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Magic/In-Game-Customization
For users that want to make small changes, or quickly test changes, there is the /mconfig
command which lets you change configuration in-game.
Command Usage
The mconfig
command follows this general format:
/mconfig <action> <type> <key>
Actions: disable, enable, configure
Types: spell, wand, recipe, mob, item, class, path, automaton, effect, attribute
After using any of these commands, you must use /magic load
before the configuration will be applied in-game.
Enabling and Disabling
You can quickly disable spells, wands or other pieces of Magic with this command. For example:
/mconfig disable spell blink
Will disable the blink spell, effectively removing it from the game. If you change your mind, you can use
/mconfig enable spell blink
To bring it back.
Configuring
Spell, wand and other configuration properties and parameters can be adjusted with this command. For example, to increase the cooldown on nuke you can use
/mconfig configure spell blink parameters.cooldown 360000
Configuration keys here use a dotted format, so this would apply the following:
blink: parameters: cooldown: 360000
Under The Hood
When using this command, Magic will put your changes in a special _customizations.yml
file. For instance, if disabling a spell the following will be put in plugins/Magic/spells/_customizations.yml
:
blink: enabled: false
These special files are always loaded last, so any changes you have made in-game will override any other custom configs you've made. Please keep this in mind!