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Magic/权限
大多数Magic的权限都可以用于命令的使用,除少数只应该给管理员使用
快速入门
通常情况下,管理员最好拥有以下权限以使用Magic所有的命令和物品:
Magic.commands.* Magic.create.*
Magic.* 绝不是 一个合适的权限, 有许多权限需要适用于跳过检测或其他的功能,当然了我们不一定一直都要使用这些功能。如果你要跳过一些技能检测的话,给自己OP未尝不是一个更好的选择
玩家不必要有什么特殊的权限,见下文详解。
玩家权限
默认地,所有玩家都有权使用法杖和所有法术.
很容易,你可以通过给玩家负权限以限制:
- -Magic.wand.use : 玩家不能使用法杖
- -Magic.use.<wandname> : 玩家不能使用指定的法杖或魔法物品
- -Magic.wand.craft : 玩家不能合成法杖
- -Magic.cast.* : 玩家不能释放任何一个法术
- Magic.cast.<spellname> : 玩家可以释放某一法术
默认地,玩家是不能使用任何命令的(只能通过法杖一类释放了).
Magic的权限遵从格式: "Magic.commands.<命令>.<子命令>". 例如:
- Magic.commands.mskills : 玩家可以使用/mskills 技能选择器
- Magic.commands.spells : 玩家可以使用/spells 命令
管理员的权限
可能也需要限制一些物品或法杖不让管理员使用,默认情况下他们的确可以通过命令生成任何物品
- Magic.commands.mgive : 可以生成物品或法杖
- Magic.commands.wand : 只可以生成法杖
- -Magic.create.* : 不可以生成物品或法杖
- Magic.create.wand : 可以生成法杖名"wand"
- Magic.create.battle : 可以生成法杖名"battle"
- Magic.create.stone : 可以生成石头
- Magic.create.hylianshield : 可以生成 hylianshield(海拉尔之盾,不知道是玩塞尔达的梗还是Mod物品名) 物品
跳过权限
下面的权限默认OP有,可以跳过许多种检测:
- Magic.bypass : 跳过大部分的限制检测
- Magic.bypass_build : 跳过技能释放时的建造限制检测
- Magic.bypass_break : 通过技能释放时的方块破坏限制检测
- Magic.bypass_pvp : 跳过PVP限制检测
- Magic.bypass_restricted : 跳过限制的材料建造检测
- Magic.bypass_hidden : 玩家可以在TAB补全和技能列表里面看到隐藏的技能
- Magic.override_bind: : 玩家可以使用法杖绑定给其他玩家
- Magic.bypass : 玩家跳过其他权限检测
- Magic.wand.override_drop : 玩家可以跳过防丢弃法杖、放在箱子里面的检测
- Magic.wand.override_locked : 玩家可以更改锁定的法杖的配置
- Magic.wand.override_stash : 玩家可以把绑定的法杖放进箱子
- Magic.wand.use.protected : 玩家可以使用带"protected"保护标志的设定,意味着法杖无敌化
- Magic.wand.use.powered : 玩家可以使用带"powered"强度标志的设定,意味着跳过某些限制
物品生成权限
- Magic.commands.mgive : 可用 /mgive 生成任意物品
- Magic.commands.wand : 可用 /wand 生成法杖
- Magic.create.<name> : 可用 /wand 或 /mgive获取指定的法杖。所有的法杖都是默认可用的。
- -Magic.create.* : 给负的权限以限制使用/wand和/mgive的权限
法杖修改权限
这些权限可以修改法杖
- Magic.commands.wand.describe : 可用 /wand describe 来显示法杖的信息
- Magic.commands.wand.add :可用 /wand add to add spells and brushes to wands
- Magic.commands.wand.add.spell.<spellname> : Player may add a specific spell to a wand. All spells are allowed by default.
- Magic.commands.wand.add.material : Player may add a material to a wand. True by default.
