | ||
# | # 可用数值 : WALK_TO, WALK_AWAY_FROM | ||
walk_type: 'WALK_TO' | walk_type: 'WALK_TO' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,795行: | 第1,795行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_WALK_DISTANCE | type: PLAYER_WALK_DISTANCE | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
# distance ( | # distance (小数, 可选) : distance to walk | ||
distance: '1.0' | distance: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,806行: | 第1,806行: | ||
cancel_event: 'false' | cancel_event: 'false' | ||
distance: '1.0' | distance: '1.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_XP_BOTTLE_THROW === | === PLAYER_XP_BOTTLE_THROW === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_XP_BOTTLE_THROW | type: PLAYER_XP_BOTTLE_THROW | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,822行: | 第1,822行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== PLAYER_XP_GAIN === | === PLAYER_XP_GAIN === | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: PLAYER_XP_GAIN | type: PLAYER_XP_GAIN | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# cancel_event ( | # cancel_event (布尔值, 可选) : 是否取消事件 | ||
cancel_event: 'false' | cancel_event: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,838行: | 第1,838行: | ||
amount: '1' | amount: '1' | ||
cancel_event: 'false' | cancel_event: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== RANDOM === | === RANDOM === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: RANDOM | type: RANDOM | ||
# random ( | # random (文本列表, 必填) : list of things that can randomly selected, Format is the same way as a goto setting | ||
random: [] | random: [] | ||
# all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called. | # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called. | ||
| 第1,859行: | 第1,859行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ACHIEVEMENT_GIVE | type: SERVER_ACHIEVEMENT_GIVE | ||
# achievement_type (achievement, | # achievement_type (achievement, 必填) : type of achievement | ||
# | # 可用数值 : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... | ||
achievement_type: '/' | achievement_type: '/' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,876行: | 第1,876行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ACTION_LIST | type: SERVER_ACTION_LIST | ||
<nowiki> # actions ( | <nowiki> # actions (文本列表, 必填) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle] to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z] to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform an object (only SERVER objects allowed)</nowiki> | ||
actions: [] | actions: [] | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,889行: | 第1,889行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ACTIONBAR_SEND | type: SERVER_ACTIONBAR_SEND | ||
# actionbar ( | # actionbar (文本, 可选) : the actionbar to be sent | ||
actionbar: '&a&lEver heard about QuestCreator ? :D' | actionbar: '&a&lEver heard about QuestCreator ? :D' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,902行: | 第1,902行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_BLOCK_PLACE | type: SERVER_BLOCK_PLACE | ||
# block (block setting, | # block (block setting, 必填) : block settings | ||
block: | block: | ||
# amount ( | # amount (数字, 可选) : blocks amount | ||
amount: '1' | amount: '1' | ||
# type (material, 可选) : type of block | # type (material, 可选) : type of block | ||
| 第1,921行: | 第1,921行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_CAMERA_MODE_TOGGLE | type: SERVER_CAMERA_MODE_TOGGLE | ||
# toggle ( | # toggle (布尔值, 必填) : should the camera mode be enabled or disabled | ||
toggle: 'false' | toggle: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,934行: | 第1,934行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_CHECKPOINT_CREATE | type: SERVER_CHECKPOINT_CREATE | ||
# restart_goto (goto, | # restart_goto (goto, 必填) : where should we go when this checkpoint is called | ||
restart_goto: '/' | restart_goto: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,947行: | 第1,947行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_CHECKPOINT_RESTART | type: SERVER_CHECKPOINT_RESTART | ||
# branch_id ( | # branch_id (文本, 必填) : in which branch should we restart to the latest checkpoint | ||
branch_id: '/' | branch_id: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,960行: | 第1,960行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_COMMANDS_PERFORM | type: SERVER_COMMANDS_PERFORM | ||
# commands ( | # commands (文本列表, 可选) : list of commands to be performed | ||
commands: | commands: | ||
- 'say PYRRH4 is handsome' | - 'say PYRRH4 is handsome' | ||
# execution_type (execution type, 可选) : under which context should the commands be performed | # execution_type (execution type, 可选) : under which context should the commands be performed | ||
# | # 可用数值 : AS_PLAYER, AS_SERVER | ||
execution_type: 'AS_SERVER' | execution_type: 'AS_SERVER' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'true' | leader_only: 'true' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,982行: | 第1,982行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_EXPLOSION_CREATE | type: SERVER_EXPLOSION_CREATE | ||
# power ( | # power (小数, 可选) : power of explosion | ||
power: '2.0' | power: '2.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第1,995行: | 第1,995行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_FIREWORK_SPAWN | type: SERVER_FIREWORK_SPAWN | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# firework.color ( | # firework.color (文本, 可选) : color of firework | ||
firework.color: 'AQUA' | firework.color: 'AQUA' | ||
# firework.fade_color ( | # firework.fade_color (文本, 可选) : fade color of firework | ||
firework.fade_color: 'BLUE' | firework.fade_color: 'BLUE' | ||
# firework.flicker ( | # firework.flicker (布尔值, 可选) : should the firework flicker | ||
firework.flicker: 'true' | firework.flicker: 'true' | ||
# firework.power ( | # firework.power (数字, 可选) : power of firework | ||
firework.power: '1' | firework.power: '1' | ||
# firework.trail ( | # firework.trail (布尔值, 可选) : should the firework leave a trail | ||
firework.trail: 'true' | firework.trail: 'true' | ||
# firework.type ( | # firework.type (类型, 可选) : power of firework | ||
# | # 可用数值 : BALL, BALL_LARGE, STAR, BURST, CREEPER | ||
firework.type: 'CREEPER' | firework.type: 'CREEPER' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,027行: | 第2,027行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_HEROES_XP_CHANGE | type: SERVER_HEROES_XP_CHANGE | ||
# class_name ( | # class_name (文本, 可选) : name of Heroes class | ||
class_name: '/' | class_name: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (小数, 可选) : value modifier | ||
value: '1.0' | value: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,042行: | 第2,042行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1.0' | value: '1.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_ITEMS_DROP === | === SERVER_ITEMS_DROP === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ITEMS_DROP | type: SERVER_ITEMS_DROP | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# items (item list setting, | # items (item list setting, 必填) : items settings | ||
items: | items: | ||
1: # | 1: # 示例 | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,107行: | 第2,107行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ITEMS_GIVE | type: SERVER_ITEMS_GIVE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
# prevent_abandonment ( | # prevent_abandonment (布尔值, 可选) : should the players be prevented to drop or move the item to a container | ||
prevent_abandonment: 'false' | prevent_abandonment: 'false' | ||
# items (item list setting, | # items (item list setting, 必填) : items settings | ||
items: | items: | ||
1: # | 1: # 示例 | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,173行: | 第2,173行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_ITEMS_REMOVE | type: SERVER_ITEMS_REMOVE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
# items (item list setting, | # items (item list setting, 必填) : items settings | ||
items: | items: | ||
1: # | 1: # 示例 | ||
# type (material, | # type (material, 必填) : type of item | ||
type: 'AIR' | type: 'AIR' | ||
