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MineChess:修订间差异
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#如果该选项为false,获胜玩家将在游戏结束时立刻在竞技场内获得奖励,不支持物品奖励 | #如果该选项为false,获胜玩家将在游戏结束时立刻在竞技场内获得奖励,不支持物品奖励 | ||
rewards_executed_after_teleport: true | rewards_executed_after_teleport: true | ||
==链接== | |||
[https://www.spigotmc.org/resources/minechess-minigame-1-8-1-15.74178/ Spigot原帖] | |||
[https://www.mcbbs.net/thread-974380-1-1.html mcbbs搬运帖] | |||
[https://paypal.me/ajneb97 作者投喂地址] | |||
[https://www.baidu.com/link?url=yvK2ZpXGQK4VhGtr1aR_h-19YBfsIItKE9phKf0887uE_vzHCNcrKJeKf7TtNWrf00KUE1DsuyHGl6nmkMljIjYFZv-_2UdSRuqk4cZXFi3&wd=&eqid=e67f739600007938000000065e71ffe8 国际象棋规则-萌娘百科] |
2020年3月18日 (三) 11:05的版本
MineChess
外文名 | MineChess |
作者 | Ajneb97 |
插件类型 | Spigot / CraftBukkit |
最新版本 | 1.7.1 |
兼容服务端 | Spigot 1.8+ |
前置插件 | HolographicDisplays、PlaceholderAPI |
源地址 | http://dev.bukkit.org/bukkit-plugins/MineChess |
介绍
MineChess是一款国际象棋小游戏插件,支持将死和积分两种胜负方式
特点
- 内含所有下棋动画/动作,从最普通的棋子移动到兵的升变应有尽有
- 可自定义配置的提示信息、游戏时长、游戏内音效、积分制度和获胜奖励
- 有辅助下棋的粒子效果
- 自动检索将军/将死
- 只能进行规则允许范围之内的移动,同时不允许将国王移动至对方可直接攻击的位置
- 支持全息显示(需要安装HolographicDisplays插件)
- 支持围观对局
- 对局时双方均为可飞行的生存系统
- 有完善的计分板系统(若要获取完整功能需要安装PlaceholderAPI插件)
- 保存玩家统计数据(也就是记录战绩啦~)
- 可设定每回合的时间限制
- 支持创建多个游戏房间
- 支持房间内聊天
- 支持1.8以上的所有版本
- 支持API
权限&指令
权限
- chess.admin - 所有命令权限
- chess.stats - /chess stats命令权限
- chess.stats.others - /chess stats <玩家名>命令权限
指令
- /chess - 调出该插件所有指令帮助
- /chess create <房间名> - 创建一个新房间
- /chess delete <房间名> - 删除对应房间(会删除对应棋盘)
- /chess join <房间名> - 加入对应房间
- /chess leave - 离开房间
- /chess spectate <房间名> - 观战某房间对局
- /chess setmainlobby - 创建游戏大厅
- /chess enable <房间名> - 启用对应房间
- /chess disable <房间名> - 关闭对应房间
- /chess build <房间名> - 创建对应房间的棋盘
- /chess setspawn <房间名> - 设置对应房间的出生点
- /chess stats <玩家名> - 查看对应玩家的统计数据
- /chess reload - 重新加载插件配置
创房教程
在创建房间前,首先需要用/chess setmainlobby来创建游戏大厅
创建房间需要以下五步:
- 首先使用/chess create <房间名>来创建房间
- 使用/chess build <房间名>来放置棋盘。注意,这将会清除范围内的所有其他方块,请仔细、慎重的选址再放置棋盘!
