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Towny/配置
Chinese.yml(UTF8汉化)注:该配置为0.94版本的语言文件,不适用于低版本 <spoiler> name: Towny version: 0.49 language: Chinese author: ElgarL website: 'http://towny.palmergames.com/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # # 本配置基于Howar提供的汉化由qsefthuopq进行校正 适用于0.94版本 # 请在config.yml中将language改为Chinese.yml(文件名) # 本翻译未进行测试,,因变量相同无法颠倒 # 所以可能存在语序颠倒,内容不当等问题 # # # %s = 插件提供的变量 # 颜色代码 # -------------- # 黑 = &0, 海蓝 = &1, 绿 = &2, 蓝 = &3, 红 = &4 # 紫 = &5, 金 = &6, 浅灰 = &7, 灰 = &8 # 深紫 = &9, 淡绿 = &a, 深蓝 = &b # 玫瑰红 = &c, 粉 = &d, 黄 = &e, 白 = &f default_towny_prefix: '&6[城镇] &b' default_town_prefix: '&6[%s] &b' default_nation_prefix: '&6[%s] &6' unclaimed_plot_name: '无主之地' unclaimed_zone_name: '荒郊野外' ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "城镇插件帮助" help_1: "尝试下面的命令来学习怎么使用Towny插件。" help_2: "城镇聊天" help_3: "国家聊天" town_help_1: "你的城镇的状态" town_help_2: "[城主]" town_help_3: "调整你的城镇的状态" town_help_4: "你所在地的小镇状态的捷径." town_help_5: "传送去城镇出生点" town_help_6: "新建一个城镇,城主是你。" town_help_7: "新建一个城镇,并且制定一个玩家作为城主。" town_help_8: "列出城主可以使用的命令" town_help_9: "就在今日!" town_help_10: "查看城镇内在线的玩家" mayor_help_3: "你所选择的区域不附属于城镇" mayor_help_4: "声明你附近半径为X的区块" mayor_help_5: "声明最大半径内的所有区块" mayor_help_6: "放弃这块城镇土地" mayor_help_7: "尝试放弃声明你附近的土地" mayor_help_8: "尝试放弃你附近的城镇区块." nation_help_1: "你的国家的状态" nation_help_2: "[国家]" nation_help_3: "目标国家状态:" nation_help_4: "列出所有国家" nation_help_5: "离开祖国的怀抱" nation_help_6: "建国" nation_help_7: "列出国王的指令列表" nation_help_8: "建国" nation_help_9: "列出在线的国民" king_help_1: '国王帮助' king_help_2: '设置你的盟国.' king_help_3: '设置你的敌国.' res_1: '你的信息' res_2: '[玩家名]' res_3: '目标玩家信息' res_4: '列出所有在线玩家' res_5: '来查看帮助' res_6: '邀请一个玩家加入你的城镇/踢出你的城镇内的一名玩家' res_7: '申请添加一个离线玩家为好友' mode_1: '显示城镇区块地图' mode_2: '在你移动到每个区块时自动声明土地' mode_3: '在你移动到每个区块时自动放弃声明土地' mode_4: '默认进入城镇聊天频道' mode_5: '默认进入国家聊天频道' mode_6: '可以在敌国边界用 %s 来制造战区.' plot_perms: '用 %s 而不是 %s 来设置权限.' plot_perms_1: '默认外来者没有居民的土地权限.' res_list: '居民列表' res_sing: '居民' mayor_sing: '城主' admin_sing: '管理员' town_sing: '城镇' nation_sing: '国家' nation_plu: '国家列表' king_sing: '国王' town_plu: '城镇' world_plu: '世界列表' world_sing: '世界' world_help_1: '当前世界状态' world_help_2: '[世界]' world_help_3: '目标世界状态' world_help_4: '列出所有世界' world_help_5: '重新生成这个区块' townyadmin_help_1: '放弃声明这个城镇区块' townyadmin_help_2: '放弃声明你附近的城镇区块.' ta_panel_1: '城镇管理员面板' ta_panel_2: '战争: ' ta_panel_3: '生命恢复: ' ta_panel_4: '移除世界怪物: ' ta_panel_4_1: '移除城镇怪物: ' ta_panel_5: '每日收税: ' ta_panel_6: '经济: ' ta_panel_7: '银行账户: ' ta_panel_8: '服务器' ta_panel_9: '内存: ' ta_panel_10: '线程: ' ta_panel_11: '时间: ' admin_panel_1: '管理员面板' admin_panel_2: '重载城镇' admin_panel_3: '执行新一天指令' msg_block_claim: '声明这个城镇区块' msg_plot_nfs: '关闭这块土地的出售状态' msg_nfs_abr: '&efs 和 nfs 分别是 forsale(出售) 和 notforsale(不供出售)的缩写.' msg_plot_fs: '出售这块土地.' ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: '&b用 %s 购买了 %d %s .' msg_buy_resident_plot: '&b%s 花费了 %s 购买了 %s 的土地!' msg_couldnt_pay_taxes: '&b%s 因为交不起税而被踢出了 %s.' msg_couldnt_pay_plot_taxes: '&b%s 交不起税而失去了他的土地所有权.' msg_payed_town_tax: '&b缴纳城镇税: ' msg_payed_plot_cost: '&b缴纳 %s 作为 %s 在 %s 的土地税' msg_payed_resident_tax: '&b缴纳个人所得税: ' msg_bankrupt_town: ' 银行资金不足以维持城镇的日常开销.' msg_bankrupt_nation: ' 银行资金不足以维持国家的日常开销.' msg_nation_not_peaceful: '&b国家的和平已被打破.' msg_nation_cant_peaceful: '&b国家支撑不起保持中立的费用.' msg_peaceful_disabled: '&b所有国家的和平都已被打破.' msg_you_paid: '&b你花费了 %s 来保持战时中立.' msg_nation_set_peace: '&b成功改变国家状态.' msg_nation_allow_peaceful: '&b国家的和平现在: %s' msg_mobremoval_world: '&b阻止世界怪物生成: %s' msg_mobremoval_town: '&b阻止城镇怪物生成: %s' msg_nation_peaceful: '&b你的国家现在' msg_tax_exempt: '&b城镇工作人员免税.' msg_del_nation: '&b国家 %s 已分崩离析!' msg_del_resident: '&b%s 的城镇数据已被删除!' msg_del_town: '&b城镇 %s 变为废墟!' msg_join_nation: '&b城镇 %s 加入了国家!' msg_join_town: '&b%s 加入了城镇!' msg_friend_add: '&b%s 把你视为了朋友.' msg_friend_remove: '&b%s 不再把你视为朋友.' msg_removed: '&b已移除 ' msg_from_list: ' 从你的朋友列表内.' msg_to_list: ' 到你的朋友列表内.' msg_left_town: '&b%s 离开了城镇' msg_you_left: '&b你离开了 %s.' msg_not_mayor: '&b你不是城主.' msg_not_king: '&b你不是国王.' msg_not_mayor_ass: '&b你不是城主或助手.' msg_not_king_ass: '&b你不是国王或助手.' msg_own_nation_disallow: '&b你不能在自己的国家这么做.' msg_no_perms_claim: '&b你没有权限来扩大你的城镇.' msg_outpost_disable: '&b前哨现在不可用.' msg_kicked_by: '&b你被踢出了 %s.' msg_kicked: '&b%s 把 %s 踢出了城镇.' msg_nation_kicked_by: '&b你的城镇被 %s 踢出了国家.' msg_town_left_nation: '&b你的城镇脱离了 %s.' msg_nation_town_left: '&b城镇 %s 离开了你的国家.' msg_nation_kicked: '&b%s 把 %s 从这个国家踢出.' msg_raised_ass: '&b%s 把 %s 提升为 %s 助手.' msg_lowered_to_res_by: '&b你被 %s 降职了.' msg_lowered_to_res: '&b%s 炒了 %s 的鱿鱼.' msg_invalid_name: '&b无效名称.' msg_invited_join_town: '&b%s 邀请 %s 加入城镇.' msg_invited_join_nation: '&b%s 邀请 %s 加入国家.' msg_deny_invite: '&b%s 拒绝了你的邀请.' msg_invited: '&b你被邀请加入 %s.' msg_town_online: '城镇在线玩家' msg_nation_online: '国家在线玩家' msg_allied_nations: '&b%s 加盟了 %s.' msg_enemy_nations: '&b%s 将 %s 视为敌国 .' msg_enemy_to_neutral: '&b%s 把 %s 调整为和平状态.' msg_added_ally: '&b%s 加盟了你的国家.' msg_removed_ally: '&b%s 不再将你的国家视为盟国.' msg_added_enemy: '&b%s 把你的国家视为敌国.' msg_removed_enemy: '&b%s 不再把你的国家视为敌国.' msg_unable_ally_enemy: '&c无法将 %s 视为盟国,因为他们已经将你视为敌国.' msg_deny_ally: '&b%s 拒绝了你的加盟.' msg_accept_ally: '&b国家 %s 接受了你的邀请,成为盟国.' msg_ally_req_sent: '&b邀请已发送给 %s.' msg_ally_request: '&b %s 想要与你国构成结盟.' msg_unable_ally_offline: "&c无法邀请该国家因为国王不在线." msg_unable_ally_npc: "&c无法邀请该国家因为国王是NPC." msg_claimed: '&2成功声明' msg_unclaimed: '&2成功放弃声明' msg_not_claimable: '&c这个世界不能声明城镇区块.' msg_abandoned_area: '&b放弃区域 %s' msg_admin_unclaim_area: '&c强制放弃区域 %s' msg_abandoned_area_1: '&b你的城镇放弃了这片区域' msg_no_money_purchase_plot: '&c你没有足够的钱来购买这块土地.' msg_town_no_money_purchase_plot: '&c城镇没有足够的钱来买回这块土地.' msg_no_funds_new_town: '&c%s 没有足够的建城资金.' msg_no_funds_claim: '&c城镇没有足够的资金来声明 %s 个城镇区块,需要 %s. 捐点钱到城镇银行吧.' msg_no_funds_to_buy: '&c城镇没有足够的资金来购买 %s %s ,需要花费 %s. 捐点钱到城镇银行吧.' msg_annexed_area: '&2被吞并的区域 %s' msg_max_plot_own: '&c你不能拥有多于 %s 块的土地.' msg_max_outposts_own: '&c你不能声明多余 %s 个的前哨.' msg_wait_locked: '&2请耐心等待, 这块土地不久后就可以使用了.' msg_no_funds_new_nation: '&c城镇没有足够的资金来建国.' msg_already_claimed: '&c这片区域已被%s声明' msg_already_claimed_1: '&c这块区域 (%s)已经隶属于某人.' msg_already_claimed_2: '&c这块区域已被声明.' msg_too_close: '&c这个区块离其他城镇太近了.' msg_too_far: '&c这片区域离其他城镇太远了.' msg_not_claimed: '&b这片区域 (%s) 还未被声明.' msg_not_claimed_1: '&b这片区域还未被声明.' msg_not_own_area: '&c你选择的区域不属于你.' msg_not_own_place: '&b这块地方不属于任何人.' msg_area_not_own: '&c这片区域不属于你.' msg_area_not_recog: '&c这片区域不归城镇所管.' msg_specify_name: '&b请指定城镇名' msg_specify_nation_name: '&b请指定国家名' msg_peasant_right: '&b贱民没有权利强迫他的领导者让出宝座.' msg_cost_spawn: '&b你花费了 %s 来传送到城镇传送点.' msg_cost_spawn_refund: '&b你获得了被退回的城镇传送费用.' msg_town_spawn_warmup: '&b等待传送...' msg_town_rename_disabled: '&b已关闭城镇重命名' msg_town_set_name: '&b%s 重命镇名为 %s.' msg_nation_set_name: '&b%s 重命国名为 %s.' msg_changed_pvp: "&c%s1PVP状态变更为 %s." msg_changed_public: "&c城镇的公开状态变更为 %s." msg_changed_expl: "&c%s 中的爆炸变更为 %s." msg_changed_fire: "&c%s 中的火势蔓延变更为 %s." msg_changed_mobs: "&c%s 中的怪物生成变更为 %s." msg_changed_taxpercent: "&c按比例收税模式变更为 %s." msg_changed_open: "&c城镇邀请加入变更为 %s." msg_toggle_open_on_warning: "警告: 如果城镇设为开放那么城镇权限最好关闭. 输入 /town set perm off 关闭, /town set perm reset重置." msg_changed_world_setting: "&c%s 的 %s 状态变更为: %s." msg_world_pvp: "&c这个世界强制开启PVP." msg_world_mobs: "&c这个世界强制开启怪物生成." msg_world_expl: "&c这个世界强制开启爆炸." msg_world_fire: "&c这个世界强制开启火势蔓延." msg_plot_pvp: "&c不能在一个竞技场中开启或关闭PVP." msg_plot_regen_wrong_size: "&c回溯只支持默认的区块大小(16)." msg_reloaded: "&2城镇设置已重载." msg_undo_complete: "&2成功撤销操作." msg_give_total: "&b给予 %s 奖励区块上限. (总共: %s)" mag_backup_success: "&2完成备份." msg_xx_withdrew_xx: "&b%s 从城镇银行取出了 %s." msg_xx_deposited_xx: "&b%s 捐赠了 %s 元到 %s 银行内." msg_insuf_funds: "&c你没有这么多钱." msg_err_withdraw_disabled: "取款功能已关闭!" msg_err_deposit_capped: "无法捐款. 银行资金上限为 %s." msg_set_town_home: "&b成功把城镇之家的位置变为 %s" msg_set_town_spawn: "&bS成功改变城镇传送点." msg_set_outpost_spawn: "&b成功改变前哨传送点." msg_set_title: "&b%s 获得了 %s 的头衔." msg_set_surname: "&b%s 获得了 %s的后缀." msg_clear_title_surname: "&b %s 的 %s 被清除了." msg_clear_plot_material: "&b%s 的所有土地被清除了." msg_set_perms: "&b成功将权限设置为:" msg_set_claim: "&b成功改变 %s 的可声明状态为 %s" msg_set_perms_reset: "&b成功重置 %s 的所有土地的权限." msg_usedefault: "&b世界 (%s) 现在将使用默认全局设置." msg_set_wild_perms: "&b成功地改变了 %s 的野外权限 %s" msg_set_wild_ignore: "&b成功地将 %s 的野外忽略方块设置为 %s" msg_set_wild_name: "&b成功地将 %s 的野外命名为 %s" msg_set_wild_regen: "&b成功地将 %s 的野外复原为 %s" msg_set_use_towny_on: "&b这个世界被Towny纳入管辖范围." msg_set_use_towny_off: "&c这个世界不再被Towny管辖." msg_error_must_be_int: "&b数量必须是一个整数." msg_error_must_be_num: "&b数量必须是一个数字." msg_must_specify_amnt: "&b你需要给定一个数量. 比如: %s 54" msg_town_set_tax: "&b%s 将居民的每日税款设置为 %s" msg_town_set_plottax: "&b%s 将区块的每日税款设置为 %s" msg_town_set_plotprice: "&b%s 将区块的价格设置为 %s" msg_town_set_alttax: "&b%s 将 %s 区块的每日税款设置为 %s" msg_town_set_altprice: "&b%s 将 %s 区块的价格设置为 %s" msg_town_set_nation_tax: "&b%s 将国家税率设置为 %s" msg_set_nation_tag: "&b%s 将国家简称设置为 [%s]" msg_set_town_tag: "&b%s 将城镇简称设置为 [%s]" msg_reset_nation_tag: "&b%s 清除了国家简称." msg_reset_town_tag: "&b%s 清除了城镇简称." msg_mayor_abandon: "&b你真的要舍弃你的人民吗? 如果你真的想这么做,用 /town set mayor 来将城主之位让给其他人吧." msg_new_day_tax: "&b美好的一天又开始了! 税款租金收缴完毕" msg_new_day: "&b美好的一天又开始了!" msg_new_king: "&b%s 登基, 成为了 %s 的国王!" msg_err_new_king_notmayor: "&c新国王不是城主." msg_err_king_not_in_nation: "&c新国王不属于这个国家." msg_err_fight_like_king: "&c你的字典里没有和平! 像一个国王一样勇敢地战斗吧!" msg_no_access_nation_bank: "&c你没有使用国家银行的权限." msg_err_no_money: "&c银行里没有足够的钱." msg_new_mayor: "&b%s 成为了新一届的城主!" msg_new_nation: "&b%s 建立了一个名为 %s 的国家" msg_new_town: "&b%s 建立了一个名为 %s 的城镇" msg_plot_for_sale: "&b%s 将 (%s) 区块挂出出售!" msg_plot_set_type: "&b设置土地类型为 %s" msg_registration: "&e欢迎 %s 加入服务器!" msg_war_eliminated: "&6[战争]&b %s 在战争中被消灭了." msg_war_forfeited: "&6[战争]&b %s 支付了战争赔款." msg_war_join: "&6[战争] &b%s 加入了战争!" msg_war_join_forced: "&6[战争]&b %s 国被卷入了这场战争!" msg_war_join_nation: "&6[战争]&b %s 国加入了这场战争!" msg_war_lose_block: "&6[战争]&b (%s) [属于 %s] 已沦陷." msg_war_score: "&6[战争]&b %s 获得了 %d 战争分数!" msg_war_score_nation_elim: "&6[战争]&b %s 获得了 %d 战争分数, 打败了国家 %s!" msg_war_score_town_elim: "&6[战争]&b %s 获得了 %d 战争分数, 毁灭了城镇 %s! (获得 %d 城镇区块)" msg_war_score_townblock_elim: "&6[战争]&b %s 获得了 %d 战争分数, 占领了城镇 %s 的区块!" msg_war_score_player_kill: "&6[战争]&b %s 杀死了 %s. (%d 获得分 %s)" msg_war_score_player_kill_defending: "&6[战争]&b %s 杀死 %s, 而 %s 正在防守. (因 %s 获得 %d 分)" msg_war_king_killed: "&6[战争]&b %s 的国王驾崩了!" msg_war_mayor_killed: "&6[战争]&b %s 的城主被杀死了!" msg_war_winning_nation_spoils: "&6[战争]&b 获胜国家: %s 赢得 %s." msg_war_winning_town_spoils: "&6[战争]&b 最高记录: %s 获得了 %s ,得分: %d." msg_war_cannot_do: "&c世界处于战火的洗礼中, 你不能这么做." msg_war_started: "&e战争之号即将吹响." msg_war_ended: "&e战争结束了." msg_enemy_war_area_under_attack: "&6[战争]&b %s (%s) 正被 %s 攻击!" msg_enemy_war_area_won: "&6[战争]&b %s (%s) 战胜了 (%s)!" msg_enemy_war_area_defended: "&6[战争]&b %s 抵住了 (%s) 的进攻!" msg_err_enemy_war_must_be_placed_above_ground: "&6[战争]&c 旗帜必须被插在地上." msg_err_enemy_war_not_part_of_nation: "&6[战争]&c 这块区域不属于任何一个国家." msg_err_enemy_war_is_neutral: "&6[战争]&c %s 是中立的." msg_err_enemy_war_require_online: "&6[战争]&c 至少需要 %d 在 %s 内才能发动攻击." msg_err_enemy_war_not_on_edge_of_town: "&6[战争]&c 你只能进攻城镇边界." msg_err_enemy_war_cell_already_under_attack: "&6[战争]&c 这片区域已经被 %s 进攻了." msg_err_enemy_war_reached_max_active_flags: "&6[战争]&c 你不能一次攻占多余 %d 片区域." msg_cache_block_error: "&c城镇没有你的信息. 请尝试重新登录." msg_cache_block_error_wild: "&c你不能在荒野中 %s ." msg_cache_block_error_plot: "&c地主不允许 %s %s ." msg_cache_block_error_locked: "&c这块土地已被封锁!" msg_cache_block_error_town_resident: "&c居民不能在这里 %s." msg_cache_block_error_town_allies: "&c盟友不能 %s." msg_cache_block_error_town_outsider: "&cO外来者不能 %s." msg_err_cant_afford_tp_town: "&c你没有钱传送到 %s." msg_err_not_public: "&c那个城镇不对外开放." msg_err_not_open: "&c城镇 %s 不对每个人都开放它的大门. 如果你想要加入这个城镇,请询问城主及其助手." msg_err_town_spawn_forbidden: "&c禁止城镇传送." msg_err_town_spawn_nation_forbidden: "&c你的国家禁止你传送到其他城镇." msg_err_town_spawn_ally_forbidden: "&c你的国家禁止你传送到其他同盟的城镇." msg_err_public_spawn_forbidden: "&c禁止传送到其他城镇." msg_err_public_spawn_enemy: "&c敌人无法传送到公开城镇." msg_err_town_spawn_disallowed_from: "&c城镇传送点现在对 %s 开放." msg_err_outpost_spawn: "&c这个城镇没有设置前哨传送点." msg_err_cant_afford_tp: "&b无法支付传送到你的城镇传送点的费用." msg_err_plot_nfs: "&c这块土地不供出售." msg_err_not_part_town: "&c已选区域不属于你的城镇." msg_err_not_attached_edge: "&c选择的区域不与你的城镇接壤." msg_err_empty_area_selection: "&c选定区域包含无效区块." msg_err_not_enough_blocks: "&c没有足够的可用城镇块来声明这片区域." msg_err_cant_afford_blocks: "&c城镇支付不起声明 %s 城镇区块的钱: %s" msg_err_not_in_town_claim: "&你必须加入城镇才能声明这块土地." msg_err_must_belong_town: "&c你必须是一个城镇居民." msg_err_dont_belong_town: "&c你不属于一个城镇." msg_err_dont_belong_nation: "&b你不属于一个国家的臣民." msg_err_not_same_nation: "&b%s不属于你的国家." msg_err_rect_auto: "&c只有城镇及其居民才能使用 auto." msg_err_invalid_radius: "&c无效半径. 输入整数或 auto." msg_err_not_configured: "&c这个世界还未被城镇主宰." msg_err_updating_item_perms: "&c更新物品使用权限缓存时出错." msg_err_updating_switch_perms: "&c更新交互权限缓存时出错." msg_err_updating_destroy_perms: "&c更新破坏权限缓存时出错." msg_err_updating_build_perms: "&c更新建筑权限缓存时出错." msg_err_admin_only: "&c只有管理员才可以使用这个指令." msg_err_admin_only_delete: "&c只有管理员才可以删除其他居民的数据." msg_err_admin_only_delete_town: "&c只有管理员才可以删除其他城镇的数据." msg_err_admin_only_delete_nation: "&c只有管理员才可以删除其他国家的数据." msg_err_online_or_npc: "&c%s 已在线或是个 NPC." msg_err_not_registered: "&c你还没有注册" msg_err_not_registered_1: "&c%s 未被注册" msg_err_invalid_name: "&c%s 不是一个有效的名称." msg_err_already_res: "&c%s 已经属于一个城镇了." msg_err_already_in_town: "&c%s 已经是 %s 的一员了." msg_err_already_nation: "&c目标城镇已经有一个国家了." msg_err_invalid_property: "&c无效的 %s 属性." msg_err_not_supported: "&c暂不支持." msg_err_invalid_input: "&c无效的数值. 使用 %s" msg_err_negative: "&c输入数值不能为负." msg_err_input_too_long: "&c你输入的内容太长了." msg_err_invalid_choice: "&c无效的选择" msg_err_invalid_sub: "&c无效的子命令." msg_err_command_disable: "&c你没有足够的权限使用这个指令." msg_err_universe_limit: "&c这个世界不能再有更多的城镇了." msg_err_too_many_npc: "&cNPC太多了." msg_err_negative_money: "&c你不能拥有负数的钱." msg_err_not_percentage: "&c税率必须小于100." msg_err_no_economy: "&c无经济插件支持." msg_err_not_block_type: "&c这不是一个有效的土地类型!" msg_not_allowed_join: "&c%s 不允许加入城镇." msg_offline_no_join: "&c%s 不在线所以无法加入城镇." msg_err_warzone_cannot_edit_material: "&c无法 %s %s 在战区内." msg_err_warzone_cannot_use_switches: "&c无法在战区内使用交互." msg_err_warzone_cannot_use_item: "&c你无法在战区内使用这个物品." msg_err_cannot_perform_action: "&c你无法在 %s 执行这个操作." msg_npc_flag: "&bNPC flag 现在 %s for %s." # 战争经济 msg_enemy_war_purchased_warflag: "&6[战争]&c 你支付了 %s 来发动战争." msg_enemy_war_area_won_pillage: "&6[战争]&c %s 掠夺了 %s ,战败国: %s." msg_enemy_war_area_won_rebuilding: "&6[战争]&c %s 支付了 %s 给 %s 来进行重建." msg_enemy_war_area_won_rebuilding_err: "你没有足够的资金向 %s 支付 %s 来帮助重建城镇." msg_enemy_war_area_won_rebuilding_err_global: "%s 没钱支付给 %s. 对 %s 的进攻被取消." msg_err_insuficient_funds_warflag: "你需要 %s 来放置战旗." msg_err_insuficient_funds_future: "你需要 %s 来为 %s 付款." name_defended_attack: "保卫战" name_rebuilding: "重建资金" msg_enemy_war_area_defended_attacker: "&6[战争]&c 你因进攻%s失败而花费了 %s ." msg_enemy_war_area_defended_defender: "&6[战争]&c 因为进攻失败, %s 付给了你 %s ." msg_enemy_war_area_defended_greater_forces: "&6[战争]&c 因为进攻失败, 你消耗了 %s." msg_warning_delete: "&4*** 警告,由于资金不足, %s 这个城镇将在明天倒闭! ***" # 这些信息只有设置了只有管理员能建城/国时才会显示 msg_admin_only_create_nation: "&c只有管理员能够创建国家!" msg_admin_only_create_town: "&c只有管理员能够创建城镇!" # 这些信息只有设置了只有管理员能建城/国时才会显示 msg_err_not_enough_residents_new_nation: "&c你的城镇居民数不足以建国." msg_err_not_enough_residents_join_nation: "&b城镇 %s 没有足够的居民数所以无法加入国家." msg_not_enough_residents_no_longer_capital: "&b国家旧都居民数不足所以不再是首都.新的首都将在 %s." msg_town_not_enough_residents_left_nation: "&b城镇 %s 没有足够的居民数来成为国家的一员,并被赶出了国家." msg_nation_disbanded_town_not_enough_residents: "&b城镇 %s 没有足够的居民数来形成国家以至于国家灭亡." msg_not_enough_residents_refunded: "&b你的国家由于居民数不足而灭亡了,因此你获得了 $%s ." msg_not_enough_residents_capital: "&b城镇 %s 没有足够的居民来作为首都." list_page: "&b当前页数 %s ,总页数 %s" list_err_not_enough_pages: "&c只有 %s 页可用" # 在 0.30 版本添加的信息 msg_war_a_player_has_no_town: '&6[战争]&f 战争中一名玩家没有属于任何城镇,因此在战争期间无法干涉.' msg_war_a_player_has_no_nation: '&6[战争]&f 战争中一名玩家是没有国家的城镇归属,在战争期间无法干涉' msg_war_a_player_has_a_neutral_nation: '&6[战争]&f 战争中一名玩家是没有国家的城镇归属,因此在战争期间无法干涉。' msg_war_a_player_has_been_removed_from_war: '&6[战争]&f 战争中的一个玩家是不能干扰战争事件中城镇的一部分' msg_war_a_player_is_an_ally: '&6[战争]&f 战争中的一个玩家认为对方是盟友.' msg_war_player_cant_be_jailed_plot_fallen: "&6[战争]&f 这个玩家不能被收监, 因为监狱被攻占了." # 在 0.31版本添加的信息 msg_err_tax_minimum_not_met: "你设置的城镇税不能低于 %s." msg_unknown_rank_available_ranks: '未知头衔 %s. 可用的头衔有 %s.' msg_no_permission_to_give_rank: '你没有足够的权限来授予这个头衔.' msg_you_have_been_given_rank: '你被授予了 %s 的头衔.' msg_you_have_given_rank: '你授予了 %s 头衔 %s 给 %s.' msg_resident_not_your_town: '那个居民不是你的城镇的人!' msg_resident_already_has_rank: '%s 已经拥有 %s 这个头衔了.' msg_you_have_had_rank_taken: '你失去了 %s 头衔.' msg_you_have_taken_rank_from: '你移除了 %s 头衔 %s 从 %s.' msg_resident_doesnt_have_rank: '%s 没有 %s 这个头衔.' msg_town_has_no_jails: '城镇没有设置任何监狱.' msg_no_permission_to_jail_your_residents: '你没有权限监禁居民.' msg_resident_not_part_of_any_town: '那个玩家不属于任何城镇.' msg_player_not_jailed_in_your_town: '那个玩家没有被你的城镇监禁.' msg_cannot_spawn_while_jailed: '你无法在被监禁时传送.' msg_cannot_abandon_town_while_jailed: '你无法在被监禁时离开城镇.' msg_player_escaped_jail_by_leaving_town: '%s 越狱了.' msg_set_jail_spawn: '成功设置监狱传送点.' msg_killed_attempting_to_escape_jail: '&4%s 在尝试越狱时被杀.' msg_err_jailed_players_no_teleport: '&4监禁中的玩家无法传送!' msg_player_escaped_jail_into_wilderness: '&4%s 成功地越狱,到了 %s' msg_err_invalid_string_board_not_set: '无效的字符串, 设置城镇公告板失败.' msg_plot_name_removed: '删除土地名.' msg_plot_name_set_to: '土地名设置为 [%s].' msg_plot_price_too_expensive: '土地价格太贵了.' msg_you_robbed_player: '你抢了 %s ,从 %s.' msg_player_robbed_you: '%s 抢了你 %s.' msg_you_lost_money: '你死亡掉落了 %s 元.' msg_player_couldnt_pay_player_town_bank_paying_instead: '%s 的钱包无法满足 %s. %s 将从城镇银行内收取.' msg_err_wartime_could_not_take_deathfunds: '无法收取战时死亡费用.' msg_err_could_not_take_deathfunds: '无法收取死亡费用.' msg_you_lost_money_dying: '你失去了 %s.' msg_your_town_lost_money_dying: '你的城镇失去了 %s.' msg_your_nation_lost_money_dying: '你的国家失去了 %s.' msg_err_couldnt_take_deathfunds: '你支付不起死亡费用.' msg_err_couldnt_take_town_deathfunds: '你支付不起城镇死亡费用.' msg_err_couldnt_take_nation_deathfunds: '你支付不起国家死亡费用.' msg_you_gained_money_for_killing: '你获得了 %s 元,因为你杀死了 %s.' msg_err_ender_pearls_disabled: '&4无法使用末影珍珠!' msg_err_no_sleep_in_enemy_inn: '&4你不能在敌国的旅馆内休息.' msg_err_cant_use_bed: '&4这张床所占有的土地不属于你你,而且这块土地不是旅馆' msg_war_seeding_spoils_with: '&6[战争]&f 获得战利品 %s' msg_war_total_seeding_spoils: '&6[战争]&f 从这场战争中获得的战利品有: %s' msg_war_activate_war_hud_tip: '&6[战争]&f 用 /towny war hud 来显示战争信息.' msg_war_town_under_attack: '你的城镇正在受到袭击!' msg_war_nation_under_attack: '你的国家正遭受袭击!' msg_war_nations_ally_under_attack: '你的盟国 %s, 正遭受袭击!' msg_war_homeblock_under_attack: '你的城镇中心正遭受袭击!' msg_war_nation_member_homeblock_under_attack: '你的国家的一员 %ss 城镇中心正遭受袭击!' msg_war_nation_ally_homeblock_under_attack: '你的盟国 %ss 的城镇中心正遭到袭击!' msg_war_town_ran_out_of_money: '你的城镇花光了储蓄来支付战争费用.' msg_war_town_lost_money_townblock: '你的城镇失去了 %s.' msg_war_jailbreak: '&6[战争]&f %s 发生了越狱, %s 名囚犯逃脱了(s)!' msg_war_town_removed_from_war_titlemsg: '你的城镇退出了这场战争' msg_war_nation_removed_from_war_titlemsg: '你的国家退出了这场战争' msg_war_append_townblocks_fallen: ' 城镇沦陷了)' msg_town_plots_revenue_disclaimer: '&a收入与地主是否付得起土地费用有关.' msg_town_set_perm_syntax_error: '无效指令. 