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EliteMobs/配置:修订间差异
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=={{mCColor|&9|ItemsUnique}}== | =={{mCColor|&9|ItemsUnique}}== | ||
汉化配置: | |||
<spoiler> | |||
Enable unique items: true | |||
Enable Mob Hunting set: true | |||
EliteMob percentual spawn chance increase per hunting set item: 10 | |||
Hunting Helmet: |2- | |||
Item Type: IRON_HELMET | |||
Item Name: &4精英怪物猎人头盔 | |||
Item Lore: | |||
- 戴上这个头盔将会 | |||
- 增加你附近的 | |||
- 高级精英怪 | |||
- 生成的几率! | |||
Enchantments: | |||
- VANISHING_CURSE,1 | |||
Potion Effects: | |||
- NIGHT_VISION,1,self,continuous | |||
Drop Weight: 1 | |||
Hunting Chestplate: |2- | |||
Item Type: IRON_CHESTPLATE | |||
Item Name: &4精英怪物猎人胸甲 | |||
Item Lore: | |||
- 穿上这个胸甲将会 | |||
- 增加你附近的 | |||
- 高级精英怪 | |||
- 生成的几率! | |||
- 最勇敢的灵魂啊,穿上它吧. | |||
Enchantments: | |||
- VANISHING_CURSE,1 | |||
Potion Effects: | |||
- SATURATION,1,self,continuous | |||
Drop Weight: 1 | |||
Hunting Leggings: |2- | |||
Item Type: IRON_LEGGINGS | |||
Item Name: &4精英怪物猎人护腿 | |||
Item Lore: | |||
- 穿上这个护腿将会 | |||
- 增加你附近的 | |||
- 高级精英怪 | |||
- 生成的几率! | |||
- 为挑战极限之人而生. | |||
Enchantments: | |||
- VANISHING_CURSE,1 | |||
Potion Effects: | |||
- JUMP,2,self,continuous | |||
Drop Weight: 1 | |||
Hunting Boots: |2- | |||
Item Type: IRON_BOOTS | |||
Item Name: &4精英怪物猎人之鞋 | |||
Item Lore: | |||
- 穿上这个鞋子将会 | |||
- 增加你附近的 | |||
- 高级精英怪 | |||
- 生成的几率! | |||
- 只属于迅捷之人. | |||
Enchantments: | |||
- VANISHING_CURSE,1 | |||
Potion Effects: | |||
- SPEED,2,self,continuous | |||
Drop Weight: 1 | |||
Hunting Bow: |2- | |||
Item Type: BOW | |||
Item Name: &4精英怪物猎人之弓 | |||
Item Lore: | |||
- 使用这把弓将会 | |||
- 增加你附近的 | |||
- 高级精英怪 | |||
- 生成的几率! | |||
- 为天生的狩猎者而生. | |||
Enchantments: | |||
- VANISHING_CURSE,1 | |||
- ARROW_DAMAGE,3 | |||
Potion Effects: | |||
- LEVITATION,1,target,onHit | |||
Drop Weight: 1 | |||
Enable Zombie King Axe: true | |||
Zombie King Axe: |2- | |||
Item Type: GOLD_AXE | |||
Item Name: &4尸王之斧 | |||
Item Lore: | |||
- 僵尸王 | |||
- 所用过的斧头. | |||
- 这上面沾满了杀戮之血. | |||
Enchantments: | |||
- DAMAGE_ALL,10 | |||
- DAMAGE_UNDEAD,5 | |||
- DIG_SPEED,5 | |||
- DURABILITY,5 | |||
- KNOCKBACK,3 | |||
- FIRE_ASPECT,4 | |||
- LOOT_BONUS_MOBS,5 | |||
- WATER_WORKER,5 | |||
Potion Effects: | |||
- FAST_DIGGING,1,self,onHit | |||
- POISON,1,target,onHit | |||
- GLOWING,1,target,onHit | |||
- NIGHT_VISION,1,target,continuous | |||
- WITHER,1,target,onHit | |||
Drop Weight: 1 | |||
Show item worth: true | |||
</spoiler> | |||
---- | |||
Enable unique items: true | |||
是否启用特殊物品 | |||
Enable Mob Hunting set: true | |||
是否允许Mob Hunting斩首插件设置精英怪掉落物品 | |||
EliteMob percentual spawn chance increase per hunting set item: 10 | |||
穿戴这些特殊物品增加精英怪生成的几率 | |||
=={{mCColor|&9|MobPowers.yml}}== | =={{mCColor|&9|MobPowers.yml}}== | ||
=={{mCColor|&9|playerCache.yml}}== | =={{mCColor|&9|playerCache.yml}}== | ||
=={{mCColor|&9|playerMoneyData.yml}}== | =={{mCColor|&9|playerMoneyData.yml}}== | ||
=={{mCColor|&9|translation.yml}}== | =={{mCColor|&9|translation.yml}}== |
2018年6月7日 (四) 07:17的版本
配置
EliteMobs尽可能地允许管理员自定义插件. 在这个页面,你可以看到详细的配置介绍.
