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SunLight-Core:修订间差异
Qsefthuopq(留言 | 贡献) (→实用功能) |
Qsefthuopq(留言 | 贡献) 小无编辑摘要 |
||
(未显示2个用户的15个中间版本) | |||
第4行: | 第4行: | ||
<!--标题--> | <!--标题--> | ||
<p style="color:#ffffff;font-size: 26px;text-align: center;margin:0; padding:14px;background-color: #3385ff;"> | <p style="color:#ffffff;font-size: 26px;text-align: center;margin:0; padding:14px;background-color: #3385ff;"> | ||
SunLight | |||
</p> | </p> | ||
<div style="float:none;-webkit-border-image: none;height: auto;line-height: 20px;background-color:#74c0ff;display:table;width:100%;color:#ffffff;"> | <div style="float:none;-webkit-border-image: none;height: auto;line-height: 20px;background-color:#74c0ff;display:table;width:100%;color:#ffffff;"> | ||
<!--内容--> | <!--内容--> | ||
<p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | <p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | ||
<big>插件名<br>'''SunLight-Core</big>''' | <big>插件名<br>'''SunLight-Core|SunLight</big>''' | ||
</p> | </p> | ||
<p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | <p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | ||
第16行: | 第16行: | ||
</p> | </p> | ||
<p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | <p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | ||
<big>兼容版本<br>'''1. | <big>兼容版本<br>'''1.14-1.15</big>''' | ||
</p> | </p> | ||
<p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | <p style="float:none;font-size: 16px;text-align: center;padding:10px 0;display:table-cell;border-right:1px solid white;"> | ||
<big>原文<br>'''[http://nexwiki.info/ | <big>原文<br>'''[http://nexwiki.info/]</big>''' | ||
</p> | </p> | ||
</div> | </div> | ||
</div> | </div> | ||
本页面基于早期版本进行翻译,部分内容已过期,最新版的汉化配置请查看MCBBS搬运帖,以下的权限节点除增强模块外都为旧版<br> | |||
'''core.'''开头的为旧版权限节点 | |||
<div style="float:none;-webkit-border-image: none;color: #333;height: auto;line-height: 20px;margin: 35px 0 0 0;min-height: 20px;background-color: #f8f8f8;box-shadow:0 0 10px rgba(193, 193, 193, 0.5);-webkit-box-shadow:0 0 10px rgba(193, 193, 193, 0.5);-moz-box-shadow:0 0 10px rgba(193, 193, 193, 0.5);width:100%;"> | <div style="float:none;-webkit-border-image: none;color: #333;height: auto;line-height: 20px;margin: 35px 0 0 0;min-height: 20px;background-color: #f8f8f8;box-shadow:0 0 10px rgba(193, 193, 193, 0.5);-webkit-box-shadow:0 0 10px rgba(193, 193, 193, 0.5);-moz-box-shadow:0 0 10px rgba(193, 193, 193, 0.5);width:100%;"> | ||
<!--标题--> | <!--标题--> | ||
第32行: | 第34行: | ||
<div style="padding:10px 20px;"> | <div style="padding:10px 20px;"> | ||
=模块= | =模块= | ||
==AFK== | ==增强== | ||
===settings.yml=== | 在3.0版本后一些模块归入了增强模块内。 | ||
===设置=== | |||
==== 权限 ==== | |||
{| class="wikitable" | |||
|- | |||
! 权限 !! 描述 | |||
|- | |||
| sunlight.enhancements.signs.color || 允许用户在告示牌内使用彩色文字 | |||
|} | |||
====配置==== | |||
<spoiler> | |||
#AFK模块 | |||
afk: | |||
enabled: true | |||
#椅子整理模块 | |||
chairs: | |||
enabled: true | |||
#箱子整理模块 | |||
chest-sort: | |||
enabled: true | |||
#物理效果 | |||
physics: | |||
explosions: | |||
# 开关爆炸的物理效果 | |||
enabled: false | |||
#Tab模块 | |||
tab: | |||
enabled: true | |||
#告示牌 | |||
signs: | |||
colors: | |||
#开关告示牌的彩色文字 | |||
enabled: true | |||
#计分板模块 | |||
scoreboard: | |||
enabled: true | |||
</spoiler> | |||
===AFK=== | |||
====settings.yml==== | |||
general: | general: | ||
# 多久后玩家进入离开游戏状态 | # 多久后玩家进入离开游戏状态 | ||
第47行: | 第87行: | ||
enter-afk-actions: [] | enter-afk-actions: [] | ||
exit-afk-actions: [] | exit-afk-actions: [] | ||
==椅子== | ===椅子=== | ||
这个模块可以让玩家坐在半砖、台阶和地毯上. | 这个模块可以让玩家坐在半砖、台阶和地毯上. | ||
<br /> | <br /> | ||
=== '''指令和权限''' === | <br /> | ||
注:2.3版本之后chair模块转移到了module/enhancements文件夹中的模块 | |||
2.3版本之后新增chairs.yml 你可以配置什么方块能坐 什么不能坐 | |||
==== '''指令和权限''' ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
!指令 | !指令 | ||
第88行: | 第110行: | ||
|} | |} | ||
== | ===随机传送=== | ||
这个模块可以让玩家使用随机传送 | |||
'''特点:''' | |||
* '''多世界''' - 可在不同世界启用或关闭随机传送. | |||
* '''方块黑名单''' - 玩家不会传送到这些方块上. | |||
* '''传送动画''' - 地点搜索进度动画. | |||
''' | ==== '''Settings.yml''' ==== | ||
<code># 设置默认世界. | |||
# 玩家可在这个世界内使用随机传送 | |||
# 默认输入/rtp在此世界随机传送. | |||
'''default-world:''' '''world''' | |||
# 强制传送玩家到默认世界. | |||
# 设置为 '''false'''时在其他世界使用/rtp 会被取消传送. | |||
'''force-to-default:''' '''false''' | |||
# 最大搜索尝试次数. | |||
'''max-attempts:''' '''5''' | |||
# 玩家不会传送到的方块上. | |||
'''block-blacklist:''' | |||
'''-''' '''LAVA''' | |||
'''-''' '''WATER''' | |||
# 随机传送范围. | |||
'''worlds:''' | |||
'''world:''' | |||
'''x1:''' '''-5000''' | |||
'''x2:''' '''5000''' | |||
'''z1:''' '''-5000''' | |||
'''z2:''' '''5000'''</code> | |||
''' | ==== '''指令和权限''' ==== | ||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
|- | |||
|'''/rtp''' | |||
| - | |||
|随机传送. | |||
|是 | |||
|core.cmd.rtp | |||
|} | |||
===计分板=== | |||
这个模块提供了简易的计分板功能. | |||
'''需要安装ProtocolLib和PlaceholderAPI!''' | |||
'''特点:''' | |||
* ''' | * '''动态显示''' - 在计分板显示动态文本. | ||
* ''' | * '''轻量''' - 占用很少服务器资源. | ||
=== '''Settings.yml''' === | ==== '''Settings.yml''' ==== | ||
<code>'''board:''' | |||
# | # 更新间隔. | ||
# 20刻 = 1 秒 | |||
'''update-interval:''' '''20''' | |||
# 计分板标题 | |||
'''title:''' '''<nowiki/>'&e&l服务器名'''' | |||
# 计分板内容 | |||
'''lines:''' | |||
# | '''-''' '''<nowiki/>'&c┃┃ &f内存: &c%server_ram_max% MB'''' | ||
'''-''' '''<nowiki/>'&c┃┃ &f在线玩家: &c%server_online%'''' | |||
# | '''-''' '''<nowiki/>'&c┃┃ &f时间: &c%server_time_kk:mm:ss%'''' | ||
'''-''' '''<nowiki>''</nowiki>''' | |||
# | '''-''' '''<nowiki/>'&e┃┃ &f称号: &e%vault_prefix%'''' | ||
'''-''' '''<nowiki/>'&e┃┃ &f金钱: &e%vault_eco_balance_formatted%'''' | |||
- | '''-''' '''<nowiki/>'&e┃┃ &f位置: &e%player_x%&7, &e%player_y%&7, &e%player_z%'''' | ||
- | '''-''' '''<nowiki>''</nowiki>''' | ||
- | '''-''' '''<nowiki/>'&a┃┃ &f击杀: &a%statistic_player_kills%'''' | ||
- | '''-''' '''<nowiki/>'&a┃┃ &f死亡: &a%statistic_deaths%'''' | ||
- | '''-''' '''<nowiki/>'&a┃┃ &f在线时间: &a%statistic_days_played%'''' | ||
'''-''' '''<nowiki>''</nowiki>''' | |||
