- 欢迎来到Minecraft插件百科!
- 对百科编辑一脸懵逼?帮助:快速入门带您快速熟悉百科编辑!
- 因近日遭受攻击,百科现已限制编辑,有意编辑请加入插件百科企鹅群:223812289
MythicMobsExtension
| 外文名 | MythicMobsExtension |
| 作者 | muhahahahe |
| 最新版本 | 1.238f |
| 源地址 | https://www.spigotmc.org/resources/mythicmobsextension.51884/ |
插件介绍
这个插件是基于mythicmobs的一个API,可以给你的mythicmobs插件添加60多种机械,50多种条件和10多个目标.
前置
至少4.1以上版本的 MythicMobs
一些机械需要用到 HolographicDisplays
条件Conditions
条件的使用方法和mythicmobs内的用法一样
可用条件列表
| attackable | behind | BiomeFix | crouching | damageable | |
| eir | facingDirection | FactionsFlag | getBowTension | getIndicator | |
| hasMeta | hasSpawner | hasTarget | inFaction | inFront | |
| inMobArena | inMotion | inSolidBlock | isBurning | isGoggling | |
| isPresent | isSpinning | isStunned | isVehicle | jumping | |
| lastBowTension | lastDamageCause | leir | lookAtMe | looksAtMe | |
| MobsInRadius | moveSpeed | onCooldown | onSolidBlock | ownerAlive | |
| ownsItem | ownsItemSimple | parsedStance | pir | playerTime | |
| playerWeather | relativeDirection | running | sameFaction | sameSpawner | |
| sameWorld | sleeping | testfor | vDistance | WGDenySpawnFlag | WGStateFlag |
总体条件
译者注:mm怪物即为mythicmobs内的怪物
- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
检测施放者或目标所在的生物群系
例子: - biomefix{b=DESERT,PLAINS;action=true}
- crouching{action=[BOOLEAN]}
检测玩家是否处于潜行状态
例子: - crouching{action=true}
- eir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测在所给出范围内的实体数
例子: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}
- facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
检测目标是否看着指定的方向
例子: - facingdirection{f=SOUTH_WEST;action=true}
- factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
检测 if the faction has a specific flag set or unset
例子: - factionsflag{flag=firespread;action=false}
- getbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
检测拉弓状态
例子: - getbowtension{range=1;action=true}
- getindicator{value=[数值/数值范围];action=[BOOLEAN]}
检测玩家的攻击指示器
0 = 无攻击指示器, 1 = 满的攻击指示器
例子: - getindicator{value=<0.51;action=true}
- hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
检测mm怪物是否来自于刷怪笼
例子: - hasspawner{names=MySpawner;action=true}
- hastarget{action=[BOOLEAN]}
检测 if the caster has a target
注意: *This only works on the caster, if you use it
in a TargetConditions it will throw an error!*
例子: - hastarget{action=true}
- infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
检测 if the caster is in the faction or one of the factions
注意: 只对mm怪物生效
例子: - infaction{faction=MyFaction;action=true}
- inmobarena
检测 施放者, 目标或指定位置是否在怪物竞技场内. 需要 MobArena 插件
- inmotion{action=[BOOLEAN]}
检测 if the target is in motion
wont work on non-living entities or players
例子: - inmotion{action=true}
- insolidblock{action=[BOOLEAN]}
检测 if the targeted entity or location is in a solid block
例子: - insolidblock{action=true}
- jumping{action=[BOOLEAN]}
检测 if the targeted entity is jumping
例子: - jumping{action=true}
- lastbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]}
检测 with how much tension the bow was shot
例子: - lastbowtension{range=>0.7;action=true}
- lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
检测 the last damage event on the caster or target
Note: entity for check must be a MythicMob
例子: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}
- leir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测 for the living entities in the given range
例子: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}
- mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC范围];r=[NUMERIC];action=[BOOLEAN]}
检测 the amount of mobs in a given area around the caster/target/location
例子: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}
- movespeed{range=[数值/数值范围]}
检测 the movementspeed of the targeted living entity
例子: - movespeed{range=>0.1}
- oncooldown{value=[数值/数值-Range];action=[BOOLEAN]}
检测 if the players item is on cooldown
例子: - oncooldown{value=1to10;action=true}
- owneralive{action=[boolean]}
检测 if the owner is online, alive or in the same world
例子: - owneralive{action=true}
- pir{amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]}
检测 if the amount of players are in the given range
例子: - pir{amount=5;radius=10;action=true}
- playertime{time=[数值/数值范围];action=[boolean]}
检测 the targeted player's time only
use it with playertime mechanic
例子: - playertime{time=0to12000;action=true}
- playerweather{weather=[WEATHERTYPE];action=[boolean]}
检测 the targeted player's weather only
use it with playerweather mechanic
例子: - playerweather{weather=CLEAR;action=true}
- running{action=[BOOLEAN]}
检测 if the targeted player is running/sprinting
例子: - running{action=true}
- sleeping{action=[boolean]}
检测 if the targeted player is sleeping
例子: - sleeping{action=true}
- testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
检测 the caster or target with valid testfor stuff
