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− | | + | 请转向[[MythicMobsExtension/New]] |
− | =插件介绍=
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− | =前置=
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− | =条件Conditions=
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− | 条件的使用方法和mythicmobs内的用法一样<br />
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− | | |
− | [http://mythicmobs.net/manual/doku.php/conditions/start#how_do_conditions_work 官方教程] | |
− | ----
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− | ==可用条件列表==
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− | {| class="wikitable"
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− | |-
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− | |-
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− | | attackable || behind || BiomeFix || crouching || damageable
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− | |-
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− | || eir || facingDirection || FactionsFlag || getBowTension || getIndicator
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− | |-
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− | | hasMeta || hasSpawner || hasTarget || inFaction || inFront
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− | |-
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− | || inMobArena || inMotion || inSolidBlock || isBurning || isGoggling
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− | |-
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− | | isPresent || isSpinning || isStunned || isVehicle || jumping
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− | |-
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− | || lastBowTension || lastDamageCause || leir || lookAtMe || looksAtMe
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− | |-
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− | | MobsInRadius || moveSpeed || onCooldown || onSolidBlock || ownerAlive
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− | |-
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− | || ownsItem || ownsItemSimple || parsedStance || pir || playerTime
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− | |-
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− | | playerWeather || relativeDirection || running || sameFaction || sameSpawner
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− | |-
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− | || sameWorld || sleeping || testfor || vDistance || WGDenySpawnFlag||WGStateFlag
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− | |}
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− | | |
− | ==总体条件==
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− | - biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
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− | checks the casters or targets biome
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− | example: - biomefix{b=DESERT,PLAINS;action=true}
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− | - crouching{action=[BOOLEAN]}
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− | checks if the targeted player is crouching
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− | example: - crouching{action=true}
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− |
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− | - eir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
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− | checks if the amount of entities are in the given range
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− | example: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}
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− |
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− | - facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
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− | checks if the target looks in a specific direction
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− | example: - facingdirection{f=SOUTH_WEST;action=true}
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− |
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− | - factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
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− | checks if the faction has a specific flag set or unset
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− | example: - factionsflag{flag=firespread;action=false}
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− |
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− | - getbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
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− | checks the current bow tension
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− | example: - getbowtension{range=1;action=true}
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− |
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− | - getindicator{value=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
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− | checks the attack indicator of a player
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− | 0 = no indicator, 1 = full indicator
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− | example: - getindicator{value=<0.51;action=true}
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− |
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− | - hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
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− | checks if the MythicMob comes from that spawner
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− | example: - hasspawner{names=MySpawner;action=true}
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− |
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− | - hastarget{action=[BOOLEAN]}
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− | checks if the caster has a target
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− | NOTE: *This only works on the caster, if you use it
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− | in a TargetConditions it will throw an error!*
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− | example: - hastarget{action=true}
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− |
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− | - infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
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− | checks if the caster is in the faction or one of the factions
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− | NOTE: only works on a MythicMob
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− | example: - infaction{faction=MyFaction;action=true}
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− |
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− | - inmobarena
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− | checks if the caster, target, or location is in a Mob Arena
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− | Requires the MobArena Plugin
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− |
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− | - inmotion{action=[BOOLEAN]}
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− | checks if the target is in motion
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− | wont work on non-living entities or players
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− | example: - inmotion{action=true}
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− |
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− | - insolidblock{action=[BOOLEAN]}
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− | checks if the targeted entity or location is in a solid block
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− | example: - insolidblock{action=true}
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− |
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− | - jumping{action=[BOOLEAN]}
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− | checks if the targeted entity is jumping
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− | example: - jumping{action=true}
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− |
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− | - lastbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
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− | checks with how much tension the bow was shot
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− | example: - lastbowtension{range=>0.7;action=true}
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− |
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− | - lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
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− | checks the last damage event on the caster or target
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− | Note: entity for check must be a MythicMob
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− | example: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}
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− |
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− | - leir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
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− | checks for the living entities in the given range
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− | example: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}
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− |
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− | - mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC-RANGE];r=[NUMERIC];action=[BOOLEAN]}
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− | checks the amount of mobs in a given area around the caster/target/location
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− | example: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}
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− |
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− | - movespeed{range=[VALUE/VALUE-RANGE]}
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− | checks the movementspeed of the targeted living entity
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− | example: - movespeed{range=>0.1}
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− |
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− | - oncooldown{value=[VALUE/VALUE-Range];action=[BOOLEAN]}
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− | checks if the players item is on cooldown
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− | example: - oncooldown{value=1to10;action=true}
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− |
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− | - owneralive{action=[boolean]}
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− | checks if the owner is online, alive or in the same world
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− | example: - owneralive{action=true}
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− |
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− | - pir{amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
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− | checks if the amount of players are in the given range
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− | example: - pir{amount=5;radius=10;action=true}
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− |
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− | - playertime{time=[VALUE/VALUE-RANGE];action=[boolean]}
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− | checks the targeted player's time only
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− | use it with playertime mechanic
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− | example: - playertime{time=0to12000;action=true}
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− |