'''-''' '''<nowiki/>'&bplay.servermc.com'<nowiki/>'''</code> | |||
==== '''指令和权限''' ==== | |||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
- ' | |- | ||
- ' | |'''/board''' | ||
- ' | |/scoreboard | ||
|开关计分板显示 | |||
|是 | |||
|core.cmd.scoreboard | |||
|} | |||
===箱子整理=== | |||
==== 指令和权限 ==== | |||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
|- | |||
|'''/chestsort''' | |||
|/sort | |||
|开关箱子整理 | |||
|是 | |||
|sunlight.enhancements.chestsort.cmd.chestsort | |||
|} | |||
===TAB=== | |||
这个模块可以让你自定义TAB内容. | |||
'''特点:''' | |||
* '''动态显示''' - 创建并使用自定义动态效果. | |||
# | * '''页眉和页脚''' - 更改TAB的页眉和页脚. | ||
* '''玩家名''' - 更改玩家名格式. | |||
# | * '''玩家名标签''' - 更改玩家名称号及格式. | ||
# | * '''PlaceholderAPI''' - 支持 PlaceholderAPI (仅限TAB). | ||
==== Settings.yml ==== | |||
format: | |||
# 更新间隔. | |||
# 20 刻 = 1 秒, 1 刻 = 50 毫秒 | |||
update-interval: 1 | |||
# 页眉和页脚. | |||
# 请使用这个格式来显示动态效果: %animation:[id]%,[id] 为配置内的动画名. | |||
header: | |||
- '%animation:servername%' | |||
- '' | |||
- '&7在线人数:%animation:online% %server_online%' | |||
- '' | |||
- '&2››› &7时间: &a[%server_time_HH:mm:ss%] &7| &7日期: &a[%server_time_dd.MM.yyyy%] &2‹‹‹' | |||
- '' | |||
footer: | |||
- '&7' | |||
- '&7商店:' | |||
- '%animation:web%' | |||
- '' | |||
- '&e玩的愉快! :)' | |||
- '&6ᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐ' | |||
# 玩家名称和标签格式. | |||
# 玩家权限组由插件自动检测. | |||
# 权限越高的玩家在TAB的位置也越高. | |||
group-format: | |||
Admins: '&7[&4管理员&7] &4%player%' | |||
default: '&7[&8玩家&7] &7%player%' | |||
tag-group-format: | |||
Admins: | |||
prefix: '&4管理员 &f' | |||
suffix: '' | |||
default: | |||
prefix: '&7玩家 &f' | |||
suffix: '' | |||
==优化== | |||
这个模块添加了简单的优化系统来优化你的服务器性能和提升TPS. | |||
当前特性: | |||
'''实体限制''' - 限制每个区块的实体数. | |||
===Settings.yml=== | |||
entity-chink-limit: | |||
# 是否启用区域限制. | |||
enabled: true | |||
# 是否自动检测区块 | |||
inspection-enabled: true | |||
# 检测间隔. | |||
inspection-frequency: 300 | |||
# 每个区块的实体限制. | |||
limits: | |||
ANIMAL: 50 | |||
MONSTER: 50 | |||
NPC: 20 | |||
AMBIENT: 10 | |||
WATER: 20 | |||
OTHER: 50 | |||
==聊天== | |||
这个模块可以让你管理聊天消息. | |||
'''玩家聊天消息不支持JSON!''' | |||
'''特性:''' | |||
* '''防大写''' - 防止全大写英文消息. | |||
* '''防刷屏''' - 防止消息和指令刷屏. | |||
* '''加入和退出服务器的消息''' - 根据分组显示不同的加入和退出服务器的消息. | |||
* '''死亡消息''' - 更改玩家死亡消息. | |||
* '''物品展示''' - 在聊天框内展示你的物品. | |||
* '''全服和本地聊天''' - 可配置聊天范围. | |||
* '''管理员聊天''' - 管理员聊天频道. | |||
* '''支持PlaceholderAPI.''' | |||
* '''聊天规则和惩罚''' - 使用正则表达式检测聊天内容并进行惩罚! | |||
* '''自动公告''' - 每隔一段时间发送公告. 支持 JSON. | |||
=== '''Settings.yml''' === | |||
anti-caps: | |||
# 是否启用防大写功能(对中文无效,译者已关闭该功能) | |||
enabled: false | |||
# 启用该功能的指令. | |||
in-commands: | |||
- me | |||
- broadcast | |||
- tell | |||
# 检测的最短消息长度 | |||
min-length: 3 | |||
# 多少百分比的大小字母会被改成小写. | |||
percentage: 70 | |||
# 单词白名单 | |||
whitelist: | |||
- OMG | |||
- LOL | |||
- WTF | |||
- WOW | |||
- ROFL | |||
# | anti-spam: | ||
# 聊天冷却. | |||
# | chat-delay: 3 | ||
# 指令冷却. | |||
cmd-delay: 3 | |||
# 检测的消息/指令相似度. | |||
percentage: 90 | |||
# 指令白名单. | |||
whitelist: | |||
- 'tell' | |||
- 'spawn' | |||
- 'home' | |||
- 'sethome' | |||
- 'reply' | |||
# | - 'stats' | ||
- 'kit' | |||
# | - 'warp' | ||
join-and-quit: | |||
# 是否启用自定义进出游戏消息. | |||
enabled: true | |||
# 特定权限组的进出游戏消息. | |||
# 插件会自动检测权限组插件的分组. | |||
join-groups: | |||
Admins: '&7[&2+&7] &7管理员 &2%player% &7加入了游戏.' | |||
quit-groups: | |||
Admins: '&7[&4-&7] &7管理员 &4%player% &7离开了游戏.' | |||
item-link: | |||
# 是否启用在聊天内展示物品. | |||
enabled: true | |||
# 替换物品的变量. | |||
keyword: '@hand' | |||
# 物品名格式. | |||
format: '&7<&f%item%&7>&f' | |||
death-messages: | |||
# 是否启用自定义死亡信息. | |||
enabled: true | |||
# 指定死因的死亡消息列表. | |||
# 同一死因可添加多条消息. | |||
| - | # 如果玩家死因不在列表内,则不会显示死亡信息. | ||
| | by-cause: | ||
| | LAVA: | ||
| | - '&7(&c☠&7) &c%player% &7尝试在岩浆里游泳.' | ||
| | BLOCK_EXPLOSION: | ||
- '&7(&c☠&7) &c%player% &7炸了!' | |||
# 同上,由实体造成的死亡. | |||
by-entity: | |||
PLAYER: | |||
- '&7(&c⚔&7) &c%damager% &7杀死了 &c%player%' | |||
ZOMBIE: | |||
- '&7(&c☠&7) &c%player%&7的脑子被僵尸吃了.' | |||
chat: | |||
format: | |||
# 占位符: | |||
# {player_prefix} - 玩家组前缀. | |||
# {player_suffix} - 玩家组后缀. | |||
# {name} - 玩家名. | |||
# {display_name} - 自定义玩家名 (来自 /nick 的昵称等). | |||
# {message} - 玩家消息. | |||
# 可以在这使用PlaceholderAPI! 请使用 {} 而不是 %. | |||
local: '&3[本地] &7{player_prefix}{display_name}{player_suffix}&f: {message}' | |||
global: '&6[全服] &7{player_prefix}{display_name}{player_suffix}&f: {message}' | |||
spy: '&c侦查&7 | {world} {name}&7: {message}' | |||
! | admin: '&7[&b管理员聊天&7] &7{player_prefix}{display_name}{player_suffix}&f: {message}' | ||
# 聊天范围,设置为0.0关闭 | |||
range: 100.0 | |||
| | # 聊天规则部分. | ||
| | rules: | ||
| | # 规则名 | ||
| | swear: | ||
| | dick: | ||
| | # 正则表达式. | ||
| | # 可使用这个网站测试正则表达式: http://myregexp.com/ | ||
| | match: '((D|d)+([^a-zA-ZА-Яа-я]|\s)*(i|I|1|!)+([^a-zA-ZА-Яа-я]|\s)*(c|C)+([^a-zA-ZА-Яа-я]|\s)*(k|K)+([^a-zA-ZА-Яа-я]|\s)*)' | ||
| | # 检测行为. | ||
| | # 可用: | ||
| | # REPLACE - 替换脏话. | ||
| | # REPLACE_FULL - 替换整条消息/指令. | ||
|- | # DENY - 取消消息/指令. | ||
| | action: REPLACE | ||
# 替换后的消息. | |||
replace-with: '***' | |||
# 无视规则的单词. | |||
# 可用于好话里的脏话. | |||
ignore-strings: | |||
- 'dickon' | |||
shit: | |||
match: '((s|S|$)+([^a-zA-ZА-Яа-я]|\s)*(h|H)+([^a-zA-ZА-Яа-я]|\s)*(i|I|1|!)+([^a-zA-ZА-Яа-я]|\s)*(T|t|7)+([^a-zA-ZА-Яа-я]|\s)*)' | |||
action: REPLACE_FULL | |||
replace-with: '这服真好玩!' | |||
ignore-strings: [] | |||
adv: | |||
ips: | |||
match: '\b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b' | |||
action: DENY | |||
replace-with: '***' | |||
ignore-strings: | |||
- '127.0.0.1' | |||
domain: | |||
match: '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,)\s?(com|org|net|cz|co|uk|sk|biz|mobi|xxx|eu|me|io|ru|su|tk|ua)\b' | |||
action: DENY | |||
replace-with: '***' | |||
ignore-strings: | |||
- 'yandex.ru' | |||
- 'google.com' | |||
- 'spigotmc.org' | |||
# 惩罚措施 | |||
rules-punish: | |||
# 上面的规则名. | |||
swear: | |||
# 发送消息 | |||
message: '&c聊天 &4║ &f你的消息被更改了,原因: &c粗鄙之语&f.' | |||
# 执行指令. 留空关闭. | |||
command: 'warn %player% 禁止粗鄙之语' | |||