config.yml·主要配置
默认配置: <spoiler>
SuperMob (passive EliteMobs) stack amount: 50 Use MMORPG colors for item ranks: true Use MMORPG colors for custom items: true Prevent creepers from killing passive mobs: true Use titles to warn players they are missing a permission: true Use scoreboards to display mob powers using permissions: false Dangerous! Always show Elite Mob nametags: true Hide enchantment attributes on plugin-generated items: false Prevent item pickup from all aggressive mobs: false Make aggressive named mobs unable to become Elite Mobs: true Prevent Minecraft living entity mount exploit for Elite Mobs: true
</spoiler>
Natural EliteMob spawning: true
"Natural" 指的是 "不是从刷怪笼生成的怪物". 这也指的是在世界中自然生成的怪物, 但是其他插件生成的怪物也会被判定为自然生成的.
Percentage of aggressive mobs that get converted to EliteMobs when they spawn: 20.0
插件不生成精英怪. 插件会在Minecraft生成怪物的时候监听事件,普通的怪物有0-100%概率变成精英怪. 改变这一数值可以改变精英怪生成率. 默认为20%.
Natural elite mob level cap: 200
这是自然生成的精英怪的最大等级.怪物等级取决于玩家的装备, 如果玩家的装备不是很厉害那么这个玩家就不会遇到高级的精英怪.
Aggressive mob stacking: true
开启这一项意味着精英怪可以堆叠并合成更高等级的精英怪 (等级为这两只精英怪之和,如果他们没有等级那么默认为1级).
EliteMob stacking cap: 50
精英怪可融合到的最大等级. 一旦等级叠加,如果最大等级是50级, 当两个26级的怪物融合只会生成50级的怪物 (26 + 26 = 52 , 52 > 50)
Stack aggressive spawner mobs: true
关闭这一项会阻止刷怪笼生成的怪物融合. 注意! 这些怪物将不会获得能力, 记住,从刷怪笼生成的怪物也不会掉落特殊的精英怪装备 (自定义或程序性生成物品). 怪物只会掉落原版机制的掉落物 (你也可以通过修改配置来使其掉落更多或更少的物品). 另外, 融合这些怪物可以大大减少服务器延迟(是否关闭这一项取决于你).
Stack aggressive natural mobs: true
关闭这一项会阻止所有怪物的融合.
SuperMob (passive EliteMobs) stack amount: 50
被动生物有别于主动生物的融合机制. 默认, 当附近有50只同类生物,他们会融合成一只“超级生物”. 这一生物没有特殊能力,但它会掉落约等同于融合生物数的掉落物 . 改变这一数值可以改变融合所需的生物数. 注意! 这些生物需要靠的很近才能融合, 所以如果你设置的数值太大就很难进行融合.
Enable plugin loot: true
是否启用插件的战利品.
Elite Mobs can drop custom loot: true
关闭这一项会阻止精英怪掉落loot.yml内配置的战利品.
EliteMob base percentual plugin item drop chance: 25.0
这一项指的是掉率自定义或程序性物品的概率. 默认有25%的基础掉率精英怪会掉率特殊战利品.
