欢迎来到Minecraft插件百科!
对百科编辑一脸懵逼?
帮助:快速入门
带您快速熟悉百科编辑!
因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
查看“讨论:React”的源代码
←
讨论:React
跳转到导航
跳转到搜索
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于这些用户组的用户执行:
用户
、
自动确认用户
、
巡查者
您可以查看和复制此页面的源代码。
= '''BUG&问题提交中心''' = 这些BUG&问题将会上传到作者的Github上,请大家有问题的提问题,没有问题的继续用! == '''问题提交格式''' == 插件版本: 服务端:Spigot/CraftBukkit/PaperSpigot/TacoSpigot 服务器版本: 报错内容: 其它: == '''问题&BUG 专栏''' == == 新的配置文件 == = '''New!''' = 崭新的配置文件,已上线,正在汉化中! <pre> features: react: style: # 后台性能管家前缀有颜色 # 譬如——黄色等... console-strip-color: true # 更改性能管家提示文本的颜色 text-color: GRAY # 使用性能管家使在聊天栏提示时的颜色代码全部失效 # 注意:某些性能管家的功能将会失效 strip-color: false # 将性能管家主要文本的颜色更改为其它颜色,例如RGB theme-color: AQUA # 将性能管家深色文本的颜色更改为其它颜色 dark-color: DARK_GRAY datalogging: # 是否启用性能管家数据保存,并且这些数据将会保存到 # \cache中 enabled: true # 最大的数据保存的内存为MB为单位,下面就是可以保存的量(100MB) max-mb: 100 modes: # 禁用所有关于方块更新的功能 safemode-unload-chunks: false # 禁用所有关于多世界编辑的功能 safemode-fawe: false # 禁用所有与网络有关的功能。 # 也就是无法上传pastebin报告,和保存数据. safemode-networking: false # 禁用所有游戏中与网络有关的功能 # 如:发送&拦截数据包,Ping值和网络连接 safemode-protocol: false # 禁用所有有关于Craft Bukkit使用的NMS类的功能 # 如果你遇到了严重问题,亦或是正在使用 # Sponge,MCPC+,KCauldron, 甚至是 Glowkit safemode-nms: false spikes: # Monitor the main thread and warn the chat AND console if the server is # locked. Please note that there is no way of knowing if the server is during a # garbage collection. This means there WILL BE false positives. Especially with # react. report-spikes: true # Due to word wrapping and hover elements, react hides the full package names # by default. # For example net.minecraft.server.V1_12R2 would be converted to # n.m.s.V show-fully-qualified-names: false monitor: # Double crouching quickly locks and unlocks the monitor. Turn this off if you # have a plugin such as vanish that uses this kind of mechanic. (/re mon -lock # still works) double-sneak-lock: true # Use protocollib to monitor keep alive packets to get super accurate (non # averaged) ping values. Most ping plugins just grab the value from bukkit, but # that value is usually inaccurate due to intense averaging paired with the # slow ping update speed. fast-ping: true command-overrides: # Override the /tps and /lag commands to add additional information tps: true # Override the '/killall all' command to instead use react to remove entities. killall: false # Interpret '/killall all -f' as /re a pe -f (force kill everything but # players) killall-force: false # Override /mem with additional information memory: true collision: # Disables collision for entities about to be culled. disable-collide-on-pre-cull: true # Disables collision for certain entities based on lag and conditions. collision-tweaks-enabled: true disable-collide-always: - BAT disable-collide-spawner: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK queue: # Learns the 'gist' of repeated executions and attempts to grab low cpu tasks # and burn through them to improve low ms latency. group-suppression: true map: # Cap the framerate of the map. Bukkit hard caps at 60, anything higher than 60 # will do nothing. Keep in mind that the higher the frame rate, the more bukkit # will spawn craft scheduler threads. Keeping this low reduces memory, cpu # usage and allows more people to use the map at the same time. max-framerate: 15 # Cap the framerate of the individual graphs in the react map. Keep this value # low as there are many graphs to map. max-graph-framerate: 10 # Disable all automatic actions, including RAI. Will still purge chunks if # enabled. monitoring-only: false rai: # Should Datalogging be enabled? React will monitor samplers and save them to # the cache. enabled: true # RAI will do nothing unless the tps drops below this value for more than 20 # ticks. It does, rai will look for issues to fix. activation-threshold: 18.5 sampler: # Modify the average radius of the server tps sampler tps-average-radius: 7 # Sample time viewport. Higher means more visible data in graphs over time. Due # to lossy compression however, data may look weird near the beginning of a # large graph. sample-viewport: 12000 # Modify the average radius of server tick time sampler