adv: | |||
message: '&c聊天 &4║ &f你的消息被取消发送了,原因: &c打广告&f.' | |||
command: '' | |||
# 自动公告 | |||
announcer: | |||
# 间隔 | |||
time: 180 | |||
# 消息列表. 使用 /n 来换行. | |||
list: | |||
- '/n &6» &e查看插件百科:&6 {json: hint=&b点击前往!; url=http://mineplugin.org/SunLight-Core}[戳我]{end-json} /n ' | |||
- '/n &6» &e支持 JSON 消息:&a {json: hint=&b你好, %player%!}[这是个按钮]{end-json} /n ' | |||
== | === '''指令和权限''' === | ||
'''权限列表:''' | |||
* '''core.chat.color''' - 允许在聊天消息内使用颜色代码. | |||
* '''core.chat.spy''' - 允许查看本地聊天. | |||
* '''core.chat.admin''' - 允许查看和使用管理员聊天. | |||
* '''core.bypass.chat.delay.msg''' - 忽略聊天冷却. | |||
* '''core.bypass.chat.delay.cmd''' - 忽略指令冷却. | |||
* '''core.bypass.chat.caps''' - 忽略防大写检测. | |||
* '''core.bypass.chat.spam''' - 忽略复读检测. | |||
* '''core.bypass.chat.rules''' - 忽略聊天规则检测. | |||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
|- | |||
|'''/adminchat''' | |||
| - | |||
|切换管理员聊天模式 | |||
|是 | |||
|core.chat.admin | |||
|} | |||
==经济== | |||
'''这一模块需要安装Vault!''' | |||
'''特点:''' | '''特点:''' | ||
* ''' | * '''支持离线玩家''' - 设置/给予/拿走 离线玩家的金钱. | ||
=== Settings.yml === | === Settings.yml === | ||
# /baltop更新间隔 | |||
# | baltop-update: 15 | ||
currency: | |||
# | # 货币符号 | ||
symbol: '$' | |||
# 新玩家拥有的钱 | |||
start-balance: 100.0 | |||
=== 指令和权限 === | |||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
|- | |||
|'''/balance (player)''' | |||
|/bal, /money, /cash | |||
|查看玩家有多少钱 | |||
|否 | |||
|core.eco.balance | |||
|- | |||
|'''/balancetop (page)''' | |||
|/baltop, /moneytop | |||
|金钱排行榜 | |||
|否 | |||
|core.eco.balancetop | |||
|- | |||
|'''/pay [player] [amount]''' | |||
| - | |||
|支付给玩家金钱 | |||
|是 | |||
|core.eco.pay | |||
|- | |||
|'''/eco give [player] [amount]''' | |||
|/economy give | |||
|给予玩家金钱 | |||
|否 | |||
|core.eco + core.eco.give | |||
|- | |||
|'''/eco take [player] [amount]''' | |||
|/economy take | |||
|拿走玩家的钱 | |||
|否 | |||
|core.eco + core.eco.take | |||
|- | |||
|'''/eco set [player] [amount]''' | |||
|/economy give | |||
|设置玩家的金钱 | |||
|否 | |||
|core.eco + core.eco.set | |||
|} | |||
== | ==补丁== | ||
这个模块修复了一些漏洞. | |||
'''特点:''' | '''特点:''' | ||
* '''菜单指令''' - 每个菜单可使用不同的指令打开. | * '''Fishing Farm''' - 防止挂机钓鱼. | ||
* '''权限''' - 每个菜单可需要不同的权限才能打开. | * '''Bed GUI''' - 防止在床上时打开菜单. | ||
* '''显示条件''' - 根据条件显示或隐藏指定的菜单物品. | * '''Ender Farm''' - 防止使用末影螨建造小黑塔. | ||
* '''点击条件''' - 满足条件才能点击物品. | * '''IP Limit''' - 限制同一IP加入的玩家上限. | ||
* '''点击类型''' - 5种不同的点击类型. | * '''Creative Limiter''' - 防止玩家从创造模式中拿取物品. | ||
* '''点击行为''' - 自定义的点击物品触发行为. | |||
* '''支持PlaceholderAPI.''' | === Settings.yml === | ||
patcher: | |||
=== '''Settings.yml''' === | # 防钓鱼农场 | ||
暂无 :/ 请查看下面的菜单配置 | fishing: true | ||
# 防止在床上时打开菜单 | |||
bed-gui: true | |||
# 防止使用末影螨建造小黑塔 | |||
ender-farm: true | |||
# 限制同一IP加入的玩家上限. | |||
limit-ip: true | |||
# 防止玩家从创造模式中拿取物品. | |||
limit-creative: true | |||
limit-creative: | |||
# 创造模式限制的物品. | |||
item-blacklist: | |||
- SPLASH_POTION | |||
- TNT | |||
- EXPERIENCE_BOTTLE | |||
- TRIDENT | |||
- LINGERING_POTION | |||
- ENDER_EYE | |||
- BEDROCK | |||
- END_PORTAL_FRAME | |||
- ITEM_FRAME | |||
- WITHER_SKELETON_SKULL | |||
# 创造模式指令黑名单 | |||
cmd-blacklist: | |||
- 'auc' | |||
- 'ah' | |||
=== 权限列表 === | |||
* '''core.bypass.creative''' - 忽略创造限制. | |||
==菜单== | |||
这个模块可以让你创建自定义菜单. | |||
'''特点:''' | |||
* '''菜单指令''' - 每个菜单可使用不同的指令打开. | |||
* '''权限''' - 每个菜单可需要不同的权限才能打开. | |||
* '''显示条件''' - 根据条件显示或隐藏指定的菜单物品. | |||
* '''点击条件''' - 满足条件才能点击物品. | |||
* '''点击类型''' - 5种不同的点击类型. | |||
* '''点击行为''' - 自定义的点击物品触发行为. | |||
* '''支持PlaceholderAPI.''' | |||
=== '''Settings.yml''' === | |||
暂无 :/ 请查看下面的菜单配置 | |||
第1,025行: | 第1,225行: | ||
|} | |} | ||
== | |||
==地标== | |||
这个模块为你的服务器提供了简易的地标系统. | |||
'''特点:''' | '''特点:''' | ||
* ''' | * '''地标菜单''' - 使用菜单查看地标. | ||
* ''' | * '''地标JSON列表''' - 可交互的聊天信息. | ||
* ''' | * '''地标欢迎消息''' - 发送消息给传送到地标的玩家. | ||
* '''菜单编辑器''' - 使用菜单编辑器创建和管理地标. | |||
* '''分级地标''' - 设置不同权限组的玩家可使用的地标数. | |||
* '''地标权限''' - 设置传送地标所需权限. | |||
* '''地标价格''' - 设置传送所需费用. | |||
=== '''Settings.yml''' === | === '''Settings.yml''' === | ||
<code>'''general:''' | |||
<code># | # 是否使用地标菜单. | ||
# 设置为false则只在聊天框内显示. | |||
'''use-gui:''' '''false''' | |||
# 地标图标描述. | |||
# 占位符: | |||
# '''- %cost%''' - 传送价格 | |||
# '''- %access%''' - 是否可传送到该地标 | |||
# '''- %owner%''' - 地标所有者. | |||
# '''- %id%''' - 内部地标名. | |||
# '''- %lore%''' - 地标图标描述. | |||
'''warp-lore:''' | |||
'''-''' '''<nowiki/>'&8&m '''' | |||
'''-''' '''<nowiki/>'&f» &7价格: &a%cost%'''' | |||
# | '''-''' '''<nowiki/>'&f» &7是否可用: &f%access%'''' | ||
'''-''' '''<nowiki/>'&f» &7拥有者: &6%owner%'''' | |||
''' | '''-''' '''<nowiki/>'&f» &7ID: &6%id%'''' | ||
'''-''' '''<nowiki/>'&8&m '''' | |||
''' | '''-''' '''<nowiki/>'%lore%'''' | ||
''' | # 不同等级的玩家可设置的地标数. | ||
''' | # 插件自动检测玩家所在权限组. | ||
'''warps-by-rank:''' | |||
'''VIP:''' '''2''' | |||
'''Gold:''' '''3''' | |||
'''gui:''' | |||
# 地标列表菜单 | |||
# 菜单格式请看这里 | |||
'''title:''' '''<nowiki/>'&l地标'''' | |||
'''size:''' '''54''' | |||
'''pages:''' '''1''' | |||
'''custom-content:''' | |||
'''filler:''' | |||
'''material:''' '''BLACK_STAINED_GLASS_PANE''' | |||
'''name:''' '''<nowiki>''</nowiki>''' | |||
'''lore:''' '''[]''' | |||
'''slots:''' '''45,46,47,48,49,50,51,52,53''' | |||
'''commands:''' | |||
'''setdesc:''' | |||
# /setwarpdesc 指令的每行最大长度和行数 | |||
'''line-length:''' '''50''' | |||
'''max-lines:''' '''5'''</code> | |||
=== '''指令和权限''' === | === '''指令和权限''' === | ||
{| class="wikitable" | '''权限列表:''' | ||
* '''core.warp.[id]''' - 允许传送到指定地标. '''[id]''' 为文件名. | |||
* '''core.bypass.warp.cost''' - 忽略传送费用. | |||
{| class="wikitable" | |||
!指令 | !指令 | ||
!缩写 | !缩写 | ||
第1,066行: | 第1,295行: | ||
!权限 | !权限 | ||
|- | |- | ||
|'''/ | |'''/warp''' | ||
|/warps | |||
|显示服务器的地标. | |||
|是 | |||
|core.cmd.warp | |||
|- | |||
|'''/warp [warp]/warp [warp] [player]''' | |||
|/warps | |||
|传送到地标. | |||
|是 | |||
否 | |||
|core.cmd.warp | |||
core.cmd.warp.others | |||
|- | |||
|'''/warp editor''' | |||
|/warps | |||
