World Bosses are Custom Bosses set to spawn in a specific location on a specific delay.
World Bosses allow players to face a fixed challenge while knowing what the loot will be.
- A location. A boss room is recommended, with a roughly 15 block radius (30 blocks across) due to the Minecraft aggro range. Additionally, make sure that the terrain is protected through a worldguard region (so players can't build traps) and that the terrain can't be exploited for combat.
- A respawn time. The respawn timer is essential. I don't recommend doing less than a 30 minute respawn timer or else the boss respawning will be less of an event. 1 hour is a fairly good time, but you may also want to make it so the boss respawns once per day or even once per week.
- An escape time. The longer the respawn, the longer the escape time should be. Also take into account that the escape time should be long enough that people can comfortably challenge the boss. Escape timers are important if you don't want to allow players to kamikaze the boss to death. This is not mandatory, nor even recommended if you want to do massive week-long respawn bosses.
- A Custom Boss. World Bosses are really just Custom Bosses with custom spawning rules. Make sure you select powers with a good raid-size combat compatibility.
- Interesting loot. The big draw for the World Bosses, challenge aside, is the loot. Make sure that players can get something from it that they simply can't get from elsewhere.
- A theme. A good World Boss should have a theme, with a thematic location and thematic loot.
These settings go into the Custom Bosses. An extensive wiki page on those can be found on the wiki page.
Sets whether the boss is a regional boss. Regional bosses are another name for World Bosses, so you want to set that to
Sets the spawn location for your World Boss. The world name is case-sensitive, pitch and yaw can be set to
0 if you don't care about those.
Sets how long it takes for the boss to respawn, in minutes. Shouldn't be under 30 minutes.
Sets the radius from the
spawnLocation that the World Boss go to before getting teleported back to its spawn point. This prevent players from dragging the boss to a location where it could be easier to fight it.
- Actually think about how the powers on your Custom Boss compliment each other. You don't want your boss to spend most of its time stopped because he's casting something, as that can actually make the fight really easy. You also don't want the boss to have all ranged attacks and no melee powers or the opposite unless you're designing something very specific. Playtesting is important.
- Health - lots of it. That health multiplier should probably be at a solid 10 if you want people to actually group up to fight the boss.
- Damage - not too much. EliteMobs are already extremely deadly by default, and the powers tend to be exponentially deadlier. Instead of boosting the damage through the ceiling, consider using powers to make the boss hit harder.
- Exploits, everywhere. Make extra sure the terrain isn't exploitable. Put the boss in a closed room to prevent people from trying to snipe it from far. The arrow invulnerability power is probably extremely important for a lot of World Bosses since Minecraft mobs can't deal with getting sniped from chunks away, so if you want to allow bow attacks make sure bows can't be exploited.
- Know the plugin. There's a lot of tiny tricks to beating EliteMobs, like how some powers can be countered by using shields, while others should be countered by dodging or even temporarily running away from the boss. The more you know how the powers work and how they're countered, the better the bosses you make will be.