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EliteMobs/创建宝箱
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{{模板:ELBox}} Treasure Chests are a feature allows admins to design chests that can either drop loot or spawn a mimic boss. = isEnabled = <code>isEnabled</code>determines whether your Treasure Chest will show up in your world. = chestType = <code>chestType</code> determines the type of chest your Treasure Chest is in terms of Minecraft block. The valid values are: <code>CHEST TRAPPED_CHEST ENDER_CHEST SHULKER_BOX</code> = facing = <code>facing</code> Determines the cardinal direction your chest face will be facing. The valid directions are: <code>NORTH SOUTH EAST WEST</code> = dropStyle = <code>dropStyle</code>determines the style of drop the Treasure Chest can have. Treasure Chests meant to be opened only once in a while by a person at a time should have the value <code>single</code>. Chests that are meant to be encountered by groups of players and where all players should have a shot at opening the chest should have the <code>group</code>drop style. = restockTimer = <code>restockTimer</code> sets the interval of time, in minutes, after opening a chest before the chest is able to be opened again. For <code>single</code>drop style chests, this will make the Treasure Chest reappear after this set amount of time. For the <code>group</code>drop style, it will simply allow players to open the chest once again. = lootList = <code>lootList</code> sets the list of loot that can be found in the Treasure Chest. This format works based on a weight system and only one item can drop per time the chest is opened. As an example: <code>lootList: - magmaguys_toothpick.yml:1 - magmaguys_shield.yml:2</code> In the example above, either item can drop, but not both. <code>magmaguys_shield.yml</code>has a weight of <code>2</code>which means it's 2x more likely to drop compared to <code>magmaguys_toothpick</code> which has a weight of <code>1</code>. = mimicChance = <code>mimicChance</code> determines the odds that the chest will spawn a Custom Boss instead of treasure. Valid values are between <code>0</code> and <code>1</code>, where <code>0.5</code> is 50%. = mimicCustomBossesList = <code>mimicCustomBossesList</code> is a list of custom bosses that may spawn from the Treasure Chest. Only one may spawn, and it is picked at random from the list. = effects = <code>effects</code> is the list of visual effects that the Treasure Chest may have. = location = <code>location</code> is the location the Treasure Chest will spawn at. It follows this format: <code>worldName,x,y,z,pitch,yaw</code>. Since chests have no pitch or yaw, you can set both of these values to 0.
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