|打开地标编辑器. | |||
|是 | |||
|core.cmd.warp.editor | |||
|- | |||
|'''/setwarp [warp]''' | |||
| - | | - | ||
| | |在你所在位置创建地标. | ||
|是 | |是 | ||
|core.cmd. | |core.cmd.setwarp | ||
|} | |- | ||
|'''/delwarp [warp]''' | |||
| - | |||
|删除指定地标. | |||
|否 | |||
|core.cmd.delwarp | |||
core.cmd.delwarp.others | |||
|- | |||
|'''/setwarpdesc [warp] [text]''' | |||
| - | |||
|设置地标描述. [text] 可使用 '''/n 分成多行.''' | |||
|否 | |||
|core.cmd.setwarpdesc | |||
core.cmd.setwarpdesc.others | |||
|- | |||
|'''/setwarpicon [warp] [material]''' | |||
| - | |||
|更改地标图标. | |||
|否 | |||
|core.cmd.setwarpicon | |||
core.cmd.setwarpicon.others | |||
|- | |||
|'''/setwarpname [warp] [name]''' | |||
| - | |||
|更改地标名.(不是id) | |||
|否 | |||
|core.cmd.setwarpname | |||
core.cmd.setwarpname.others | |||
|- | |||
|'''/setwarpwelcome [warp] [text]''' | |||
| - | |||
|设置地标欢迎消息.[text] 可使用 '''/n 分成多行.''' | |||
|否 | |||
|core.cmd.setwarpwelcome | |||
core.cmd.setwarpwelcome.others | |||
|} | |||
== | ==欢迎消息== | ||
这个模块提供了欢迎玩家的功能. | |||
'''特点:''' | '''特点:''' | ||
* ''' | * '''欢迎萌新''' - 在新玩家进入服务器时发送广播. | ||
* ''' | * '''加入行为''' - 自定义玩家加入服务器时触发的行为. | ||
* '''动态标题''' - 在玩家加入时显示动态标题. | |||
* '''PlaceholderAPI''' - 支持 PlaceholderAPI. | |||
=== | === Settings.yml === | ||
# 萌新加入服务器时显示的消息. | |||
# | # 留空关闭. | ||
newbie-broadcast: '&e欢迎&6%player%&e来到我们的服务器!' | |||
# 欢迎萌新 | |||
newbies: | |||
# 自定义行为. | |||
join-actions: | |||
- '[PLAYER_COMMAND] motd' | |||
- '[FIREWORK]' | |||
animated-titles: | |||
# 是否启用标题. | |||
enabled: true | |||
# 动态间隔. 20 = 1 秒. | |||
interval: 2 | |||
# 框架 | |||
'' | # 支持在这使用PlaceholderAPI! | ||
title: | |||
- '&6«»' | |||
- '&6« »' | |||
- '&6« &e&lH &6»' | |||
- '&6« &e&lHe &6»' | |||
=== | - '&6« &e&lHel &6»' | ||
- '&6« &e&lHell &6»' | |||
- '&6« &e&lHello &6»' | |||
- '&6« &e&lHello! &6»' | |||
# 子标题框架. | |||
subtitle: [] | |||
# 欢迎已注册的玩家. | |||
users: | |||
# 自定义行为. | |||
join-actions: | |||
- '[PLAYER_COMMAND] motd' | |||
- '[FIREWORK]' | |||
animated-titles: | |||
enabled: true | |||
interval: 2 | |||
title: | |||
- '&6«»' | |||
- '&6« »' | |||
- '&6« &e&lH &6»' | |||
- '&6« &e&lHe &6»' | |||
- '&6« &e&lHel &6»' | |||
- '&6« &e&lHell &6»' | |||
- '&6« &e&lHello &6»' | |||
- '&6« &e&lHello! &6»' | |||
subtitle: [] | |||
==多世界管理== | |||
这个模块为你的服务器添加了简易的多世界系统. | |||
'''特点:''' | '''特点:''' | ||
* ''' | * '''加载/卸载''' - 使用指令加载或卸载自定义世界. | ||
* ''' | * '''创建/删除''' - 使用指令创建或删除自定义世界. | ||
* ''' | * '''传送''' - 使用指令传送到其他世界. | ||
* ''' | |||
* ''' | '''生成器:''' | ||
* '''NORMAL''' - 默认原版地形生成器. | |||
* '''EMPTY''' - 虚空世界生成器. | |||
* '''[PLUGIN]''' - 插件生成器. | |||
=== '''Settings.yml''' === | |||
暂无 :/ | |||
=== | === '''指令和权限''' === | ||
{| class="wikitable" | |||
!指令 | |||
!缩写 | |||
!描述 | |||
!是否只能由玩家使用 | |||
!权限 | |||
|- | |||
|'''/worlds''' | |||
| - | |||
|世界列表 | |||
|否 | |||
|core.cmd.worlds | |||
|- | |||
|'''/goto [world]''' | |||
| - | |||
|传送到指定的世界 | |||
|是 | |||
|core.cmd.goto | |||
|- | |||
|'''/move [player] [world]''' | |||
| - | |||
|传送玩家到指定的世界 | |||
|否 | |||
|core.cmd.move | |||
|- | |||
|'''/createworld [name] (ENV) (GEN) (TYPE) (DIFF) (SEED) (STRUCTURES)''' | |||
| - | |||
|创建自定义设置的世界 | |||
|否 | |||
|core.cmd.createworld | |||
|- | |||
|'''/deleteworld [world]''' | |||
| - | |||
|删除指定的自定义世界 | |||
|否 | |||
|core.cmd.deleteworld | |||
|- | |||
|'''/loadworld [world]''' | |||
| - | |||
|加载指定的自定义世界 | |||
|否 | |||
|core.cmd.loadworld | |||
|- | |||
|'''/unloadworld [world]''' | |||
| - | |||
|卸载指定的自定义世界 | |||
|否 | |||
|core.cmd.unloadworld | |||
|} | |||
= | =配置= | ||
<br /> | |||
''' | == '''自定义文本''' == | ||
在插件文件夹内你可以找到 '''/custom_text/''' 文件夹,你可以在这个文件夹内创建自定义文本. | |||
所有文件必须使用'''.txt'''格式.文件名就是指令名. | |||
当你输入这个指令你就可以看到文件内的文本消息. | |||
#中文乱码请使用ANSL编码编写中文内容 | |||
'''示例:''' 对于默认的 '''rules.txt''' 文件, 你可以在游戏内输入 '''/rules'''指令查看服务器规则. | |||
每个文本文件的权限为 '''core.cmd.ctext.(file)'''. 比如: '''core.cmd.ctext.rules''' - 为 rules.txt 的权限 | |||
== '''数据''' == | |||
<code>''' | 数据库存储设置. | ||
# | <code>'''data:''' | ||
# 自动保存间隔.单位为分钟. | |||
''' | '''auto-save:''' '''15''' | ||
'''storage:''' | |||
# 存储类型. SQLite 或 MySQL | |||
'''type:''' '''sqlite''' | |||
#以下设置仅限MySQL. | |||
'''username:''' '''none''' | |||
'''password:''' '''none''' | |||
'''host:''' '''none''' | |||
'''database:''' '''none''' | |||
'''purge:''' | |||
# 是否清除数据库老旧数据. | |||
'''enabled:''' '''false''' | |||
''' | # 多久前的数据会被清除. | ||
'''days:''' '''60'''</code> | |||
== '''全局''' == | |||
# | 全局设置.<br> | ||
# | |||
已更新为2.0.0版本的配置 | |||
core: | |||
#指令缩写 | |||
command-aliases: sunlight,core | |||
# | #使用的语言 | ||
# | lang: cn | ||
data: | |||
#自动保存的时间间隔 | |||
auto-save: 15 | |||
storage: | |||
' | 数据库类型 | ||
'' | type: sqlite | ||
username: none | |||
'' | password: none | ||
host: none | |||
database: none | |||
purge: | |||
# | 自动清除旧数据 | ||
enabled: false | |||
days: 60 | |||
general: | |||
disable-rain: false | |||
#Essentials数据转移开关 | |||
essentials-convert: false | |||
commands: | |||
#禁用指令 | |||
disabled: [] | |||
#传送有效时间(单位为秒) | |||
tpa-time: 30 | |||
#/near 指令显示玩家的范围 | |||
near-radius: 100 | |||
#指令冷却时间(单位为秒)你可以在这里为任何插件的指令设置冷却 | |||
cooldowns: | |||
rtp: 60 | |||
# 你可以在这里自定义时间指令 | |||
# 默认的时间指令有 /day 和 /night | |||
# 数值 = 世界时间刻数. | |||
# 权限: core.cmd.time.[指令缩写]。比如: core.cmd.time.day | |||
time: | |||
day: 0 | |||
night: 13000 | |||
#昵称最小和最大长度 | |||
nick: | |||
max-lenght: 20 | |||
min-lenght: 3 | |||
#禁止使用的昵称 | |||
black-list: | |||
- Admin | |||
#私聊音效 | |||
#设置为NONE关闭 | |||
sms: | |||
sounds: | |||
send: UI_BUTTON_CLICK | |||
get: BLOCK_NOTE_BLOCK_BELL | |||
list: | |||
rank-format: | |||
Admins: '%color%» &7管理员: %color%%players%' | |||
Users: '%color%» &7玩家: %color%%players%' | |||
rank-color: | |||
Admins: '&4' | |||
Users: '&f' | |||
format: | |||
- '&6&m &6&l[&e&l 玩家列表 &6&l]&m ' | |||
- '%Admins%' | |||
- '%Users%' | |||
- '' | |||
- '&6共有&e%total%&6名玩家在线.' | |||
- '&6&m ' | |||
control: | |||
#允许飞行的世界 | |||
fly: | |||
enabled: true | |||
worlds: | |||
- events | |||
#禁止使用特定游戏模式的世界 | |||
gamemode: | |||
