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EliteMobs/创建自定义战利品:修订间差异
Qsefthuopq(留言 | 贡献) (创建页面,内容为“=创建自定义战利品= 5.0.0的版本,自定义战利品系统已经有了很大的改进.另一个wiki 将会告诉你这一功能工作的方式(from a more te...”) |
Qsefthuopq(留言 | 贡献) 无编辑摘要 |
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第2行: | 第2行: | ||
5.0.0的版本,自定义战利品系统已经有了很大的改进.另一个wiki 将会告诉你这一功能工作的方式(from a more technical / dev perspective), 而本页面将引导你创建自定义的战利品. | 5.0.0的版本,自定义战利品系统已经有了很大的改进.另一个wiki 将会告诉你这一功能工作的方式(from a more technical / dev perspective), 而本页面将引导你创建自定义的战利品. | ||
=入门= | |||
这一向导将会引导你使用我为这个插件所制作的网页应用. 你可以[https://magmaguy.com/EliteMobs_Webapp.html 点击这里]查看这个应用. | |||
这个和其他的应用可以在我的个人网站上找到: https://magmaguy.com/. | |||
=物品名= | |||
这不是在游戏内显示的物品名称,是物品分析器所用的名称. 这个名称最好不要重复和使用任何颜色代码. | |||
=物品类型= | |||
决定自定义物品的类型. Make sure you pick a material type from this list and write it down exactly in the same format as in that page or else it will not work. | |||
=物品展示名= | |||
决定游戏内物品显示的名称. 支持如&a的颜色代码 | |||
=物品描述= | |||
设置游戏内的物品描述.可以有多行. 支持颜色和格式化代码. | |||
=附魔 (可选) | |||
设置物品附魔. 所有Minecraft的物品附魔如下.记住设置附魔等级. | |||
[附魔译名] | |||
=药水效果 (可选) | |||
Sets the potion effects associated to the item. All Minecraft potion effects should be listed there. Make sure you remember to set the level of the potion effect. Can be applied in a variety of ways through the tags. | Sets the potion effects associated to the item. All Minecraft potion effects should be listed there. Make sure you remember to set the level of the potion effect. Can be applied in a variety of ways through the tags. | ||
==药水效果 : 作用于玩家== | |||
Makes the potion effect associated to the item apply to the person wearing the item. | Makes the potion effect associated to the item apply to the person wearing the item. | ||
==药水效果 : 作用于敌人== | |||
Makes the potion effect apply to the living entity hit by the item. | Makes the potion effect apply to the living entity hit by the item. | ||
==药水效果: 屡次作用于玩家== | |||
Makes the potion effect last forever as long as the player is wearing the item. Does not do anything if the entity that is set to get the potion effect is the enemy. | Makes the potion effect last forever as long as the player is wearing the item. Does not do anything if the entity that is set to get the potion effect is the enemy. | ||
==药水效果: 在敌人受伤时起作用== | |||
Makes the potion effect only apply when a living entity is hit by the item*. Does not do anything if the entity that is set to get the potion effect is the enemy, as this is the only possible behavior. | Makes the potion effect only apply when a living entity is hit by the item*. Does not do anything if the entity that is set to get the potion effect is the enemy, as this is the only possible behavior. | ||
=权重 (可选)= | |||
设置物品的掉率. 掉率可以是动态或静态的. | 设置物品的掉率. 掉率可以是动态或静态的. | ||
==动态权重== | |||
The item is added to the dynamic custom loot list. This loot only drops at level-appropriate mobs, preventing things such as level 2 Elite Mobs dropping god armor or level 200 Elite Mobs dropping complete garbage. This is the recommended behavior, and is what the plugin defaults to when no values are present. | The item is added to the dynamic custom loot list. This loot only drops at level-appropriate mobs, preventing things such as level 2 Elite Mobs dropping god armor or level 200 Elite Mobs dropping complete garbage. This is the recommended behavior, and is what the plugin defaults to when no values are present. | ||
==静态权重== | |||
Any numeric value (which have to be over 1) will make the item static and be added to the static custom loot list. The value is counted as a weight under a weighted probability system. The higher the weight, the higher the chance that this item, from all static items and not from all items in general will drop (for more details, please refer to the page about how the item drop mechanics work). | Any numeric value (which have to be over 1) will make the item static and be added to the static custom loot list. The value is counted as a weight under a weighted probability system. The higher the weight, the higher the chance that this item, from all static items and not from all items in general will drop (for more details, please refer to the page about how the item drop mechanics work). | ||
2018年6月4日 (一) 13:32的版本
创建自定义战利品
5.0.0的版本,自定义战利品系统已经有了很大的改进.另一个wiki 将会告诉你这一功能工作的方式(from a more technical / dev perspective), 而本页面将引导你创建自定义的战利品.
入门
这一向导将会引导你使用我为这个插件所制作的网页应用. 你可以点击这里查看这个应用.
这个和其他的应用可以在我的个人网站上找到: https://magmaguy.com/.
物品名
这不是在游戏内显示的物品名称,是物品分析器所用的名称. 这个名称最好不要重复和使用任何颜色代码.
物品类型
决定自定义物品的类型. Make sure you pick a material type from this list and write it down exactly in the same format as in that page or else it will not work.
物品展示名
决定游戏内物品显示的名称. 支持如&a的颜色代码
物品描述
设置游戏内的物品描述.可以有多行. 支持颜色和格式化代码.
=附魔 (可选) 设置物品附魔. 所有Minecraft的物品附魔如下.记住设置附魔等级. [附魔译名]
=药水效果 (可选) Sets the potion effects associated to the item. All Minecraft potion effects should be listed there. Make sure you remember to set the level of the potion effect. Can be applied in a variety of ways through the tags.
药水效果 : 作用于玩家
Makes the potion effect associated to the item apply to the person wearing the item.
药水效果 : 作用于敌人
Makes the potion effect apply to the living entity hit by the item.
药水效果: 屡次作用于玩家
Makes the potion effect last forever as long as the player is wearing the item. Does not do anything if the entity that is set to get the potion effect is the enemy.
药水效果: 在敌人受伤时起作用
Makes the potion effect only apply when a living entity is hit by the item*. Does not do anything if the entity that is set to get the potion effect is the enemy, as this is the only possible behavior.
权重 (可选)
设置物品的掉率. 掉率可以是动态或静态的.
动态权重
The item is added to the dynamic custom loot list. This loot only drops at level-appropriate mobs, preventing things such as level 2 Elite Mobs dropping god armor or level 200 Elite Mobs dropping complete garbage. This is the recommended behavior, and is what the plugin defaults to when no values are present.
静态权重
Any numeric value (which have to be over 1) will make the item static and be added to the static custom loot list. The value is counted as a weight under a weighted probability system. The higher the weight, the higher the chance that this item, from all static items and not from all items in general will drop (for more details, please refer to the page about how the item drop mechanics work).
This specific setting was created with charms and unique items in mind. These type of utility items do not have an inherent combat worth, and are usually just a handy thing to have, as they can refill food or give players night vision.
Please try to avoid leaving items useful to combat in this category, as it will break the item progression and potentially flood the server with easy-to-obtain powerful armor and weapons.
- Still counts if the item is just being held in the right or left hand as long as the living entity gets struck by the player.