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EliteMobs/配置:修订间差异

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(创建页面,内容为“={{mCColor|&3|配置}}= EliteMobs is designed to allow admins to customize the plugins as much has possible. In this page, you'll find detailed explanations regardin...”)
 
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={{mCColor|&3|配置}}=
={{mCColor|&3|配置}}=
EliteMobs is designed to allow admins to customize the plugins as much has possible. In this page, you'll find detailed explanations regarding what each config option does.
EliteMobs尽可能地允许管理员自定义插件. 在这个页面,你可以看到详细的配置介绍.
=={{mCColor|&3|config.yml}}==
=={{mCColor|&3|config.yml}}==
  Natural EliteMob spawning: true
  Natural EliteMob spawning: true
"Natural" means "not from mob spawners". This usually refers to mobs that spawn naturally around the world, although this also accepts mobs spawned through commands or by **any plugin **(intentionally, for compatibility reasons).
"Natural" 指的是 "不是从刷怪笼生成的怪物". 这也指的是在世界中自然生成的怪物, 但是其他插件生成的怪物也会被判定为自然生成的.
 
  Percentage of aggressive mobs that get converted to EliteMobs when they spawn: 20.0
  Percentage of aggressive mobs that get converted to EliteMobs when they spawn: 20.0
This plugin does not spawn Elite Mobs. It listens to when Minecraft spawns mobs and then generates a number between 0 and 100 to see if the mob will become an Elite Mob. Changing this value changes the chance that the mob that just spawned will be turned into an Elite Mob. It is set to 20% by default, which means that about 20% of all mobs of that type in the server will be Elite Mobs. Make sure you use a number between 0-100 when setting this percentage.
插件不生成精英怪. 插件会在Minecraft生成怪物的时候监听事件,普通的怪物有0-100%概率变成精英怪. 改变这一数值可以改变精英怪生成率. 默认为20%.


  Natural elite mob level cap: 200
  Natural elite mob level cap: 200


This sets the maximum level that mobs can spawn as. Note that the level of the mobs is determined by player gear, and that if the best gear is not high level enough players will never see this hard level cap.
这是自然生成的精英怪的最大等级.怪物等级取决于玩家的装备, 如果玩家的装备不是很厉害那么这个玩家就不会遇到高级的精英怪.


  Aggressive mob stacking: true
  Aggressive mob stacking: true


Stacking refers to how when two aggressive mobs are in close proximity they merge and form a higher level mob (adding their two levels together, if they have no level they are considered to be level 1).
开启这一项意味着精英怪可以堆叠并合成更高等级的精英怪 (等级为这两只精英怪之和,如果他们没有等级那么默认为1级).


  EliteMob stacking cap: 50
  EliteMob stacking cap: 50


This sets the maximum level that mobs can attain through stacking. Note that since the levels add up, if the limit is level 50, when two level 26 mobs are together they will not merge (because 26 + 26 = 52 and 52 > 50)
精英怪可融合到的最大等级. 一旦等级叠加,如果最大等级是50级, 当两个26级的怪物融合只会生成50级的怪物 (26 + 26 = 52 , 52 > 50)


  Stack aggressive spawner mobs: true
  Stack aggressive spawner mobs: true


Turning this off will prevent mobs spawned through mob spawners from stacking. Warning! While doing this prevents those mobs from having powers, keep in mind that mobs spawned through spawners will never drop Elite Mobs special loot (custom items or procedurally generated items). Mobs do drop the right amount of vanilla loot for their levels, which means that the fact they're elite mobs does not affect how efficient the mob farms are (you can even configure it to either nerf or boost the rewards). Additionally, making these mobs Elite Mobs will drastically reduce server lag. Before you change this, make sure you know what you're doing!
关闭这一项会阻止刷怪笼生成的怪物融合. 注意! 这些怪物将不会获得能力, 记住,从刷怪笼生成的怪物也不会掉落特殊的精英怪装备 (自定义或程序性生成物品). 怪物只会掉落原版机制的掉落物 (你也可以通过修改配置来使其掉落更多或更少的物品). 另外, 融合这些怪物可以大大减少服务器延迟(是否关闭这一项取决于你).


