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Residence:修订间差异

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(新增已知bug)
(继续翻译了一小部分配置文件)
第125行: 第125行:
           # 所在区域可拥有的最大子领地数量
           # 所在区域可拥有的最大子领地数量
           MaxSubzonesInArea: 3
           MaxSubzonesInArea: 3
             # The maximum recursive depth that subzones can go.
             # 最大子领地深度
             # A subzone within a subzone within the Residence zone would be a depth of 2.
             # 一个领地中的子领地中的子领地深度为2
             # Set to 0 to disable subzones.
             # 设为0以禁用子领地
            # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
           SubzoneDepth: 3
           SubzoneDepth: 3
           # (Optional) The maximum number of blocks a Residence Subzone can be, East to West (X).
           # (可选)子领地最大格数(东西方向)
           SubzoneMaxEastWest: 16
           SubzoneMaxEastWest: 16
           # (Optional) The minimum number of blocks a Residence Subzone can be, East to West (X).
           # (可选)子领地最小格数(东西方向)
           SubzoneMinEastWest: 3
           SubzoneMinEastWest: 3
           # (Optional) The maximum number of blocks a Residence Subzone can be, North to South (Z).
           # (可选)子领地最大格数(南北方向)
           SubzoneMaxNorthSouth: 16
           SubzoneMaxNorthSouth: 16
           # (Optional) The minimum number of blocks a Residence Subzone can be, North to South (Z).
           # (可选)子领地最小格数(南北方向)
           SubzoneMinNorthSouth: 3
           SubzoneMinNorthSouth: 3
           # (Optional) The maximum number of blocks a Residence Subzone can be, High to Low (Y).
           # (可选)子领地最大格数(高度)
           SubzoneMaxUpDown: 256
           SubzoneMaxUpDown: 256
           # (Optional) The minimum number of blocks a Residence Subzone can be, High to Low (Y).
           # (可选)子领地最霄格数(高度)
           SubzoneMinUpDown: 3
           SubzoneMinUpDown: 3
           # Whether or not to allow teleporting to Residences.
           # 是否允许领地传送
           CanTeleport: true
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           # 允许或禁止使用/ res unstuck使你在被困住的时候离开领地
           Unstuck: true
           Unstuck: true
           # Allow or Disallow the use of /res kick, to kick player from residence.
           # 允许或禁止使用/res kick把玩家从领地踢出
           Kick: False
           Kick: False
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           # 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区
          #译者注:建议禁用,原因[[Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83|见此]]
           SelectCommandAccess: true
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.

2020年5月10日 (日) 13:16的版本

Residence是大多数服务器都会使用的插件,它不同于其他保护类插件,它可以让玩家自己保护自己的家园,无需再麻烦管理员。新版的Residence更是增添了许多新特性,为服主减轻了不少负担。

注:旧版本的Residence已不再支持1.8以上的Minecraft服务器,本页面仅适用于新版本。

特性

  • 领地选区可视化操作。选择领地区域时,会以粒子效果显示所选区域。(此特性仅支持1.8版本以上的服务器)
  • 领地权限设置GUI操作。设置权限时,不必再逐条输入指令,只需打开GUI界面,即可轻松设置领地权限。
  • 领地帮助列表可点击。帮助列表中的指令、翻页按钮都可以用鼠标直接点击,无需手动输入。(此特性仅支持1.8版本以上的服务器)
  • 丰富的领地内聊天系统。服主可自行设置聊天前缀和颜色。
  • 领地区域可扩展。当建筑面积扩大时,无需删除领地重新创建,可在原有领地基础上扩展。
  • 领地租赁/出售系统。玩家可以自行出租/租借/出售/购买领地。
  • 集成领地木牌系统。不必安装额外插件,便可以使用木牌轻松交易领地。
  • 可设置当玩家一段时间不上线后自动删除其领地。
  • 可在某个世界不使用领地插件。
  • 可在全图随机传送。
  • 支持多世界插件。

