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Towny/0.93.0.0

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Qsefthuopq留言 | 贡献2018年10月14日 (日) 06:32的版本 (创建页面,内容为“* 添加 ,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART 到prot...”)
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  • 添加
,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART

到protection.item_use_ids权限内


  • 国家等级变更:
    • Two new entries to all of your nation_levels in the config must be added, otherwise Towny will not start up properly.
      • add ‘nationZonesSize: #’ to each nation_level.
        • default settings are between 1 and 3.
      • add ‘nationBonusOutpostLimit: #’ to each nation_level.
        • default settings are between 0 and 3.
      • If you do not want to do this you can delete the nation_level section of your config and Towny will re-create it with the missing lines and new default settings.
  • 城镇等级变更:
    • A new entry to all of your town_levels in the config must be added, otherwise Towny will not start up properly.
      • add ‘townOutpostLimit: #’ to each town_level.
        • default settings are between 0 and 4.
      • If you do not want to do this you can delete the town_level section of your config and Towny will re-create it with the missing lines and new default settings.
  • You must reset your Invite Cooldown Time, if you were using it.
  • Required for MC 1.13 Compatibility:
    • In your config.yml:
      • Find protection.town_mob_removal_entities and change WaterMob to Guardian.
      • Find protection.world_mob_removal_entities and change WaterMob to Guardian.
    • Pull Request made courtesy of TheFlagCourier.
  • REQUIRED TOWNYPERMS CHANGES:
  • You must change the nation.assistant permission towny.command.nation.ally to towny.command.nation.ally.*
  • Add towny.command.nation.spawn to your nations.default rank/group.
  • Add towny.nation.spawn.nation to your nations.default rank/group.
  • Add towny.nation.spawn.ally to your nations.default rank/group.
  • Add towny.town.spawn.nation to your nations.default rank/group.