  Stack aggressive natural mobs: true
  Stack aggressive natural mobs: true


Turning this off will prevent mobs spawned naturally or through plugins (including this one!) from stacking. Before changing it, keep in mind that the stacking cap can be changed if that becomes an issue.
关闭这一项会阻止所有怪物的融合.


  SuperMob (passive EliteMobs) stack amount: 50
  SuperMob (passive EliteMobs) stack amount: 50


Passive mobs have a different stacking mechanic from aggressive mobs. By default, when 50 of these mobs are together, they merge together and create a Super mob. This mob has no special powers, but does drop proportionately more loot when harvested or killed (generates X times more eggs, X times more wool, X times more meat...). Changing this value changes how many of these mobs need to be together to form a super mob. Warning! Keep in mind that these mobs have to be somewhat close together, so try to pick a value that isn't too high or it might be impossible to reach due to suffocation.
被动生物有别于主动生物的融合机制. 默认, 当附近有50只同类生物,他们会融合成一只“超级生物”. 这一生物没有特殊能力,但它会掉落约等同于融合生物数的掉落物 . 改变这一数值可以改变融合所需的生物数. 注意! 这些生物需要靠的很近才能融合, 所以如果你设置的数值太大就很难进行融合.


  Enable plugin loot: true
  Enable plugin loot: true


Disabling this disables all the special loot that this plugin does, such as Custom Loot, Unique Loot and Procedurally Generated loot.
是否启用插件的战利品.


  Elite Mobs can drop custom loot: true
  Elite Mobs can drop custom loot: true


Disabling this option will prevent naturally spawned Elite Mobs from dropping items in loot.yml.
关闭这一项会阻止精英怪掉落loot.yml内配置的战利品.


  EliteMob base percentual plugin item drop chance: 25.0
  EliteMob base percentual plugin item drop chance: 25.0


Flat loot rate refers to the base chance of dropping custom or procedurally generated loot. By default, there's a 25% base chance that a mob will drop special loot, which may then be compounded by the mob level.
这一项指的是掉率自定义或程序性物品的概率. 默认有25%的基础掉率精英怪会掉率特殊战利品.


  EliteMob plugin item percentual drop chance increase per level: 1.0
  EliteMob plugin item percentual drop chance increase per level: 1.0


This option changes the chance that a naturally spawned Elite Mob will drop special (custom or procedurally generated) loot. By default, a level 2 mob will have 2% increased chance of dropping items. A level 50 mob will have a 50% higher chance. If you are using the default 25% base drop rate, this means that a level 50 naturally spawned Elite Mob has a 75% chance to drop a special item. Warning! Players tend to be upset when they kill something that is really high level and it doesn't drop anything. If you think a 1% increase per level is too high, try using sub-1% chances such as 0.5 (aka 0.5%)!
这一项改变自然生成的精英怪掉落特殊战利品的概率 (自定义或程序性生成物品) . 默认一只2级的怪物增加2%的额外掉率. 50级怪物则增加50%的额外掉率. 如果你使用的是25%的基础掉率,这意味着50级的怪物拥有75%的概率掉落特殊物品. 注意! 玩家可能会因为杀死高级的怪物而不掉东西而感到不满. 如果你认为1%太高的话, 你可以用小数的概率如0.5 (0.5%)!


  Procedurally generated item weight: 29
  Procedurally generated item weight: 29


Sets the weighted chance for procedurally generated items to show up. You can read more about this in the wiki page about how elite mob drops work.
设置程序性生成物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.


  Custom dynamic item weight: 70
  Custom dynamic item weight: 70


Sets the weighted chance for custom dynamic items to show up. You can read more about this in the wiki page about how elite mob drops work.
设置自定义动态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.


  Custom static item weight: 1
  Custom static item weight: 1


Sets the weighted chance for custom static items to show up. You can read more about this in the wiki page about how elite mob drops work.
设置自定义静态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.