EliteMob plugin item percentual drop chance increase per level: 1.0
这一项改变自然生成的精英怪掉落特殊战利品的概率 (自定义或程序性生成物品) . 默认一只2级的怪物增加2%的额外掉率. 50级怪物则增加50%的额外掉率. 如果你使用的是25%的基础掉率,这意味着50级的怪物拥有75%的概率掉落特殊物品. 注意! 玩家可能会因为杀死高级的怪物而不掉东西而感到不满. 如果你认为1%太高的话, 你可以用小数的概率如0.5 (0.5%)!
Procedurally generated item weight: 29
设置程序性生成物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.
Custom dynamic item weight: 70
设置自定义动态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.
Custom static item weight: 1
设置自定义静态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.
Use MMORPG colors for item ranks: true
MMORPG颜色指的是基于程序性生成物品的品质的颜色. 颜色分级和魔兽世界一致: 灰 - 白 - 绿 - 蓝 - 紫 - 金.
Use MMORPG colors for custom items: true
设置MMORPG颜色是否作用于loot.yml内的自定义物品. 当启用时, 它会覆盖所有自定义物品的颜色.
Prevent creepers from killing passive mobs: true
防止苦力怕炸死被动生物.这一选项是必要的,因为精英苦力怕会有很大爆炸半径.据我观察大概200级的精英苦力怕的爆炸范围能达到基岩之下并且会炸死附近大片的怪物.我强烈推荐你打开这一项, 或是关闭生成精英苦力怕.
EliteMob life multiplier: 1.0
精英怪基础生命值倍数. 数值可以为 0-0.99 (例如0.5) ,这会减少精英怪的血量 (20 * 0.5 = 10 ). 大于1的数值会增强精英怪的伤害.
EliteMob damage multiplier: 1.0
和生命值倍数一样, 但只作用于伤害值.
EliteMob default loot multiplier: 1.0
和上面的倍数一样, 这改变精英怪掉落物的数量. 默认会根据精英怪等级掉落相应数量的物品. 例如1级僵尸掉落1个腐肉, 但30级精英怪会掉落30个.
Drop multiplied default loot from elite mobs spawned in spawners: true
刷怪笼生成的怪物融合成的精英怪是否掉落多倍物品. 如果关闭, 精英怪只会掉落相当于一只原版怪物的物品.
SuperCreeper explosion nerf multiplier: 1.0
和其他倍数一样,这会改变精英苦力怕的爆炸范围 (爆炸伤害取决于爆炸范围). 介于 0 和 0.99 之间的数值可以减少爆炸范围 (推荐), 大于1则增加 (不推荐).
Turn on visual effects for natural or plugin-spawned EliteMobs: true
关闭这一项会关闭精英怪物品环绕特效而不能让玩家根据物品类型猜出怪物的特殊能力. 这些物品环绕特效不会降低您的服务器的TPS,所以你没有必要关闭这一项,除非你不喜欢这个特效. 注意! 如果你关闭了这一项, 我推荐你启用计分版来让玩家知道精英怪拥有的能力.
Turn off visual effects for non-natural or non-plugin-spawned EliteMobs: true
关闭这一项会关闭从刷怪笼融合的精英怪的环绕特效.
Turn on visual effects that indicate an attack is about to happen: true
某些能力的环绕特效具有召唤或传送的能力. 正如死灵(ZombieNecronomicon)的能力. 注意! 关闭这一项会让玩家不知道精英怪在释放技能.
Use titles to warn players they are missing a permission: true
使用标题来警告玩家缺失权限. 我用标题来显示是因为美观.
Use scoreboards (requires permission): false
计分版显示玩家附近精英怪的能力.开启需要管理员给予玩家权限, 这是一个配置选项. 注意!你也需要elitemobs.scoreboard权限才能看到计分版. 注意! 计分版可能会与其他插件的计分版冲突.
Elite Mobs wear armor: true
允许精英怪穿戴不同的盔甲来展示出其强度. 这些盔甲不会掉落.