# amount ( | # amount (数字, 可选) : amount of items | ||
amount: '1' | amount: '1' | ||
# chance ( | # chance (小数, 可选) : item apparition chance | ||
chance: '-1' | chance: '-1' | ||
# durability ( | # durability (数字, 可选) : durability of item | ||
durability: '0' | durability: '0' | ||
# enabled ( | # enabled (布尔值, 可选) : is the item enabled | ||
enabled: 'true' | enabled: 'true' | ||
# enchants ( | # enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level} | ||
enchants: [] | enchants: [] | ||
# lore ( | # lore (文本列表, 可选) : lore of item | ||
lore: [] | lore: [] | ||
# max_amount ( | # max_amount (数字, 可选) : maximum items amount | ||
max_amount: '0' | max_amount: '0' | ||
# must_have_in_hand ( | # must_have_in_hand (布尔值, 可选) : should the item be hold in hand | ||
must_have_in_hand: 'false' | must_have_in_hand: 'false' | ||
# name ( | # name (文本, 可选) : display name of item | ||
name: '/' | name: '/' | ||
# nbt ( | # nbt (文本, 可选) : NBT tag of item, base64 encoded | ||
nbt: '/' | nbt: '/' | ||
# remove_after_action ( | # remove_after_action (布尔值, 可选) : should the item be removed after action | ||
remove_after_action: 'false' | remove_after_action: 'false' | ||
# slot ( | # slot (数字, 可选) : slot in the GUI | ||
slot: '-1' | slot: '-1' | ||
# unbreakable ( | # unbreakable (布尔值, 可选) : does the item has the unbreakable tag | ||
unbreakable: 'false' | unbreakable: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,236行: | 第2,236行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_JOURNAL_ENTRY_ADD | type: SERVER_JOURNAL_ENTRY_ADD | ||
# entry_id ( | # entry_id (文本, 必填) : id of entry | ||
entry_id: '/' | entry_id: '/' | ||
# entry_title ( | # entry_title (文本, 必填) : title of entry | ||
entry_title: '/' | entry_title: '/' | ||
# entry_detail ( | # entry_detail (文本, 可选) : details of entry | ||
entry_detail: '/' | entry_detail: '/' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,258行: | 第2,258行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_JOURNAL_ENTRY_REMOVE | type: SERVER_JOURNAL_ENTRY_REMOVE | ||
# entry_id ( | # entry_id (文本, 必填) : id of entry | ||
entry_id: '/' | entry_id: '/' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,274行: | 第2,274行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_LIGHTNING_STRIKE | type: SERVER_LIGHTNING_STRIKE | ||
# damage ( | # damage (布尔值, 必填) : should the lightning strike deal damage to players | ||
damage: 'true' | damage: 'true' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,290行: | 第2,290行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MCMMO_LEVEL_CHANGE | type: SERVER_MCMMO_LEVEL_CHANGE | ||
# skill_name ( | # skill_name (文本, 必填) : name of McMMO skill | ||
skill_name: '/' | skill_name: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (小数, 可选) : value modifier | ||
value: '1.0' | value: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,305行: | 第2,305行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1.0' | value: '1.0' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_MCMMO_XP_CHANGE === | === SERVER_MCMMO_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: NO_ACTION | type: NO_ACTION | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,320行: | 第2,320行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MOB_KILL | type: SERVER_MOB_KILL | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# mob (mob setting, | # mob (mob setting, 必填) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,343行: | 第2,343行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MOB_SPAWN | type: SERVER_MOB_SPAWN | ||
# quest_limited_mob ( | # quest_limited_mob (布尔值, 必填) : should the PvE be restricted to the quest players for the spawned mobs | ||
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# mob (mob setting, | # mob (mob setting, 必填) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,369行: | 第2,369行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MOB_TELEPORT | type: SERVER_MOB_TELEPORT | ||
# teleport_to (location, | # teleport_to (location, 必填) : where should the mobs be teleported | ||
teleport_to: '/' | teleport_to: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# mob (mob setting, | # mob (mob setting, 必填) : mob settings | ||
mob: | mob: | ||
# name ( | # name (文本, 可选) : name of mob | ||
name: '/' | name: '/' | ||
# type (entity type, 可选) : type of mob | # type (entity type, 可选) : type of mob | ||
# | # 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ... | ||
type: '/' | type: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,395行: | 第2,395行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MONEY_CHANGE | type: SERVER_MONEY_CHANGE | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'false' | leader_only: 'false' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (数字, 可选) : value modifier | ||
value: '1' | value: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,415行: | 第2,415行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_MYTHICMOBS_SPAWN | type: SERVER_MYTHICMOBS_SPAWN | ||
# mob_name ( | # mob_name (文本, 必填) : name of MythicMob mob | ||
mob_name: '/' | mob_name: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# quest_limited_mob ( | # quest_limited_mob (布尔值, 可选) : should the PvE be restricted to the quest players for the spawned mobs | ||
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,429行: | 第2,429行: | ||
amount: '1' | amount: '1' | ||
quest_limited_mob: 'false' | quest_limited_mob: 'false' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_NPC_DISPLAY_CHANGE === | === SERVER_NPC_DISPLAY_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_NPC_DISPLAY_CHANGE | type: SERVER_NPC_DISPLAY_CHANGE | ||
# npc ( | # npc (数字, 必填) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : HIDE, SHOW | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,446行: | 第2,446行: | ||
npc: '/' | npc: '/' | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_NPC_MOVE === | === SERVER_NPC_MOVE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_NPC_MOVE | type: SERVER_NPC_MOVE | ||
# npc ( | # npc (数字, 必填) : id of Citizens NPC | ||
npc: '/' | npc: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,463行: | 第2,463行: | ||
npc: '/' | npc: '/' | ||
operation: 'WALK_TO' | operation: 'WALK_TO' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_PARTICLES_DISPLAY === | === SERVER_PARTICLES_DISPLAY === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PARTICLES_DISPLAY | type: SERVER_PARTICLES_DISPLAY | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# particle_type ( | # particle_type (类型, 可选) : type of particle | ||
# | # 可用数值 : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ... | ||
particle_type: 'HEART' | particle_type: 'HEART' | ||
# quest_players_only ( | # quest_players_only (布尔值, 可选) : should the particles be seen only by the quest players | ||
quest_players_only: 'true' | quest_players_only: 'true' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,488行: | 第2,488行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PHATLOOTS_LOOT | type: SERVER_PHATLOOTS_LOOT | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
object: | object: | ||
type: SERVER_PHATLOOTS_LOOT | type: SERVER_PHATLOOTS_LOOT | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_PLAYER_CLEAR === | === SERVER_PLAYER_CLEAR === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PLAYER_CLEAR | type: SERVER_PLAYER_CLEAR | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,508行: | 第2,508行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PLAYER_DAMAGE | type: SERVER_PLAYER_DAMAGE | ||
# amount ( | # amount (小数, 可选) : 行为重复的次数 | ||
amount: '1.0' | amount: '1.0' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,521行: | 第2,521行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PLAYER_EFFECTS_GIVE | type: SERVER_PLAYER_EFFECTS_GIVE | ||
# effects (effect list setting, | # effects (effect list setting, 必填) : effects settings | ||
effects: | effects: | ||
1: # | 1: # 示例 | ||
# duration ( | # duration (数字, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) | ||
duration: '0' | duration: '0' | ||
# level ( | # level (数字, 可选) : level of effect (starting at 1) | ||
level: '0' | level: '0' | ||