- Magic.commands.wand.bind : Player can bind a wand to themselves
- Magic.commands.wand.unbind : Player can unbind a wand
- Magic.commands.wand.remove : 可用 /wand remove to remove spells and brushes from a wand
- Magic.commands.wand.create : 可用 /wand create to change an item into an empty wand
- Magic.commands.wand.destroy : 可用 /wand destroy to turn a wand into a normal item
- Magic.commands.wand.delete : Player can use /wand delete to delete a saved wand template
- Magic.commands.wand.enchant : Player can use /wand enchant to upgrade a wand randomly
- Magic.commands.wand.name : Player can use /wand name to rename a wand
- Magic.commands.wand.list : Player can use /wand list to see all wands
- Magic.commands.wand.save : Player can use /wand save to save a wand item to a new config template
- Magic.commands.wand.fill : Player can use /wand fill to add all available spells to a wand
- Magic.commands.wand.configure : Player can use /wand configure to change wand properties
- Magic.commands.wand.upgrade : Player can use /wand upgrade to upgrade wand properties
- Magic.commands.wand.duplicate : Player can use /wand duplicate to create a copy of a wand
- Magic.commands.wand.organize : Player can use /wand organize to reorganize their spell inventory
- Magic.commands.wand.restore : Player can use /wand restore to retrieve missing bound wands
- Magic.commands.wand.unlock : Player can use /wand unlock to unlock a locked wand and modify it
- Magic.commands.wand.override : Player can use /wand override to change cast overrides on a wand
远程法杖修改
The /wandp command permissions follow the same format as the /wand command.
/wandp <player> <subcommand> Works just like /wand <subcommand> but acting as another player. This can be used to make changes to a wand that another player is holding.
- Magic.commands.wandp.* : Player can use /wandp commands on behalf of another player.
Mage配置
- Magic.commands.mage.debug : Player can turn on debug information for themselves or another player
- Magic.commands.mage.check : Player can check permissions for spell casting, breaking, building, etc
- Magic.commands.mage.getdata : Player can check mage data or spell casts
- Magic.commands.mage.setdata : Player can modify mage data or spell casts
- Magic.commands.mage.reset : Player can completely reset a mage's data
物品改动
The /mitem command can be used in-game to modify non-wand items
- Magic.commands.mitem.add : Add enchantments, attributes or lore
- Magic.commands.mitem.remove : Remove enchantments, attributes or lore
- Magic.commands.mitem.describe : Show information about an item
- Magic.commands.mitem.duplicate : Create a copy of an item
- Magic.commands.mitem.destroy : Destroy an item
- Magic.commands.mitem.skull : Create a custom skull based on data in a book
- Magic.commands.mitem.save : Save an item as a new template
- Magic.commands.mitem.delete : Delete a saved item
- Magic.commands.mitem.worth : Show the value of an item
- Magic.commands.mitem.type : Change the type of an item
- Magic.commands.mitem.export : Export all items, names and worth a CSV file
魔法生物
Magic mob spawning and management commands:
- Magic.commands.mmob spawn : Spawn a custom Magic mob
- Magic.commands.mmob list : List custom mob types
- Magic.commands.clear Clear custom mobs from all loaded worlds
图片地图
There are specific permissions for the /mmap command
- Magic.commands.mmap load : Load a new image map
- Magic.commands.mmap list : List all loaded image maps
- Magic.commands.mmap give : Give a player an image map
- Magic.commands.mmap import : Import image maps from Pixelator
命令施法
The /cast command can be used in-game to cast spells.
- Magic.commands.cast : Player can use /cast
- Magic.commands.cast.parameters : Player can use parameters with /cast
Casting with parameters can be very dangerous, this should really only be given to server owners or highly trusted admins. For example, "/cast fire" is fine, but you probably don't want "/cast fire radius 1000".
其他管理员命令
- Magic.commands.magic.load : Reload spells.yml, wands.yml, config.yml and messages.yml. (And the defaults)
- Magic.commands.magic.[save|clean|search|list| .. etc] : All commands follow the same pnode format.
This list may not be complete, check plugin.yml for a full list of permissions