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“Magic/Progression”的版本间的差异

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(创建页面,内容为“Magic has a builtin system for progression that focuses on successfully using a variety of spells, while preventing quick grinding. ## Collecting Spell Points Play…”)
 
Conduit
 
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Magic has a builtin system for progression that focuses on successfully using a variety of spells, while preventing quick grinding.
+
'''<font color=red>译者注:本界面许多内容指向的插件功能需要玩家自定义,而非听从本WIKI所说的什么工程师、学徒一类。目前来看国内服务器不适合推行Magic默认的这种进度模式。'''</font>
  
## Collecting Spell Points
+
一旦一个玩家已经合成了一个法杖,他们就可以添加法术、法力和其他能力,可使用[[Magic/Spell Points|技能点]]购买法术。法术可以通过手持法杖右键附魔台购买
  
Players collect Spell Points by successful spell casts. "Successful" means different things to different spells, but generally you have to have a valid target.
+
每个法杖都有特定的熟练度,玩家只能购买同级或下级熟练度的法术。当一个玩家获得了当前熟练度可获取的全部法术,就会晋级到下一个熟练度
  
You can see your current SP amount in the number above the mana bar (normally XP level) while holding a wand.
+
法杖默认遵循: Beginner【入门】 -&gt; Student【学生】 -&gt; Apprentice【学徒】 -&gt; Master【大师】 的顺序
  
Players can right-click on an enchanting table to bring up the spell shop GUI, where they can redeem spell points for new spells.
+
请查阅[http://mine.elmakers.com/#enchanting 附魔熟练度] 以获取更多有关进度熟练度的信息
  
## Ranking Up
+
默认超过大师级的熟练度就不能获得了。如果你达到了大师级别满,你就会被告知“回滚”至 Engineer【工程师】
  
Similarly to enchanting, once a player has purchased all of the spells for their current wand path, they rank up to the next path. The next time they bring up the spell shop GUI, they will see news spells available.
+
== 工程师法术 ==
  
## Levelling Spells
+
如果你的服务器允许玩家通过 &quot;Rollback【回滚】&quot;法术进阶到&quot;Engineer【工程师】&quot; ,你或许可以通过NPC开启 &quot;engineershop【工程师商店】&quot;法术来实现,或者用命令方块也可以,或者通过其他售卖法术的商店
  
Spells still level up independently of spell points. Players can shift+right-click an enchanting table to view their spell upgrade progress.
+
工程师法术威力强大且具有永久性的功能。工程师法术相当于使用魔法来建造一些东西,对世界造成永久性的改变(译者注:比如造一个永久存在的储存于模版中的屋子)。工程师玩家可以通过&quot;Rollback【回滚】&quot; 法术来撤销以外的工程魔法
  
## SP Cooldowns
+
查看 [[Magic/Engineering|工程师法术]]以获取更多信息
  
Spell points are doled out using a per-spell cooldown system. The first time you cast a spell, you will get the full SP payout.
+
一旦玩家成为工程师,就可以继续附魔法杖了,直到他们达到工程师熟练度最高
  
After that, payout is decreased for that spell until a time threshold passes (by default, 5 minutes for most spells). If you continue to cast the spell, you'll need to wait longer for full payout.
+
== 建造者 ==
  
This system is in place to prevent grinding/farming for SP, and to encourage players to switch up the spells they use to maximize earned SP.
+
就像工程师,建造者也是锁定在&quot;Absorb【吸收】&quot; 法术处。&quot;architectshop【建造者商店】&quot;可以让玩家进阶至建造者
  
## Giving Spell Points
+
建造者有能力使用吸收法术把世界中的材料吸收到法杖中。这样他们有能力自由建造任何不受限制的方块(默认情况下屏障和基岩不能建造,但也可以配置)
  
Spell points can be directly give to a player via the mgive command, like so:
+
就只是可以继续附魔他们的法杖,获得更强力的工程师法术如Fill【填充】和SuperConvert【超级转移】, 以实现大规模建造和修改方块
```
 
/mgive <player> sp 100
 
```
 
  
You can also create SP items (good for shops, quests, random drops) in a similar manner:
+
== 贯通者 ==
```
 
/mgive sp:100
 
```
 
  
Note the colon- that creates a single SP item worth 100 SP, a player will earn this SP when their wands absorb this item (like a spell or upgrade item).
+
贯通者这一级目前只能管理员或专属玩家有,当然这也取决于服主管理员怎么设定
  
# Configuring
+
贯通者法杖可以获得一些OP法术,而且可以无视方块需求使用工程师法术和建造者法术。这一特性在贯通者法杖的lore里也有所“表现”。
  
The SP system is tuned towards a long progression, attempting to keep players from being able to grind-level. However it easily configurable to speed up or slow down player progression.
+
内部法杖在默认设置中被设置为贯通者等级,它通常是无敌的(译者:可能是无法破坏?)而且无视冷却和消耗
 
 
## Disabling Spell Points
 
 
 
If you wish to disable the spell point system, it is easy to do. Wand and spell progression use the enchanting configs in both cases, so all you need to do is put the following into config.yml:
 
 
 
```
 
sp_enabled: false
 
```
 
 
 
Wands will use the vanilla enchanting mechanics instead, reverting to the behavior prior to Magic 5.4.
 
