- 欢迎来到Minecraft插件百科!
- 对百科编辑一脸懵逼?帮助:快速入门带您快速熟悉百科编辑!
- 因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
Citizens/指令
以下为详细的指令介绍. 更多不同类型的指令信息, 请查看对应的页面.
[] - 强制参数
() - 可选参数
指令 - 指令用法
参数描述 - 指令参数的描述
需要选择 - 指令是否需要先选择一个NPC
需要主人关系 - 输入指令是否需要你是NPC的主人
需要怪物类型 - 是否需要某种怪物类型才能输入这个指令
权限 - 指令的权限节点
描述 - 指令描述
不在列表内的指令
有非常多的指令并没有在这里列出,主要由于维护秩序(wiki不能经常更新, 但指令却常常更新.)
想要查看你所使用版本的指令列表,只需输入在游戏里输入/npc help
. 你可以使用 /npc help 2
来查看第二页的指令并以此类推.
想要查看某个指令的信息, 你可以输入 /npc help create
. Change the "create" to any other 指令名 (the example will show help for the /npc create
指令).
一些指令记录在其他地方. 例如:
- 皮肤指令: Citizens/皮肤 皮肤
还有更多指令是用于不同的traits.查看 [[角色]]
管理员指令
Admin 指令s | ||
---|---|---|
指令 | 权限 | 描述 |
/citizens | citizens.admin | 显示插件信息 |
/citizens reload | citizens.admin | 重载插件 |
/citizens save | citizens.admin | 保存NPC配置 |
帮助指令
Help 指令s | |||||
---|---|---|---|---|---|
指令 | 参数描述 | 权限 | 描述 | ||
/citizens help | (Page) - 显示的页数 | citizens.help | 显示帮助菜单 | ||
/npc help | (Page) - 显示的页数 | citizens.npc.help | 显示NPC帮助菜单 | ||
/trait help | (Page) - 显示的页数 | citizens.trait.help | 显示 trait帮助菜单 | ||
/script help | (Page) - 显示的页数 | citizens.script.help | 显示脚本帮助菜单 | ||
/template help | (Page) - 显示的页数 | citizens.template.help | 显示模版帮助菜单 | ||
/waypoints help | (Page) - 显示的页数 | citizens.waypoints.help | 显示路径点帮助菜单 |
NPC指令
应用于所有NPC的总指令
注意: '/npc trait' 已被重置, 已有新的指令来添加、移除和复制traits.
/trait {traitname]
用来添加traits和角色.
更多信息敬请期待.
NPC指令 | ||||||
---|---|---|---|---|---|---|
指令 | 参数描述 | 需要选择NPC | 需要主人关系 | 需要怪物类型 | 权限 | 描述
{{#!: |
/npc | 无 | √ | √ | × | 无 | 显示NPC信息 |
/npc age | [adult, baby, integer, -l] - Adult sets as adult, baby as baby, age integer specifies an exact age, -l toggles whether the age is locked | √ | √ | √ - COW, SHEEP, CHICKEN, PIG, VILLAGER, OCELOT, WOLF | citizens.npc.age | Modify a NPC's age |
/npc anchor | anchor (--save [name], --assume [name], --remove [name]) (-a)(-c) - saves a location as an 'anchor' which can be assumed via assume [name] | √ | √ | × | citizens.npc.anchor | Changes/saves/lists NPC's location anchors |
/npc behaviour | behaviour [scripts] (-r) -- scripts is a comma separated list of script file names to look for, -r flag removes them from the NPC. | √ | √ | × | citizens.npc.behaviour | Adds and removes behaviours from an NPC. A behaviour is a script file that is executed and adds 'goals' to the NPC which can run every tick. These can do anything you can program/think of! |
/npc controllable | 无 | √ | √ | × | citizens.npc.controllable.[npc type name] | Toggles the NPC's controllable status. Controllable NPCs can be right clicked to be mounted and controlled with WASD. Ghasts, Blazes and Endersragons can be flown by left clicking once mounted to pause/unpause flying. |
/npc copy | (--name NewName) -- new name is the name of the copied NPC. | √ | √ | × | citizens.npc.copy | Create a new NPC from the currently selected NPC, copying all traits. |
/npc create | [NPC Name] - Name to give NPC (--type [type]) - Mob type to use --trait [trait1] [trait2] ... - A list of traits to apply to the NPC |
√ | √ | × | citizens.npc.create.mobtype or citizens.npc.create.* | Create a new NPC.
