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“Magic/Regions”的版本间的差异

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(创建页面,内容为“Magic integrates with [http://dev.bukkit.org/bukkit-plugins/worldguard/ WorldGuard] 6.2 or above, or older versions of WorldGuard coupled with the [http://jenkins.el…”)
 
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Magic integrates with [http://dev.bukkit.org/bukkit-plugins/worldguard/ WorldGuard] 6.2 or above, or older versions of WorldGuard coupled with the [http://jenkins.elmakers.com/job/WGCustomFlags/5/com.mewin%24WGCustomFlags/ WGCustomFlags] plugin to provide region-based control over spells and wands.
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Magic可与 [http://dev.bukkit.org/bukkit-plugins/worldguard/ WorldGuard] 6.2+版本,或者是搭配了[http://jenkins.elmakers.com/job/WGCustomFlags/5/com.mewin%24WGCustomFlags/ WGCustomFlags]的旧版Worldguard并用,从而实现基于WG领域(region)的法术、法杖控制
  
== Region Flag Command ==
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== 领域标志指令 ==
  
Admins can use several custom flags to control how Magic behaves in specific regions. The general command syntax for modifying region flags is like this:
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管理员可以使用一些自定义标志以控制Magic的运行,使其在不同的领域中有不同的表现,通常用于修改区域标志的命令语法如下:
  
 
<pre class="">region flag arena -w world blocked-spell-categories master,engineering</pre>
 
<pre class="">region flag arena -w world blocked-spell-categories master,engineering</pre>

2021年11月27日 (六) 20:24的版本

Magic可与 WorldGuard 6.2+版本,或者是搭配了WGCustomFlags的旧版Worldguard并用,从而实现基于WG领域(region)的法术、法杖控制

领域标志指令

管理员可以使用一些自定义标志以控制Magic的运行,使其在不同的领域中有不同的表现,通常用于修改区域标志的命令语法如下:

region flag arena -w world blocked-spell-categories master,engineering

This would modify the "arena" region in world "world" so that any spells in the "master" and "engineering" categories are not allowed.

region flag arena -w world blocked-spells kill,torture

This works like the other example, but using a specific list of spells instead of categories. Note that spell key names are used here (as found in configs), not in-game localized names.

Custom Flags

Magic provides the following custom flags:

  • allowed-spells Spells that will be allowed in a region. Takes priority over PvP and build permissions.
  • blocked-spells Spells that are not allowed in a region. Takes priority over allowed-spells.
  • allowed-spell-categories Works like allowed-spells, but using spell categories instead of keys.
  • blocked-spell-categories Works like blocked-spells, but using spell categories instead of keys.
  • allowed-wands Wands that are allowed to be used in a region. Takes priority over wand use permissions.
  • blocked-wands Wands that are not allowed to be used in a region. Takes priority over allowed-wands.
  • spell-overrides Used like the "/wand override" command, can be a powerful tool for making certain spells behave differently in a particular region.
  • destructible Can be used to modify which blocks may be destroyed by spells in a specific region.
  • reflective Can be used to make specific blocks reflective in a region (spells will bounce off of them)

Wildcards

In all cases "*" can be used as a wildcard, meaning "all". So "/region flag somewhere blocked-spells *" can be used to prevent casting of all spells in a region.

If for some reason you should need it (generally due to overlapping regions) you can use "-" to mean "none". For example, if you have a region where you want to allow all spells, and then inside of that a higher-priority region where you want to block only specific spells you could do:

/region flag outer allowed-spells *
/region flag inner blocked-spells blink,fling
/region flag inner allowed-spells -

This will prevent the inner region from inheriting the * from its parent region.