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MythicMobsExtension
插件介绍
前置
条件Conditions
条件的使用方法和mythicmobs内的用法一样
可用条件列表
attackable | behind | BiomeFix | crouching | damageable | |
eir | facingDirection | FactionsFlag | getBowTension | getIndicator | |
hasMeta | hasSpawner | hasTarget | inFaction | inFront | |
inMobArena | inMotion | inSolidBlock | isBurning | isGoggling | |
isPresent | isSpinning | isStunned | isVehicle | jumping | |
lastBowTension | lastDamageCause | leir | lookAtMe | looksAtMe | |
MobsInRadius | moveSpeed | onCooldown | onSolidBlock | ownerAlive | |
ownsItem | ownsItemSimple | parsedStance | pir | playerTime | |
playerWeather | relativeDirection | running | sameFaction | sameSpawner | |
sameWorld | sleeping | testfor | vDistance | WGDenySpawnFlag | WGStateFlag |
总体条件
- biomefix{b=[SINGLE/ARRAY];action=[BOOLEAN]} checks the casters or targets biome example: - biomefix{b=DESERT,PLAINS;action=true} - crouching{action=[BOOLEAN]} checks if the targeted player is crouching example: - crouching{action=true} - eir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]} checks if the amount of entities are in the given range example: - eir{types=ARMOR_STAND;amount=1;radius=5;action=true} - facingdirection{d=[CARDINAL-POINT];action=[BOOLEAN]} checks if the target looks in a specific direction example: - facingdirection{f=SOUTH_WEST;action=true} - factionsflag{flag=[SINGLE/ARRAY];action=[BOOLEAN]} checks if the faction has a specific flag set or unset example: - factionsflag{flag=firespread;action=false} - getbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]} checks the current bow tension example: - getbowtension{range=1;action=true} - getindicator{value=[VALUE/VALUE-RANGE];action=[BOOLEAN]} checks the attack indicator of a player 0 = no indicator, 1 = full indicator example: - getindicator{value=<0.51;action=true} - hasspawner{names=[SINGLE/ARRAY/ANY];action=[BOOLEAN]} checks if the MythicMob comes from that spawner example: - hasspawner{names=MySpawner;action=true} - hastarget{action=[BOOLEAN]} checks if the caster has a target NOTE: *This only works on the caster, if you use it in a TargetConditions it will throw an error!* example: - hastarget{action=true} - infaction{faction=[STRING/ARRAY];action=[BOOLEAN]} checks if the caster is in the faction or one of the factions NOTE: only works on a MythicMob example: - infaction{faction=MyFaction;action=true} - inmobarena checks if the caster, target, or location is in a Mob Arena Requires the MobArena Plugin - inmotion{action=[BOOLEAN]} checks if the target is in motion wont work on non-living entities or players example: - inmotion{action=true} - insolidblock{action=[BOOLEAN]} checks if the targeted entity or location is in a solid block example: - insolidblock{action=true} - jumping{action=[BOOLEAN]} checks if the targeted entity is jumping example: - jumping{action=true} - lastbowtension{range=[VALUE/VALUE-RANGE];debug=[BOOLEAN];action=[BOOLEAN]} checks with how much tension the bow was shot example: - lastbowtension{range=>0.7;action=true} - lastdamagecause{cause=[BukkitDamageCause];damager=[BukkitEntityType];action=[BOOLEAN]} checks the last damage event on the caster or target Note: entity for check must be a MythicMob example: - lastdamagecause{cause=PROJECTILE;damager=PLAYER;action=true} - leir{types=[SINGLE/ARRAY/ALL];amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]} checks for the living entities in the given range example: - leir{types=ZOMBIE,SQUID;amount=2;radius=15;action=true} - mobsinradius{mobtypes=[SINGLE/ARRAY/ALL];a=[NUMERIC/NUMERIC-RANGE];r=[NUMERIC];action=[BOOLEAN]} checks the amount of mobs in a given area around the caster/target/location example: - mobsinradius{m=ALL;a=5to10;r=20;action=TRUE} - movespeed{range=[VALUE/VALUE-RANGE]} checks the movementspeed of the targeted living entity example: - movespeed{range=>0.1} - oncooldown{value=[VALUE/VALUE-Range];action=[BOOLEAN]} checks if the players item is on cooldown example: - oncooldown{value=1to10;action=true} - owneralive{action=[boolean]} checks if the owner is online, alive or in the same world example: - owneralive{action=true} - pir{amount=[VALUE/VALUE-RANGE];radius=[VALUE];action=[boolean];insameblock/isb=[BOOLEAN]} checks if the amount of players are in the given range example: - pir{amount=5;radius=10;action=true} - playertime{time=[VALUE/VALUE-RANGE];action=[boolean]} checks the targeted player's time only use it with playertime mechanic example: - playertime{time=0to12000;action=true} - playerweather{weather=[WEATHERTYPE];action=[boolean]} checks the targeted player's weather only use it with playerweather mechanic example: - playerweather{weather=CLEAR;action=true} - running{action=[BOOLEAN]} checks if the targeted player is running/sprinting example: - running{action=true} - sleeping{action=[boolean]} checks if the targeted player is sleeping example: - sleeping{action=true} - testfor{vc="[valid_testfor_stuff]";action=[BOOLEAN]} checks the caster or target with valid testfor stuff example: - testfor{vc="XpLevel:20";action=true} - wgdenyspawnflag{types=[BukkitEntityType];action=[BOOLEAN]} checks if the region has denied the spawning of defined entities(usually used in randomspawns) example: - wgdenyspawnflag{types=ZOMBIE,SKELETON;action=false} - wgstateflag{flag=[WorldGuardFlag];action=[BOOLEAN]} checks if the region has set the defined flag example: - wgstateflag{flag=mob-spawning;action=false}
