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ClearLagg:修订间差异

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第147行: 第147行:
     - chicken 2
     - chicken 2
==分段3==
==分段3==
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer:
false
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: true
  limit: 3
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15  tps-trigger:
14.0
  commands:
    - 'lagg
killmobs'
    - 'lagg
clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
  disable-build-wither:
false    mob-filter:
        -
Villager
        - Wolf
        - Horse
#This takes care of mob spawners
mobspawner:
  enabled: false
  max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  broadcast-message: '&6[ClearLag]
&aRemoved
+RemoveAmount
Entities!'
  broadcast-warning: true
  enable-scheduler: true
  autoremoval-interval: 234
  warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!)
        -
time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
        -
time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
        -
time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
#What should be removed during an auto-removal
remove:
  world-filter:
#What worlds should NOT be iterated through during clearing~
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
experienceOrb:
true
  painting: true
  projectile:
true
  item: true
  itemframe:
false
  minecart:
true #What items SHOULD be removed during clearing~
  primed-tnt:
true
  arrow: true
  snowball: true
  fireball: true
  ender-signal:
true
  item-filter: #What items should NOT be removed during clearing~
  - 264
  mobs: #What mobs should NOT be removed during clearing~
# - cow
#What should be removed during /lagg clear
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: true
  falling-block: true
==分段4==
experienceOrb:
true
  painting: true
  projectile:
true
  item: true
  itemframe:
false
  minecart: true
  primed-tnt:
true
  arrow: true
  snowball: true
  fireball: true
  ender-signal:
true
  item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
  world-filter:
    - this_world
  boat: true
  falling-block: true
experienceOrb:
true
  painting: true
  projectile:
true
  item: true
  itemframe:
false
  minecart: true
  primed-tnt:
true
  arrow: true
  snowball: true
  fireball: true
  ender-signal:
true
  item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature:
true
    animals:
true
    monster:
true
limit:
  enable-limit:
false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag]
&aLimit
reached,
removed
+RemoveAmount
Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
experienceOrb:
true
  painting: true
  projectile:
true
  item: true
  itemframe:
false
  minecart: true
  primed-tnt:
true
  arrow: true
  snowball: true
  fireball: true
  ender-signal:
true
  item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266

2014年10月25日 (六) 05:48的版本

ClearLagg
外文名ClearLagg
插件类型Spigot / CraftBukkit
最新版本v2.7.2
兼容服务端CraftBukkit 1.7.9-R0.2
源地址http://dev.bukkit.org/bukkit-plugins/ClearLagg

概况

This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal

命令与权限

Command Description Permission /lagg clear (Clears entities) lagg.clear /lagg check (Counts all entities) lagg.check /lagg reload (Reloads schedulers/config) lagg.reload /lagg killmobs (Kills mobs) lagg.killmobs /lagg area <radius> (Removes entities within given radius) lagg.area /lagg unloadchunks (Unloads un-needed chunks) lagg.unloadchunks /lagg chunk (Locate possible laggy chunks) lagg.chunk /lagg tpchunk <x> <z> <world> (Teleport to chunks) lagg.tpchunk /lagg (Shows helpful page) lagg.help

拓展

SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/

配置文件

分段1

Where is the config? plugins\ClearLag\config.yml settings:

 auto-update:

true #Should the plugin update when updates are available.

 enable-signs:

true #Should clearlag's signs be enabled

 config-version: 1 #Don't touch this
 disable-waterlife:

true #Should squids be disabled from spawning

 keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!)
 enable-api:

true #-Deprecated- Should plugins be able to hook into clearlag's API area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area?

   - Itemframe
   - Painting
   - Wolf     - Villager
   - Horse
  1. Should clearlag reset the config (more stable), or attempt to add the new paths into your config?

config-updater:

 force-update:

false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!

  1. This limits the mob egg spawners so players cannot "overload" the server with them
  2. -- 'check-radius' stands for the radius clearlag will check for nearby entities
  3. -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked

mobegg-limiter:

 enabled: false
 check-radius:

8

 max-mobs: 5

分段2

  1. Disable new chunk generation, or just put a cap on how many can load at once.
  2. -- THIS DOES NOT WORK WITH 1.6.4!

chunk-limiter:

 enabled: false
 limit: 6000
 create-new-chunks: true #-Deprecated-
  1. This modifies not only the view of the mobs, but will also simplify how they spawn
  2. -- Lower it is, the better your entity tick will be
  3. -- If it's too high, expect bugs / lots of lag

mob-range:

 enabled: true
 zombie: 5
 skeleton: 30
 creeper: 20
  1. How long should items/Mobs be left on the ground
  2. -- Goes by seconds

live-time:

 enabled: false
 interval: 10
 mobtimer: true
 itemtimer:

true

 arrowtimer:

true arrowkilltime: 15

 moblivetime:

