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  • ...e go. SQLite is a little bit weaker at data integrity, flexibility in data types, and it may not be something you would want to trust for huge databases of
    80 KB (4,775 words) - 07:56, 12 March 2022
  • "ps-merged-regions-types",
    48 KB (3,506 words) - 17:00, 21 November 2021
  • 13 KB (726 words) - 18:04, 9 July 2022
  • ✯ /ft types (查看所有比赛类型)
    4 KB (99 words) - 21:20, 25 January 2023
  • To create new wand types, often you will want to make each wand have a unique progression, and keep
    2 KB (424 words) - 20:56, 20 August 2021
  • * [[Types|Monster and animal NPCs]]. You can create intimidating blazes around a Neth
    8 KB (582 words) - 16:17, 25 November 2018
  • *Displayed when a user types <code>/version PluginName</code> *Displayed when a user types <code>/version PluginName</code>
    11 KB (1,549 words) - 10:21, 5 May 2021
  • Sub-types: [<id>|<name>]:<data>:<amount> ...it is indeed the amount you specify, not the item sub-type. We go over sub-types in the next section.
    32 KB (3,714 words) - 15:59, 21 October 2018
  • Most permissions have parent nodes, that in fact goes for all check types. Resulting in nocheatplus.admin, nocheatplus.checks.moving, nocheatplus.che
    37 KB (4,264 words) - 22:01, 24 May 2021
  • ...eated differently than other forms of data. There is a restriction for Map types. It must use a String as a key, and the value but be either a boxed primiti ...t all objects can be set, only primitive types, ''String'', ''Lists'', and types that implement ''ConfigurationSerializable'', such as ''Vector'' and ''Item
    20 KB (1,738 words) - 03:35, 12 October 2019
  • ...eated differently than other forms of data. There is a restriction for Map types. It must use a String as a key, and the value but be either a boxed primiti ...t all objects can be set, only primitive types, ''String'', ''Lists'', and types that implement ''ConfigurationSerializable'', such as ''Vector'' and ''Item
    19 KB (2,850 words) - 12:31, 2 September 2015
  • ...d build needs. A development build is any changes in between the other two types of builds. These can be highly stable or highly unstable. See [http://forum
    3 KB (457 words) - 16:19, 2 September 2015
  • <!-- Transcluded contents of Data Types article in here - go to that page if you want to edit it --> {{:Data Types}}
    66 KB (8,163 words) - 22:46, 2 September 2017
  • ...ails to spawn, it continues to the next one. This continues until all tree types in the list have been processed. Some tree types have bad names. For example, Forest is actually a birch tree. Tree is simpl
    23 KB (3,836 words) - 10:21, 1 August 2016
  • ...still supports the old EssProtect blacklist system syntax, where you list types of blocks to be blocked server wide.
    4 KB (633 words) - 21:27, 14 July 2018
  • ...>Triggers when the player right clicks a certain type of block, or list of types. The var is the block id (or comma-separated list).</td></tr>
    7 KB (1,195 words) - 19:53, 1 April 2016
  • (plant|crop|block) grow[(th|ing)] [[of] %item types%] [on] [block] (min(e|ing)) [[of] %item types%]
    150 KB (14,470 words) - 00:52, 16 August 2021
  • types: [DIRT,GRASS_BLOCK]
    29 KB (1,778 words) - 18:41, 5 August 2021
  • types: [STONE] types: [DIRT,GRASS_BLOCK]
    22 KB (1,679 words) - 16:16, 29 November 2020
  • types: [STONE,COBBLESTONE] # 允许的方块列表(留空则允许全部)
    68 KB (3,853 words) - 16:51, 28 November 2020
  • ...ed, target selector will select any entity type. You can provide multiple types.
    72 KB (6,362 words) - 14:46, 8 June 2021
  • # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. ...ny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
    200 KB (27,024 words) - 15:37, 30 November 2019
  • allowed-types: 1,2,3,4,5,12,13,17,20,22,24,35,41,42,43,44,45,47,48,49,50,53,57,65,67,80,8 allowed-block-types: []
    50 KB (3,091 words) - 13:27, 23 February 2018
  • * /mp types printer-types:
    7 KB (566 words) - 13:38, 31 March 2018
  • ...GUI 1, this one is a bit different. In this GUI you'll need to click more types of one certain item. This item can be set in to the configuration file, and
    9 KB (606 words) - 12:12, 5 June 2021
  • - Added new plot types and commands to support. You can configure certain block types you don't want restored to prevent players exploiting regen for diamond ore
    196 KB (32,177 words) - 15:49, 28 October 2018
  • click-types:
    7 KB (388 words) - 20:45, 24 May 2021
  • ..., and was tested for full functionality on a Spigot server. Other server types may not work as intended, so I cannot guarantee the same success.​
    8 KB (386 words) - 00:04, 1 October 2018
  • * When in the wilderness two types of sub commands can be used to do area claims: * When set to true, nation zones are disabled during the the Towny war types.