# type (potion effect type, 可选) : type of effect | # type (potion effect type, 可选) : type of effect | ||
| 第2,545行: | 第2,545行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PLAYER_EFFECTS_REMOVE | type: SERVER_PLAYER_EFFECTS_REMOVE | ||
# effects (effect list setting, | # effects (effect list setting, 必填) : effects settings | ||
effects: | effects: | ||
1: # | 1: # 示例 | ||
# duration ( | # duration (数字, 可选) : duration of effect (in ticks, 1 sec = 20 ticks) | ||
duration: '0' | duration: '0' | ||
# level ( | # level (数字, 可选) : level of effect (starting at 1) | ||
level: '0' | level: '0' | ||
# type (potion effect type, 可选) : type of effect | # type (potion effect type, 可选) : type of effect | ||
| 第2,569行: | 第2,569行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_PLAYER_TELEPORT | type: SERVER_PLAYER_TELEPORT | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,579行: | 第2,579行: | ||
这个目标需要玩家做一些事 | 这个目标需要玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_QUANTUMRPG_ITEM_GIVE | type: SERVER_QUANTUMRPG_ITEM_GIVE | ||
# item_id ( | # item_id (文本, 必填) : id of QuantumRPG item | ||
item_id: '/' | item_id: '/' | ||
# module (e module, | # module (e module, 必填) : name of QuantumRPG module | ||
# | # 可用数值 : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ... | ||
module: '/' | module: '/' | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# level ( | # level (数字, 可选) : level of item | ||
level: '1' | level: '1' | ||
# success_rate ( | # success_rate (数字, 可选) : success rate (if applicable) | ||
success_rate: '1' | success_rate: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,600行: | 第2,600行: | ||
level: '1' | level: '1' | ||
success_rate: '1' | success_rate: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_SKILLAPI_CLASS_PROFESS === | === SERVER_SKILLAPI_CLASS_PROFESS === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_SKILLAPI_CLASS_PROFESS | type: SERVER_SKILLAPI_CLASS_PROFESS | ||
# class_name ( | # class_name (文本, 必填) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,613行: | 第2,613行: | ||
type: SERVER_SKILLAPI_CLASS_PROFESS | type: SERVER_SKILLAPI_CLASS_PROFESS | ||
class_name: '/' | class_name: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_SKILLAPI_LEVEL_CHANGE === | === SERVER_SKILLAPI_LEVEL_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_SKILLAPI_LEVEL_CHANGE | type: SERVER_SKILLAPI_LEVEL_CHANGE | ||
# class_name ( | # class_name (文本, 必填) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (数字, 可选) : value modifier | ||
value: '1' | value: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,633行: | 第2,633行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_SKILLAPI_POINTS_CHANGE === | === SERVER_SKILLAPI_POINTS_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_SKILLAPI_POINTS_CHANGE | type: SERVER_SKILLAPI_POINTS_CHANGE | ||
# class_name ( | # class_name (文本, 必填) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (数字, 可选) : value modifier | ||
value: '1' | value: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,653行: | 第2,653行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_SKILLAPI_XP_CHANGE === | === SERVER_SKILLAPI_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_SKILLAPI_XP_CHANGE | type: SERVER_SKILLAPI_XP_CHANGE | ||
# class_name ( | # class_name (文本, 必填) : name of SkillAPI class | ||
class_name: '/' | class_name: '/' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
# value ( | # value (数字, 可选) : value modifier | ||
value: '1' | value: '1' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,673行: | 第2,673行: | ||
operation: 'ADD' | operation: 'ADD' | ||
value: '1' | value: '1' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_TAB_CHANGE === | === SERVER_TAB_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_TAB_CHANGE | type: SERVER_TAB_CHANGE | ||
# tab (tab setting, | # tab (tab setting, 必填) : the title to be sent | ||
tab: | tab: | ||
# footer ( | # footer (文本, 可选) : footer | ||
footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' | footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D' | ||
# header ( | # header (文本, 可选) : header | ||
header: 'QuestCreator is like the best questing plugin' | header: 'QuestCreator is like the best questing plugin' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,697行: | 第2,697行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_TITLE_SEND | type: SERVER_TITLE_SEND | ||
# title (title setting, | # title (title setting, 必填) : the title to be sent | ||
title: | title: | ||
# duration ( | # duration (数字, 可选) : duration (in ticks) (1 sec = 20 ticks) | ||
duration: '50' | duration: '50' | ||
# fade_in ( | # fade_in (数字, 可选) : fade in (in ticks) (1 sec = 20 ticks) | ||
fade_in: '5' | fade_in: '5' | ||
# fade_out ( | # fade_out (数字, 可选) : fade out (in ticks) (1 sec = 20 ticks) | ||
fade_out: '5' | fade_out: '5' | ||
# subtitle ( | # subtitle (文本, 可选) : subtitle | ||
subtitle: 'Fresh a voca doooo !' | subtitle: 'Fresh a voca doooo !' | ||
# title ( | # title (文本, 可选) : title | ||
title: 'Fresh Avocado' | title: 'Fresh Avocado' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,725行: | 第2,725行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_VARIABLE_CHANGE | type: SERVER_VARIABLE_CHANGE | ||
# value ( | # value (文本, 必填) : the modifier value | ||
value: '/' | value: '/' | ||
# variable ( | # variable (文本, 必填) : the variable to modify | ||
variable: '/' | variable: '/' | ||
# leader_only ( | # leader_only (布尔值, 可选) : should the action be performed only for the quest leader | ||
leader_only: 'true' | leader_only: 'true' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER | ||
operation: 'ADD' | operation: 'ADD' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,748行: | 第2,748行: | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | ||
# schematic_file ( | # schematic_file (文本, 必填) : schematic file name (for example 'castle.schematic') | ||
schematic_file: '/' | schematic_file: '/' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
| 第2,756行: | 第2,756行: | ||
type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | type: SERVER_WORLDEDIT_SCHEMATIC_PASTE | ||
schematic_file: '/' | schematic_file: '/' | ||
可在这个目标内使用设置 <code>location</code>. | |||
=== SERVER_XP_CHANGE === | === SERVER_XP_CHANGE === | ||
这个目标会让服务器为玩家做一些事 | 这个目标会让服务器为玩家做一些事 | ||
object: | object: | ||
# ... | # ... 此处省略常规设置 | ||
type: SERVER_XP_CHANGE | type: SERVER_XP_CHANGE | ||
# amount ( | # amount (数字, 可选) : 行为重复的次数 | ||
amount: '1' | amount: '1' | ||
# operation (operation, 可选) : operation to perform/check | # operation (operation, 可选) : operation to perform/check | ||
# | # 可用数值 : ADD, SET, TAKE | ||
operation: 'ADD' | operation: 'ADD' | ||
''以下为便于复制粘帖的压缩版本'' | ''以下为便于复制粘帖的压缩版本'' | ||
2019年2月18日 (一) 14:48的版本
任务目标
- 目标既可以是玩家可以做的事 (放置方块、钓鱼、行走等) 也可以是服务器的行为(发送消息、播放音效、生成实体).
- 目标拥有独立的设置.
- 如果目标不存在,可能会有对应的条件存在. 请查看任务条件页面, 如果存在请使用任务条件.
objects:
1:
# settings
2:
# settings
# etc
每个目标都有独立的设置.
OBJECT_1:
type: PLAYER_BLOCK_PLACE
# 名称
name: '放置10块圆石'
progress_name: 'place cobblestone'
# 开始
message: '&6开始任务目标 !'
sound: VILLAGER_IDLE
# 之后
post_message: '&6目标完成 !'
post_sound: VILLAGER_IDLE
# location
location:
... detailed below
# 前往
goto: OBJECT OBJECT_2
- 'type' 为目标名. 详情如下.
- 'name' (可选) 为目标名.
- 'progress_name' (可选) 为进度名. 用于菜单或指令.
- 'message' (可选) 开始任务目标时显示的消息.
- 'sound' (可选) 开始任务时播放的音效.
- 'post_message' (可选) 为目标结束语.
- 'post_sound' (可选) 为目标结束时播放的音效.
- 'location' 为目标的地点设置 (详情往下看).
- 'goto' 为目标的前往地点设置 : 目标结束时玩家将去哪里 ? (详情往下看).
Location settings · 地点设置
- It's 可选 for player objects and required for some server objects.
- 可用于每一个目标.
- It's a configuration section with its own settings.
- It can be a block, a zone, in/out a range with a center block, a world, a worldguard region or a player relative base (detailed below)
- If the object type is a player objective, then it'll be 'where' the player must do the action
- If the object type is a server objective, then it'll be needed to specify where the server must do the thing (for example, where it needs to drop an item of place a block)
world·世界
location: world: world
base·地点
location: base: [world],[x],[y],[z],[yaw],[pitch]
yaw 和 pitch 为可选选项.
