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ClearLagg:修订间差异

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(部分翻译)
标签mobile edit
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标签mobile edit
第84行: 第84行:
config-updater:
config-updater:
   force-update: false #设置此项为false将不会重设你的配置,但可能会造成bugs出现.. 本功能仍在测试中!
   force-update: false #设置此项为false将不会重设你的配置,但可能会造成bugs出现.. 本功能仍在测试中!
#此项用于限制刷怪蛋,因此玩家将无法利用刷怪蛋使服务器过载
# 此项用于限制刷怪蛋,因此玩家将无法利用刷怪蛋使服务器过载
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'check-radius' ,插件检测附近实体时,检测的半径范围
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
# -- 'max-mobs' ,停止生成怪物时,一定加载半径范围内(加载区块中以玩家为中心的加载范围)实体的最大数量
mobegg-limiter:
mobegg-limiter:
   enabled: false
   enabled: false
   check-radius:8
   check-radius:8
   max-mobs: 5
   max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
#停用形成新区块,或是限制一次加载时区块的最大加载数量
# -- THIS DOES NOT WORK WITH 1.6.4!
# -- 本功能不适用于 1.6.4!
chunk-limiter:
chunk-limiter:
   enabled: false
   enabled: false
   limit: 6000
   limit: 6000
   create-new-chunks: true #-Deprecated-
   create-new-chunks: true  
#-Deprecated-
#This modifies not only the view of the mobs, but will also simplify how they spawn
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- Lower it is, the better your entity tick will be
第105行: 第106行:
   skeleton: 30
   skeleton: 30
   creeper: 20
   creeper: 20
#How long should items/Mobs be left on the ground
#物品/怪物在地面的保存时间
# -- Goes by seconds
# -- 单位为秒(s)
live-time:
live-time:
   enabled: false
   enabled: false
第116行: 第117行:
   moblivetime:600
   moblivetime:600
   itemlivetime:240
   itemlivetime:240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
#允许clearlag控制所有世界的生成? (支持所有插件!)
# -- This will also respect cancelations, unlike minecraft's native code
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
custom-mobspawner:
   enabled: false
   enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
#clearlag寻找安全地点生成怪物时的最大尝试次数
   max-tries: 50
   max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
#(单位-s) clearlag尝试生成怪物的间隔时间?
   interval: 30
   interval: 30
#This is the radius around the player
#生成怪物时,以玩家为中心的半径大小范围
   radius: 30
   radius: 30
#This is the radius FROM the player (in blocks!)
#距离玩家的半径范围 (单位-方块数!)
   radius-from: 7
   radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)

2015年7月19日 (日) 02:06的版本

ClearLagg
外文名ClearLagg
插件类型Spigot / CraftBukkit
最新版本v2.7.2
兼容服务端CraftBukkit 1.7.9-R0.2
源地址http://dev.bukkit.org/bukkit-plugins/ClearLagg

概况

This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal

命令与权限

命令

功能

权限

/lagg clear (清理物品) lagg.clear

/lagg check (计算物品数) lagg.check

/lagg reload (重载插件) lagg.reload

/lagg killmobs (杀死生物) lagg.killmobs

/lagg area <半径> (清除指定半径的物品) lagg.area

/lagg unloadchunks (卸载不需要的区块) lagg.unloadchunks

/lagg chunk (找到可能的延迟区块) lagg.chunk

/lagg tpchunk <x> <z> <世界名> (传送去区块) lagg.tpchunk

/lagg (显示帮助) lagg.help

拓展

SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/

配置文件

模板:配置文件

config文件在哪里呢? 路径☞plugins\ClearLag\config.yml settings:

 auto-update: true #是否自动更新插件.
 enable-signs: true #是否允许通过木牌使用这个插件
 config-version: 1 #配置版本,请勿修改
 disable-waterlife: true #鱿鱼是否可以生成
 keep-spawn-in-memory: true #出生地区块是否一直加载(极度推荐!不然掉下虚空都有可能。)
 enable-api:true #是否允许别的插件使用API
 area-filter: #什么样的实体不会被移除
   - Itemframe
   - Painting
   - Wolf     
   - Villager
   - Horse
  1. 是否允许插件重设(此处可能是插件更新配置文件的意思,未实测)配置 (更加稳定的配置文件), 或是尝试在文件中添加新的路径?

config-updater:

 force-update: false #设置此项为false将不会重设你的配置,但可能会造成bugs出现.. 本功能仍在测试中!
  1. 此项用于限制刷怪蛋,因此玩家将无法利用刷怪蛋使服务器过载
  2. -- 'check-radius' ,插件检测附近实体时,检测的半径范围
  3. -- 'max-mobs' ,停止生成怪物时,一定加载半径范围内(加载区块中以玩家为中心的加载范围)实体的最大数量

mobegg-limiter:

 enabled: false
 check-radius:8
 max-mobs: 5
  1. 停用形成新区块,或是限制一次加载时区块的最大加载数量
  2. -- 本功能不适用于 1.6.4!