    29 KB (4,338 words) - 22:39, 9 May 2019
  • ...hese are no longer built-in JARs that you place in the ''/plugins/Citizens/types'' directory. You must download each individual character and place it in th
    2 KB (124 words) - 22:43, 27 November 2018
  • ...pc create || ''[NPC Name]'' - Name to give NPC <br>''(--type [type])'' - [[Types|Mob type]] to use <br>''--trait [trait1] [trait2] ... - A list of traits to
    11 KB (1,218 words) - 17:20, 30 March 2024
  • ...such as Locations to be saved and loaded with finer grained control. These types can be given default delegates by calling PersistenceLoader#registerPersist
    13 KB (1,288 words) - 15:42, 25 November 2018
  • fr_FR: '&6QuestCreator >> &7Tous les types d''enchantements sont déjà sur cet item.'
    54 KB (6,232 words) - 16:42, 29 November 2020
  • ...ing school and now support tile entities (chest contents, sign text, skull types, command blocks, etc...) '''/builder survey (excavate)''' - Display a list of all the block types/count it would require to build at the current location. Specify excavate t
    20 KB (2,631 words) - 13:26, 24 November 2018
  • ...a variety of different ways. These can be used along side any other script types, but perhaps the most powerful way to use them is by allowing your plugin t
    7 KB (814 words) - 13:14, 7 February 2019
  • * The plugin has it's own API allowing to create custom Trader types and item attributes! | Types || | [http://wiki.citizensnpcs.co/DtlTraders/traders Traders] | [http://wik
    6 KB (745 words) - 00:22, 5 May 2021
  • | Types || | [http://wiki.citizensnpcs.co/DtlTraders/traders Traders] | [http://wik
    4 KB (334 words) - 18:20, 9 February 2019
  • == Object types·目标类型 ==
    96 KB (6,641 words) - 00:05, 3 March 2019
  • ...create.admin_graveyard -购买管理员墓地所需权限. (请查看 item-types/admin-invisible/admin_graveyard.yml)
    22 KB (715 words) - 10:36, 14 February 2020
  • This stores a statistic of a given type. Available types are "BEST_SCORE", "VICTORIES", "DEFEATS".
    17 KB (1,704 words) - 17:43, 10 September 2019
  • ...be. ''This uses the Spigot API values which you can find here. Only entity types that can be Elite Mobs in the first place can be Custom Bosses (the entitie ...the Spigot API values which you can find here.'' This only affects entity types that can wear armor.
    13 KB (1,918 words) - 08:54, 31 January 2022
  •   stat-types: '&c[Stat] 必须是 wins, losses, kills, deaths, elo, xp, pareffect,
    38 KB (3,224 words) - 16:44, 28 August 2019
  • Types: #箱子配置样例
    18 KB (2,212 words) - 10:07, 29 August 2019
  • #* Allows the removal of specific item types from players/inventories (eg bedrock)
    6 KB (822 words) - 10:17, 26 September 2019
  • |types(type,t) - rally{types=鲲鲲,鲨鲨;radius=30;ot=false} @target</pre>
    242 KB (16,974 words) - 18:01, 9 July 2022
  • * You can use the fact that equipment and entity types can be changed throughout combat to make the boss look more and more (or le
    6 KB (1,081 words) - 19:22, 6 August 2020
  • *栗子: mobsInRadius{types=鲲鲲,烙铁;amount=最小数To最大数;radius=范围半径}
    12 KB (566 words) - 12:32, 9 May 2021
  • *'''Mobsinradius{amount=''数量'';types=''种类'';radius=''范围半径''''' **'''mobsInRadius{types=CoolZombie;amount=5to10;radius=15}'''
    26 KB (2,511 words) - 22:34, 9 August 2021
  • |types(type,t) - exemptplayer{types=fight_reach,fight_noswing} @self ~onSpawn
    170 KB (11,560 words) - 09:54, 4 September 2023
  • |types(type,t) - rally{types=鲲鲲,鲨鲨;radius=30;ot=false} @target</pre>
    140 KB (10,867 words) - 23:35, 16 August 2022
  • * Magic.commands.mmob list : List custom mob types
    10 KB (1,209 words) - 10:47, 3 May 2021
  • ...eated differently than other forms of data. There is a restriction for Map types. It must use a String as a key, and the value but be either a boxed primiti ...t all objects can be set, only primitive types, ''String'', ''Lists'', and types that implement ''ConfigurationSerializable'', such as ''Vector'' and ''Item
    20 KB (2,973 words) - 07:58, 5 May 2021
  • *栗子: mobsInRadius{types=鲲鲲,烙铁;amount=最小数To最大数;radius=范围半径}
    12 KB (566 words) - 12:33, 9 May 2021
  • ...de>type</code> property can be wand, mage, class or attribute. The first 3 types use properties on wands, mages (player data) or mage classes. The <code>att
    12 KB (1,969 words) - 13:39, 6 June 2021
  • Types: ''spell'', ''wand'', ''recipe'', ''mob'', ''item'', ''class'', ''path'', '
    2 KB (263 words) - 20:25, 6 June 2021
  • === Variations and Block Types === of. Many block types are restricted (see materials.yml) by default to<br />
    6 KB (1,058 words) - 23:16, 23 June 2021