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SkyWarsReloaded/配置文件
config.yml
#是否开启 DEBUG 模式 debugMode: false #本服务器是否是BC服务端 bungeeMode: false #本服务器的 BC 大厅服务器名 (开启 bungeeMode 模式之下再进行设置) bungeeLobby: lobby #嘲笑别人的冷却时间 tauntCooldown: 10 #是否在加入游戏时允许踩踏压力板 enablePressurePlateJoin: true #进入游戏时是否传送到游戏大厅 teleportToSpawnOnJoin: false #加入游戏时传送到大厅 teleportToSpawnOnWorldEnter: true #资源包下载地址(可以自定义) resourcepack: https://www.dropbox.com/s/8scs6c911y3mqbg/taunts-resource-pack.zip?dl=1 #是否下载了资源包才可以加入 promptForResourcePackOnJoin: false #是否开启大厅计分板 lobbyBoardEnabled: false #是否显示玩家的等级以及经验在BOSS血条上 displayPlayerLevelOnXpBar: true #是否开启大厅保护 enabledLobbyGuard: false #开启此项必须要有前置: Vault economyEnabled: false #游戏设置 game:
#赢的时候所获得的金钱 ecoForWin: 5 #击杀一个人时所获得的金钱 ecoForKill: 1 #赢的时候所获得的经验 xpForWin: 5 #击杀一个人时所获得的经验 xpForKill: 1 #VIP vip1Multiplier: 2 vip2Multiplier: 3 vip3Multiplier: 4 vip4Multiplier: 5 vip5Multiplier: 10 timeAfterMatch: 15 #游戏时间限制 gameTimer: 900 #开始游戏的等待时间 waitTimer: 10 #是否开启工具包投票模式 kitVotingEnabled: false #是否允许玩家使用观察者模式 spectateEnabled: true #观察者 spectateDistance: 75 #是否开启掉落伤害 allowFallDamage: false #地图最大的面积设置(400*400) maxMapSize: 400 suddendeath: enabled: true disableHealthRegen: true enableHealthDecay: false #赢的时候所执行的命令 winCommands: [] #杀敌时所执行的命令 killCommands: []
parties:
enabled: true maxPartySize: 4 lobbyWorlds: []
#是否使用 HolographicDisplays 在服务器有全息显示的情况下可以开启 holograms:
enabled: true
#工具包 kit:
randPos: 0 randItem: NETHER_STAR noKitPos: 44 noKitItem: GLASS
#提示标语是否开启 titles:
enabled: true
#烟花效果 fireworks:
enabled: true per5Ticks: 1
#声音效果 sounds:
#是否开启 enabled: true countdown: BLOCK_NOTE_BASS #加入游戏时的声音 join: BLOCK_WOODEN_DOOR_OPEN #离开游戏时的声音 leave: BLOCK_WOODEN_DOOR_CLOSE #打开游戏房间菜单时的声音 openJoinMenu: BLOCK_FENCE_GATE_OPEN #打开观战菜单时的声音 openSpectateMenu: BLOCK_FENCE_GATE_OPEN #打开菜单时的声音 openOptionsMenu: ENTITY_ZOMBIE_VILLAGER_CURE #打开设置笼子颜色时的声音 openGlassMenu: BLOCK_GLASS_BREAK #打开胜利声音设置菜单的声音 openWinSoundMenu: ENTITY_FIREWORK_BLAST #打开杀敌声音设置菜单的声音 openKillSoundMenu: ENTITY_PIG_DEATH #粒子效果的声音 openParticleMenu: BLOCK_GRAVELP #打开工具包菜单时的声音 openKitMenu: ENTITY_PLAYER_ATTACK_SWEEP #打开随机物品菜单时的声音 openChestMenu: BLOCK_CHEST_OPEN #打开游戏时间段投票菜单的声音 openTimeMenu: ITEM_BOTTLE_FILL_DRAGONBREATH #打开游戏时间段投票菜单的声音 openWeatherMenu: WEATHER_RAIN #打开游戏中特殊效果投票菜单时的声音 openModifierMenu: ENTITY_SPLASH_POTION_BREAK #选择好时的声音 confirmSelectionSound: ENTITY_VILLAGER_YES #设置错误时的声音 errorSound: ENTITY_VILLAGER_NO
#游戏加入牌子后的方块设置 signs:
enabled: true blockoffline: COAL_BLOCK blockwaiting: EMERALD_BLOCK_STEP openProjectileMenu: ENTITY_ARROW_SHOOT openTauntMenu: ENTITY_ENDERDRAGON_FLA blockplaying: REDSTONE_BLOCK blockending: LAPIS_BLOCK almostfull: DIAMOND_HELMET threefull: GOLD_HELMET halffull: IRON_HELMET almostempty: LEATHER_HELMET
#菜单中物品图标设置 items:
kitsEnabled: true kitVotePosition: 0 kitvote: EYE_OF_ENDER voteEnabled: true votingPosition: 4 votingItem: COMPASS exitGameItem: IRON_DOOR exitPosition: 8 exitMenuItem: BARRIER chestVoteEnabled: true chestVotePosition: 10 chestvote: SHIELD chestrandom: NETHER_STAR chestbasic: STONE_SWORD chestnormal: IRON_SWORD chestop: DIAMOND_SWORD chestscavenger: WOOD_HOE nopermission: BARRIER timeVoteEnabled: true timeVotePosition: 12 timevote: WATCH timerandom: NETHER_STAR timedawn: WATCH timenoon: WATCH timedusk: WATCH timemidnight: WATCH weatherVoteEnabled: true weatherVotePosition: 14 weathervote: BLAZE_POWDER weatherrandom: NETHER_STAR weathersunny: PRISMARINE_SHARD weatherrain: PRISMARINE_SHARD weatherstorm: PRISMARINE_SHARD weathersnow: PRISMARINE_SHARD modifierVoteEnabled: true modifierVotePosition: 16 modifiervote: DRAGONS_BREATH modifierspeed: BOOK modifierjump: BOOK modifierstrength: BOOK modifiernone: BOOK modifierrandom: NETHER_STAR joinselect: DIAMOND_HELMET spectateselect: LEATHER_HELMET optionselect: EYE_OF_ENDER particleselect: BLAZE_POWDER projectileselect: ARROW killsoundselect: DIAMOND_SWORD killsounditem: NOTE_BLOCK winsoundselect: DRAGON_EGG glassselect: STAINED_GLASS tauntselect: SHIELD
#粒子效果设置 particles:
enabled: true ticksperupdate: 3
#菜单项目设置 enabledMenus:
join: true joinSlot: 0 spectate: true spectateSlot: 4 options: true optionsSlot: 8 glass: true particle: true projectile: true killsound: true winsound: true taunts: true
#数据库设置 sqldatabase:
enabled: false hostname: localhost port: 3306 database: database username: username password: password
#排行榜 leaderboards:
length: 10 leaderboardUpdateInterval: 300 signsEnabled: true headsEnabled: true eloLeaderboardEnabled: true winsLeaderboardEnabled: false lossesLeaderboardEnabled: false killsLeaderboardEnabled: false deathsLeaderboardEnabled: false xpLeaderboardEnabled: false
#游戏中可以使用的命令 disable-commands:
exceptions: - msg - r - sw quit enabled: true
#观察者模式中可以使用的命令 disable-commands-spectate:
exceptions: - msg - r - sw quit enabled: true
#游戏大厅 spawn: world:231.25285206223347:70.0:91.02290348793275:-92.999916:2.2499735
message.yml
command: kit-create: '&a已经用您身上的物品创建了一个工具包为: {kit} &a现在可以用命令来启用它' kit-update: '&a工具包: {kit} &a已经用您身上的物品替换了!' kit-enable: '&a工具包 {kit} &a现在启用' kit-perm: '&a&a已设置!&a{state}' kit-fall: '&a已设置!' kit-pvp: '&a已设置!' kit-regen: '&a已设置!' kit-soup: '&a这个工具包物品不掉落!' kit-icon: '&a这个工具包所用显示图标为: {icon}' kit-locked-icon: '&a这个工具包所显示图标为: {icon}' kit-listno: '&c没有工具包!' kit-listheader: '&6工具包 工具包名&b/&e所在位置&b/&a是否开启' kit-listheader2: '&9===============================================' kit-list: '&6{filename}&b/&e{position}&b/&a{status}' kit-load: '&a已经清空你的背包并重新给予你物品!' kit-loadmsg: '&a使用/sw kitupdate 来保存文件' kit-loreerror: '&c<number> 只能是 1 至 16 之间' kit-lore: '&a已为 &6{kit} &a设置' kit-name: '&a这个工具包现在名为: {kit}' kit-position: '&a设置成功!' no-kit: '&c找不到名为: &e{kit} &c的工具包!' stats-cleared: '&a{player} 的信息已经清除!' must-be-online: '&c必须是一个玩家才能使用此命令!' reload: '&a插件重载成功!' player-not-found: '&c未知玩家!' spawnset: '&a设置成功!' setstat: '&a{player} 的 {stat} 已经被设置为: {amount}' must-be-int: '&c[Stat] 必须是一个正常的数值!' invalid-effect: '&c无效的效果' invalid-color: '&c无效的颜色' invalid-sound: '&c无效的声音' chestadd: '&c命令不正确,/sw chestadd [类型] [方式] [数值]!' stat-types: '&c[Stat] 必须是 wins, losses, kills, deaths, elo, xp, pareffect, proeffect, glasscolor, killsound, or winsound' kit: vote-random: '&1随机' rand-lore: '&c随机一个工具包!' vote-nokit: '&1没有工具包' nokit-lore: '&c找不到工具包' taunt: prefix: '&5嘲讽 >>>>>>>> &b{player}>' maps: created: '&b地图名为: {mapname} 已创建!' creator: '&b地图 {mapname} 的创建者已设置成为: {creator}!' deleted: '&b地图 {mapname} 已经删除' listHeader: '&L&5======================地图======================' listResult: '&F{filename} - {displayname}: {status}' minplayer: '&b地图: {mapname} 最小玩家数设置为: {min}!' name: '&b地图 {mapname} 的显示名称为: {displayname}!' refreshed: '&b地图文件已经载入!' registered: '&b地图 {mapname} 已经启动' unregistered: '&b地图 {mapname} 已经停用' saved: '&b地图 &c{mapname} &b已经保存' register-reminder: '&b地图已经创建成功,输入/swmap register 来启用地图吧!' changename: '&b设置成功!' changecreator: '&b设置成功!' party: memberbusy: '&c你的队伍不能加入,人数太多了!' disbanded: '&6{leader} &c解散了队伍: {partyname}&c!' joined: '&6{player} &b加入你的队伍' declined: '&6{player} &c拒绝加入你的队伍!' left: '&6{player} &c退出了你的队伍!' invite: '&6{leader} &b邀请你加入队伍: {partyname}&b! 你可以输入: "/swparty accept" 来加入此队伍' invited: '&b你邀请 &6{player} &b加入你的队伍' pendingInvite: 已经邀请 &6{player} &c加入你的队伍.等待回应中... couldnotfind: '&c找不到这个队伍: &6{player}&c!' alreadyinparty: '&c你已经在一个队伍里!' noinvite: '&c你不能邀请别人!' youjoined: '&b你已经加入队伍: {partyname}!' youdeclined: '&b你拒绝了 {partyname} 邀请你加入队伍!' partyisfull-nojoin: '&c人数已满!' create: '&b你创建的队伍名为: {partyname}&b!' notinaparty: '&c你现在不在队伍中' mustbepartyleader: '&c你是队长才可以那样做!' onlyleader: '&c只有队长才能邀请它人进入队伍!' youlefttheparty: '&c你现在已经退出队伍: {partyname}&c!' rename: '&b队伍名已经被修改为: {partyname}&b!' info1: '&5队伍名:: {partyname}' info2: '&5队长: &6{leader}' info3: '&5成员: &b{members}' error: map-min-be-int: '&c最小玩家数必须要是数值!' map-name: '&c地图的显示名称必须比一个字要长...' map-creator: '&c创建者的ID必须比一个字要长...' map-exists: '&c有一个地图已经叫了那个名字' map-world-exists: '&c创建失败!' map-does-not-exist: '&c没有一个地图是叫那个名字' map-fail-load: '&c不能载入此地图:可能是出生点没有大于两个' map-not-registered: '&c不能启用次地图' map-register-is-it-saved: '&c不能启用此地图.请检查是否保存了地图' map-register-not-exist: '&c不能启用此地图.未知的地图' map-not-in-edit: '&c请确保地图已经保存!' cmd-no-perm: '&c你没有权限使用此命令' must-be-player: '&c用这个命令的只能是玩家' signs-no-perm: '&c你没有权限放置牌子' spectate-playing: '&4你不能那样做' spectate-notatthistime: '&4你现在不能进入此地图观战' spectate-no-longer-avail: '&4这局游戏已经结束!' spectate-cancelled: '&c传送已取消' could-not-join: '&4现在找不到一个可加入的游戏!' could-not-join2: '&4现在你不能加入游戏' cooldown: '&4你在 &e{timeleft} &4后才能使用嘲讽!' chestpercent: '&4[percentage] 必须是 1 和 100 之间的数值!' position: '&4[position] 必须是 0 至 35 之间的数值!' chesttype: '&4[chesttype] 必须是 "basic", "normal", 和 "op"' chestmethod: '&4[method] 必须是 "hand" 和 "inv"' schematicsInUse: '&4在使用 schematics 请先用/swmap save保存地图再使用编辑命令进入编辑!' nospawn: '&4请先创建一个游戏大厅!再进行下面操作!' map-failed-to-register: '&b 地图 {mapname} 启用失败!请检查地图内信标数(生成点数不能少于两个)!' game: command-disabled-spec: '&4观察者模式没有被开启!' command-disabled: '&4这个命令在当前不允许使用!!' votekit: '&3{player} &4投票给: {kit}' votechest: '&3{player} &4投票给: {chest}' votetime: '&3{player} &4投票给: {time}' voteweather: '&3{player} &4投票给: {weather}' votemodifier: '&3{player} &4投票给: {mod}' broadcast-win: '&6&l在地图: {map} , &6{player1} &6&l赢了!' won: '&a 在地图 {map} 你赢了,得分: {score}' lost: '&c在地图 {map} 你输了,得分: {score}' left-the-game: '&6{player} &4退出了游戏' joined-the-game: '&6{player} &4加入了游戏' unlock-kit: '&a{player} 选择了工具包: {kit}' select-kit: '&4你选择了工具包: {kit}!' scoreboard-title: '&4&l{mapname}' vote-display: '&e票数: {number}' death: quit-while-tagged: '&6{player}&b 跑得很快,但是他还是被 &6{killer} &b杀了' explosion: '&6{player}&b 被炸死了' drowning: '&6{player}&b 被丢下了虚空' fire: '&6{player}&b 被或烧死了' pvp: '&6{player}&b 被 &6{killer} &b击杀' falling-block: '&6{player}&b 被丢下了虚空' lava: '&6{player}&b 被岩浆融化了' projectile: '&6{player}&b 被 &6{killer} 用弓箭射死了' suffocation: '&6{player}&b 死在了黑暗的手上!' void: '&6{player}&b 