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MythicMobsExtension

来自Minecraft插件百科
Qsefthuopq留言 | 贡献2018年1月16日 (二) 12:48的版本
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插件介绍

前置

条件Conditions

条件的使用方法和mythicmobs内的用法一样

官方教程


可用条件列表

attackable behind BiomeFix crouching damageable
eir facingDirection FactionsFlag getBowTension getIndicator
hasMeta hasSpawner hasTarget inFaction inFront
inMobArena inMotion inSolidBlock isBurning isGoggling
isPresent isSpinning isStunned isVehicle jumping
lastBowTension lastDamageCause leir lookAtMe looksAtMe
MobsInRadius moveSpeed onCooldown onSolidBlock ownerAlive
ownsItem ownsItemSimple parsedStance pir playerTime
playerWeather relativeDirection running sameFaction sameSpawner
sameWorld sleeping testfor vDistance WGDenySpawnFlag WGStateFlag

总体条件

- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]}
 checks the casters or targets biome
 example: - biomefix{b=DESERT,PLAINS;action=true}

- crouching{action=[BOOLEAN]}
 checks if the targeted player is crouching
 example: - crouching{action=true}

- eir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
 checks if the amount of entities are in the given range
 example: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true}

- facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]}
 checks if the target looks in a specific direction
 example: - facingdirection{f=SOUTH_WEST;action=true}

- factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]}
 checks if the faction has a specific flag set or unset
 example: - factionsflag{flag=firespread;action=false}

- getbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
 checks the current bow tension
 example: - getbowtension{range=1;action=true}

- getindicator{value=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
 checks the attack indicator of a player
0 = no indicator, 1 = full indicator
 example: - getindicator{value=<0.51;action=true}

- hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]}
 checks if the MythicMob comes from that spawner
 example: - hasspawner{names=MySpawner;action=true}

- hastarget{action=[BOOLEAN]}
 checks if the caster has a target
NOTE: *This only works on the caster, if you use it
            in a TargetConditions it will throw an error!*
 example: - hastarget{action=true}

- infaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
 checks if the caster is in the faction or one of the factions
NOTE: only works on a MythicMob
 example: - infaction{faction=MyFaction;action=true}

- inmobarena
 checks if the caster, target, or location is in a Mob Arena
Requires the MobArena Plugin

- inmotion{action=[BOOLEAN]}
 checks if the target is in motion
wont work on non-living entities or players
 example: - inmotion{action=true}

- insolidblock{action=[BOOLEAN]}
 checks if the targeted entity or location is in a solid block
 example: - insolidblock{action=true}

- jumping{action=[BOOLEAN]}
 checks if the targeted entity is jumping
 example: - jumping{action=true}

- lastbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]}
 checks with how much tension the bow was shot
 example: - lastbowtension{range=>0.7;action=true}

- lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]}
 checks the last damage event on the caster or target
Note: entity for check must be a MythicMob
 example: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true}

- leir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
 checks for the living entities in the given range
 example: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true}

- mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC-RANGE];r=[NUMERIC];action=[BOOLEAN]}
 checks the amount of mobs in a given area around the caster/target/location
 example: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE}

- movespeed{range=[VALUE/VALUE-RANGE]}
 checks the movementspeed of the targeted living entity
 example: - movespeed{range=>0.1}

- oncooldown{value=[VALUE/VALUE-Range];action=[BOOLEAN]}
 checks if the players item is on cooldown
 example: - oncooldown{value=1to10;action=true}

- owneralive{action=[boolean]}
 checks if the owner is online, alive or in the same world
 example: - owneralive{action=true}

- pir{amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]}
 checks if the amount of players are in the given range
 example: - pir{amount=5;radius=10;action=true}

- playertime{time=[VALUE/VALUE-RANGE];action=[boolean]}
 checks the targeted player's time only
use it with playertime mechanic
 example: - playertime{time=0to12000;action=true}

- playerweather{weather=[WEATHERTYPE];action=[boolean]}
 checks the targeted player's weather only
use it with playerweather mechanic
 example: - playerweather{weather=CLEAR;action=true}

