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Event API Reference:修订间差异
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== 介绍 == | == 介绍 == | ||
''' | '''事件''' 是服务端用来告诉你在游戏中发生了什么的方式. '''Bukkit'''在许多类别中定义了许多事件; 例如 玩家的互动(玩家登录, 玩家点击了一个方块, 玩家死了,玩家重生...), 方块事件(方块被放置, 方块被破坏, 方块附近的实体被改变(它邻居变了233)...), 实体事件(一个怪物看上了你233, 一个苦力怕帮你收集土方块...), 世界事件 (一个世界被加载或卸载, 一个区块被加载或卸载), 以及许多. 由于MC官方的一些原因,他们的JavaDocs都挂了= = | ||
== 基础 == | == 基础 == |
2016年1月9日 (六) 06:21的版本
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介绍
事件 是服务端用来告诉你在游戏中发生了什么的方式. Bukkit在许多类别中定义了许多事件; 例如 玩家的互动(玩家登录, 玩家点击了一个方块, 玩家死了,玩家重生...), 方块事件(方块被放置, 方块被破坏, 方块附近的实体被改变(它邻居变了233)...), 实体事件(一个怪物看上了你233, 一个苦力怕帮你收集土方块...), 世界事件 (一个世界被加载或卸载, 一个区块被加载或卸载), 以及许多. 由于MC官方的一些原因,他们的JavaDocs都挂了= =
基础
To keep this section simple, we're going to only work with PlayerLoginEvent. Lets start with setting up the method 为了保持简单易懂,这一节只讨论一种事件——PlayerLoginEnvent。让我们从创建一个监听/处理该事件的方法开始吧。
创建方法
In order for your plugin to handle an event call, you need to create a method for it: 为了让你的插件能够监听并处理该事件的回调,你需要为它创建一个方法。
@EventHandler
public void onLogin(PlayerLoginEvent event) {
// 你自己的代码...
}
Before this method can be invoked by Bukkit when the "PlayerLoginEvent" is fired, we need to annotate it. We do this with EventHandlers. 你还需要向Bukkit声明一下,这样服务器才会在"PlayerLoginEvent"触发时调用该函数。我们需要用到EventHandlers来做到这一点。
@EventHandler
The "@EventHandler" class is an Annotation, which goes just above your method. It looks like this: “@EventHandler”类是一个Annotation,一般就放在你的方法上面。就像这样:
@EventHandler // EventPriority(事件优先级)默认为NORMAL
This marks your method as an EventHandler with the EventPriority as NORMAL. 这样一来,这一方法就标记为了一个EventPriority(事件优先级)为NORMAL的EventHandler(事件监听/处理器)。
The EventHandler can take an EventPriority to specify the priority of the method, like so: EventHandler可以通过EventPriority来自定义事件的优先级,例如:
@EventHandler(priority = EventPriority.HIGHEST) // 方法优先级设为最高
@EventHandler(priority = EventPriority.LOW) // 方法优先级设为低
Here's what it would look like in your class: 你的回调函数看起来应该和下面这个相类似:
@EventHandler
public void onLogin(PlayerLoginEvent event) {
// 你自己的代码...
}
添加监听器
In order for Bukkit to be able to register your EventHandler's, the class which contains your event handling methods must implement the Listener (org.bukkit.event.Listener) interface, e.g.:
public final class MyPlayerListener implements Listener {
@EventHandler
public void onLogin(PlayerLoginEvent event) {
// Your code here...
}
}
The name of the method (onLogin in the above example) does not matter; you may call the method anything you like inside your listener.
You may be wondering.. "How does Bukkit know which event to listen to?" It knows that by the event parameter you specify in the method's signature - in the above example: PlayerLoginEvent
.