enabled: true | |||
disallow: | |||
- SPECTATOR | |||
spawning: | |||
enabled: false | |||
worlds: | |||
some_world: | |||
NATURAL: false | |||
#使用上帝模式的世界 | |||
god-mode: | |||
worlds: | |||
- events | |||
#模块开关 | |||
modules: | |||
#AFK模块 | |||
AFK: true | |||
#封禁模块 | |||
BANS: true | |||
#聊天模块 | |||
CHAT: true | |||
#椅子模块 | |||
CHAIRS: true | |||
#漏洞修复模块 | |||
EXPLOITS: true | |||
#菜单模块 | |||
GUI: true | |||
#经济模块 | |||
ECONOMY: true | |||
#随机传送模块 | |||
RTP: true | |||
#家模块 | |||
HOMES: true | |||
#礼包模块 | |||
KITS: true | |||
#地标模块 | |||
WARPS: true | |||
#优化模块 | |||
ANTI_LAGG: true | |||
#TAB模块 | |||
TAB: true | |||
#多世界管理模块 | |||
WORLDS: true | |||
#计分板模块 | |||
SCOREBOARD: true | |||
#传送点模块 | |||
SPAWN: true | |||
#欢迎消息模块 | |||
WELCOME: true | |||
== 指令 == | |||
插件指令额外设置. | |||
commands: | |||
# 禁用的插件指令. 可使用指令缩写. | |||
# | |||
disabled: [] | |||
# 传送请求过期时间. | |||
tpa-time: 30 | |||
# /near 指令的搜索范围. | |||
near-radius: 100 | |||
# 指令冷却. 支持其他插件的指令及其缩写. | |||
# | |||
cooldowns: | |||
rtp: 60 | |||
# 设置 /time 指令的缩写. | |||
# 默认添加了两个指令: /day 和 /night | |||
# 时间必须是游戏刻数. | |||
time: | |||
day: 0 | |||
night: 13000 | |||
# /nick 指令. | |||
nick: | |||
max-lenght: 20 | |||
min-lenght: 3 | |||
black-list: | |||
- Admin | |||
# /tell 指令音效. | |||
sms: | |||
sounds: | |||
send: UI_BUTTON_CLICK | |||
get: BLOCK_NOTE_BLOCK_BELL | |||
# 设置 /list 指令格式. | |||
# 插件自动检测玩家权限组. | |||
list: | |||
rank-format: | |||
Admins: <nowiki/>'%color%›› &f管理员: %players%' | |||
Users: <nowiki/>'%color%›› &f玩家: %players%' | |||
rank-color: | |||
Admins: <nowiki/>'&4' | |||
Users: <nowiki/>'&7' | |||
format: | |||
- <nowiki/>'&8&m----------------&e&l 玩家列表 &8&m----------------' | |||
- <nowiki/>'%Admins%' | |||
- <nowiki/>'%Users%' | |||
- <nowiki/>'&6共有&e%total%名&6玩家在线.'<nowiki/> | |||
== | == 控制 == | ||
control: | |||
fly: | |||
# 是否启用控制. | |||
enabled: true | |||
# 关闭飞行的世界列表. | |||
worlds: | |||
- events | |||
gamemode: | |||
# 是否启用游戏模式控制. | |||
enabled: true | |||
# 禁止使用的游戏模式. | |||
disallow: | |||
- SPECTATOR | |||
spawning: | |||
# 是否启用生成控制. | |||
enabled: false | |||
# 不会生成怪物的世界列表. | |||
worlds: | |||
some_world: | |||
NATURAL: false # 在此世界关闭自然生成生物. | |||
god-mode: | |||
worlds: | |||
- events | |||
=指令和权限= | |||
===新版=== | |||
{| class="wikitable" | |||
!指令 | |||
!缩写/别名 | |||
!描述 | |||
!仅限玩家 | |||
=== | !权限 | ||
|- | |||
|/air [数量] | |||
/air [数量] (玩家名) | |||
| - | |||
|更改玩家的氧气值 | |||
|是 | |||
否 | |||
|sunlight.cmd.air | |||
sunlight.cmd.air.others | |||
|- | |||
|/anvil (玩家名) | |||
| - | |||
|打开铁砧 | |||
|是 | |||
否 | |||
|sunlight.cmd.anvil | |||
sunlight.cmd.anvil.others | |||
|- | |||
|/armor [玩家名] | |||
| - | |||
|查看并管理玩家的盔甲 | |||
|是 | |||
|sunlight.cmd.armor | |||
|- | |||
|/back (玩家名) | |||
| - | |||
|传送到上一个位置 | |||
|是 | |||
否 | |||
|sunlight.cmd.back | |||
sunlight.cmd.back.others | |||
sunlight.cmd.back.bypass.worlds | |||
|- | |||
|/broadcast [文本] | |||
|/bc | |||
|广播消息 | |||
|否 | |||
|sunlight.cmd.broadcast | |||
|- | |||
|/burn [玩家名] [时间] | |||
|/ignite | |||
|点燃玩家 | |||
|否 | |||
|sunlight.cmd.burn | |||
|- | |||
|/clearchat | |||
|/cchat | |||
|清空聊天框 | |||
|否 | |||
|sunlight.cmd.clearchat | |||
|- | |||
|/clearinventory (玩家名) | |||
|/clearinv, /clear, /ci | |||
|清空玩家背包 | |||
|是 | |||
否 | |||
|sunlight.cmd.clearinventory | |||
sunlight.cmd.clearinventory.others | |||
|- | |||
|/condense | |||
| - | |||
|将粒/锭等物品转换为锭/块。 | |||
|是 | |||
|sunlight.cmd.condense | |||
|- | |||
|/disposal | |||
| - | |||
|打开垃圾桶 | |||
|是 | |||
|sunlight.cmd.disposal | |||
|- | |||
|/enchant [魔咒] [等级] | |||
|/ench | |||
|给手中物品附魔或祛魔 | |||
|是 | |||
|sunlight.cmd.enchant | |||
|- | |||
|/enchanting | |||
| - | |||
|打开附魔台 | |||
|是 | |||
|sunlight.cmd.enchanting | |||
|- | |||
|/enderchest (玩家名) | |||
|/echest, /ec | |||
|打开玩家的末影箱 | |||
|是 | |||
|sunlight.cmd.enderchest | |||
sunlight.cmd.enderchest.others | |||
|- | |||
|/exp [set/give] [数量] | |||
/exp [set/give] [玩家名] [数量] | |||
|/xp | |||
|更改玩家的经验值 | |||
|是 | |||
否 | |||
|sunlight.cmd.exp | |||
sunlight.cmd.exp.others | |||
|- | |||
|/extinguish (玩家名) | |||
|/ext | |||
|灭掉玩家身上的火 | |||
|是 | |||
否 | |||
|sunlight.cmd.ext | |||
sunlight.cmd.ext.others | |||
|- | |- | ||
| | |/feed (玩家名) | ||
| - | | - | ||
| | |加满玩家饥饿度 | ||
|否 | |是 | ||
| | 否 | ||
|sunlight.cmd.feed | |||
sunlight.cmd.feed.others | |||
|- | |- | ||
| | |/fly (玩家名) | ||
/fly [0/1] (玩家名) | |||
| - | | - | ||
| | |切换飞行模式 | ||
|是 | |||
否 | |||
|sunlight.cmd.fly | |||
sunlight.cmd.fly.others | |||
sunlight.cmd.fly.bypass.worlds | |||
|- | |||
|/gm [0/1/2/3] (玩家名) | |||
/gms (玩家名) | |||
/gmc (玩家名) | |||
/gma (玩家名) | |||
/gmsp (玩家名) | |||
|/gamemode | |||
|更改玩家的游戏模式 | |||
|是 | |是 | ||
| | 否 | ||
|sunlight.cmd.gamemode | |||
sunlight.cmd.gamemode.survival | |||
sunlight.cmd.gamemode.creative | |||
sunlight.cmd.gamemode.adventure | |||
sunlight.cmd.gamemode.spectator | |||
sunlight.cmd.gamemode.others | |||
|- | |- | ||
| | |/give [玩家名] [材料名] (数量) | ||
| - | | - | ||
| | |给与玩家物品 | ||
|否 | |是 | ||
| | 否 | ||
|sunlight.cmd.give | |||
|- | |- | ||
| | |/god (玩家名) | ||
/god [0/1] (玩家名) | |||
| - | | - | ||
| | |切换玩家的上帝模式 | ||
|否 | |否 | ||
| | |sunlight.cmd.god | ||
sunlight.cmd.god.others | |||
sunlight.cmd.god.bypass.worlds | |||
|- | |- | ||
| | |/hat | ||
| - | | - | ||
| | |将手中物品戴到头上 | ||
| | |是 | ||
| | |sunlight.cmd.hat | ||
|- | |- | ||
| | |/heal (玩家名) | ||
| - | | - | ||
| | |置于玩家 | ||
|否 | |是 | ||
| | 否 | ||
|sunlight.cmd.heal | |||
sunlight.cmd.heal.others | |||
|- | |- | ||
| | |/ignore [玩家名] | ||
| - | | - | ||
| | |屏蔽特定玩家 | ||
|是 | |||
|sunlight.cmd.ignore | |||
sunlight.cmd.ignore.bypass | |||
|- | |||
|/invsee [玩家名] | |||
|/inv | |||
|查看并管理玩家背包 | |||
|是 | |||
|sunlight.cmd.inv | |||
sunlight.cmd.inv.others | |||
|- | |||
|/item [材料名] (数量) | |||
| - | |||
|获得特定物品 | |||
|是 | |||
|sunlight.cmd.item | |||
|- | |||
|/itemname [name] | |||
|/rename | |||
|重命名手中物品 | |||
|是 | |||
|sunlight.cmd.itemname | |||
|- | |||
|<nowiki>/itemlore [add|del|clear]</nowiki> | |||
|/relore | |||