Elite Mobs wear helmets: true
关闭这一项精英怪就不会佩戴头盔, 这可能会导致他们被阳光烧死.
Always show Elite Mob nametags: true
允许在一定范围内的玩家看到精英怪的名称. 这会比普通的显示名占用更多系统资源.这也会让玩家狩猎精英怪更有难度.
Nametag display range: 10
设置玩家可看到精英怪名称的范围,需要上一项设置为false. 这些名称直到精英怪死后才会消失. 这防止占用更多的服务器资源.
ValidMobs.yml
默认配置: <spoiler>
Allow aggressive EliteMobs: true Valid aggressive EliteMobs: Blaze: true CaveSpider: true Creeper: true Enderman: true Endermite: true IronGolem: true PigZombie: true PolarBear: true Silverfish: true Skeleton: true Spider: true Witch: true Zombie: true Allow Passive SuperMobs: true Valid Super Mobs: Chicken: true Cow: true MushroomCow: true Pig: true Sheep: true
</spoiler>
Allow aggressive EliteMobs: true
是否允许生成精英怪(无视其他配置设置).
Valid aggressive EliteMobs: Blaze: true CaveSpider: true Creeper: true Enderman: true Endermite: true IronGolem: true PigZombie: true PolarBear: true Silverfish: true Skeleton: true Spider: true Witch: true Zombie: true
开关某种怪物能否融合成精英怪
Allow Passive EliteMobs: true
是否允许被动生物融合成超级生物
ValidWorlds.yml
默认配置:
Valid worlds: world: true world_nether: true world_the_end: true
在某些世界开关本插件功能. 关闭了功能的世界不会生成精英怪.
EconomySettings.yml·经济设置
Enable economy: true
是否启用构建中的经济系统
Item resale value (percentage): 5
设置玩家在商店中购买的物品再次卖给商店时收购物品的价格的百分比
Tier price progression: 20
根据物品强度设置价格级数. 慎改.
Procedurally Generated Loot: Lowest simulated elite mob level loot: 1 Highest simulated elite mob level loot: 100 Custom Loot: Lowest simulated elite mob level loot: 1 Highest simulated elite mob level loot: 100
Currency name: Elite Coins
设置货币名称
Shop name: EliteMobs Shop
设置商店名称. 不能与其他名称重复.
Custom shop name: EliteMobs Custom Shop
设置自定义商店名称. 不能与其他名称重复.
Reroll button location for EliteMobs Shops: 4
设置商店刷新的格子数
Valid chest slots for EliteMobs Shop:
- 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - 38 - 39 - 40 - 41 - 42 - 43 - 44 - 45 - 46 - 47 - 48 - 49 - 50 - 51 - 52 - 53 Valid chest slots for EliteMobs Custom Shop: - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 - 38 - 39 - 40 - 41 - 42 - 43 - 44 - 45 - 46 - 47 - 48 - 49 - 50 - 51 - 52 - 53
设置显示物品的格子序数
events.yml·特殊事件
汉化配置: <spoiler>
Enable events: true Minimum amount of online players for event to trigger: 2 Maximum amount of online players after which the event frequency won't increase: 100 Minimum event frequency (minutes): 45 Maximum event frequency (minutes): 10 Enabled events: Small treasure goblin: true Dead moon: true Small treasure goblin event announcement text: "&7&m-----------------------------------------------------\n\ &7[&a事件&7] &c宝藏哥布林&f出现在&c $world &fat&c $location\ \ \n &f参与狩猎吧!\n&7&m-----------------------------------------------------" Small treasure goblin killed by players message: 一个宝藏哥布林被 $player 杀死了! Small treasure goblin nondescript death message: 一个宝藏哥布林被杀死了! Treasure goblin extra loot drop amount: 10 Dead Moon event announcement text: "&7&m-----------------------------------------------------\n\ &7[&a事件&7] &c僵尸王 &f出现在&c $world &fat&c $location \n \ 前往狩猎吧!\n&7&m-----------------------------------------------------" Zombie King killed by players message: 僵尸王 $player 杀死了! Zombie King nondescript death message: 僵尸王被杀死了! Dead moon names: Name of The Returned: '&2尸魂归来' Name of the Zombie King: '&4僵尸王' Event weight: Small treasure goblin: 40 Blood moon: 20 Time before boss mob gets culled: 30 Message for when boss mobs despawn if they are not killed withing 30 minutes: $bossmob has escaped! Number of hits before spirit walk gets activated: 15 Time interval between zombie king flamethrower attacks: 20 Time interval between zombie king unholy smite attacks: 20 Time interval between zombie king minion summons: 20 Time interval between treasure goblin gold shotgun shots: 20 Time interval between treasure goblin radial explosions: 20
</spoiler>
Enable events: true
开关事件机制
Minimum amount of online players for event to trigger: 2 Maximum amount of online players after which the event frequency won't increase: 100
设置触发事件所需的最小在线玩家数和达到在线玩家上限之后,玩家的数量将不再缩短事件发生所需的时间.