  Use MMORPG colors for item ranks: true
  Use MMORPG colors for item ranks: true


MMORPG colors refers to the rank-based colors you can see in the procedurally generated items. It follows the World of Warcraft rarity scale: gray - white - green - blue - purple - gold (orange).
MMORPG颜色指的是基于程序性生成物品的品质的颜色. 颜色分级和魔兽世界一致: - - 绿 - - - .


  Use MMORPG colors for custom items: true
  Use MMORPG colors for custom items: true


See previous config option for what MMORPG colors are. This determines whether on not they apply for the items in the loot.yml file. Keep in mind that when it is true, it will override any custom colors you might've added to the items.
设置MMORPG颜色是否作用于loot.yml内的自定义物品. 当启用时, 它会覆盖所有自定义物品的颜色.


  Prevent creepers from killing passive mobs: true
  Prevent creepers from killing passive mobs: true


This option is necessary due to the very high blast radius that creepers have. It has been observed that around level 200 creepers that explode around bedrock level can damage and even kill mobs in farms on the surface level. I strongly recommend leaving this one on, or disabling Elite Creepers altogether.
防止苦力怕炸死被动生物.这一选项是必要的,因为精英苦力怕会有很大爆炸半径.据我观察大概200级的精英苦力怕的爆炸范围能达到基岩之下并且会炸死附近大片的怪物.我强烈推荐你打开这一项, 或是关闭生成精英苦力怕.


  EliteMob life multiplier: 1.0
  EliteMob life multiplier: 1.0


A multiplier for the base health of Elite Mobs. Values between 0-0.99 (such as 0.5) will nerf the mob health (it's multiplicative, so as an example 20 health * 0.5 = 10 health). Values above 1 will boost the damage.
精英怪基础生命值倍数. 数值可以为 0-0.99 (例如0.5) ,这会减少精英怪的血量 (20 * 0.5 = 10 ). 大于1的数值会增强精英怪的伤害.


  EliteMob damage multiplier: 1.0
  EliteMob damage multiplier: 1.0


Exactly the same as the previous health multiplier, but for damage.
和生命值倍数一样, 但只作用于伤害值.


  EliteMob default loot multiplier: 1.0
  EliteMob default loot multiplier: 1.0


Similar to the previous multiplier, this setting changes how much vanilla loot Elite Mobs will drop. By default, Elite Mobs will drop the base vanilla loot multiplied by their level. As such, if a zombie were to drop 1 rotten meat, but it happened to be a level 30 Elite Mob, it would drop 30 rotten meat. By changing this setting, you can make Elite Mobs drop either more or less than that.
和上面的倍数一样, 这改变精英怪掉落物的数量. 默认会根据精英怪等级掉落相应数量的物品. 例如1级僵尸掉落1个腐肉, 但30级精英怪会掉落30个.


  Drop multiplied default loot from elite mobs spawned in spawners: true
  Drop multiplied default loot from elite mobs spawned in spawners: true


This determines whether Elite Mobs spawned in mob spawners will drop multiplied loot. Essentially, if this is off, an Elite Mob will drop the exact same loot as any regular mob. Warning! This severely nerfs mob farms. That might be great or horrible depending on your objective.
刷怪笼生成的怪物融合成的精英怪是否掉落多倍物品. 如果关闭, 精英怪只会掉落相当于一只原版怪物的物品.


  SuperCreeper explosion nerf multiplier: 1.0
  SuperCreeper explosion nerf multiplier: 1.0


Similar to the other multipliers, this will nerf the creeper explosion radius (explosion damage is tied to the radius, so that nerfs it too). Values between 0 and 0.99 nerf the explosions (recommended), while values above 1 boost it (not recommended).
和其他倍数一样,这会改变精英苦力怕的爆炸范围 (爆炸伤害取决于爆炸范围). 介于 0 0.99 之间的数值可以减少爆炸范围 (推荐), 大于1则增加 (不推荐).