It's better to use the above form to keep in mind that "location" is a configuration section, but you can also set it like this :
location: [world],[x],[y],[z],[yaw],[pitch]
base with near · 近基地点(中心范围内)
location: base: [world],[x],[y],[z],[yaw],[pitch] near: [radius in blocks]
yaw 和 pitch 为可选选项.
base with away · 远基地点(中心范围外)
location: base: [world],[x],[y],[z],[yaw],[pitch] away: [radius in blocks]
yaw 和 pitch 为可选选项.
base with bound · 限制基地点(区域) ·指定区域
location: base: [world],[x],[y],[z] bound: [world],[x],[y],[z]
WorldGuard 区域
location: world: world worldguard_region: region
Player relative base·玩家相关地点
location:
player_relative_base:
horizontal_angle: 90.0
vertical_offset: 5.0
distance: 3.5
random_player: false
horizontal_angle 为玩家的旋转角, 为 0 玩家正前方, 90 为右方,以此类推.
vertical_offset垂直偏移为y轴的偏移 (可以是负数).
distance 为距离玩家的距离 (反向为负数).
如果random_player 为 true, 则会选取随机玩家获取其地点而不是队长 (经常用于服务器目标).
Goto settings ·前往设置
- 用于大部分目标 (除了GROUP, DIVERGE, ...) (将详细说明)
- 这取决于每个目标,在目标结束时执行什么.
- 拥有独立的配置.
OBJECT·目标
goto: OBJECT [object id]
BRANCH·分支
goto: BRANCH [branch id]
开始任务分支Starts a branch if wasn't started yet and end the current containing the object. The current running branch will be stopped.
QUEST_SUCCESS·任务成功
goto: QUEST_SUCCESS
End the quest and mark it as succeeded.
QUEST_FAIL·任务失败
goto: QUEST_FAIL
End the quest and mark it as failed.
NONE·无
goto: NONE
Object types·目标类型
这个列表自动在游戏内任务编辑器生成. 如果你发现任何不妥的地方, 请在discord报告.
CONDITIONS·条件
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: CONDITIONS
# conditions_type (类型, 可选) : 如何满足条件
# 可用数值 : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
conditions_type: 'ALL_CORRECT'
# fail_goto (goto, 可选) : 如果设置了这项且条件未完成,将执行这个goto
fail_goto: '/'
# conditions (条件列表设置, 必填) : 条件列表
conditions:
1: # 示例
type: MONEY
# amount (小数, 可选) : 重复行为的次数
amount: '1'
# check_leader_only (布尔值, 可选) : 是否只检测队长的条件
check_leader_only: 'true'
# error_message (文本, 可选) : 不满足条件时显示的错误消息
error_message: []
# take_after_completion (布尔值, 可选) : should the condition be taken after completion (if applicable)
take_after_completion: 'false'
这是便于复制粘帖的压缩版本.
object:
type: CONDITIONS
conditions_type: 'ALL_CORRECT'
fail_goto: '/'
conditions:
1:
type: MONEY
amount: '1'
check_leader_only: 'true'
error_message: []
take_after_completion: 'false'
这个目标中的设置 location为可选设置.
DIVERGE
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: DIVERGE
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# repeat_delay (数字, 可选) : the choice will resend itself in the chat every X seconds
repeat_delay: '30'
# choices (分支列表设置, 必填) : 玩家可以选择的分支
choices:
1: # 示例
# goto (goto, 必填) : 玩家点击这一抉择时将去哪里
goto: '/'
# redo_text (文本, 必填) : 这一分支的可点击文本,在玩家点击一次后显示
redo_text: '/'
# text (文本, 必填) : 这一分支的可点击文本
text: '/'
# conditions_type (类型, 可选) : 如何完成条件
# 可用数值 : ALL_CORRECT, SINGLE_CORRECT, ALL_INCORRECT, SINGLE_INCORRECT
conditions_type: 'ALL_CORRECT'
# conditions (条件列表设置, 可选) : list of conditions for the choice to appear
conditions:
1: # 示例
type: MONEY
# amount (小数, 可选) : 行为重复的次数
amount: '1'
# check_leader_only (布尔值, 可选) : should the condition be checked only for the quest leader
check_leader_only: 'true'
# error_message (文本, 可选) : an error message displayed when the condition isn't completed
error_message: []
# take_after_completion (布尔值, 可选) : should the condition be taken after completion (if applicable)
take_after_completion: 'false'
以下为便于复制粘帖的压缩版本
object:
type: DIVERGE
cancel_event: 'false'
repeat_delay: '30'
choices:
1:
goto: '/'
redo_text: '/'
text: '/'
conditions_type: 'ALL_CORRECT'
conditions:
1:
type: MONEY
amount: '1'
check_leader_only: 'true'
error_message: []
take_after_completion: 'false'
这一目标设置 location 没有用..
GROUP ·组
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: GROUP # group_objects (文本列表, 必填) : 这一组的目标 group_objects: [] # execution_order (布尔值, 可选) : should the objects be completed in the specified order, or freely execution_order: 'false' # 任务组类型 (类型, 可选) : how many objects should be completed for this object to be completed # 可用数值 : ALL_OBJECTS, SINGLE_OBJECT group_type: 'ALL_OBJECTS'
以下为便于复制粘帖的压缩版本
object:
type: GROUP
group_objects: []
execution_order: 'false'
group_type: 'ALL_OBJECTS'
这一目标设置 location 没有用..
NO_ACTION · 无行为
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: NO_ACTION
以下为便于复制粘帖的压缩版本
object:
type: NO_ACTION
这一目标设置 location 没有用..
PLAYER_ACHIEVEMENT_AWARD · 玩家获得成就
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_ACHIEVEMENT_AWARD # achievement_type (achievement, 可选) : type of action # 可用数值 : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... achievement_type: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ACHIEVEMENT_AWARD
achievement_type: '/'
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_BED_ENTER · 玩家上床睡觉
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_BED_ENTER # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BED_ENTER
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_BED_LEAVE · 玩家下床
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_BED_LEAVE # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BED_LEAVE
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_BLOCK_BREAK · 玩家破坏方块
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_BLOCK_BREAK
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# ignore_silk_touch (布尔值, 可选) : should blocks breaked with a silk touch pickaxe be ignored
ignore_silk_touch: 'false'
# block (block setting, 必填) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BLOCK_BREAK
cancel_event: 'false'
ignore_silk_touch: 'false'
block:
amount: '1'
type: 'AIR'
可在这个目标内使用设置 location.
PLAYER_BLOCK_FIRE ·玩家点火
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_BLOCK_FIRE
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# block (block setting, 必填) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BLOCK_FIRE
cancel_event: 'false'
block:
amount: '1'
type: 'AIR'
可在这个目标内使用设置 location.
PLAYER_BLOCK_INTERACT ·玩家与方块交互
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_BLOCK_INTERACT
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# click_type (click type, 可选) : type of click
# 可用数值 : RIGHT_CLICK, LEFT_CLICK
click_type: '/'
# block (block setting, 必填) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
# items (item list setting, 必填) : items settings
items:
1: # 示例
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BLOCK_INTERACT
cancel_event: 'false'
click_type: '/'
block:
amount: '1'
type: 'AIR'
items:
1:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_BLOCK_PLACE · 放置方块
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_BLOCK_PLACE
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# block (block setting, 必填) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BLOCK_PLACE
cancel_event: 'false'
block:
amount: '1'
type: 'AIR'
可在这个目标内使用设置 location.
PLAYER_BUCKET_FILL · 装满一桶液体
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_BUCKET_FILL # amount (数字, 可选) : 行为重复的次数 amount: '1' # bucket_type (桶的类型, 可选) : 桶的类型 # 可用数值 : LAVA(岩浆桶), WATER(水桶), MILK(牛奶) bucket_type: '/' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BUCKET_FILL
amount: '1'
bucket_type: '/'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_BUTTON_CLICK · 点击按钮
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_BUTTON_CLICK # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_BUTTON_CLICK
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_CHAT · 聊天
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_CHAT # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # chat_message (文本, 可选) : text the chat message must contains chat_message: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_CHAT
amount: '1'
cancel_event: 'false'
chat_message: '/'
可在这个目标内使用设置 location.