支持版本

Residence插件支持1.7.10/1.8/1.9/1.10/1.11/1.12版本

完全支持Bukkit/Spigot/PaperSpigot服务端

安装与配置

安装

将下载的领地插件放入plugins文件夹,运行服务器以生成必要的文件。
保持默认的设置即可正常使用,无需手动添加权限,若要修改设置请参见下方的配置文件说明。

配置文件说明

注:配置文件的翻译工作进行中

config.yml

Global:
    # 语言设置,国人一般喜欢设为Chinese
    Language: English
    # 领地选区工具,默认是木棍(280)
    SelectionToolId: 280
    # 领地信息查看工具,默认是线(287)
    InfoToolId: 287
    # 玩家位置移动检测间隔,单位为毫秒
    # 减小将加大服务器负担
    # 增大会减慢对玩家错误移动反应的时间
    MoveCheckInterval: 500
    # 领地保存的周期,单位为分钟
    SaveInterval: 10
    # 当无法调用或没有使用Permissions插件时默认使用的组
    DefaultGroup: default
    # 是否启用领地租赁(Lease)系统
    UseLeaseSystem: false
    # 领地租赁系统的检测周期,单位为分钟
    LeaseCheckInterval: 10
    # 在玩家的钱充足时,自动续期租赁的领地;如果经济系统关闭,此设置项无效
    LeaseAutoRenew: true
    # 是否使用Permissions插件来管控领地的权限
    EnablePermissions: true
    # 若未使用 Permissions 或 PermissionsBukkit 插件,请设置为true
    LegacyPermissions: false
    # 开启/关闭领地经济系统 (支持iConomy, MineConomy, Essentials, BOSEconomy, RealEconomy).
    EnableEconomy: true
    # 是否开启领地租借(Rent)系统 (关于Rent和上文Lease的区别,望了解者加以修改完善)
    EnableRentSystem: false
    # 领地租借到期时间的检测周期,单位为分钟
    RentCheckInterval: 10
    # 是否开启领地聊天频道
    ResidenceChatEnable: true
    # 是否使用ActionBar(低于1.8版本请设为false)
    UseActionBar: true
    # 领地聊天频道的字体颜色
    ResidenceChatColor: DARK_PURPLE
    # 是否只允许OP修改领地
    AdminOnlyCommands: false
    # 是否将OP设为领地插件的管理员
    AdminOPs: true
    # 填入服务器所使用的多世界插件(Multiverse-Core或Multiworld),若使用多世界插件,请务必填写!
    MultiWorldPlugin: Multiverse-Core
    # 是否让子领地继承领地的权限设置
    ResidenceFlagsInherit: true
    # 是否阻止领地的租借者修改领地的设置
    PreventRentModify: true
    # 是否在检测到领地文件出现错误时停止加载插件
    StopOnSaveFault: true
    # 允许的领地名字限制,使用正则表达式
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # 若设为true,则每当插件检测租赁(Lease)或租借(Rent)时便向控制台输出一条消息
    ShowIntervalMessages: false
    # 是否在服务器开启时检查插件版本
    VersionCheck: true
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []

groups.yml

Groups:
    Default: #组名,不要删除这个组
       #删除下面的井号可将此配置应用到其他组
       #Mirror:
         #- 'group1'
         #- 'group2'
       Residence:
           # 该组玩家是否可以创建领地
           CanCreate: true
           # 玩家可以拥有的最大领地数量
           MaxResidences: 3
           # 领地可包含的最大物理区域
           MaxAreasPerResidence: 2
           # 领地最大格数(东西方向)
           MaxEastWest: 16
           # 领地最小格数(东西方向),设为-1则不限制
           MinEastWest: 3
           # 领地最大格数(南北方向)
           MaxNorthSouth: 16
           # 领地最小格数(南北方向)
           MinNorthSouth: 3
           # 领地最大格数(高度)
           MaxUpDown: 256
           # 领地最小格数(高度),设为-1则不限制
           MinUpDown: 3
           # 可创建领地的最小高度
           MinHeight: 0
           # 可创建领地的最大高度
           MaxHeight: 255
           # 所在区域可拥有的最大子领地数量
           MaxSubzonesInArea: 3
            # 最大子领地深度
            # 一个领地中的子领地中的子领地深度为2
            # 设为0以禁用子领地
            # 译者注:子领地深度即子领地嵌套的层数,子领地的子领地深度为2,以此类推
           SubzoneDepth: 3
           # (可选)子领地最大格数(东西方向)
           SubzoneMaxEastWest: 16
           # (可选)子领地最小格数(东西方向)
           SubzoneMinEastWest: 3
           # (可选)子领地最大格数(南北方向)
           SubzoneMaxNorthSouth: 16
           # (可选)子领地最小格数(南北方向)
           SubzoneMinNorthSouth: 3
           # (可选)子领地最大格数(高度)
           SubzoneMaxUpDown: 256
           # (可选)子领地最霄格数(高度)
           SubzoneMinUpDown: 3
           # 是否允许领地传送
           CanTeleport: true
           # 允许或禁止使用/ res unstuck使你在被困住的时候离开领地
           Unstuck: true
           # 允许或禁止使用/res kick把玩家从领地踢出
           Kick: False
           # 允许或禁止使用/res select命令,如果禁止则玩家只能使用圈地工具来选择选区
           #译者注:建议禁用,原因[[Residence#.E5.88.A9.E7.94.A8.2Fres_select_shift.E5.91.BD.E4.BB.A4.E5.B0.86.E9.A2.86.E5.9C.B0.E9.80.89.E5.8C.BA.E7.A7.BB.E8.87.B3.E6.97.A0.E9.99.90.E8.BF.9C.E5.AF.BC.E8.87.B4.E6.9C.8D.E5.8A.A1.E5.99.A8.E5.B4.A9.E6.BA.83|见此]]
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
           # determines max days player can rent residence at once
           MaxRentDays: 31
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.5
          # The cost, per block, player will be getting back when removing residence.
          SellCost: 0.25
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.2
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false
    NextGroup: #group name, player should have residence.group.nextgroup permission node to have access to this residence group
       Residence:
           CanCreate: true
           MaxResidences: 4
           MaxAreasPerResidence: 2
           MaxEastWest: 20
           MaxNorthSouth: 20
           MaxUpDown: 20
           MinHeight: 0
           MaxHeight: 255
           SubzoneDepth: 3
           CanTeleport: true
           Unstuck: true
           Kick: true
           SelectCommandAccess: true
           ItemListAccess: true
       Messaging:
           CanChange: true
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           DefaultLeave: Now leaving %residence.
       Lease:
          MaxDays: 16
          RenewIncrement: 14
       Rent:
           MaxRents: 3
           MaxRentables: 3
           MaxRentDays: 31
       Economy:
          CanBuy: true
          CanSell: false
          IgnoreLimits: false
          BuyCost: 0.7
          SellCost: 0.3
          RenewCost: 0.3