chunk-limiter:

 enabled: false
 limit: 6000
 create-new-chunks: true 
  1. -Deprecated-
  2. This modifies not only the view of the mobs, but will also simplify how they spawn
  3. -- Lower it is, the better your entity tick will be
  4. -- If it's too high, expect bugs / lots of lag

mob-range:

 enabled: true
 zombie: 5
 skeleton: 30
 creeper: 20
  1. 物品/怪物在地面的保存时间
  2. -- 单位为秒(s)

live-time:

 enabled: false
 interval: 10
 mobtimer: true
 itemtimer: true
 arrowtimer: true

arrowkilltime:15

 moblivetime:600
 itemlivetime:240
  1. 允许clearlag控制所有世界的生成? (支持所有插件!)
  2. -- This will also respect cancelations, unlike minecraft's native code

custom-mobspawner:

 enabled: false
  1. clearlag寻找安全地点生成怪物时的最大尝试次数
 max-tries: 50
  1. (单位-s) clearlag尝试生成怪物的间隔时间?
 interval: 30
  1. 生成怪物时,以玩家为中心的半径大小范围
 radius: 30
  1. 距离玩家的半径范围 (单位-方块数!)
 radius-from: 7
  1. How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
 mob-radius:1010
  1. Should we keep trying to spawn a mob if a clear location isn't found
 forcespawn:false
  1. 4 = nighttime, what light level should mobs spawn in
 lightlevel: 4
  1. Chance mobs will have armor/sword, 1 being diamond every time
 armor-chance:30   mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
   - zombie 5
   - skeleton 3
   - creeper
   - enderman
 animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
   - pig 4
   - sheep 1
   - cow 6
   - chicken 2
  1. This option disallows the placement of too many tnt-minecarts

tnt-minecart:

 enabled: false
 max: 2
 radius: 6
  1. This option reduces global dispenser rate

dispenser-reducer:

 enabled: false
 time: 100
  1. This option reduces the explosions of mass amounts of tnt, and reduces tnt lag

tnt:

 tnt-reducer:false
  1. This option reduces fire spread rate

firespread-reducer:

 enabled: false
 time: 2000
  1. How many entities should one chunk be allowed to hold?

chunk-entity-limiter:

 enabled: true
 limit: 3

spawn-limiter:

 enabled: false
 interval: 15
 monsters: 300
 animals: 300
  1. Meters your TPS, if it goes to low, run the commands you wrote below!

tps-meter:

 enabled: false
 interval: 15   tps-trigger:14.0
 commands:
   - 'lagg

killmobs'

   - 'lagg

clear'

  1. 使用/lagg killmobs时,略过的生物列表

kill-mobs:

  disable-build-wither:

false mob-filter:

       - Villager
       - Wolf
       - Horse
  1. This takes care of mob spawners

mobspawner:

 enabled: false
 max-spawn: 4
  1. No longer bugged! -- Dont use if you have CB++ or Spigot!

item-merger:

 enabled: false
 radius: 6
  1. Auto-removal options
  2. -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  3. -- NOTE: The below 'remove' section applies to this remover!
  4. -- NOTE: Putting the interval to low will cause issues!

auto-removal:

 broadcast-message: '&6[ClearLag]

&aRemoved +RemoveAmount Entities!'

 broadcast-warning: true
 enable-scheduler: true
 autoremoval-interval: 234
 warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!)
       -

time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

       -

time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

       -

time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!

  1. What should be removed during an auto-removal

remove:

 world-filter:
  1. What worlds should NOT be iterated through during clearing~
   - this_world
 broadcast-removal: true
 boat: true
 falling-block: true

experienceOrb:true

 painting: true
 projectile:true
 item: true
 itemframe:false
 minecart:true #What items SHOULD be removed during clearing~
 primed-tnt:true
 arrow: true
 snowball: true
 fireball: true
 ender-signal:true
 item-filter: #What items should NOT be removed during clearing~
  - 264
 mobs: #What mobs should NOT be removed during clearing~
  1. - cow
  2. What should be removed during /lagg clear

command-remove:

 world-filter:
   - this_world
 broadcast-removal: false
 boat: true
 falling-block: true

experienceOrb:true

 painting: true
 projectile:true
 item: true
 itemframe:false
 minecart: true
 primed-tnt:true
 arrow: true
 snowball: true
 fireball: true
 ender-signal:true
 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266

mobs:

  1. - cow

check:

 world-filter:
   - this_world
 boat: true
 falling-block: true

experienceOrb:true

 painting: true
 projectile:true
 item: true
 itemframe:false
 minecart: true
 primed-tnt:true
 arrow: true
 snowball: true
 fireball: true
 ender-signal:true
 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266

mobs: creature:true

   animals:true
   monster:true

limit:

 enable-limit:false
 max: 1000
 check-interval: 60
 broadcast-message: '&6[ClearLag]

&aLimit reached, removed +RemoveAmount Entities!'

 world-filter:
   - this_world
 broadcast-removal: true
 boat: true
 falling-block: true

experienceOrb:true

 painting: true
 projectile:true
 item: true
 itemframe:false
 minecart: true
 primed-tnt:true
 arrow: true
 snowball: true
 fireball: true
 ender-signal:true
 item-filter:
  1. - 264
  2. - 265
  3. - 311
  4. - 312
  5. - 266