PLAYER_CHAT_VARIABLE · 聊天变量
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_CHAT_VARIABLE
# variable (文本, 必填) : variable in which the message will be stocked
variable: '/'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# disallowed_words (文本列表, 可选) : list of words that the player can't write
disallowed_words:
- 'umbrella'
- 'wesh'
# max_length (数字, 可选) : size limit for the chat message
max_length: '25'
# min_length (数字, 可选) : minimum size for the chat message
min_length: '3'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_CHAT_VARIABLE
variable: '/'
cancel_event: 'false'
disallowed_words:
- 'umbrella'
- 'wesh'
max_length: '25'
min_length: '3'
可在这个目标内使用设置 location.
PLAYER_CONTAINER_MANIPULATE · 操作容器
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_CONTAINER_MANIPULATE
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# inventory_type (inventory type, 可选) : type of inventory
# 可用数值 : CHEST, DISPENSER, DROPPER, FURNACE, WORKBENCH, CRAFTING, ENCHANTING, BREWING, PLAYER, CREATIVE, MERCHANT, ENDER_CHEST, ANVIL, BEACON, ...
inventory_type: '/'
# manipulation_type (manipulation type, 可选) : type of manipulation
# 可用数值 : MOVE_TO_TOP, MOVE_TO_BOTTOM
manipulation_type: '/'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_CONTAINER_MANIPULATE
amount: '1'
cancel_event: 'false'
inventory_type: '/'
manipulation_type: '/'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_DIE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_DIE # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_DIE
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_ELYTRA_LAND
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_ELYTRA_LAND # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ELYTRA_LAND
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_FALL_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_FALL_DISTANCE # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # distance (小数, 可选) : distance to walk distance: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_FALL_DISTANCE
cancel_event: 'false'
distance: '1.0'
可在这个目标内使用设置 location.
PLAYER_FISH
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_FISH
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_FISH
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_FROST_WALKER
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_FROST_WALKER # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_FROST_WALKER
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_HEALTH_GAIN
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_HEALTH_GAIN # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # end_health (小数, 可选) : health that the player must have at the end end_health: '20.0'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_HEALTH_GAIN
cancel_event: 'false'
end_health: '20.0'
可在这个目标内使用设置 location.
PLAYER_ITEM_CONSUME
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_CONSUME
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_CONSUME
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_ITEM_CRAFT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_CRAFT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_CRAFT
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_ITEM_DROP
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_DROP
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_DROP
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_ITEM_ENCHANT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_ENCHANT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_ENCHANT
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_ITEM_FURNACE_EXTRACT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_FURNACE_EXTRACT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_FURNACE_EXTRACT
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_ITEM_PICKUP
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_ITEM_PICKUP
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# item (item setting, 可选) : items settings
item:
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_ITEM_PICKUP
amount: '1'
cancel_event: 'false'
item:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_JUMP
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_JUMP # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_JUMP
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_JUMP_HORSE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_JUMP_HORSE # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_JUMP_HORSE
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_LEVER_CLICK
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_LEVER_CLICK # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_LEVER_CLICK
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_MCMMO_LEVEL_GAIN
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_MCMMO_LEVEL_GAIN # skill_name (文本, 必填) : name of McMMO skill skill_name: '/' # amount (小数, 可选) : 行为重复的次数 amount: '1.0' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MCMMO_LEVEL_GAIN
skill_name: '/'
amount: '1.0'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_MCMMO_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_MCMMO_XP_GAIN # skill_name (文本, 必填) : name of McMMO skill skill_name: '/' # amount (小数, 可选) : 行为重复的次数 amount: '1.0' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MCMMO_XP_GAIN
skill_name: '/'
amount: '1.0'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_MOB_DISMOUNT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_DISMOUNT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_DISMOUNT
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MOB_KILL
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_KILL
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_KILL
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MOB_MOUNT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_MOUNT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_MOUNT
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MOB_SHEAR
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_SHEAR
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_SHEAR
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MOB_SPAWN_EGG
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_SPAWN_EGG
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_SPAWN_EGG
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MOB_TAME
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_MOB_TAME
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# mob (mob setting, 可选) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MOB_TAME
amount: '1'
cancel_event: 'false'
mob:
name: '/'
type: '/'
可在这个目标内使用设置 location.
PLAYER_MYTHICMOBS_KILL
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_MYTHICMOBS_KILL # mob_id (文本, 必填) : id of MythicMob mob, depending on mob_id_method mob_id: '/' # mob_id_method (identification method, 必填) : mob identification method for id # 可用数值 : BY_NAME, BY_FACTION mob_id_method: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_MYTHICMOBS_KILL
mob_id: '/'
mob_id_method: '/'
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_NPC_INTERACT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_NPC_INTERACT
# npc (数字, 必填) : id of Citizens NPC
npc: '/'
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# items (item list setting, 可选) : items settings
items:
1: # 示例
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_NPC_INTERACT
npc: '/'
amount: '1'
cancel_event: 'false'
items:
1:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
可在这个目标内使用设置 location.
PLAYER_NPC_KILL
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_NPC_KILL # npc (数字, 必填) : id of Citizens NPC npc: '/' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_NPC_KILL
npc: '/'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_PHATLOOTS_LOOT
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_PHATLOOTS_LOOT # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PHATLOOTS_LOOT
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_PLAYER_KILL
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_PLAYER_KILL # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # player_name (文本, 可选) : name of player to kill player_name: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PLAYER_KILL
amount: '1'
cancel_event: 'false'
player_name: '/'
可在这个目标内使用设置 location.
PLAYER_PORTAL_ENTER
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_PORTAL_ENTER # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PORTAL_ENTER
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_PORTAL_EXIT
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_PORTAL_EXIT # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PORTAL_EXIT
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_POTION_THROW
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_POTION_THROW # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # effect (potion effect type, 可选) : type of potion effect effect: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_POTION_THROW
amount: '1'
cancel_event: 'false'
effect: '/'
可在这个目标内使用设置 location.
PLAYER_PRESSURE_PLATE_ENABLE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_PRESSURE_PLATE_ENABLE # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # fail_goto (goto, 可选) : if the player doesn't press the right pressure plate, this goto will be called fail_goto: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PRESSURE_PLATE_ENABLE
amount: '1'
cancel_event: 'false'
fail_goto: '/'
可在这个目标内使用设置 location.
PLAYER_PROJECTILE_SHOOT
这个目标需要玩家做一些事
object:
# ... 此处省略常规设置
type: PLAYER_PROJECTILE_SHOOT
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# cancel_event (布尔值, 可选) : 是否取消事件
cancel_event: 'false'
# projectile_type (projectile type, 可选) : type of projectile
# 可用数值 : ARROW, EGG, SNOWBALL, FIREBALL, EXP_BOTTLE, ENDER_PEARL, TRIDENT
projectile_type: '/'
# block (block setting, 可选) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_PROJECTILE_SHOOT
amount: '1'
cancel_event: 'false'
projectile_type: '/'
block:
amount: '1'
type: 'AIR'
可在这个目标内使用设置 location.
PLAYER_SKILLAPI_CAST
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_SKILLAPI_CAST # skill_name (文本, 必填) : name of SkillAPI skill skill_name: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_SKILLAPI_CAST
skill_name: '/'
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_SKILLAPI_UPGRADE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_SKILLAPI_UPGRADE # skill_name (文本, 必填) : name of SkillAPI skill skill_name: '/' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_SKILLAPI_UPGRADE
skill_name: '/'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_SKILLAPI_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_SKILLAPI_XP_GAIN # class_name (文本, 必填) : name of SkillAPI class class_name: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_SKILLAPI_XP_GAIN
class_name: '/'
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_SNEAK
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_SNEAK # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # time (数字, 可选) : amount of time to sneak (in seconds) time: '1'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_SNEAK
cancel_event: 'false'
time: '1'
可在这个目标内使用设置 location.