Minimum event frequency (minutes): 45 Maximum event frequency (minutes): 10
设置事件最小和最大的持续时间
Enabled events: Small treasure goblin: true
是否启用哥布林事件
Treasure goblin extra loot drop amount: 10
设置玩家杀死哥布林获得的战利品数目
ItemsCustomLootList.yml·自定义物品列表
汉化配置(部分属性略有修改): <spoiler>
Loot: Magmaguy's Toothpick: Item Type: WOOD_SWORD Item Name: '&4Magmaguy&c的&a牙签' Item Lore: - '&l&5崭新出厂的牙签!' Enchantments: - DAMAGE_ALL,3 Rabbit Charm: Item Type: RABBIT_FOOT Item Name: 跃兔护符 Item Lore: - 拥有这一护符 - 你可以跳得更高! Enchantments: - VANISHING_CURSE,1 Potion Effects: - JUMP,3,self,continuous Drop Weight: 1 Vampiric Charm: Item Type: STICK Item Name: 吸血鬼护符 Item Lore: - 没有人知道 - 这个护符来自哪 - 但也没有人会忘记这个护符造成的危险... Enchantments: - VANISHING_CURSE,1 Potion Effects: - HEAL,1,self,onHit - BLINDNESS,1,self,onHit - SLOW,1,self,onHit Drop Weight: 1 Scorpion Charm: Item Type: POISONOUS_POTATO Item Name: 毒蝎护符 Item Lore: - 飞浮如蝶, - 刺痛如蜂, - 剧毒如豆! Enchantments: - VANISHING_CURSE,1 Potion Effects: - POISON,1,target,onHit Drop Weight: 1 Chameleon Charm: Item Type: LEATHER Item Name: 变色龙护符 Item Lore: - 这个多彩的护符可以 - '与任何环境相适应, ' - 缓缓地爬行着... Enchantments: - VANISHING_CURSE,1 Potion Effects: - INVISIBILITY,1,self,onHit - SLOW,2,self,onHit - BLINDNESS,1,self,onHit Drop Weight: 1 Shulker Charm: Item Type: FEATHER Item Name: 潜影护符 Item Lore: - I believe I can fly - I believe I can touch the sky - 而你和我一起上天吧! Enchantments: - VANISHING_CURSE,1 Potion Effects: - LEVITATION,2,self,onHit - LEVITATION,4,target,onHit Drop Weight: 1 Elephant Charm: Item Type: ANVIL Item Name: 巨象护符 Item Lore: - 获得巨象之力 - 如同巨象使用了战争践踏! Enchantments: - VANISHING_CURSE,1 Potion Effects: - INCREASE_DAMAGE,2,self,onHit - SLOW,4,self,onHit Drop Weight: 1 Cheetah Charm: Item Type: GOLD_BOOTS Item Name: 猎豹护符 Item Lore: - 猎豹的速度可以达到 - 120 km/h... - 而这只需要60秒就能做到. Enchantments: - VANISHING_CURSE,1 Potion Effects: - SPEED,4,self,continuous - HUNGER,1,self,continuous Drop Weight: 1 Lucky Charms: Item Type: COOKIE Item Name: 幸运护符 Item Lore: - 一顿丰盛的早餐! - '注意: 这绝对不是一顿' - 丰盛的早餐. Enchantments: - VANISHING_CURSE,1 Potion Effects: - LUCK,1,self,continuous Drop Weight: 1 Salamander Charm: Item Type: BLAZE_POWDER Item Name: 沙罗曼蛇护符 Item Lore: - 和插件作者 - 新的混音带一样火热! Enchantments: - VANISHING_CURSE,1 Potion Effects: - FIRE_RESISTANCE,1,self,continuous Drop Weight: 1 Berserker Charm: Item Type: TOTEM Item Name: 狂战护符 