 
 
Note that this may not work in current versions of Minecraft, due to hoes not being enchantable.
 
 
 
## Disabling the SP Display
 
 
 
When a player holds their wand, Spell Points are displayed in place of their experience level. If you wish to disable this, add the following to config.yml:
 
 
 
```
 
sp_display: none
 
```
 
 
 
## Balancing SP
 
 
 
If you wish to change the the SP cap (the maximum amount of SP a player may store up), change the following in config.yml:
 
 
 
```
 
sp_max: 9999
 
```
 
 
 
If you want to modify the "cooldown" on players earning SP, this is done in spells.yml. You can change the default value for all spells by modifying default.earns_cooldown:
 
 
 
```
 
default:
 
    # Spells take 15 minutes to return to full SP earning potential
 
    earns_cooldown: 900000
 
```
 
 
 
This value is in milliseconds, so you might need to pull out your calculator!
 
 
 
You can also modify this value per-spell, should you wish to have some spells earn SP more frequently than others.
 
 
 
To change the default to 1 minute, you can use this command:
 
```
 
/mconfig configure spell default earns_cooldown 60000
 
```
 
 
 
## Disabling Earning SP
 
 
 
If you want to give out SP via shops or some other method and don't want players to earn spell points for casting spells, put this in config.yml:
 
 
 
```
 
sp_earn_enabled: false
 
```
 
 
 
## SP Costs
 
 
 
Costs are derived from the "worth_sp" field in a spell's configuration. This will be used by the builtin spellshop to determine spell prices. Shops can also be set up to sell specific spells for specific amounts of SP (or money, items), as well as selling normal items and magic items.
 
 
 
## Other Options
 
 
 
If you would like to expand on the SP system, you can do so with [NPC traits](NPC). The spellshop and upgrades spells can be used to replace the enchanting table, and you can configure individual spell shops in your spells.yml file.
 

2021年6月8日 (二) 00:12的最新版本

译者注:本界面许多内容指向的插件功能需要玩家自定义,而非听从本WIKI所说的什么工程师、学徒一类。目前来看国内服务器不适合推行Magic默认的这种进度模式。

一旦一个玩家已经合成了一个法杖,他们就可以添加法术、法力和其他能力,可使用技能点购买法术。法术可以通过手持法杖右键附魔台购买

每个法杖都有特定的熟练度,玩家只能购买同级或下级熟练度的法术。当一个玩家获得了当前熟练度可获取的全部法术,就会晋级到下一个熟练度

法杖默认遵循: Beginner【入门】 -> Student【学生】 -> Apprentice【学徒】 -> Master【大师】 的顺序

请查阅附魔熟练度 以获取更多有关进度熟练度的信息

默认超过大师级的熟练度就不能获得了。如果你达到了大师级别满,你就会被告知“回滚”至 Engineer【工程师】

工程师法术

如果你的服务器允许玩家通过 "Rollback【回滚】"法术进阶到"Engineer【工程师】" ,你或许可以通过NPC开启 "engineershop【工程师商店】"法术来实现,或者用命令方块也可以,或者通过其他售卖法术的商店

工程师法术威力强大且具有永久性的功能。工程师法术相当于使用魔法来建造一些东西,对世界造成永久性的改变(译者注:比如造一个永久存在的储存于模版中的屋子)。工程师玩家可以通过"Rollback【回滚】" 法术来撤销以外的工程魔法

查看 工程师法术以获取更多信息

一旦玩家成为工程师,就可以继续附魔法杖了,直到他们达到工程师熟练度最高

建造者

就像工程师,建造者也是锁定在"Absorb【吸收】" 法术处。"architectshop【建造者商店】"可以让玩家进阶至建造者

建造者有能力使用吸收法术把世界中的材料吸收到法杖中。这样他们有能力自由建造任何不受限制的方块(默认情况下屏障和基岩不能建造,但也可以配置)

就只是可以继续附魔他们的法杖,获得更强力的工程师法术如Fill【填充】和SuperConvert【超级转移】, 以实现大规模建造和修改方块

贯通者

贯通者这一级目前只能管理员或专属玩家有,当然这也取决于服主管理员怎么设定

贯通者法杖可以获得一些OP法术,而且可以无视方块需求使用工程师法术和建造者法术。这一特性在贯通者法杖的lore里也有所“表现”。

内部法杖在默认设置中被设置为贯通者等级,它通常是无敌的(译者:可能是无法破坏?)而且无视冷却和消耗