用 /town set perm ? 查看正确指令格式.' msg_plot_set_perm_syntax_error: '无效指令. 用 /plot set perm ? 查看正确指令格式.' msg_town_plots_revenue_disclaimer: '&a显示的收入是预计的,并且地皮的所有者是否可以支付是一个因素' msg_town_set_perm_syntax_error: '此命令无效的单词组合. 查看 /town set perm ? 用于正确的命令语法.' msg_plot_set_perm_syntax_error: '此命令无效的单词组合. 查看 /plot set perm ? 用于正确的命令语法.' # 在 0.32 版本添加的信息 msg_err_townadmintownrank_wrong_town: '那个居民不属于这个城镇.' msg_err_resident_already_an_outlaw: '那个玩家已经被你的城镇放逐了.' msg_err_not_outlaw_in_your_town: '你无法放逐你的城镇居民.' msg_you_have_been_declared_outlaw: '你被 %s 视为了放逐者. 不要死在那个城镇内.' msg_you_have_declared_an_outlaw: '%s 被城镇 %s 放逐了.' msg_you_have_been_undeclared_outlaw: '你不再被 %s 放逐.' msg_you_have_undeclared_an_outlaw: '%s 不再是 %s 的放逐者.' msg_err_player_not_an_outlaw: '那个玩家不再被视为放逐者.' msg_err_outlaw_in_open_town: '你无法加入一个已经把你视为放逐者的公开城镇.' msg_you_are_an_outlaw_in_this_town: '&4小心, %s 放逐了你,死在这你将会被监禁.' msg_err_town_not_close_enough_to_nation: '%ss 的城镇中心离你的首都中心太远了所以不能加入你的国家.' msg_nation_town_moved_their_homeblock_too_far: '由于%ss 的城镇中心离你的首都中心太远了所以已不再属于这个国家.' # 在 0.33 版本添加的信息 msg_err_invalid_radius_number: '&c无效半径. 最大半径为 %s .' # 在 0.34 版本添加的信息 msg_err_max_residents_per_town_reached: '&c已达到最大居民数量上限:(%s) .' # 在 0.35 版本添加的信息 msg_err_resident_doesnt_meet_invite_cooldown: '&c玩家 %s在服务器内没有足够的资质来加入城镇, 请等待.' msg_cant_toggle_pvp_outsider_in_town: '有一位外来者在你的城镇,你不能改变你的PVP状态!' msg_err_unclaim_not_outpost: '无法放弃声明, 这块土地不是前哨!' outpost_plu: '城镇前哨' # 在 0.36 版本添加的信息 msg_err_not_enough_residents: '城镇居民数不足,你不能这么做.' # 在 0.37 版本添加的信息 msg_err_friendly_fire_disable: '好友的火势蔓延已被禁用!' # 在 0.38 版本添加的信息 msg_claim_error: '&c另一个插件阻止了 (%s)/(%s) 城镇区块声明, 无法完成操作.' # 在 0.39 版本添加的信息 msg_err_town_spawn_forbidden_war: '&c只能在战争期间传送到城镇传送点.' msg_err_town_spawn_forbidden_peace: '&c战争期间禁止传送到城镇传送点.' msg_err_town_spawn_nation_forbidden_war: '&c战争期间你只能传送到国内其他城镇的传送点.' msg_err_town_spawn_nation_forbidden_peace: '&c战争期间禁止传送到国内其他城镇的传送点.' msg_err_town_spawn_ally_forbidden_war: '&c只有在战争期间才能传送到盟国的城镇的传送点.' msg_err_town_spawn_ally_forbidden_false: '&c在战争期间禁止传送到盟国的城镇的传送点.' msg_err_public_spawn_forbidden_war: '&c只有在战争期间才能传送到其他城镇的传送点.' msg_err_public_spawn_forbidden_peace: '&c战争期间禁止传送到其他城镇的传送点.' # 在 0.40 版本添加的信息 mayor_help_9: '试图放弃前哨' # 在 0.41 版本添加的信息 (邀请信息) invite_plu: '邀请' invite_sent_by: '邀请来自:' invite_help_1: '接受邀请并加入城镇' invite_help_2: '拒绝加入城镇的邀请' invite_help_3: '列出你的所有邀请' town_invite_help_1: '邀请玩家到加入到你的城镇' town_invite_help_2: '撤消发送给玩家的邀请' town_invite_help_3: '列出你发送的所有邀请' town_invite_help_4: '列出你收到的所有邀请' town_invite_help_5: '接受加入国家的邀请' town_invite_help_6: '拒绝加入来自国家的邀请' nation_invite_help_1: '邀请一个城镇加入你的国家' nation_invite_help_2: '撤消发送给城镇的邀请' nation_invite_help_3: '列出发送给城镇的所有邀请' nation_ally_help_1: '为你的国家添加一个盟友' nation_ally_help_2: '删除你们国家的盟国' nation_ally_help_3: '列出你发送的所有盟国请求' nation_ally_help_4: '列出你收到的所有盟国请求' nation_ally_help_5: '接受与盟国结盟的请求' nation_ally_help_6: '拒绝成为盟国的请求' nation_ally_help_7: '撤销结盟请求' msg_err_player_no_invites: '&c你没有任何邀请!' msg_err_player_has_multiple_invites: '&c你有多个邀请, 请注明!' msg_err_player_has_too_many_invites: '%s 有太多邀请, 请他拒绝一些邀请,然后再进行邀请.' msg_err_player_already_invited: '&b你已经邀请过 %s 加入你的城镇了!' msg_err_town_no_invites: '&b城镇上没有邀请!' msg_err_town_specify_invite: '&c请指定邀请!' msg_err_town_has_too_many_invites: '&b城镇 %s 有太多邀请, 需要他们拒绝一些请求, 然后再进行邀请.' msg_err_town_sent_too_many_invites: '&b城镇已经发出太多邀请, 再次尝试之前撤销了一些邀请!' msg_err_town_already_invited: '&b你已经邀请过 %s 加入你的国家了!' msg_err_nation_specify_invite: '&c请说明请求!' msg_err_nation_no_requests: '&b国家没有任何盟国请求!' msg_err_nation_sent_too_many_invites: '&b国家派出了太多的邀请,请撤销一些后重试!' msg_err_nation_sent_too_many_requests: '&b国家已经发出了太多的要求,请撤销一些再尝试!' msg_err_nation_has_too_many_requests: '&b国家 %s 有太多的邀请, 需要他们拒绝一些请求, 然后再进行邀请.' player_received_invites: '&b你已经收到 %a/%m 邀请.' town_revoke_invite: '&b城镇 %s, 撤销了你的邀请加入.' town_revoke_invite_successful: '&b你已成功撤销邀请你加入的城镇' town_received_invites: '&b城镇已收到 %a/%m 邀请.' town_sent_invites: '&b城镇已发送 %a/%m 邀请.' nation_revoke_invite: '&b国家 %s, 撤销了您的邀请以加入.' nation_revoke_invite_successful: '&b你已成功撤销邀请你加入的国家.' nation_revoke_ally: '&b国家 %s, 撤销他们的盟国请求.' nation_revoke_ally_successful: '&b您已经成功撤销了结盟请求.' nation_received_requests: '&b国家已经收到了 %a/%m 结盟请求.' nation_sent_invites: '&b国家已发出 %a/%m 邀请.' nation_sent_ally_requests: '&b国家已经派出 %a/%m 结盟请求.' no_confirmations_open: '&c你没什么可确认的!' successful_cancel: '&c行动已被取消或已超时!' successful_deny: '&b邀请已被拒绝.' successful_deny_request: '&b已拒绝结盟请求.' msg_ally_removed_successfully: '&b已成功删除联盟.' town_deleted_by_admin: '&b已成功删除城镇 %s ' nation_deleted_by_admin: '&已成功灭国 %s ' are_you_sure_you_want_to_continue: '你确定你要继续操作吗?' you_have_been_invited_to_join: '你被邀请加入 ' you_have_been_requested_to_ally: '你被要求结盟 ' this_message_will_expire: '这将在 20 秒内自动过期' player_sing: '玩家' nation_zone_this_area_under_protection_of: '这部分 %s 已受保护 %s' # 在 0.42 版本添加的信息 you_have_been_invited_to_join2: '你被邀请加入 %s' you_have_been_requested_to_ally2: '你被要求和 %s 结盟' # 在 0.43 版本添加的信息 town_help_11: '建立一个新的城镇. 请使用 _ 而不是空格.' changed_plot_town: '&b你已经成功地改变了城镇 %s 的土地!' not_standing_in_plot: '你没有站在一个有效的地皮内!' msg_err_homeblock_has_not_been_set: '尚未设置城镇之家, 使用 /town set homeblock 设置.' msg_err_spawn_not_within_homeblock: '传送点不在 homeBlock, 使用 /town set homeblock 设置.' # 在 0.44 版本添加的信息 # 城镇聊天语言信息 tc_err_invalid_command: '错误: 无效的命令!' tc_settings_reloaded: '[TownyChat] 已重制聊天配置!' tc_err_unrecognized_command_format: '错误: 无法识别的命令格式!' tc_channel_list_status: '(状态)' tc_channel_list_in: '加入' tc_channel_list_out: '退出' tc_err_you_dont_have_perm_mute_list: '您没有权限查看禁言列表' tc_err_you_dont_have_unmute_perm: '您没有解除禁言的权限' tc_err_no_channel_called_channel: '没有名为&f%s的频道' tc_err_no_muted_players_in_channel_players: '解除禁言玩家 &f%s' tc_players_muted_in_channel: '[TownyChat] &f%n &2玩家被禁言了 &f%s&2: &f%s' tc_err_no_online_players_with_name: '没有名为&f%s的在线玩家 ' tc_err_you_dont_have_mute_perms: '您没有禁言权限' tc_err_you_cant_mute_admin: '你不能禁言一个城镇管理员.' tc_err_you_cant_mute_chat_mod: '你不能禁言聊天管理者.' tc_player_already_muted_in_channel: '[TownyChat] 玩家在 &f%s 频道内被禁言' tc_player_is_now_muted_in_channel: '[TownyChat] &f%s &2禁言了 &f%s' tc_player_is_not_muted_in_channel: '[TownyChat] 玩家没有在&f%s被禁言' tc_player_is_now_unmuted_in_channel: '[TownyChat] &f%s &2目前不在 &f%s' tc_err_you_are_currently_muted_in_channel: '你目前处于禁言状态 &f%s&c!' tc_err_you_cannot_leave_channel: '你不能离开 &f%s' tc_you_already_left_channel: '[TownyChat] 你已经离开了 &f%s' tc_you_left_channel: '[TownyChat] 你离开了 &f%s' tc_you_are_now_talking_in_channel: '[TownyChat] 你正在说话 &f%s' tc_err_you_cannot_join_channel: '你不能加入 &f%s' tc_you_are_already_in_channel: '[TownyChat] 你已经在 &f%s' tc_you_joined_channel: '[TownyChat] 你加入了 &f%s' tc_err_you_are_already_talking_in_default_channel_help: '你已经在默认频道聊天 使用该频道的命令切换到另一个频道.' tc_err_unable_to_talk_essentials_mute: '你不能聊天了...你现在是禁言状态!' tc_err_unable_to_talk_you_are_spamming: '住口...你刷屏了!' msg_admin_set_plot_help_1: '在城镇内.' msg_admin_set_plot_help_2: '在荒郊野外.' msg_err_not_enough_outposts_free_to_claim: '没有足够的前哨可用于声明 %s/%s' msg_err_over_outposts_limit: '你无法传送到城镇前哨, 已经超过你的限制 %s/%s' # 状态栏元素 (/res, /town, /nation, /tw, /plot perm) # 这些内容可供翻译是因为我们不能以更好的方式处理长句. # 如果你是译者,你可以跳过这部分,因为翻译后可能会不怎么好看. # 你最好在游戏里看下是怎么样的. outlaws: '&2放逐者: &f' # 用于 /t outlawlist online: '&a(在线)' registered_last_online: '&2注册时间: &a%s &8| &2最后在线: &a%s' status_perm: '&2权限: ' # 用于 /plot perm, /res status_permissions: '&2权限: ' # 用于 /town status_on: '&4开' status_off: '&a关' status_on_good: '&a开' status_off_bad: '&4关' status_forced: '&c强制' status_adjustable: '&a可调整' status_pvp: '&2PvP: ' explosions: ' &2爆炸保护: ' # 用于 /plot perm, /res explosions2: '&2爆炸保护: ' # 用于 /town and /tw firespread: ' &2火势蔓延: ' mobspawns: ' &2生物生成: ' owner_of_x_plots: '&2拥有&a%s片土地' status_bank: '&2银行: &a%s' status_town: '&2城镇: &a' status_no_town: '无' status_town_ranks: '&2城镇等级: &a' status_nation_ranks: '&2国家等级: &a' jailed_in_town: '&2监禁: &a是 &2位于城镇: &a%s' status_friends: '好友' rank_list_title: ' &3头衔列表' rank_list_mayor: '&2城主: &a%s' status_title_pvp: ' &4(PvP)' status_title_open: ' &b(开放)' status_town_board: '&2公告栏: &a%s' status_founded: '&2成立: &7%s' status_town_size_part_1: '&2城镇规模: &a%s / %s' status_town_size_part_2: ' &b[购买区块: %s/%s]' status_town_size_part_3: ' &b[奖金: %s]' status_town_size_part_4: ' &b[国家区块奖励: %s]' status_town_size_part_5: ' &7[城镇之家: ' status_town_outposts: '&2城镇前哨: &a%s / %s' status_town_outposts2: ' &b[国家区块奖励: %s]' status_town_outposts3: '&2城镇前哨: &a0 / %s' status_town_outposts4: '&2城镇前哨: &a%s' status_bank_town2: ' &7| &2日常维护: &4%s' status_bank_town3: ' &7| &2税额: &4%s' status_town_nation: '&2国家: &a%s' status_town_reslist_overlength: '和更多...' status_town_reslist: '&2居民 &a[%s]&2: &f' status_nation_peaceful: '&7和平' status_nation_king: '&2国王: &a%s' status_nation_tax: ' &2国税: &4%s' status_nation_assistants: '&2助理: &f' status_nation_towns: '&2城镇 &a[%s]&2: &f' status_nation_allies: '&2盟国 &a[%s]&2: &f' status_nation_enemies: '&2仇敌 &a[%s]&2: &f' status_world_claimable: ' &a可声明' status_world_noclaims: ' &c不可声明' status_world_forcepvp: '&2强制PvP: ' status_world_fire: '&2火势蔓延: ' status_world_forcefire: '&2强制 火势蔓延: ' status_world_forceexplosion: '&2强制 爆炸: ' status_world_worldmobs: '&2世界 怪物: ' status_world_forcetownmobs: '&2强制城镇刷怪: ' status_world_unclaimrevert: '&2荒野回溯: ' status_world_explrevert: '&2爆炸恢复: ' status_world_ignoredblocks: '&2忽略方块:' status_res_taxexempt: '&2城镇管理无需缴纳税款.' status_res_tax: '&2城镇税额: &a' status_res_plottax: '&2总土地税: &a' status_res_totaltax: '&2支出总税额: &a' # 在 0.45 版本添加的信息 msg_err_enemy_war_your_town_has_no_claims: '你在城镇没有区块时进攻.' msg_err_unable_to_use_bank_outside_nation_capital: '你不能在国都外使用国家银行.' msg_err_unable_to_use_bank_outside_your_town: '你不能在城镇外使用城镇银行.' msg_time_until_a_new_day: '到新的一天还剩: ' msg_hours: ' 时' msg_minutes: ' 分' msg_seconds: ' 秒' msg_err_invalid_string_nationboard_not_set: '字符无效, 国家公告栏设置失败.' msg_plot_evict: '已依法收回土地.' msg_no_one_to_evict: '没有人放弃这片土地.' # 在 0.46 版本添加的信息 nation_help_10: '传送到国家传送点.' msg_nation_spawn_warmup: '&b等待传送中...' msg_set_nation_spawn: '&b已重新设置国家传送点.' msg_err_cant_afford_tp_nation: '&c无法传送到 %s.' msg_err_nationspawn_has_not_been_set: '&c国家传送点尚未设置.' msg_err_spawn_not_within_nationtowns: '&c国家传送点必须设置在本国的一个城镇内.' msg_err_spawn_not_within_capital: '&c国家传送点必须设置在国都.' msg_err_nation_spawn_war: '&c国家传送点在战争时间内并不开放.' msg_err_nation_not_public: '&c这个国家不是公开的.' msg_nation_toggle_public: '&a成功开放国家.' status_yes: '&a是' status_no: '&c否' status_public: '&2公开: ' msg_err_unable_to_use_bank_outside_bank_plot: '你不能在城镇之家或银行外使用此命令.' msg_err_nation_spawn_forbidden: '&c国家传送已关闭.' msg_err_nation_spawn_forbidden_war: '&c国家传送点只在战争时期开放.' msg_err_nation_spawn_forbidden_peace: '&c战争期间禁止国家传送.' msg_err_nation_spawn_ally_forbidden: '&c国家禁止向盟国传送游行.' msg_err_nation_spawn_nation_forbidden_war: '&c战争期间,只允许传送到其他盟国.' msg_err_nation_spawn_nation_forbidden_peace: '&c战争期间禁止传送到其他盟国.' msg_err_public_nation_spawn_forbidden: '&c禁止传送到开放的国家.' msg_err_public_nation_spawn_forbidden_war: '&c只有在战争期间才能禁止传送到开放的国家.' msg_err_public_nation_spawn_forbidden_peace: '&c在战争期间禁止传送到开放的国家.' msg_spawn_cost_set_to: '&b%s 设定了使用价格 /%s spawn to %s' msg_err_cannot_set_spawn_cost_more_than: '&c你不能将生产成本高于 %s' msg_err_ally_isnt_public: '&c你的盟国, %s, 没有启用公共传送点. 传送已被取消.' msg_nation_changed_public: '&c国家公开状态变更为 %s.' status_public2: '&2公开' # 在 0.47 版本添加的信息 status_plot_type: '&2土地类型: &a' msg_no_self_jailing: '你不能监禁自己.' online2: ' &a(在线)' build: '建筑' destroy: '破坏' switch: '交互' item_use: '使用' owner_status: '地主' towny_map_header: '城镇地图 ' towny_map_unclaimed: '未声明' towny_map_claimed: '已声明' towny_map_forsale: '待售价' towny_map_yourtown: '你的城镇' towny_map_yourplot: '你的地皮' towny_map_ally: '盟国' towny_map_enemy: '敌人' enabled: '启用' disabled: '禁用' forced: '强制' adjustable: '可调整' # 在 0.48 版本添加的信息 msg_no_funds_new_town2: '&c%s 没有足够的资金建城,建城需要消耗%s.' msg_no_funds_new_nation2: '&c城镇资金不足以建国,建国需要消耗%s.' msg_no_funds_claim2: '&c城镇资金不足以声明%s个城镇区块,需要消耗%s. 请输入/t deposit %s给城镇银行捐入%s' msg_err_cant_afford_blocks2: '&c城镇资金不足以声明%s个城镇区块,需要消耗%s. 请输入/t deposit %s给城镇银行捐入%s' msg_err_not_enough_variables: '&c变量不足: ' nation_rechecked_by_admin: '&b成功重新检测国家%s的城镇距离.' msg_err_nation_over_town_limit: '&c你的国家已达到城镇数上限: %s.' # 在 0.49 版本添加的信息 msg_process_claim: '声明土地所有权中...' msg_process_unclaim: '放弃土地所有权中...' msg_total_townblocks: '城镇区块数: ' </spoiler> Chinese.yml(UTF8汉化)注:该配置为0.93版本的语言文件,不适用于低版本 <spoiler> name: Towny version: 0.47 language: Chinese author: ElgarL website: 'http://towny.palmergames.com/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # # 本配置基于Howar提供的汉化由qsefthuopq进行校正 适用于0.93版本 # 请在config.yml中将language改为Chinese.yml(文件名) # 本翻译未进行测试,,因变量相同无法颠倒 # 所以可能存在语序颠倒,内容不当等问题 # # # %s = 插件提供的变量 # 颜色代码 # -------------- # 黑 = &0, 海蓝 = &1, 绿 = &2, 蓝 = &3, 红 = &4 # 紫 = &5, 金 = &6, 浅灰 = &7, 灰 = &8 # 深紫 = &9, 淡绿 = &a, 深蓝 = &b # 玫瑰红 = &c, 粉 = &d, 黄 = &e, 白 = &f default_towny_prefix: '&6[城镇] &b' default_town_prefix: '&6[%s] &b' default_nation_prefix: '&6[%s] &6' unclaimed_plot_name: '无主之地' unclaimed_zone_name: '荒郊野外' ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "城镇插件帮助" help_1: "尝试下面的命令来学习怎么使用Towny插件。" help_2: "城镇聊天" help_3: "国家聊天" town_help_1: "你的城镇的状态" town_help_2: "[城主]" town_help_3: "调整你的城镇的状态" town_help_4: "你所在地的小镇状态的捷径." town_help_5: "传送去城镇出生点" town_help_6: "新建一个城镇,城主是你。" town_help_7: "新建一个城镇,并且制定一个玩家作为城主。" town_help_8: "列出城主可以使用的命令" town_help_9: "就在今日!" town_help_10: "查看城镇内在线的玩家" mayor_help_3: "你所选择的区域不附属于城镇" mayor_help_4: "声明你附近半径为X的区块" mayor_help_5: "声明最大半径内的所有区块" mayor_help_6: "放弃这块城镇土地" mayor_help_7: "尝试放弃声明你附近的土地" mayor_help_8: "尝试放弃你附近的城镇区块." nation_help_1: "你的国家的状态" nation_help_2: "[国家]" nation_help_3: "目标国家状态:" nation_help_4: "列出所有国家" nation_help_5: "离开祖国的怀抱" nation_help_6: "建国" nation_help_7: "列出国王的指令列表" nation_help_8: "建国" nation_help_9: "列出在线的国民" king_help_1: '国王帮助' king_help_2: '设置你的盟国.' king_help_3: '设置你的敌国.' res_1: '你的信息' res_2: '[玩家名]' res_3: '目标玩家信息' res_4: '列出所有在线玩家' res_5: '来查看帮助' res_6: '邀请一个玩家加入你的城镇/踢出你的城镇内的一名玩家' res_7: '申请添加一个离线玩家为好友' mode_1: '显示城镇区块地图' mode_2: '在你移动到每个区块时自动声明土地' mode_3: '在你移动到每个区块时自动放弃声明土地' mode_4: '默认进入城镇聊天频道' mode_5: '默认进入国家聊天频道' mode_6: '可以在敌国边界用 %s 来制造战区.' plot_perms: '用 %s 而不是 %s 来设置权限.' plot_perms_1: '默认外来者没有居民的土地权限.' res_list: '居民列表' res_sing: '居民' mayor_sing: '城主' admin_sing: '管理员' town_sing: '城镇' nation_sing: '国家' nation_plu: '国家列表' king_sing: '国王' town_plu: '城镇' world_plu: '世界列表' world_sing: '世界' world_help_1: '当前世界状态' world_help_2: '[世界]' world_help_3: '目标世界状态' world_help_4: '列出所有世界' world_help_5: '重新生成这个区块' townyadmin_help_1: '放弃声明这个城镇区块' townyadmin_help_2: '放弃声明你附近的城镇区块.' ta_panel_1: '城镇管理员面板' ta_panel_2: '战争: ' ta_panel_3: '生命恢复: ' ta_panel_4: '移除世界怪物: ' ta_panel_4_1: '移除城镇怪物: ' ta_panel_5: '每日收税: ' ta_panel_6: '经济: ' ta_panel_7: '银行账户: ' ta_panel_8: '服务器' ta_panel_9: '内存: ' ta_panel_10: '线程: ' ta_panel_11: '时间: ' admin_panel_1: '管理员面板' admin_panel_2: '重载城镇' admin_panel_3: '执行新一天指令' msg_block_claim: '声明这个城镇区块' msg_plot_nfs: '关闭这块土地的出售状态' msg_nfs_abr: '&efs 和 nfs 分别是 forsale(出售) 和 notforsale(不供出售)的缩写.' msg_plot_fs: '出售这块土地.' ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: '&b用 %s 购买了 %d %s .' msg_buy_resident_plot: '&b%s 花费了 %s 购买了 %s 的土地!' msg_couldnt_pay_taxes: '&b%s 因为交不起税而被踢出了 %s.' msg_couldnt_pay_plot_taxes: '&b%s 交不起税而失去了他的土地所有权.' msg_payed_town_tax: '&b缴纳城镇税: ' msg_payed_plot_cost: '&b缴纳 %s 作为 %s 在 %s 的土地税' msg_payed_resident_tax: '&b缴纳个人所得税: ' msg_bankrupt_town: ' 银行资金不足以维持城镇的日常开销.' msg_bankrupt_nation: ' 银行资金不足以维持国家的日常开销.' msg_nation_not_peaceful: '&b国家的和平已被打破.' msg_nation_cant_peaceful: '&b国家支撑不起保持中立的费用.' msg_peaceful_disabled: '&b所有国家的和平都已被打破.' msg_you_paid: '&b你花费了 %s 来保持战时中立.' msg_nation_set_peace: '&b成功改变国家状态.' msg_nation_allow_peaceful: '&b国家的和平现在: %s' msg_mobremoval_world: '&b阻止世界怪物生成: %s' msg_mobremoval_town: '&b阻止城镇怪物生成: %s' msg_nation_peaceful: '&b你的国家现在' msg_tax_exempt: '&b城镇工作人员免税.' msg_del_nation: '&b国家 %s 已分崩离析!' msg_del_resident: '&b%s 的城镇数据已被删除!' msg_del_town: '&b城镇 %s 变为废墟!' msg_join_nation: '&b城镇 %s 加入了国家!' msg_join_town: '&b%s 加入了城镇!' msg_friend_add: '&b%s 把你视为了朋友.' msg_friend_remove: '&b%s 不再把你视为朋友.' msg_removed: '&b已移除 ' msg_from_list: ' 从你的朋友列表内.' msg_to_list: ' 到你的朋友列表内.' msg_left_town: '&b%s 离开了城镇' msg_you_left: '&b你离开了 %s.' msg_not_mayor: '&b你不是城主.' msg_not_king: '&b你不是国王.' msg_not_mayor_ass: '&b你不是城主或助手.' msg_not_king_ass: '&b你不是国王或助手.' msg_own_nation_disallow: '&b你不能在自己的国家这么做.' msg_no_perms_claim: '&b你没有权限来扩大你的城镇.' msg_outpost_disable: '&b前哨现在不可用.' msg_kicked_by: '&b你被踢出了 %s.' msg_kicked: '&b%s 把 %s 踢出了城镇.' msg_nation_kicked_by: '&b你的城镇被 %s 踢出了国家.' msg_town_left_nation: '&b你的城镇脱离了 %s.' msg_nation_town_left: '&b城镇 %s 离开了你的国家.' msg_nation_kicked: '&b%s 把 %s 从这个国家踢出.' msg_raised_ass: '&b%s 把 %s 提升为 %s 助手.' msg_lowered_to_res_by: '&b你被 %s 降职了.' msg_lowered_to_res: '&b%s 炒了 %s 的鱿鱼.' msg_invalid_name: '&b无效名称.' msg_invited_join_town: '&b%s 邀请 %s 加入城镇.' msg_invited_join_nation: '&b%s 邀请 %s 加入国家.' msg_deny_invite: '&b%s 拒绝了你的邀请.' msg_invited: '&b你被邀请加入 %s.' msg_town_online: '城镇在线玩家' msg_nation_online: '国家在线玩家' msg_allied_nations: '&b%s 加盟了 %s.' msg_enemy_nations: '&b%s 将 %s 视为敌国 .' msg_enemy_to_neutral: '&b%s 把 %s 调整为和平状态.' msg_added_ally: '&b%s 加盟了你的国家.' msg_removed_ally: '&b%s 不再将你的国家视为盟国.' msg_added_enemy: '&b%s 把你的国家视为敌国.' msg_removed_enemy: '&b%s 不再把你的国家视为敌国.' msg_unable_ally_enemy: '&c无法将 %s 视为盟国,因为他们已经将你视为敌国.' msg_deny_ally: '&b%s 拒绝了你的加盟.' msg_accept_ally: '&b国家 %s 接受了你的邀请,成为盟国.' msg_ally_req_sent: '&b邀请已发送给 %s.' msg_ally_request: '&b %s 想要与你国构成结盟.' msg_unable_ally_offline: "&c无法邀请该国家因为国王不在线." msg_unable_ally_npc: "&c无法邀请该国家因为国王是NPC." msg_claimed: '&2成功声明' msg_unclaimed: '&2成功放弃声明' msg_not_claimable: '&c这个世界不能声明城镇区块.' msg_abandoned_area: '&b放弃区域 %s' msg_admin_unclaim_area: '&c强制放弃区域 %s' msg_abandoned_area_1: '&b你的城镇放弃了这片区域' msg_no_money_purchase_plot: '&c你没有足够的钱来购买这块土地.' msg_town_no_money_purchase_plot: '&c城镇没有足够的钱来买回这块土地.' msg_no_funds_new_town: '&c%s 没有足够的建城资金.' msg_no_funds_claim: '&c城镇没有足够的资金来声明 %s 个城镇区块,需要 %s. 捐点钱到城镇银行吧.' msg_no_funds_to_buy: '&c城镇没有足够的资金来购买 %s %s ,需要花费 %s. 