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OldCombatMechanics:修订间差异
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Qsefthuopq(留言 | 贡献) (创建页面,内容为“{{Bukkit Plugin Infobox |插件名= |图标= |版本= |前置插件= |兼容服务端版本=1.9-1.12 |作者= gvlfm78 |網址= [https://www.spigotmc.org/resources/...”) |
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{{Bukkit Plugin Infobox | {{Bukkit Plugin Infobox | ||
|插件名= | |插件名= OldCombatMechanics | ||
|图标= | |图标= [[image:Ocm.jpg]] | ||
|版本= | |版本= 1.6.5 | ||
|前置插件= | |前置插件= | ||
|兼容服务端版本=1.9-1.12 | |兼容服务端版本=1.9-1.12 | ||
| 第36行: | 第36行: | ||
* 恢复雪球、鸡蛋和末影珍珠的击退 | * 恢复雪球、鸡蛋和末影珍珠的击退 | ||
={{mCColor|&9|指令}}= | ={{mCColor|&9|指令}}= | ||
* /ocm: 显示插件版本号并检测更新 | |||
* /ocm toggle: 开关攻击冷却 | |||
={{mCColor|&9|权限}}= | ={{mCColor|&9|权限}}= | ||
* OldCombatMechanics.commands: 允许使用插件指令 | |||
* OldCombatMechanics.notify: 插件更新提醒 | |||
* OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却 | |||
* OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔 | |||
={{mCColor|&9|配置}}= | ={{mCColor|&9|配置}}= | ||
<spoiler> | |||
############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 ############# | |||
# # | |||
# Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # | |||
# Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # | |||
# GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/ # | |||
# # | |||
############################################################################# | |||
# 开关更新检测器 | |||
update-checker: | |||
enabled: true | |||
# 模式: auto, bukkit, spigot | |||
mode: auto | |||
# 当玩家用 /ocm toggle 来开关攻击冷却时 | |||
# 否需要权限 | |||
enableIndividualToggle: false | |||
# 忽略右键交互的方块 | |||
# 这可以用来关闭剑的格挡和装备鞘翅 | |||
interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box] | |||
# 要想要分开世界设置,你需要在 [] 内填写世界名 | |||
# 例如: (names are case sensitive) | |||
# worlds: [world,survival,creative,SkyWars] | |||
# 再如 (单个世界): | |||
# worlds: [bestWorld] | |||
disable-attack-cooldown: | |||
# 关闭攻击冷却 | |||
enabled: true | |||
worlds: [] | |||
# 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16. | |||
generic-attack-speed: 24 | |||
disable-player-collisions: | |||
# 关闭玩家碰撞 | |||
# 现已兼容计分版和修改TAB列表的插件 | |||
enabled: false | |||
worlds: [] | |||
disable-sword-sweep: | |||
# 关闭横扫之刃 | |||
# 但仍会有粒子效果显示 | |||
enabled: true | |||
worlds: [] | |||
disable-crafting: | |||
# 关闭特定物品的合成 | |||
enabled: true | |||
worlds: [] | |||
# 关闭合成的物品列表 | |||
denied: [shield] | |||
disable-offhand: | |||
# 关闭副手 | |||
# 不会影响用剑格挡的功能 | |||
enabled: true | |||
worlds: [] | |||
# 是否开启物品白名单 | |||
whitelist: true | |||
# 允许的物品列表 | |||
# 例如: [diamond_sword,BOW] | |||
items: [] | |||
old-brewing-stand: | |||
# 自动补充炼药台燃料 | |||
enabled: true | |||
worlds: [] | |||
no-lapis-enchantments: | |||
# 自动在附魔台内添加青金石 | |||
enabled: false | |||
worlds: [] | |||
# 是否需要 oldcombatmechanics.nolapis 权限 | |||
usePermission: false | |||
disable-elytra: | |||
# 禁止玩家穿戴鞘翅 | |||
enabled: false | |||
worlds: [] | |||
disable-enderpearl-cooldown: | |||
# 关闭末影珍珠冷却 | |||
enabled: true | |||
worlds: [] | |||
old-tool-damage: | |||
# 设置工具的伤害 | |||
# 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变 | |||
enabled: true | |||
worlds: [] | |||
# 这可以让你分开设置伤害 | |||
# 下面的默认值是通过1.8/1.9的数值 | |||
# 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样 | |||
# 你可以随意修改. | |||
# 插件减少了附魔带来的伤害加成, | |||
# 将持有武器使的伤害分为以下值, | |||
# 并修改了附魔的伤害. | |||
damages: | |||
# 斧 | |||
GOLD_AXE: 2.333333 | |||
WOOD_AXE: 2.333333 | |||
STONE_AXE: 2.25 | |||
IRON_AXE: 1.8 | |||
DIAMOND_AXE: 1.5 | |||
# 铲 | |||
GOLD_SPADE: 2.5 | |||