|修改物品lore | |||
|是 | |||
|sunlight.cmd.itemlore | |||
|- | |||
|/list | |||
|/online, /players | |||
|显示玩家列表 | |||
|否 | |否 | ||
| | |sunlight.cmd.list | ||
| | |- | ||
|/me [action] | |||
| - | |||
|在聊天框内使用action | |||
|是 | |||
|sunlight.cmd.me | |||
|- | |||
|/mobkill [type] | |||
|/killmob | |||
|杀死特定类型的生物 | |||
|是 | |||
|sunlight.cmd.mobkill | |||
|- | |||
|/more | |||
| - | |||
|让手中物品变为1组 | |||
|是 | |||
|sunlight.cmd.more | |||
|- | |||
|/near | |||
|/nearby | |||
|显示最近的玩家 | |||
|是 | |||
|sunlight.cmd.near | |||
|- | |||
|/nick (nick) | |||
/nick [玩家名] (nick) | |||
|/name, /nickname | |||
|更改或重置玩家昵称 | |||
|是 | |||
否 | |||
|sunlight.cmd.nick | |||
sunlight.cmd.nick.others | |||
sunlight.cmd.nick.bypass.words | |||
sunlight.cmd.nick.bypass.length | |||
|- | |||
|/nophantom (玩家名) | |||
|/antiphantom | |||
|不在玩家附近生成幻翼 | |||
|是 | |||
否 | |||
|sunlight.cmd.nophantom | |||
sunlight.cmd.nophantom.others | |||
|- | |||
|/playerinfo [玩家名] | |||
|/pinfo | |||
|显示玩家信息 支持PlaceholderAPI. | |||
|否 | |||
|sunlight.cmd.playerinfo | |||
|- | |||
|/potion [effect] [amplifier] [duration] | |||
| - | |||
|创建或修改药水 | |||
|是 | |||
|sunlight.cmd.potion | |||
|- | |||
|/repair (all) | |||
|/fix | |||
|修复手中或背包内全部物品 | |||
|是 | |||
|sunlight.cmd.repair | |||
|- | |||
|/reply [文本] | |||
|/r | |||
|回复私聊 | |||
|是 | |||
|sunlight.cmd.reply | |||
|- | |||
|/seen [玩家名] | |||
| - | |||
|查看玩家最后在线时间 | |||
|否 | |||
|sunlight.cmd.seen | |||
|- | |||
|/skull [玩家名] | |||
|/head | |||
|获得特定玩家的头颅 | |||
|是 | |||
|sunlight.cmd.skull | |||
|- | |||
|/sms [玩家名] [文本] | |||
|/tell, /t, /m, /msg, /message, /w, /whisper, /pm | |||
|发送私聊消息 | |||
|否 | |||
|sunlight.cmd.tell | |||
|- | |||
|/socialspy (玩家名) | |||
/socialspy [0/1] (玩家名) | |||
| - | |||
|开启或关闭监控玩家私聊 | |||
|是 | |||
否 | |||
|sunlight.cmd.socialspy | |||
sunlight.cmd.socialspy.others | |||
|- | |||
|/spawner [type] | |||
| - | |||
|更改刷怪笼类型 | |||
|是 | |||
|sunlight.cmd.spawner | |||
sunlight.cmd.spawner.[type] | |||
|- | |||
|/spawnmob [type] [数量] | |||
|/mob | |||
|召唤生物 | |||
|是 | |||
|sunlight.cmd.spawnmob | |||
sunlight.cmd.spawnmob.[type] | |||
|- | |||
|/speed (数量) (玩家名) | |||
| - | |||
|更改玩家速度 | |||
|是 | |||
否 | |||
|sunlight.cmd.speed | |||
sunlight.cmd.speed.others | |||
|- | |||
|/sudo [玩家名] [command] | |||
/sudo [玩家名] c:[文本] | |||
| - | |||
|强制玩家执行指令和发送文本 | |||
|是 | |||
否 | |||
|sunlight.cmd.sudo | |||
|- | |||
|/suicide | |||
|/killme, /killmeplease | |||
|自杀 | |||
|是 | |||
|sunlight.cmd.suicide | |||
|- | |||
|/summon [玩家名] | |||
|/s | |||
|传送玩家到你身边 | |||
|是 | |||
|sunlight.cmd.summon | |||
|- | |||
|/system | |||
|/tps, /gc, /mem | |||
|服务器系统信息 | |||
|否 | |||
|sunlight.cmd.system | |||
|- | |||
|/time (world) (ticks) | |||
| - | |||
|显示当前世界时间 | |||
|是 | |||
|sunlight.cmd.time | |||
sunlight.cmd.time.set | |||
|- | |||
|/thunder (玩家名) | |||
|/smite | |||
|召唤雷电 | |||
|是 | |||
否 | |||
|sunlight.cmd.thunder | |||
sunlight.cmd.thunder.others | |||
|- | |||
|/top (玩家名) | |||
|/up | |||
|传送到所在处最高方块 | |||
|是 | |||
否 | |||
|sunlight.cmd.top | |||
sunlight.cmd.top.others | |||
|- | |||
|/tpaccept (玩家名) | |||
| - | |||
|接受传送请求 | |||
|是 | |||
|sunlight.cmd.tpaccept | |||
|- | |||
|/tpa [玩家名] | |||
|/call | |||
|发送传送请求 | |||
|是 | |||
|sunlight.cmd.tpa | |||
|- | |||
|/tpahere [玩家名] | |||
| - | |||
|请求玩家传送到你身边 | |||
|是 | |||
|sunlight.cmd.tpahere | |||
|- | |||
|/tp [玩家名] | |||
/tp [传送玩家名] [目标玩家] | |||
| - | |||
|传送到玩家身边或传送特定玩家 | |||
|是 | |||
否 | |||
|sunlight.cmd.tp | |||
sunlight.cmd.tp.others | |||
|- | |||
|/tpdeny (玩家名) | |||
| - | |||
|拒绝传送请求 | |||
|是 | |||
否 | |||
|sunlight.cmd.tpdeny | |||
sunlight.cmd.tpdeny.others | |||
|- | |||
|/tppos [x] [y] [z] (玩家名) | |||
| - | |||
|传送到特定坐标 | |||
|是 | |||
否 | |||
|sunlight.cmd.tppos | |||
sunlight.cmd.tppos.others | |||
|- | |||
|/tptoggle (0/1) (玩家名) | |||
| - | |||
|开启或关闭传送请求 | |||
|是 | |||
否 | |||
|sunlight.cmd.tptoggle | |||
sunlight.cmd.tptoggle.others | |||
|- | |||
|/unignore [玩家名] | |||
| - | |||
|取消屏蔽玩家 | |||
|是 | |||
否 | |||
|sunlight.cmd.unignore | |||
|- | |||
|/vanish (玩家名) | |||
|/v | |||
|切换隐身模式 | |||
|是 | |||
否 | |||
|sunlight.cmd.vanish | |||
sunlight.cmd.vanish.others | |||
|- | |||
|/weather [sun/storm/thunder] (world) | |||
| - | |||
|更改世界天气 | |||
|否 | |||
|sunlight.cmd.weather | |||
|- | |||
|/workbench | |||
|/wb | |||
|打开控制台 | |||
|是 | |||
|sunlight.cmd.workbench | |||
|} | |||
= | ===旧版=== | ||
'''所有权限:''' | '''所有权限:''' | ||
第2,019行: | 第2,663行: | ||
=实用功能= | =实用功能= | ||
新版: | 新版: | ||
== | == 自定义行为引擎 == | ||
你可以用来在使用物品时创建自定义的效果和行为。 | 你可以用来在使用物品时创建自定义的效果和行为。<br> | ||
<code> | 示例格式: | ||
# | <code>actions: | ||
# 行为名 | |||
# | example: | ||
# 设置 'action-executors'的目标 | |||
target-selectors: | |||
# Target selector name. Used in 'action-executors' to define the action target. | # Target selector name. Used in 'action-executors' to define the action target. | ||
any: | |||
- '[RADIUS] ~distance: 20; ~allow-self: false; ~entity-type: pig;' | |||
self: | |||
- '[SELF]' | |||
# Defines custom conditions for | # Defines custom conditions for 'action-executors' | ||
conditions: | |||
# Conditions list | # Conditions list | ||
# For each condition you can provide 'message' parameter to send custom message for each condition in case of failure. | # For each condition you can provide 'message' parameter to send custom message for each condition in case of failure. | ||
list: | |||
- '[WORLD_TIME] ~amount: >12000;' | |||
# Here you can provide Action Name to switch to another actions list in case of conditions failure. | # Here you can provide Action Name to switch to another actions list in case of conditions failure. | ||
actions-on-fail: fail | |||
# Executes the specified actions with custom parameters. | # Executes the specified actions with custom parameters. | ||
action-executors: | |||
- '[COMMAND_CONSOLE] ~message: smite %target%; ~target: any;' | |||
- '[PROJECTILE] ~name: SHULKER_BULLET; ~target: any; ~speed: 3.5;' | |||