600

 itemlivetime:

240

  1. Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  2. -- This will also respect cancelations, unlike minecraft's native code

custom-mobspawner:

 enabled: false
  1. How many times should clearlag attempt to find a safe location for the mob to spawn
 max-tries: 50
  1. (In seconds) how often should clearlag try to spawn mobs?
 interval: 30
  1. This is the radius around the player
 radius: 30
  1. This is the radius FROM the player (in blocks!)
 radius-from: 7
  1. How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
 mob-radius:

1010

  1. Should we keep trying to spawn a mob if a clear location isn't found
 forcespawn:

false

  1. 4 = nighttime, what light level should mobs spawn in
 lightlevel: 4
  1. Chance mobs will have armor/sword, 1 being diamond every time
 armor-chance:

30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)

   - zombie 5
   - skeleton 3
   - creeper
   - enderman
 animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
   - pig 4
   - sheep 1
   - cow 6
   - chicken 2

分段3

  1. This option disallows the placement of too many tnt-minecarts

tnt-minecart:

 enabled: false
 max: 2
 radius: 6
  1. This option reduces global dispenser rate

dispenser-reducer:

 enabled: false
 time: 100
  1. This option reduces the explosions of mass amounts of tnt, and reduces tnt lag

tnt:

 tnt-reducer:

false

  1. This option reduces fire spread rate

firespread-reducer:

 enabled: false
 time: 2000
  1. How many entities should one chunk be allowed to hold?

chunk-entity-limiter:

 enabled: true
 limit: 3

spawn-limiter:

 enabled: false
 interval: 15
 monsters: 300
 animals: 300
  1. Meters your TPS, if it goes to low, run the commands you wrote below!

tps-meter:

 enabled: false
 interval: 15   tps-trigger:

14.0

 commands:
   - 'lagg

killmobs'

   - 'lagg

clear'

  1. This is /lagg killmobs, put what you DON'T want removed!

kill-mobs:

  disable-build-wither:

false mob-filter:

       -

Villager

       - Wolf
       - Horse
  1. This takes care of mob spawners

mobspawner:

 enabled: false
 max-spawn: 4
  1. No longer bugged! -- Dont use if you have CB++ or Spigot!

item-merger:

 enabled: false
 radius: 6
  1. Auto-removal options
  2. -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  3. -- NOTE: The below 'remove' section applies to this remover!
  4. -- NOTE: Putting the interval to low will cause issues!

auto-removal:

 broadcast-message: '&6[ClearLag]

&aRemoved +RemoveAmount Entities!'

 broadcast-warning: true
 enable-scheduler: true
 autoremoval-interval: 234
 warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!)
       -

time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

       -

time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

       -

time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

  1. What should be removed during an auto-removal

remove:

 world-filter:
  1. What worlds should NOT be iterated through during clearing~
   - this_world
 broadcast-removal: true
 boat: true
 falling-block: true

experienceOrb: true

 painting: true
 projectile:

true

 item: true
 itemframe:

false

 minecart:

true #What items SHOULD be removed during clearing~

 primed-tnt:

true

 arrow: true
 snowball: true
 fireball: true
 ender-signal:

true

 item-filter: #What items should NOT be removed during clearing~
  - 264
 mobs: #What mobs should NOT be removed during clearing~
  1. - cow
  2. What should be removed during /lagg clear

command-remove:

 world-filter:
   - this_world
 broadcast-removal: false
 boat: true
 falling-block: true

分段4

experienceOrb: true

 painting: true
 projectile:

true

 item: true
 itemframe:

false

 minecart: true
 primed-tnt:

true

 arrow: true
 snowball: true
 fireball: true
 ender-signal:

true

 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266

mobs:

  1. - cow

check:

 world-filter:
   - this_world
 boat: true
 falling-block: true

experienceOrb: true

 painting: true
 projectile:

true

 item: true
 itemframe:

false

 minecart: true
 primed-tnt:

true

 arrow: true
 snowball: true
 fireball: true
 ender-signal:

true

 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266

mobs: creature: true

   animals:

true

   monster:

true limit:

 enable-limit:

false

 max: 1000
 check-interval: 60
 broadcast-message: '&6[ClearLag]

&aLimit reached, removed +RemoveAmount Entities!'

 world-filter:
   - this_world
 broadcast-removal: true
 boat: true
 falling-block: true

experienceOrb: true

 painting: true
 projectile:

true

 item: true
 itemframe:

false

 minecart: true
 primed-tnt:

true

 arrow: true
 snowball: true
 fireball: true
 ender-signal:

true

 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266