掉入了黑暗之域' general: '&6{player}&b 死在了别人手上' killer-section: '&6{killer}' signs: offline: 未开启 joinable: 可加入 playing: 游戏中 ending: 重置中... line1: '&6[&6&l空岛战争&6]' line2: '&n&4{mapname}' line3: '&2{matchstate}' line4: '&3{playercount} / {maxplayers}' added: '&a空岛战争牌子加入已创建!' no-map: '&c没有找到地图是哪一个名字' remove: '&a空岛战争牌子加入已移除' addedleader: '&a空岛战争排行榜已创建!' invalid-type: '&c请选择正确的排行榜类型!' invalid-range: '&c请检查你的配置文件!' spectate: starting: '&a已传送到此游戏房间! ' startmessage: '&a你现在是观察者,可以用E打开自己的物品栏' startmessage2: '&a可以用 /spawn 退出观察者模式' exititemname: '&e退出观察者模式' exititemlore: '&b点击离开观察者模式' playeritemlore: '&b点击传送至: {player}' stayinarena: '&c请留在这个地方!' menu: usetaunt-menu-title: '&5嘲讽系统菜单' usetaunt-settaunt: '&a点击设置你的嘲讽方式' purchase-taunt: '&a成功' usetaunt-playermsg: '&a你的嘲讽敌人的方式为: {taunt}' usecolor-menu-title: '&5笼子颜色菜单' options-menu-title: '&5空岛战争菜单' usecolor-setcolor: '&a点击选择你喜欢的颜色!' purchase-glass: '&a成功' usecolor-playermsg: '&a你的笼子颜色已经修改为: {color}' useeffect-menu-title: '&5步行时粒子效果' useeffect-seteffect: '&a点击选择你想要的粒子效果' purchase-effect: '&a成功' useeffect-playermsg: '&a粒子效果已经修改为: {effect}' useprojeffect-menu-title: '&5抛射物粒子效果菜单' useprojeffect-seteffect: '&a点击选择你想要的粒子效果.' purchase-projeffect: '&a成功!' useprojeffect-playermsg: '&a粒子效果已经修改为: {effect}' usekill-menu-title: '&5杀敌声音菜单' usekill-setsound: '&a点击选择你的杀敌声音效果' purchase-killsound: '&a成功!' usekill-playermsg: '&a你击杀敌人时的声音已经修改为: {sound}' usewin-menu-title: '&5胜利时声音菜单' usewin-setsound: '&a点击选择你的胜利时声音特效' purchase-winsound: '&a成功!' usewin-playermsg: '&a你成功修改声音为: {sound}' no-use: '&c还未达到解锁等级: {level}' cost: '&c需要支付: {cost}' joingame-menu-title: '&5游戏房间菜单' spectategame-menu-title: '&5观察者菜单' kit-section-mnenu: '&5选择你的工具包' kit-voting-menu: '&5投票' chest-voting-menu: '&5随机物品投票' time-voting-menu: '&5时间段投票' weather-voting-menu: '&5天气效果投票' modifier-voting-menu: '&5特殊效果投票' insufficientfunds: '&4你没有足够的钱来购买!' titles: warmup-title: '&a{time}' warmup-subtitle: '&a游戏即将开始!' start-title: '&a{map}' start-subtitle: '&b本游戏房间创建者: &2{designer}' endgame-title-won: '&a胜利!' endgame-subtitle-won: '&b你赢了!' items: click-to-open: '&e右键单击打开' lclick-to-open: '&e左键点击打开' lclick-to-exit: '&e左键点击退出' click-to-exit: '&e右键点击退出' click-to-vote: '&e点击投票' no-perm: '&b没有权限' kit-vote-item: '&b工具包菜单' kit-select-item: '&b工具包选择菜单' voting-item: '&b游戏功能性菜单' exit-menu-item: '&b退出' exit-door-item: '&b离开游戏' chest-item: '&b随机物品菜单' chest-random: '&b随机' chest-basic: '&b基础' chest-normal: '&b普通' chest-op: '&b特殊' chest-scavenger: '&bSCAVENGER' time-item: '&b游戏位于时间段选择菜单' time-random: '&b随机' time-dawn: '&b早晨' time-noon: '&b中午' time-dusk: '&b傍晚' time-midnight: '&b午夜' weather-item: '&b游戏时天气选择菜单' weather-random: '&b随机' weather-sunny: '&b晴' weather-rain: '&b晴' weather-storm: '&b风' weather-snow: '&b雪' modifier-item: '&b特殊效果选择菜单' modifier-random: '&b随机' modifier-speed: '&b移动速度' modifier-jump: '&b跳跃高度' modifier-strength: '&b力量' modifier-none: '&b不用此功能' joinmenu: '&b游戏加入菜单' spectatemenu: '&b游戏观战菜单' skywars-options: '&b空岛战争菜单' particle-effect-sel: '&b步行时粒子效果选择菜单' projectile-effect-sel: '&b抛射物粒子效果选择菜单' killsound-sel: '&b杀敌时声音特效选择菜单' winsound-sel: '&b胜利时声音特效选择特采' glass-sel: '&b笼子特别效果选择菜单' taunt-sel: '&b嘲讽系统' timer: game-timer: '&4游戏时间: &e{time}' wait-timer: '&4游戏将在: &e{time} &4后开始' stats: header: '&9>>>&3==&1==&3==&1==&3==&1==&3==&1==&3==&1==&9<<<' name: '&9>> &c游戏ID: &6{player}' elo: '&9>> &c威望: &6{elo}' win-loss: '&9>> &c胜利/失败: &6{wins}/{losses}' kill-death: '&9>> &c击杀/死亡: &6{kills}/{deaths}' xp: '&9>> &c经验: &6{xp}' not-ready: '&4正在更新数据中....' scoreboards: waitboard: line1: '&e&l[空岛战争]' line2: '&5地图:' line3: '&a{mapname}' line4: line5: '&5玩家:' line6: '&a{players}/{maxplayers}' line7: line8: '&5随机物品: &a{chestvote}' line9: line10: '&5时间段: &a{timevote}' line11: line12: '&5天气: &a{weathervote}' line13: line14: '&5特殊效果: &a{modifiervote}' line15: remove line16: remove playboard: line1: '&e&l[空岛战争]' line2: '&5地图:' line3: '&a{mapname}' line4: line5: '&5玩家:' line6: '&a{players}/{maxplayers}' line7: line8: '&5时间:' line9: '&a{time}' line10: remove line11: remove line12: remove line13: remove line14: remove line15: remove line16: remove endboard: line1: '&e&l[空岛战争]' line2: '&5地图:' line3: '&a{mapname}' line4: line5: '&5胜利者:' line6: '&a{winner}' line7: line8: '&5重置本游戏房间:' line9: '&a{restarttime}' line10: remove line11: remove line12: remove line13: remove line14: remove line15: remove line16: remove lobbyboard: line1: '&e&l[空岛战争]' line2: line3: '&5威望:' line4: '&a{elo}' line5: line6: '&5胜利次数/失败次数:' line7: '&a{wins} / {losses} --- {winloss}' line8: line9: '&5杀敌次数/死亡次数:' line10: '&a{kills} / {deaths} --- {killdeath}' line11: line12: '&5经验' line13: '&a{xp}' line14: line15: remove line16: remove leaderboard: header: '&9>>>&3==&1==&3== &5排行榜 &1==&3==&1==&9<<<' header2: '&9>>>&3==&1==&3==&1==&3==&1==&9<<<' no-data: '&c找不到此玩家' player-data: '&b#{rank} &a{player}: &d威望: {elo} &e胜利: {wins} /&4失败 {losses} &e杀敌: {kills} / &4死亡: {deaths} &e经验: {xp}' footer: '&9>>>&3==&1==&3==&1==&3==&1==&3==&1==&3==&1==&9<<<' updating: '&4排版行正在更新...请耐心等待...' invalidtype: '&4排行榜的[类型]是: &3{validtypes}' invalidformat: '&4排行榜的 [format] 必须是: &3{validtypes}' signformats: elo: line1: '&L&0{position}' line2: '&1{name}' line3: '&c威望' line4: '&5{elo}' wins: line1: '&L&0{position}' line2: '&1{name}' line3: '&c胜利次数' line4: '&5{wins}' kills: line1: '&L&0{position}' line2: '&1{name}' line3: '&c杀敌次数' line4: '&5{kills}' xp: line1: '&L&0{position}' line2: '&1{name}' line3: '&c经验' line4: '&5{xp}' losses: line1: '&L&0{position}' line2: '&1{name}' line3: '&c失败次数' line4: '&5{losses}' deaths: line1: '&L&0{position}' line2: '&1{name}' line3: '&c死亡次数' line4: '&5{deaths}' helpList: header: '&7-------------------[&a空岛战争&7]-------------------' footer: '&7-----------------------------------------------------' sw: header1: '&7----------------[&aAdmin Commands&7]----------------' header2: '&7----------------[&a玩家 命令&7]----------------' updatetop: '&a/sw updatetop &e - &2手动更新前十排行榜' chestadd: '&a/sw chestadd &e[chesttype] [method] [percentage] &e- &2添加箱子中添加物品????' start: '&a/sw start &e- &2强制开始游戏' setstat: '&a/sw setstat &e[playername] [stat] [value] &e- &2设置玩家的信息' setspawn: '&a/sw setspawn &e- &2设置大厅' reload: '&a/sw reload &e- &2重载插件所有的配置文件' clearstats: '&a/sw clearstats &e[playername] &e- &2清楚玩家的所有信息' join: '&a/sw join &e- &2加入一个游戏' quit: '&a/sw quit &e- &2退出一个游戏' stats: '&a/sw stats &e[playername] &e- &2显示玩家的信息' top: '&a/sw top [stat] &e- &2显示玩家的信息' hologram: '&a/sw hologram [stat] [format] &e- &2创建一个用悬浮字显示玩家信息的计分板' holoremove: '&a/sw holoremove &e- &2移除用悬浮字显示玩家信息的计分板' swmap: header1: '&7-----------------[&a地图管理系统命令帮助&7]-----------------' create: '&a/swmap create &e[mapname] &e- &2创建一个地图' creator: '&a/swmap creator &e[mapname] [creator] &e- &2设置地图的创建者' delete: '&a/swmap delete &e[mapname] &e- &2删除地图' edit: '&a/swmap edit &e[mapname] &e- &2进入地图的编辑模式' list: '&a/swmap list &e- &2列出所有的地图' minimum: '&a/swmap min &e[mapname] [min] &e- &2设置地图上最小玩家的数量' name: '&a/swmap name &e[mapname] [name] &e- &2设置地图的显示名称' refresh: '&a/swmap refresh &e- &2重新载入 map.yml 中的配置' register: '&a/swmap register &e[mapname] &e- &2启用地图: &e[mapname]' unregister: '&a/swmap unregister &e[mapname] &e- &2停用地图: &e[mapname]' save: '&a/swmap save &e[mapname] &e- &2保存名为 &e[mapname] &2的地图' arenas: '&a/swmap arenas &e- &2打开GUI界面' swkit: header1: '&7-----------------[&a工具包管理系统命令帮助&7]-----------------' create: '&a/swkit create &e[kitname] &e- &2创建一个工具包,其中工具是 你背包中的物品' enable: '&a/swkit enable &e[kitname] &e- &2启用工具包' icon: '&a/swkit icon &e[kitname] &e- &2将你物品栏中的物品也包括背包中的添加到工具包中' lockicon: '&a/swkit lockicon &e[kitname] &e- &2锁定工具包' perm: '&a/swkit perm &e[kitname] &e- &2让某一个工具包必须要有权限才能使用它' list: '&a/swkit list &e- &2列出所有工具包' load: '&a/swkit load &e[kitname] &e- &2清楚你背包以及物品栏的物品再给予你工具包中的物品。' lore: '&a/swkit lore &e[kitname] [number] [lore] &e- &2设置工具包物品显示的lore.(最多16行,建议才文本中编辑.支持颜色代码)' name: '&a/swkit name &e[kitname] [displayname] &e- &2设置工具包所显示的名字' position: '&a/swkit position &e[kitname] [position] &e- &2设置此工具包在菜单中的位置' update: '&a/swkit update &e[kitname] &e- &2更新工具包中的物品(你的物品栏以及背包)' swparty: header1: '&7-----------------[&a组队管理系统命令帮助&7]-----------------' accept: '&a/swparty accept &e- &2接受他人队伍的邀请' decline: '&a/swparty decline &e- &2拒绝他人队伍的邀请' create: '&a/swparty create &e[partyname] &e- &2创建一个队伍' disband: '&a/swparty disband &e- &2解散你的队伍' invite: '&a/swparty invite &e[player] &e- &2邀请玩家来到你的队伍' leave: '&a/swparty leave &e- &2离开你当前所在的队伍' name: '&a/swparty name &e[partyname] &e- &2队伍名字修改为: &e[partyname]' info: '&a/swparty info &e- 显示你队伍的信息'
粒子效果
步行时粒子效果
- 步行时粒子效果
effects: #粒子代号 water: #显示名称 displayname: "&b水粒" #显示图标 icon: NETHER_STAR #所要求等级 level: 2 #所需颈前 cost: 100 #效果 particles: - 'WATER_SPLASH:0:1:0:14:8' flame: displayname: "&b火花" icon: NETHER_STAR level: 7 cost: 100 particles: - 'FLAME:0:1:0:8:4' smoke: displayname: "&b烟雾" icon: NETHER_STAR level: 12 cost: 100 particles: - 'SMOKE_LARGE:0:1:0:16:8' critical: displayname: "&b羽毛" icon: NETHER_STAR level: 17 cost: 100 particles: - 'CRIT:0:1:0:8:5' slime: displayname: "&b粘液" icon: NETHER_STAR level: 22 cost: 100 particles: - 'SLIME:0:1:0:12:6' snow: displayname: "&b雪" icon: NETHER_STAR level: 27 cost: 100 particles: - 'SNOWBALL:0:1:0:12:6' magic: displayname: "&b魔法" icon: NETHER_STAR level: 32 cost: 100 particles: - 'SPELL_WITCH:0:1:0:10:7' music: displayname: "&b乐符" icon: NETHER_STAR level: 37 cost: 100 particles: - 'NOTE:0:1:-1:10:4' happy: displayname: "&b开心" icon: NETHER_STAR level: 42 cost: 100 particles: - 'VILLAGER_HAPPY:0:1:0:12:4' angry: displayname: "&b生气" icon: NETHER_STAR level: 47 cost: 100 particles: - 'VILLAGER_ANGRY:0:1:0:5:2' potion: displayname: "&b晕光" icon: NETHER_STAR level: 52 cost: 100 particles: - 'SPELL:0:1:0:12:6' poison: displayname: "&b晶花" icon: NETHER_STAR level: 57 cost: 100 particles: - 'SPELL_INSTANT:0:1:0:12:6' alphabet: displayname: "&b字符" icon: NETHER_STAR level: 62 cost: 100 particles: - 'ENCHANTMENT_TABLE:0:1:-1:16:8' lava: displayname: "&b岩浆" icon: NETHER_STAR level: 67 cost: 100 particles: - 'LAVA:0:1:0:16:4' lava_drip: displayname: "&b岩浆火花" icon: NETHER_STAR level: 72 cost: 100 particles: - 'DRIP_LAVA:0:1:0:8:4' heart: displayname: "&b红心" icon: NETHER_STAR level: 77 cost: 100 particles: - 'HEART:0:1:0:10:3' redstone: displayname: "&b红石" icon: NETHER_STAR level: 82 cost: 100 particles: - 'REDSTONE:0:1:0:10:3' sparks: displayname: "&b晶梦" icon: NETHER_STAR level: 87 cost: 100 particles: - 'FIREWORKS_SPARK:0:1:0:8:4' portal: displayname: "&b末影" icon: NETHER_STAR level: 92 cost: 100 particles: - 'PORTAL:0:1:0:140:80' colourful: displayname: "&b多彩" icon: NETHER_STAR level: 97 cost: 100 particles: - 'REDSTONE:0:0.5:0:10:3' - 'SLIME:0.5:1:0:12:6' - 'LAVA:1:1.5:0:16:4' - 'PORTAL:1.5:2:0:140:80' none: displayname: "&b取消粒子效果" icon: NETHER_STAR level: 0 cost: 0 particles:
抛射物粒子效果
- 抛射物粒子效果
effects: #粒子代号 water: #显示名称 displayname: "&b水粒" #显示图标 icon: NETHER_STAR #所需等级 level: 3 #所需支付金钱 cost: 100 #粒子效果 particles: - 'WATER_SPLASH:0:0:0:2:2' flame: displayname: "&b火花" icon: NETHER_STAR level: 8 cost: 100 particles: - 'FLAME:0:0:0:2:2' smoke: displayname: "&b烟雾" icon: NETHER_STAR level: 13 cost: 100 particles: - 'SMOKE_LARGE:0:0:0:2:2' critical: displayname: "&b雨毛" icon: NETHER_STAR level: 18 cost: 100 particles: - 'CRIT:0:0:0:2:2' slime: displayname: "&b粘液" icon: NETHER_STAR level: 23 cost: 100 particles: - 'SLIME:0:0:0:2:2' snow: displayname: "&b雪" icon: NETHER_STAR level: 28 cost: 100 particles: - 'SNOWBALL:0:0:0:2:2' magic: displayname: "&b魔法" icon: NETHER_STAR level: 33 cost: 100 particles: - 'SPELL_WITCH:0:0:0:2:2' music: displayname: "&b乐符" icon: NETHER_STAR level: 38 cost: 100 particles: - 'NOTE:0:0:-1:2:2' happy: displayname: "&b开心" icon: NETHER_STAR level: 43 cost: 100 particles: - 'VILLAGER_HAPPY:0:0:0:2:2' angry: displayname: "&b生气" icon: NETHER_STAR level: 48 cost: 100 particles: - 'VILLAGER_ANGRY:0:0:0:2:2' potion: displayname: "&b晕光" icon: NETHER_STAR level: 53 cost: 100 particles: - 'SPELL:0:0:0:2:2' poison: displayname: "&b晶花" icon: NETHER_STAR level: 58 cost: 100 particles: - 'SPELL_INSTANT:0:0:0:2:2' alphabet: displayname: "&b字符" icon: NETHER_STAR level: 63 cost: 100 particles: - 'ENCHANTMENT_TABLE:0:0:-1:2:2' lava: displayname: "&b岩浆" icon: NETHER_STAR level: 68 cost: 100 particles: - 'LAVA:0:0:0:2:2' lava_drip: displayname: "&b岩浆火花" icon: NETHER_STAR level: 73 cost: 100 particles: - 'DRIP_LAVA:0:0:0:2:2' heart: displayname: "&b红心" icon: NETHER_STAR level: 78 cost: 100 particles: - 'HEART:0:1:0:2:2' redstone: displayname: "&b红石" icon: NETHER_STAR level: 83 cost: 100 particles: - 'REDSTONE:0:0:0:2:2' sparks: displayname: "&b晶梦" icon: NETHER_STAR level: 88 cost: 100 particles: - 'FIREWORKS_SPARK:0:0:0:2:2' portal: displayname: "&b末影" icon: NETHER_STAR level: 93 cost: 100 particles: - 'PORTAL:0:0:0:2:2' clouds: displayname: "&b云" icon: NETHER_STAR level: 98 cost: 100 particles: - 'CLOUD:0:0:0:2:2' none: displayname: "&b取消效果" icon: NETHER_STAR level: 0 cost: 0 particles:
玻璃笼子的颜色
(Glasscolors.yml)
- 笼子的颜色