PLAYER_SNEAK_TOGGLE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_SNEAK_TOGGLE # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_SNEAK_TOGGLE
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_SPRINT_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_WALK_DISTANCE # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # distance (小数, 可选) : distance to sprint distance: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_WALK_DISTANCE
cancel_event: 'false'
distance: '1.0'
可在这个目标内使用设置 location.
PLAYER_TREE_GROW
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_TREE_GROW # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # tree_type (tree type, 可选) : type of tree # 可用数值 : TREE, BIG_TREE, REDWOOD, TALL_REDWOOD, BIRCH, JUNGLE, SMALL_JUNGLE, COCOA_TREE, JUNGLE_BUSH, RED_MUSHROOM, BROWN_MUSHROOM, SWAMP, ACACIA, DARK_OAK, ... tree_type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_TREE_GROW
amount: '1'
cancel_event: 'false'
tree_type: '/'
可在这个目标内使用设置 location.
PLAYER_VEHICLE_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_VEHICLE_DISTANCE # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # distance (小数, 可选) : distance to travel within a vehicle distance: '1.0' # vehicle_type (vehicle type, 可选) : type of vehicle # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_VEHICLE_DISTANCE
cancel_event: 'false'
distance: '1.0'
vehicle_type: '/'
可在这个目标内使用设置 location.
PLAYER_VEHICLE_ENTER
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_VEHICLE_ENTER # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # vehicle_type (vehicle type, 可选) : type of vehicle # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_VEHICLE_ENTER
amount: '1'
cancel_event: 'false'
vehicle_type: '/'
可在这个目标内使用设置 location.
PLAYER_VEHICLE_EXIT
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_VEHICLE_EXIT # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # vehicle_type (vehicle type, 可选) : type of vehicle # 可用数值 : BOAT, MINECART, HORSE, DONKEY, MULE, LLAMA, PIG vehicle_type: '/'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_VEHICLE_EXIT
amount: '1'
cancel_event: 'false'
vehicle_type: '/'
可在这个目标内使用设置 location.
PLAYER_WAIT
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_WAIT # time (数字, 可选) : amount of time to wait (in seconds) time: '1'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_WAIT
time: '1'
可在这个目标内使用设置 location.
PLAYER_WALK
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_WALK # walk_type (walk type, 可选) : type of walk (related to location) # 可用数值 : WALK_TO, WALK_AWAY_FROM walk_type: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_WALK
walk_type: 'WALK_TO'
Setting location is required for this object.
PLAYER_WALK_DISTANCE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_WALK_DISTANCE # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false' # distance (小数, 可选) : distance to walk distance: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_WALK_DISTANCE
cancel_event: 'false'
distance: '1.0'
可在这个目标内使用设置 location.
PLAYER_XP_BOTTLE_THROW
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_XP_BOTTLE_THROW # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_XP_BOTTLE_THROW
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
PLAYER_XP_GAIN
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: PLAYER_XP_GAIN # amount (数字, 可选) : 行为重复的次数 amount: '1' # cancel_event (布尔值, 可选) : 是否取消事件 cancel_event: 'false'
以下为便于复制粘帖的压缩版本
object:
type: PLAYER_XP_GAIN
amount: '1'
cancel_event: 'false'
可在这个目标内使用设置 location.
RANDOM
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: RANDOM # random (文本列表, 必填) : list of things that can randomly selected, Format is the same way as a goto setting random: [] # all_done_goto (goto, 可选) : if this setting is specified, the plugin will not select a random OBJECT/BRANCH that was already completed once. If there are no more options available, this goto will be called. all_done_goto: '/'
以下为便于复制粘帖的压缩版本
object:
type: RANDOM
random: []
all_done_goto: '/'
这一目标设置 location 没有用..
SERVER_ACHIEVEMENT_GIVE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_ACHIEVEMENT_GIVE # achievement_type (achievement, 必填) : type of achievement # 可用数值 : OPEN_INVENTORY, MINE_WOOD, BUILD_WORKBENCH, BUILD_PICKAXE, BUILD_FURNACE, ACQUIRE_IRON, BUILD_HOE, MAKE_BREAD, BAKE_CAKE, BUILD_BETTER_PICKAXE, COOK_FISH, ON_A_RAIL, BUILD_SWORD, KILL_ENEMY, ... achievement_type: '/' # leader_only (布尔值, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ACHIEVEMENT_GIVE
achievement_type: '/'
leader_only: 'false'
这一目标设置 location 没有用..
SERVER_ACTION_LIST
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_ACTION_LIST # actions (文本列表, 必填) : what actions should be performed, - WAIT [seconds] to wait, - MESSAGE [message] to send a message, - TITLE [fadein] [duration] [fadeout] [title],[subtitle] to send a title, - SOUND [type] [volume] [pitch] to play a sound, - PARTICLES [type] [amount] [quest players only] [world,x,y,z] to display particles, - EFFECT [type] [level] [ticks] to give a potion effect, - OBJECT [branch id] [object id] to perform an object (only SERVER objects allowed) actions: []
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ACTION_LIST
actions: []
这一目标设置 location 没有用..
SERVER_ACTIONBAR_SEND
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_ACTIONBAR_SEND # actionbar (文本, 可选) : the actionbar to be sent actionbar: '&a&lEver heard about QuestCreator ? :D'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ACTIONBAR_SEND
actionbar: '&a&lEver heard about QuestCreator ? :D'
这一目标设置 location 没有用..
SERVER_BLOCK_PLACE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_BLOCK_PLACE
# block (block setting, 必填) : block settings
block:
# amount (数字, 可选) : blocks amount
amount: '1'
# type (material, 可选) : type of block
type: 'AIR'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_BLOCK_PLACE
block:
amount: '1'
type: 'AIR'
Setting location is required for this object.
SERVER_CAMERA_MODE_TOGGLE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_CAMERA_MODE_TOGGLE # toggle (布尔值, 必填) : should the camera mode be enabled or disabled toggle: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_CAMERA_MODE_TOGGLE
toggle: 'false'
这一目标设置 location 没有用..
SERVER_CHECKPOINT_CREATE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_CHECKPOINT_CREATE # restart_goto (goto, 必填) : where should we go when this checkpoint is called restart_goto: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_CHECKPOINT_CREATE
restart_goto: '/'
这一目标设置 location 没有用..
SERVER_CHECKPOINT_RESTART
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_CHECKPOINT_RESTART # branch_id (文本, 必填) : in which branch should we restart to the latest checkpoint branch_id: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_CHECKPOINT_RESTART
branch_id: '/'
这一目标设置 location 没有用..
SERVER_COMMANDS_PERFORM
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_COMMANDS_PERFORM
# commands (文本列表, 可选) : list of commands to be performed
commands:
- 'say PYRRH4 is handsome'
# execution_type (execution type, 可选) : under which context should the commands be performed
# 可用数值 : AS_PLAYER, AS_SERVER
execution_type: 'AS_SERVER'
# leader_only (布尔值, 可选) : should the action be performed only for the quest leader
leader_only: 'true'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_COMMANDS_PERFORM
commands:
- 'say PYRRH4 is handsome'
execution_type: 'AS_SERVER'
leader_only: 'true'
这一目标设置 location 没有用..
SERVER_EXPLOSION_CREATE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_EXPLOSION_CREATE # power (小数, 可选) : power of explosion power: '2.0'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_EXPLOSION_CREATE
power: '2.0'
Setting location is required for this object.
