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EliteMobs/怪物能力
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{{模板:ELBox}} Elitemobs' powers are split into different categories: * Offensive powers: powers that add to the attacking potential of the mob * Defensive powers: powers that add to the defensive potential of the mob * Miscellaneous powers: powers that add mechanics that fit neither of the above categories * 主要能力:特定怪物类型可使用的能力 * Boss能力s: powers that don't get applied automatically and that only custom bosses can have 每10级品质怪物增加一种能力: * 品质 10: +1 defensive power * 品质 20: +1 offensive power * 品质 30: +1 miscellaneous power * 品质 40: +1 主要能力 (if available) * 品质 50: +1 defensive power * 品质 60: +1 offensive power * 品质 70: +1 miscellaneous power * 品质 80: +1 主要能力 (if available) As such, a 品质 80 elite mob has the maximum amount of powers, with 2 defensive, 2 offensive, 2 miscellaneous and a maximum of 2 主要能力s. Keep in mind that all offensive, defensive and miscellaneous powers have a corresponding item. These are the items that float around the elites. Since these are customizable on each power configuration file, I won't list them here. ----Here's a short explanation of what the powers do: Please note the following: There's a lot more to these powers than what's just listed here, these are only simplified explanations of what they do - I won't go into detail about power cooldowns or power block despawning. = Defensive powers = * Invisibility: Makes the elite invisible (creepers can't have this one) * InvulnerabilityArrow: Makes the elite immune to arrows * InvulnerabilityFallDamage: Makes the elite immune to fall damage * InvulnerabilityFire: Makes the elite immune to fire damage of any kind * InvulnerabilityKnockback: Drastically reduces the amount of knockback the elite takes when hit = Offensive powers = * AttackArrow: Makes the elite fire an arrow on an interval * AttackBlinding: Makes the elite apply the blinding potion effect to the target * AttackConfusing: Makes the elite apply the confusing potion effect to the target * AttackFire: Makes the elite set the target on fire when they hit them * AttackFireball: Makes the elite fire a fireball at the target * AttackFreeze: Applies a very high slow potion effect and spawns a ice block at the target's location on hit * AttackGravity: Applies the levitation potion effect to the target on hit * AttackLightning: Makes the elite shoot lightning at nearby players * AttackPoison: Poison's the elite's target on hit * AttackPush: Adds knockback to the elite's attacks * AttackVaccuum: Pulls the elite's target towards it (the opposite of knockback) * AttackWeakness: Adds the weakness potion effect to players attacked by the entity * AttackWeb: Spawns a web block at the player's location * AttackWither: Adds the wither effect to the elite's attacks = 其它能力 = * BonusLoot: Adds 1 extra guaranteed loot item to the elite's loot table * Corpse: Spawns a bone block at the elite's location upon their death * Implosion: Pulls nearby entities towards it on death * MoonWalk: Adds the jump boost potion effect to the elite * MovementSpeed: Adds the speed boost potion effect to the elite * Taunt: Makes the entity say various taunts during combat = 主要能力 = == 骷髅 == * SkeletonPillar: Spawns two pillars around the skeleton which deal damage to players that stand in their path. Also plays Megalovania. * SkeletonTrackingArrow: Makes the elite shoot slow arrows that track the player's movement == 僵尸 == * ZombieBloat: Spawns a Giant at the zombie's location, pushing all nearby entities back when it appears * ZombieFriends: Spawns reinforcements with special dialog * ZombieNecronomicon: Makes the elite stop and start summoning the zombienecronomicon