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{{DocsInclude}} 当Bukkit读取一个插件时,它需要知道插件的一些基础属性.它从plugin.yml中读取. 这个文件由一组元素组成,并且没有缩进必需在新行定义. {| cellspacing="0" cellpadding="4" border="1" class="wikitable" |+ 属性 |- ! 属性 ! 必需 ! 描述 ! 示例 ! 笔记 |- style="font-weight: bold;" | name | 是 | 插件的名字. | <code>name: MyPlugin</code> | *Must consist of all alphanumeric characters and underscores (a-z,A-Z,0-9, _) *Used to determine the name of the plugin's data folder. Data folders are placed in the ./plugins/ directory by default. *It is good practice to name your jar the same as this, for example 'MyPlugin.jar' |- style="font-weight: bold;" | version | yes | The version of this plugin. | <code>version: 1.4.1</code> | *Version is an arbitrary string, however the most common format is MajorRelease.MinorRelease.Build (eg: 1.4.1). *Typically you will increment this every time you release a new feature or bug fix. *Displayed when a user types <code>/version PluginName</code> |- | description | no | A human friendly description of the functionality your plugin provides. | <code>description: This plugin is so 31337. You can set yourself on fire.</code> | *The description can have multiple lines. *Displayed when a user types <code>/version PluginName</code> |- | load | no | Explicitly state when the plugin should be loaded. if not supplied will default to postworld | <code> load: STARTUP </code> | Has two possible values * STARTUP * POSTWORLD |- | author | no | Uniquely identifies who developed this plugin. | <code>author: CaptainInflamo</code> | *Gives credit to the developer. *Used in some server error messages to provide helpful feedback on who to contact when an error occurs. *A bukkit.org forum handle or email address is recommended. *Is displayed when a user types /version PluginName |- | authors | no | Allows you to list multiple authors, if it is a collaborative project. See author. | <code>authors: [Cogito, verrier, EvilSeph]</code> | *You can define both author and authors, however they will be merged into one list internally. |- | website | no | The plugin's or author's website. | <code>website: http://forums.bukkit.org/threads/MyPlugin.31337/</code> | *If you have no dedicated website, a link to the Bukkit forum post where this plugin is listed is highly recommended. *Displayed when a user types <code>/version PluginName</code> |- style="font-weight: bold;" | main | yes | Points to the class that extends JavaPlugin | <code>main: org.bukkit.plugin.MyPlugin</code> | *Note that this must contain the full namespace including the class file itself. *If your namespace is <code>org.bukkit.plugin</code>, and your class file is called <code>MyPlugin</code> then this must be <code>org.bukkit.plugin.MyPlugin</code> |- | database | no | Set to true if this plugin uses a database. | <code>database: false</code> | *Using a database is non-trivial. See [[Plugin_Databases]] |- | depend | no | A list of plugins that your plugin requires to load. | <code>depend: [OnePlugin, AnotherPlugin]</code> | *The value must be in YAML list format (See http://en.wikipedia.org/wiki/YAML#Lists ) *Use the "name" attribute of the required plugin in order to specify the dependency. *If any plugin listed here is not found your plugin will fail to load. *If multiple plugins list each other as a depend, so that there are no plugins without an unloadable dependency, all will fail to load. *(See: Wiki: Plugin_Dependencies) |- | prefix | no | The name to use when logging to console instead of the plugin's name. | <code>prefix: ex-why-zee</code> | |- | softdepend | no | A list of plugins that are required for your plugin to have full functionality. | <code>softdepend: [OnePlugin, AnotherPlugin]</code> | *The value must be in YAML list format (See http://en.wikipedia.org/wiki/YAML#Lists ) *Use the "name" atrribute of the desired plugin in order to specify the dependancy. *Your plugin will load after any plugins listed here. *Circular soft dependencies are loaded arbitrarily. *(See: Wiki: Plugin_Dependencies) |- | loadbefore | no | A list of plugins should be loaded after your plugin. | <code>loadbefore: [OnePlugin, AnotherPlugin]</code> | *The value must be in YAML list format (See http://en.wikipedia.org/wiki/YAML#Lists ) *Treated as if the listed plugin soft depends on the specifying plugin. *Use the "name" atrribute of the desired plugin in order to specify the target. *Your plugin will load before any plugins listed here. *Circular soft dependencies are loaded arbitrarily. *(See: Wiki: Plugin_Dependencies) |- | commands | no | The name of a command the plugin wishes to register, as well as an optional list of command attributes. | <code> commands: flagrate: [optional command attributes] </code> | *The command name should not contain the leading '/' required to issue a command. *You can choose any command name you wish, however 'common' commands such as <code>/kick</code> are often already registered. Use the 'alias' command attribute to supply alternate names. @TODO: verify we're happy with this |- | permissions | no | Permissions that the plugin whishes to register. Each node represents a permission to register. Each permission can have additional attributes. | <pre>permissions: inferno.