例子: - testfor{vc="XpLevel:20";action=true}
- wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
检测 if the region has denied the spawning of defined entities(usually used in randomspawns)
例子: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}
- wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
检测 if the region has set the defined flag
例子: - wgstateflag{flag=mob-spawning;action=false}
对比条件
- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
检测 if the target is attackable by the caster with this DamageEvent
例子: - attackable{cause=PROJECTILE;action=false}
- behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
检测 if the caster is behind of its target
例子: - behind{view=90;action=true}
- damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
检测 if the target is damageable with this DamageEvent
例子: - damageable{cause=PROJECTILE;action=true}
- hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
compares the meta of 2 entities, can also used on caster itself
can check multiple metas (seperated by && for AND or || for OR)
例子: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>;
type=STRING";cs=true;action=true}
- hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
same as hasmeta but can only compare 1
例子: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>;
type=STRING;cs=true;action=true}
- infront{view=[ANGLE-数值];action=[BOOLEAN]}
检测 if the caster is infront of its target
例子: - infront{view=10;action=false}
- isburning{range=[数值];action=[BOOLEAN]}
检测 if the targeted entity is burning
when a range is provided 检测 if the amount of ticks provided matches with FIRE_TICKS 例子: - isburning{action=true}
- isgoggling{action=[BOOLEAN]}
检测 if the player is looking at something
例子: - isgoggling{action=true}
- ispresent{action=[BOOLEAN]}
检测 if an entity is present
例子: - ispresent{action=true}
- isspinning{action=[BOOLEAN]}
检测 if the player is spinning
use with the playerspin mechanic
例子: - isspinning{action=true}
- isstunned{action=[BOOLEAN]}
检测 if the caster or target is stunned
This works also as TargetConditions: keep in mind to set the right targeter
例子: - isstunned{action=true}
- isvehicle{action=[BOOLEAN]}
检测 if the target is riding something
例子: - isvehicle{action=true}
- lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
检测 if the target is looking at the caster
the example uses the default values that are fine for almost any entity
with debug set to true you will get a console output with the fov and yo
例子: - lookatme{fov=1.999;yo=-0.4}
- onsolidblock{action=[BOOLEAN]}
检测 if the targeted entity or location is on a solid block
例子: - onsolidblock{action=true}
- ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT]";action=[BOOLEAN]}
检测 one or multiple slots (seperated by && for AND or || for OR)
of the target if it has an item or material
例子: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}
- ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT];action=[BOOLEAN]}
same as ownsitem but can only check 1 slot
例子: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}
- parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
this condition can check if a variable is set as a stance
usefull with parsedstance mechanic
(注意: if cs is set to true it will always check the caster)
例子: - parsedstance{s="<target.uuid>";cs=true;action=true}
- relativedirection{angle=[数值/数值范围];action=[BOOLEAN]}
检测 the direction to the target from the caster
例子: - relativedirection{angle=90;action=false}
- samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
检测 if the caster and target are in the same faction or one of the factions
注意: 只作用于一只mm的怪物
例子: - samefaction{faction=MyFaction;action=true}
- samespawner{action=[BOOLEAN]}
检测 目标MythicMob是否作为来自同一刷怪笼的施放者
例子: - samespawner{action=true}
- sameworld{action=[BOOLEAN]}
检测 if the caster and targeted entity or location are in the same world
例子: - sameworld{action=true}
- vdistance{d=[NUMERIC];action=[BOOLEAN]}
检测施放者和目标直之间的距离
例子: - vdistance{d=2to3;action=true}
机械
| 技能 | 描述 |
|---|---|
| asquip | 给盔甲架装上装备 |
| cure / removePotion | 移除目标身上特点或所有的药水效果 |
| damageArmor | 伤害目标身上所有或特定格子顺序的防具 |
| disarm | 缴械目标 |
| dropInventory | 丢出目标玩家背包内特定倍数或所有的物品 |
| dropStolenItems | 掉落之前偷窃的物品 (配合steal使用) |
| entityGoggle / entityGoggleAt | 强制非玩家实体看着施放者 |
| equipSkull | 修复MC 1.8.8版本的BUG, 给施放者装上头颅 |
| extinguish | 熄灭目标身上的火焰 |
| feed | feeds the targeted player |
| playerGoggle / playerGoggleAt | forces the targeted player to look at the caster |
| playerSpin | 旋转目标玩家 |
| playerWeather | sets the weather and/or time at the targeted player |
| playerZoom | 旋转目标玩家 |
| oxygen | 给目标玩家灌满氧气 |
| setRotation | 旋转实体 |
| steal | 从目标玩家身上偷取物品 |
| stun | makes targeted entities immobile and unable to interact |
| swap | 交互施放者和目标的位置 |
| unEquip | 卸下施放者指定格子顺序的防具 |