- '[PARTICLE_LINE] ~offset: 0.1,0,0.1; ~speed: 0; ~name: FLAME; ~target: any; ~amount: 50;' | |||
- '[POTION] ~name: JUMP; ~amount: 2; ~duration: 200; ~target: any;' | |||
- '[BURN] ~duration: 0; ~target: any;' | |||
- '[SOUND] ~name: ENTITY_WOLF_AMBIENT; ~target: any;' | |||
# 如果以上行为失效则执行以下行为。 | # 如果以上行为失效则执行以下行为。 | ||
# because we put | # because we put 'fail' name in 'actions-on-fail'. | ||
fail: | |||
target-selectors: | |||
self: | |||
- '[SELF]' | |||
# You can even provide more conditions here, but we don't need it now. | # You can even provide more conditions here, but we don't need it now. | ||
conditions: {} | |||
action-executors: | |||
- '[MESSAGE] ~message: Conditions failed! Jumped to another actions.; ~target: self;'</code> | |||
<br /> | <br /> | ||
=== | === 目标选择器 === | ||
定义行为执行器的目标.你可以随意设置。 | |||
目标选择器格式: | |||
Every target parameter name | Every target parameter name MUST starts with '~' and ends with ':' | ||
参数必须以';'结尾 | |||
<code> | <code>target-selectors: | ||
# | # 自定义目标选择器名称。 Used in action executor's target parameter. | ||
any: | |||
- '[RADIUS] ~distance: 20; ~allow-self: true; ~entity-type: pig;' | |||
self: | |||
- '[SELF]'</code> | |||
<code>123</code> | <code>123</code> | ||
可用的目标选择器: | |||
{| class="wikitable" | {| class="wikitable" | ||
!名称 | !名称 | ||
第2,086行: | 第2,731行: | ||
!用法示例 | !用法示例 | ||
|- | |- | ||
| | |From Sight | ||
|[FROM_SIGHT] | |[FROM_SIGHT] | ||
|选择执行者视野内的目标。 | |选择执行者视野内的目标。 | ||
第2,097行: | 第2,742行: | ||
|[FROM_SIGHT] ~distance: 25; ~attackable: true; ~allow-self: false; ~entity-type: zombie; | |[FROM_SIGHT] ~distance: 25; ~attackable: true; ~allow-self: false; ~entity-type: zombie; | ||
|- | |- | ||
| | |Radius | ||
|[RADIUS] | |[RADIUS] | ||
|选择执行者一定范围内的目标。 | |选择执行者一定范围内的目标。 | ||
第2,108行: | 第2,753行: | ||
|[RADIUS] ~distance: 5; ~attackable: true; ~allow-self: false; | |[RADIUS] ~distance: 5; ~attackable: true; ~allow-self: false; | ||
|- | |- | ||
| | |Self | ||
|[SELF] | |[SELF] | ||
|将执行者视为目标。 | |将执行者视为目标。 | ||
第2,116行: | 第2,761行: | ||
|} | |} | ||
=== | === 条件验证器 === | ||
Defines custom conditions before the action-executors will process. | Defines custom conditions before the action-executors will process. | ||
Also: In some plugin configs you can use conditions out of the total actions, in this case condition target parameter is not needed. | |||
条件格式: | |||
每个条件都必须以 '~' 开头,以 ':' 结尾 | |||
参数必须以 ';' 结尾 | |||
<code> | <code>conditions: | ||
list: | |||
- '[WORLD_TIME] ~amount: >12000; ~message: It must be night!;' | |||
actions-on-fail: another</code> | |||
可用条件: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !名称 | ||
! | !前缀 | ||
!描述 | !描述 | ||
! | !传输 | ||
RED = Required | RED = Required | ||
!Usage Example | !Usage Example | ||
|- | |- | ||
| | |Permission | ||
|[PERMISSION] | |[PERMISSION] | ||
|Requires the target to (not) have specified permission. You can provide negative permission to reverse this condition effect. | |Requires the target to (not) have specified permission. You can provide negative permission to reverse this condition effect. | ||
第2,149行: | 第2,794行: | ||
[PERMISSION] ~name: core.actions.test; ~message: You must have permission!; ~target: self; | [PERMISSION] ~name: core.actions.test; ~message: You must have permission!; ~target: self; | ||
|- | |- | ||
| | |Vault Balance | ||
|[VAULT_BALANCE] | |[VAULT_BALANCE] | ||
|Requires the target to have specified money amount on balance. | |Requires the target to have specified money amount on balance. | ||
第2,160行: | 第2,805行: | ||
[VAULT_BALANCE] ~amount: >100; ~message: You must have > $100!; ~target: self; | [VAULT_BALANCE] ~amount: >100; ~message: You must have > $100!; ~target: self; | ||
|- | |- | ||
| | |World Time | ||
|[WORLD_TIME] | |[WORLD_TIME] | ||
|Requires the target's world time to be in specified range. | |Requires the target's world time to be in specified range. | ||
第2,170行: | 第2,815行: | ||
|} | |} | ||
=== | === 行为执行器 === | ||
定义行为类型和参数. | |||
行为执行器格式: | |||
Every action parameter name | Every action parameter name MUST starts with '~' and ends with ':' | ||
Parameter value | Parameter value MUST ends with ';' | ||
<code> | <code>action-executors: | ||
- '[PREFIX] ~param1: value; ~param2: value text;' | |||
action-executors: | |||
- '[POTION] ~name: JUMP; ~amount: 2; ~duration: 200; ~target: any;' # Adds Jump II potion effect for 10 seconds.</code> | |||
==可用行为执行器== | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |名称 | ||
| | |前缀 | ||
| | |描述 | ||
| | |参数 | ||
加粗 = 必填参数 | |||
| | |用法 | ||
|- | |- | ||
| | |Action Bar | ||
|[ACTION_BAR] | |[ACTION_BAR] | ||
| | |通过行动条发送消息. | ||
|§ Delay | |§ Delay | ||
第2,203行: | 第2,849行: | ||
§ Message | § Message | ||
|[ACTION_BAR] ~message: & | |[ACTION_BAR] ~message: &a你好, %executor%!; ~target: self; | ||
|- | |- | ||
| | |Broadcast | ||
|[BROADCAST] | |[BROADCAST] | ||
| | |发送广播. | ||
|§ Delay | |§ Delay | ||
§ Message | § Message | ||
|[BROADCAST] ~message: & | |[BROADCAST] ~message: &a大家好!; | ||
|- | |- | ||
| | |Burn | ||
|[BURN] | |[BURN] | ||
| | |点燃目标. | ||
|§ Delay | |§ Delay | ||
第2,223行: | 第2,869行: | ||
|[BURN] ~duration: 100; ~target: pigs; | |[BURN] ~duration: 100; ~target: pigs; | ||
|- | |- | ||
| | |Command Player | ||
|[COMMAND_PLAYER] | |[COMMAND_PLAYER] | ||
| | |使用行动执行器执行指令. | ||
|§ Delay | |§ Delay | ||
第2,233行: | 第2,879行: | ||
|[COMMAND_PLAYER] ~message: smite %target%; ~target: players; | |[COMMAND_PLAYER] ~message: smite %target%; ~target: players; | ||
|- | |- | ||
| | |Command Console | ||
|[COMMAND_CONSOLE] | |[COMMAND_CONSOLE] | ||
| | |以控制台身份执行指令. | ||
|§ Delay | |§ Delay | ||
第2,243行: | 第2,889行: | ||
|[COMMAND_CONSOLE] ~message: smite %target%; ~target: players; | |[COMMAND_CONSOLE] ~message: smite %target%; ~target: players; | ||
|- | |- | ||
| | |Command Op | ||
|[COMMAND_OP] | |[COMMAND_OP] | ||
| | |以管理员身份执行指令. | ||
|§ Delay | |§ Delay | ||
第2,253行: | 第2,899行: | ||
|[COMMAND_OP] ~message: smite %target%; ~target: players; | |[COMMAND_OP] ~message: smite %target%; ~target: players; | ||
