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Towny/0.92.0.0

来自Minecraft插件百科
Qsefthuopq留言 | 贡献2018年2月25日 (日) 10:52的版本
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介绍

0.92为目前城镇的最新版本,包含:

  • Towny 0.92.0.0
  • TownyChat 0.49
  • TownyNameUpdater 1.0
  • Questioner 0.6

更新内容

配置变化

  • 城镇怪物移除的新实体: 骷髅马,僵尸马,
    • 它们不被视为怪物,如果你不想要在城镇内看到它们你可以在配置内修改.
    • 新版本会默认移除它们.
  • 添加物品交互保护的方块: WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX(各种颜色的潜影盒)
    • 新版本会默认保护它们.
  • 物品使用保护: 头颅
    • 保护玩家皮肤头

新增指令

  • 新指令: /town plots {城镇名}
    • 显示城镇地皮数,已声明/可声明地皮数的屏幕.
    • 显示不同土地类型的数量 (例如: 农场数, 监狱数)
    • 显示大使馆,商店和居民土地的详细信息,这包括:
    • * 居民所有土地数,
    • * 出售中的土地数,
    • * 在城镇中的总数,
    • * 不同类型的土地的税收.
    • 可选 {城镇名} 来查看其他城镇的不同类型土地的信息.
    • 需要towny.command.town.plots权限的指令.
  • 新指令: /town reslist {城镇名}
  • 以前你只能查看自己城镇的居民列表, 现在你可以查看任何城镇完整的居民列表了.
  • 新指令: /townyadmin set title [name] [title]
  • 管理员可以编辑任何玩家的标题,
  • 不需要国家.
  • 新指令: /townyadmin set surname [name] [surname]
  • 管理员可以编辑任何玩家的姓氏,
  • 不需要国家.
  • 新指令: /townyadmin town [townname] rank [add/remove] [name] [rank]
    • 允许管理员给予玩家头衔.
    • 仍需要居民在一个城镇内.
  • 新指令: /town say [message]
    • 在你的城镇内带有城镇名前缀的广播信息,.
    • 需要 towny.command.town.say权限
  • 新指令: /nation say [message]
    • 在你的国家内带有国名前缀的广播信息.
    • 需要 towny.command.nation.say权限
  • 新指令: /town outlaw [add/remove] [name]
    • 需要 towny.command.town.outlaw权限
    • (不再)/放逐一名玩家.
  • 新指令: /town outlawlist {town}
    • 使用不需要权限节点.
    • 查看城镇的放逐者.
  • 新指令: /towny war participants {页数 #}
    • 显示参战国,
    • 列出高亮的敌国, 盟国和首都,
    • 支持翻页.
  • 新指令: /town unclaim outpost
    • 手动放弃声明前哨 (mysql前哨bug)
  • 新指令: /town outpost list
    • 权限节点: towny.command.town.outpost.list (Inherited from the towny.town.spawn.town node, no added permission required.)
    • 列出城镇的前哨, 显示数量, 土地名 (如果有的话才会显示), 所处世界和坐标.

新权限节点

  • 新权限节点: towny.command.town.plots
    • 用于 /town plots {城镇名}
  • 新权限节点: towny.outlaw.jailer
    • 用于杀死放逐者后将其收监.
    • 最新的 Townyperms.yml 将会默认把这个权限给城主、助手和警长.
    • Add this node to those ranks to properly make use of the isJailingAttackingOutlaws.
    • Add it to the default town rank if you want anyone in town to be able to jail outlaws killed in town.
  • 新权限节点: towny.command.town.othertown
    • Used to disallow players from checking towns they do not belong to, using /town {name}
    • 默认开启.
  • 新权限节点: towny.command.resident.otherresident
    • Used to disallow players from checking other residents, using /res {name}
    • 默认开启.
  • 新权限节点: towny.command.nation.othernation
    • Used to disallow players from checking nations they do not belong to, using /nation {name}
    • 默认开启.
  • 新权限节点: towny.command.townyadmin.town.spawn – courtesy of Articdive
    • A child node of towny.admin
    • Give this to allow a mod or someone of high rank on the server to be able to teleport to any town’s spawn.
  • 新权限节点: towny.command.townyadmin.town.spawn.freecharge – courtesy of Articdive
    • towny.admin的子权限
    • Give this to make spawning to towns free for the person teleporting.

Config.yml设置改变

  • Config Change: war.event.allow_block_griefing is now false by default, this setting should not be used unless the server wants the most chaotic war possible.
  • 新设置选项: war.event.costs_townblocks,
    • 默认: 关闭
    • Setting to true causes bonus townblocks to be traded between winning and losing towns during war. Used to be always on, not configurable. See config’s comments for more details.
  • 新设置选项: Notification.Using_Titles
    • 默认关闭
    • When set to true when players cross into a Town they will see one of the new subtitles added to MC recently, broadcasting the town name.
  • 新设置选项: Minimum Town tax.
    • Found in the config at town.default_taxes.minimumtax
    • 默认数值: 0.0
    • Sets the minimum tax required when mayors use the /t set taxes command. Affects both taxpercent/nontaxpercent situations.
    • Will not change any taxes already set by mayors.
  • 新设置选项: plugin.database.sql.ssl
    • 默认关闭.
    • Adapts to Spigot’s recommendation that MySQL databases use SSL.
  • 新设置选项: Nation’s require towns to be within X townblocks.
    • Found in the config at global_town_settings.nation_requires_proximity
    • 默认数值: 0.0
    • If greater than zero, towns must have their homeblock within that many or less townblocks from the nation’s capital’s homeblock to join.
    • If greater than zero, towns must have their homeblocks in the same world as the nation to join.
    • Also checked when a town moves their homeblock.
  • 新设置选项: town.max_claim_radius_value
    • 默认数值: 4
    • maximum number used in /town claim/unclaim # commands.
    • set to 0 to disable limiting of claim radius value check.
    • keep in mind that the default value of 4 is a radius, and it will allow claiming 9×9 (80 plots) at once.
  • 新设置选项: global_town_settings.max_residents_per_town
    • 默认数值: 0
    • The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
    • Will not remove residents from towns that are already over the maximum. The town will not be able to add new residents until they go below the cap.
  • 新设置选项: global_town_settings.outsiders_prevent_pvp_toggle – courtesy of Articdive
    • 默认: 关闭
    • 如果设置开启, Towny will prevent a town from toggling PVP while an outsider is within the town’s boundaries.
    • When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  • 新设置选项: global_town_settings.display_board_onlogin – courtesy of Articdive
    • 默认数值: true
    • If Towny should show players the townboard when they login.
  • 新设置选项: economy.daily_taxes.town_plotbased_upkeep_affected_by_town_level_modifier
    • 默认: 关闭
    • 如果设置开启, the plot-based-upkeep system will be modified by the Town Levels’ upkeep modifiers.
  • 新设置选项: plugin.interfacing.using_questioner.cooldowntime
    • 默认数值: 0m
    • 当设置大于 0m, the amount of time (in minutes) which must have passed between a player’s first log in and when they can be invited to a town.
  • 新设置选项: global_town_settings.minimum_amount_of_residents_in_town_for_outpost – courtesy of Articdive
    • 默认数值: 0
    • The amount of residents a town needs to claim an outpost.
    • Setting this value to 0, means a town can claim outposts no matter how many residents they have.