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

flags.yml

#These are Global Settings for Residence.
Global:
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        animalkilling: true
        mobkilling: true
        vehicledestroy: true
        trade: true
        shear: true
        leash: true
        nofly: false
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: true
        burn: true
        explode: true
        fireball: true
        command: false
        day: true
        night: true
        chat: true
        hidden: false
        overridepvp: false
        keepinv: false
        keepexp: false
        shop: true
        bank: false
    # This sets GUI items to represent each flag, if not given, then gray wool will be used
    FlagGui:
        animalkilling: 
            Id: 365
            Data: 0
        animals: 
            Id: 383
            Data: 90
        bed:
            Id: 355
            Data: 0
        brew:
            Id: 379
            Data: 0
        build: 
            Id: 45
            Data: 0            
        burn:
            Id: 50
            Data: 0
        button: 
            Id: 143
            Data: 0
        cake:
            Id: 354
            Data: 0
        canimals: 
            Id: 383
            Data: 91
        chat:
            Id: 386
            Data: 0
        cmonsters: 
            Id: 383
            Data: 50
        command:
            Id: 137
            Data: 0
        container: 
            Id: 342
            Data: 0
        creeper: 
            Id: 383
            Data: 50
        destroy: 
            Id: 121
            Data: 0
        diode: 
            Id: 356
            Data: 0
        door: 
            Id: 324
            Data: 0
        enchant:
            Id: 116
            Data: 0
        explode:
            Id: 407
            Data: 0
        fireball:
            Id: 385
            Data: 0
        firespread: 
            Id: 377
            Data: 0
        flow: 
            Id: 111
            Data: 0
        healing: 
            Id: 373
            Data: 0
        ignite: 
            Id: 259
            Data: 0
        lavaflow: 
            Id: 327
            Data: 0
        leash: 
            Id: 420
            Data: 0
        lever: 
            Id: 69
            Data: 0
        mobkilling: 
            Id: 367
            Data: 0
        monsters: 
            Id: 52
            Data: 0
        move: 
            Id: 301
            Data: 0
        nanimals: 
            Id: 383
            Data: 92
        nmonsters: 
            Id: 383
            Data: 51
        nofly: 
            Id: 171
            Data: 1
        nomobs: 
            Id: 166
            Data: 0
        note:
            Id: 25
            Data: 0
        piston: 
            Id: 33
            Data: 0
        place: 
            Id: 169
            Data: 0
        pvp: 
            Id: 268
            Data: 0
        sanimals: 
            Id: 383
            Data: 101
        shear: 
            Id: 359
            Data: 0
        smonsters: 
            Id: 383
            Data: 54
        subzone: 
            Id: 160
            Data: 7
        table: 
            Id: 58
            Data: 0
        tnt: 
            Id: 46
            Data: 0
        tp: 
            Id: 120
            Data: 0
        trade: 
            Id: 388
            Data: 0
        trample:
            Id: 3
            Data: 0
        use: 
            Id: 70
            Data: 0
        vehicledestroy: 
            Id: 328
            Data: 0
        waterflow: 
            Id: 326
            Data: 0
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        destroy: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        ignite: false
        firespread: false
        vehicledestroy: false
        animalkilling: false
        hook: false
        shear: false
        leash: false
        pistonprotection: true
        tp: true
        explode: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
        animalkilling: true
        mobkilling: true
        vehicledestroy: true
        trade: true
        shear: true
        leash: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
     # These are grouped flags, so when using /res pset nickname redstone true, player will get all flags in list, same when setting to false or removing them.
    GroupedFlags:
      redstone:
      - note
      - pressure
      - lever
      - button
      - diode
      craft:
      - brew
      - table
      - enchant
      trusted:
      - use
      - tp
      - build
      - container
      - move
      - leash
      - animalkilling
      - mobkilling
      - shear
      - chat
      - beacon
      fire:
      - ignite
      - firespread
ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name. 
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items: 
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'

