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MythicMobsExtension
MythicMobsExtension
外文名 | MythicMobsExtension |
作者 | muhahahahe |
最新版本 | 1.238f |
源地址 | https://www.spigotmc.org/resources/mythicmobsextension.51884/ |
插件介绍
这个插件是基于mythicmobs的一个API,可以给你的mythicmobs插件添加60多种机械,50多种条件和10多个目标.
前置
至少4.1以上版本的 MythicMobs
一些机械需要用到 HolographicDisplays
条件Conditions
条件的使用方法和mythicmobs内的用法一样
可用条件列表
attackable | behind | BiomeFix | crouching | damageable | |
eir | facingDirection | FactionsFlag | getBowTension | getIndicator | |
hasMeta | hasSpawner | hasTarget | inFaction | inFront | |
inMobArena | inMotion | inSolidBlock | isBurning | isGoggling | |
isPresent | isSpinning | isStunned | isVehicle | jumping | |
lastBowTension | lastDamageCause | leir | lookAtMe | looksAtMe | |
MobsInRadius | moveSpeed | onCooldown | onSolidBlock | ownerAlive | |
ownsItem | ownsItemSimple | parsedStance | pir | playerTime | |
playerWeather | relativeDirection | running | sameFaction | sameSpawner | |
sameWorld | sleeping | testfor | vDistance | WGDenySpawnFlag | WGStateFlag |
总体条件
译者注:mm怪物即为mythicmobs内的怪物
- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]} 检测施放者或目标所在的生物群系 例子: - biomefix{b=DESERT,PLAINS;action=true} - crouching{action=[BOOLEAN]} 检测玩家是否处于潜行状态 例子: - crouching{action=true} - eir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} 检测在所给出范围内的实体数 例子: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true} - facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]} 检测目标是否看着指定的方向 例子: - facingdirection{f=SOUTH_WEST;action=true} - factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]} 检测 if the faction has a specific flag set or unset 例子: - factionsflag{flag=firespread;action=false} - getbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]} 检测拉弓状态 例子: - getbowtension{range=1;action=true} - getindicator{value=[数值/数值范围];action=[BOOLEAN]} 检测玩家的攻击指示器 0 = 无攻击指示器, 1 = 满的攻击指示器 例子: - getindicator{value=<0.51;action=true} - hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]} 检测mm怪物是否来自于刷怪笼 例子: - hasspawner{names=MySpawner;action=true} - hastarget{action=[BOOLEAN]} 检测 if the caster has a target 注意: *This only works on the caster, if you use it in a TargetConditions it will throw an error!* 例子: - hastarget{action=true} - infaction{faction=[STRING/ARRAY];action=[BOOLEAN]} 检测 if the caster is in the faction or one of the factions 注意: 只对mm怪物生效 例子: - infaction{faction=MyFaction;action=true} - inmobarena 检测 施放者, 目标或指定位置是否在怪物竞技场内. 需要 MobArena 插件 - inmotion{action=[BOOLEAN]} 检测 if the target is in motion wont work on non-living entities or players 例子: - inmotion{action=true} - insolidblock{action=[BOOLEAN]} 检测 if the targeted entity or location is in a solid block 例子: - insolidblock{action=true} - jumping{action=[BOOLEAN]} 检测 if the targeted entity is jumping 例子: - jumping{action=true} - lastbowtension{range=[数值/数值范围];debug=[BOOLEAN];action=[BOOLEAN]} 检测 with how much tension the bow was shot 例子: - lastbowtension{range=>0.7;action=true} - lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]} 检测 the last damage event on the caster or target Note: entity for check must be a MythicMob 例子: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true} - leir{types=[SINGLE/ARRAY/ALL];amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} 检测 for the living entities in the given range 例子: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true} - mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC范围];r=[NUMERIC];action=[BOOLEAN]} 检测 the amount of mobs in a given area around the caster/target/location 例子: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE} - movespeed{range=[数值/数值范围]} 检测 the movementspeed of the targeted living entity 例子: - movespeed{range=>0.1} - oncooldown{value=[数值/数值-Range];action=[BOOLEAN]} 检测 if the players item is on cooldown 例子: - oncooldown{value=1to10;action=true} - owneralive{action=[boolean]} 检测 if the owner is online, alive or in the same world 例子: - owneralive{action=true} - pir{amount=[数值/数值范围];radius=[数值];action=[boolean];insameblock/isb=[BOOLEAN]} 检测 if the amount of players are in the given range 例子: - pir{amount=5;radius=10;action=true} - playertime{time=[数值/数值范围];action=[boolean]} 检测 the targeted player's time only use it with playertime mechanic 例子: - playertime{time=0to12000;action=true} - playerweather{weather=[WEATHERTYPE];action=[boolean]} 检测 the targeted player's weather only use it with playerweather mechanic 例子: - playerweather{weather=CLEAR;action=true} - running{action=[BOOLEAN]} 检测 if the targeted player is running/sprinting 例子: - running{action=true} - sleeping{action=[boolean]} 检测 if the targeted player is sleeping 例子: - sleeping{action=true} - testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]} 检测 the caster or target with valid testfor stuff 例子: - testfor{vc="XpLevel:20";action=true} - wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]} 检测 if the region has denied the spawning of defined entities(usually used in randomspawns) 例子: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false} - wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]} 检测 if the region has set the defined flag 例子: - wgstateflag{flag=mob-spawning;action=false}
