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ClearLagg:修订间差异
(排版更新) 标签:mobile edit |
(排版更新) 标签:mobile edit |
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第27行: | 第27行: | ||
(清理物品) | (清理物品) | ||
lagg.clear | lagg.clear | ||
/lagg check | /lagg check | ||
(计算物品数) | (计算物品数) | ||
lagg.check | lagg.check | ||
/lagg reload | /lagg reload | ||
(重载插件) | (重载插件) | ||
lagg.reload | lagg.reload | ||
/lagg killmobs | /lagg killmobs | ||
(杀死生物) | (杀死生物) | ||
lagg.killmobs | lagg.killmobs | ||
/lagg area <半径> | /lagg area <半径> | ||
( | (清除指定半径的物品) | ||
lagg.area | lagg.area | ||
/lagg unloadchunks | /lagg unloadchunks | ||
(卸载不需要的区块) | (卸载不需要的区块) | ||
lagg.unloadchunks | lagg.unloadchunks | ||
/lagg chunk | /lagg chunk | ||
(找到可能的延迟区块) | (找到可能的延迟区块) | ||
lagg.chunk | lagg.chunk | ||
/lagg tpchunk <x> <z> <世界名> | /lagg tpchunk <x> <z> <世界名> | ||
(传送去区块) | (传送去区块) | ||
lagg.tpchunk | lagg.tpchunk | ||
/lagg | /lagg | ||
(显示帮助) | (显示帮助) |
2015年7月17日 (五) 01:49的版本
外文名 | ClearLagg |
插件类型 | Spigot / CraftBukkit |
最新版本 | v2.7.2 |
兼容服务端 | CraftBukkit 1.7.9-R0.2 |
源地址 | http://dev.bukkit.org/bukkit-plugins/ClearLagg |
概况
This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal
命令与权限
命令
功能
权限
/lagg clear (清理物品) lagg.clear
/lagg check (计算物品数) lagg.check
/lagg reload (重载插件) lagg.reload
/lagg killmobs (杀死生物) lagg.killmobs
/lagg area <半径> (清除指定半径的物品) lagg.area
/lagg unloadchunks (卸载不需要的区块) lagg.unloadchunks
/lagg chunk (找到可能的延迟区块) lagg.chunk
/lagg tpchunk <x> <z> <世界名> (传送去区块) lagg.tpchunk
/lagg (显示帮助) lagg.help
拓展
SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/
配置文件
config文件在哪里呢? 路径☞plugins\ClearLag\config.yml settings:
auto-update: true #是否自动更新插件. enable-signs: true #是否允许通过木牌使用这个插件 config-version: 1 #配置版本,请勿修改 disable-waterlife: true #鱿鱼是否可以生成 keep-spawn-in-memory: true #出生地区块是否一直加载(极度推荐!不然掉下虚空都有可能。) enable-api:true #是否允许别的插件使用API area-filter: #什么样的实体不会被移除 - Itemframe - Painting - Wolf - Villager - Horse
- Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
config-updater:
force-update: false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!
- This limits the mob egg spawners so players cannot "overload" the server with them
- -- 'check-radius' stands for the radius clearlag will check for nearby entities
- -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false check-radius:8 max-mobs: 5
- Disable new chunk generation, or just put a cap on how many can load at once.
- -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false limit: 6000 create-new-chunks: true #-Deprecated-
- This modifies not only the view of the mobs, but will also simplify how they spawn
- -- Lower it is, the better your entity tick will be
- -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: true zombie: 5 skeleton: 30 creeper: 20
- How long should items/Mobs be left on the ground
- -- Goes by seconds
live-time:
enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true
arrowkilltime:15
moblivetime:600 itemlivetime:240
- Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
- -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
- How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
- (In seconds) how often should clearlag try to spawn mobs?
interval: 30
- This is the radius around the player
radius: 30
- This is the radius FROM the player (in blocks!)
radius-from: 7
- How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius:1010
- Should we keep trying to spawn a mob if a clear location isn't found
forcespawn:false
- 4 = nighttime, what light level should mobs spawn in
lightlevel: 4
- Chance mobs will have armor/sword, 1 being diamond every time
armor-chance:30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2
- This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false max: 2 radius: 6
- This option reduces global dispenser rate
dispenser-reducer:
enabled: false time: 100
- This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer:false
- This option reduces fire spread rate
firespread-reducer:
enabled: false time: 2000
- How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: true limit: 3
spawn-limiter:
enabled: false interval: 15 monsters: 300 animals: 300
- Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false interval: 15 tps-trigger:14.0 commands: - 'lagg
killmobs'
- 'lagg
clear'
- 使用/lagg killmobs时,略过的生物列表
kill-mobs:
disable-build-wither:
false mob-filter:
- Villager - Wolf - Horse
- This takes care of mob spawners
mobspawner:
enabled: false max-spawn: 4
- No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false radius: 6
- Auto-removal options
- -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- -- NOTE: The below 'remove' section applies to this remover!
- -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[ClearLag]
&aRemoved +RemoveAmount Entities!'
broadcast-warning: true enable-scheduler: true autoremoval-interval: 234 warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!) -
time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
-
time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
-
time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
- What should be removed during an auto-removal
remove:
world-filter:
- What worlds should NOT be iterated through during clearing~
- this_world broadcast-removal: true boat: true falling-block: true
experienceOrb:true
painting: true projectile:true item: true itemframe:false minecart:true #What items SHOULD be removed during clearing~ primed-tnt:true arrow: true snowball: true fireball: true ender-signal:true item-filter: #What items should NOT be removed during clearing~ - 264 mobs: #What mobs should NOT be removed during clearing~
- - cow
- What should be removed during /lagg clear
command-remove:
world-filter: - this_world broadcast-removal: false boat: true falling-block: true
experienceOrb:true
painting: true projectile:true item: true itemframe:false minecart: true primed-tnt:true arrow: true snowball: true fireball: true ender-signal:true item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266
mobs:
- - cow
check:
world-filter: - this_world boat: true falling-block: true
experienceOrb:true
painting: true projectile:true item: true itemframe:false minecart: true primed-tnt:true arrow: true snowball: true fireball: true ender-signal:true item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266
mobs: creature:true
animals:true monster:true
limit:
enable-limit:false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag]
&aLimit reached, removed +RemoveAmount Entities!'
world-filter: - this_world broadcast-removal: true boat: true falling-block: true
experienceOrb:true
painting: true projectile:true item: true itemframe:false minecart: true primed-tnt:true arrow: true snowball: true fireball: true ender-signal:true item-filter:
- - 264
- - 265
- - 311
- - 312
- - 266