- running{action=[BOOLEAN]}
 checks if the targeted player is running/sprinting
 example: - running{action=true}

- sleeping{action=[boolean]}
 checks if the targeted player is sleeping
 example: - sleeping{action=true}

- testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]}
 checks the caster or target with valid testfor stuff
 example: - testfor{vc="XpLevel:20";action=true}

- wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]}
 checks if the region has denied the spawning of defined entities(usually used in randomspawns)
 example: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false}

- wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]}
 checks if the region has set the defined flag
 example: - wgstateflag{flag=mob-spawning;action=false}

对比条件

- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
 checks if the target is attackable by the caster with this DamageEvent
 example: - attackable{cause=PROJECTILE;action=false}

- behind{view=[ANGLE_VALUE];action=[BOOLEAN]}
 checks if the caster is behind of its target
 example: - behind{view=90;action=true}

- damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]}
 checks if the target is damageable with this DamageEvent
 example: - damageable{cause=PROJECTILE;action=true}

- hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
 compares the meta of 2 entities, can also used on caster itself
 can check multiple metas (seperated by && for AND or || for OR)
 example: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>;
                  type=STRING";cs=true;action=true}

- hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]}
 same as hasmeta but can only compare 1
 example: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>;
                  type=STRING;cs=true;action=true}

- infront{view=[ANGLE-VALUE];action=[BOOLEAN]}
 checks if the caster is infront of its target
 example: - infront{view=10;action=false}

- isburning{range=[VALUE];action=[BOOLEAN]}
 checks if the targeted entity is burning
 when a range is provided  checks if the amount of ticks provided matches with FIRE_TICKS example: - isburning{action=true}

- isgoggling{action=[BOOLEAN]}
 checks if the player is looking at something
 example: - isgoggling{action=true}

- ispresent{action=[BOOLEAN]}
 checks if an entity is present
 example: - ispresent{action=true}

- isspinning{action=[BOOLEAN]}
 checks if the player is spinning
 use with the playerspin mechanic
 example: - isspinning{action=true}

- isstunned{action=[BOOLEAN]}
 checks if the caster or target is stunned
 This works also as TargetConditions: keep in mind to set the right targeter
 example: - isstunned{action=true}

- isvehicle{action=[BOOLEAN]}
 checks if the target is riding something
 example: - isvehicle{action=true}

- lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]}
 checks if the target is looking at the caster
 the  example uses the default values that are fine for almost any entity
 with debug set to true you will get a console output with the fov and yo
 example: - lookatme{fov=1.999;yo=-0.4}

- onsolidblock{action=[BOOLEAN]}
 checks if the targeted entity or location is on a solid block
 example: - onsolidblock{action=true}

- ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT]";action=[BOOLEAN]}
 checks one or multiple slots (seperated by && for AND or || for OR)
 of the target if it has an item or material
 example: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true}

- ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT];action=[BOOLEAN]}
same as ownsitem but can only check 1 slot
 example: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true}

- parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]}
 this condition can check if a variable is set as a stance
 usefull with parsedstance mechanic
 (注意: if cs is set to true it will always check the caster)
 example: - parsedstance{s="<target.uuid>";cs=true;action=true}

- relativedirection{angle=[VALUE/VALUE-RANGE];action=[BOOLEAN]}
 checks the direction to the target from the caster
 example: - relativedirection{angle=90;action=false}

- samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]}
 checks if the caster and target are in the same faction or one of the factions
 注意: 只作用于一只mm的怪物
 example: - samefaction{faction=MyFaction;action=true}

- samespawner{action=[BOOLEAN]}
checkes if the target MythicMob comes from the same spawner as the caster
 example: - samespawner{action=true}

- sameworld{action=[BOOLEAN]}
 checks if the caster and targeted entity or location are in the same world
 example: - sameworld{action=true}

- vdistance{d=[NUMERIC];action=[BOOLEAN]}
 checks the height between target and caster
 example: - vdistance{d=2to3;action=true}

机械

链接

github原文