  Turn on visual effects for natural or plugin-spawned EliteMobs: true
  Turn on visual effects for natural or plugin-spawned EliteMobs: true


Turning this option off will disable the items and particles that float around the Elite Mobs which let players know what powers they have. These visual effects require very little power to run as to not kill TPS by using it, so there should be no reason to disable it unless you don't like the visuals. Warning! If you do disable this, I recommend enabling the scoreboards that display the powers Elite Mobs have, or you'll run into issues such as players not realizing that a mob is immune to fire damage or to arrows, making them lose a bunch of time and, quite possibly, their lives.
关闭这一项会关闭精英怪物品环绕特效而不能让玩家根据物品类型猜出怪物的特殊能力. 这些物品环绕特效不会降低您的服务器的TPS,所以你没有必要关闭这一项,除非你不喜欢这个特效. 注意! 如果你关闭了这一项, 我推荐你启用计分版来让玩家知道精英怪拥有的能力.


  Dangerous! Turn off visual effects for non-natural or non-plugin-spawned EliteMobs: true
  Dangerous! Turn off visual effects for non-natural or non-plugin-spawned EliteMobs: true


Turning this off will enable visual effects for mobs spawned in mob spawners. I don't recommend this because it tends to be a waste of processing power - most Elite Mobs that come out from mob spawners end up in mob farms or mob grinders, so there is no need for the powers to be displayed. Additionally, those mobs don't drop special loot, which makes hunting them a bit of a waste of time on that end.
关闭这一项会关闭从刷怪笼融合的精英怪的环绕特效.  


  Turn on visual effects that indicate an attack is about to happen: true
  Turn on visual effects that indicate an attack is about to happen: true


Certain powers have visual effects that telegraph that something is happening. That is the case with the ZombieNecronomicon power that spawns a rotating rune in the sky that shows that the zombie is in a summoning phase. Warning! Turning this off might make some powers unfair to fight against as players will have no idea that something special is happening.
某些能力的环绕特效具有召唤或传送的能力. 正如死灵(ZombieNecronomicon)的能力. 注意! 关闭这一项会让玩家不知道精英怪在释放技能.


  Use titles to warn players they are missing a permission: true
  Use titles to warn players they are missing a permission: true


Turning this off will make the plugin just use text to display permission missing messages to players. I just have titles by default because it's funnier.
使用标题来警告玩家缺失权限. 我用标题来显示是因为美观.


  Use scoreboards (requires permission): false
  Use scoreboards (requires permission): false


Scoreboards display the powers that a mob near a player has. Due to issues with OP permissions, this is a config option. Warning! You will also require the permission elitemobs.scoreboard to be able to see scoreboards. Warning! This option very frequently is in conflict with pretty much any plugin that uses scoreboard, resulting in the scoreboards switching multiple times per second. If you really want this to work, you might want to disable scoreboards for other plugins. I have no real way or intention to fully override other plugins' scoreboards to display mine. Warning! This option is very important if you've disabled all visual effects.
计分版显示玩家附近精英怪的能力.开启需要管理员给予玩家权限, 这是一个配置选项. 注意!你也需要elitemobs.scoreboard权限才能看到计分版. 注意! 计分版可能会与其他插件的计分版冲突.


  Elite Mobs wear armor: true
  Elite Mobs wear armor: true


Allows Elite Mobs to wear armors to represent their toughness. Their armor is never dropped.
允许精英怪穿戴不同的盔甲来展示出其强度. 这些盔甲不会掉落.


  Elite Mobs wear helmets: true
  Elite Mobs wear helmets: true


Disabling this will prevent Elite Mobs from wearing helmets, which will in some cases make them die from sunlight.
关闭这一项精英怪就不会佩戴头盔, 这可能会导致他们被阳光烧死.


Dangerous! Always show Elite Mob nametags: true
Always show Elite Mob nametags: true


Disabling this makes nametags only appear in a certain range around players. The reason why it's dangerous is because the range-based nametag system uses far more resources than the normal permanent display. This also makes elite mob hunting more difficult.
允许在一定范围内的玩家看到精英怪的名称. 这会比普通的显示名占用更多系统资源.这也会让玩家狩猎精英怪更有难度.