tick-time-average-radius: 3 # Sample points per sampler type sample-points: 250 # Use Fast Async World Edit if it is installed. use-fawe: true purge: # Allow the purger to purge named entities allow-purge-named: false # Allow the purger to purge item drops allow-purge-drops: false # Allow the purger to purge tamed entities allow-purge-tamed: false # Language to use. Languages are downloaded from # https://github.com/VolmitSoftware/React/tree/master/language language: enUS # Enable the ability for players to request temporary access to react. Admins # must accept the request. Admins are always able to revoke access too. allow-tempaccess: true # Use NMS Adapters. Disabling this will basically make any nms or fast options # do nothing either way. This may fix issues with FAWE and chunks on 1.8.8 # though nms-adapters: true # Play sounds during react's usage (chat, monitor, map, etc) interaction-sounds: true actions: # Actions such as lock-redstone, lock-hoppers, and lock-fluids. Should they # ever be un-frozen (using the time field) unlock-locked-actions: true legacy: remote-server: # Use the legacy remote server (for react remote) enable-react-remote-server: false # The port to bind to when the remote server is enabled. This cannot be your # server port or an already used port. remote-port: 8147 worlds: # Generate configurations for each world (disable this if you have over 100 # worlds) world-configs: true mythic-mobs: # If mythic mobs is enabled, use mob stacking on them allow-stacking: false # If mythic mobs is enabled, allow purging of them with /re a pe allow-purging: true allow-culling: true entity-stacker: options: # Format for nametags # %size% = Number of entities in stack # %type% = Entity type # i.e. Pig # %hp% = Health # Color codes and formatting supported. nametag-format: '&e%size%x &a%type% &c%hp%' # Show a nametag of the stacked entity show-nametag: false # Show particles on stacked entities. More particles = bigger stack. This is if # you don't want to directly show players the stack size. show-particles: true # Try to stack entities in different locations on an interval. stack-on-interval: true # Speed up interval stacking by queueing each entity to stack as often as # possible in a 1 second time window. fast-intervals: false # The radius (in blocks) to search for entities to stack together. search-radius: 6 enabled: false # Scale all damage causes except for player x entity damage with the stack # size. This means a stacked pig would have the same effective health by # scaling damage to that pig. Excludes player damage. non-player-damage-normalization: true # The maximum size an entity stack can have max-stack-size: 16 # The minimum number of entities required in a search radius to actually create # a stack. Setting this lower will create frequent small-stacks, higher will # make larger stacks less often. minimum-group-size: 6 stack-reasons: - natural - jockey - chunk_gen - spawner - egg - spawner_egg - lightning - build_snowman - build_irongolem - build_wither - village_defense - village_invasion - breeding - slime_split - reinforcements - nether_portal - dispense_egg - infection - cured - ocelot_baby - silverfish_block - mount - trap - ender_pearl - shoulder_entity - custom - default # The maximum health a stacked entity can have. (make sure this is below # spigots limits if you changed them) max-health: 1600 # Try to stack entities around a newly spawned entity. stack-on-spawn: false # Cache stack data through reboots, unloads and reloads. persist-stacks: true culling: mark-for-death: # Use particles to indicate an entity has been marked for death, and when they # are removed (village angry & explosion) particles: true name-tags: enabled: false # Use nametags for a countdown format: '&6锟?? &7%time%' # The time between an entity being marked for death and actually being # killed. # In ticks. Setting this to 100 would mark an entity for death, then # actually kill it 5 seconds later. death-time: 200 tick-smearing: tiles: # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.07 # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # The maximum tile tick