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ClearLagg:修订间差异
(→命令与权限) |
(→分段1) |
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第58行: | 第58行: | ||
=配置文件= | =配置文件= | ||
==分段1== | ==分段1== | ||
config文件在哪里呢? plugins\ClearLag\config.yml | |||
settings: | settings: | ||
auto-update: | auto-update: | ||
true # | true #插件是否自动更新. | ||
enable-signs: | enable-signs: | ||
true # | true #允不允许通过木牌使用这个插件 | ||
config-version: 1 # | config-version: 1 #高能勿碰 | ||
disable-waterlife: | disable-waterlife: | ||
true # | true #鱿鱼是否可以生成 | ||
keep-spawn-in-memory: true # | keep-spawn-in-memory: true #出生地区块是否一直加载(极度推荐!不然掉下虚空都有可能。) | ||
enable-api: | enable-api: | ||
true # | true #别的插件是否能用API | ||
area-filter: # | area-filter: #什么样的实体不会被(不会!!!)移除在使用 /lagg area时? | ||
- Itemframe | - Itemframe | ||
- Painting | - Painting | ||
第87行: | 第87行: | ||
8 | 8 | ||
max-mobs: 5 | max-mobs: 5 | ||
==分段2== | ==分段2== | ||
#Disable new chunk generation, or just put a cap on how many can load at once. | #Disable new chunk generation, or just put a cap on how many can load at once. |
2015年2月2日 (一) 10:21的版本
外文名 | ClearLagg |
插件类型 | Spigot / CraftBukkit |
最新版本 | v2.7.2 |
兼容服务端 | CraftBukkit 1.7.9-R0.2 |
源地址 | http://dev.bukkit.org/bukkit-plugins/ClearLagg |
概况
This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal
命令与权限
命令
功能
权限
/lagg clear (清理物品) lagg.clear /lagg check (计算物品数) lagg.check /lagg reload (重载插件) lagg.reload /lagg killmobs (杀死生物) lagg.killmobs /lagg area <半径> (清除指定半斤的物品) lagg.area /lagg unloadchunks (卸载不需要的区块) lagg.unloadchunks /lagg chunk (找到可能的延迟区块) lagg.chunk /lagg tpchunk <x> <z> <世界名> (传送去区块) lagg.tpchunk /lagg (显示帮助) lagg.help
拓展
SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/
配置文件
分段1
config文件在哪里呢? plugins\ClearLag\config.yml settings:
auto-update:
true #插件是否自动更新.
enable-signs:
true #允不允许通过木牌使用这个插件
config-version: 1 #高能勿碰 disable-waterlife:
true #鱿鱼是否可以生成
keep-spawn-in-memory: true #出生地区块是否一直加载(极度推荐!不然掉下虚空都有可能。) enable-api:
true #别的插件是否能用API area-filter: #什么样的实体不会被(不会!!!)移除在使用 /lagg area时?
- Itemframe - Painting - Wolf - Villager - Horse
- Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
config-updater:
force-update:
false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!
- This limits the mob egg spawners so players cannot "overload" the server with them
- -- 'check-radius' stands for the radius clearlag will check for nearby entities
- -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false check-radius:
8
max-mobs: 5
分段2
- Disable new chunk generation, or just put a cap on how many can load at once.
- -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false limit: 6000 create-new-chunks: true #-Deprecated-
- This modifies not only the view of the mobs, but will also simplify how they spawn
- -- Lower it is, the better your entity tick will be
- -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: true zombie: 5 skeleton: 30 creeper: 20
- How long should items/Mobs be left on the ground
- -- Goes by seconds
live-time:
enabled: false interval: 10 mobtimer: true itemtimer:
true
arrowtimer:
true arrowkilltime: 15
moblivetime:
600
itemlivetime:
240
- Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
- -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
- How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
- (In seconds) how often should clearlag try to spawn mobs?
interval: 30
- This is the radius around the player
radius: 30
- This is the radius FROM the player (in blocks!)
radius-from: 7
- How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius:
1010
- Should we keep trying to spawn a mob if a clear location isn't found
forcespawn:
false
- 4 = nighttime, what light level should mobs spawn in
lightlevel: 4
- Chance mobs will have armor/sword, 1 being diamond every time
armor-chance:
30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2
分段3
- This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false max: 2 radius: 6
- This option reduces global dispenser rate
dispenser-reducer:
enabled: false time: 100
- This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer:
false
- This option reduces fire spread rate
firespread-reducer:
enabled: false time: 2000
- How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: true limit: 3
spawn-limiter:
enabled: false interval: 15 monsters: 300 animals: 300
- Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false interval: 15 tps-trigger:
14.0
commands: - 'lagg
killmobs'
- 'lagg
clear'
- This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither:
false mob-filter:
-
Villager
- Wolf - Horse
- This takes care of mob spawners
mobspawner:
enabled: false max-spawn: 4
- No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false radius: 6
- Auto-removal options
- -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- -- NOTE: The below 'remove' section applies to this remover!
- -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[ClearLag]
&aRemoved +RemoveAmount Entities!'
broadcast-warning: true enable-scheduler: true autoremoval-interval: 234 warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!) -
time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
-
time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
-
time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
- What should be removed during an auto-removal
remove:
world-filter:
- What worlds should NOT be iterated through during clearing~
- this_world broadcast-removal: true boat: true falling-block: true
experienceOrb: true
painting: true projectile:
true
item: true itemframe:
false
minecart:
true #What items SHOULD be removed during clearing~
primed-tnt:
true
arrow: true snowball: true fireball: true ender-signal:
true
item-filter: #What items should NOT be removed during clearing~ - 264 mobs: #What mobs should NOT be removed during clearing~
- - cow
- What should be removed during /lagg clear
command-remove:
world-filter: - this_world broadcast-removal: false boat: true falling-block: true
分段4
experienceOrb: true
painting: true projectile:
true
item: true itemframe:
false
minecart: true primed-tnt:
true
arrow: true snowball: true fireball: true ender-signal:
true
item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266
mobs:
- - cow
check:
world-filter: - this_world boat: true falling-block: true
experienceOrb: true
painting: true projectile:
true
item: true itemframe:
false
minecart: true primed-tnt:
true
arrow: true snowball: true fireball: true ender-signal:
true
item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266
mobs: creature: true
animals:
true
monster:
true limit:
enable-limit:
false
max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag]
&aLimit reached, removed +RemoveAmount Entities!'
world-filter: - this_world broadcast-removal: true boat: true falling-block: true
experienceOrb: true
painting: true projectile:
true
item: true itemframe:
false
minecart: true primed-tnt:
true
arrow: true snowball: true fireball: true ender-signal:
true
item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266