WOOD_SPADE: 2.5 | |||
STONE_SPADE: 1.75 | |||
IRON_SPADE: 1.5 | |||
DIAMOND_SPADE: 1.375 | |||
# 剑 | |||
GOLD_SWORD: 1 | |||
WOOD_SWORD: 1 | |||
STONE_SWORD: 1 | |||
IRON_SWORD: 1 | |||
DIAMOND_SWORD: 1 | |||
# 镐 | |||
GOLD_PICKAXE: 1 | |||
WOOD_PICKAXE: 1 | |||
STONE_PICKAXE: 1 | |||
IRON_PICKAXE: 1 | |||
DIAMOND_PICKAXE: 1 | |||
# 锄 | |||
GOLD_HOE: 1 | |||
WOOD_HOE: 1 | |||
STONE_HOE: 1 | |||
IRON_HOE: 1 | |||
DIAMOND_HOE: 1 | |||
sword-blocking: | |||
# 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消 | |||
enabled: true | |||
worlds: [] | |||
# 减少比率 | |||
# 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%) | |||
# 1.8 默认值为: 50% 1.9 默认值为: 33% | |||
blockingDamageReduction: 50% | |||
# 盾牌是否可以抵挡全部伤害 | |||
# 1.8的格挡只能抵挡一半的伤害 | |||
shieldFullBlock: false | |||
# 以半格心为单位的最小伤害 | |||
minimumDamage: 1.0 | |||
# How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not | |||
# If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay | |||
# If this is too slow players will have a shield in their hand well after they've stopped blocking | |||
# 20 ticks = 1 second | |||
restoreDelay: 40 | |||
# List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow | |||
noBlockingItems: [] | |||
# Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic) | |||
blacklist: true | |||
old-golden-apples: | |||
# This is to change the behaviour / crafting of golden apples to how it was in pre-1.9 | |||
# WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear | |||
enabled: true | |||
worlds: [] | |||
# If you want to allow enchanted golden apple crafting | |||
enchanted-golden-apple-crafting: true | |||
# Enabling this makes the potion effects gained by eating golden apples | |||
# and enchanted golden apples the same as it was in pre-1.9 | |||
old-potion-effects: true | |||
# Potion effects golden apples should apply | |||
# Duration is in ticks (20 ticks = 1 second) | |||
# Amplifier is potion level -1, so Regeneration IV would be amplifier 3 | |||
gapple-effects: | |||
regeneration: | |||
duration: 100 | |||
amplifier: 1 | |||
absorption: | |||
duration: 2400 | |||
amplifier: 0 | |||
# Potion effects enchanted golden apples should apply | |||
napple-effects: | |||
regeneration: | |||
duration: 600 | |||
amplifier: 4 | |||
damage_resistance: | |||
duration: 6000 | |||
amplifier: 0 | |||
fire_resistance: | |||
duration: 6000 | |||
amplifier: 0 | |||
absorption: | |||
duration: 2400 | |||
amplifier: 0 | |||
# Enable this if you have another plugin which adds a crafting recipe for | |||
# enchanted golden apples (requires server restart) | |||
no-conflict-mode: false | |||
old-fishing-knockback: | |||
# This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9 | |||
# Credit to HyKurtis for the original code, optimised by Rayzr522 | |||
enabled: true | |||
worlds: [] | |||
# This makes OCM check if other plugins are stopping the rod damage and follow their choice | |||
# Set to false to always have rod damage | |||
checkCancelled: false | |||
# This is the damage done by the fishing rod attack | |||
damage: 0.2 | |||
# Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent | |||
# Set to true when using plugins like NCP that check range | |||
useEntityDamageEvent: false | |||
# This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8 | |||
cancelDraggingIn: true | |||
projectile-knockback: | |||
# This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls | |||
# This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched | |||
enabled: true | |||