对比条件
- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} 检测 if the target is attackable by the caster with this DamageEvent 例子: - attackable{cause=PROJECTILE;action=false} - behind{view=[ANGLE_VALUE];action=[BOOLEAN]} 检测 if the caster is behind of its target 例子: - behind{view=90;action=true} - damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} 检测 if the target is damageable with this DamageEvent 例子: - damageable{cause=PROJECTILE;action=true} - hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} compares the meta of 2 entities, can also used on caster itself can check multiple metas (seperated by && for AND or || for OR) 例子: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>; type=STRING";cs=true;action=true} - hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} same as hasmeta but can only compare 1 例子: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>; type=STRING;cs=true;action=true} - infront{view=[ANGLE-数值];action=[BOOLEAN]} 检测 if the caster is infront of its target 例子: - infront{view=10;action=false} - isburning{range=[数值];action=[BOOLEAN]} 检测 if the targeted entity is burning when a range is provided 检测 if the amount of ticks provided matches with FIRE_TICKS 例子: - isburning{action=true} - isgoggling{action=[BOOLEAN]} 检测 if the player is looking at something 例子: - isgoggling{action=true} - ispresent{action=[BOOLEAN]} 检测 if an entity is present 例子: - ispresent{action=true} - isspinning{action=[BOOLEAN]} 检测 if the player is spinning use with the playerspin mechanic 例子: - isspinning{action=true} - isstunned{action=[BOOLEAN]} 检测 if the caster or target is stunned This works also as TargetConditions: keep in mind to set the right targeter 例子: - isstunned{action=true} - isvehicle{action=[BOOLEAN]} 检测 if the target is riding something 例子: - isvehicle{action=true} - lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]} 检测 if the target is looking at the caster the example uses the default values that are fine for almost any entity with debug set to true you will get a console output with the fov and yo 例子: - lookatme{fov=1.999;yo=-0.4} - onsolidblock{action=[BOOLEAN]} 检测 if the targeted entity or location is on a solid block 例子: - onsolidblock{action=true} - ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT]";action=[BOOLEAN]} 检测 one or multiple slots (seperated by && for AND or || for OR) of the target if it has an item or material 例子: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true} - ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[数值/数值范围];lore=[LORETEXT];action=[BOOLEAN]} same as ownsitem but can only check 1 slot 例子: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true} - parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]} this condition can check if a variable is set as a stance usefull with parsedstance mechanic (注意: if cs is set to true it will always check the caster) 例子: - parsedstance{s="<target.uuid>";cs=true;action=true} - relativedirection{angle=[数值/数值范围];action=[BOOLEAN]} 检测 the direction to the target from the caster 例子: - relativedirection{angle=90;action=false} - samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]} 检测 if the caster and target are in the same faction or one of the factions 注意: 只作用于一只mm的怪物 例子: - samefaction{faction=MyFaction;action=true} - samespawner{action=[BOOLEAN]} 检测 目标MythicMob是否作为来自同一刷怪笼的施放者 例子: - samespawner{action=true} - sameworld{action=[BOOLEAN]} 检测 if the caster and targeted entity or location are in the same world 例子: - sameworld{action=true} - vdistance{d=[NUMERIC];action=[BOOLEAN]} 检测施放者和目标直之间的距离 例子: - vdistance{d=2to3;action=true}
机械
技能 | 描述 |
---|---|
asquip | 给盔甲架装上装备 |
cure / removePotion | 移除目标身上特点或所有的药水效果 |
damageArmor | 伤害目标身上所有或特定格子顺序的防具 |
disarm | 缴械目标 |
dropInventory | 丢出目标玩家背包内特定倍数或所有的物品 |
dropStolenItems | 掉落之前偷窃的物品 (配合steal使用) |
entityGoggle / entityGoggleAt | 强制非玩家实体看着施放者 |
equipSkull | 修复MC 1.8.8版本的BUG, 给施放者装上头颅 |
extinguish | 熄灭目标身上的火焰 |
feed | feeds the targeted player |
playerGoggle / playerGoggleAt | forces the targeted player to look at the caster |
playerSpin | 旋转目标玩家 |
playerWeather | sets the weather and/or time at the targeted player |
playerZoom | 旋转目标玩家 |
oxygen | 给目标玩家灌满氧气 |
setRotation | 旋转实体 |
steal | 从目标玩家身上偷取物品 |
stun | makes targeted entities immobile and unable to interact |
swap | 交互施放者和目标的位置 |
unEquip | 卸下施放者指定格子顺序的防具 |