插件权限

residence.group.[groupname] -从groups.yml中设置玩家的领地组

residence.flag.[flag] - 在某flag在flag.yml中关闭时允许玩家使用该flag

residence.worldguard.[worldRegionName] - 允许在worldguard区域内创建领地

residence.max.subzones.[number] - 玩家可拥有的最大子领地数量

residence.max.rents.[number] - 玩家可出租的最大领地数量

residence.max.res.[number] - 玩家可拥有的最大领地数量

residence.admin - (OP) 给玩家使用/resadmin的权限

residence.topadmin - (OP) 给玩家使用 /resreload 和 /resload commands的权限

residence.admin.tp - (OP) 允许无视tp权限

residence.admin.move - (OP) 允许无视移动权限

residence.create - (Default) 允许创建领地

residence.select - (Default) 允许选择区域以创建领地

residence.nofly.bypass - (OP) 无视禁飞

residence.delete - (Default) 允许删除自己的领地

residence.delete.subzone - (Default) 允许删除自己的子领地

residence.rename - (Default) 允许重命名领地

residence.create.subzone - (Default) 允许在领地内创建子领地

residence.expand - (Default) 允许扩张自己的领地

residence.expand.subzone - (Default) 允许扩张自己的子领地

residence.contract - (Default) 允许合并自己的领地

residence.contract.subzone - (Default) 允许合并自己的子领地

residence.resize - (Default) 允许重新设置领地大小

residence.versioncheck - (OP) 允许接收新版本通知

residence.flag.command.bypass - (OP) 无视领地内输入命令权限

residence.select.auto.others - (OP) 允许为其他玩家开启自动选择

residence.chatcolor - (Default) 允许修改领地聊天颜色

residence.chatprefix - (OP) 允许修改领地聊天前缀

residence.chatkick - (Default) 允许将玩家从领地聊天频道踢出

residence.compass - (Default) 允许设置指南针指向

residence.randomtp - (Default) 允许使用 /res rt 命令

residence.bypass.build - 无视 build false flag

residence.bypass.destroy - 无视 destroy false flag

residence.bypass.ignorey - 无视领地Y坐标(高度)限制

residence.backup - 允许使用flag:backup

residence.cleanbypass - 防止玩家的领地在自动清理时被移除

residence.market.evict - 允许强制赶出领地内的玩家

residence.flybypass - 允许无视禁止飞行设置

注意事项

  1. 若使用Vault和WorldEdit,建议使用最新版本,否则可能出现各种问题。
  2. 若使用多世界插件(Multiverse-Core或Multiworld),必须在config.yml的“MultiWorldPlugin:”后填写(如:MultiWorldPlugin: Multiverse-Core),否则会出现重启服务器领地不保存的问题。
  3. 1.8版本以下不支持ActionBar功能,插件默认开启此功能,可在config.yml中设置关闭(UseActionBar: false)

插件获取

此插件为SpigotMC上的付费插件,价格为9.99欧元(约合76.4RMB),作者在SpigotMC的页面中放出了不需付费的下载链接,可自行前去寻找。(点击前往
欲及时获知新版本及新版特性,可去mcbbs.net服务器插件区搜索“Residence”收藏搬运帖。

已知Bug及应对方案

利用/res select shift命令将领地选区移至无限远导致服务器崩溃

Bug描述:选择领地区域时,利用/res select shift指令,可将领地选区移动到无限远的地方(甚至超越地图边界),然后创建领地,严重可导致服务器瞬间崩溃。

应对方案:

方案一:在groups.yml中,将SelectCommandAccess设为false,则玩家只能通过选取工具来选取领地,而无法使用/res select指令

方案二:若装有essentials或其他权限管理插件,可为玩家组添加-residence.command.select权限,禁止玩家使用/res select指令