worlds: [] | |||
# This is the damage done by each projectile | |||
damage: | |||
snowball: 0.1 | |||
egg: 0.1 | |||
ender_pearl: 0.1 | |||
old-player-regen: | |||
# This is to make players' regeneration act mostly like it did in pre-1.9 | |||
# It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9 | |||
enabled: true | |||
worlds: [] | |||
# How often, in seconds, a player should regenerate health | |||
frequency: 3 | |||
# How many half-hearts the player should heal by, every seconds specified above | |||
amount: 1 | |||
# How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6 | |||
# If, after adding this, Minecraft finds the value is above 4, it subtracts 4 | |||
# and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick) | |||
exhaustion: 3 | |||
old-armour-strength: | |||
# This is to set armour strength values as in pre-1.9 | |||
enabled: true | |||
worlds: [] | |||
# The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values | |||
toughness: 9999 | |||
# This is to change the armour strength values if you so wish | |||
strength: | |||
# 皮革防具 | |||
LEATHER_HELMET: 1 | |||
LEATHER_CHESTPLATE: 3 | |||
LEATHER_LEGGINGS: 2 | |||
LEATHER_BOOTS: 1 | |||
# 锁链防具 | |||
CHAINMAIL_HELMET: 2 | |||
CHAINMAIL_CHESTPLATE: 5 | |||
CHAINMAIL_LEGGINGS: 4 | |||
CHAINMAIL_BOOTS: 1 | |||
# 金防具 | |||
GOLD_HELMET: 2 | |||
GOLD_CHESTPLATE: 5 | |||
GOLD_LEGGINGS: 3 | |||
GOLD_BOOTS: 1 | |||
# 铁防具 | |||
IRON_HELMET: 2 | |||
IRON_CHESTPLATE: 6 | |||
IRON_LEGGINGS: 5 | |||
IRON_BOOTS: 2 | |||
# 钻石防具 | |||
DIAMOND_HELMET: 3 | |||
DIAMOND_CHESTPLATE: 8 | |||
DIAMOND_LEGGINGS: 6 | |||
DIAMOND_BOOTS: 3 | |||
old-potion-effects: | |||
# This is to restore the 1.8 potion effects before they were nerfed | |||
enabled: true | |||
# Strength potion | |||
8228: | |||
poison: | |||
duration: 440 | |||
amplifier: 1???? | |||
disable-projectile-randomness: | |||
# This is to remove projectile randomness while firing arrows with a bow | |||
# This is actually a very old feature and has been in the game for quite some time | |||
enabled: false | |||
worlds: [] | |||
disable-bow-boost: | |||
# This is to stop players from boosting themselves forward by hitting themselves | |||
# while running with a punch II arrow from their bow | |||
# This module just stops them from hitting themselves with arrows entirely | |||
enabled: false | |||
worlds: [] | |||
################################ | |||
#### 特殊设置 #### | |||
################################ | |||
# 开启调试信息, 建议在报错时开启 | |||
debug: | |||
enabled: false | |||
# 不要改变这个数字,否则你的配置会被重置 | |||
config-version: 25 | |||
</spoiler> | |||
={{mCColor|&9|链接}}= | ={{mCColor|&9|链接}}= | ||
[[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]] | [[image:Github.jpg|250px|center|link=https://github.com/gvlfm78/BukkitOldCombatMechanics|Github源码]] | ||
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[[image:Jenkins.jpg|250px|center|link=https://jenkinsgvl-jenkins-gvl.1d35.starter-us-east-1.openshiftapps.com/job/OldCombatMechanics/|Jenkins]] | |||
[[image: | |||
2018年6月29日 (五) 11:09的版本
OldCombatMechanics
| 外文名 | OldCombatMechanics |
| 作者 | gvlfm78 |
| 插件类型 | Spigot / CraftBukkit |
| 最新版本 | 1.6.5 |
| 兼容服务端 | 1.9-1.12 |
| 源地址 | http://dev.bukkit.org/bukkit-plugins/OldCombatMechanics |
介绍
特点
- 控制每个世界插件功能的开关
- 移除武器冷却
- 关闭玩家碰撞
- 将武器和工具的伤害改为1.9版本之前的伤害 (可自定义)
- 关闭横扫之刃
- 恢复旧的附魔金苹果合成配方
- 自定义附魔或普通金苹果的合成配方及其药水效果
- 将鱼竿的击退和伤害恢复至1.9之前 (可自定义)
- 将玩家生命恢复速度恢复至1.9之前 (可自定义)
- 在玩家用剑右键格挡时视为使用盾牌
- 将盔甲强度恢复至1.9之前 (可自定义)
- 可关闭盾牌的合成
- 关闭副手 (带有物品的白名单和黑名单)
