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| =说明=
| | 此页面已报废<br /> |
| 此部分为技能详解
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| =技能=
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| ==asquip==
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| 这会给盔甲架的主手位置装备上钻石剑.
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| - asquip{i=diamond_sword:0}
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| ==cure | removePotion==
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| 使用这个来移除目标实体身上所有或特定的药水效果. 这基于mm原版的 reverted potion机械.
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| 治疗虚弱:
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| UnCripple:
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| Skills:
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| - cure{t=SLOW}
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| 定时清除僵尸身上的buff:
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| TheUnbuffable:
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| Type: ZOMBIE
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| Skills:
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| - cure @Self ~onTimer:5
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| 同样的效果:
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| TheUnbuffable:
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| Type: ZOMBIE
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| Skills:
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| - removepotion @Self ~onTimer:5
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| ==damageArmor==
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| 使用这个来损坏目标全部或指定的装备<br />
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| 多次损坏所有装备耐久度:
| | 请删除 |
| BreakChains:
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| Skills:
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| - damagearmor{armor=all;damage=1}
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| - delay 5
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| - damagearmor{armor=all;damage=1}
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| - delay 5
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| - damagearmor{armor=all;damage=1}
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| - delay 5
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| - damagearmor{armor=all;damage=1}
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| - delay 5
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| - damagearmor{armor=all;damage=1}
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| 僵尸会在击破目标头盔后停止该行为:
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| TheHeadCrusher:
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| Type: ZOMBIE
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| Skills:
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| - damagearmor{a=helmet;d=50;signal=Execute} @Target ~onTimer:100
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| - skill{s=ExecuteTheHelmless} @Target ~onSignal:Execute
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| ==disarm==
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| 缴械目标5秒:
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| - disarm{duration=100} @Target
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| ==dropInventory==
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| 将玩家背包内的所有物品丢到地上:
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| - dropinventory{item="where=ANY,material=ANY,amount=64";pieces=41} @trigger ~onDamaged
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| ==entityGoggle / entityGoggleAt==
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| 强制10格内的生物看着施放者:
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| - entitygoggle{duration=100} @EIR{r=10}
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| - entitygoggleat{duration=100} @EIR{r=10}
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| - entitylookin{duration=100} @EIR{r=10}
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| ==equipSkull==
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| 在施放者生成的时候带上皮肤头:
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| - equipskull{s=MySkullItem} ~onSpawn
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| ==extinguish==
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| 在施放者受伤时熄灭身上的火焰:
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| - extinguish @Self ~onDamaged
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