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Citizens/角色/建筑者
文件:Builder.png
Builder
注意:
这个插件的作者并不活跃. 目前这款插件只会更新新版本Minecraft的兼容而无法保证这些构建的稳定性和功能性.
Builder 插件可以给予NPC特性来:
- 一格一格地建筑 MCEdit/Worldedit的 schematics.
- 重建一片区域,修复被毁灭的一切.
- 需要玩家给予所需建材才能建筑.
更新记录
Builder For CraftBukkit 1.9.4 下载
Builder For CraftBukkit 1.9 下载
Builder For CraftBukkit 1.8.7 下载
Builder For CraftBukkit 1.8.3 下载
Builder For CraftBukkit 1.8 下载
v. 0.9.1 build 2 6/3/2014 下载
v. 0.9.1 6/3/2014 下载
v. 0.9.0 12/11/2013 下载
v. 0.8.2 9/20/2013 下载
v. 0.8.1 8/8/2013 下载
v. 0.8 7/29/2013 下载
v. 0.7.2 7/9/2013 下载
v. 0.7.1 7/3/2013 下载
v. 0.7 6/27/2013 下载
v. 0.6.9 5/4/2013 下载
v. 0.6.8.1 3/21/2013 下载
v. 0.6.8 3/19/2013 下载
v. 0.6.7 1/19/2013 下载
v. 0.6.6 final 1/4/2013 下载
v. 0.6.6b 12/22/2012 下载
v. 0.6.5 12/20/2012 下载
v. 0.6.4 12/9/2012
v. 0.6.3 11/30/2012
v. 0.6.2 10/29/2012
v. 0.6.1 10/25/2012
v. 0.6 ALPHA3 10/19/2012 white
v. 0.6 ALPHA2 10/15/2012 white
v. 0.6 ALPHA 10/14/2012 white
v. 0.5.1 Beta 10/4/2012
v. 0.5 Beta 9/25/2012
v. 0.4.1 Beta 9/18/2012
v. 0.4 Beta 9/16/2012
v. 0.3.2 Beta 9/13/2012
v. 0.3.1 Alpha 9/12/2012
v. 0.3 Alpha 9/11/2012
v. 0.2.1 Alpha 9/9/2012
v. 0.2 Alpha 9/9/2012
v. 0.1.1 Alpha 9/9/2012
v. 0.1 Alpha 9/9/2012
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安装
- 安装 Citizens 2
- 把 Builder.jar 放到 /plugins directory.
- 把 .schematic 文件放到 /plugins/Builder/schematics/
- 开启服务器
- 创建一个NPC并给予Builder特性.
/npc create Bob --trait builder
or
/npc create Bob /trait builder
权限
- builder.* 建筑者的所有权限
- builder.[command] 某个指令的权限
- builder.donate 可以让玩家donate to a builder in Supply Mode (用于锁定创造模式的玩家)
配置
See Configuration.
Builder会在 Builder/config.yml创建新的配置. Be sure to check the configuration page if new options are added.
指令
All commands can be run on a selected NPC as shown (/builder [command]
), or on a target NPC with /builder [npcid] [command]
.
/builder list - Lists all available schematics in the configured schematics folder. Does not require a builder selected.
/builder load [schematic] - Loads a .schematic file. simply use the name of the schematic. Example
/builder load house
/builder origin - Sets the origin of the builder's projects to the builder's current location. Allows you to re-build in the same spot. If this is not set the builder will always start from his current location.
/builder origin clear - Clears the saved build origin.
/builder origin schematic - Sets the origin of the builder's projects to the origin of the loaded schematic. Best used for schematics created from the builder's world with worldedit.
/builder origin me - Sets the origin of the builder's projects to the player's position. Does not work from the console.
/builder origin current - Sets the origin of the builder's projects to the origin of the project currently being built. Use this if you forgot to set the origin before starting to build, and need to cancel it to resume later.
/builder origin x,y,z - Sets the origin of the builder's projects to the location x,y,z of the builder's current world.
/builder mark (item) - Places a block at the 4 corners of the footprint, then returns to the origin, so you can see where it's going to build. You can specify the item to use, although that item must be allowed in the config.yml. The first item on the list in the config is the default if no item is specified. If the config is missing the builder will use GLASS.
/builder timeout [value] - Sets the maximum time, in seconds, between blocks. Valid values are 0.1 - 2000000.0. Default is 2.0. Default can be changed in the config.yml.
/builder build (option1) (option2) ... etc - Start building the schematic. This command takes several optional arguments. The order does not matter. you can add to this command the following:
- linear - 由北到南建筑
- reverselinear - 由南到北建筑
- sprial - 由内到外建筑 (默认建筑方式.)
- reversespiral - 由外到内建筑.
- excavate - 建筑者会先清空区域内的杂物再进行建筑.
- layers:# - 建筑者会一次建造 # 个layers, 默认为 1.
- yoffset:# - The builder will start building the specified number of blocks up or down from the set starting location.
- groupall - the builder will build all of a group of materials at once, instead of doing it per layer.
- ignoreair - the builder will not place air blocks. (Use to build into an existing structure, pointless if used with excavate)
- ignoreliquid - the builder will not place lava or water blocks. (Use if the schematic has unconstrained liquids on the bottom.)