对比条件
- attackable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} checks if the target is attackable by the caster with this DamageEvent example: - attackable{cause=PROJECTILE;action=false} - behind{view=[ANGLE_VALUE];action=[BOOLEAN]} checks if the caster is behind of its target example: - behind{view=90;action=true} - damageable{cause=[BukkitEntityDamageEvent];action=[BOOLEAN]} checks if the target is damageable with this DamageEvent example: - damageable{cause=PROJECTILE;action=true} - hasmeta{meta="tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} compares the meta of 2 entities, can also used on caster itself can check multiple metas (seperated by && for AND or || for OR) example: - hasmeta{meta="tag=lastdamagedentity;value=<target.uuid>; type=STRING";cs=true;action=true} - hasmetasimple{tag=[TAGNAME];value=[TAGVALUE];type=[BOOLEAN/NUMERIC/STRING]";compareself=[BOOLEAN];action=[BOOLEAN]} same as hasmeta but can only compare 1 example: - hasmetasimple{tag=lastdamagedentity;value=<target.uuid>; type=STRING;cs=true;action=true} - infront{view=[ANGLE-VALUE];action=[BOOLEAN]} checks if the caster is infront of its target example: - infront{view=10;action=false} - isburning{range=[VALUE];action=[BOOLEAN]} checks if the targeted entity is burning when a range is provided checks if the amount of ticks provided matches with FIRE_TICKS example: - isburning{action=true} - isgoggling{action=[BOOLEAN]} checks if the player is looking at something example: - isgoggling{action=true} - ispresent{action=[BOOLEAN]} checks if an entity is present example: - ispresent{action=true} - isspinning{action=[BOOLEAN]} checks if the player is spinning use with the playerspin mechanic example: - isspinning{action=true} - isstunned{action=[BOOLEAN]} checks if the caster or target is stunned This works also as TargetConditions: keep in mind to set the right targeter example: - isstunned{action=true} - isvehicle{action=[BOOLEAN]} checks if the target is riding something example: - isvehicle{action=true} - lookatme{fov=[DOUBLE];yo=[DOUBLE];debug=[BOOLEAN]} checks if the target is looking at the caster the example uses the default values that are fine for almost any entity with debug set to true you will get a console output with the fov and yo example: - lookatme{fov=1.999;yo=-0.4} - onsolidblock{action=[BOOLEAN]} checks if the targeted entity or location is on a solid block example: - onsolidblock{action=true} - ownsitem{list="where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT]";action=[BOOLEAN]} checks one or multiple slots (seperated by && for AND or || for OR) of the target if it has an item or material example: - ownsitem{list="where=HAND;material=DIAMOND_SWORD;amount=1 && where=INVENTORY;material=DIAMOND_SWORD;amount=1to2";action=true} - ownsitemsimple{where=[ANY/HAND/ARMOR/INVENTORY];material=[ANY/MATERIALTYPE];amount=[VALUE/VALUE-RANGE];lore=[LORETEXT];action=[BOOLEAN]} same as ownsitem but can only check 1 slot example: - ownsitemsimple{where=HAND;material=SAND;amount=1;action=true} - parsedstance{s="<variable>";cs=[BOOLEAN];action=[BOOLEAN]} this condition can check if a variable is set as a stance usefull with parsedstance mechanic (注意: if cs is set to true it will always check the caster) example: - parsedstance{s="<target.uuid>";cs=true;action=true} - relativedirection{angle=[VALUE/VALUE-RANGE];action=[BOOLEAN]} checks the direction to the target from the caster example: - relativedirection{angle=90;action=false} - samefaction{faction=[STRING/ARRAY];action=[BOOLEAN]} checks if the caster and target are in the same faction or one of the factions 注意: 只作用于一只mm的怪物 example: - samefaction{faction=MyFaction;action=true} - samespawner{action=[BOOLEAN]} checkes if the target MythicMob comes from the same spawner as the caster example: - samespawner{action=true} - sameworld{action=[BOOLEAN]} checks if the caster and targeted entity or location are in the same world example: - sameworld{action=true} - vdistance{d=[NUMERIC];action=[BOOLEAN]} checks the height between target and caster example: - vdistance{d=2to3;action=true}