  Nametag display range: 10
  Nametag display range: 10


Sets the range at which the nametags will show up if the previous option is set to false. Keep in mind that once these nametags show up, they will not go away until the entity is dead. This is to prevent making this option even more resource-intensive than it already is.
设置玩家可看到精英怪名称的范围,需要上一项设置为false. 这些名称直到精英怪死后才会消失. 这防止占用更多的服务器资源.
=={{mCColor|&2|ValidMobs.yml}}==
=={{mCColor|&2|ValidMobs.yml}}==
=={{mCColor|&9|events.yml}}==
=={{mCColor|&9|events.yml}}==

2018年6月3日 (日) 04:34的版本

配置

EliteMobs尽可能地允许管理员自定义插件. 在这个页面,你可以看到详细的配置介绍.

config.yml

Natural EliteMob spawning: true

"Natural" 指的是 "不是从刷怪笼生成的怪物". 这也指的是在世界中自然生成的怪物, 但是其他插件生成的怪物也会被判定为自然生成的.

Percentage of aggressive mobs that get converted to EliteMobs when they spawn: 20.0

插件不生成精英怪. 插件会在Minecraft生成怪物的时候监听事件,普通的怪物有0-100%概率变成精英怪. 改变这一数值可以改变精英怪生成率. 默认为20%.

Natural elite mob level cap: 200

这是自然生成的精英怪的最大等级.怪物等级取决于玩家的装备, 如果玩家的装备不是很厉害那么这个玩家就不会遇到高级的精英怪.

Aggressive mob stacking: true

开启这一项意味着精英怪可以堆叠并合成更高等级的精英怪 (等级为这两只精英怪之和,如果他们没有等级那么默认为1级).

EliteMob stacking cap: 50

精英怪可融合到的最大等级. 一旦等级叠加,如果最大等级是50级, 当两个26级的怪物融合只会生成50级的怪物 (26 + 26 = 52 , 52 > 50)

Stack aggressive spawner mobs: true

关闭这一项会阻止刷怪笼生成的怪物融合. 注意! 这些怪物将不会获得能力, 记住,从刷怪笼生成的怪物也不会掉落特殊的精英怪装备 (自定义或程序性生成物品). 怪物只会掉落原版机制的掉落物 (你也可以通过修改配置来使其掉落更多或更少的物品). 另外, 融合这些怪物可以大大减少服务器延迟(是否关闭这一项取决于你).

Stack aggressive natural mobs: true

关闭这一项会阻止所有怪物的融合.

SuperMob (passive EliteMobs) stack amount: 50

被动生物有别于主动生物的融合机制. 默认, 当附近有50只同类生物,他们会融合成一只“超级生物”. 这一生物没有特殊能力,但它会掉落约等同于融合生物数的掉落物 . 改变这一数值可以改变融合所需的生物数. 注意! 这些生物需要靠的很近才能融合, 所以如果你设置的数值太大就很难进行融合.

Enable plugin loot: true

是否启用插件的战利品.

Elite Mobs can drop custom loot: true

关闭这一项会阻止精英怪掉落loot.yml内配置的战利品.

EliteMob base percentual plugin item drop chance: 25.0

这一项指的是掉率自定义或程序性物品的概率. 默认有25%的基础掉率精英怪会掉率特殊战利品.

EliteMob plugin item percentual drop chance increase per level: 1.0

这一项改变自然生成的精英怪掉落特殊战利品的概率 (自定义或程序性生成物品) . 默认一只2级的怪物增加2%的额外掉率. 50级怪物则增加50%的额外掉率. 如果你使用的是25%的基础掉率,这意味着50级的怪物拥有75%的概率掉落特殊物品. 注意! 玩家可能会因为杀死高级的怪物而不掉东西而感到不满. 如果你认为1%太高的话, 你可以用小数的概率如0.5 (0.5%)!

Procedurally generated item weight: 29

设置程序性生成物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.

Custom dynamic item weight: 70

设置自定义动态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.

Custom static item weight: 1

设置自定义静态物品的权重. 你可以在精英怪掉落机制Wiki页面看到这类物品的详细介绍.

