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{{Bukkit Plugin Infobox |版本=v2.7.2 |網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ |兼容服务端版本=CraftBukkit 1.7.9-R0.2 }} =概况= This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal =命令与权限= 命令 功能 权限 /lagg clear (清理物品) lagg.clear /lagg check (计算物品数) lagg.check /lagg reload (重载插件) lagg.reload /lagg killmobs (杀死生物) lagg.killmobs /lagg area <半径> (清除指定半斤的物品) lagg.area /lagg unloadchunks (卸载不需要的区块) lagg.unloadchunks /lagg chunk (找到可能的延迟区块) lagg.chunk /lagg tpchunk <x> <z> <世界名> (传送去区块) lagg.tpchunk /lagg (显示帮助) lagg.help =拓展= SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/ =配置文件= ==分段1== Where is the config? plugins\ClearLag\config.yml settings: auto-update: true #Should the plugin update when updates are available. enable-signs: true #Should clearlag's signs be enabled config-version: 1 #Don't touch this disable-waterlife: true #Should squids be disabled from spawning keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) enable-api: true #-Deprecated- Should plugins be able to hook into clearlag's API area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area? - Itemframe - Painting - Wolf - Villager - Horse #Should clearlag reset the config (more stable), or attempt to add the new paths into your config? config-updater: force-update: false #Puting this as false wont reset your config, but may cause bugs.. Still in testing! #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' stands for the radius clearlag will check for nearby entities # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 ==分段2== #Disable new chunk generation, or just put a cap on how many can load at once. # -- THIS DOES NOT WORK WITH 1.6.4! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #-Deprecated- #This modifies not only the view of the mobs, but will also simplify how they spawn # -- Lower it is, the better your entity tick will be # -- If it's too high, expect bugs / lots of lag mob-range: enabled: true zombie: 5 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- Goes by seconds live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #Let clearlag control the spawning in ALL worlds? (Supports all plugins!) # -- This will also respect cancelations, unlike minecraft's native code custom-mobspawner: enabled: false #How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50 #(In seconds) how often should clearlag try to spawn mobs? interval: 30 #This is the radius around the player radius: 30 #This is the radius FROM the player (in blocks!) radius-from: 7 #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010 #Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false #4 = nighttime, what light level should mobs spawn in lightlevel: 4 #Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2 ==分段3== #This option disallows the placement of too many tnt-minecarts tnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser rate dispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag tnt: tnt-reducer: false #This option reduces fire spread rate firespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold? chunk-entity-limiter: enabled: true limit: 3 spawn-limiter: enabled: false interval: 15 monsters: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! tps-meter: enabled: false interval: 15 tps-trigger: 14.0 commands: - 'lagg killmobs' - 'lagg clear' #This is /lagg killmobs, put what you DON'T want removed! kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Horse #This takes care of mob spawners mobspawner: enabled: false max-spawn: 4 #No longer bugged! -- Dont use if you have CB++ or Spigot! item-merger: enabled: false radius: 6 #Auto-removal options # -- warnings works like this; time = the time warning should be given, msg = warning message at that time # -- NOTE: The below 'remove' section applies to this remover! # -- NOTE: Putting the interval to low will cause issues! auto-removal: broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!' broadcast-warning: true enable-scheduler: true autoremoval-interval: 234 warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!) - time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds! - time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds! - time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds! #What should be removed during an auto-removal remove: world-filter: #What worlds should NOT be iterated through during clearing~ - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true #What items SHOULD be removed during clearing~ primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: #What items should NOT be removed during clearing~ - 264 mobs: #What mobs should NOT be removed during clearing~ # - cow #What should be removed during /lagg clear command-remove: world-filter: - this_world broadcast-removal: false boat: true falling-block: true ==分段4== experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: # - cow check: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: creature: true animals: true monster: true limit: enable-limit: false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266
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