Item Lore: - 面对势不可挡的逆境 - 你迷失了自我... Enchantments: - VANISHING_CURSE,1 Potion Effects: - BLINDNESS,1,self,onHit - FAST_DIGGING,1,self,onHit Drop Weight: 1 Firefly Charm: Item Type: GLASS_BOTTLE Item Name: 萤火虫护符 Item Lore: - 照亮黑夜! Enchantments: - VANISHING_CURSE,1 Potion Effects: - NIGHT_VISION,1,self,continuous - GLOWING,1,target,onHit Drop Weight: 1 Slowpoke Charm: Item Type: CARROT_STICK Item Name: 迟钝护符 Item Lore: - 希望你不要被 - 这个护符所迷惑... Enchantments: - VANISHING_CURSE,1 Potion Effects: - SLOW,1,self,onHit - CONFUSION,1,target,onHit Drop Weight: 1 Fishy Charm: Item Type: RAW_FISH Item Name: 鱼之护符 Item Lore: - 这个护符 - 总觉得有点不对劲... Enchantments: - VANISHING_CURSE,1 Potion Effects: - WATER_BREATHING,1,self,continuous Drop Weight: 1 Owl Charm: Item Type: ELYTRA Item Name: 夜鹰护符 Item Lore: - 成为终极夜间捕食者! Enchantments: - VANISHING_CURSE,1 Potion Effects: - GLOWING,1,target,onHit - JUMP,3,self,continuous - NIGHT_VISION,1,self,continuous - WEAKNESS,1,self,continuous Drop Weight: 0.1
</spoiler> 你可以在这个文件里自行配置你喜欢的物品
ItemsCustomLootSettings.yml`自定义物品设置
Show potion effects on lore: true Show item value on lore: true
自定义lore描述显示的设置
Prevent players from placing pleaceable Elite custom items: true
防止玩家放置可放置的自定义物品(以方块为材质的自定义物品).如果玩家放置了这些物品,那么这些物品就废了.
Lore structure: |- $potionEffect &m---------------------- $customLore $itemValue &m----------------------
设置自定义lore描述的格式
Default potion effect duration (seconds, on hit): ABSORPTION: 2 BLINDNESS: 5 CONFUSION: 10 DAMAGE_RESISTANCE: 30 FAST_DIGGING: 30 FIRE_RESISTANCE: 15 GLOWING: 60 HEALTH_BOOST: 90 HUNGER: 30 INCREASE_DAMAGE: 30 INVISIBILITY: 3 LEVITATION: 10 LUCK: 5 NIGHT_VISION: 30 POISON: 20 REGENERATION: 20 SLOW: 15 SLOW_DIGGING: 10 SPEED: 30 UNLUCK: 30 WATER_BREATHING: 30 WEAKNESS: 15 WITHER: 15
设置默认药水效果的持续时间(单位为秒)
ItemsProceduralSettings.yml·物品程序设置
Drop procedurally generated items on Elite Mob death: true
在精英怪死亡时掉落程序性生成的物品
Mob level to item rank multiplier: 0.5
根据怪物等级掉落不同强度物品的倍数
Monitor procedurally generated items on console: false
输出程序性生成物品的信息到控制台内
Item source (mob) (line 1): Looted from a level $level Elite $mob Item source (shop) (line 1): Purchased from a store Item worth (line 2): Worth $worth $currencyName Item resale worth (line 2): $resale $currencyName resale value Elite Mobs drop (line 3): Elite Mobs drop Lore structure: "§m----------------------\n $line1 \n $line2 \n $line3 \n§m----------------------"