捐点钱到城镇银行吧.' msg_annexed_area: '&2被吞并的区域 %s' msg_max_plot_own: '&c你不能拥有多于 %s 块的土地.' msg_max_outposts_own: '&c你不能声明多余 %s 个的前哨.' msg_wait_locked: '&2请耐心等待, 这块土地不久后就可以使用了.' msg_no_funds_new_nation: '&c城镇没有足够的资金来建国.' msg_already_claimed: '&c这片区域已被%s声明' msg_already_claimed_1: '&c这块区域 (%s)已经隶属于某人.' msg_already_claimed_2: '&c这块区域已被声明.' msg_too_close: '&c这个区块离其他城镇太近了.' msg_too_far: '&c这片区域离其他城镇太远了.' msg_not_claimed: '&b这片区域 (%s) 还未被声明.' msg_not_claimed_1: '&b这片区域还未被声明.' msg_not_own_area: '&c你选择的区域不属于你.' msg_not_own_place: '&b这块地方不属于任何人.' msg_area_not_own: '&c这片区域不属于你.' msg_area_not_recog: '&c这片区域不归城镇所管.' msg_specify_name: '&b请指定城镇名' msg_specify_nation_name: '&b请指定国家名' msg_peasant_right: '&b贱民没有权利强迫他的领导者让出宝座.' msg_cost_spawn: '&b你花费了 %s 来传送到城镇传送点.' msg_cost_spawn_refund: '&b你获得了被退回的城镇传送费用.' msg_town_spawn_warmup: '&b等待传送...' msg_town_rename_disabled: '&b已关闭城镇重命名' msg_town_set_name: '&b%s 重命镇名为 %s.' msg_nation_set_name: '&b%s 重命国名为 %s.' msg_changed_pvp: "&c%s1PVP状态变更为 %s." msg_changed_public: "&c城镇的公开状态变更为 %s." msg_changed_expl: "&c%s 中的爆炸变更为 %s." msg_changed_fire: "&c%s 中的火势蔓延变更为 %s." msg_changed_mobs: "&c%s 中的怪物生成变更为 %s." msg_changed_taxpercent: "&c按比例收税模式变更为 %s." msg_changed_open: "&c城镇邀请加入变更为 %s." msg_toggle_open_on_warning: "警告: 如果城镇设为开放那么城镇权限最好关闭. 输入 /town set perm off 关闭, /town set perm reset重置." msg_changed_world_setting: "&c%s 的 %s 状态变更为: %s." msg_world_pvp: "&c这个世界强制开启PVP." msg_world_mobs: "&c这个世界强制开启怪物生成." msg_world_expl: "&c这个世界强制开启爆炸." msg_world_fire: "&c这个世界强制开启火势蔓延." msg_plot_pvp: "&c不能在一个竞技场中开启或关闭PVP." msg_plot_regen_wrong_size: "&c回溯只支持默认的区块大小(16)." msg_reloaded: "&2城镇设置已重载." msg_undo_complete: "&2成功撤销操作." msg_give_total: "&b给予 %s 奖励区块上限. (总共: %s)" mag_backup_success: "&2完成备份." msg_xx_withdrew_xx: "&b%s 从城镇银行取出了 %s." msg_xx_deposited_xx: "&b%s 捐赠了 %s 元到 %s 银行内." msg_insuf_funds: "&c你没有这么多钱." msg_err_withdraw_disabled: "取款功能已关闭!" msg_err_deposit_capped: "无法捐款. 银行资金上限为 %s." msg_set_town_home: "&b成功把城镇之家的位置变为 %s" msg_set_town_spawn: "&bS成功改变城镇传送点." msg_set_outpost_spawn: "&b成功改变前哨传送点." msg_set_title: "&b%s 获得了 %s 的头衔." msg_set_surname: "&b%s 获得了 %s的后缀." msg_clear_title_surname: "&b %s 的 %s 被清除了." msg_clear_plot_material: "&b%s 的所有土地被清除了." msg_set_perms: "&b成功将权限设置为:" msg_set_claim: "&b成功改变 %s 的可声明状态为 %s" msg_set_perms_reset: "&b成功重置 %s 的所有土地的权限." msg_usedefault: "&b世界 (%s) 现在将使用默认全局设置." msg_set_wild_perms: "&b成功地改变了 %s 的野外权限 %s" msg_set_wild_ignore: "&b成功地将 %s 的野外忽略方块设置为 %s" msg_set_wild_name: "&b成功地将 %s 的野外命名为 %s" msg_set_wild_regen: "&b成功地将 %s 的野外复原为 %s" msg_set_use_towny_on: "&b这个世界被Towny纳入管辖范围." msg_set_use_towny_off: "&c这个世界不再被Towny管辖." msg_error_must_be_int: "&b数量必须是一个整数." msg_error_must_be_num: "&b数量必须是一个数字." msg_must_specify_amnt: "&b你需要给定一个数量. 比如: %s 54" msg_town_set_tax: "&b%s 将居民的每日税款设置为 %s" msg_town_set_plottax: "&b%s 将区块的每日税款设置为 %s" msg_town_set_plotprice: "&b%s 将区块的价格设置为 %s" msg_town_set_alttax: "&b%s 将 %s 区块的每日税款设置为 %s" msg_town_set_altprice: "&b%s 将 %s 区块的价格设置为 %s" msg_town_set_nation_tax: "&b%s 将国家税率设置为 %s" msg_set_nation_tag: "&b%s 将国家简称设置为 [%s]" msg_set_town_tag: "&b%s 将城镇简称设置为 [%s]" msg_reset_nation_tag: "&b%s 清除了国家简称." msg_reset_town_tag: "&b%s 清除了城镇简称." msg_mayor_abandon: "&b你真的要舍弃你的人民吗? 如果你真的想这么做,用 /town set mayor 来将城主之位让给其他人吧." msg_new_day_tax: "&b美好的一天又开始了! 税款租金收缴完毕" msg_new_day: "&b美好的一天又开始了!" msg_new_king: "&b%s 登基, 成为了 %s 的国王!" msg_err_new_king_notmayor: "&c新国王不是城主." msg_err_king_not_in_nation: "&c新国王不属于这个国家." msg_err_fight_like_king: "&c你的字典里没有和平! 像一个国王一样勇敢地战斗吧!" msg_no_access_nation_bank: "&c你没有使用国家银行的权限." msg_err_no_money: "&c银行里没有足够的钱." msg_new_mayor: "&b%s 成为了新一届的城主!" msg_new_nation: "&b%s 建立了一个名为 %s 的国家" msg_new_town: "&b%s 建立了一个名为 %s 的城镇" msg_plot_for_sale: "&b%s 将 (%s) 区块挂出出售!" msg_plot_set_type: "&b设置土地类型为 %s" msg_registration: "&e欢迎 %s 加入服务器!" msg_war_eliminated: "&6[战争]&b %s 在战争中被消灭了." msg_war_forfeited: "&6[战争]&b %s 支付了战争赔款." msg_war_join: "&6[战争] &b%s 加入了战争!" msg_war_join_forced: "&6[战争]&b %s 国被卷入了这场战争!" msg_war_join_nation: "&6[战争]&b %s 国加入了这场战争!" msg_war_lose_block: "&6[战争]&b (%s) [属于 %s] 已沦陷." msg_war_score: "&6[战争]&b %s 获得了 %d 战争分数!" msg_war_score_nation_elim: "&6[战争]&b %s 获得了 %d 战争分数, 打败了国家 %s!" msg_war_score_town_elim: "&6[战争]&b %s 获得了 %d 战争分数, 毁灭了城镇 %s! (获得 %d 城镇区块)" msg_war_score_townblock_elim: "&6[战争]&b %s 获得了 %d 战争分数, 占领了城镇 %s 的区块!" msg_war_score_player_kill: "&6[战争]&b %s 杀死了 %s. (%d 获得分 %s)" msg_war_score_player_kill_defending: "&6[战争]&b %s 杀死 %s, 而 %s 正在防守. (因 %s 获得 %d 分)" msg_war_king_killed: "&6[战争]&b %s 的国王驾崩了!" msg_war_mayor_killed: "&6[战争]&b %s 的城主被杀死了!" msg_war_winning_nation_spoils: "&6[战争]&b 获胜国家: %s 赢得 %s." msg_war_winning_town_spoils: "&6[战争]&b 最高记录: %s 获得了 %s ,得分: %d." msg_war_cannot_do: "&c世界处于战火的洗礼中, 你不能这么做." msg_war_started: "&e战争之号即将吹响." msg_war_ended: "&e战争结束了." msg_enemy_war_area_under_attack: "&6[战争]&b %s (%s) 正被 %s 攻击!" msg_enemy_war_area_won: "&6[战争]&b %s (%s) 战胜了 (%s)!" msg_enemy_war_area_defended: "&6[战争]&b %s 抵住了 (%s) 的进攻!" msg_err_enemy_war_must_be_placed_above_ground: "&6[战争]&c 旗帜必须被插在地上." msg_err_enemy_war_not_part_of_nation: "&6[战争]&c 这块区域不属于任何一个国家." msg_err_enemy_war_is_neutral: "&6[战争]&c %s 是中立的." msg_err_enemy_war_require_online: "&6[战争]&c 至少需要 %d 在 %s 内才能发动攻击." msg_err_enemy_war_not_on_edge_of_town: "&6[战争]&c 你只能进攻城镇边界." msg_err_enemy_war_cell_already_under_attack: "&6[战争]&c 这片区域已经被 %s 进攻了." msg_err_enemy_war_reached_max_active_flags: "&6[战争]&c 你不能一次攻占多余 %d 片区域." msg_cache_block_error: "&c城镇没有你的信息. 请尝试重新登录." msg_cache_block_error_wild: "&c你不能在荒野中 %s ." msg_cache_block_error_plot: "&c地主不允许 %s %s ." msg_cache_block_error_locked: "&c这块土地已被封锁!" msg_cache_block_error_town_resident: "&c居民不能在这里 %s." msg_cache_block_error_town_allies: "&c盟友不能 %s." msg_cache_block_error_town_outsider: "&cO外来者不能 %s." msg_err_cant_afford_tp_town: "&c你没有钱传送到 %s." msg_err_not_public: "&c那个城镇不对外开放." msg_err_not_open: "&c城镇 %s 不对每个人都开放它的大门. 如果你想要加入这个城镇,请询问城主及其助手." msg_err_town_spawn_forbidden: "&c禁止城镇传送." msg_err_town_spawn_nation_forbidden: "&c你的国家禁止你传送到其他城镇." msg_err_town_spawn_ally_forbidden: "&c你的国家禁止你传送到其他同盟的城镇." msg_err_public_spawn_forbidden: "&c禁止传送到其他城镇." msg_err_public_spawn_enemy: "&c敌人无法传送到公开城镇." msg_err_town_spawn_disallowed_from: "&c城镇传送点现在对 %s 开放." msg_err_outpost_spawn: "&c这个城镇没有设置前哨传送点." msg_err_cant_afford_tp: "&b无法支付传送到你的城镇传送点的费用." msg_err_plot_nfs: "&c这块土地不供出售." msg_err_not_part_town: "&c已选区域不属于你的城镇." msg_err_not_attached_edge: "&c选择的区域不与你的城镇接壤." msg_err_empty_area_selection: "&c选定区域包含无效区块." msg_err_not_enough_blocks: "&c没有足够的可用城镇块来声明这片区域." msg_err_cant_afford_blocks: "&c城镇支付不起声明 %s 城镇区块的钱: %s" msg_err_not_in_town_claim: "&你必须加入城镇才能声明这块土地." msg_err_must_belong_town: "&c你必须是一个城镇居民." msg_err_dont_belong_town: "&c你不属于一个城镇." msg_err_dont_belong_nation: "&b你不属于一个国家的臣民." msg_err_not_same_nation: "&b%s不属于你的国家." msg_err_rect_auto: "&c只有城镇及其居民才能使用 auto." msg_err_invalid_radius: "&c无效半径. 输入整数或 auto." msg_err_not_configured: "&c这个世界还未被城镇主宰." msg_err_updating_item_perms: "&c更新物品使用权限缓存时出错." msg_err_updating_switch_perms: "&c更新交互权限缓存时出错." msg_err_updating_destroy_perms: "&c更新破坏权限缓存时出错." msg_err_updating_build_perms: "&c更新建筑权限缓存时出错." msg_err_admin_only: "&c只有管理员才可以使用这个指令." msg_err_admin_only_delete: "&c只有管理员才可以删除其他居民的数据." msg_err_admin_only_delete_town: "&c只有管理员才可以删除其他城镇的数据." msg_err_admin_only_delete_nation: "&c只有管理员才可以删除其他国家的数据." msg_err_online_or_npc: "&c%s 已在线或是个 NPC." msg_err_not_registered: "&c你还没有注册" msg_err_not_registered_1: "&c%s 未被注册" msg_err_invalid_name: "&c%s 不是一个有效的名称." msg_err_already_res: "&c%s 已经属于一个城镇了." msg_err_already_in_town: "&c%s 已经是 %s 的一员了." msg_err_already_nation: "&c目标城镇已经有一个国家了." msg_err_invalid_property: "&c无效的 %s 属性." msg_err_not_supported: "&c暂不支持." msg_err_invalid_input: "&c无效的数值. 使用 %s" msg_err_negative: "&c输入数值不能为负." msg_err_input_too_long: "&c你输入的内容太长了." msg_err_invalid_choice: "&c无效的选择" msg_err_invalid_sub: "&c无效的子命令." msg_err_command_disable: "&c你没有足够的权限使用这个指令." msg_err_universe_limit: "&c这个世界不能再有更多的城镇了." msg_err_too_many_npc: "&cNPC太多了." msg_err_negative_money: "&c你不能拥有负数的钱." msg_err_not_percentage: "&c税率必须小于100." msg_err_no_economy: "&c无经济插件支持." msg_err_not_block_type: "&c这不是一个有效的土地类型!" msg_not_allowed_join: "&c%s 不允许加入城镇." msg_offline_no_join: "&c%s 不在线所以无法加入城镇." msg_err_warzone_cannot_edit_material: "&c无法 %s %s 在战区内." msg_err_warzone_cannot_use_switches: "&c无法在战区内使用交互." msg_err_warzone_cannot_use_item: "&c你无法在战区内使用这个物品." msg_err_cannot_perform_action: "&c你无法在 %s 执行这个操作." msg_npc_flag: "&bNPC flag 现在 %s for %s." # 战争经济 msg_enemy_war_purchased_warflag: "&6[战争]&c 你支付了 %s 来发动战争." msg_enemy_war_area_won_pillage: "&6[战争]&c %s 掠夺了 %s ,战败国: %s." msg_enemy_war_area_won_rebuilding: "&6[战争]&c %s 支付了 %s 给 %s 来进行重建." msg_enemy_war_area_won_rebuilding_err: "你没有足够的资金向 %s 支付 %s 来帮助重建城镇." msg_enemy_war_area_won_rebuilding_err_global: "%s 没钱支付给 %s. 对 %s 的进攻被取消." msg_err_insuficient_funds_warflag: "你需要 %s 来放置战旗." msg_err_insuficient_funds_future: "你需要 %s 来为 %s 付款." name_defended_attack: "保卫战" name_rebuilding: "重建资金" msg_enemy_war_area_defended_attacker: "&6[战争]&c 你因进攻%s失败而花费了 %s ." msg_enemy_war_area_defended_defender: "&6[战争]&c 因为进攻失败, %s 付给了你 %s ." msg_enemy_war_area_defended_greater_forces: "&6[战争]&c 因为进攻失败, 你消耗了 %s." msg_warning_delete: "&4*** 警告,由于资金不足, %s 这个城镇将在明天倒闭! ***" # 这些信息只有设置了只有管理员能建城/国时才会显示 msg_admin_only_create_nation: "&c只有管理员能够创建国家!" msg_admin_only_create_town: "&c只有管理员能够创建城镇!" # 这些信息只有设置了只有管理员能建城/国时才会显示 msg_err_not_enough_residents_new_nation: "&c你的城镇居民数不足以建国." msg_err_not_enough_residents_join_nation: "&b城镇 %s 没有足够的居民数所以无法加入国家." msg_not_enough_residents_no_longer_capital: "&b国家旧都居民数不足所以不再是首都.新的首都将在 %s." msg_town_not_enough_residents_left_nation: "&b城镇 %s 没有足够的居民数来成为国家的一员,并被赶出了国家." msg_nation_disbanded_town_not_enough_residents: "&b城镇 %s 没有足够的居民数来形成国家以至于国家灭亡." msg_not_enough_residents_refunded: "&b你的国家由于居民数不足而灭亡了,因此你获得了 $%s ." msg_not_enough_residents_capital: "&b城镇 %s 没有足够的居民来作为首都." list_page: "&b当前页数 %s ,总页数 %s" list_err_not_enough_pages: "&c只有 %s 页可用" # 在 0.30 版本添加的信息 msg_war_a_player_has_no_town: '&6[战争]&f 战争中一名玩家没有属于任何城镇,因此在战争期间无法干涉.' msg_war_a_player_has_no_nation: '&6[战争]&f 战争中一名玩家是没有国家的城镇归属,在战争期间无法干涉' msg_war_a_player_has_a_neutral_nation: '&6[战争]&f 战争中一名玩家是没有国家的城镇归属,因此在战争期间无法干涉。' msg_war_a_player_has_been_removed_from_war: '&6[战争]&f 战争中的一个玩家是不能干扰战争事件中城镇的一部分' msg_war_a_player_is_an_ally: '&6[战争]&f 战争中的一个玩家认为对方是盟友.' msg_war_player_cant_be_jailed_plot_fallen: "&6[战争]&f 这个玩家不能被收监, 因为监狱被攻占了." # 在 0.31版本添加的信息 msg_err_tax_minimum_not_met: "你设置的城镇税不能低于 %s." msg_unknown_rank_available_ranks: '未知头衔 %s. 可用的头衔有 %s.' msg_no_permission_to_give_rank: '你没有足够的权限来授予这个头衔.' msg_you_have_been_given_rank: '你被授予了 %s 的头衔.' msg_you_have_given_rank: '你授予了 %s 头衔 %s 给 %s.' msg_resident_not_your_town: '那个居民不是你的城镇的人!' msg_resident_already_has_rank: '%s 已经拥有 %s 这个头衔了.' msg_you_have_had_rank_taken: '你失去了 %s 头衔.' msg_you_have_taken_rank_from: '你移除了 %s 头衔 %s 从 %s.' msg_resident_doesnt_have_rank: '%s 没有 %s 这个头衔.' msg_town_has_no_jails: '城镇没有设置任何监狱.' msg_no_permission_to_jail_your_residents: '你没有权限监禁居民.' msg_resident_not_part_of_any_town: '那个玩家不属于任何城镇.' msg_player_not_jailed_in_your_town: '那个玩家没有被你的城镇监禁.' msg_cannot_spawn_while_jailed: '你无法在被监禁时传送.' msg_cannot_abandon_town_while_jailed: '你无法在被监禁时离开城镇.' msg_player_escaped_jail_by_leaving_town: '%s 越狱了.' msg_set_jail_spawn: '成功设置监狱传送点.' msg_killed_attempting_to_escape_jail: '&4%s 在尝试越狱时被杀.' msg_err_jailed_players_no_teleport: '&4监禁中的玩家无法传送!' msg_player_escaped_jail_into_wilderness: '&4%s 成功地越狱,到了 %s' msg_err_invalid_string_board_not_set: '无效的字符串, 设置城镇公告板失败.' msg_plot_name_removed: '删除土地名.' msg_plot_name_set_to: '土地名设置为 [%s].' msg_plot_price_too_expensive: '土地价格太贵了.' msg_you_robbed_player: '你抢了 %s ,从 %s.' msg_player_robbed_you: '%s 抢了你 %s.' msg_you_lost_money: '你死亡掉落了 %s 元.' msg_player_couldnt_pay_player_town_bank_paying_instead: '%s 的钱包无法满足 %s. %s 将从城镇银行内收取.' msg_err_wartime_could_not_take_deathfunds: '无法收取战时死亡费用.' msg_err_could_not_take_deathfunds: '无法收取死亡费用.' msg_you_lost_money_dying: '你失去了 %s.' msg_your_town_lost_money_dying: '你的城镇失去了 %s.' msg_your_nation_lost_money_dying: '你的国家失去了 %s.' msg_err_couldnt_take_deathfunds: '你支付不起死亡费用.' msg_err_couldnt_take_town_deathfunds: '你支付不起城镇死亡费用.' msg_err_couldnt_take_nation_deathfunds: '你支付不起国家死亡费用.' msg_you_gained_money_for_killing: '你获得了 %s 元,因为你杀死了 %s.' msg_err_ender_pearls_disabled: '&4无法使用末影珍珠!' msg_err_no_sleep_in_enemy_inn: '&4你不能在敌国的旅馆内休息.' msg_err_cant_use_bed: '&4这张床所占有的土地不属于你你,而且这块土地不是旅馆' msg_war_seeding_spoils_with: '&6[战争]&f 获得战利品 %s' msg_war_total_seeding_spoils: '&6[战争]&f 从这场战争中获得的战利品有: %s' msg_war_activate_war_hud_tip: '&6[战争]&f 用 /towny war hud 来显示战争信息.' msg_war_town_under_attack: '你的城镇正在受到袭击!' msg_war_nation_under_attack: '你的国家正遭受袭击!' msg_war_nations_ally_under_attack: '你的盟国 %s, 正遭受袭击!' msg_war_homeblock_under_attack: '你的城镇中心正遭受袭击!' msg_war_nation_member_homeblock_under_attack: '你的国家的一员 %ss 城镇中心正遭受袭击!' msg_war_nation_ally_homeblock_under_attack: '你的盟国 %ss 的城镇中心正遭到袭击!' msg_war_town_ran_out_of_money: '你的城镇花光了储蓄来支付战争费用.' msg_war_town_lost_money_townblock: '你的城镇失去了 %s.' msg_war_jailbreak: '&6[战争]&f %s 发生了越狱, %s 名囚犯逃脱了(s)!' msg_war_town_removed_from_war_titlemsg: '你的城镇退出了这场战争' msg_war_nation_removed_from_war_titlemsg: '你的国家退出了这场战争' msg_war_append_townblocks_fallen: ' 城镇沦陷了)' msg_town_plots_revenue_disclaimer: '&a收入与地主是否付得起土地费用有关.' msg_town_set_perm_syntax_error: '无效指令. 用 /town set perm ? 查看正确指令格式.' msg_plot_set_perm_syntax_error: '无效指令. 用 /plot set perm ? 查看正确指令格式.' msg_town_plots_revenue_disclaimer: '&a显示的收入是预计的,并且地皮的所有者是否可以支付是一个因素' msg_town_set_perm_syntax_error: '此命令无效的单词组合. 查看 /town set perm ? 用于正确的命令语法.' msg_plot_set_perm_syntax_error: '此命令无效的单词组合. 查看 /plot set perm ? 用于正确的命令语法.' # 在 0.32 版本添加的信息 msg_err_townadmintownrank_wrong_town: '那个居民不属于这个城镇.' msg_err_resident_already_an_outlaw: '那个玩家已经被你的城镇放逐了.' msg_err_not_outlaw_in_your_town: '你无法放逐你的城镇居民.' msg_you_have_been_declared_outlaw: '你被 %s 视为了放逐者. 不要死在那个城镇内.' msg_you_have_declared_an_outlaw: '%s 被城镇 %s 放逐了.' msg_you_have_been_undeclared_outlaw: '你不再被 %s 放逐.' msg_you_have_undeclared_an_outlaw: '%s 不再是 %s 的放逐者.' msg_err_player_not_an_outlaw: '那个玩家不再被视为放逐者.' msg_err_outlaw_in_open_town: '你无法加入一个已经把你视为放逐者的公开城镇.' msg_you_are_an_outlaw_in_this_town: '&4小心, %s 放逐了你,死在这你将会被监禁.' msg_err_town_not_close_enough_to_nation: '%ss 的城镇中心离你的首都中心太远了所以不能加入你的国家.' msg_nation_town_moved_their_homeblock_too_far: '由于%ss 的城镇中心离你的首都中心太远了所以已不再属于这个国家.' # 在 0.33 版本添加的信息 msg_err_invalid_radius_number: '&c无效半径. 最大半径为 %s .' # 在 0.34 版本添加的信息 msg_err_max_residents_per_town_reached: '&c已达到最大居民数量上限:(%s) .' # 在 0.35 版本添加的信息 msg_err_resident_doesnt_meet_invite_cooldown: '&c玩家 %s在服务器内没有足够的资质来加入城镇, 请等待.' msg_cant_toggle_pvp_outsider_in_town: '有一位外来者在你的城镇,你不能改变你的PVP状态!' msg_err_unclaim_not_outpost: '无法放弃声明, 这块土地不是前哨!' outpost_plu: '城镇前哨' # 在 0.36 版本添加的信息 msg_err_not_enough_residents: '城镇居民数不足,你不能这么做.' # 在 0.37 版本添加的信息 msg_err_friendly_fire_disable: '好友的火势蔓延已被禁用!' # 在 0.38 版本添加的信息 msg_claim_error: '&c另一个插件阻止了 (%s)/(%s) 城镇区块声明, 无法完成操作.' # 在 0.39 版本添加的信息 msg_err_town_spawn_forbidden_war: '&c只能在战争期间传送到城镇传送点.' msg_err_town_spawn_forbidden_peace: '&c战争期间禁止传送到城镇传送点.' msg_err_town_spawn_nation_forbidden_war: '&c战争期间你只能传送到国内其他城镇的传送点.' msg_err_town_spawn_nation_forbidden_peace: '&c战争期间禁止传送到国内其他城镇的传送点.' msg_err_town_spawn_ally_forbidden_war: '&c只有在战争期间才能传送到盟国的城镇的传送点.' msg_err_town_spawn_ally_forbidden_false: '&c在战争期间禁止传送到盟国的城镇的传送点.' msg_err_public_spawn_forbidden_war: '&c只有在战争期间才能传送到其他城镇的传送点.' msg_err_public_spawn_forbidden_peace: '&c战争期间禁止传送到其他城镇的传送点.' # 在 0.40 版本添加的信息 mayor_help_9: '试图放弃前哨' # 在 0.41 版本添加的信息 (邀请信息) invite_plu: '邀请' invite_sent_by: '邀请来自:' invite_help_1: '接受邀请并加入城镇' invite_help_2: '拒绝加入城镇的邀请' invite_help_3: '列出你的所有邀请' town_invite_help_1: '邀请玩家到加入到你的城镇' town_invite_help_2: '撤消发送给玩家的邀请' town_invite_help_3: '列出你发送的所有邀请' town_invite_help_4: '列出你收到的所有邀请' town_invite_help_5: '接受加入国家的邀请' town_invite_help_6: '拒绝加入来自国家的邀请' nation_invite_help_1: '邀请一个城镇加入你的国家' nation_invite_help_2: '撤消发送给城镇的邀请' nation_invite_help_3: '列出发送给城镇的所有邀请' nation_ally_help_1: '为你的国家添加一个盟友' nation_ally_help_2: '删除你们国家的盟国' nation_ally_help_3: '列出你发送的所有盟国请求' nation_ally_help_4: '列出你收到的所有盟国请求' nation_ally_help_5: '接受与盟国结盟的请求' nation_ally_help_6: '拒绝成为盟国的请求' nation_ally_help_7: '撤销结盟请求' msg_err_player_no_invites: '&c你没有任何邀请!' msg_err_player_has_multiple_invites: '&c你有多个邀请, 请注明!' msg_err_player_has_too_many_invites: '%s 有太多邀请, 请他拒绝一些邀请,然后再进行邀请.' msg_err_player_already_invited: '&b你已经邀请过 %s 加入你的城镇了!' msg_err_town_no_invites: '&b城镇上没有邀请!' msg_err_town_specify_invite: '&c请指定邀请!' msg_err_town_has_too_many_invites: '&b城镇 %s 有太多邀请, 需要他们拒绝一些请求, 然后再进行邀请.' msg_err_town_sent_too_many_invites: '&b城镇已经发出太多邀请, 再次尝试之前撤销了一些邀请!' msg_err_town_already_invited: '&b你已经邀请过 %s 加入你的国家了!' msg_err_nation_specify_invite: '&c请说明请求!' msg_err_nation_no_requests: '&b国家没有任何盟国请求!' msg_err_nation_sent_too_many_invites: '&b国家派出了太多的邀请,请撤销一些后重试!' msg_err_nation_sent_too_many_requests: '&b国家已经发出了太多的要求,请撤销一些再尝试!' msg_err_nation_has_too_many_requests: '&b国家 %s 有太多的邀请, 需要他们拒绝一些请求, 然后再进行邀请.' player_received_invites: '&b你已经收到 %a/%m 邀请.' town_revoke_invite: '&b城镇 %s, 撤销了你的邀请加入.' town_revoke_invite_successful: '&b你已成功撤销邀请你加入的城镇' town_received_invites: '&b城镇已收到 %a/%m 邀请.' town_sent_invites: '&b城镇已发送 %a/%m 邀请.' nation_revoke_invite: '&b国家 %s, 撤销了您的邀请以加入.' nation_revoke_invite_successful: '&b你已成功撤销邀请你加入的国家.' nation_revoke_ally: '&b国家 %s, 撤销他们的盟国请求.' nation_revoke_ally_successful: '&b您已经成功撤销了结盟请求.' nation_received_requests: '&b国家已经收到了 %a/%m 结盟请求.' nation_sent_invites: '&b国家已发出 %a/%m 邀请.' nation_sent_ally_requests: '&b国家已经派出 %a/%m 结盟请求.' no_confirmations_open: '&c你没什么可确认的!' successful_cancel: '&c行动已被取消或已超时!' successful_deny: '&b邀请已被拒绝.' successful_deny_request: '&b已拒绝结盟请求.' msg_ally_removed_successfully: '&b已成功删除联盟.' town_deleted_by_admin: '&b已成功删除城镇 %s ' nation_deleted_by_admin: '&已成功灭国 %s ' are_you_sure_you_want_to_continue: '你确定你要继续操作吗?' you_have_been_invited_to_join: '你被邀请加入 ' you_have_been_requested_to_ally: '你被要求结盟 ' this_message_will_expire: '这将在 20 秒内自动过期' player_sing: '玩家' nation_zone_this_area_under_protection_of: '这部分 %s 已受保护 %s' # 在 0.42 版本添加的信息 you_have_been_invited_to_join2: '你被邀请加入 %s' you_have_been_requested_to_ally2: '你被要求和 %s 结盟' # 在 0.43 版本添加的信息 town_help_11: '建立一个新的城镇. 请使用 _ 而不是空格.' changed_plot_town: '&b你已经成功地改变了城镇 %s 的土地!' not_standing_in_plot: '你没有站在一个有效的地皮内!' msg_err_homeblock_has_not_been_set: '尚未设置城镇之家, 使用 /town set homeblock 设置.' msg_err_spawn_not_within_homeblock: '传送点不在 homeBlock, 使用 /town set homeblock 设置.' # 在 0.44 版本添加的信息 # 城镇聊天语言信息 tc_err_invalid_command: '错误: 无效的命令!' tc_settings_reloaded: '[TownyChat] 已重制聊天配置!' tc_err_unrecognized_command_format: '错误: 无法识别的命令格式!' tc_channel_list_status: '(状态)' tc_channel_list_in: '加入' tc_channel_list_out: '退出' tc_err_you_dont_have_perm_mute_list: '您没有权限查看禁言列表' tc_err_you_dont_have_unmute_perm: '您没有解除禁言的权限' tc_err_no_channel_called_channel: '没有名为&f%s的频道' tc_err_no_muted_players_in_channel_players: '解除禁言玩家 &f%s' tc_players_muted_in_channel: '[TownyChat] &f%n &2玩家被禁言了 &f%s&2: &f%s' tc_err_no_online_players_with_name: '没有名为&f%s的在线玩家 ' tc_err_you_dont_have_mute_perms: '您没有禁言权限' tc_err_you_cant_mute_admin: '你不能禁言一个城镇管理员.' tc_err_you_cant_mute_chat_mod: '你不能禁言聊天管理者.' tc_player_already_muted_in_channel: '[TownyChat] 玩家在 &f%s 频道内被禁言' tc_player_is_now_muted_in_channel: '[TownyChat] &f%s &2禁言了 &f%s' tc_player_is_not_muted_in_channel: '[TownyChat] 玩家没有在&f%s被禁言' tc_player_is_now_unmuted_in_channel: '[TownyChat] &f%s &2目前不在 &f%s' tc_err_you_are_currently_muted_in_channel: '你目前处于禁言状态 &f%s&c!' tc_err_you_cannot_leave_channel: '你不能离开 &f%s' tc_you_already_left_channel: '[TownyChat] 你已经离开了 &f%s' tc_you_left_channel: '[TownyChat] 你离开了 &f%s' tc_you_are_now_talking_in_channel: '[TownyChat] 你正在说话 &f%s' tc_err_you_cannot_join_channel: '你不能加入 &f%s' tc_you_are_already_in_channel: '[TownyChat] 你已经在 &f%s' tc_you_joined_channel: '[TownyChat] 你加入了 &f%s' tc_err_you_are_already_talking_in_default_channel_help: '你已经在默认频道聊天 使用该频道的命令切换到另一个频道.' tc_err_unable_to_talk_essentials_mute: '你不能聊天了...