SERVER_FIREWORK_SPAWN
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_FIREWORK_SPAWN # amount (数字, 可选) : 行为重复的次数 amount: '1' # firework.color (文本, 可选) : color of firework firework.color: 'AQUA' # firework.fade_color (文本, 可选) : fade color of firework firework.fade_color: 'BLUE' # firework.flicker (布尔值, 可选) : should the firework flicker firework.flicker: 'true' # firework.power (数字, 可选) : power of firework firework.power: '1' # firework.trail (布尔值, 可选) : should the firework leave a trail firework.trail: 'true' # firework.type (类型, 可选) : power of firework # 可用数值 : BALL, BALL_LARGE, STAR, BURST, CREEPER firework.type: 'CREEPER'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_FIREWORK_SPAWN
amount: '1'
firework.color: 'AQUA'
firework.fade_color: 'BLUE'
firework.flicker: 'true'
firework.power: '1'
firework.trail: 'true'
firework.type: 'CREEPER'
Setting location is required for this object.
SERVER_HEROES_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_HEROES_XP_CHANGE # class_name (文本, 可选) : name of Heroes class class_name: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (小数, 可选) : value modifier value: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_HEROES_XP_CHANGE
class_name: '/'
operation: 'ADD'
value: '1.0'
可在这个目标内使用设置 location.
SERVER_ITEMS_DROP
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_ITEMS_DROP
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# items (item list setting, 必填) : items settings
items:
1: # 示例
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ITEMS_DROP
amount: '1'
items:
1:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
Setting location is required for this object.
SERVER_ITEMS_GIVE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_ITEMS_GIVE
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# leader_only (布尔值, 可选) : should the action be performed only for the quest leader
leader_only: 'false'
# prevent_abandonment (布尔值, 可选) : should the players be prevented to drop or move the item to a container
prevent_abandonment: 'false'
# items (item list setting, 必填) : items settings
items:
1: # 示例
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ITEMS_GIVE
amount: '1'
leader_only: 'false'
prevent_abandonment: 'false'
items:
1:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
这一目标设置 location 没有用..
SERVER_ITEMS_REMOVE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_ITEMS_REMOVE
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# leader_only (布尔值, 可选) : should the action be performed only for the quest leader
leader_only: 'false'
# items (item list setting, 必填) : items settings
items:
1: # 示例
# type (material, 必填) : type of item
type: 'AIR'
# amount (数字, 可选) : amount of items
amount: '1'
# chance (小数, 可选) : item apparition chance
chance: '-1'
# durability (数字, 可选) : durability of item
durability: '0'
# enabled (布尔值, 可选) : is the item enabled
enabled: 'true'
# enchants (文本列表, 可选) : list of item enchants, Line format : {enchantment},{level}
enchants: []
# lore (文本列表, 可选) : lore of item
lore: []
# max_amount (数字, 可选) : maximum items amount
max_amount: '0'
# must_have_in_hand (布尔值, 可选) : should the item be hold in hand
must_have_in_hand: 'false'
# name (文本, 可选) : display name of item
name: '/'
# nbt (文本, 可选) : NBT tag of item, base64 encoded
nbt: '/'
# remove_after_action (布尔值, 可选) : should the item be removed after action
remove_after_action: 'false'
# slot (数字, 可选) : slot in the GUI
slot: '-1'
# unbreakable (布尔值, 可选) : does the item has the unbreakable tag
unbreakable: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_ITEMS_REMOVE
amount: '1'
leader_only: 'false'
items:
1:
type: 'AIR'
amount: '1'
chance: '-1'
durability: '0'
enabled: 'true'
enchants: []
lore: []
max_amount: '0'
must_have_in_hand: 'false'
name: '/'
nbt: '/'
remove_after_action: 'false'
slot: '-1'
unbreakable: 'false'
这一目标设置 location 没有用..
SERVER_JOURNAL_ENTRY_ADD
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_JOURNAL_ENTRY_ADD # entry_id (文本, 必填) : id of entry entry_id: '/' # entry_title (文本, 必填) : title of entry entry_title: '/' # entry_detail (文本, 可选) : details of entry entry_detail: '/' # leader_only (布尔值, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_JOURNAL_ENTRY_ADD
entry_id: '/'
entry_title: '/'
entry_detail: '/'
leader_only: 'false'
这一目标设置 location 没有用..
SERVER_JOURNAL_ENTRY_REMOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_JOURNAL_ENTRY_REMOVE # entry_id (文本, 必填) : id of entry entry_id: '/' # leader_only (布尔值, 可选) : should the action be performed only for the quest leader leader_only: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_JOURNAL_ENTRY_REMOVE
entry_id: '/'
leader_only: 'false'
这一目标设置 location 没有用..
SERVER_LIGHTNING_STRIKE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_LIGHTNING_STRIKE # damage (布尔值, 必填) : should the lightning strike deal damage to players damage: 'true' # amount (数字, 可选) : 行为重复的次数 amount: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_LIGHTNING_STRIKE
damage: 'true'
amount: '1'
Setting location is required for this object.
SERVER_MCMMO_LEVEL_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_MCMMO_LEVEL_CHANGE # skill_name (文本, 必填) : name of McMMO skill skill_name: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (小数, 可选) : value modifier value: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MCMMO_LEVEL_CHANGE
skill_name: '/'
operation: 'ADD'
value: '1.0'
可在这个目标内使用设置 location.
SERVER_MCMMO_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: NO_ACTION
以下为便于复制粘帖的压缩版本
object:
type: NO_ACTION
这一目标设置 location 没有用..
SERVER_MOB_KILL
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_MOB_KILL
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# mob (mob setting, 必填) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MOB_KILL
amount: '1'
mob:
name: '/'
type: '/'
Setting location is required for this object.
SERVER_MOB_SPAWN
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_MOB_SPAWN
# quest_limited_mob (布尔值, 必填) : should the PvE be restricted to the quest players for the spawned mobs
quest_limited_mob: 'false'
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# mob (mob setting, 必填) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MOB_SPAWN
quest_limited_mob: 'false'
amount: '1'
mob:
name: '/'
type: '/'
Setting location is required for this object.
SERVER_MOB_TELEPORT
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_MOB_TELEPORT
# teleport_to (location, 必填) : where should the mobs be teleported
teleport_to: '/'
# amount (数字, 可选) : 行为重复的次数
amount: '1'
# mob (mob setting, 必填) : mob settings
mob:
# name (文本, 可选) : name of mob
name: '/'
# type (entity type, 可选) : type of mob
# 可用数值 : DROPPED_ITEM, EXPERIENCE_ORB, AREA_EFFECT_CLOUD, ELDER_GUARDIAN, WITHER_SKELETON, STRAY, EGG, LEASH_HITCH, PAINTING, ARROW, SNOWBALL, FIREBALL, SMALL_FIREBALL, ENDER_PEARL, ...
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MOB_TELEPORT
teleport_to: '/'
amount: '1'
mob:
name: '/'
type: '/'
Setting location is required for this object.
SERVER_MONEY_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_MONEY_CHANGE # leader_only (布尔值, 可选) : should the action be performed only for the quest leader leader_only: 'false' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (数字, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MONEY_CHANGE
leader_only: 'false'
operation: 'ADD'
value: '1'
这一目标设置 location 没有用..
SERVER_MYTHICMOBS_SPAWN
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_MYTHICMOBS_SPAWN # mob_name (文本, 必填) : name of MythicMob mob mob_name: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # quest_limited_mob (布尔值, 可选) : should the PvE be restricted to the quest players for the spawned mobs quest_limited_mob: 'false'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_MYTHICMOBS_SPAWN
mob_name: '/'
amount: '1'
quest_limited_mob: 'false'
可在这个目标内使用设置 location.
SERVER_NPC_DISPLAY_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_NPC_DISPLAY_CHANGE # npc (数字, 必填) : id of Citizens NPC npc: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : HIDE, SHOW operation: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_NPC_DISPLAY_CHANGE
npc: '/'
operation: 'WALK_TO'
可在这个目标内使用设置 location.
SERVER_NPC_MOVE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_NPC_MOVE # npc (数字, 必填) : id of Citizens NPC npc: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : TELEPORT, WALK_TO, WALK_TO_WAIT_COMPLETION operation: 'WALK_TO'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_NPC_MOVE
npc: '/'
operation: 'WALK_TO'
可在这个目标内使用设置 location.