- 自动添加作为燃料的烈焰粉到炼药台内
- 自动添加青金石到附魔台内
- 关闭鞘翅
- 使盾牌格挡1/2而不是减伤33%
- 使弓箭可以击穿盾牌
- 禁用随机抛射物轨迹
- 关闭弓箭增强效果
- 恢复雪球、鸡蛋和末影珍珠的击退
指令
- /ocm: 显示插件版本号并检测更新
- /ocm toggle: 开关攻击冷却
权限
- OldCombatMechanics.commands: 允许使用插件指令
- OldCombatMechanics.notify: 插件更新提醒
- OldCombatMechanics.toggle: 允许玩家用 /ocm 来开关个人的攻击冷却
- OldCombatMechanics.nolapis: 允许玩家不用青金石就能附魔
配置
<spoiler>
############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 ############# # # # Bukkit 页面: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # # Spigot 页面: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # # GitHub 页面: https://github.com/gvlfm78/BukkitOldCombatMechanics/ # # # ############################################################################# # 开关更新检测器 update-checker: enabled: true # 模式: auto, bukkit, spigot mode: auto # 当玩家用 /ocm toggle 来开关攻击冷却时 # 否需要权限 enableIndividualToggle: false # 忽略右键交互的方块 # 这可以用来关闭剑的格挡和装备鞘翅 interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box] # 要想要分开世界设置,你需要在 [] 内填写世界名 # 例如: (names are case sensitive) # worlds: [world,survival,creative,SkyWars] # 再如 (单个世界): # worlds: [bestWorld] disable-attack-cooldown: # 关闭攻击冷却 enabled: true worlds: [] # 设置攻击速度. 默认1.9的速度是4, 取消冷却至少要16. generic-attack-speed: 24 disable-player-collisions: # 关闭玩家碰撞 # 现已兼容计分版和修改TAB列表的插件 enabled: false worlds: [] disable-sword-sweep: # 关闭横扫之刃 # 但仍会有粒子效果显示 enabled: true worlds: [] disable-crafting: # 关闭特定物品的合成 enabled: true worlds: [] # 关闭合成的物品列表 denied: [shield] disable-offhand: # 关闭副手 # 不会影响用剑格挡的功能 enabled: true worlds: [] # 是否开启物品白名单 whitelist: true # 允许的物品列表 # 例如: [diamond_sword,BOW] items: [] old-brewing-stand: # 自动补充炼药台燃料 enabled: true worlds: [] no-lapis-enchantments: # 自动在附魔台内添加青金石 enabled: false worlds: [] # 是否需要 oldcombatmechanics.nolapis 权限 usePermission: false disable-elytra: # 禁止玩家穿戴鞘翅 enabled: false worlds: [] disable-enderpearl-cooldown: # 关闭末影珍珠冷却 enabled: true worlds: [] old-tool-damage: # 设置工具的伤害 # 注意: 这些数值会修改伤害, 但在物品信息内显示的伤害值不会变 enabled: true worlds: [] # 这可以让你分开设置伤害 # 下面的默认值是通过1.8/1.9的数值 # 只有斧和铲的数值在1.8和1.9之间有别, 其他都一样 # 你可以随意修改. # 插件减少了附魔带来的伤害加成, # 将持有武器使的伤害分为以下值, # 并修改了附魔的伤害. damages: # 斧 GOLD_AXE: 2.333333 WOOD_AXE: 2.333333 STONE_AXE: 2.25 IRON_AXE: 1.8 DIAMOND_AXE: 1.5 # 铲 GOLD_SPADE: 2.5 WOOD_SPADE: 2.5 STONE_SPADE: 1.75 IRON_SPADE: 1.5 DIAMOND_SPADE: 1.375 # 剑 GOLD_SWORD: 1 WOOD_SWORD: 1 STONE_SWORD: 1 IRON_SWORD: 1 DIAMOND_SWORD: 1 # 镐 GOLD_PICKAXE: 1 WOOD_PICKAXE: 1 STONE_PICKAXE: 1 IRON_PICKAXE: 1 DIAMOND_PICKAXE: 1 # 锄 GOLD_HOE: 1 WOOD_HOE: 1 STONE_HOE: 1 IRON_HOE: 1 DIAMOND_HOE: 1 sword-blocking: # 这可以让玩家手持剑右键时使用盾牌来格挡,再次右键取消 enabled: true worlds: [] # 减少比率 # 可以是以半格心为单位的数字 ( 2)或是百分比 ( 20%) # 1.8 默认值为: 50% 1.9 默认值为: 33% blockingDamageReduction: 50% # 盾牌是否可以抵挡全部伤害 # 1.8的格挡只能抵挡一半的伤害 shieldFullBlock: false # 以半格心为单位的最小伤害 minimumDamage: 1.0 # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay # If this is too slow players will have a shield in their hand well after they've stopped blocking # 20 ticks = 1 second restoreDelay: 40 # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow noBlockingItems: [] # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic) blacklist: true old-golden-apples: # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9 # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear enabled: true worlds: [] # If you want to allow enchanted golden apple crafting enchanted-golden-apple-crafting: true # Enabling this makes the potion effects gained by eating golden apples # and enchanted golden apples the same as it was in pre-1.9 old-potion-effects: true # Potion effects golden apples should apply # Duration is in ticks (20 ticks = 1 second) # Amplifier is potion level -1, so Regeneration IV would be amplifier 3 gapple-effects: regeneration: duration: 100 amplifier: 1 absorption: duration: 2400 amplifier: 0 # Potion effects enchanted golden apples should apply napple-effects: regeneration: duration: 600 amplifier: 4 damage_resistance: duration: 6000 amplifier: 0 fire_resistance: duration: 6000 amplifier: 0 absorption: duration: 2400 amplifier: 0 # Enable this if you have another plugin which adds a crafting recipe for # enchanted golden apples (requires server restart) no-conflict-mode: false old-fishing-knockback: # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9 # Credit to HyKurtis for the original code, optimised by Rayzr522 enabled: true worlds: [] # This makes OCM check if other plugins are stopping the rod damage and follow their choice # Set to false to always have rod damage checkCancelled: false # This is the damage done by the fishing rod attack damage: 0.2 # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent # Set to true when using plugins like NCP that check range useEntityDamageEvent: false # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8 cancelDraggingIn: true projectile-knockback: # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched enabled: true worlds: [] # This is the damage done by each projectile damage: snowball: 0.1 egg: 0.1 ender_pearl: 0.1 old-player-regen: # This is to make players' regeneration act mostly like it did in pre-1.9 # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9 enabled: true worlds: [] # How often, in seconds, a player should regenerate health frequency: 3 # How many half-hearts the player should heal by, every seconds specified above amount: 1 # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6 # If, after adding this, Minecraft finds the value is above 4, it subtracts 4 # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick) exhaustion: 3 old-armour-strength: # This is to set armour strength values as in pre-1.9 enabled: true worlds: [] # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values toughness: 9999 # This is to change the armour strength values if you so wish strength: # 皮革防具 LEATHER_HELMET: 1 LEATHER_CHESTPLATE: 3 LEATHER_LEGGINGS: 2 LEATHER_BOOTS: 1 # 锁链防具 CHAINMAIL_HELMET: 2 CHAINMAIL_CHESTPLATE: 5 CHAINMAIL_LEGGINGS: 4 CHAINMAIL_BOOTS: 1 # 金防具 GOLD_HELMET: 2 GOLD_CHESTPLATE: 5 GOLD_LEGGINGS: 3 GOLD_BOOTS: 1 # 铁防具 IRON_HELMET: 2 IRON_CHESTPLATE: 6 IRON_LEGGINGS: 5 IRON_BOOTS: 2 # 钻石防具 DIAMOND_HELMET: 3 DIAMOND_CHESTPLATE: 8 DIAMOND_LEGGINGS: 6 DIAMOND_BOOTS: 3 old-potion-effects: # This is to restore the 1.8 potion effects before they were nerfed enabled: true # Strength potion 8228: poison: duration: 440 amplifier: 1???? disable-projectile-randomness: # This is to remove projectile randomness while firing arrows with a bow # This is actually a very old feature and has been in the game for quite some time enabled: false worlds: [] disable-bow-boost: # This is to stop players from boosting themselves forward by hitting themselves # while running with a punch II arrow from their bow # This module just stops them from hitting themselves with arrows entirely enabled: false worlds: [] ################################ #### 特殊设置 #### ################################ # 开启调试信息, 建议在报错时开启 debug: enabled: false # 不要改变这个数字,否则你的配置会被重置 config-version: 25
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