- 使用/chess setspawn <房间名>来创建房间出生点,开局时玩家将会被传送至此处,你也可以把出生点设置在空中
- 使用/chess enable <房间名>来启用房间
- 最后,在大厅中创建一个告示牌来作为加入房间的入口,格式:
第一行:[Chess]
第二行:房间名
第三行:留空
第四行:留空
- 棋盘大小为24X24,请仔细规划后再放置棋盘
配置
#设置游戏内提示文本 Messages: prefix: "&7[&2&lChess&7] " configReloaded: "&aConfig Reloaded!" noPermissions: "&cYou don't have permissions." commandCreateErrorUse: "&cYou need to use &7/chess create <arena>" arenaAlreadyExists: "&cThat arena already exists." arenaCreated: "&aArena created! Use &7/chess build %arena% &ato automatically construct the arena in your position." arenaDoesNotExists: "&cThat arena doesn't exists." commandBuildErrorUse: "&cYou need to use &7/chess build <arena>" arenaBuilt: "&aThe arena was built correctly!" commandSetSpawnErrorUse: "&cYou need to use &7/chess setspawn <arena>" spawnSet: "&aSpawn set for arena &e%arena%&a." mainLobbyDefined: "&aMain Lobby defined correctly." commandJoinErrorUse: "&cYou need to use &7/chess join <arena>" playerJoin: "&7%player% &ehas joined the game (&b%current_players%&8/&b2&e)" playerLeave: "&7%player% &ehas left the game (&b%current_players%&8/&b2&e)" arenaStartingMessage: "&eThe game starts in &7%time% &eseconds!" gameStartingCancelled: "&7There are not enough players to start the game." gameStarted: "&aGame started!" blackPiecesInfo: "&eYou are the &0&lBLACK &epieces." whitePiecesInfo: "&eYou are the &f&lWHITE &epieces." gameFinished: - "&e&m " - "&6%player% &ewon the game with &9%points% Points&e!" - "&e&m " gameFinishedTie: - "&e&m " - "&e There was a tie!" - "&e&m " arenaDisabledError: "&cThe arena is disabled." alreadyInArena: "&cYou are already in an arena." arenaAlreadyStarted: "&cThe arena already started." arenaIsFull: "&cThe arena is full." notInAGame: "&cYou are not in a game." commandEnableErrorUse: "&cYou need to use: &7/chess enable <arena>" arenaAlreadyEnabled: "&cThe arena is already enabled." enableArenaBuildError: "&cYou need to build the arena first by using &7/chess build <arena>" enableArenaSpawnError: "&cYou need to set the arena spawn first by using &7/chess setspawn <arena>" arenaEnabled: "&aArena &e%arena% &aenabled." commandDisableErrorUse: "&cYou need to use: &7/chess disable <arena>" arenaAlreadyDisabled: "&cThe arena is already disabled." arenaDisabled: "&aArena &e%arena% &adisabled." noMainLobby: "&cBefore creating an arena you need to set the Main Lobby with: &7/chess setmainlobby" commandDeleteErrorUse: "&cYou need to use: &7/chess delete <arena>" arenaDeleted: "&aArena &e%arena% &adeleted." notYourTurn: "&cIs not your turn!" notYourPiece: "&cThat is not your piece!" pieceSelected: "&7&l%piece% &eselected." piecePawn: "&aPawn" pieceRook: "&aRook" pieceKnight: "&aKnight" pieceBishop: "&aBishop" pieceQueen: "&aQueen" pieceKing: "&aKing" changeTurn: "&6? &eIt's &a%player% &eTurn." pieceMove: "&6? &a%player% &emoved &a%piece% &eto &7[%coords%]&e." pieceCaptured: "&6? &a%player% &emoved &a%piece% &eto &7[%coords%] &eand captured &c%player2%'s %player2_piece%&e." castling: "&6? &a%player% &ecastled his King to &7[%coords%]&e." promotion: "&6? &a%player% &epromoted his Pawn to &a%piece%&e." check: "&6? &a%player%'s &cKing is in check!" checkmate: "&6? &a%player%'s &cKing is in checkmate!" pieceSelected: "&a%piece% &eselected." actionbarPlayerTurn: "&9It's &e%player% &9Turn. &8(&6%time%&8)" actionbarYourTurn: "&9It's your Turn. &8(&6%time%&8)" gameScoreboardTitle: "&bMineChess" gameScoreboardBody: - "&1" - "&cStatus:" - "&e%status%" - "&2" - "&a&l%player_1% &cPoints: &a%player_1_points%" - "&a&l%player_2% &cPoints: &a%player_2_points%" - "&3" - "&cmc.server.com" statusWaiting: "&eWAITING" statusStarting: "&eSTARTING IN &a%time%" statusIngame: "&eENDS IN &a%time%" statusFinishing: "&eFINISHING IN &a%time%" gameScoreboardWaitingPlayer: "Player" pawnPromotionInventoryTitle: "&cPawn Promotion" promoteItemName: "&ePromote to: &a%piece%" signFormat: - "&8[&2Chess&8]" - "&9%arena%" - "%status%" - "&a%current_players%&8/&a%max_players%" signStatusWaiting: "&1WAITING" signStatusStarting: "&6STARTING" signStatusIngame: "&cINGAME" signStatusDisabled: "&8DISABLED" signStatusFinishing: "&4FINISHING" titleKingInCheck: "&a%player%'s &cKing is in check!" titleKingInCheckmate: "&a%player%'s &cKing is in checkmate!" commandSpectateErrorUse: "&cYou need to use &7/chess spectate <arena>" arenaMustHaveStarted: "&cThe arena must have started to spectate it!" errorPlayerNotExists: "&7Player &e%player% &7doesn't have any stored stats." commandPlayerStats: - "&9&lStats of &e%player%" - "&7Wins: &e%wins%" - "&7Ties: &e%ties%" - "&7Loses: &e%loses%" - "&7Time Played: &d%time%" Config: #游戏开局冷却时长(秒) arena_starting_cooldown: 10 #游戏结束冷却时长(秒) arena_ending_phase_cooldown: 10 #游戏时长(秒) arena_time: 1200 #启用全息功能 piece_holograms_enabled: true time_in_each_turn: #开启倒计时结束自动下棋功能 enabled: true #设置倒计时时长(秒) time: 60 #选择"move"或"pass"选项 #"move":倒计时结束时若棋手未操作,则随机移动一枚棋子并换手 #"pass":倒计时结束时若棋手未操作,则不进行操作并换手 action_when_time_runs_out: move #启用 退出房间 按钮功能 leave_item_enabled: true leave_item: #设置 退出房间 按钮代表物 item: IRON_DOOR #设置 退出房间 按钮名 name: "&7[&c&lLeave&7]" #设置 退出房间 按钮注释 lore: - "&7Right Click to leave the game." select_item: #设置 选择/移动 按钮代表物 item: NAME_TAG #设置 选择/移动 按钮名 name: "&7[&a&lSelect and Move&7]" #设置 选择/移动 按钮注释 lore: - "&eLeft Click &7to select a piece." - "&eRight Click &7to move a selected piece." #设置游戏期间可使用的命令 commands_whitelist: - "/chess leave" - "/help" #设置游戏期间是否可聊天 per_arena_chat: true #设置游戏音效 #需要使用正确的音效名,参考如下: #1.13+:https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html #1.8-1.12:https://github.com/Attano/Spigot-1.8/blob/master/org/bukkit/Sound.java #格式:音效;音量;音高 soundCapturePiece: "BLOCK_NOTE_BLOCK_PLING;10;2" soundLosePiece: "BLOCK_NOTE_BLOCK_PLING;10;0.1" soundMovePiece: "BLOCK_STONE_STEP;10;1" soundCastling: "BLOCK_PISTON_EXTEND;10;1.5" soundSelectPiece: "UI_BUTTON_CLICK;10;1" soundPromotion: "ENTITY_PLAYER_LEVELUP;10;2" soundCheck: "ENTITY_BLAZE_DEATH;10;0.5" #设置每个棋子的积分 #国际象棋中各棋子名称如下: #Pawn:士兵 #Rook:城堡(车) #Knight:骑士(马) #Bishop:主教(相) #Queen:皇后 #King:国王 pointsPawn: 1 pointsRook: 3 pointsKnight: 3 pointsBishop: 3 pointsQueen: 10 pointsKing: 20 #设置获胜者的奖励(以指令形式,默认使用ess指令) winners_command_rewards: - "msg %player% &aHere, take a reward!" - "eco give %player% 100" #设置获奖时间 #如果该选项为true,获胜玩家将在游戏结束后传送回大厅时获得奖励,此模式允许给予物品奖励,但是若该玩家在游戏结束时立即退出房间则不会有任何奖励 #如果该选项为false,获胜玩家将在游戏结束时立刻在竞技场内获得奖励,不支持物品奖励 rewards_executed_after_teleport: true