Example : |
/npc despawn | (id) the ID of the NPC to despawn | √ | √ | × | citizens.npc.despawn | Despawn a NPC |
/npc gamemode | [gamemode] the gamemode to use | √ | √ | PLAYER | citizens.npc.gamemode | Sets a Player NPC's game mode. |
/npc gravity | 无 | √ | √ | × | citizens.npc.gravity | Toggles gravity on the NPC. |
/npc equip | 无 | √ | √ | √ - PLAYER, PIG, SHEEP, ENDERMAN | citizens.npc.edit.equip | Toggle equipment editor. see Equipment Editor Used for player armor, player and endermen items, sheep color/sheared, and pig saddles. |
/npc list | (-a) - List all NPCs (--owner (owner)) - Owner (--type (type)) - Mob type (--char (character)) - Character |
× | × | × | citizens.npc.list | List NPCs that match at least one of the given conditions |
/npc lookclose | 无 | √ | √ | × | citizens.npc.lookclose | Toggle a NPC's look-close state |
/npc moveto | --x [x] --y [y] --z [z] --world [world] | √ | √ | × | citizens.npc.moveto | The NPC's current location is taken as the base location. Value arguments are used to modify this base. |
/npc mount | 无 | √ | √ | × | citizens.npc.mount | Mount the currently selected NPC, if it is controllable. |
/npc owner | (name) - Name of the new owner, set as "server" if you want Citizens Admins (players with "citizens.admin" 权限) to be owner | √ | √ | × | citizens.npc.owner | Sets the owner of a NPC |
/npc path | 无 | √ | √ | × | citizens.npc.edit.path | Toggle path editor. Left click to add a waypoint, right click to remove, mousewheel or number keys to select individual waypoints. |
/npc pathrange | [range] - New range for the NPC | √ | √ | × | citizens.npc.pathfindingrange | Set the range in number of blocks in which the NPC can find a path. |
/npc playerlist | 无 | √ | √ | PLAYER | citizens.npc.playerlist | Toggles an NPC as a 'real' player, so that it will be more recognised by other plugins, will keep chunks loaded and crops ticking. |
/npc pose | --load [name]|--remove [name) </×wiki> | √ | √ | √ - PLAYER | citizens.pose | Changes/Stores NPC's head position based on the Player's current position. |
/npc power | 无 | √ | √ | √ - CREEPER | citizens.npc.power | Toggle whether a creeper NPC is powered |
/npc profession | BLACKSMITH, LIBRARIAN, BUTCHER, FARMER, or PRIEST | √ | √ | √ - VILLAGER | citizens.npc.profession | Change a villager-type NPC's profession. |
/npc remove | (all) - Will remove all NPCs | √ (×t if "all" is used) | √ | × | citizens.npc.remove, (citizens.admin.remove.all) | Remove a NPC |
/npc rename | [name] - New name for the NPC | √ | √ | × | citizens.npc.rename | Rename a NPC |
/npc select | [id] - ID of the NPC to select | × | √ | × | citizens.npc.select | Selects a NPC with the given ID |
/npc size | [size] - the integer size for the slime | √ | √ | SLIME | citizens.npc.size | Sets a slime's size. |
/npc skeletontype | [type] - 0 or ×RMAL for ×rmal, 1 or WITHER for wither skeleton | √ | √ | SKELETON | citizens.npc.skeletontype | Changes a Skeleton NPC's type (currently between WITHER and ×RMAL) |
/npc spawn | [id] - ID of the NPC you want to spawn | √ | √ | × | citizens.npc.spawn | Spawn a existing NPC |
/npc speed | √ | √ | × | citizens.npc.speed | changes the NPC's default speed multiplier. i.e. use 2 to double the ×rmal speed. | |
/npc text | 无 | √ | √ | × | citizens.npc.edit.text | Toggle text editor. ×te that players need the citizens.npc.talk 权限 to hear NPCs! |
/npc tphere | 无 | √ | √ | × | citizens.npc.tphere | Teleport a NPC to your location |
/npc tp | 无 | √ | √ | × | citizens.npc.tp | Teleport to a NPC |
/npc type | [type] - the new entity type | √ | √ | × | citizens.npc.type | Changes an NPC's mob type. |
/npc vulnerable | 无 | √ | √ | × | citizens.npc.vulnerable | Toggles whether the NPC can take damage and die, and whether monsters will target it when it is on the player list |
/npc zombiemod | (-b, -v) - -b for baby, -v for villager | √ | √ | ZOMBIE | citizens.npc.zombiemodifier | Sets a zombie NPC's modifiers. |
/trait | [trait1] [trait2] ... [traitN - A list of Traits to apply | √ | √ | × | citizens.npc.trait.* or citizens.npc.trait.<trait-name> for per-trait 权限s | Adds the trait type to the NPC. NPCs can have multiple traits.
Example: |
Waypoint 指令s
Waypoint 指令s | ||||||
---|---|---|---|---|---|---|
指令 | Args 描述 | 权限 | 描述 | |||
/waypoints disableteleport | None | citizens.waypoints.disableteleport | Stops NPCs from automatically teleporting the end of their path if they get stuck (NOTE: might be removed at some point). | |||
/waypoints provider | [provider name] (-a) - provider name is the provider to use (currently linear, guided and wander), use -a to get a list of all providers | citizens.waypoints.provider | Sets the waypoint provider to use when using the waypoint editor. |
模版指令
Template 指令s | ||||||
---|---|---|---|---|---|---|
指令 | Args 描述 | 权限 | 描述 | |||
/template apply | [template name] (id1 id2...) - takes the name of the template and an optional list of IDs to apply it to | citizens.templates.apply | Applies the given templates to the NPC. | |||
/template create | [template name] (-o) - takes the name of the generated template, -o sets it to override | citizens.templates.create | Generates a template from the selected NPC and saves it to the templates.yml file. |