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EliteMobs/WorldGuard标志

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Qsefthuopq留言 | 贡献2020年7月14日 (二) 05:02的版本 (创建页面,内容为“{{模板:ELBox}} ---- = elitemob-spawning (allow/deny) = 设置精英怪物是否可以在该区域内生成。默认精英怪物可以在任何地方生成,因…”)
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elitemob-spawning (allow/deny)

设置精英怪物是否可以在该区域内生成。默认精英怪物可以在任何地方生成,因此这个标志的主要作用是禁止精英怪物在特定区域内生成。 如果你想要禁止精英怪物在整个世界内生成,推荐修改ValidWorlds.yml文件。


elitemob-only-spawning (allow/deny)

Sets whether only Elite Mobs can spawn in a region. This does not increase the amount of Elite Mobs that spawn in an area, it only prevents non-elite mob entities from spawning in that area. This is for users who wish to have entire areas where only Elite Mobs can spawn, such as arenas or higher difficulty zones.


elitemobs-antiexploit (allow/deny)

Sets whether the antiexploit can trigger in a region. Allow will let the Antiexploit run, deny will prevent it from running. Deny is recommended for premade arenas and dungeons where you've already tested the terrain for exploits.


Also please note: NPCs override the mob-spawning deny flag as a form of third party compatibility with WorldGuard. If you do not wish to have NPCs in an area, I recommend removing them manually.


elitemobs-maximum-level

Sets the maximum level of elite mobs that can spawn in a region. Only affects naturally spawned elites (Custom Bosses ignore this). The level must be an integer value (no values like 1.5, you have to use whole numbers like 1 or 2).


elitemobs-minimum-level

Sets the minimum level of elite mobs that can spawn in a region. Only affects naturally spawned elites (Custom Bosses ignore this). The level must be an integer value (no values like 1.5, you have to use whole numbers like 1 or 2).