带有papi变量的不同物品的特征设置
剩下的配置我就不列出来了,基本上都是言简意赅的物品配置(插件作者偷懒)
译者补充:
Valid material list for random items: ······
有效自定义物品的材质
Valid Enchantments: ······
有效附魔及最大附魔等级设置
Material name: Sword: 剑 Bow: 弓 Pickaxe: 镐 Spade: 铲 Hoe: 锄 Axe: 斧 Fishing Rod: 钓鱼竿 Shield: 盾 Shears: 剪刀 Helmet: 头盔 Chestplate: 胸甲 Leggings: 护腿 Boots: 鞋子
物品材质名
Valid nouns: ······
有效名词 用于装备前后缀 可自定义
Valid verbs: ······
有效动词 上同
ItemsUnique
汉化配置: <spoiler>
Enable unique items: true Enable Mob Hunting set: true EliteMob percentual spawn chance increase per hunting set item: 10 Hunting Helmet: |2- Item Type: IRON_HELMET Item Name: &4精英怪物猎人头盔 Item Lore: - 戴上这个头盔将会 - 增加你附近的 - 高级精英怪 - 生成的几率! Enchantments: - VANISHING_CURSE,1 Potion Effects: - NIGHT_VISION,1,self,continuous Drop Weight: 1 Hunting Chestplate: |2- Item Type: IRON_CHESTPLATE Item Name: &4精英怪物猎人胸甲 Item Lore: - 穿上这个胸甲将会 - 增加你附近的 - 高级精英怪 - 生成的几率! - 最勇敢的灵魂啊,穿上它吧. Enchantments: - VANISHING_CURSE,1 Potion Effects: - SATURATION,1,self,continuous Drop Weight: 1 Hunting Leggings: |2- Item Type: IRON_LEGGINGS Item Name: &4精英怪物猎人护腿 Item Lore: - 穿上这个护腿将会 - 增加你附近的 - 高级精英怪 - 生成的几率! - 为挑战极限之人而生. Enchantments: - VANISHING_CURSE,1 Potion Effects: - JUMP,2,self,continuous Drop Weight: 1 Hunting Boots: |2- Item Type: IRON_BOOTS Item Name: &4精英怪物猎人之鞋 Item Lore: - 穿上这个鞋子将会 - 增加你附近的 - 高级精英怪 - 生成的几率! - 只属于迅捷之人. Enchantments: - VANISHING_CURSE,1 Potion Effects: - SPEED,2,self,continuous Drop Weight: 1 Hunting Bow: |2- Item Type: BOW Item Name: &4精英怪物猎人之弓 Item Lore: - 使用这把弓将会 - 增加你附近的 - 高级精英怪 - 生成的几率! - 为天生的狩猎者而生. Enchantments: - VANISHING_CURSE,1 - ARROW_DAMAGE,3 Potion Effects: - LEVITATION,1,target,onHit Drop Weight: 1 Enable Zombie King Axe: true Zombie King Axe: |2- Item Type: GOLD_AXE Item Name: &4尸王之斧 Item Lore: - 僵尸王 - 所用过的斧头. - 这上面沾满了杀戮之血. Enchantments: - DAMAGE_ALL,10 - DAMAGE_UNDEAD,5 - DIG_SPEED,5 - DURABILITY,5 - KNOCKBACK,3 - FIRE_ASPECT,4 - LOOT_BONUS_MOBS,5 - WATER_WORKER,5 Potion Effects: - FAST_DIGGING,1,self,onHit - POISON,1,target,onHit - GLOWING,1,target,onHit - NIGHT_VISION,1,target,continuous - WITHER,1,target,onHit Drop Weight: 1 Show item worth: true
</spoiler>
Enable unique items: true
是否启用特殊物品
Enable Mob Hunting set: true
是否允许Mob Hunting斩首插件设置精英怪掉落物品
EliteMob percentual spawn chance increase per hunting set item: 10
穿戴这些特殊物品增加精英怪生成的几率