You must specify a single specific event or Bukkit will not be able to register it
Your main plugin class (i.e. the class which extends JavaPlugin) can also be an event listener, and this might make sense if your plugin is very small. E.g.:
public class MyPlugin extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
}
@EventHandler
public void onLogin(PlayerLoginEvent event) {
getLogger().log(Level.INFO, "Player " + event.getPlayer().getName() + " is logging in!");
}
}
EventHandler参数
The @EventHandler annotation can take parameters to further define how the event handler behaves. At the moment you can specify:
Name | Type | Default | Description | Values |
---|---|---|---|---|
priority | EventPriority | EventPriority.NORMAL | Sets the priority of your method |
|
ignoreCancelled | boolean | false | If set to true, your method will not get the event if the event has been cancelled |
|
事件优先级
There are six priorities in Bukkit that are called in the following order
- EventPriority.LOWEST
- EventPriority.LOW
- EventPriority.NORMAL
- EventPriority.HIGH
- EventPriority.HIGHEST
- EventPriority.MONITOR
Every plugin gets a say in what happens, and every plugin must get a chance to know the outcome of an event. So, we pass events to plugins even after they've been cancelled. A plugin can actually uncancel an event after another plugin cancelled it. This is where priorities become really important.
Let's say a BLOCK_PLACE event is being handled. The lowest priority listener is called to get its say in whether it should be cancelled or not. Then the low priority listener is called to see if it wants to override the lowest, etc. Eventually it hits monitor, and at this point nothing should change the outcome of the event. Monitor should be used to see the outcome of an event, without changing any aspect of it. If we have three plugins enabled; one is a basic area protection plugin, one is a fancy plugin using signs, and another is a logging plugin. The protection plugin listens on Priority.LOWEST. It says they can't place blocks in this area, and cancels the event. The fancy sign plugin listens on Priority.NORMAL. It says they can place signs here, and uncancels the event. The log plugin listens on Priority.MONITOR. It sees that the event was actually allowed, and logs it.
If you want to change the outcome of an event, choose very carefully from LOWEST to HIGHEST. Suggested generalized protection plugins on lowest, more specific plugins on normal, and override plugins on high. If you want to act when an event happens, but not change the outcome, use MONITOR. It's really really important that you use MONITOR, or an event might get cancelled after you've acted on it, and it's even more important that you don't change the outcome of the event on MONITOR or it'll break other plugins.
注册事件
To register your methods, the class containing the EventHandler(s) must implement the Listener class.
import org.bukkit.event.Listener; public final class LoginListener implements Listener { }
You only need to provide a plugin and a listener to register them in the PluginManager.
getServer().getPluginManager().registerEvents(Listener, Plugin);
监听器示例
This listener contains two EventHandlers. One listening on HIGH, and one on NORMAL.
import org.bukkit.event.Listener; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.player.PlayerLoginEvent; public final class LoginListener implements Listener { @EventHandler public void normalLogin(PlayerLoginEvent event) { // Some code here } @EventHandler(priority = EventPriority.HIGH) public void highLogin(PlayerLoginEvent event) { // Some code here } }
在插件中注册事件
The registerEvents method requires a listener and a plugin. Luckily, we already have our LoginListener. Now for the LoginPlugin!
import org.bukkit.plugin.java.JavaPlugin; public final class LoginPlugin extends JavaPlugin { public void onEnable() { getServer().getPluginManager().registerEvents(new LoginListener(), this); } }
在实现监听器接口的插件中注册事件
<ref>准确来说是在实现了监听器接口的继承了JavaPlugin的类中注册事件(笑</ref> You could even have the events in the main class, for example:
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.event.Listener; import org.bukkit.event.EventHandler; import org.bukkit.event.player.PlayerLoginEvent; public final class LoginPlugin extends JavaPlugin implements Listener { public void onEnable() { getServer().getPluginManager().registerEvents(this, this); } @EventHandler public void normalLogin(PlayerLoginEvent event) { // Some code here } }
在监听器中注册事件
There are many ways to register your events. Here's an example where you register them in your listener class.
