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ClearLagg
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{{Bukkit Plugin Infobox |版本=v2.7.2 |網址=http://dev.bukkit.org/bukkit-plugins/clearlagg/ |兼容服务端版本=CraftBukkit 1.7.9-R0.2 }} =概况= This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing. Permission support Entity limiter Reduces lag Decreasing RAM usage Can stop a TNT chain reaction One simple command Very lightweight Can be ran automatically by console Can adjust times when the server is cleared of lagg configurable removal =命令与权限= Command Description Permission /lagg clear (Clears entities) lagg.clear /lagg check (Counts all entities) lagg.check /lagg reload (Reloads schedulers/config) lagg.reload /lagg killmobs (Kills mobs) lagg.killmobs /lagg area <radius> (Removes entities within given radius) lagg.area /lagg unloadchunks (Unloads un-needed chunks) lagg.unloadchunks /lagg chunk (Locate possible laggy chunks) lagg.chunk /lagg tpchunk <x> <z> <world> (Teleport to chunks) lagg.tpchunk /lagg (Shows helpful page) lagg.help =拓展= SaveDeathDrops (Blocks removal of items dropped from death) 下载:http://dev.bukkit.org/bukkit-plugins/clearlag-savedeathdrops/ =配置文件= ==分段1== Where is the config? plugins\ClearLag\config.yml settings: auto-update: true #Should the plugin update when updates are available. enable-signs: true #Should clearlag's signs be enabled config-version: 1 #Don't touch this disable-waterlife: true #Should squids be disabled from spawning keep-spawn-in-memory: true #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!) enable-api: true #-Deprecated- Should plugins be able to hook into clearlag's API area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area? - Itemframe - Painting - Wolf - Villager - Horse #Should clearlag reset the config (more stable), or attempt to add the new paths into your config? config-updater: force-update: false #Puting this as false wont reset your config, but may cause bugs.. Still in testing! #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' stands for the radius clearlag will check for nearby entities # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 ==分段2== #Disable new chunk generation, or just put a cap on how many can load at once. # -- THIS DOES NOT WORK WITH 1.6.4! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #-Deprecated- #This modifies not only the view of the mobs, but will also simplify how they spawn # -- Lower it is, the better your entity tick will be # -- If it's too high, expect bugs / lots of lag mob-range: enabled: true zombie: 5 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- Goes by seconds live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #Let clearlag control the spawning in ALL worlds? (Supports all plugins!) # -- This will also respect cancelations, unlike minecraft's native code custom-mobspawner: enabled: false #How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50 #(In seconds) how often should clearlag try to spawn mobs? interval: 30 #This is the radius around the player radius: 30 #This is the radius FROM the player (in blocks!) radius-from: 7 #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010 #Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false #4 = nighttime, what light level should mobs spawn in lightlevel: 4 #Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2 ==分段3==
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