Use MMORPG colors for item ranks: true

MMORPG颜色指的是基于程序性生成物品的品质的颜色. 颜色分级和魔兽世界一致: 灰 - 白 - 绿 - 蓝 - 紫 - 金.

Use MMORPG colors for custom items: true

设置MMORPG颜色是否作用于loot.yml内的自定义物品. 当启用时, 它会覆盖所有自定义物品的颜色.

Prevent creepers from killing passive mobs: true

防止苦力怕炸死被动生物.这一选项是必要的,因为精英苦力怕会有很大爆炸半径.据我观察大概200级的精英苦力怕的爆炸范围能达到基岩之下并且会炸死附近大片的怪物.我强烈推荐你打开这一项, 或是关闭生成精英苦力怕.

EliteMob life multiplier: 1.0

精英怪基础生命值倍数. 数值可以为 0-0.99 (例如0.5) ,这会减少精英怪的血量 (20 * 0.5 = 10 ). 大于1的数值会增强精英怪的伤害.

EliteMob damage multiplier: 1.0

和生命值倍数一样, 但只作用于伤害值.

EliteMob default loot multiplier: 1.0

和上面的倍数一样, 这改变精英怪掉落物的数量. 默认会根据精英怪等级掉落相应数量的物品. 例如1级僵尸掉落1个腐肉, 但30级精英怪会掉落30个.

Drop multiplied default loot from elite mobs spawned in spawners: true

刷怪笼生成的怪物融合成的精英怪是否掉落多倍物品. 如果关闭, 精英怪只会掉落相当于一只原版怪物的物品.

SuperCreeper explosion nerf multiplier: 1.0

和其他倍数一样,这会改变精英苦力怕的爆炸范围 (爆炸伤害取决于爆炸范围). 介于 0 和 0.99 之间的数值可以减少爆炸范围 (推荐), 大于1则增加 (不推荐).

Turn on visual effects for natural or plugin-spawned EliteMobs: true

关闭这一项会关闭精英怪物品环绕特效而不能让玩家根据物品类型猜出怪物的特殊能力. 这些物品环绕特效不会降低您的服务器的TPS,所以你没有必要关闭这一项,除非你不喜欢这个特效. 注意! 如果你关闭了这一项, 我推荐你启用计分版来让玩家知道精英怪拥有的能力.

Dangerous! Turn off visual effects for non-natural or non-plugin-spawned EliteMobs: true

关闭这一项会关闭从刷怪笼融合的精英怪的环绕特效.

Turn on visual effects that indicate an attack is about to happen: true

某些能力的环绕特效具有召唤或传送的能力. 正如死灵(ZombieNecronomicon)的能力. 注意! 关闭这一项会让玩家不知道精英怪在释放技能.

Use titles to warn players they are missing a permission: true

使用标题来警告玩家缺失权限. 我用标题来显示是因为美观.

Use scoreboards (requires permission): false

计分版显示玩家附近精英怪的能力.开启需要管理员给予玩家权限, 这是一个配置选项. 注意!你也需要elitemobs.scoreboard权限才能看到计分版. 注意! 计分版可能会与其他插件的计分版冲突.

Elite Mobs wear armor: true

允许精英怪穿戴不同的盔甲来展示出其强度. 这些盔甲不会掉落.

Elite Mobs wear helmets: true

关闭这一项精英怪就不会佩戴头盔, 这可能会导致他们被阳光烧死.

Always show Elite Mob nametags: true

允许在一定范围内的玩家看到精英怪的名称. 这会比普通的显示名占用更多系统资源.这也会让玩家狩猎精英怪更有难度.

Nametag display range: 10

设置玩家可看到精英怪名称的范围,需要上一项设置为false. 这些名称直到精英怪死后才会消失. 这防止占用更多的服务器资源.

ValidMobs.yml

events.yml

ItemsCustomLootList.yml

ItemsCustomLootSettings.yml

物品程序设置

ItemsUnique

MobPowers.yml

playerCache.yml

playerMoneyData.yml

translation.yml