time before throttling max-time: 35.0 # Enable entity tick throttling enable: true entities: # How many ticks should the tick time be averaged across to compute biases smear-factor: 50.0 # Enable entity tick throttling enable: true # The maximum tile tick time before throttling max-time: 25.0 # Allow the tile tick throttle to be X higher than the current time to prevent # odd skipping of entities, and to allow room for error. seperation-bias: 0.65 glass: # The maximum amount of events to capture per tick before ignoring the rest to # prevent lag from glass. max-queue: 256 # Display particles instead of block packets to visualize physics (better # framerates than block packets) display-particles: true # Display glass-block packets to visualize physics display-blocks: false entity-culler: enabled: true console: # 使用监察模式,并将这些东西发送至后台 # Channels: # -rai # -spikes # -verbose # -action # -gc listen-channels-enabled: false listen-channels: - rai - verbose - spikes - action - gc entity-types: culling-rules: - '@Refuse Tamed' - '@Defer Named' - '@Defer Leashed' - '@Defer Stacked' - '@Defer Ridden' - '@Defer Mythic' - '@Defer Young' - '@Defer Non-Living' - '@Defer Grounded' - '@Defer Passive' - '@Defer Lit' - '@Prefer Living' - '@Prefer Hostile' - '@Prefer Mature' - '@Prefer Underwater' - '@Prefer Airborne' - '@Prefer Projectiles' - '@Prefer Caves' - '@Restrict Pig,Cow,Sheep,Chicken = 14' - '@Restrict Zombie,Spider,Skeleton,Creeper = 14' - '@Restrict Wolf,Ocelot,Horse = 9' - '@Restrict Dropped Item = 30' - '@Restrict Experience Orb = 28' - '@Restrict Area Effect Cloud = 28' - '@Restrict Elder Guardian = 28' - '@Restrict Wither Skeleton = 28' - '@Restrict Stray = 28' - '@Restrict Egg = 28' - '@Restrict Leash Hitch = 28' - '@Restrict Painting = 28' - '@Restrict Arrow = 28' - '@Restrict Snowball = 28' - '@Restrict Fireball = 28' - '@Restrict Small Fireball = 28' - '@Restrict Ender Pearl = 28' - '@Restrict Ender Signal = 28' - '@Restrict Splash Potion = 28' - '@Restrict Thrown Exp Bottle = 28' - '@Restrict Item Frame = 28' - '@Restrict Wither Skull = 28' - '@Restrict Primed Tnt = 28' - '@Restrict Falling Block = 28' - '@Restrict Firework = 28' - '@Restrict Husk = 28' - '@Restrict Spectral Arrow = 28' - '@Restrict Shulker Bullet = 28' - '@Restrict Dragon Fireball = 28' - '@Restrict Zombie Villager = 28' - '@Restrict Skeleton Horse = 28' - '@Restrict Zombie Horse = 28' - '@Restrict Armor Stand = 28' - '@Restrict Donkey = 28' - '@Restrict Mule = 28' - '@Restrict Evoker Fangs = 28' - '@Restrict Evoker = 28' - '@Restrict Vex = 28' - '@Restrict Vindicator = 28' - '@Restrict Illusioner = 28' - '@Restrict Minecart Command = 28' - '@Restrict Boat = 28' - '@Restrict Minecart = 28' - '@Restrict Minecart Chest = 28' - '@Restrict Minecart Furnace = 28' - '@Restrict Minecart Tnt = 28' - '@Restrict Minecart Hopper = 28' - '@Restrict Minecart Mob Spawner = 28' - '@Restrict Creeper = 28' - '@Restrict Skeleton = 28' - '@Restrict Spider = 28' - '@Restrict Giant = 28' - '@Restrict Zombie = 28' - '@Restrict Slime = 28' - '@Restrict Ghast = 28' - '@Restrict Pig Zombie = 28' - '@Restrict Enderman = 28' - '@Restrict Cave Spider = 28' - '@Restrict Silverfish = 28' - '@Restrict Blaze = 28' - '@Restrict Magma Cube = 28' - '@Restrict Ender Dragon = 28' - '@Restrict Wither = 28' - '@Restrict Bat = 28' - '@Restrict Witch = 28' - '@Restrict Endermite = 28' - '@Restrict Guardian = 28' - '@Restrict Shulker = 28' - '@Restrict Pig = 28' - '@Restrict Sheep = 28' - '@Restrict Cow = 28' - '@Restrict Chicken = 28' - '@Restrict Squid = 28' - '@Restrict Wolf = 28' - '@Restrict Mushroom Cow = 28' - '@Restrict Snowman = 28' - '@Restrict Ocelot = 28' - '@Restrict Iron Golem = 28' - '@Restrict Horse = 28' - '@Restrict Rabbit = 28' - '@Restrict Polar Bear = 28' - '@Restrict Llama = 28' - '@Restrict Llama Spit = 28' - '@Restrict Parrot = 28' - '@Restrict Villager = 16' - '@Restrict Ender Crystal = 28' - '@Restrict Lingering Potion = 28' - '@Restrict Fishing Hook = 28' - '@Restrict Lightning = 28' - '@Restrict Weather = 28' - '@Restrict Complex Part = 28' - '@Restrict Tipped Arrow = 28' - '@Restrict Unknown = 28' allow-stacking: - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - PAINTING - FALLING_BLOCK - HUSK - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - DONKEY - MULE - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - FISHING_HOOK allow-culling: - DROPPED_ITEM - EXPERIENCE_ORB - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - LEASH_HITCH - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - ITEM_FRAME - WITHER_SKULL - PRIMED_TNT - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - LINGERING_POTION - FISHING_HOOK - LIGHTNING - WEATHER - COMPLEX_PART - TIPPED_ARROW - UNKNOWN allow-purging: - DROPPED_ITEM - AREA_EFFECT_CLOUD - ELDER_GUARDIAN - WITHER_SKELETON - STRAY - EGG - PAINTING - ARROW - SNOWBALL - FIREBALL - SMALL_FIREBALL - ENDER_PEARL - ENDER_SIGNAL - SPLASH_POTION - THROWN_EXP_BOTTLE - WITHER_SKULL - FALLING_BLOCK - FIREWORK - HUSK - SPECTRAL_ARROW - SHULKER_BULLET - DRAGON_FIREBALL - ZOMBIE_VILLAGER - SKELETON_HORSE - ZOMBIE_HORSE - ARMOR_STAND - DONKEY - MULE - EVOKER_FANGS - EVOKER - VEX - VINDICATOR - ILLUSIONER - MINECART_COMMAND - BOAT - MINECART - MINECART_CHEST - MINECART_FURNACE - MINECART_TNT - MINECART_HOPPER - MINECART_MOB_SPAWNER - CREEPER - SKELETON - SPIDER - GIANT - ZOMBIE - SLIME - GHAST - PIG_ZOMBIE - ENDERMAN - CAVE_SPIDER - SILVERFISH - BLAZE - MAGMA_CUBE - ENDER_DRAGON - WITHER - BAT - WITCH - ENDERMITE - GUARDIAN - SHULKER - PIG - SHEEP - COW - CHICKEN - SQUID - WOLF - MUSHROOM_COW - SNOWMAN - OCELOT - IRON_GOLEM - HORSE - RABBIT - POLAR_BEAR - LLAMA - LLAMA_SPIT - PARROT - VILLAGER - ENDER_CRYSTAL - FISHING_HOOK - TIPPED_ARROW tweaks: fast-leaf-decay: # Use fast block destruction for fast leaf decay. Turn this on if you dont like # snow floating above leaves, though you loose most of the performance benefits # of fast decay. fast-destroy: true # The maximum milliseconds react is allowed to use to fast-leaf decay max-ms: 0.8 enabled: true # Trigger fast leaf decay when leaves decay normally trigger-on-decay: true # Saturate the destruction queue as fast as possible, ignoring tick limits. instantaneous: false # The period of time (in ticks) which a leaf block that is marked for decay # will actually decay. If 10 blocks are set to be destroyed, they will be # destroyed randomly within 5 ticks (by default) decay-period: 5 chunks: # Should chunk purging be enabled? Only chunks OUTSIDE of every player's view # distance combined are purged. purge-enabled: true # The interval at which chunks are purged. Only chunks OUTSIDE of every # player's view distance combined are purged. purge-interval: 1200 explosions: # The percent of tnt to be removed when tnt is over the max ms limit throttled-ratio: 0.65 # Throttle explosions to a maximum tick time per tick max-explosions-milliseconds: 5.0 # Skip block physics for explosion block damage. Breaks cannons obviously. fast-block-destruction: false # Throttle explosions by removing a percentage of tnt entities after it has # exceeded the max ms set. This obviously breaks cannons. throttle-explosions: true xp: # Fast pickup xp (all at once not sequentially) fast-xp-pickup: false # Skip spawning xp orbs if the player who caused the xp to drop is known (just # give them the xp). Reduces entities. fast-drop-xp: false # 如果安装了派系插件 # 那么便会创建一个专属于派系的配置文件 factions-compat: true drops: # 将掉落物传送至最近的玩家,防止掉落物过多,而造成卡顿 # (只能从玩家中丢弃&挖掉) fast-drop-items: false # Instant teleport drops to the nearest player (only from entities and block # drops) teleport-to-source: false # 让玩家不能捡起凋零箭, # 应该是为了小白 despawn-useless-arrows: true hoppers: # 是否开启自动清理漏斗垃圾 # 这样会防止漏斗里充满了物品而造成卡顿 reduce-overtick-hoppers: true redstone: # Dynamically change the redstone tick speed depending on redstone tick time # (may cause issues with large contraptions) # 这个尽量不要更改 dynamic-clocking: false fast-growth: enabled: true rai: tps: # 如果反应时间超过这个时间,即视为卡顿 high-tick: 50.0 </pre>
返回
讨论:React
。
导航菜单
个人工具
登录
命名空间
页面
讨论
大陆简体
查看
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
随机页面
编辑相关
百科公告
编辑帮助
互助客栈
贡献分数
测试沙盒
发布条目
插件分类
管理
安全
聊天
编程
经济
修正
娱乐
综合
信息
机械
角色
传送
网页
整地
创世
付费
其它
工具
链入页面
相关更改
特殊页面
页面信息
相关网站
MCMOD百科
Minecraft中文百科
Minecraft纪念论坛
Minecraft百度贴吧
虚无世界Wiki