mobs. The elite will continue spawning them until there are 10 concurrently alive. Once the summoner is killed, all summoned mobs die. * ZombieParents: Spawns reinforcements with special dialog = Boss能力 = * BulletHell: Teleports the boss to the air and makes it shoot tracking arrows to all nearby players. Use of shields is recommended to beat it. * FlamePyre: Makes the boss damage all nearby entities with a massive fire attack. Run or die. You can tell it's coming by the black smoke particles. * Flamethrower: Makes the boss shoot a flamethrower towards a nearby player target. Dodge or die. You can tell it's coming by the black smoke particles. * GoldExplosion: Fires gold nuggets in all directions in a short radius around the boss. Run or die. You can also use a shield to avoid it. You can tell it's coming by the smoke particles. * GoldShotgun: Fires gold nuggets shotgun-style at a nearby player. Dodge or die. You can also use a shield to avoid it. You can tell it's coming by the smoke particles. * HyperLoot: Drops 10 pieces of guaranteed loot, also boosts the economy drops. * MeteorShower: Spawns fireballs that shoot down from the sky at random around the boss. Run or die. * SpiritWalk: Makes the boss "spiritwalk" to a nearby location if it's been hit more than a certain amount of times without dealing any damage itself. * SummonEmbers: Summons the embers custom boss * SummonRaug: Summons the raug custom boss * SummonTheReturned: Summons the returned custom boss = 召唤能力 = Exceptionally, Custom Bosses can also have a power called Summon. This power is not contained in the powers configuration file, as it works differently from all other powers. Below are listed the various ways this power can be used. Let's assume you create a Custom Boss with the following powers field: <code>powers: - summon:once:filename.yml - summon:onHit:chance:filename.yml</code> This would mean that the boss would have two summon powers. ''Note'' There is no limit to what one Custom Bosses can summon. == - summon:once:filename.yml == This power allows the Custom Boss to summon another custom boss once at the start of a fight. The summon will never happen again to that boss after that, unless they are a regional boss, die and respawn. == - summon:onHit:chance:filename.yml == This power allows the Custom Boss to summon another custom boss at random when hit. The chance is a value between <code>0</code> and <code>1</code>, where <code>0</code> is a 0% chance and <code>1</code> is a 100%, and where <code>0.5</code> is a 50% chance. ''Warning'': It is entirely possible to make bosses summon themselves. It's also 100% not recommended, as that will absolutely cause your server to eventually crash if things go bad. 旧版内容: <spoiler> =能力分配= 6.4.0版本的精英怪能力系统已重构,避免了高级怪物的能力过多. 现在的能力分为四大派别: 进攻能力, 防御能力, 混合能力 和 主要能力. 每50级,精英怪会获得一个新的能力,目前精英怪最多有8个能力. 精英怪最多可以获得进攻能力, 防御能力, 混合能力,主要能力各2个. ---- 下列列表内前者为能力名 后者为对应的方块环绕特效显示的方块 =防御能力列表= # DoubleHealth - 盾牌 # Invisibility·隐身 - 玻璃板 # InvulnerabilityArrow·免疫弓箭 - spectral arrow # InvulnerabilityFallDamage·免疫摔伤 - 羽毛 # InvulnerabilityFire·免疫火焰 # InvulnerabilityKnockback·防击退 - 铁砧 =进攻能力列表= # AttackArrow - 箭 # AttackBlinding - 末影之眼 # AttackConfusing - # AttackFire - 岩浆桶 # AttackFireball - 烈焰弹 # AttackFreeze - 浮冰 # AttackGravity - 鞘翅 # AttackPoison - 绿宝石 # AttackPush - 活塞 # AttackWeakness - 图腾 # AttackWeb - 蜘蛛网 # AttackWither - 凋灵骷髅头颅 # DoubleDamage - 金剑 =混合能力列表= # BonusLoot - 箱子 # MovementSpeed - 金靴子 # Taunt - 音符盒 =怪物主力列表= # SkeletonPillar - 骨头 # SkeletonTrackingArrow - 药箭 # 僵尸船·ZombieBloat - 红蘑菇 # 僵尸朋友·ZombieFriends - 僵尸头颅 # 死灵法师·ZombieNecronomicon - 成书 # 僵尸父母·ZombieParents - 僵尸刷怪蛋 # 僵尸火箭队·ZombieTeamRocket - 烟花火箭 </spoiler>
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