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TerrainControl:修订间差异
(保存目录) |
(目录完成) |
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第22行: | 第22行: | ||
Visual settings like custom foliage colors (TerrainControl client required) | Visual settings like custom foliage colors (TerrainControl client required) | ||
To learn more, check out all of Terrain Control's features! | To learn more, check out all of Terrain Control's features! | ||
== | == Tutorials == | ||
=== Beginner === | === Beginner === | ||
==== Installation guide ==== | ==== Installation guide ==== | ||
第30行: | 第30行: | ||
=== Intermediate === | === Intermediate === | ||
==== How to create a world from an image ==== | ==== How to create a world from an image ==== | ||
==== Basic world customization ==== | |||
==== Basic biomes customization ==== | |||
=== Advanced === | === Advanced === | ||
==== A TerrainControl Analysis ==== | |||
== The settings explained == | |||
=== Variable names === | |||
=== WorldConfig === | |||
=== BiomeConfigs === | |||
=== PluginConfig === | |||
=== BO2 Objects === | |||
=== BO3 Objects === | |||
=== Land Fuzzy === | |||
== Other pages == | |||
=== Examples page === | |||
=== Commands and Permissions === | |||
=== Compatibility with other mods === | |||
=== Compatibility with WorldPainter === | |||
== External tutorials == | |||
* General tutorial by mysource | |||
* Effect of the seed on a map and working with higher (y>128) worlds by mysource | |||
* Achieve certain world styles by mysource | |||
* Create a map by image by mysource | |||
* World merging by mysource | |||
* How Terrain Control's biome generator works by Khoorn | |||
* Cave variables explained by thedeadlytao | |||
* GenerationDepth and LandSize/Rarity Explained by thedeadlytao |
2015年12月31日 (四) 10:08的版本
外文名 | TerrainControl |
插件类型 | Spigot / CraftBukkit |
最新版本 | v2.7.2 |
兼容服务端 | 1.7.2-1.8.3 |
前置插件 | 无 |
源地址 | http://dev.bukkit.org/bukkit-plugins/TerrainControl |
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概述
Terrain Control is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. Terrain Control is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod. Terrain Control is maintained by Khoorn (known as Wickth on GitHub).
Control horizontal and vertical noise of terrain generation Control terrain height and volatility per biome Generating biome maps from images Control the size of biomes, islands and continents Custom biomes Many options for caves, canyons Control vanilla structures like mineshafts, strongholds and villages Full control of ores, plants, dungeons, ponds and many more Custom trees and other objects (BO2 and BO3) Block replacement Visual settings like custom foliage colors (TerrainControl client required) To learn more, check out all of Terrain Control's features!
Tutorials
Beginner
Installation guide
Beginners tutorial
Your first custom biome
Common problems
Intermediate
How to create a world from an image
Basic world customization
Basic biomes customization
Advanced
A TerrainControl Analysis
The settings explained
Variable names
WorldConfig
BiomeConfigs
PluginConfig
BO2 Objects
BO3 Objects
Land Fuzzy
Other pages
Examples page
Commands and Permissions
Compatibility with other mods
Compatibility with WorldPainter
External tutorials
- General tutorial by mysource
- Effect of the seed on a map and working with higher (y>128) worlds by mysource
- Achieve certain world styles by mysource
- Create a map by image by mysource
- World merging by mysource
- How Terrain Control's biome generator works by Khoorn
- Cave variables explained by thedeadlytao
- GenerationDepth and LandSize/Rarity Explained by thedeadlytao