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− | - playerweather{weather=[WEATHERTYPE];action=[boolean]}
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− | checks the targeted player's weather only
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− | use it with playerweather mechanic
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− | example: - playerweather{weather=CLEAR;action=true}
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− |
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− | - running{action=[BOOLEAN]}
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− | checks if the targeted player is running/sprinting
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− | example: - running{action=true}
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− |
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− | - sleeping{action=[boolean]}
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− | checks if the targeted player is sleeping
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− | example: - sleeping{action=true}
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− |
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− | - testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
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− | checks the caster or target with valid testfor stuff
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− | example: - testfor{vc="XpLevel:20";action=true}
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− |
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− | - wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
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− | checks if the region has denied the spawning of defined entities(usually used in randomspawns)
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− | example: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}
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− |
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− | - wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
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− | checks if the region has set the defined flag
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− | example: - wgstateflag{flag=mob-spawning;action=false}
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− | ==对比条件==
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− | - attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
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− | checks if the target is attackable by the caster with this DamageEvent
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− | example: - attackable{cause=PROJECTILE;action=false}
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− |
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− | - behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
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− | checks if the caster is behind of its target
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− | example: - behind{view=90;action=true}
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− |
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− | - damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
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− | checks if the target is damageable with this DamageEvent
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− | example: - damageable{cause=PROJECTILE;action=true}
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− |
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− | - hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
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− | compares the meta of 2 entities, can also used on caster itself
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− | can check multiple metas (seperated by && for AND or || for OR)
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− | example: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>;
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− | type=STRING";cs=true;action=true}
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− |
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− | - hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
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− | same as hasmeta but can only compare 1
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− | example: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>;
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− | type=STRING;cs=true;action=true}
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− |
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− | - infront{view=[ANGLE-VALUE];action=[BOOLEAN]}
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− | checks if the caster is infront of its target
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− | example: - infront{view=10;action=false}
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− |
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− | - isburning{range=[VALUE];action=[BOOLEAN]}
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− | checks if the targeted entity is burning
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− | when a range is provided checks if the amount of ticks provided matches with FIRE_TICKS example: - isburning{action=true}
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− |
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− | - isgoggling{action=[BOOLEAN]}
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− | checks if the player is looking at something
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− | example: - isgoggling{action=true}
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− |
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− | - ispresent{action=[BOOLEAN]}
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− | checks if an entity is present
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− | example: - ispresent{action=true}
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− |
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− | - isspinning{action=[BOOLEAN]}
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− | checks if the player is spinning
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− | use with the playerspin mechanic
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− | example: - isspinning{action=true}
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− |
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− | - isstunned{action=[BOOLEAN]}
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− | checks if the caster or target is stunned
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− | This works also as TargetConditions: keep in mind to set the right targeter
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− | example: - isstunned{action=true}
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− |
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− | - isvehicle{action=[BOOLEAN]}
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− | checks if the target is riding something
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− | example: - isvehicle{action=true}
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− |
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− | - lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
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− | checks if the target is looking at the caster
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− | the example uses the default values that are fine for almost any entity
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− | with debug set to true you will get a console output with the fov and yo
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− | example: - lookatme{fov=1.999;yo=-0.4}
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− |
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− | - onsolidblock{action=[BOOLEAN]}
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− | checks if the targeted entity or location is on a solid block
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− | example: - onsolidblock{action=true}
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− |
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− | - ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT]";action=[BOOLEAN]}
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− | checks one or multiple slots (seperated by && for AND or || for OR)
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− | of the target if it has an item or material
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− | example: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}
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− | - ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT];action=[BOOLEAN]}
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− | same as ownsitem but can only check 1 slot
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− | example: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}
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− |
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− | - parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
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− | this condition can check if a variable is set as a stance
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− | usefull with parsedstance mechanic
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− | (注意: if cs is set to true it will always check the caster)
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− | example: - parsedstance{s="<target.uuid>";cs=true;action=true}
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− |
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− | - relativedirection{angle=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
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− | checks the direction to the target from the caster
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− | example: - relativedirection{angle=90;action=false}
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− |
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− | - samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
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− | checks if the caster and target are in the same faction or one of the factions
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− | 注意: 只作用于一只mm的怪物
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− | example: - samefaction{faction=MyFaction;action=true}
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− |
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− | - samespawner{action=[BOOLEAN]}
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− | checkes if the target MythicMob comes from the same spawner as the caster
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− | example: - samespawner{action=true}
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− | - sameworld{action=[BOOLEAN]}
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− | checks if the caster and targeted entity or location are in the same world
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− | example: - sameworld{action=true}
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− |
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− | - vdistance{d=[NUMERIC];action=[BOOLEAN]}
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− | checks the height between target and caster
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− | example: - vdistance{d=2to3;action=true}
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− | =机械=
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− | | |
− | =链接=
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− | [https://github.com/BerndiVader/MythicMobsExtension/wiki github原文]
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