你现在是禁言状态!' tc_err_unable_to_talk_you_are_spamming: '住口...你刷屏了!' msg_admin_set_plot_help_1: '在城镇内.' msg_admin_set_plot_help_2: '在荒郊野外.' msg_err_not_enough_outposts_free_to_claim: '没有足够的前哨可用于声明 %s/%s' msg_err_over_outposts_limit: '你无法传送到城镇前哨, 已经超过你的限制 %s/%s' # 状态栏元素 (/res, /town, /nation, /tw, /plot perm) # 这些内容可供翻译是因为我们不能以更好的方式处理长句. # 如果你是译者,你可以跳过这部分,因为翻译后可能会不怎么好看. # 你最好在游戏里看下是怎么样的. outlaws: '&2放逐者: &f' # 用于 /t outlawlist online: '&a(在线)' registered_last_online: '&2注册时间: &a%s &8| &2最后在线: &a%s' status_perm: '&2权限: ' # 用于 /plot perm, /res status_permissions: '&2权限: ' # 用于 /town status_on: '&4开' status_off: '&a关' status_on_good: '&a开' status_off_bad: '&4关' status_forced: '&c强制' status_adjustable: '&a可调整' status_pvp: '&2PvP: ' explosions: ' &2爆炸保护: ' # 用于 /plot perm, /res explosions2: '&2爆炸保护: ' # 用于 /town and /tw firespread: ' &2火势蔓延: ' mobspawns: ' &2生物生成: ' owner_of_x_plots: '&2拥有&a%s片土地' status_bank: '&2银行: &a%s' status_town: '&2城镇: &a' status_no_town: '无' status_town_ranks: '&2城镇等级: &a' status_nation_ranks: '&2国家等级: &a' jailed_in_town: '&2监禁: &a是 &2位于城镇: &a%s' status_friends: '好友' rank_list_title: ' &3头衔列表' rank_list_mayor: '&2城主: &a%s' status_title_pvp: ' &4(PvP)' status_title_open: ' &b(开放)' status_town_board: '&2公告栏: &a%s' status_founded: '&2成立: &7%s' status_town_size_part_1: '&2城镇规模: &a%s / %s' status_town_size_part_2: ' &b[购买区块: %s/%s]' status_town_size_part_3: ' &b[奖金: %s]' status_town_size_part_4: ' &b[国家区块奖励: %s]' status_town_size_part_5: ' &7[城镇之家: ' status_town_outposts: '&2城镇前哨: &a%s / %s' status_town_outposts2: ' &b[国家区块奖励: %s]' status_town_outposts3: '&2城镇前哨: &a0 / %s' status_town_outposts4: '&2城镇前哨: &a%s' status_bank_town2: ' &7| &2日常维护: &4%s' status_bank_town3: ' &7| &2税额: &4%s' status_town_nation: '&2国家: &a%s' status_town_reslist_overlength: '和更多...' status_town_reslist: '&2居民 &a[%s]&2: &f' status_nation_peaceful: '&7和平' status_nation_king: '&2国王: &a%s' status_nation_tax: ' &2国税: &4%s' status_nation_assistants: '&2助理: &f' status_nation_towns: '&2城镇 &a[%s]&2: &f' status_nation_allies: '&2盟国 &a[%s]&2: &f' status_nation_enemies: '&2仇敌 &a[%s]&2: &f' status_world_claimable: ' &a可声明' status_world_noclaims: ' &c不可声明' status_world_forcepvp: '&2强制PvP: ' status_world_fire: '&2火势蔓延: ' status_world_forcefire: '&2强制 火势蔓延: ' status_world_forceexplosion: '&2强制 爆炸: ' status_world_worldmobs: '&2世界 怪物: ' status_world_forcetownmobs: '&2强制城镇刷怪: ' status_world_unclaimrevert: '&2荒野回溯: ' status_world_explrevert: '&2爆炸恢复: ' status_world_ignoredblocks: '&2忽略方块:' status_res_taxexempt: '&2城镇管理无需缴纳税款.' status_res_tax: '&2城镇税额: &a' status_res_plottax: '&2总土地税: &a' status_res_totaltax: '&2支出总税额: &a' # 在 0.45 版本添加的信息 msg_err_enemy_war_your_town_has_no_claims: '你在城镇没有区块时进攻.' msg_err_unable_to_use_bank_outside_nation_capital: '你不能在国都外使用国家银行.' msg_err_unable_to_use_bank_outside_your_town: '你不能在城镇外使用城镇银行.' msg_time_until_a_new_day: '到新的一天还剩: ' msg_hours: ' 时' msg_minutes: ' 分' msg_seconds: ' 秒' msg_err_invalid_string_nationboard_not_set: '字符无效, 国家公告栏设置失败.' msg_plot_evict: '已依法收回土地.' msg_no_one_to_evict: '没有人放弃这片土地.' # 在 0.46 版本添加的信息 nation_help_10: '传送到国家传送点.' msg_nation_spawn_warmup: '&b等待传送中...' msg_set_nation_spawn: '&b已重新设置国家传送点.' msg_err_cant_afford_tp_nation: '&c无法传送到 %s.' msg_err_nationspawn_has_not_been_set: '&c国家传送点尚未设置.' msg_err_spawn_not_within_nationtowns: '&c国家传送点必须设置在本国的一个城镇内.' msg_err_spawn_not_within_capital: '&c国家传送点必须设置在国都.' msg_err_nation_spawn_war: '&c国家传送点在战争时间内并不开放.' msg_err_nation_not_public: '&c这个国家不是公开的.' msg_nation_toggle_public: '&a成功开放国家.' status_yes: '&a是' status_no: '&c否' status_public: '&2公开: ' msg_err_unable_to_use_bank_outside_bank_plot: '你不能在城镇之家或银行外使用此命令.' msg_err_nation_spawn_forbidden: '&c国家传送已关闭.' msg_err_nation_spawn_forbidden_war: '&c国家传送点只在战争时期开放.' msg_err_nation_spawn_forbidden_peace: '&c战争期间禁止国家传送.' msg_err_nation_spawn_ally_forbidden: '&c国家禁止向盟国传送游行.' msg_err_nation_spawn_nation_forbidden_war: '&c战争期间,只允许传送到其他盟国.' msg_err_nation_spawn_nation_forbidden_peace: '&c战争期间禁止传送到其他盟国.' msg_err_public_nation_spawn_forbidden: '&c禁止传送到开放的国家.' msg_err_public_nation_spawn_forbidden_war: '&c只有在战争期间才能禁止传送到开放的国家.' msg_err_public_nation_spawn_forbidden_peace: '&c在战争期间禁止传送到开放的国家.' msg_spawn_cost_set_to: '&b%s 设定了使用价格 /%s spawn to %s' msg_err_cannot_set_spawn_cost_more_than: '&c你不能将生产成本高于 %s' msg_err_ally_isnt_public: '&c你的盟国, %s, 没有启用公共传送点. 传送已被取消.' msg_nation_changed_public: '&c国家公开状态变更为 %s.' status_public2: '&2公开' # 在 0.47 版本添加的信息 status_plot_type: '&2土地类型: &a' msg_no_self_jailing: '你不能监禁自己.' online2: ' &a(在线)' build: '建筑' destroy: '破坏' switch: '交互' item_use: '使用' owner_status: '地主' towny_map_header: '城镇地图 ' towny_map_unclaimed: '未声明' towny_map_claimed: '已声明' towny_map_forsale: '待售价' towny_map_yourtown: '你的城镇' towny_map_yourplot: '你的地皮' towny_map_ally: '盟国' towny_map_enemy: '敌人' enabled: '启用' disabled: '禁用' forced: '强制' adjustable: '可调整' msg_no_funds_new_town2: '&c%s 你不能在这里建立一个新城镇, 这需要花费 %s.' msg_no_funds_new_nation2: '&c这个城镇的国库不足够强大到足以建立一个新的国家, 建国需要花费 %s.' msg_no_funds_claim2: '&c城镇不能声明这块 %s 成本需要 %s. 添加 %s 到城镇银行使用 /t deposit %s' msg_err_cant_afford_blocks2: '&c城镇不能声明这块 %s 成本需要 %s. 添加 %s 到城镇银行使用 /t deposit %s' msg_err_not_enough_variables: '&c变量不足: ' </spoiler> Chinese.yml(UTF8汉化)注:该配置为0.92版本的语言文件,不适用于低版本 <spoiler> name: Towny version: 0.36 language: chinese author: ElgarL website: 'http://code.google.com/a/eclipselabs.org/p/towny/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # 本配置由qsefthuopq翻译 适用于0.92版本 # 请在config.yml中将language改为Chinese.yml(文件名) # 本翻译未进行测试,,因变量相同无法颠倒 # 所以可能存在语序颠倒,内容不当等问题 # # # %s = 插件提供的变量 # 颜色代码 # -------------- # 黑 = &0, Navy = &1, 绿 = &2, 蓝 = &3, 红 = &4 # 紫 = &5, Gold = &6, LightGray = &7, Gray = &8 # DarkPurple = &9, LightGreen = &a, LightBlue = &b # Rose = &c, LightPurple = &d, Yellow = &e, 白 = &f default_towny_prefix: '&6[城镇] &b' default_town_prefix: '&6[%s] &b' default_nation_prefix: '&6[%s] &6' unclaimed_plot_name: '无主之地' unclaimed_zone_name: '荒野' ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "城镇插件帮助" help_1: "尝试下面的命令来学习怎么使用Towny插件。" help_2: "城镇聊天" help_3: "国家聊天" town_help_1: '你的城镇状态' town_help_2: '[城主]' town_help_3: '查所选城镇状态' town_help_4: '你所在位置的区块状态.' town_help_5: '传送到城镇传送点.' town_help_6: '建立以你为城主的城镇.' town_help_7: '建立以指定玩家为城主的城镇.' town_help_8: '列出城主指令.' town_help_9: '就在今日!' town_help_10: '列出在线居民' mayor_help_3: '声明不与城镇区块接壤的区域' mayor_help_4: '声明你附近半径为X的区块' mayor_help_5: '声明最大半径内的所有区块' mayor_help_6: '放弃这块城镇土地' mayor_help_7: '尝试放弃声明你附近的土地.' mayor_help_8: '尝试放弃你附近的城镇区块.' nation_help_1: '你的国家状态' nation_help_2: '[国家]' nation_help_3: '目标国家状态' nation_help_4: '列出所有国家' nation_help_5: '离开你的祖国' nation_help_6: '建国' nation_help_7: '列出国王指令' nation_help_8: '建国' nation_help_9: '列出在线的国民' king_help_1: '国王帮助' king_help_2: '设置你的盟国.' king_help_3: '设置你的敌国.' res_1: '你的信息' res_2: '[玩家名]' res_3: '目标玩家信息' res_4: '列出所有在线玩家' res_5: '来查看帮助' res_6: '邀请一个玩家加入你的城镇/踢出你的城镇内的一名玩家' res_7: '申请添加一个离线玩家为好友' mode_1: '显示城镇区块地图' mode_2: '在你移动到每个区块时自动声明土地' mode_3: '在你移动到每个区块时自动放弃声明土地' mode_4: '默认进入城镇聊天频道' mode_5: '默认进入国家聊天频道' mode_6: '可以在敌国边界用 %s 来制造战区.' plot_perms: '用 %s 而不是 %s 来设置权限.' plot_perms_1: '默认外来者没有居民的土地权限.' res_list: '居民列表' res_sing: '居民' mayor_sing: '城主' admin_sing: '管理员' town_sing: '城镇' nation_sing: '国家' nation_plu: '国家列表' king_sing: '国王' town_plu: '城镇' world_plu: '世界列表' world_sing: '世界' world_help_1: '当前世界状态' world_help_2: '[世界]' world_help_3: '目标世界状态' world_help_4: '列出所有世界' world_help_5: '重新生成这个区块' townyadmin_help_1: '放弃声明这个城镇区块' townyadmin_help_2: '放弃声明你附近的城镇区块.' ta_panel_1: '城镇管理员面板' ta_panel_2: '战争: ' ta_panel_3: '生命恢复: ' ta_panel_4: '移除世界怪物: ' ta_panel_4_1: '移除城镇怪物: ' ta_panel_5: '每日收税: ' ta_panel_6: '经济: ' ta_panel_7: '银行账户: ' ta_panel_8: '服务器' ta_panel_9: '内存: ' ta_panel_10: '线程: ' ta_panel_11: '时间: ' admin_panel_1: '管理员面板' admin_panel_2: '重载城镇' admin_panel_3: '执行新一天指令' msg_block_claim: '声明这个城镇区块' msg_plot_nfs: '关闭这块土地的出售状态' msg_nfs_abr: '&efs 和 nfs 分别是 forsale(出售) 和 notforsale(不供出售)的缩写.' msg_plot_fs: '出售这块土地.' ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: '&b用 %s 购买了 %d %s .' msg_buy_resident_plot: '&b%s 花费了 %s 购买了 %s 的土地!' msg_couldnt_pay_taxes: '&b%s 因为交不起税而被踢出了 %s.' msg_couldnt_pay_plot_taxes: '&b%s 交不起税而失去了他的土地所有权.' msg_payed_town_tax: '&b缴纳城镇税: ' msg_payed_plot_cost: '&b缴纳 %s 作为 %s 在 %s 的土地税' msg_payed_resident_tax: '&b缴纳个人所得税: ' msg_bankrupt_town: ' 银行资金不足以维持城镇的日常开销.' msg_bankrupt_nation: ' 银行资金不足以维持国家的日常开销.' msg_nation_not_peaceful: '&b国家的和平已被打破.' msg_nation_cant_peaceful: '&b国家支撑不起保持中立的费用.' msg_peaceful_disabled: '&b所有国家的和平都已被打破.' msg_you_paid: '&b你花费了 %s 来保持战时中立.' msg_nation_set_peace: '&b成功改变国家状态.' msg_nation_allow_peaceful: '&b国家的和平现在: %s' msg_mobremoval_world: '&b阻止世界怪物生成: %s' msg_mobremoval_town: '&b阻止城镇怪物生成: %s' msg_nation_peaceful: '&b你的国家现在' msg_tax_exempt: '&b城镇工作人员免税.' msg_del_nation: '&b国家 %s 已分崩离析!' msg_del_resident: '&b%s 的城镇数据已被删除!' msg_del_town: '&b城镇 %s 变为废墟!' msg_join_nation: '&b城镇 %s 加入了国家!' msg_join_town: '&b%s 加入了城镇!' msg_friend_add: '&b%s 把你视为了朋友.' msg_friend_remove: '&b%s 不再把你视为朋友.' msg_removed: '&b已移除 ' msg_from_list: ' 从你的朋友列表内.' msg_to_list: ' 到你的朋友列表内.' msg_left_town: '&b%s 离开了城镇' msg_you_left: '&b你离开了 %s.' msg_not_mayor: '&b你不是城主.' msg_not_king: '&b你不是国王.' msg_not_mayor_ass: '&b你不是城主或助手.' msg_not_king_ass: '&b你不是国王或助手.' msg_own_nation_disallow: '&b你不能在自己的国家这么做.' msg_no_perms_claim: '&b你没有权限来扩大你的城镇.' msg_outpost_disable: '&b前哨现在不可用.' msg_kicked_by: '&b你被踢出了 %s.' msg_kicked: '&b%s 把 %s 踢出了城镇.' msg_nation_kicked_by: '&b你的城镇被 %s 踢出了国家.' msg_town_left_nation: '&b你的城镇脱离了 %s.' msg_nation_town_left: '&b城镇 %s 离开了你的国家.' msg_nation_kicked: '&b%s 把 %s 从这个国家踢出.' msg_raised_ass: '&b%s 把 %s 提升为 %s 助手.' msg_lowered_to_res_by: '&b你被 %s 降职了.' msg_lowered_to_res: '&b%s 炒了 %s 的鱿鱼.' msg_invalid_name: '&b无效名称.' msg_invited_join_town: '&b%s 邀请 %s 加入城镇.' msg_invited_join_nation: '&b%s 邀请 %s 加入国家.' msg_deny_invite: '&b%s 拒绝了你的邀请.' msg_invited: '&b你被邀请加入 %s.' msg_town_online: '城镇在线玩家' msg_nation_online: '国家在线玩家' msg_allied_nations: '&b%s 加盟了 %s.' msg_enemy_nations: '&b%s 将 %s 视为敌国 .' msg_enemy_to_neutral: '&b%s 把 %s 调整为和平状态.' msg_added_ally: '&b%s 加盟了你的国家.' msg_removed_ally: '&b%s 不再将你的国家视为盟国.' msg_added_enemy: '&b%s 把你的国家视为敌国.' msg_removed_enemy: '&b%s 不再把你的国家视为敌国.' msg_unable_ally_enemy: '&c无法将 %s 视为盟国,因为他们已经将你视为敌国.' msg_deny_ally: '&b%s 拒绝了你的加盟.' msg_accept_ally: '&b国家 %s 接受了你的邀请,成为盟国.' msg_ally_req_sent: '&b邀请已发送给 %s.' msg_ally_request: '&b %s 想要与你国构成联盟.' msg_unable_ally_offline: "&c无法邀请该国家因为国王不在线." msg_unable_ally_npc: "&c无法邀请该国家因为国王是NPC." msg_claimed: '&2成功声明' msg_unclaimed: '&2成功放弃声明' msg_not_claimable: '&c这个世界不能声明城镇区块.' msg_abandoned_area: '&b放弃区域 %s' msg_admin_unclaim_area: '&c强制放弃区域 %s' msg_abandoned_area_1: '&b你的城镇放弃了这片区域' msg_no_money_purchase_plot: '&c你没有足够的钱来购买这块土地.' msg_town_no_money_purchase_plot: '&c城镇没有足够的钱来买回这块土地.' msg_no_funds_new_town: '&c%s 没有足够的建城资金.' msg_no_funds_claim: '&c城镇没有足够的资金来声明 %s 个城镇区块,需要 %s. 捐点钱到城镇银行吧.' msg_no_funds_to_buy: '&c城镇没有足够的资金来购买 %s %s ,需要花费 %s. 捐点钱到城镇银行吧.' msg_annexed_area: '&2被吞并的区域 %s' msg_max_plot_own: '&c你不能拥有多于 %s 块的土地.' msg_max_outposts_own: '&c你不能声明多余 %s 个的前哨.' msg_wait_locked: '&2请耐心等待, 这块土地不久后就可以使用了.' msg_no_funds_new_nation: '&c城镇没有足够的资金来建国.' msg_already_claimed: '&c这片区域已被%s声明' msg_already_claimed_1: '&c这块区域 (%s)已经隶属于某人.' msg_already_claimed_2: '&c这块区域已被声明.' msg_too_close: '&c这个区块离其他城镇太近了.' msg_too_far: '&c这片区域离其他城镇太远了.' msg_not_claimed: '&b这片区域 (%s) 还未被声明.' msg_not_claimed_1: '&b这片区域还未被声明.' msg_not_own_area: '&c你选择的区域不属于你.' msg_not_own_place: '&b这块地方不属于任何人.' msg_area_not_own: '&c这片区域不属于你.' msg_area_not_recog: '&c这片区域不归城镇所管.' msg_specify_name: '&b请指定城镇名' msg_specify_nation_name: '&b请指定国家名' msg_peasant_right: '&b贱民没有权利强迫他的领导者让出宝座.' msg_cost_spawn: '&b你花费了 %s 来传送到城镇传送点.' msg_cost_spawn_refund: '&b你获得了被退回的城镇传送费用.' msg_town_spawn_warmup: '&b等待传送...' msg_town_rename_disabled: '&b已关闭城镇重命名' msg_town_set_name: '&b%s 重命镇名为 %s.' msg_nation_set_name: '&b%s 重命国名为 %s.' msg_changed_pvp: '&c%s的PVP现在为 %s.' msg_changed_public: '&c城镇公开状态现在为 %s.' msg_changed_expl: '&c%s的爆炸现在为 %s.' msg_changed_fire: '&c%s 的火势蔓延现在为 %s.' msg_changed_mobs: '&c%s 的怪物生成现在为 %s.' msg_changed_taxpercent: '&c税率现在为 %s.' msg_changed_open: '&c城镇开放状态现在为 %s.' msg_toggle_open_on_warning: '警告: 如果城镇设为开放那么城镇权限最好关闭. 输入 /town set perm off 关闭, /town set perm reset重置.' msg_changed_world_setting: '&c%s 的 %s 状态为: %s.' msg_world_pvp: '&c这个世界强制开启PVP.' msg_world_mobs: '&c这个世界强制开启怪物生成.' msg_world_expl: '&c这个世界强制开启爆炸.' msg_world_fire: '&c这个世界强制开启火势蔓延.' msg_plot_pvp: '&cPVP不能在竞技场区域内开关.' msg_plot_regen_wrong_size: '&c回溯只支持默认的区块大小(16).' msg_reloaded: '&2城镇设置已重载.' msg_undo_complete: '&2成功撤销操作.' msg_give_total: '&b给予 %s 奖励区块上限. (总共: %s)' mag_backup_success: '&2完成备份.' msg_xx_withdrew_xx: '&b%s 从城镇银行取出了 %s.' msg_xx_deposited_xx: '&b%s 捐赠了 %s 元到 %s 银行内.' msg_insuf_funds: '&c你没有这么多钱.' msg_err_withdraw_disabled: '取钱功能已关闭!' msg_err_deposit_capped: '无法捐款. 银行资金上限为 %s.' msg_set_town_home: '&b成功把城镇之家的位置变为 %s' msg_set_town_spawn: '&bS成功改变城镇传送点.' msg_set_outpost_spawn: '&b成功改变前哨传送点.' msg_set_title: '&b%s 获得了 %s 的头衔.' msg_set_surname: '&b%s 获得了 %s的后缀.' msg_clear_title_surname: '&b %s 的 %s 被清除了.' msg_clear_plot_material: '&b%ss 的所有土地被清除了.' msg_set_perms: '&b成功改变权限为:' msg_set_claim: '&b成功改变 %ss 可声明状态为 %s' msg_set_perms_reset: '&bS成功重载 %s 的所有土地的权限.' msg_usedefault: '&b世界 (%s) 现在使用默认配置.' msg_set_wild_perms: '&b成功改变 %ss 的荒野权限为 %s' msg_set_wild_ignore: '&bS成功改变 %ss 的荒野无视方块: %s' msg_set_wild_name: '&b成功改变 %ss 荒野名称为 %s' msg_set_wild_regen: '&b成功改变 %ss 荒野恢复为 %s msg_set_use_towny_on: '&b这个世界现在由城镇管辖.' msg_set_use_towny_off: '&c这个世界不再归于城镇管辖范围.' msg_error_must_be_int: '&b数量必须是整数.' msg_error_must_be_num: '&b数量必须是数字.' msg_must_specify_amnt: '&b必须指定数量. 例如: %s 54' msg_town_set_tax: '&b%s 把每日居民税收设置为 %s' msg_town_set_plottax: '&b%s 把每日土地税设置为 %s' msg_town_set_plotprice: '&b%s 把土地价格设置为 %s' msg_town_set_alttax: '&b%s 把 %s 土地的每日税收设置为 %s' msg_town_set_altprice: '&b%s %s 土地的价格设置为 %s' msg_town_set_nation_tax: '&b%s 把国税设置为 %s' msg_set_nation_tag: '&b%s 把国家标签设置为 [%s]' msg_set_town_tag: '&b%s 把城镇标签设置为 [%s]' msg_reset_nation_tag: '&b%s 清除了国家标签.' msg_reset_town_tag: '&b%s 清除了城镇标签.' msg_mayor_abandon: '&b你真的要舍弃你的人民吗? 如果你真的想这么做,用 /town set mayor 来把城主之位让给其他人吧.' msg_new_day_tax: '&b新的一天到来了! 税收收集完毕' msg_new_day: '&b新的一天到了!' msg_new_king: '&b%s 不是 %s 的国王!' msg_err_new_king_notmayor: '&c新的国王不是城主.' msg_err_king_not_in_nation: '&c新的国王不属于这个国家.' msg_err_fight_like_king: '&c你的字典里没有和平! 像个国王一样战斗吧!' msg_no_access_nation_bank: '&c你没有权限使用国家银行.' msg_err_no_money: '&c银行里没有这么多钱.' msg_new_mayor: '&b%s 成为了城主!' msg_new_nation: '&b%s 建立了一个国家: %s' msg_new_town: '&b%s 建立了一个城镇: %s' msg_plot_for_sale: '&b%s 出售土地 (%s) !' msg_plot_set_type: '&b土地类型设置为 %s' msg_registration: '&e欢迎 %s 来到服务器!' msg_war_eliminated: '&6[战争]&b %s 在战争中被消灭了.' msg_war_forfeited: '&6[战争]&b %s 支付了战争赔款.' msg_war_join: '&6[战争] &b%s 加入了战争!' msg_war_join_forced: '&6[战争]&b 国家 %s 不得不加入了战争!' msg_war_join_nation: '&6[战争]&b 国家 %s 加入了战争!' msg_war_lose_block: '&6[战争]&b (%s) %s 被攻陷了.' msg_war_score: '&6[战争]&b %s 获得了 %d 战争分数!' msg_war_score_nation_elim: '&6[战争]&b %s 获得了 %d 战争分数,消灭了国家 %s!' msg_war_score_town_elim: '&6[战争]&b %s 获得了 %d 分数,只因毁灭了城镇 %s! (获得 %d 城镇区块)' msg_war_score_townblock_elim: '&6[战争]&b %s 获得了 %d 分数,只因占领了城镇 %s 的区块!' msg_war_score_player_kill: '&6[战争]&b %s 杀死了 %s. (%d 分 for %s)' msg_war_score_player_kill_defending: '&6[战争]&b %s 杀死了 %s,在 %s 防御时. (%d 分 for %s)' msg_war_king_killed: '&6[战争]&b %ss 的国王驾崩了!' msg_war_mayor_killed: '&6[战争]&b %ss 的城主被杀死了!' msg_war_winning_nation_spoils: '&6[战争]&b 战胜国: %s 赢得了 %s.' msg_war_winning_town_spoils: '&6[战争]&b 最高记录: %s 获得了 %s ,得分: %d.' msg_war_cannot_do: '&c你不能在世界大战的时候这么做.' msg_war_started: '&e战争之号即将吹响.' msg_war_ended: '&e战争结束了.' msg_enemy_war_area_under_attack: '&6[战争]&b %s (%s) 受到了 %s 的攻击!' msg_enemy_war_area_won: '&6[战争]&b %s (%s) 赢得了 (%s)!' msg_enemy_war_area_defended: '&6[战争]&b %s 防御了 (%s) 的进攻!' msg_err_enemy_war_must_be_placed_above_ground: '&6[战争]&c 必须在周围放置战旗.' msg_err_enemy_war_not_part_of_nation: '&6[战争]&c 这片区域不属于一个国家.' msg_err_enemy_war_is_peaceful: '&6[战争]&c %s 处于和平状态.' msg_err_enemy_war_require_online: '&6[战争]&c 至少需要 %d 在 %s 内才能发动攻击.' msg_err_enemy_war_not_on_edge_of_town: '&6[战争]&c 你只能进攻城镇边界.' msg_err_enemy_war_cell_already_under_attack: '&6[战争]&c 这片区域已经被 %s 进攻了.' msg_err_enemy_war_reached_max_active_flags: '&6[战争]&c 你不能一次攻占多余 %d 片区域.' msg_cache_block_error: '&c城镇没有你的信息. 尝试重新登录.' msg_cache_block_error_wild: '&c你不能在荒野中 %s .' msg_cache_block_error_plot: '&c地主不允许 %s %s .' msg_cache_block_error_locked: '&c这块土地已被封锁!' msg_cache_block_error_town_resident: '&c居民不能 %s here.' msg_cache_block_error_town_allies: '&c盟友不能 %s.' msg_cache_block_error_town_outsider: '&cO外来者不能 %s.' msg_err_cant_afford_tp_town: '&c你没有钱传送到 %s.' msg_err_not_public: '&c那个城镇不对外开放.' msg_err_not_open: '&c城镇 %s 不对每个人都开放它的大门. 如果你想要加入这个城镇,请询问城主及其助手.' msg_err_town_spawn_forbidden: '&c禁止城镇传送.' msg_err_town_spawn_nation_forbidden: '&c你的国家禁止你传送到其他城镇.' msg_err_town_spawn_ally_forbidden: '&c你的国家禁止你传送到其他同盟的城镇.' msg_err_public_spawn_forbidden: '&c禁止传送到其他城镇.' msg_err_public_spawn_enemy: '&c敌人无法传送到公开城镇.' msg_err_town_spawn_disallowed_from: '&c城镇传送点现在对 %s 开放.' msg_err_outpost_spawn: '&c这个城镇没有设置前哨传送点.' msg_err_cant_afford_tp: '&b无法支付传送到你的城镇传送点的费用.' msg_err_plot_nfs: '&c这块土地不供出售.' msg_err_not_part_town: '&c已选区域不属于你的城镇.' msg_err_not_attached_edge: '&c选择的区域不与你的城镇接壤.' msg_err_empty_area_selection: '&c选定区域包含无效区块.' msg_err_not_enough_blocks: '&c没有足够的可用城镇块来声明这片区域.' msg_err_cant_afford_blocks: '&c城镇支付不起声明 %s 城镇区块的钱: %s' msg_err_not_in_town_claim: '&你必须加入城镇才能声明这块土地.' msg_err_must_belong_town: '&c你必须是一个城镇居民.' msg_err_dont_belong_town: '&c你不属于一个城镇.' msg_err_dont_belong_nation: '&b你不属于一个国家的臣民.' msg_err_not_same_nation: '&b%s不属于你的国家.' msg_err_rect_auto: '&c只有城镇及其居民才能使用 auto.' msg_err_invalid_radius: '&c无效半径. 