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Citizens/配置:修订间差异

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(创建页面,内容为“Citizens 的配置在 ''/plugins/Citizens/config.yml''. See below for detailed information on each setting. For more information on text nodes such as <npc>, 查看[...”)
 
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Citizens 的配置在 ''/plugins/Citizens/config.yml''. See below for detailed information on each setting. For more information on text nodes such as <npc>, 查看[[Text Syntax]] 页面.
Citizens 的配置在 ''/plugins/Citizens/config.yml''.以下为详细配置. 想查看如 <npc> 的文本节点等配置,请查看[[Citizens/文本用法 文本用法]] 页面.


==默认配置==
==默认配置==
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       notargets: '[<npc>]: <text>'
       notargets: '[<npc>]: <text>'
       withtargettobystanders: '[<npc>] -> [<target>]: <text>'
       withtargettobystanders: '[<npc>] -> [<target>]: <text>'
       totarget: '[<npc>] -> You: <text>'
       totarget: '[<npc>] -> : <text>'
       withtargetstobystanders: '[<npc>] -> [<targets>]: <text>'
       withtargetstobystanders: '[<npc>] -> [<targets>]: <text>'
   default:
   default:
     lookclose: # NPCs turning heads towards players settings
     lookclose: # NPC是否看着玩家
       enabled: false # whether look close is enabled by default
       enabled: false # 是否默认看着玩家
       range: 5 # the look close range
       range: 5 # 看着玩家的范围
     pathfinding:
     pathfinding:
       range: 25.0 # the maximum pathfinding range to search through before giving up
       range: 25.0 #最大寻路范围
     randomtalker: true # whether the NPC will randomly select a text item instead of sequentially
     randomtalker: true # 是否随机说话
     realisticlooking: false # whether the NPC will ensure potential players to look at / talk to aren't obscured by walls
     realisticlooking: false # whether the NPC will ensure potential players to look at / talk to aren't obscured by walls
     stationaryticks: -1 # how long the NPC will be stationary while pathfinding before giving up
     stationaryticks: -1 # how long the NPC will be stationary while pathfinding before giving up
     talkclose:
     talkclose:
       enabled: false # default talk close
       enabled: false # 默认关闭与最近的玩家谈话
       range: 5 # range before NPC talks
       range: 5 # NPC聊天范围
     text:
     text:
       '0': Hi, I'm <npc>! # default text
       '0':你好,我是<npc>! # 默认文本
   limits:
   limits:
     defaultlimit: 10 # the default per-player NPC limit
     defaultlimit: 10 # 默认玩家可拥有的NPC上限
     maxpermissionchecks: 100 # the maximum number of per-player NPCs a player can have
     maxpermissionchecks: 100 # the maximum number of per-player NPCs a player can have
     maxspeed: 100 # the maximum speed an NPC can have
     maxspeed: 100 # the maximum speed an NPC can have

2019年1月5日 (六) 14:46的版本

Citizens 的配置在 /plugins/Citizens/config.yml.以下为详细配置. 想查看如 <npc> 的文本节点等配置,请查看Citizens/文本用法 文本用法 页面.

默认配置

# Citizens 配置
npc:
  chat:
    options:
      bystandersheartargetedchat: true
      maxnumberoftargetstoshow: 2
      multipletargetsformat: <target>|, <target>| & <target>| & others
      range: 5
    format:
      notargets: '[<npc>]: <text>'
      withtargettobystanders: '[<npc>] -> [<target>]: <text>'
      totarget: '[<npc>] -> 你: <text>'
      withtargetstobystanders: '[<npc>] -> [<targets>]: <text>'
  default:
    lookclose: # NPC是否看着玩家
      enabled: false # 是否默认看着玩家
      range: 5 # 看着玩家的范围
    pathfinding:
      range: 25.0 #最大寻路范围
    randomtalker: true # 是否随机说话
    realisticlooking: false # whether the NPC will ensure potential players to look at / talk to aren't obscured by walls
    stationaryticks: -1 # how long the NPC will be stationary while pathfinding before giving up
    talkclose:
      enabled: false # 默认关闭与最近的玩家谈话
      range: 5 # NPC聊天范围
    text:
      '0':你好,我是<npc>! # 默认文本
  limits:
    defaultlimit: 10 # 默认玩家可拥有的NPC上限
    maxpermissionchecks: 100 # the maximum number of per-player NPCs a player can have
    maxspeed: 100 # the maximum speed an NPC can have
  chunks:
    alwayskeeploaded: false # whether to always keep chunks loaded with NPCs in them or unload them when there are no other players inside the chunk
  selection:
    quickselect: false # no message will be sent
    item: '280' # the selector item: default is stick
    message: <b>You selected <a><npc><b>! # the message sent on select
  player:
    removefromlist: true # setting this to false will enable human NPCs to be recognised by mobs; it will also make them just like a normal player, which means other plugins will recognise them as well. This can be enabled per-NPC using /npc playerlist
  serverownership: false # whether the server owns NPCs by default
  text:
    maxtalkcooldown: 1 # the maximum cooldown before the NPC will talk close in seconds : the cooldown is chosen at random between the min/max
    mintalkcooldown: 1 # the minimum cooldown before the NPC will talk close in seconds
    talkitem: '340' # the items that will cause the NPC to talk to you on right click : default is book
  pathfinding:
    usenewfinder: false # EXPERIMENTAL: enable non-Minecraft pathfinder
advanced:
  checkminecraftversion: true # set this to false to disable minecraft compatibility checks. Should not normally be used.
storage:
  savetask:
    delay: 72000 # the delay in ticks before everything gets serialised to disk
  file: saves.yml # the storage file
  type: yaml # the type: can be NBT, YAML.
general:
  debugmode: false # enable debug output
  colorscheme:
    messagehighlight: <e> # set the default highlight colour: usually yellow.
    message: <a> # set the default message colour: usually green.
  translation:
    locale: '' # set the locale explicitly if needed: eg. en_US is US English, de_DE is the generic German locale
economy:
  npc:
    cost: 100.0 # the cost of an NPC. NOTE: requires Vault
subplugins:
  folder: plugins # subplugins like Denizen etc can be placed into Citizens/<subplugins folder> for organisational purposes.


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