colors: #颜色代号 white: #名字 displayname: "&b白色" #使用时所需等级 level: 1 #需要多少钱来购买 cost: 100 #它的材料 material: STAINED_GLASS #类似于 STAINED_GLASS:0 如果是 1 的话,那就是 STAINED_GLASS:1 datavalue: 0 orange: displayname: "&b橙色" level: 6 cost: 100 material: STAINED_GLASS datavalue: 1 magenta: displayname: "&b品红" level: 11 cost: 100 material: STAINED_GLASS datavalue: 2 lightblue: displayname: "&b淡蓝色" level: 16 cost: 100 material: STAINED_GLASS datavalue: 3 yellow: displayname: "&b黄色" level: 21 cost: 100 material: STAINED_GLASS datavalue: 4 lime: displayname: "&b灰色" level: 26 cost: 100 material: STAINED_GLASS datavalue: 5 pink: displayname: "&b粉色" level: 31 cost: 100 material: STAINED_GLASS datavalue: 6 gray: displayname: "&b灰白" level: 36 cost: 100 material: STAINED_GLASS datavalue: 7 lightgray: displayname: "&b浅灰色" level: 41 cost: 100 material: STAINED_GLASS datavalue: 8 cyan: displayname: "&b青色" level: 46 cost: 100 material: STAINED_GLASS datavalue: 9 purple: displayname: "&b紫色" level: 51 cost: 100 material: STAINED_GLASS datavalue: 10 blue: displayname: "&蓝色" level: 56 cost: 100 material: STAINED_GLASS datavalue: 11 brown: displayname: "&b棕色" level: 61 cost: 100 material: STAINED_GLASS datavalue: 12 green: displayname: "&b绿色" level: 66 cost: 100 material: STAINED_GLASS datavalue: 13 red: displayname: "&b红色" level: 71 cost: 100 material: STAINED_GLASS datavalue: 14 black: displayname: "&b黑色" level: 76 cost: 100 material: STAINED_GLASS datavalue: 15 lapis: displayname: "&b青金石块" level: 81 cost: 100 material: LAPIS_BLOCK datavalue: -1 redstone: displayname: "&b红石块" level: 86 cost: 100 material: REDSTONE_BLOCK datavalue: -1 emerald: displayname: "&b末地石" level: 91 cost: 100 material: EMERALD_BLOCK datavalue: -1 diamond: displayname: "&b钻石块" level: 96 cost: 100 material: DIAMOND_BLOCK datavalue: -1 none: displayname: "&b普通玻璃" level: 0 cost: 0 material: GLASS datavalue: -1
嘲讽系统
- 嘲讽功能
taunts: #代号 playwithfire: #名称 name: "&4来和我玩火啊" #所显示的图标 icon: FLINT_AND_STEEL #使用这个需要最低等级为 level: 5 #需要多少前来购买 cost: 100 addGlow: true #它的介绍 lore: - "&b*打火机的声音" - "&6岩浆粒子效果" #嘲讽时发送的信息 message: "&e我估计你连打火都怕吧!哈哈哈!" #嘲讽时的声音 sound: BLOCK_FIRE_AMBIENT #是否使用材质包中的声音?,需要下载材质包才可开启此功能 useCustomSound: false volume: 10 pitch: 1 #粒子多少秒之后发生 particleSpeed: 0 #几秒之后粒子消失 particleDensity: 8 #粒子效果 particles: - FLAME - LAVA - SMOKE_NORMAL chicken: name: "&4鸡" icon: EGG level: 10 cost: 100 addGlow: true lore: - "&b*鸡被打时的声音" message: "&e来啊来啊,来打我啊!" sound: ENTITY_CHICKEN_DEATH useCustomSound: false volume: 10 pitch: 1 particleSpeed: 0.5 particleDensity: 35 particles: - SNOWBALL - VILLAGER_ANGRY pig: name: "&4嘲讽" icon: PORK level: 15 cost: 100 addGlow: true lore: - "&b*猪的声音" - "&6岩浆粒子效果" message: "&e你这只猪!" sound: ENTITY_PIG_DEATH useCustomSound: false volume: 10 pitch: 1 particleSpeed: 0.5 particleDensity: 35 particles: - SNOWBALL - VILLAGER_ANGRY dragon: name: "&4胆小鬼" icon: DRAGON_EGG level: 20 cost: 100 addGlow: true lore: - "&b*嘲讽对方" - "&6*特殊声音和岩浆与火花的粒子效果" message: "&4哎呀哎呀,我好害怕啊!" sound: ENTITY_ENDERDRAGON_GROWL useCustomSound: false volume: 10 pitch: 1 particleSpeed: 0.5 particleDensity: 35 particles: - DRAGON_BREATH - SMOKE_NORMAL none: name: "&e取消嘲讽效果" icon: NETHER_STAR level: 0 cost: 0 addGlow: false lore: - "" message: "" sound: useCustomSound: true customSound: volume: 10 pitch: 1 particleSpeed: 0.5 particleDensity: 30 particles: