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ClearLagg:修订间差异
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|版本=v2.7.2 | |版本=v2.7.2 | ||
|網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ | |網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ | ||
|兼容服务端版本=CraftBukkit 1.7.9-R0.2 | |||
}} | }} | ||
=概况= | |||
This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. | |||
Permission support | |||
Entity limiter | |||
Reduces lag | |||
Decreasing RAM usage | |||
Can stop a TNT chain reaction | |||
One simple command | |||
Very lightweight | |||
Can be ran automatically by console | |||
Can adjust times when the server is cleared of lagg | |||
configurable removal | |||
=命令与权限= | |||
Command | |||
Description | |||
Permission | |||
/lagg clear | |||
(Clears entities) | |||
lagg.clear | |||
/lagg check | |||
(Counts all entities) | |||
lagg.check | |||
/lagg reload | |||
(Reloads schedulers/config) | |||
lagg.reload | |||
/lagg killmobs | |||
(Kills mobs) | |||
lagg.killmobs | |||
/lagg area <radius> | |||
(Removes entities within given radius) | |||
lagg.area | |||
/lagg unloadchunks | |||
(Unloads un-needed chunks) | |||
lagg.unloadchunks | |||
/lagg chunk | |||
(Locate possible laggy chunks) | |||
lagg.chunk | |||
/lagg tpchunk <x> <z> <world> | |||
(Teleport to chunks) | |||
lagg.tpchunk | |||
/lagg | |||
(Shows helpful page) | |||
lagg.help | |||
=拓展= | |||
SaveDeathDrops | |||
(Blocks removal of items dropped from death) | |||
下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/ | |||
=配置文件= | |||
==分段1== | |||
Where is the config? plugins\ClearLag\config.yml | |||
settings: | |||
auto-update: | |||
true #Should the plugin update when updates are available. | |||
enable-signs: | |||
true #Should clearlag's signs be enabled | |||
config-version: 1 #Don't touch this | |||
disable-waterlife: | |||
true #Should squids be disabled from spawning | |||
keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) | |||
enable-api: | |||
true #-Deprecated- Should plugins be able to hook into clearlag's API | |||
area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area? | |||
- Itemframe | |||
- Painting | |||
- Wolf - Villager | |||
- Horse | |||
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config? | |||
config-updater: | |||
force-update: | |||
false #Puting this as false wont reset your config, but may cause bugs.. Still in testing! | |||
#This limits the mob egg spawners so players cannot "overload" the server with them | |||
# -- 'check-radius' stands for the radius clearlag will check for nearby entities | |||
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked | |||
mobegg-limiter: | |||
enabled: false | |||
check-radius: | |||
8 | |||
max-mobs: 5 | |||
==分段2== | |||
#Disable new chunk generation, or just put a cap on how many can load at once. | |||
# -- THIS DOES NOT WORK WITH 1.6.4! | |||
chunk-limiter: | |||
enabled: false | |||
limit: 6000 | |||
create-new-chunks: true #-Deprecated- | |||
#This modifies not only the view of the mobs, but will also simplify how they spawn | |||
# -- Lower it is, the better your entity tick will be | |||
# -- If it's too high, expect bugs / lots of lag | |||
mob-range: | |||
enabled: true | |||
zombie: 5 | |||
skeleton: 30 | |||
creeper: 20 | |||
#How long should items/Mobs be left on the ground | |||
# -- Goes by seconds | |||
live-time: | |||
enabled: false | |||
interval: 10 | |||
mobtimer: true | |||
itemtimer: | |||
true | |||
arrowtimer: | |||
true | |||
arrowkilltime: | |||
15 | |||
moblivetime: | |||
600 | |||
itemlivetime: | |||
240 | |||
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!) | |||
# -- This will also respect cancelations, unlike minecraft's native code | |||
custom-mobspawner: | |||
enabled: false | |||
#How many times should clearlag attempt to find a safe location for the mob to spawn | |||
max-tries: 50 | |||
#(In seconds) how often should clearlag try to spawn mobs? | |||
interval: 30 | |||
#This is the radius around the player | |||
radius: 30 | |||
#This is the radius FROM the player (in blocks!) | |||
radius-from: 7 | |||
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) | |||
mob-radius: | |||
1010 | |||
#Should we keep trying to spawn a mob if a clear location isn't found | |||
forcespawn: | |||
false | |||
#4 = nighttime, what light level should mobs spawn in | |||
lightlevel: 4 | |||
#Chance mobs will have armor/sword, 1 being diamond every time | |||
armor-chance: | |||
30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) | |||
- zombie 5 | |||
- skeleton 3 | |||
- creeper | |||
- enderman | |||
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) | |||
- pig 4 | |||
- sheep 1 | |||
- cow 6 | |||
- chicken 2 | |||
==分段3== |
2014年10月25日 (六) 05:46的版本
外文名 | ClearLagg |
插件类型 | Spigot / CraftBukkit |
最新版本 | v2.7.2 |
兼容服务端 | CraftBukkit 1.7.9-R0.2 |
源地址 | http://dev.bukkit.org/bukkit-plugins/ClearLagg |
概况
This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal
命令与权限
Command Description Permission /lagg clear (Clears entities) lagg.clear /lagg check (Counts all entities) lagg.check /lagg reload (Reloads schedulers/config) lagg.reload /lagg killmobs (Kills mobs) lagg.killmobs /lagg area <radius> (Removes entities within given radius) lagg.area /lagg unloadchunks (Unloads un-needed chunks) lagg.unloadchunks /lagg chunk (Locate possible laggy chunks) lagg.chunk /lagg tpchunk <x> <z> <world> (Teleport to chunks) lagg.tpchunk /lagg (Shows helpful page) lagg.help
拓展
SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/
配置文件
分段1
Where is the config? plugins\ClearLag\config.yml settings:
auto-update:
true #Should the plugin update when updates are available.
enable-signs:
true #Should clearlag's signs be enabled
config-version: 1 #Don't touch this disable-waterlife:
true #Should squids be disabled from spawning
keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) enable-api:
true #-Deprecated- Should plugins be able to hook into clearlag's API area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area?
- Itemframe - Painting - Wolf - Villager - Horse
- Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
config-updater:
force-update:
false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!
- This limits the mob egg spawners so players cannot "overload" the server with them
- -- 'check-radius' stands for the radius clearlag will check for nearby entities
- -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false check-radius:
8
max-mobs: 5
分段2
- Disable new chunk generation, or just put a cap on how many can load at once.
- -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false limit: 6000 create-new-chunks: true #-Deprecated-
- This modifies not only the view of the mobs, but will also simplify how they spawn
- -- Lower it is, the better your entity tick will be
- -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: true zombie: 5 skeleton: 30 creeper: 20
- How long should items/Mobs be left on the ground
- -- Goes by seconds
live-time:
enabled: false interval: 10 mobtimer: true itemtimer:
true
arrowtimer:
true arrowkilltime: 15
moblivetime:
600
itemlivetime:
240
- Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
- -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
- How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
- (In seconds) how often should clearlag try to spawn mobs?
interval: 30
- This is the radius around the player
radius: 30
- This is the radius FROM the player (in blocks!)
radius-from: 7
- How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius:
1010
- Should we keep trying to spawn a mob if a clear location isn't found
forcespawn:
false
- 4 = nighttime, what light level should mobs spawn in
lightlevel: 4
- Chance mobs will have armor/sword, 1 being diamond every time
armor-chance:
30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2