*: [optional permission attributes] inferno.flagate: [optional permission attributes] inferno.burningdeaths: [optional permission attributes]</pre> | *Permission registration is optional, can also be done from code *Permission registration allows you to set descriptions, defaults, and child parent relationships *Permission names should be kept in the style of <pluginname>.[category].[category].<permission> |} A command block starts with the command's name, and then has a list of attributes. {| cellspacing="0" cellpadding="4" border="1" class="wikitable" |- ! Command Attribute ! Required ! Description ! Example ! Notes |- | description | no | A short description of what the command does. | <code>description: Set yourself on fire</code> | *Can be used in conjunction with /help |- | aliases | no | Alternate command names a user may use instead | <code>aliases: combust_me</code> OR <code>aliases: [combust_me, combustMe, cm]</code> | *You can specify any of none, 1 or many aliases. *If you specify more than one alias, they must be in YAML list format (See http://en.wikipedia.org/wiki/YAML#Lists ) |- | permission | no | The most basic permission node required to use the command | <code>permission: inferno.flagrate</code> | *This permissions node can be used to determine if a user should be able to see this command *Some plugins will use this node to construct a personalized /help |- | permission-message | no | A no-permission message | <code>permission-message: You do not have /<permission></code> | *Displayed to a player that attempts to use a command but does not have the associated permission *<permission> is a macro that is replaced with the permission node that is required to use the command. *You may use empty quotes to indicate nothing should be displayed. |- | usage | no | A short description of how to use this command. | <code>usage: Syntax error! Perhaps you meant /<command> PlayerName?</code> | *Displayed to whoever issued the command when the plugin's command handler (onCommand typically) does not return true. *<command> is a macro that is replaced with the command issued wherever it occurs. *To use the string "Usage:" (i.e. <code>usage: Usage: /god [player]</code>, surround the text after the usage: label with double-quotes:<br> <code>usage: "Usage: /god [player]"</code> |} A permission block starts with the permission's name and is followed by nodes of attributes {| cellspacing="0" cellpadding="4" border="1" class="wikitable" |- ! Permission Attribute ! Required ! Description ! Example ! Notes |- | description | no | A short description of what this permission allows | <pre>description: Allows you to set yourself on fire</pre> | *Allows programmatic access, and helps server administrators |- | default | no | Sets the default value of the permission | <pre>default: true</pre> | *If node does not exist the permission defaults to op *allowed defaults are: true, false, op, not op *op default will be true if player is op *no op default is the opposite behavior (of op) |- | children | no | allows you to set children for the permission. Child nodes are permission names | <pre>children: inferno.flagrate: true inferno.burningdeaths: true</pre> | *Each child node must be either set to true or false **a child node of true inherits the parent permission **a child node of false inherits the inverse parent permission * Can also contain other permission nodes [https://github.com/bukkit/bukkit/commit/326f2aca9b98d1d096842d3410000ed9d84611f5 {1}] |} Example: <blockquote><source lang="yaml" style="border: 1px #aaa solid;"> name: Inferno version: 1.4.1 description: This plugin is so 31337. You can set yourself on fire. # We could place every author in the authors list, but chose not to for illustrative purposes # Also, having an author distinguishes that person as the project lead, and ensures their # name is displayed first author: CaptainInflamo authors: [Cogito, verrier, EvilSeph] website: http://forums.bukkit.org/threads/MyPlugin.31337/ main: com.captaininflamo.bukkit.inferno.Inferno database: false depend: [NewFire, FlameWire] commands: flagrate: description: Set yourself on fire. aliases: [combust_me, combustMe] permission: inferno.flagrate usage: Syntax error! Simply type /<command> to ignite yourself. burningdeaths: description: List how many times you have died by fire. aliases: [burning_deaths, burningDeaths] permission: inferno.burningdeaths usage: | /<command> [player] Example: /<command> - see how many times you have burned to death Example: /<command> CaptainIce - see how many times CaptainIce has burned to death permissions: inferno.*: description: Gives access to all Inferno commands children: inferno.flagrate: true inferno.burningdeaths: true inferno.burningdeaths.others: true inferno.flagrate: description: Allows you to ignite yourself default: true inferno.burningdeaths: description: Allows you to see how many times you have burned to death default: true inferno.burningdeaths.others: description: Allows you to see how many times others have burned to death default: op children: inferno.burningdeaths: true </source></blockquote> {{Languages|Plugin YAML}}
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