SERVER_PARTICLES_DISPLAY
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_PARTICLES_DISPLAY # amount (数字, 可选) : 行为重复的次数 amount: '1' # particle_type (类型, 可选) : type of particle # 可用数值 : EXPLOSION_NORMAL, EXPLOSION_LARGE, EXPLOSION_HUGE, FIREWORKS_SPARK, WATER_BUBBLE, WATER_SPLASH, WATER_WAKE, SUSPENDED, SUSPENDED_DEPTH, CRIT, CRIT_MAGIC, SMOKE_NORMAL, SMOKE_LARGE, SPELL, ... particle_type: 'HEART' # quest_players_only (布尔值, 可选) : should the particles be seen only by the quest players quest_players_only: 'true'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PARTICLES_DISPLAY
amount: '1'
particle_type: 'HEART'
quest_players_only: 'true'
Setting location is required for this object.
SERVER_PHATLOOTS_LOOT
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_PHATLOOTS_LOOT
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PHATLOOTS_LOOT
可在这个目标内使用设置 location.
SERVER_PLAYER_CLEAR
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_PLAYER_CLEAR
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PLAYER_CLEAR
这一目标设置 location 没有用..
SERVER_PLAYER_DAMAGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_PLAYER_DAMAGE # amount (小数, 可选) : 行为重复的次数 amount: '1.0'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PLAYER_DAMAGE
amount: '1.0'
这一目标设置 location 没有用..
SERVER_PLAYER_EFFECTS_GIVE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_PLAYER_EFFECTS_GIVE
# effects (effect list setting, 必填) : effects settings
effects:
1: # 示例
# duration (数字, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
duration: '0'
# level (数字, 可选) : level of effect (starting at 1)
level: '0'
# type (potion effect type, 可选) : type of effect
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PLAYER_EFFECTS_GIVE
effects:
1:
duration: '0'
level: '0'
type: '/'
这一目标设置 location 没有用..
SERVER_PLAYER_EFFECTS_REMOVE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_PLAYER_EFFECTS_REMOVE
# effects (effect list setting, 必填) : effects settings
effects:
1: # 示例
# duration (数字, 可选) : duration of effect (in ticks, 1 sec = 20 ticks)
duration: '0'
# level (数字, 可选) : level of effect (starting at 1)
level: '0'
# type (potion effect type, 可选) : type of effect
type: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PLAYER_EFFECTS_REMOVE
effects:
1:
duration: '0'
level: '0'
type: '/'
这一目标设置 location 没有用..
SERVER_PLAYER_TELEPORT
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_PLAYER_TELEPORT
以下为便于复制粘帖的压缩版本
object:
type: SERVER_PLAYER_TELEPORT
Setting location is required for this object.
SERVER_QUANTUMRPG_ITEM_GIVE
这个目标需要玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_QUANTUMRPG_ITEM_GIVE # item_id (文本, 必填) : id of QuantumRPG item item_id: '/' # module (e module, 必填) : name of QuantumRPG module # 可用数值 : ACTIVE_ITEMS, ARROWS, BUFFS, COMBAT_LOG, CONSUMABLES, CUSTOM_ITEMS, DROPS, ESSENCES, EXTRACTOR, GEMS, IDENTIFY, ITEM_HINTS, MAGIC_DUST, NOTIFICATIONS, ... module: '/' # amount (数字, 可选) : 行为重复的次数 amount: '1' # level (数字, 可选) : level of item level: '1' # success_rate (数字, 可选) : success rate (if applicable) success_rate: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_QUANTUMRPG_ITEM_GIVE
item_id: '/'
module: '/'
amount: '1'
level: '1'
success_rate: '1'
可在这个目标内使用设置 location.
SERVER_SKILLAPI_CLASS_PROFESS
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_SKILLAPI_CLASS_PROFESS # class_name (文本, 必填) : name of SkillAPI class class_name: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_SKILLAPI_CLASS_PROFESS
class_name: '/'
可在这个目标内使用设置 location.
SERVER_SKILLAPI_LEVEL_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_SKILLAPI_LEVEL_CHANGE # class_name (文本, 必填) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (数字, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_SKILLAPI_LEVEL_CHANGE
class_name: '/'
operation: 'ADD'
value: '1'
可在这个目标内使用设置 location.
SERVER_SKILLAPI_POINTS_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_SKILLAPI_POINTS_CHANGE # class_name (文本, 必填) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (数字, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_SKILLAPI_POINTS_CHANGE
class_name: '/'
operation: 'ADD'
value: '1'
可在这个目标内使用设置 location.
SERVER_SKILLAPI_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_SKILLAPI_XP_CHANGE # class_name (文本, 必填) : name of SkillAPI class class_name: '/' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD' # value (数字, 可选) : value modifier value: '1'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_SKILLAPI_XP_CHANGE
class_name: '/'
operation: 'ADD'
value: '1'
可在这个目标内使用设置 location.
SERVER_TAB_CHANGE
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_TAB_CHANGE
# tab (tab setting, 必填) : the title to be sent
tab:
# footer (文本, 可选) : footer
footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
# header (文本, 可选) : header
header: 'QuestCreator is like the best questing plugin'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_TAB_CHANGE
tab:
footer: 'Honestly, just take a look ! #selfadINSIDEtheproduct :D'
header: 'QuestCreator is like the best questing plugin'
这一目标设置 location 没有用..
SERVER_TITLE_SEND
这个目标会让服务器为玩家做一些事
object:
# ... 此处省略常规设置
type: SERVER_TITLE_SEND
# title (title setting, 必填) : the title to be sent
title:
# duration (数字, 可选) : duration (in ticks) (1 sec = 20 ticks)
duration: '50'
# fade_in (数字, 可选) : fade in (in ticks) (1 sec = 20 ticks)
fade_in: '5'
# fade_out (数字, 可选) : fade out (in ticks) (1 sec = 20 ticks)
fade_out: '5'
# subtitle (文本, 可选) : subtitle
subtitle: 'Fresh a voca doooo !'
# title (文本, 可选) : title
title: 'Fresh Avocado'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_TITLE_SEND
title:
duration: '50'
fade_in: '5'
fade_out: '5'
subtitle: 'Fresh a voca doooo !'
title: 'Fresh Avocado'
这一目标设置 location 没有用..
SERVER_VARIABLE_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_VARIABLE_CHANGE # value (文本, 必填) : the modifier value value: '/' # variable (文本, 必填) : the variable to modify variable: '/' # leader_only (布尔值, 可选) : should the action be performed only for the quest leader leader_only: 'true' # operation (operation, 可选) : operation to perform/check # 可用数值 : SET, ADD, TAKE, ADD_NUMBER, TAKE_NUMBER operation: 'ADD'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_VARIABLE_CHANGE
value: '/'
variable: '/'
leader_only: 'true'
operation: 'ADD'
这一目标设置 location 没有用..
SERVER_WORLDEDIT_SCHEMATIC_PASTE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_WORLDEDIT_SCHEMATIC_PASTE # schematic_file (文本, 必填) : schematic file name (for example 'castle.schematic') schematic_file: '/'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_WORLDEDIT_SCHEMATIC_PASTE
schematic_file: '/'
可在这个目标内使用设置 location.
SERVER_XP_CHANGE
这个目标会让服务器为玩家做一些事
object: # ... 此处省略常规设置 type: SERVER_XP_CHANGE # amount (数字, 可选) : 行为重复的次数 amount: '1' # operation (operation, 可选) : operation to perform/check # 可用数值 : ADD, SET, TAKE operation: 'ADD'
以下为便于复制粘帖的压缩版本
object:
type: SERVER_XP_CHANGE
amount: '1'
operation: 'ADD'
这一目标设置 location 没有用.