import org.bukkit.event.Listener; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.player.PlayerLoginEvent; public final class LoginListener implements Listener { public LoginListener(LoginPlugin plugin) { plugin.getServer().getPluginManager().registerEvents(this, plugin); } @EventHandler public void normalLogin(PlayerLoginEvent event) { // Some code here } @EventHandler(priority = EventPriority.HIGH) public void highLogin(PlayerLoginEvent event) { // Some code here } }
The LoginPlugin would look like this:
import org.bukkit.plugin.java.JavaPlugin; public final class LoginPlugin extends JavaPlugin { public void onEnable() { new LoginListener(this); } }
在监听器中反注册事件
You can un-register individual events, entire listener classes or all events registered by your plugin or even by other plugins!
反注册特定的事件
Each event class has the getHandlerList() static method, call that and then you can use .unregister() method. Example:
PlayerInteractEvent.getHandlerList().unregister(plugin); // this will unregister all PlayerInteractEvent instances from the plugin // you can also specify a listener class instead of plugin.
Now you know why you'll need the getHandlerList() in your custom events.
反注册所有事件
Using the HandlerList class and its unregisterAll() static method you can easily unregister events from listener classes or plugins. Example:
HandlerList.unregisterAll(plugin); // this will unregister all events from the specified plugin // you can also specify a listener class instead of plugin.
创建自定义事件
Creating custom events is very simple, you can use the same system that Bukkit uses without ruining performance.
There are two (2) things to keep in mind when you create a Custom Event. They are "extend Event" and "static handlers." With static handlers, you must input the following code into your custom event:
private static final HandlerList handlers = new HandlerList(); public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; }
This block of code makes the EventHandlers contained inside your own event, keeping any unrelated events completely separated.
自定义事件示例
The following example shows how easy it is to create your own "CustomEvent."
import org.bukkit.event.Event; import org.bukkit.event.HandlerList; public final class CustomEvent extends Event { private static final HandlerList handlers = new HandlerList(); private String message; public CustomEvent(String example) { message = example; } public String getMessage() { return message; } public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }
调用你的自定义事件
You are in control of creating and calling your events, where you call it is completely up to you. Here's an example
// Create the event here CustomEvent event = new CustomEvent("Sample Message"); // Call the event Bukkit.getServer().getPluginManager().callEvent(event); // Now you do the event Bukkit.getServer().broadcastMessage(event.getMessage());
Remember: You are in control of your events. If you don't call it, and act upon it, it doesn't happen!
监听一个自定义事件
How do you listen to a custom event you say? Simple, the same way as listening to a normal event!
import org.bukkit.event.Listener; import org.bukkit.event.EventHandler; public final class CustomListener implements Listener { @EventHandler public void normalLogin(CustomEvent event) { // Some code here } }
使得你的自定义事件具有可撤销性
If you ever want to make your event cancellable, remember one thing: "implements Cancellable." Just like you would import Listener. It's really that simple, let me show you an example!
import org.bukkit.event.Event; import org.bukkit.event.HandlerList; import org.bukkit.event.Cancellable; public final class CustomEvent extends Event implements Cancellable { private static final HandlerList handlers = new HandlerList(); private String message; private boolean cancelled; public CustomEvent(String example) { message = example; } public String getMessage() { return message; } public boolean isCancelled() { return cancelled; } public void setCancelled(boolean cancel) { cancelled = cancel; } public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }
Afterwards, you would check if a plugin had cancelled the event in your code, before processing normally
// Create the event here CustomEvent event = new CustomEvent("Sample Message"); // Call the event Bukkit.getServer().getPluginManager().callEvent(event); // Check if the event is not cancelled if (!event.isCancelled()) { // Now you do the event Bukkit.getServer().broadcastMessage(event.getMessage()); }
视频教程
If you would prefer to watch a video tutorial version of this, please click here. <references />