输入整数或 auto.' msg_err_not_configured: '&c这个世界还未被城镇主宰.' msg_err_updating_item_perms: '&c更新物品使用权限缓存时出错.' msg_err_updating_switch_perms: '&c更新交互权限缓存时出错.' msg_err_updating_destroy_perms: '&c更新破坏权限缓存时出错.' msg_err_updating_build_perms: '&c更新建筑权限缓存时出错.' msg_err_admin_only: '&c只有管理员才可以使用这个指令.' msg_err_admin_only_delete: '&c只有管理员才可以删除其他居民的数据.' msg_err_admin_only_delete_town: '&c只有管理员才可以删除其他城镇的数据.' msg_err_admin_only_delete_nation: '&c只有管理员才可以删除其他国家的数据.' msg_err_online_or_npc: '&c%s 已在线或是个 NPC.' msg_err_not_registered: '&c你没有注册' msg_err_not_registered_1: '&c%s 未注册' msg_err_invalid_name: '&c%s 不是一个有效的名称.' msg_err_already_res: '&c%s 已经属于一个城镇了.' msg_err_already_in_town: '&c%s 已经是 %s 的一员了.' msg_err_already_nation: '&c目标城镇已经有一个国家了.' msg_err_invalid_property: '&c无效的 %s 属性.' msg_err_not_supported: '&c暂不支持.' msg_err_invalid_input: '&c无效的数值. 使用 %s' msg_err_negative: '&c输入数值不能为负.' msg_err_input_too_long: '&c你输入的内容太长了.' msg_err_invalid_choice: '&c无效的选择' msg_err_invalid_sub: '&c无效的子命令.' msg_err_command_disable: '&c你没有足够的权限使用这个指令.' msg_err_universe_limit: '&c这个世界不能再有更多的城镇了.' msg_err_too_many_npc: '&cNPC太多了.' msg_err_negative_money: '&c你不能拥有负数的钱.' msg_err_not_percentage: '&c税率必须小于100.' msg_err_no_economy: '&c无经济插件支持.' msg_err_not_block_type: '&c这不是一个有效的土地类型!' msg_not_allowed_join: '&c%s 不允许加入城镇.' msg_offline_no_join: '&c%s 不在线所以无法加入城镇.' msg_err_warzone_cannot_edit_material: '&c无法 %s %s 在战区内.' msg_err_warzone_cannot_use_switches: '&c无法在战区内使用交互.' msg_err_warzone_cannot_use_item: '&c你无法在战区内使用这个物品.' msg_err_cannot_perform_action: '&c你无法在 %s 执行这个操作.' msg_npc_flag: '&bNPC flag 现在 %s for %s.' # 战时经济 msg_enemy_war_purchased_warflag: '&6[战争]&c 你支付了 %s 来发动战争.' msg_enemy_war_area_won_pillage: '&6[战争]&c %s 掠夺了 %s ,战败国: %s.' msg_enemy_war_area_won_rebuilding: '&6[战争]&c %s 支付了 %s to %s 来重建.' msg_enemy_war_area_won_rebuilding_err: '你没有足够的资金 %s %s 来重建.' msg_enemy_war_area_won_rebuilding_err_global: '%s 没钱支付 %s. %s 的攻击停止了.' msg_err_insuficient_funds_warflag: '你需要 %s 来放置战旗.' msg_err_insuficient_funds_future: '你需要 %s 在战争时 花费 %s.' name_defended_attack: '保卫战' name_rebuilding: '重建fine' msg_enemy_war_area_defended_attacker: '&6[战争]&c 你为你的进攻失败而花费了 %s %s.' msg_enemy_war_area_defended_defender: '&6[战争]&c %s 你为你的防御失败而花费了 %s .' msg_enemy_war_area_defended_greater_forces: '&6[战争]&c 由于进攻失败,你消耗了 %s.' msg_warning_delete: '&4*** 警告, %s 如果没有足够的资金维护城镇,那么这个城镇将在明天倒闭! ***' # 这些信息只有设置了只有管理员能建城/国时才会显示 msg_admin_only_create_nation: '&c只有管理员才能建国.' msg_admin_only_create_town: '&c只有管理员才能建城.' # 国家居民数需求 msg_err_not_enough_residents_new_nation: '&c你的城镇居民数不足以建国.' msg_err_not_enough_residents_join_nation: '&b城镇 %s 没有足够的居民数所以无法加入国家.' msg_not_enough_residents_no_longer_capital: '&b国家旧都居民数不足所以不再是首都.新的首都将在 %s.' msg_town_not_enough_residents_left_nation: '&b城镇 %s 没有足够的居民数来成为国家的一员,并被赶出了国家.' msg_nation_disbanded_town_not_enough_residents: '&b城镇 %s 没有足够的居民数来形成国家以至于国家灭亡.' msg_not_enough_residents_refunded: '&b你的国家由于居民数不足而灭亡了,因此你获得了 $%s .' msg_not_enough_residents_capital: '&b城镇 %s 没有足够的居民来作为首都.' list_page: '&b当前页数 %s ,总页数 %s' list_err_not_enough_pages: '&c只有 %s 页可用' # 在 0.30 版本添加的信息 msg_war_a_player_has_no_town: '&6[战争]&f 一个战斗中的玩家没有城镇,所以他不能干涉国战.' msg_war_a_player_has_no_nation: '&6[战争]&f 一个战斗中的玩家所在城镇没有加入国家,所以他不能干涉国战.' msg_war_a_player_has_a_neutral_nation: '&6[战争]&f 一个战斗中的玩家所在国家为中立国,所以他不能干涉国战.' msg_war_a_player_has_been_removed_from_war: '&6[战争]&f 一个不能干涉国战的战斗中的玩家被移除了战局.' msg_war_a_player_is_an_ally: '&6[战争]&f 一个战斗中的玩家的目标是友军.' msg_war_player_cant_be_jailed_plot_fallen: '&6[战争]&f 这个玩家不能被收监, 监狱被攻占了.' # 在 0.31版本添加的信息 msg_err_tax_minimum_not_met: '你设置的城镇税不能低于 %s.' msg_unknown_rank_available_ranks: '未知头衔 %s. 可用的头衔有 %s.' msg_no_permission_to_give_rank: '你没有足够的权限来授予这个头衔.' msg_you_have_been_given_rank: '你被授予了 %s 的头衔.' msg_you_have_given_rank: '你授予了 %s 头衔 %s 给 %s.' msg_resident_not_your_town: '那个居民不是你的城镇的人!' msg_resident_already_has_rank: '%s 已经拥有 %s 这个头衔了.' msg_you_have_had_rank_taken: '你失去了 %s 头衔.' msg_you_have_taken_rank_from: '你移除了 %s 头衔 %s 从 %s.' msg_resident_doesnt_have_rank: '%s 没有 %s 这个头衔.' msg_town_has_no_jails: '城镇没有设置任何监狱.' msg_no_permission_to_jail_your_residents: '你没有权限来监禁居民.' msg_resident_not_part_of_any_town: '那个玩家不属于任何城镇.' msg_player_not_jailed_in_your_town: '那个玩家没有被你的城镇监禁.' msg_cannot_spawn_while_jailed: '你无法在被监禁时传送.' msg_cannot_abandon_town_while_jailed: '你无法在被监禁时离开城镇.' msg_player_escaped_jail_by_leaving_town: '%s 越狱了.' msg_set_jail_spawn: '成功设置监狱传送点.' msg_killed_attempting_to_escape_jail: '&4%s 在尝试越狱时被杀.' msg_err_jailed_players_no_teleport: '&4监禁中的玩家无法传送!' msg_player_escaped_jail_into_wilderness: '&4%s 成功地越狱,到了 %s' msg_err_invalid_string_board_not_set: '无效的字符串, 设置城镇公告板失败.' msg_plot_name_removed: '移除土地名.' msg_plot_name_set_to: '土地名设置为 [%s].' msg_plot_price_too_expensive: '土地价格太贵了.' msg_you_robbed_player: '你抢了 %s ,从 %s.' msg_player_robbed_you: '%s 抢了你 %s.' msg_you_lost_money: '你死亡掉落了 %s 元.' msg_player_couldnt_pay_player_town_bank_paying_instead: '%ss 的钱包无法满足 %s. %s 将从城镇银行内收取.' msg_err_wartime_could_not_take_deathfunds: '无法收取战时死亡费用.' msg_err_could_not_take_deathfunds: '无法收取死亡费用.' msg_you_lost_money_dying: '你失去了 %s.' msg_your_town_lost_money_dying: '你的城镇失去了 %s.' msg_your_nation_lost_money_dying: '你的国家失去了 %s.' msg_err_couldnt_take_deathfunds: '你支付不起死亡费用.' msg_err_couldnt_take_town_deathfunds: '你支付不起城镇死亡费用.' msg_err_couldnt_take_nation_deathfunds: '你支付不起国家死亡费用.' msg_you_gained_money_for_killing: '你获得了 %s 元,因为你杀死了 %s.' msg_err_ender_pearls_disabled: '&4无法使用末影珍珠!' msg_err_no_sleep_in_enemy_inn: '&4你不能在敌国的旅馆内休息.' msg_err_cant_use_bed: '&4这张床所占有的土地不属于你你,而且这块土地不是旅馆' msg_war_seeding_spoils_with: '&6[战争]&f 获得战利品 %s' msg_war_total_seeding_spoils: '&6[战争]&f 从这场战争中获得的战利品有: %s' msg_war_activate_war_hud_tip: '&6[战争]&f 用 /towny war hud 来显示战争信息.' msg_war_town_under_attack: '你的城镇正在受到袭击!' msg_war_nation_under_attack: '你的国家正遭受袭击!' msg_war_nations_ally_under_attack: '你的盟国 %s, 正遭受袭击!' msg_war_homeblock_under_attack: '你的城镇中心正遭受袭击!' msg_war_nation_member_homeblock_under_attack: '你的国家的一员 %ss 城镇中心正遭受袭击!' msg_war_nation_ally_homeblock_under_attack: '你的盟国 %ss 的城镇中心正遭到袭击!' msg_war_town_ran_out_of_money: '你的城镇花光了储蓄来支付战争费用.' msg_war_town_lost_money_townblock: '你的城镇失去了 %s.' msg_war_jailbreak: '&6[战争]&f %s 发生了越狱, %s 名囚犯逃脱了(s)!' msg_war_town_removed_from_war_titlemsg: '你的城镇退出了这场战争' msg_war_nation_removed_from_war_titlemsg: '你的国家退出了这场战争' msg_war_append_townblocks_fallen: ' 城镇沦陷了)' msg_town_plots_revenue_disclaimer: '&a收入与地主是否付得起土地费用有关.' msg_town_set_perm_syntax_error: '无效指令. 用 /town set perm ? 查看正确指令格式.' msg_plot_set_perm_syntax_error: '无效指令. 用 /plot set perm ? 查看正确指令格式.' # 在 0.32 版本添加的信息 msg_err_townadmintownrank_wrong_town: '那个居民不属于这个城镇.' msg_err_resident_already_an_outlaw: '那个玩家已经被你的城镇放逐了.' msg_err_not_outlaw_in_your_town: '你无法放逐你的城镇居民.' msg_you_have_been_declared_outlaw: '你被 %s 视为了放逐者. 不要死在那个城镇内.' msg_you_have_declared_an_outlaw: '%s 被城镇 %s 放逐了.' msg_you_have_been_undeclared_outlaw: '你不再被 %s 放逐.' msg_you_have_undeclared_an_outlaw: '%s 不再是 %s 的放逐者.' msg_err_player_not_an_outlaw: '那个玩家不再被视为放逐者.' msg_err_outlaw_in_open_town: '你无法加入一个已经把你视为放逐者的公开城镇.' msg_you_are_an_outlaw_in_this_town: '&4小心, %s 放逐了你,死在这你将会被监禁.' msg_err_town_not_close_enough_to_nation: '%ss 的城镇中心离你的首都中心太远了所以不能加入你的国家.' msg_nation_town_moved_their_homeblock_too_far: '由于%ss 的城镇中心离你的首都中心太远了所以已不再属于这个国家.' # 在 0.33 版本添加的信息 msg_err_invalid_radius_number: '&c无效半径. 最大半径为 %s .' # 在 0.34 版本添加的信息 msg_err_max_residents_per_town_reached: '&c已达到最大居民数量上限:(%s) .' # 在 0.35 版本添加的信息 msg_err_resident_doesnt_meet_invite_cooldown: '&c玩家 %s在服务器内没有足够的资质来加入城镇, 请等待.' msg_cant_toggle_pvp_outsider_in_town: '有一位外来者在你的城镇,你不能改变你的PVP状态!' msg_err_unclaim_not_outpost: '无法放弃声明, 这块土地不是前哨!' outpost_plu: '城镇前哨' # 在 0.36 版本添加的信息 msg_err_not_enough_residents: '城镇居民数不足,你不能这么做.' </spoiler> 注:以下配置为译者使用的0.91开发版本配置,不一定适用于其他版本,请勿直接复制 English.yml(语言文件汉化)<spoiler> name: Towny version: 0.28 language: english author: ElgarL website: 'http://code.google.com/a/eclipselabs.org/p/towny/' description: > Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml # # # You MUST retain spacing in the texts. # If a text begins or ends with a space, it must remain that way. # # # %s = data to be supplied by the plugin. # 文字颜色 # -------------- # 黑 = &0, Navy = &1, 绿 = &2, 蓝 = &3, 红 = &4 # 紫 = &5, 金 = &6, LightGray = &7, 棕 = &8 # 深紫 = &9, LightGreen = &a, LightBlue = &b # 深红 = &c, LightPurple = &d, 黄 = &e, 白 = &f default_towny_prefix: "&6[\u57ce\u9547] &b" unclaimed_plot_name: "\u65e0\u4e3b\u4e4b\u5730" unclaimed_zone_name: "\u8352\u91ce" ############################################################ # +------------------------------------------------------+ # # | 帮助信息 | # # +------------------------------------------------------+ # ############################################################ help_0: "Towny\u63d2\u4ef6\u5e2e\u52a9" help_1: "\u5c1d\u8bd5\u4e0b\u9762\u7684\u547d\u4ee4\u6765\u5b66\u4e60\u600e\u4e48\u4f7f\u7528Towny\u63d2\u4ef6\u3002" help_2: "\u57ce\u9547\u804a\u5929" help_3: "\u56fd\u5bb6\u804a\u5929" town_help_1: "\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_2: "[mayor]" town_help_3: "\u8c03\u6574\u4f60\u7684\u57ce\u9547\u7684\u72b6\u6001" town_help_4: "\u4f60\u6240\u5728\u5730\u7684\u5c0f\u9547\u72b6\u6001\u7684\u6377\u5f84." town_help_5: "\u4f20\u9001\u53bb\u57ce\u9547\u51fa\u751f\u70b9" town_help_6: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u9547\u957f\u662f\u4f60\u3002" town_help_7: "\u65b0\u5efa\u4e00\u4e2a\u57ce\u9547\uff0c\u5e76\u4e14\u5236\u5b9a\u4e00\u4e2a\u73a9\u5bb6\u4f5c\u4e3a\u9547\u957f\u3002" town_help_8: "\u5217\u51fa\u9547\u957f\u53ef\u4ee5\u4f7f\u7528\u7684\u547d\u4ee4" town_help_9: "\u4eca\u5929\u662f\u4e2a\u5927\u65e5\u5b50!" town_help_10: "\u5217\u8868\u57ce\u9547\u5185\u6240\u6709\u6709\u6548\u7684\u9886\u5730" mayor_help_3: "\u9009\u62e9\u7684\u533a\u57df\u4e0d\u9644\u5c5e\u4e8e\u57ce\u9547" mayor_help_4: "\u9009\u62e9\u4e86\u4ee5\u4f60\u4e3a\u5706\u5fc3\u534a\u5f84\u662f X \u7684\u533a\u57df" mayor_help_5: "\u5df2\u7ecf\u9009\u62e9\u4e86\u5141\u8bb8\u7684\u6700\u5927\u534a\u5f84" mayor_help_6: "\u6b64\u57ce\u9547\u5757\u672a\u5b9a\u4e49" mayor_help_7: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u7684\u57ce\u9547\u58f0\u660e" mayor_help_8: "\u6b63\u5728\u8bd5\u56fe\u53d6\u6d88\u6240\u6709\u57ce\u9547\u58f0\u660e." nation_help_1: "\u4f60\u7684\u56fd\u5bb6\u7684\u72b6\u6001" nation_help_2: "[nation]" nation_help_3: "\u76ee\u6807\u56fd\u5bb6\u72b6\u6001\uff1a" nation_help_4: "\u5217\u51fa\u6240\u6709\u56fd\u5bb6" nation_help_5: "\u53db\u56fd" nation_help_6: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_7: "\u5217\u51fa\u56fd\u738b\u7684\u6307\u4ee4\u5217\u8868" nation_help_8: "\u521b\u5efa\u65b0\u56fd\u5bb6" nation_help_9: "\u5217\u51fa\u6240\u6709\u5728\u5f53\u524d\u56fd\u5bb6\u5185\u7684\u5728\u7ebf\u7684\u9886\u5730" king_help_1: "\u56fd\u738b\u5e2e\u52a9" king_help_2: "\u8bbe\u7f6e\u4f60\u7684\u76df\u53cb" king_help_3: "\u8bbe\u7f6e\u654c\u5bf9\u52bf\u529b" res_1: "\u4f60\u7684\u72b6\u6001" res_2: "[resident]" res_3: "\u76ee\u6807\u73a9\u5bb6\u72b6\u6001" res_4: "\u5217\u51fa\u6240\u6709\u73a9\u5bb6" res_5: "\u4ee5\u5bfb\u6c42\u5e2e\u52a9" res_6: "\u5728\u7ebf\u914d\u5bf9" res_7: "\u7cbe\u786e\u540d\u79f0" mode_1: "\u663e\u793a\u6bcf\u4e2a\u57ce\u9547\u95f4\u9694\u7684\u5730\u56fe" mode_2: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u58f0\u660e" mode_3: "\u8bd5\u56fe\u5728\u4f60\u8d70\u8def\u65f6\u89e3\u9664\u58f0\u660e" mode_4: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u57ce\u9547\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_5: "\u5df2\u8bbe\u7f6e\u9ed8\u8ba4\u56fd\u5bb6\u9891\u9053\u804a\u5929\u6a21\u5f0f" mode_6: "\u53ef\u4ee5\u5c06%s\u653e\u7f6e\u4e8e\u654c\u65b9\u533a\u57df\u4ee5\u521b\u9020\u6218\u4e89\u533a\u57df" plot_perms: "\u4f7f\u7528 %s \u800c\u4e0d\u662f %s \u4ee5\u83b7\u5f97\u6743\u9650." plot_perms_1: "\u9886\u5730\u6743\u9650\u4e0d\u7ee7\u627f\u5916\u90e8\u6743\u9650" res_list: "\u5c45\u6c11" res_sing: "\u5c45\u6c11" mayor_sing: "\u5e02\u957f" admin_sing: "\u7ba1\u7406\u5458" town_sing: "\u57ce\u9547" nation_sing: "\u56fd\u5bb6" nation_plu: "\u56fd\u5bb6" king_sing: "\u56fd\u738b" town_plu: "\u57ce\u9547" world_plu: "\u4e16\u754c" world_sing: "\u4e16\u754c" world_help_1: "\u5f53\u524d\u4e16\u754c\u72b6\u6001" world_help_2: "[world]" world_help_3: "\u76ee\u6807\u4e16\u754c\u72b6\u6001" world_help_4: "\u5217\u51fa\u6240\u6709\u4e16\u754c" world_help_5: "\u91cd\u65b0\u751f\u6210\u8fd9\u4e2aChunk" townyadmin_help_1: "\u53d6\u6d88\u8fd9\u4e2a\u57ce\u9547\u5757\u7684\u58f0\u660e" townyadmin_help_2: "\u8bd5\u56fe\u53d6\u6d88\u4f60\u5468\u56f4\u57ce\u9547\u5757\u7684\u58f0\u660e\u4e2d" ta_panel_1: "[Towny]\u7ba1\u7406\u5458\u9762\u677f" ta_panel_2: "\u6218\u4e89\u65f6\u95f4\uff1a" ta_panel_3: "\u751f\u547d\u503c\u56de\u590d: " ta_panel_4: "\u4e16\u754c\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_4_1: "\u57ce\u9547\u751f\u7269\u79fb\u9664\u91cf: " ta_panel_5: "\u5f53\u5929\u65f6\u95f4: " ta_panel_6: "\u7ecf\u6d4e: " ta_panel_7: "\u94f6\u884c\u8d26\u53f7: " ta_panel_8: "\u670d\u52a1\u5668" ta_panel_9: "\u5185\u5b58: " ta_panel_10: "\u7ebf\u7a0b: " ta_panel_11: "\u65f6\u95f4: " admin_panel_1: "\u7ba1\u7406\u5458\u9762\u677f" admin_panel_2: "\u91cd\u8f7dTowny" admin_panel_3: "\u8fd0\u884c\u65b0\u7684\u4e00\u5929\u6307\u4ee4" msg_block_claim: "\u58f0\u660e\u8fd9\u4e2a\u57ce\u9547\u5757" msg_plot_nfs: "\u79fb\u9664\u4e00\u4e2a\u69fd\u4ee5\u51fa\u552e" msg_nfs_abr: "&e'fs' \u548c 'nfs' \u662f 'forsale\uff08\u7528\u4e8e\u51fa\u552e\uff09' \u548c 'notforsale\uff08\u4e0d\u7528\u4e8e\u51fa\u552e\uff09'\u7684\u7f29\u5199." msg_plot_fs: "\u5c06\u6b64\u533a\u57df\u7528\u4e8e\u62cd\u5356" ############################################################ # +------------------------------------------------------+ # # | 信息 | # # +------------------------------------------------------+ # ############################################################ msg_buy: "&b\u8d2d\u4e70\u4e86 %d %s \u7ed9 %s." msg_buy_resident_plot: "&b%s \u8d2d\u4e70\u4e86 %s\u7684\u4e00\u5757\u5730\u7ed9 %s!" msg_couldnt_pay_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u88ab\u4ece %s \u91cc\u9762\u8e22\u51fa\u4e86." msg_couldnt_pay_plot_taxes: "&b%s \u4ed8\u4e0d\u8d77\u7a0e\u6b3e\u6240\u4ee5\u635f\u5931\u4e86\u62e5\u6709\u7684\u4e00\u5757\u5730." msg_payed_town_tax: "&b\u652f\u4ed8\u4e86\u57ce\u9547\u7a0e\u6b3e " msg_payed_plot_cost: "&b\u82b1\u8d39 %s \u8d2d\u4e70\u4e86 %s \u5730\u70b9\u4e8e %s" msg_payed_resident_tax: "&b\u652f\u4ed8\u4e86\u5c45\u6c11\u7a0e" msg_bankrupt_town: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u5c0f\u9547." msg_bankrupt_nation: " \u5df2\u7834\u4ea7\u5e76\u4e0d\u80fd\u4fdd\u7559\u56fd\u5bb6." msg_nation_not_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u5b83\u7684\u4e2d\u7acb\u533a\u57df\u7684\u8d44\u91d1." msg_nation_cant_neutral: "&b\u56fd\u5bb6\u652f\u4ed8\u4e0d\u8d77\u4f7f\u5b83\u6210\u4e3a\u4e2d\u7acb\u56fd\u5bb6\u7684\u8d44\u91d1." msg_neutral_disabled: "&b\u56fd\u5bb6\u4e2d\u7acb\u529f\u80fd\u5df2\u88ab\u5168\u5c40\u7981\u7528." msg_you_paid: "&b\u4f60\u82b1\u8d39\u4e86 %s \u5e76\u8bbe\u7f6e\u4e86\u4e2d\u7acb\u72b6\u6001." msg_nation_set_neutral: "&b\u6210\u529f\u7684\u6539\u53d8\u4e86\u56fd\u5bb6\u7684\u4e2d\u7acb\u72b6\u6001." msg_nation_allow_neutral: "&b\u56fd\u5bb6\u4fdd\u7559\u4e2d\u7acb\u72b6\u6001\u7684\u6743\u9650\u73b0\u5df2: %s" msg_mobremoval_world: "&b\u7981\u6b62\u4e16\u754c\u5185\u602a\u7269\u751f\u6210: %s" msg_mobremoval_town: "&b\u7981\u6b62\u533a\u57df\u5185\u602a\u7269\u751f\u6210: %s" msg_nation_neutral: "&b\u4f60\u7684\u56fd\u5bb6\u73b0\u5728" msg_tax_exempt: "&b\u57ce\u9547\u516c\u52a1\u5458\u4e0d\u7528\u7f34\u7a0e." msg_del_nation: "&b\u56fd\u5bb6 %s \u89e3\u4f53!" msg_del_resident: "&b%s \u88abTowny\u5220\u53f7\u91cd\u7ec3!" msg_del_town: "&b\u57ce\u9547 %s \u65e0\u4eba\u7ba1\u7406, \u53d8\u4e3a\u5e9f\u589f!" msg_join_nation: "&b\u57ce\u9547 %s \u52a0\u5165\u4e86\u56fd\u5bb6!" msg_join_town: "&b%s \u52a0\u5165\u4e86\u57ce\u9547!" msg_friend_add: "&b%s \u5c06\u4f60\u52a0\u5165\u4ed6\u7684\u670b\u53cb\u4e2d." msg_friend_remove: "&b%s \u5c06\u4f60\u4ece\u4ed6\u7684\u670b\u53cb\u4e2d\u79fb\u9664." msg_removed: "&b\u79fb\u9664 " msg_from_list: " \u4ece\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_to_list: " \u5230\u4f60\u7684\u670b\u53cb\u5217\u8868." msg_left_town: "&b%s \u79bb\u5f00\u4e86\u57ce\u9547" msg_you_left: "&b\u4f60\u79bb\u5f00\u4e86 %s." msg_not_mayor: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005." msg_not_king: "&b\u4f60\u4e0d\u662f\u56fd\u738b." msg_not_mayor_ass: "&b\u4f60\u4e0d\u662f\u9886\u5bfc\u8005, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_not_king_ass: "&b\u4f60\u4e0d\u662f\u56fd\u738b, \u4e5f\u4e0d\u662f\u52a9\u7406." msg_own_nation_disallow: "&b\u4f60\u4e0d\u80fd\u5bf9\u4f60\u81ea\u5df1\u7684\u56fd\u5bb6\u8fd9\u6837\u505a." msg_no_perms_claim: "&b\u4f60\u6ca1\u6709\u6743\u9650\u6765\u6269\u5f20\u4f60\u7684\u57ce\u9547." msg_outpost_disable: "&b\u4e0d\u80fd\u4f7f\u7528\u524d\u54e8." msg_kicked_by: "&b\u4f60\u88ab %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_kicked: "&b%s \u5c06 %s \u4ece\u57ce\u9547\u4e2d\u8d76\u4e86\u51fa\u53bb." msg_nation_kicked_by: "&b\u4f60\u7684\u57ce\u9547\u88ab %s \u4ece\u56fd\u5bb6\u91cc\u8d76\u4e86\u51fa\u53bb." msg_town_left_nation: "&b\u4f60\u7684\u57ce\u9547\u9000\u51fa\u4e86\u56fd\u5bb6 %s." msg_nation_town_left: "&b\u57ce\u9547 %s \u5ba3\u5e03\u72ec\u7acb, \u9000\u51fa\u4f60\u7684\u56fd\u5bb6." msg_nation_kicked: "&b%s \u88ab %s \u4ece\u8fd9\u4e2a\u56fd\u5bb6\u8d76\u4e86\u51fa\u53bb." msg_raised_ass: "&b%s \u5c06 %s \u63d0\u62d4\u4e3a %s \u52a9\u7406." msg_lowered_to_res_by: "&b\u4f60\u88ab %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_lowered_to_res: "&b%s \u5c06 %s \u8d2c\u804c\u4e3a\u666e\u901a\u5c45\u6c11." msg_invalid_name: "&b\u6ca1\u6709\u4e00\u4e2a\u540d\u5b57\u662f\u6709\u6548\u7684." msg_invited_join_town: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u57ce\u9547." msg_invited_join_nation: "&b%s \u9080\u8bf7 %s \u52a0\u5165\u56fd\u5bb6." msg_deny_invite: "&b%s \u62d2\u7edd\u4e86\u4f60\u7684\u9080\u8bf7." msg_invited: "&b\u4f60\u88ab\u9080\u8bf7\u52a0\u5165 %s." msg_town_online: "\u57ce\u9547\u5728\u7ebf" msg_nation_online: "\u56fd\u5bb6\u5728\u7ebf" msg_allied_nations: "&b%s \u4e0e %s \u5efa\u7acb\u4e86\u540c\u76df\u5173\u7cfb." msg_enemy_nations: "&b%s \u5f00\u59cb\u4e0e %s \u4e3a\u654c." msg_enemy_to_neutral: "&b%s \u6539\u53d8\u4e86\u5b83\u9488\u5bf9 %s \u7684\u4e2d\u7acb\u72b6\u6001." msg_added_ally: "&b%s \u5efa\u7acb\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_removed_ally: "&b%s \u53d6\u6d88\u4e86\u4e0e\u6211\u56fd\u7684\u540c\u76df\u5173\u7cfb." msg_added_enemy: "&b%s \u5f00\u59cb\u4e0e\u6211\u56fd\u4e3a\u654c." msg_removed_enemy: "&b%s\u4e0d\u518d\u5728\u4e0e\u6211\u56fd\u4e3a\u654c." msg_unable_ally_enemy: "&c\u4e0d\u80fd\u4e0e %s \u7ed3\u76df, \u56e0\u4e3a\u4ed6\u4eec\u628a\u6211\u56fd\u5f53\u505a\u654c\u4eba." msg_deny_ally: "&b%s \u62d2\u7edd\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42." msg_accept_ally: '&b\u56fd\u5bb6 %s \u63a5\u53d7\u4e86\u60a8\u7684\u7ed3\u76df\u8bf7\u6c42.' msg_ally_req_sent: '&b\u7ed3\u76df\u7684\u8bf7\u6c42\u5df2\u53d1\u9001\u81f3\u56fd\u5bb6 %s.' msg_ally_request: '&b\u8fd9\u4e2a %s \u60f3\u8981\u7ec4\u5efa\u4e00\u4e2a\u8054\u76df.' msg_unable_ally_offline: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u79bb\u7ebf\u72b6\u6001." msg_unable_ally_npc: "&c\u65e0\u6cd5\u8bf7\u6c42\u7ed3\u76df,\u56e0\u4e3a\u76ee\u6807\u56fd\u5bb6\u7684\u5e02\u957f\u662f\u4e00\u4e2a\uff2e\uff30\uff23." msg_claimed: "&2\u6210\u529f\u58f0\u660e\u4e86\u533a\u57df" msg_unclaimed: "&2\u6210\u529f\u653e\u5f03\u4e86\u533a\u57df" msg_not_claimable: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u80fd\u58f0\u660e\u533a\u5757." msg_abandoned_area: "&b\u653e\u5f03\u533a\u57df %s" msg_admin_unclaim_area: "&c\u5f3a\u5236\u653e\u5f03\u4e86\u533a\u57df %s" msg_abandoned_area_1: "&b\u4f60\u7684\u57ce\u9547\u653e\u5f03\u4e86\u8fd9\u4e2a\u533a\u57df" msg_no_money_purchase_plot: "&c\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u4e70\u8fd9\u4e2a\u533a\u5757." msg_town_no_money_purchase_plot: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u6765\u8d2d\u56de\u8fd9\u4e2a\u533a\u5757." msg_no_funds_new_town: "&c%s \u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u5728\u8fd9\u91cc\u5efa\u7acb\u4e00\u4e2a\u65b0\u57ce." msg_no_funds_claim: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u58f0\u660e %s \u533a\u5757, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_no_funds_to_buy: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u8d44\u91d1\u6765\u8d2d\u4e70%s %s, [\u4ef7\u503c %s]. \u4f60\u9700\u8981\u5b58\u70b9\u94b1\u5230\u57ce\u9547\u94f6\u884c." msg_annexed_area: "&2\u9644\u52a0\u533a\u57df %s" msg_max_plot_own: "&c\u4f60\u4e0d\u80fd\u62e5\u6709\u8d85\u8fc7 %s \u4e2a\u533a\u5757." msg_max_outposts_own: '&cYou cannot own more than %s outposts.' msg_wait_locked: "&2\u58f0\u660e\u6210\u529f...