- onstart:Task - the builder will run the Denizen task script on start of build (after material collection). See #Advanced Usage
- oncomplete:Task - the builder will run the Denizen task script on completion of build. See #Advanced Usage
- oncancel:Task - the builder will run the Denizen task script on cancellation of build. See #Advanced Usage
- silent - the builder will not send completion/error messages to the command sender.
示例:
/builder build /builder build excavate reverselinear yoffset:-3 /builder build ignoreair ignoreliquid oncomplete:Celebrate /builder build groupall layers:3
/builder cancel - Cancel a build job.
/builder info - View a Builder's loaded schematic name and size, as well as the builder's options and status.
/builder survey (excavate) - Display a list of all the block types/count it would require to build at the current location. Specify excavate to show the list of materials if excavation is used. Does not show water or lava.
/builder supply true|false set whether the builder will need to be given the materials before he will start building. See #Supply Mode
/builder hold true|false set whether the builder will hold the items he is placing (Turn off only for compatibility with other plugins like Sentry)
/builder reload - reload options from the builder config.yml
/builder help - Display the help.
Usage
- .schematic files should be placed in the /plugins/Builder/schematics/ directory. This directory can be configured in the config.yml
- Position the builder, or set the builder's origin, to the center of the footpoint you want to build before calling build. The size of the schematic is shown upon load.
- You can cancel a build and resume it later if you have an Origin set. You can use
/builder origin current
to set the origin after building has started if you forgot. - Do not try to resume a build with the excavate option!
- The builder will ignore any empty space underneath the schematic object so that it will always rest on the ground where the builder starts. If you want to build above or below the origin, use the yoffset: build option.
- The builder will not attempt to replace blocks that are already set properly, this means you can use a builder to quickly 'restore' any changed blocks in something he has previously built.
- To set up a builder to maintain an existing building:
- Select the building with worldedit and save it as a schematic.
- Copy the schematic to the builder's schematics directory.
- Load the schematic to a builder and call
/builder origin schematic
. - Call /builder build and the builder will place any missing blocks or destroy new ones.
- To set up a builder to maintain an existing building:
- Rail and dispensers my not be placed correctly. (Hey this is Construction, not Engimaneerin'.)
- By default, NPCs despawn when their chunk unloads. This behavior can be changed in the Citizens2 config.yml, and is recommended if you would like builders to continue to work unattended.
Supply模式
If the Builder is set to require materials for building (with /builder supply true), he will go into Supply Mode when /builder build is called. When Supply Mode starts the Builder will survey the build site and generate a list of required materials to start building. Players must provide these materials for the builder to begin.
在Supply 模式时:
- 空手右键建筑者来查看所需材料 with an empty hand to view the list of materials still needed.
- Right-Click the Builder with any block or item to see if he needs it. If he does, he will tell you how much he still needs.
- After clicking with a needed material, Right-Click again within a few seconds to give it to the Builder.
- After receiving a material the Builder will say how many more blocks he needs in total to begin, or he will begin building if he has everything.
What materials are required:
- By default all blocks require their normal drop type (i.e. Cobwebs require String)
- This behavior can be overridden via the 'supply.txt' file found in the \Builder folder.
- Each line contains the Item ID of the block in the schematic, and the ItemID of the block/Item that is required.
- Optionally you can specify the number of blocks/items required for each source block.
- Setting the required Item ID to 0 will not include that source block in the requirements.
Default Supply Mode configuration |
---|
Original Block Number:Require Item Number:Amount(Optional) Set to 0 to never require block. Blocks not specified will require their normal drop item. 90:0 97:0 95:54 78:0 34:0 119:0 80:80 92:354 43:44:2 125:126:2 20:20 102:102 47:47 103:362 130:130 134:53 135:53 136:53 128:67 109:67 108:67 79:332 51:0 59:295 72:70 71:330:0.5 26:335:0.5 |
All blocks are currently matched on Item ID only. This means:
- All Wool is Wool. Color is ignored building the list, and any color wool can be given to fulfill the requirement.
- The same goes for saplings, slabs, logs, and wood planks.
- Stairs are similar. All wood stairs count as 'oak'. All stone/brick stairs count as 'stone' with the exception of nether brick stairs which are separate.
If the build is canceled at any point, the collected materials are lost.
Advanced Usage
- Builder can be set to run Denizen Task Scripts on start, completion, or cancellation of a build.
- The NPC must have both the Builder and Denizen Trait.
- Call
/builder build
with the optional modifiersonstart:TaskName
oncomplete:TaskName
oncancel:TaskName
.
Example:
/builder build oncomplete:DespawnTask oncancel:AnnounceTask
- Builder can also run Denizen Actions at the 3 indicated events. Add the following to the NPC's actions:
- "Build Start"
- "Build Complete"
- "Build Cancel"
Example:
BuilderAssignment:
type: assignment
actions:
on Build Start:
- ANNOUNCE "Let's do this!"
on Build Complete:
- ANNOUNCE "I have finished!"
For more complex examples with Denizen and Builder see Builder and Denizen Examples
FAQ
Q: How can I use multiple builders on one project?
A: You can use up to 4 builders on one project by giving them all the same schematic and origin, but different build patterns. You can also manually split your schematic into multiple parts with WorldEdit or MCEdit.
Q: How can I make builders go faster?
A: Use the /builder timeout command to set the max time between blocks. You can also make the builder walk faster with "/npc speed"