\u8bf7\u7b49\u5f85Towny\u529e\u7406\u571f\u5730\u8d2d\u4e70\u624b\u7eed..." msg_no_funds_new_nation: "&c\u57ce\u9547\u94f6\u884c\u8d44\u91d1\u4e0d\u8db3, \u65e0\u6cd5\u5efa\u7acb\u65b0\u56fd\u5bb6." msg_already_claimed: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab %s \u58f0\u660e" msg_already_claimed_1: "&c\u8fd9\u7247\u533a\u57df (%s) \u5df2\u7ecf\u5c5e\u4e8e\u522b\u4eba\u4e86." msg_already_claimed_2: "&c\u8fd9\u7247\u533a\u57df\u5df2\u7ecf\u88ab\u58f0\u660e." msg_too_close: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fd1\u4e86." msg_too_far: "&c\u8fd9\u7247\u533a\u57df\u79bb\u5176\u4ed6\u57ce\u9547\u592a\u8fdc\u4e86!." msg_not_claimed: "&b\u8fd9\u7247\u533a\u57df (%s) \u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_claimed_1: "&b\u8fd9\u7247\u533a\u57df\u8fd8\u6ca1\u6709\u88ab\u58f0\u660e." msg_not_own_area: "&c\u88ab\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_not_own_place: "&b\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4eba." msg_area_not_own: "&c\u8fd9\u4e2a\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60." msg_area_not_recog: "&cTowny\u4e0d\u8ba4\u8bc6\u8fd9\u4e2a\u533a\u57df." msg_specify_name: "&b\u8bf7\u6307\u660e\u57ce\u9547\u540d\u79f0" msg_specify_nation_name: "&b\u8bf7\u6307\u660e\u56fd\u5bb6\u540d\u79f0" msg_peasant_right: "&b\u4e0d\u5728\u5176\u4f4d\u4e0d\u8c0b\u5176\u653f." msg_cost_spawn: "&b\u4f60\u82b1\u8d39\u4e86 %s \u6765\u4f20\u9001\u5230\u57ce\u9547\u4f20\u9001\u70b9." msg_cost_spawn_refund: "&b\u4f7f\u7528\u57ce\u9547\u4f20\u9001\u7684\u8d39\u7528\u5df2\u7ecf\u9000\u8fd8." msg_town_spawn_warmup: "&b\u7b49\u5f85\u4f20\u9001..." msg_town_rename_disabled: "&b\u57ce\u9547\u6539\u540d\u88ab\u7981\u6b62" msg_town_set_name: "&b%s \u5c06\u57ce\u9547\u6539\u540d\u4e3a %s." msg_nation_set_name: "&b%s \u5c06\u56fd\u5bb6\u6539\u540d\u4e3a %s." msg_changed_pvp: "&c%s PVP\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_public: "&c\u57ce\u9547\u7684\u516c\u5171\u72b6\u6001\u53d8\u66f4\u4e3a %s." msg_changed_expl: "&c\u5728 %s \u4e2d\u7206\u70b8\u53d8\u66f4\u4e3a %s." msg_changed_fire: "&c\u5728 %s \u4e2d\u706b\u7130\u6269\u6563\u53d8\u66f4\u4e3a %s." msg_changed_mobs: "&c\u5728 %s \u4e2d\u602a\u7269\u751f\u6210\u53d8\u66f4\u4e3a %s." msg_changed_taxpercent: "&c\u6309\u6bd4\u4f8b\u6536\u7a0e\u6a21\u5f0f\u53d8\u66f4\u4e3a %s." msg_changed_open: "&c\u57ce\u9547\u9080\u8bf7\u52a0\u5165\u53d8\u66f4\u4e3a %s." msg_toggle_open_on_warning: "\u8b66\u544a! \u5982\u679c\u57ce\u9547\u8bbe\u7f6e\u4e3a\u5f00\u653e\u72b6\u6001, \u57ce\u9547\u6743\u9650\u5e94\u5f53\u88ab\u5173\u95ed. \u8f93\u5165/town set perm off \u7136\u540e\u8f93\u5165/town set perm reset." msg_changed_world_setting: "&c%s \u9009\u9879\u5728 %s \u4e2d\u53d8\u6210\u4e86 %s." msg_world_pvp: "&c\u8fd9\u4e2a\u4e16\u754c\u53ea\u5141\u8bb8PvP." msg_world_mobs: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u5237\u51fa\u602a\u7269." msg_world_expl: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u7206\u70b8\u5f71\u54cd." msg_world_fire: "&c\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u5f00\u542f\u4e86\u706b\u7130\u4f20\u64ad." msg_plot_pvp: "&cPVP\u4e0d\u80fd\u5728\u4e00\u4e2a\u7ade\u6280\u573a\u4e2d\u5f00\u542f\u6216\u5173\u95ed." msg_plot_regen_wrong_size: "&c\u91cd\u65b0\u751f\u6210\u529f\u80fd\u53ea\u80fd\u5728\u4f7f\u7528\u9ed8\u8ba4\u5927\u5c0f (16) \u7684\u60c5\u51b5\u4e0b\u4f7f\u7528." msg_reloaded: "&2Towny \u63d2\u4ef6\u91cd\u8f7d." msg_undo_complete: "&2\u6210\u529f\u64a4\u9500." msg_give_total: "&b\u7ed9\u51fa\u4e86\u989d\u5916\u7684 %s. (\u5168\u90e8: %s)" mag_backup_success: "&2\u6210\u529f\u5907\u4efd." msg_xx_withdrew_xx: "&b%s \u53d6\u51fa\u4e86 %s \u4e8e %s \u94f6\u884c." msg_xx_deposited_xx: "&b%s \u5b58\u5165\u4e86 %s \u4e0e %s \u94f6\u884c." msg_insuf_funds: "&c\u4f60\u6ca1\u6709\u90a3\u4e48\u591a\u94b1." msg_err_withdraw_disabled: "\u7981\u6b62\u5728\u6b64\u94f6\u884c\u4e2d\u53d6\u94b1!" msg_err_deposit_capped: "\u4e0d\u80fd\u5b58\u5165\u91d1\u94b1. %s\u5904\u7684\u94f6\u884c\u5df2\u5b58\u6ee1\u4e86." msg_set_town_home: "&b\u6210\u529f\u5c06\u57ce\u9547\u7684\u57fa\u5730\u8bbe\u7f6e\u4e3a %s" msg_set_town_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u57ce\u9547\u4f20\u9001\u70b9" msg_set_outpost_spawn: "&b\u6210\u529f\u8bbe\u7f6e\u524d\u54e8\u4f20\u9001\u70b9." msg_set_title: "&b%s \u88ab\u6388\u4e88 %s \u7684\u6807\u9898." msg_set_surname: "&b%s \u88ab\u6388\u4e88 %s \u7684\u522b\u540d." msg_clear_title_surname: "&b\u8fd9\u4e2a %s \u5df2\u88ab %s \u6e05\u9664." msg_clear_plot_material: "&b\u6b64\u5730\u4e2d\u6240\u6709\u7684 %s \u5df2\u88ab\u6e05\u9664." msg_set_perms: "&b\u6210\u529f\u4fee\u6539\u6743\u9650:" msg_set_claim: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u58f0\u660e\u6743\u9650\u8bbe\u7f6e\u4e3a %s" msg_set_perms_reset: "&b\u6210\u529f\u5730\u5728\u5168\u90e8 %s \u533a\u5757\u4e0a\u91cd\u7f6e\u4e86\u6743\u9650." msg_usedefault: "&b\u8fd9\u4e2a\u4e16\u754c (%s) \u73b0\u5728\u5f00\u59cb\u4f7f\u7528Towny\u7684\u5168\u5c40\u8bbe\u7f6e." msg_set_wild_perms: "&b\u6210\u529f\u5730\u6539\u53d8\u4e86 %s \u7684\u91ce\u5916\u6743\u9650 %s" msg_set_wild_ignore: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u5ffd\u7565\u65b9\u5757\u8bbe\u7f6e\u4e3a %s" msg_set_wild_name: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u547d\u540d\u4e3a %s" msg_set_wild_regen: "&b\u6210\u529f\u5730\u5c06 %s \u7684\u91ce\u5916\u590d\u539f\u4e3a %s" msg_set_use_towny_on: "&b\u8fd9\u4e2a\u4e16\u754c\u88abTowny\u7eb3\u5165\u7ba1\u8f96\u8303\u56f4." msg_set_use_towny_off: "&c\u8fd9\u4e2a\u4e16\u754c\u4e0d\u518d\u88abTowny\u7ba1\u8f96." msg_error_must_be_int: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6574\u6570." msg_error_must_be_num: "&b\u6570\u91cf\u5fc5\u987b\u662f\u4e00\u4e2a\u6570\u5b57." msg_must_specify_amnt: "&b\u4f60\u9700\u8981\u7ed9\u5b9a\u4e00\u4e2a\u6570\u91cf. \u6bd4\u5982: %s 54" msg_town_set_tax: "&b%s \u5c06\u5c45\u6c11\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plottax: "&b%s \u5c06\u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_plotprice: "&b%s \u5c06\u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_alttax: "&b%s \u5c06 %s \u533a\u5757\u7684\u6bcf\u65e5\u7a0e\u6b3e\u8bbe\u7f6e\u4e3a %s" msg_town_set_altprice: "&b%s \u5c06 %s \u533a\u5757\u7684\u4ef7\u683c\u8bbe\u7f6e\u4e3a %s" msg_town_set_nation_tax: "&b%s \u5c06\u56fd\u5bb6\u7a0e\u7387\u8bbe\u7f6e\u4e3a %s" msg_set_nation_tag: "&b%s \u5c06\u56fd\u5bb6\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_set_town_tag: "&b%s \u5c06\u57ce\u9547\u7b80\u79f0\u8bbe\u7f6e\u4e3a [%s]" msg_reset_nation_tag: "&b%s \u6e05\u9664\u4e86\u56fd\u5bb6\u7b80\u79f0." msg_reset_town_tag: "&b%s \u6e05\u9664\u4e86\u57ce\u9547\u7b80\u79f0." msg_mayor_abandon: "&b\u4f60\u786e\u5b9a\u8981\u6254\u4e0b\u4f60\u7684\u4eba\u6c11? \u4f60\u53ef\u4ee5\u7528 /town set mayor \u6307\u5b9a\u4e00\u4e2a\u63a5\u73ed\u4eba." msg_new_day_tax: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86! \u7a0e\u6b3e\u79df\u91d1\u6536\u7f34\u5b8c\u6bd5" msg_new_day: "&b\u7f8e\u597d\u7684\u4e00\u5929\u53c8\u5f00\u59cb\u4e86!" msg_new_king: "&b%s \u767b\u57fa, \u6210\u4e3a\u4e86 %s \u7684\u56fd\u738b!" msg_err_new_king_notmayor: "&c\u65b0\u56fd\u738b\u4e0d\u662f\u57ce\u9547\u9886\u5bfc\u4eba." msg_err_king_not_in_nation: "&c\u65b0\u56fd\u738b\u4e0d\u5c5e\u4e8e\u8fd9\u4e2a\u56fd\u5bb6." msg_err_fight_like_king: "&c\u4f60\u6ca1\u6709\u529e\u6cd5\u4fdd\u6301\u4e2d\u7acb! \u50cf\u4e00\u4e2a\u56fd\u738b\u4e00\u6837\u52c7\u6562\u5730\u6218\u6597\u5427!" msg_no_access_nation_bank: "&c\u4f60\u6ca1\u6709\u4f7f\u7528\u56fd\u5bb6\u94f6\u884c\u7684\u6743\u9650." msg_err_no_money: "&c\u94f6\u884c\u91cc\u6ca1\u6709\u8db3\u591f\u7684\u94b1." msg_new_mayor: "&b%s \u6210\u4e3a\u4e86\u65b0\u4e00\u5c4a\u9886\u5bfc\u4eba!" msg_new_nation: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u56fd\u5bb6" msg_new_town: "&b%s \u5efa\u7acb\u4e86\u4e00\u4e2a\u53eb\u505a %s \u7684\u57ce\u9547" msg_plot_for_sale: "&b%s \u5c06 (%s) \u533a\u5757\u6302\u51fa\u51fa\u552e!" msg_plot_set_type: "&b\u8bbe\u7f6e\u533a\u5757\u7c7b\u578b\u4e3a %s" msg_registration: "&e\u6b22\u8fce %s \u52a0\u5165\u670d\u52a1\u5668!" msg_war_eliminated: "&6[War]&b %s \u6218\u8d25\u51fa\u5c40." msg_war_forfeited: "&6[War]&b %s \u88ab\u6ca1\u6536." msg_war_join: "&6[War] &b%s \u52a0\u5165\u4e86\u6218\u6597!" msg_war_join_forced: "&6[War]&b \u7531\u4e8e\u8bbe\u5b9a %s \u56fd\u88ab\u5377\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_join_nation: "&6[War]&b %s \u56fd\u52a0\u5165\u4e86\u8fd9\u573a\u6218\u4e89!" msg_war_lose_block: "&6[War]&b (%s) [\u5c5e\u4e8e %s ] \u5df2\u7ecf\u6ca6\u9677." msg_war_score: "&6[War]&b %s \u83b7\u5f97\u4e86 %d \u5206!" msg_war_score_nation_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u56fd\u5bb6 %s!" msg_war_score_town_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547 %s! (%d \u57ce\u9547\u533a\u5757\u6355\u83b7)" msg_war_score_townblock_elim: "&6[War]&b %s \u88ab\u6388\u4e88 %d \u5206, \u4ee5\u6d88\u9664\u57ce\u9547\u8857\u533a %s!" msg_war_score_player_kill: "&6[War]&b %s \u6740\u6b7b\u4e86 %s. (%d \u83b7\u5f97\u5206 %s)" msg_war_score_player_kill_defending: "&6[War]&b %s \u6740\u6b7b %s, \u800c %s \u6b63\u5728\u9632\u5b88. (%d \u83b7\u5f97\u5206 %s)" msg_war_king_killed: "&6[War]&b %s \u56fd\u738b\u88ab\u6740\u6b7b\u4e86!" msg_war_mayor_killed: "&6[War]&b %s \u5e02\u957f\u88ab\u6740\u6b7b\u4e86!" msg_war_winning_nation_spoils: "&6[War]&b \u83b7\u80dc\u56fd\u5bb6: %s \u8d62\u5f97 %s." msg_war_winning_town_spoils: "&6[War]&b \u6700\u9ad8\u8bc4\u5206: %s \u4ee5 %s \u83b7\u5f97\u5206 %d." msg_war_cannot_do: "&c\u4e16\u754c\u5904\u4e8e\u6218\u706b\u7b3c\u7f69\u4e2d, \u4f60\u4e0d\u80fd\u8fd9\u4e48\u505a." msg_war_started: "&e\u542f\u52a8\u6218\u4e89\u5012\u8ba1\u65f6." msg_war_ended: "&e\u7ed3\u675f\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u6218\u4e89." msg_enemy_war_area_under_attack: "&6[War]&b %s (%s) \u6b63\u88ab %s \u653b\u51fb!" msg_enemy_war_area_won: "&6[War]&b %s (%s) \u6218\u80dc\u4e86 (%s)!" msg_enemy_war_area_defended: "&6[War]&b %s \u6210\u529f\u5b88\u4f4f\u4e86 (%s)!" msg_err_enemy_war_must_be_placed_above_ground: "&6[War]&c \u65d7\u5e1c\u5fc5\u987b\u88ab\u63d2\u5728\u5730\u4e0a." msg_err_enemy_war_not_part_of_nation: "&6[War]&c \u8fd9\u5757\u533a\u57df\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_enemy_war_is_neutral: "&6[War]&c %s \u662f\u4e2d\u7acb\u7684." msg_err_enemy_war_require_online: "&6[War]&c \u4f60\u9700\u8981\u81f3\u5c11 %d \u4eba\u5728 %s \u4e2d\u6765\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_not_on_edge_of_town: "&6[War]&c \u53ea\u80fd\u5728\u8fb9\u5883\u5730\u533a\u53d1\u52a8\u8fdb\u653b." msg_err_enemy_war_cell_already_under_attack: "&6[War]&c \u8fd9\u4e2a\u5730\u533a\u6b63\u5728\u88ab %s \u653b\u51fb." msg_err_enemy_war_reached_max_active_flags: "&6[War]&c \u4f60\u4e0d\u80fd\u540c\u65f6\u653b\u51fb\u8d85\u8fc7 %d \u4e2a\u5730\u533a." msg_cache_block_error: "&cTowny\u4e0d\u5141\u8bb8\u4f60\u6ce8\u518c...\u91cd\u65b0\u767b\u5f55\u8bd5\u8bd5\u770b?" msg_cache_block_error_wild: "&c\u8352\u90ca\u91ce\u5916\u4e0d\u5141\u8bb8 %s ." msg_cache_block_error_plot: "&c\u62e5\u6709\u8005\u4e0d\u5141\u8bb8\u5728\u8fd9\u91cc %s %s ." msg_cache_block_error_locked: "&c\u8fd9\u4e2a\u533a\u5757\u88ab\u9501\u5b9a!" msg_cache_block_error_town_resident: "&c\u5c45\u6c11\u4e0d\u80fd\u5728\u8fd9\u91cc %s ." msg_cache_block_error_town_allies: "&c\u76df\u53cb\u4e0d\u5141\u8bb8 %s." msg_cache_block_error_town_outsider: "&c\u5916\u6765\u4eba\u5458\u4e0d\u5141\u8bb8 %s." msg_err_cant_afford_tp_town: "&c\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230 %s \u7684\u8d39\u7528." msg_err_not_public: "&c\u90a3\u4e2a\u57ce\u9547\u4e0d\u516c\u5f00." msg_err_not_open: "&c\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u95e8\u5bf9\u6240\u6709\u4eba\u5f00\u653e. \u8bf7\u5e02\u957f\u548c\u52a9\u7406\u52a0\u5165." msg_err_town_spawn_forbidden: "&c\u7981\u6b62\u57ce\u9547\u4f20\u9001." msg_err_town_spawn_nation_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u56fd\u5bb6\u5185\u7684\u5176\u4ed6\u57ce\u9547." msg_err_town_spawn_ally_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u540c\u76df\u56fd\u5bb6\u7684\u57ce\u9547." msg_err_public_spawn_forbidden: "&c\u7981\u6b62\u4f20\u9001\u5230\u5176\u4ed6\u57ce\u9547\u7684\u516c\u5171\u4f20\u9001." msg_err_public_spawn_enemy: "&c\u654c\u4eba\u7981\u6b62\u516c\u5171\u4f20\u9001." msg_err_town_spawn_disallowed_from: "&c\u4e0d\u5141\u8bb8\u6765\u81ea\u4e8e %s \u7684\u57ce\u9547\u4f20\u9001." msg_err_outpost_spawn: "&c\u8fd9\u4e2a\u57ce\u9547\u6ca1\u6709\u521b\u5efa\u524d\u54e8\u4f20\u9001\u70b9." msg_err_cant_afford_tp: "&b\u65e0\u6cd5\u652f\u4ed8\u4f20\u9001\u5230\u4f60\u7684\u57ce\u9547\u51fa\u751f\u70b9\u7684\u8d39\u7528." msg_err_plot_nfs: "&c\u8fd9\u5757\u5730\u4e0d\u4f9b\u51fa\u552e." msg_err_not_part_town: "&c\u4f60\u9009\u62e9\u7684\u533a\u57df\u4e0d\u5c5e\u4e8e\u4f60\u7684\u57ce\u9547." msg_err_not_attached_edge: "&c\u9009\u62e9\u7684\u533a\u57df\u4e0d\u63a5\u58e4." msg_err_empty_area_selection: "&c\u9009\u62e9\u7684\u533a\u57df\u6ca1\u6709\u6709\u6548\u7684\u533a\u5757." msg_err_not_enough_blocks: "&c\u8fd9\u4e2a\u5730\u65b9\u6ca1\u6709\u8db3\u591f\u7684\u533a\u5757\u53ef\u4ee5\u58f0\u660e." msg_err_cant_afford_blocks: "&c\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u58f0\u660e %s \u533a\u5757, [\u9700\u82b1\u8d39: %s ]" msg_err_not_in_town_claim: "&c\u58f0\u660e\u533a\u5757, \u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_must_belong_town: "&c\u4f60\u5fc5\u987b\u662f\u4e00\u4e2a\u57ce\u9547\u7684\u6210\u5458." msg_err_dont_belong_town: "&c\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u57ce\u9547." msg_err_dont_belong_nation: "&b\u4f60\u4e0d\u5c5e\u4e8e\u4efb\u4f55\u4e00\u4e2a\u56fd\u5bb6." msg_err_not_same_nation: "&b%s \u4e0d\u5c5e\u4e8e\u4f60\u7684\u56fd\u5bb6." msg_err_rect_auto: "&c\u53ea\u6709\u57ce\u9547\u548c\u5c45\u6c11\u80fd\u591f\u4f7f\u7528auto." msg_err_invalid_radius: "&c\u534a\u5f84\u65e0\u6548. \u8f93\u5165\u4e00\u4e2a\u6574\u6570, \u6216\u8005\u7528auto\u6765\u5c3d\u53ef\u80fd\u5927\u5730\u58f0\u660e." msg_err_not_configured: "&c\u8fd9\u4e2a\u4e16\u754c\u6ca1\u6709\u542f\u7528Towny\u63d2\u4ef6." msg_err_updating_item_perms: "&c\u5728\u66f4\u65b0\u7269\u54c1\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_switch_perms: "&c\u5728\u66f4\u65b0\u5f00\u5173\u4f7f\u7528\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_destroy_perms: "&c\u5728\u66f4\u65b0\u7834\u574f\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_updating_build_perms: "&c\u5728\u66f4\u65b0\u5efa\u7b51\u6743\u9650\u7f13\u5b58\u65f6\u53d1\u751f\u9519\u8bef." msg_err_admin_only: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u4f7f\u7528\u6b64\u547d\u4ee4." msg_err_admin_only_delete: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u5c45\u6c11\u7684\u4fe1\u606f." msg_err_admin_only_delete_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u57ce\u9547\u7684\u4fe1\u606f." msg_err_admin_only_delete_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u5220\u9664\u5176\u4ed6\u56fd\u5bb6\u7684\u4fe1\u606f." msg_err_online_or_npc: "&c%s \u5728\u7ebf\u6216\u8005\u662f\u4e00\u4e2aNPC." msg_err_not_registered: "&c\u4f60\u8fd8\u6ca1\u6709\u6ce8\u518c\u5462" msg_err_not_registered_1: "&c%s \u8fd8\u6ca1\u88ab\u6ce8\u518c\u5462" msg_err_invalid_name: "&c%s \u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u540d\u5b57." msg_err_already_res: "&c%s \u5df2\u7ecf\u52a0\u5165\u4e86\u4e00\u4e2a\u57ce\u9547." msg_err_already_in_town: "&c%s \u5df2\u7ecf\u662f %s \u7684\u4e00\u90e8\u5206." msg_err_already_nation: "&c\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u5c5e\u4e8e\u4e00\u4e2a\u56fd\u5bb6\u4e86." msg_err_invalid_property: "&c\u65e0\u6548\u7684\u5c5e\u6027: %s ." msg_err_not_supported: "&c\u5f00\u53d1\u4e2d..." msg_err_invalid_input: "&c\u8f93\u5165\u65e0\u6548. \u683c\u5f0f: %s" msg_err_negative: "&c\u8f93\u5165\u4e0d\u80fd\u4e3a\u8d1f\u6570." msg_err_input_too_long: "&c\u8f93\u5165\u8fc7\u957f." msg_err_invalid_choice: "&c\u65e0\u6548\u7684\u9009\u62e9" msg_err_invalid_sub: "&c\u627e\u4e0d\u5230\u8fd9\u4e2a\u5b50\u547d\u4ee4." msg_err_command_disable: "&c\u547d\u4ee4\u88ab\u7981\u7528: \u4f60\u6ca1\u6709\u8db3\u591f\u7684\u6743\u9650." msg_err_universe_limit: "&c\u670d\u52a1\u5668\u5df2\u7ecf\u88ab\u57ce\u9547\u6324\u7206\u4e86, \u4f60\u4e0d\u80fd\u518d\u521b\u5efa\u57ce\u9547\u4e86." msg_err_too_many_npc: "&c\u6ce8\u518c\u4e86\u592a\u591a\u7684NPC." msg_err_negative_money: "&c\u5012\u8d34\u94b1\u662f\u4e0d\u660e\u667a\u7684\u884c\u4e3a!." msg_err_not_percentage: "&c\u767e\u5206\u6bd4\u5fc5\u987b\u4f4e\u4e8e100%." msg_err_no_economy: "&c\u7ecf\u6d4e\u63d2\u4ef6\u6ca1\u6709\u88ab\u542f\u7528." msg_err_not_block_type: "&c\u90a3\u4e0d\u662f\u4e00\u4e2a\u5408\u6cd5\u7684\u533a\u5757\u7c7b\u578b!" msg_not_allowed_join: "&c%s \u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_offline_no_join: "&c%s \u4e0d\u5728\u7ebf, \u4f46\u662f\u4e0d\u80fd\u52a0\u5165\u4e00\u4e2a\u57ce\u9547." msg_err_warzone_cannot_edit_material: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d %s %s ." msg_err_warzone_cannot_use_switches: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u4e2d\u4f7f\u7528\u5f00\u5173." msg_err_warzone_cannot_use_item: "&c\u4f60\u4e0d\u80fd\u5728\u6218\u4e89\u533a\u57df\u5185\u4f7f\u7528\u6b64\u7269\u54c1." msg_err_cannot_perform_action: "&c\u5728 %s \u4e2d\u4f60\u4e0d\u80fd\u8fdb\u884c\u6b64\u64cd\u4f5c." msg_npc_flag: "&bNPC \u6807\u8bb0\u73b0\u5728\u662f %s \u7684 %s." # WarFlag Economy msg_enemy_war_purchased_warflag: "&6[War]&c \u4f60\u652f\u4ed8\u4e86 %s \u4f5c\u4e3a\u8fdb\u653b\u8d39\u7528." msg_enemy_war_area_won_pillage: "&6[War]&c %s \u63a0\u593a\u4e86 %s, \u4ece %s." msg_enemy_war_area_won_rebuilding: "&6[War]&c %s \u652f\u4ed8\u4e86 %s \u7ed9 %s \u6765\u8fdb\u884c\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err: "\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u8d44\u91d1\u5411 %s \u652f\u4ed8 %s \u6765\u5e2e\u52a9\u91cd\u5efa." msg_enemy_war_area_won_rebuilding_err_global: "%s \u4e0d\u80fd\u652f\u4ed8 %s. \u5bf9 %s \u7684\u8fdb\u653b\u88ab\u53d6\u6d88." msg_err_insuficient_funds_warflag: "\u8981\u653e\u7f6e\u4e00\u4e2a\u6218\u4e89\u65d7\u5e1c, \u4f60\u9700\u8981 %s." msg_err_insuficient_funds_future: "\u5728\u6b64\u4e8b\u4ef6\u4e2d, \u4f60\u9700\u8981 %s . \u4f60\u9700\u8981\u4e3a %s \u4ed8\u6b3e." name_defended_attack: "\u62b5\u5fa1\u8fdb\u653b" name_rebuilding: "\u91cd\u5efa\u8d44\u91d1" msg_enemy_war_area_defended_attacker: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u88ab\u5f3a\u5236\u5411%s \u652f\u4ed8 %s ." msg_enemy_war_area_defended_defender: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, %s \u4ed8\u7ed9\u4e86\u4f60 %s ." msg_enemy_war_area_defended_greater_forces: "&6[War]&c \u56e0\u4e3a\u8fdb\u653b\u5931\u8d25, \u4f60\u82b1\u8d39\u4e86 %s." msg_warning_delete: "&4*** \u8b66\u544a,\u7531\u4e8e\u8d44\u91d1\u4e0d\u8db3, %s \u5c06\u5728\u660e\u5929\u88ab\u5220\u9664! ***" # these messages are only used if town/nation creation is set to admins only msg_admin_only_create_nation: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u56fd\u5bb6!" msg_admin_only_create_town: "&c\u53ea\u6709\u7ba1\u7406\u5458\u80fd\u591f\u521b\u5efa\u57ce\u9547!" # Required residents to be part of a nation msg_err_not_enough_residents_new_nation: "&c\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u521b\u9020\u56fd\u5bb6." msg_err_not_enough_residents_join_nation: "&b\u4f60\u7684\u57ce\u9547\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u52a0\u5165\u56fd\u5bb6." msg_not_enough_residents_no_longer_capital: "&b\u8fd9\u4e2a\u56fd\u5bb6\u7684\u5c31\u9996\u90fd\u5df2\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11. \u8fd9\u4e2a\u56fd\u5bb6\u7684\u65b0\u9996\u90fd\u662f %s." msg_town_not_enough_residents_left_nation: "&b\u8fd9\u4e2a\u57ce\u9547\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u7ec4\u5efa\u56fd\u5bb6\u4e86,\u5df2\u7ecf\u5728\u56fd\u5bb6\u5217\u8868\u4e2d\u79fb\u9664\u4e86" msg_nation_disbanded_town_not_enough_residents: "&b\u9547\u4e0a\u5df2\u7ecf\u6ca1\u6709\u8db3\u591f\u5c45\u6c11\u7ba1\u7406\u56fd\u5bb6,\u8feb\u4f7f\u56fd\u5bb6\u89e3\u6563." msg_not_enough_residents_refunded: "&b\u60a8\u7684\u56fd\u5bb6\u7531\u4e8e\u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u800c\u88ab\u89e3\u6563,\u60a8\u5df2\u88ab\u9000\u6362\u94b1 $%s." msg_not_enough_residents_capital: "&b\u8fd9\u4e2a\u57ce\u9547 %s \u6ca1\u6709\u8db3\u591f\u7684\u5c45\u6c11\u6765\u6210\u5c31\u9996\u90fd." config.yml<spoiler> version: # 这显示当前使用的城镇版本,不要修改. version: 0.91.4.2 # 显示更新记录. 不要修改. last_run_version: 0.91.4.2 # 所需CraftBukkit的最低版本. 不要修改. bukkit_version: '2918' # 你想使用的语言文件 language: english.yml ############################################################ # +------------------------------------------------------+ # # | 权限节点 | # # +------------------------------------------------------+ # ############################################################ # Possible permission nodes # # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user). # towny.top : User can access the command towny top # towny.town.* : User has access to all town permission nodes. # towny.town.new :User is able to create a town # towny.town.delete :User is able to delete their town # towny.town.claim : User is able to expand his town with /town claim # towny.town.plot : User is able to use the /plot commands # towny.town.resident : User is able to join towns upon invite. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant). # towny.town.toggle.pvp # towny.town.toggle.public # towny.town.toggle.explosions # towny.town.toggle.fire # towny.town.toggle.mobs # towny.nation.* : User has access to all town permission nodes. # towny.nation.new :User is able to create a nation # towny.nation.delete :User is able to delete their nation (if king) # towny.nation.rename :User is able to rename their nation (if king/assistant) # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King) # towny.wild.*: User is able to build/destroy in wild regardless. # towny.wild.build # towny.wild.destroy # towny.wild.switch # towny.wild.item_use # towny.wild.block.[block id].* : User is able to edit [block id] in the wild. # towny.wild.build.[block id] # towny.wild.destroy.[block id] # towny.wild.switch.[block id] # towny.wild.item_use.[block id] # # towny.claimed.* : User can build/destroy/switch/item_use in all towns. # towny.claimed.build : User can build in all towns. # towny.claimed.destroy : User can destroy in all towns. # towny.claimed.switch : User can switch in all towns. # towny.claimed.item_use : User can use use items in all towns. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns. # towny.claimed.alltown.build.[block id] # towny.claimed.alltown.destroy.[block id] # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns. # towny.claimed.alltown.item_use.[block id] # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned). # towny.claimed.owntown.build.[block id] # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78') # towny.claimed.owntown.switch.[block id] # towny.claimed.owntown.item_use.[block id] # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned). # towny.claimed.townowned.build.[block id] # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots) # towny.claimed.townowned.switch.[block id] # towny.claimed.townowned.item_use.[block id] # # towny.town.spawn.*: Grants all Spawn travel nodes # towny.town.spawn.town : Ability to spawn to your own town. # towny.town.spawn.nation : Ability to spawn to other towns in your nation. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours. # towny.town.spawn.public : Ability to spawn to unaffilated public towns. # # these will be moved to permissions nodes at a later date permissions: ############################################################ # +------------------------------------------------------+ # # | 城镇和国家等级 | # # +------------------------------------------------------+ # ############################################################ levels: # 默认城镇等级. town_level: - numResidents: 0 namePostfix: ' 废墟' mayorPrefix: '精神 ' namePrefix: mayorPostfix: townBlockLimit: 1 upkeepModifier: 1.0 - numResidents: 1 namePostfix: ' (部落)' mayorPrefix: '族长 ' namePrefix: mayorPostfix: townBlockLimit: 16 upkeepModifier: 1.0 - numResidents: 2 namePostfix: ' (村)' mayorPrefix: '村长 ' namePrefix: mayorPostfix: townBlockLimit: 32 upkeepModifier: 1.0 - numResidents: 6 namePostfix: ' (乡)' mayorPrefix: '乡长 ' namePrefix: mayorPostfix: townBlockLimit: 96 upkeepModifier: 1.0 - numResidents: 10 namePostfix: ' (镇)' mayorPrefix: '镇长 ' namePrefix: mayorPostfix: townBlockLimit: 160 upkeepModifier: 1.0 - numResidents: 14 namePostfix: ' (城镇)' mayorPrefix: '部长 ' namePrefix: mayorPostfix: townBlockLimit: 224 upkeepModifier: 1.0 - numResidents: 20 namePostfix: ' (县)' mayorPrefix: '县长 ' namePrefix: mayorPostfix: townBlockLimit: 320 upkeepModifier: 1.0 - numResidents: 24 namePostfix: ' (城市)' mayorPrefix: '市长 ' namePrefix: mayorPostfix: townBlockLimit: 384 upkeepModifier: 1.0 - numResidents: 28 namePostfix: ' (省市)' mayorPrefix: '省长 ' namePrefix: mayorPostfix: townBlockLimit: 448 upkeepModifier: 1.0 # 默认国家等级. nation_level: - kingPostfix: numResidents: 0 namePostfix: ' (Nation)' townBlockLimitBonus: 10 namePrefix: '领地 ' capitalPostfix: upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: nationTownUpkeepModifier: 1.0 - kingPostfix: numResidents: 10 namePostfix: ' (Nation)' townBlockLimitBonus: 20 namePrefix: '联盟 ' capitalPostfix: upkeepModifier: 1.0 kingPrefix: '总数 ' capitalPrefix: nationTownUpkeepModifier: 1.0 - kingPostfix: numResidents: 20 namePostfix: ' (Nation)' townBlockLimitBonus: 40 namePrefix: '统治 ' capitalPostfix: upkeepModifier: 1.0 kingPrefix: '市长 ' capitalPrefix: nationTownUpkeepModifier: 1.0 - kingPostfix: numResidents: 30 namePostfix: ' (Nation)' townBlockLimitBonus: 60 namePrefix: 王国 capitalPostfix: upkeepModifier: 1.0 kingPrefix: '国王 ' capitalPrefix: nationTownUpkeepModifier: 1.0 - kingPostfix: numResidents: 40 namePostfix: ' 帝国' townBlockLimitBonus: 100 namePrefix: 'The ' capitalPostfix: upkeepModifier: 1.0 kingPrefix: '帝王 ' capitalPrefix: nationTownUpkeepModifier: 1.0 - kingPostfix: numResidents: 60 namePostfix: ' 领域' townBlockLimitBonus: 140 namePrefix: 'The ' capitalPostfix: upkeepModifier: 1.0 kingPrefix: '帝皇 ' capitalPrefix: nationTownUpkeepModifier: 1.0 ############################################################ # +------------------------------------------------------+ # # | 默认新城镇/圈地设置 | # # +------------------------------------------------------+ # ############################################################ town: # 默认公开城镇传送点 (使用 /town spawn) default_public: 'true' # 默认开放城镇 (新城镇是否可以直接/t join加入) default_open: 'false' # 新城镇的默认税收. default_taxes: # 新城镇的默认税收. 这必须小于economy.daily_taxes.max_tax_percent设置的数目. tax: '0.0' # 城镇的默认商店税收. shop_tax: '0.0' # 城镇的默认大使馆税收. embassy_tax: '0.0' # 城镇的默认土地费用. plot_tax: '0.0' # 默认城镇税率. True意味着 default_tax 被视为税率而不是固定的税收. taxpercentage: 'false' # 限制一个城镇可以购买的最大城镇区块上限数. max_purchased_blocks: '0' # maximum number of plots any single resident can own max_plots_per_resident: '100' # Maximum number of towns allowed on the server. town_limit: '3000' # Minimum number of plots any towns plot must be from the next town's own plots. # This will prevent town encasement to a certain degree. min_plot_distance_from_town_plot: '5' # 城镇中心区块离其他城镇的最小距离. # This will prevent someone founding a town right on your doorstep min_distance_from_town_homeblock: '5' # Maximum distance between homblocks. # This will force players to build close together. max_distance_between_homeblocks: '0' # The maximum townblocks available to a town is (numResidents * ratio). # Setting this value to 0 will instead use the level based jump values determined in the town level config. town_block_ratio: '8' # The size of the square grid cell. Changing this value is suggested only when you first install Towny. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision, # at the cost of more work setting up. Also, extremely small values will render the caching done useless. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds. town_block_size: '16' ############################################################ # +------------------------------------------------------+ # # | 默认新世界设置 | # # +------------------------------------------------------+ # ############################################################ # These flags are only used at the initial setup of a new world. # Once Towny is running each world can be altered from within game # using '/townyworld toggle' new_world_settings: # Default for new worlds to have towny enabled. using_towny: 'true' pvp: # Set if PVP is enabled in this world world_pvp: 'true' # force_pvp_on is a global flag and overrides any towns flag setting force_pvp_on: 'false' mobs: # world_monsters_on is a global flag setting per world. world_monsters_on: 'true' # force_town_monsters_on is a global flag and overrides any towns flag setting force_town_monsters_on: 'false' explosions: # Allow explosions in this world world_explosions_enabled: 'true' # force_explosions_on is a global flag and overrides any towns flag setting force_explosions_on: 'false' fire: # Allow fire to be lit and spread in this world. world_firespread_enabled: 'true' # force_fire_on is a global flag and overrides any towns flag setting force_fire_on: 'false' # Prevent Endermen from picking up and placing blocks. enderman_protect: 'true' # Disable players trampling crops disable_player_crop_trampling: 'true' # Disable creatures trampling crops disable_creature_crop_trampling: 'true' # World management settings to deal with un/claiming plots plot_management: block_delete: enabled: 'true' # These items will be deleted upon a plot being unclaimed unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON mayor_plotblock_delete: enabled: 'true' # These items will be deleted upon a mayor using /plot clear # To disable deleting replace the current entries with NONE. mayor_plot_delete: WALL_SIGN,SIGN_POST revert_on_unclaim: # *** WARNING*** # If this is enabled any town plots which become unclaimed will # slowly be reverted to a snapshot taken before the plot was claimed. # # Regeneration will only work if the plot was # claimed under version 0.76.2, or # later with this feature enabled # # If you allow players to break/build in the wild the snapshot will # include any changes made before the plot was claimed. enabled: 'true' speed: 1s # These block types will NOT be regenerated block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE wild_revert_on_mob_explosion: # Enabling this will slowly regenerate holes created in the # wilderness by monsters exploding. enabled: 'true' entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart delay: 20s ############################################################ # +------------------------------------------------------+ # # | 总体城镇设置 | # # +------------------------------------------------------+ # ############################################################ global_town_settings: # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot. friendly_fire: 'true' # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds. health_regen: speed: 3s enable: 'true' # Allow towns to claim outposts (a townblock not connected to town). allow_outposts: 'true' # Allow the use of /town spawn allow_town_spawn: 'true' # Allow regular residents to use /town spawn [town] (TP to other towns if they are public). allow_town_spawn_travel: 'true' # Allow regular residents to use /town spawn [town] to other towns in your nation. allow_town_spawn_travel_nation: 'true' # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation. allow_town_spawn_travel_ally: 'true' # If non zero it delays any spawn request by x seconds. teleport_warmup_time: '0' # Respawn the player at his town spawn point when he/she dies town_respawn: 'false' # Town respawn only happens when the player dies in the same world as the town's spawn point. town_respawn_same_world_only: 'false' # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns. # Allowed options: unclaimed,enemy,neutral prevent_town_spawn_in: enemy # Enables the [~Home] message. # If false it will make it harder for enemies to find the home block during a war show_town_notifications: 'true' # The required number of residents in a town to join a nation # If the number is 0, towns will not require a certain amount of residents to join a nation required_number_residents_join_nation: '0' # The required number of residents in a town to create a nation # If the number is 0, towns will not require a certain amount of residents to create a nation required_number_residents_create_nation: '0' # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation. refund_disband_low_residents: 'true' # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER # List of animals which can be kiled on farm plots by town residents. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM ############################################################ # +------------------------------------------------------+ # # | 数据库设置 | # # +------------------------------------------------------+ # ############################################################ plugin: # 有效的类型: flatfile, mysql, sqlite, h2. database: database_load: flatfile database_save: flatfile # SQL 数据库链接细节 (如果设置使用SQL). sql: hostname: localhost port: '3306' dbname: towny table_prefix: towny_ username: root password: # Flatfile备份设置. daily_backups: 'true' backups_are_deleted_after: 90d # 有效格式: zip, none. flatfile_backup: zip interfacing: tekkit: # Add any fake players for client/server mods (aka Tekkit) here fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]' # Enable using_essentials if you are using cooldowns in essentials for teleports. using_essentials: 'false' # This will attempt to use Register (if present) # Then it will attempt to access iConomy 5.01 directly # Enable if you have either iConomy 5.01, or Register.jar to # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy. # https://github.com/iConomy/Register/tree/master/dist using_economy: 'true' # Enable using_questioner if you are using questioner to send/receive invites to towns/nations. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info. using_questioner: enable: 'true' # The command to accept invitations. accept: accept # The command to refuse invitations. deny: deny # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms # False to disable permission checks and rely on Towny settings. using_permissions: 'true' day_timer: # The number of hours in each "day". # You can configure for 10 hour days. Default is 24 hours. day_interval: 1d # The time each "day", when taxes will be collected. # MUST be less than day_interval. Default is 12h (midday). new_day_time: 12h # Lots of messages to tell you what's going on in the server with time taken for events. debug_mode: 'false' # Info tool for server admins to use to query in game blocks and entities. info_tool: CLAY_BRICK # Spams the player named in dev_name with all messages related to towny. dev_mode: enable: 'false' dev_name: ElgarL # Record all messages to the towny.log logging: 'true' # If true this will cause the log to be wiped at every startup. reset_log_on_boot: 'true' ############################################################ # +------------------------------------------------------+ # # | Filters colour and chat | # # +------------------------------------------------------+ # ############################################################ filters_colour_chat: # This is the name given to any NPC assigned mayor. npc_prefix: NPC # Regex fields used in validating inputs. regex: name_filter_regex: '[ /]' name_check_regex: ^[a-zA-Z0-9._\[\]-]*$ string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$ name_remove_regex: '[^a-zA-Z0-9._\[\]-]' modify_chat: # Maximum length of Town and Nation names. max_name_length: '20' # Maximum length of titles and surnames. max_title_length: '10' ############################################################ # +------------------------------------------------------+ # # | block/item/mob protection | # # +------------------------------------------------------+ # ############################################################ protection: # Items that can be blocked within towns via town/plot flags # 259 - flint and steel # 325 - bucket # 326 - water bucket # 327 - lava bucket # 351 - bone/bonemeal # 359 - shears # 368 - ender pearl # 374 - glass bottle # 385 - fire charge item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND # Items which can be blocked or enabled via town/plot flags # 25 - noteblock # 54 - chest ...etc switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear # Remove living entities within a town's boundaries, if the town has the mob removal flag set. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse # Prevent the spawning of villager babies in towns. town_prevent_villager_breeding: 'false' # Disable creatures triggering stone pressure plates disable_creature_pressureplate_stone: 'true' # Globally remove living entities in all worlds that have their flag set. world_mob_removal_entities: Monster,WaterMob,Flying,Slime # Prevent the spawning of villager babies in the world. world_prevent_villager_breeding: 'false' # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void. # Lower values will check all entities more often at the risk of heavier burden and resource use. # NEVER set below 1. mob_removal_speed: 5s # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig, # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie # Protect living entities within a town's boundaries from being killed by players. mob_types: Animals,NPC,Snowman,ArmorStand # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER, # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING, # SPEED, WATER_BREATHING, WEAKNESS, WITHER. # When preventing PVP prevent the use of these potions. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER # Prevent fly and double block jump cheats. cheat_protection: 'true' # The amount of time it takes for a protected block to regenerate. Use zero for no delay. regen_delay: 0s ############################################################ # +------------------------------------------------------+ # # | Wilderness settings | # # +------------------------------------------------------+ # ############################################################ # These Settings defaults only. They are copied to each worlds data files upon first detection # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/' unclaimed: unclaimed_zone_build: 'false' unclaimed_zone_destroy: 'false' unclaimed_zone_item_use: 'false' unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,TALLGRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAIL,REDSTONE_ORE,REDSTONE_ORE,CACTUS,CLAY,REEDS,PUMPKIN,GLOWSTONE,STONE,GOLD_BLOCK,DIAMOND_BLOCK,IRON_BLOCK,DIRT,SAND unclaimed_zone_switch: 'true' ############################################################ # +------------------------------------------------------+ # # | Town Notifications | # # +------------------------------------------------------+ # ############################################################ # This is the format for the notifications sent as players move between plots. # Empty a particular format for it to be ignored. # Example: # [notification.format] # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format] # ... [notification.plot.format] # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type] # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop] notification: format: '&6 ~ %s' splitter: '&7 - ' area_wilderness: '&2%s' area_wilderness_pvp: '%s' area_town: '&6%s' area_town_pvp: '%s' owner: '&a%s' no_owner: '&a%s' plot: splitter: ' ' format: '%s' homeblock: '&b[城镇之家]' outpostblock: '&b[前哨]' forsale: '&e[售价: %s]' type: '&6[%s]' ############################################################ # +------------------------------------------------------+ # # | Default Town/Plot flags | # # +------------------------------------------------------+ # ############################################################ default_perm_flags: # Default permission flags for residents plots within a town # # Can allies/friends/outsiders perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as furnaces (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) resident: friend: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' # Default permission flags for towns # These are copied into the town data file at creation # # Can allies/outsiders/residents perform certain actions in the town # # build - place blocks and other items # destroy - break blocks and other items # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids) # switch - trigger or activate switches (as defined in switch_ids) town: default: pvp: 'true' fire: 'false' explosion: 'false' mobs: 'false' resident: build: 'true' destroy: 'true' item_use: 'true' switch: 'true' ally: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' outsider: build: 'false' destroy: 'false' item_use: 'false' switch: 'false' ############################################################ # +------------------------------------------------------+ # # | 居民设置 | # # +------------------------------------------------------+ # ############################################################ resident_settings: # player is flagged as inactive after 1 hour (default) inactive_after_time: 1h # if enabled old residents will be kicked and deleted from a town # after Two months (default) of not logging in delete_old_residents: enable: 'false' deleted_after_time: 60d delete_economy_account: 'true' # The name of the town a resident will automatically join when he first registers. default_town_name: # If true, players can only use beds in plots they personally own. deny_bed_use: 'false' ############################################################ # +------------------------------------------------------+ # # | 经济设置 | # # +------------------------------------------------------+ # ############################################################ economy: # By default it is set to true. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections. use_async: 'true' # Prefix to apply to all town economy accounts. town_prefix: town- # Prefix to apply to all nation economy accounts. nation_prefix: nation- spawn_travel: # Cost to use /town spawn price_town_spawn_travel: '0.0' # Cost to use '/town spawn [town]' to another town in your nation. price_town_nation_spawn_travel: '20.0' # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation. price_town_ally_spawn_travel: '10.0' # Cost to use /town spawn [town] # This is paid to the town you goto. price_town_public_spawn_travel: '10.0' # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies. price_nation_neutrality: '100.0' new_expand: # How much it costs to start a nation. price_new_nation: '1000.0' # How much it costs to start a town. price_new_town: '250.0' # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town. price_outpost: '500.0' # The price for a town to expand one townblock. price_claim_townblock: '25.0' # How much it costs a player to buy extra blocks. price_purchased_bonus_townblock: '25.0' # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost. price_purchased_bonus_townblock_increase: '1.0' death: # Either fixed or percentage. # For percentage 1.0 would be 100%. 0.01 would be 1%. price_death_type: fixed # If True, only charge death prices for pvp kills. Not monsters/environmental deaths. price_death_pvp_only: 'false' price_death: '1.0' price_death_town: '0.0' price_death_nation: '0.0' banks: # Maximum amount of money allowed in town bank # Use 0 for no limit town_bank_cap: '0.0' # Set to true to allow withdrawls from town banks town_allow_withdrawls: 'true' # Maximum amount of money allowed in nation bank # Use 0 for no limit nation_bank_cap: '0.0' # Set to true to allow withdrawls from nation banks nation_allow_withdrawls: 'true' closed_economy: # The name of the account that all money that normally disappears goes into. server_account: towny-server # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails. enabled: 'false' daily_taxes: # Enables taxes to be collected daily by town/nation # If a town can't pay it's tax then it is kicked from the nation. # if a resident can't pay his plot tax he loses his plot. # if a resident can't pay his town tax then he is kicked from the town. # if a town or nation fails to pay it's upkeep it is deleted. enabled: 'true' # Maximum tax amount allowed when using flat taxes max_tax_amount: '1000.0' # maximum tax percentage allowed when taxing by percentages max_tax_percent: '25' # The server's daily charge on each nation. If a nation fails to pay this upkeep # all of it's member town are kicked and the Nation is removed. price_nation_upkeep: '100.0' # The server's daily charge on each town. If a town fails to pay this upkeep # all of it's residents are kicked and the town is removed. price_town_upkeep: '10.0' # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents) # calculated by (number of claimed plots X price_town_upkeep). town_plotbased_upkeep: 'false' # If enabled and you set a negative upkeep for the town # any funds the town gains via upkeep at a new day # will be shared out between the plot owners. use_plot_payments: 'false' ############################################################ # +------------------------------------------------------+ # # | 监狱设置 | # # +------------------------------------------------------+ # ############################################################ jail: #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists. is_jailing_attacking_enemies: 'false' #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting. jail_allows_ender_pearls: 'false' #If false jailed players can use /town leave, and escape a jail. jail_denies_town_leave: 'false' bail: #If true players can pay a bail amount to be unjailed. is_allowing_bail: 'false' #Amount that bail costs. bail_amount: '10' ############################################################ # +------------------------------------------------------+ # # | 战争设置 | # # +------------------------------------------------------+ # ############################################################ war: #This setting allows you disable the ability for a nation to pay to remain neutral during a war. nation_can_be_neutral: 'true' #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations. disallow_one_way_alliance: 'false' ############################################################ # +------------------------------------------------------+ # # | 战时经济 | # # +------------------------------------------------------+ # ############################################################ economy: enemy: # Amount charged to place a warflag (payed to server). place_flag: '10' # Amount payed from the flagbearer to the defender after defending the area. defended_attack: '10' # Defending town pays attaking flagbearer. If a negative (attacker pays defending town), # and the attacker can't pay, the attack is canceled. townblock_won: '10' # Same as townblock_won but for the special case of winning the homeblock. homeblock_won: '100' ############################################################ # +------------------------------------------------------+ # # | 战事设置 | # # +------------------------------------------------------+ # ############################################################ # This is started with /townyadmnin toggle war # In peace time War spoils are accumulated from towns and nations being # deleted with any money left in the bank. # # These funds are increased during a war event upon a player death. # An additional bonus to the war chest is set in base_spoils. # # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town. # The war is won when the only nations left in the battle are allies, or only a single nation. # # The winning nations share half of the war spoils. # The remaining half is paid to the town which took the most town blocks, and lost the least. event: warning_delay: '30' #If false all towns not in nations can be attacked during a war event. towns_are_neutral: 'true' enemy: # If true, enemy's can only attack the edge plots of a town in war. only_attack_borders: 'true' plots: # If true, nation members and allies can regen health on plots during war. healable: 'true' # If true, fireworks will be launched at plots being attacked or healed in war every war tick. firework_on_attacked: 'true' # If true and the monarch/king dies the nation is removed from the war. remove_on_monarch_death: 'false' # If enabled players will be able to break/place blocks in enemy plots during a war. allow_block_griefing: 'true' # A townblock takes damage every 5 seconds that an enemy is stood in it. block_hp: town_block_hp: '60' home_block_hp: '120' eco: # This amount is new money injected into the economy with a war event. base_spoils: '100.0' # This amount is taken from the losing town for each plot lost. wartime_town_block_loss_price: '100.0' # This amount is taken from the player if they die during the event price_death_wartime: '200.0' points: points_townblock: '1' points_town: '10' points_nation: '100' points_kill: '1' # The minimum height at which a player must stand to count as an attacker. min_height: '60' ############################################################ # +------------------------------------------------------+ # # | 战旗设置 | # # +------------------------------------------------------+ # ############################################################ enemy: # If false, players won't be able to place war flags, effectively disabling warzones. allow_attacks: 'false' # If true, enemy's can only attack the edge plots of a town with war flags. only_attack_borders: 'true' # This many people must be online in target town in order to place a war flag in their domain. min_players_online_in_town: '2' # This many people must be online in target nation in order to place a war flag in their domain. min_players_online_in_nation: '3' max_active_flags_per_player: '1' flag: waiting_time: 1m # This is the block a player must place to trigger the attack event. base_block: fence # This is the block a player must place to trigger the attack event. light_block: torch beacon: # Must be smaller than half the size of town_block_size. radius: '3' # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn. height_above_flag: min: '3' max: '64' draw: 'true' wireframe_block: glowstone ############################################################ # +------------------------------------------------------+ # # | 战区权限 | # # +------------------------------------------------------+ # ############################################################ warzone: # List of materaials that can be modified in a warzone. # '*' = Allow all materials. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'. # Eg: '*,-chest,-furnace' editable_materials: tnt,fence,ladder,wood_door,iron_door,fire item_use: 'true' switch: 'true' # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread. fire: 'true' explosions: 'true' explosions_break_blocks: 'true' # TODO: Blocks will not regen as of yet. Stay tuned for later changes. # Only under affect when explosions_break_blocks is true. explosions_regen_blocks: 'true' </spoiler> townyperms.yml<spoiler> # 此文件包含自定义权限,该权限将分配给您的玩家 # 权限取决于玩家的地位. # # 这些权限都由Towny掌控并直接链接到SuperPerms. # 这些权限也可以在其他权限插件中修改. # # 你可以在这里分配任何权限, 包括其他插件的权限. # 你也可以创造自定义的头衔. #'流浪者' 的权限设置覆盖不在城镇内的玩家 nomad: - towny.command.towny.map - towny.command.towny.prices - towny.command.towny.tree - towny.command.towny.time - towny.command.towny.universe - towny.command.towny.version - towny.command.towny.war - towny.command.town.new - towny.command.town.join - towny.command.town.list - towny.command.plot.perm - towny.command.nation.list - towny.town.resident - towny.town.spawn.public - towny.chat.general # 城镇成员的权限. towns: default: # 'default' 即为自动分配给任何普通城镇成员的权限 - towny.command.resident.* - towny.command.plot.claim - towny.command.plot.unclaim - towny.command.plot.forsale - towny.command.plot.notforsale - towny.command.plot.toggle.* - towny.command.plot.set.perm - towny.command.plot.set.reset - towny.command.town.online - towny.command.town.leave - towny.command.town.deposit - towny.town.spawn.town - towny.chat.town mayor: # 除了默认设置外,城主还可获得这些权限. - towny.tax_exempt - towny.command.towny.top - towny.command.town.* - towny.command.plot.* - towny.claimed.owntown.* - towny.command.nation.new ranks: # 玩家将获得所在头衔的对应权限 assistant: - towny.tax_exempt - towny.command.town.claim.* - towny.command.town.add - towny.command.plot.* - towny.command.town.toggle.public - towny.claimed.owntown.switch.* # 助手可以给予 VIP 和 helper 头衔 - towny.command.town.rank.vip - towny.command.town.rank.helper helper: - towny.claimed.townowned.switch.* donator: # 一个没有权限的头衔 vip: - towny.cheat.bypass # 警长拥有监禁玩家的权限. sheriff: - towny.command.town.toggle.jail # 这部分权限覆盖城镇或国家居民的权限. nations: default: # 所有国家的居民拥有这些权限. - towny.command.nation.online - towny.command.nation.deposit - towny.town.spawn.nation - towny.town.spawn.ally - towny.chat.nation king: # 国王拥有额外的权限. - towny.command.nation.* ranks: assistant: - towny.command.nation.rank.helper - towny.command.nation.add - towny.command.nation.ally - towny.command.nation enemy helper: - towny.command.nation.add </spoiler> |
} |