|- | |- | ||
| | |Firework | ||
|[FIREWORK] | |[FIREWORK] | ||
| | |在目标位置发射烟花火箭. | ||
|§ Delay | |§ Delay | ||
第2,261行: | 第2,907行: | ||
|[FIREWORK] ~target: self; ~delay: 20; | |[FIREWORK] ~target: self; ~delay: 20; | ||
|- | |- | ||
| | |Hook | ||
|[HOOK] | |[HOOK] | ||
| | |将目标勾连到执行器内. | ||
|§ Delay | |§ Delay | ||
第2,269行: | 第2,915行: | ||
|[HOOK] ~target: pigs; | |[HOOK] ~target: pigs; | ||
|- | |- | ||
| | |Message | ||
|[MESSAGE] | |[MESSAGE] | ||
| | |给目标发送消息. | ||
|§ Delay | |§ Delay | ||
第2,279行: | 第2,925行: | ||
|[MESSAGE] ~message: &cYo, %target%; ~target: players; | |[MESSAGE] ~message: &cYo, %target%; ~target: players; | ||
|- | |- | ||
| | |Lightning | ||
|[LIGHTNING] | |[LIGHTNING] | ||
| | |在目标地点召唤闪电. | ||
|§ Delay | |§ Delay | ||
第2,287行: | 第2,933行: | ||
|[LIGHTNING] ~target: pigs; | |[LIGHTNING] ~target: pigs; | ||
|- | |- | ||
| | |Go To | ||
|[GOTO] | |[GOTO] | ||
|Jumps to another actions section. | |Jumps to another actions section. | ||
第2,295行: | 第2,941行: | ||
|[GOTO] ~name: actions-name; | |[GOTO] ~name: actions-name; | ||
|- | |- | ||
| | |Particle Simple | ||
|[PARTICLE_SIMPLE] | |[PARTICLE_SIMPLE] | ||
|Creates simple particle effect. | |Creates simple particle effect. | ||
第2,311行: | 第2,957行: | ||
|[PARTICLE_SIMPLE] ~name:REDSTONE; ~offset: 0.1,0.1,0.1; ~speed: 0.1; ~amount: 30; ~target: pigs; | |[PARTICLE_SIMPLE] ~name:REDSTONE; ~offset: 0.1,0.1,0.1; ~speed: 0.1; ~amount: 30; ~target: pigs; | ||
|- | |- | ||
| | |Potion | ||
|[POTION] | |[POTION] | ||
|Adds a potion effect to target. | |Adds a potion effect to target. | ||
第2,327行: | 第2,973行: | ||
[POTION] ~name:JUMP; ~amount: 2; ~duration: 300; ~target: self; | [POTION] ~name:JUMP; ~amount: 2; ~duration: 300; ~target: self; | ||
|- | |- | ||
| | |Progress Bar | ||
|[PROGRESS_BAR] | |[PROGRESS_BAR] | ||
|Displays title progress bar. | |Displays title progress bar. | ||
第2,347行: | 第2,993行: | ||
[PROGRESS_BAR] ~title: &cBar; ~subtitle: •; ~color-empty: &7; ~color-fill: &c; ~duration: 200; ~target: self; | [PROGRESS_BAR] ~title: &cBar; ~subtitle: •; ~color-empty: &7; ~color-fill: &c; ~duration: 200; ~target: self; | ||
|- | |- | ||
| | |Projectile | ||
|[PROJECTILE] | |[PROJECTILE] | ||
| | |对目标发射弹射物. | ||
|§ Delay | |§ Delay | ||
第2,362行: | 第3,008行: | ||
[PROJECTILE] ~name: ARROW; ~speed: 3.5; ~target: around; | [PROJECTILE] ~name: ARROW; ~speed: 3.5; ~target: around; | ||
|- | |- | ||
| | |Sound | ||
|[SOUND] | |[SOUND] | ||
| | |对目标播放音效. | ||
|§ Delay | |§ Delay | ||
第2,372行: | 第3,018行: | ||
|[SOUND] ~name: ENTITY_WOLF_AMBIENT; ~target: around; | |[SOUND] ~name: ENTITY_WOLF_AMBIENT; ~target: around; | ||
|- | |- | ||
| | |Teleport | ||
|[TELEPORT] | |[TELEPORT] | ||
|Teleports target to the specified location. | |Teleports target to the specified location. | ||
第2,384行: | 第3,030行: | ||
[TELEPORT] ~location: %executor.world%,%executor.x%,%executor.y%,%executor.z%; ~target: around; | [TELEPORT] ~location: %executor.world%,%executor.x%,%executor.y%,%executor.z%; ~target: around; | ||
|- | |- | ||
| | |Throw | ||
|[THROW] | |[THROW] | ||
|Throws target away from the executor. | |Throws target away from the executor. | ||
第2,392行: | 第3,038行: | ||
|[THROW] ~target: around; ~delay: 10; | |[THROW] ~target: around; ~delay: 10; | ||
|- | |- | ||
| | |Titles | ||
|[TITLES] | |[TITLES] | ||
| | |对目标发送标题. | ||
|§ Delay | |§ Delay | ||
第2,410行: | 第3,056行: | ||
|[TITLES] ~title: &cTitle Text!; ~subtitle: &6SubTitle Text!; ~fadeIn: 10; ~stay: 50; ~fadeOut: 10; ~target: self; | |[TITLES] ~title: &cTitle Text!; ~subtitle: &6SubTitle Text!; ~fadeIn: 10; ~stay: 50; ~fadeOut: 10; ~target: self; | ||
|- | |- | ||
| | |Vault Add | ||
|[VAULT_ADD] | |[VAULT_ADD] | ||
| | |修改目标的金额. | ||
|§ Delay | |§ Delay | ||
第2,425行: | 第3,071行: | ||
Action Parameters | |||
可用参数: | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |名称 | ||
| | |标志 | ||
| | |Destination | ||
| | |描述 | ||
| | |用法示例 | ||
|- | |- | ||
| | |Allow Self | ||
|allow-self | |allow-self | ||
|Target Selector | |Target Selector | ||
第2,443行: | 第3,089行: | ||
|<nowiki>~allow-self: false; | ~allow-self: true;</nowiki> | |<nowiki>~allow-self: false; | ~allow-self: true;</nowiki> | ||
|- | |- | ||
| | |Amount | ||
|amount | |amount | ||
|All | |All | ||
第2,449行: | 第3,095行: | ||
|<nowiki>~amount: 10; | ~amount: -5;</nowiki> | |<nowiki>~amount: 10; | ~amount: -5;</nowiki> | ||
|- | |- | ||
| | |Attackable | ||
|attackable | |attackable | ||
|Target Selector | |Target Selector | ||
|Defines if target should be available to receive damage from the executor. This parameter only checks the | |Defines if target should be available to receive damage from the executor. This parameter only checks the WorldGuard and Residence flags and if target is a Citizens NPC. If this parameter is not provided, any entity will be selected. | ||
|<nowiki>~attackable: false; | ~attackable: true;</nowiki> | |<nowiki>~attackable: false; | ~attackable: true;</nowiki> | ||
|- | |- | ||
| | |Delay | ||
|delay | |delay | ||
|Action Executor | |Action Executor | ||
第2,461行: | 第3,107行: | ||
|~delay: 100; | |~delay: 100; | ||
|- | |- | ||
| | |Distance | ||
|distance | |distance | ||
|All | |All | ||
第2,467行: | 第3,113行: | ||
|~distance: 30; | |~distance: 30; | ||
|- | |- | ||
| | |Duration | ||
|duration | |duration | ||
|Action Executor | |Action Executor | ||
第2,473行: | 第3,119行: | ||
|~duration: 250; | |~duration: 250; | ||
|- | |- | ||
| | |Entity Health | ||
|entity-health | |entity-health | ||
|Target Selector, Conditions | |Target Selector, Conditions | ||
|You can use | |You can use <nowiki/>'>'<nowiki/>, <nowiki/>'<'<nowiki/> or <nowiki/>'='<nowiki/>. You can add <nowiki/>'%' to check the current health of max. health. You can use decimal numbers. | ||
|~entity-health: 100%; | |~entity-health: 100%; | ||
第2,483行: | 第3,129行: | ||
~entity-health >0; | ~entity-health >0; | ||
|- | |- | ||
| | |Entity Type | ||
|entity-type | |entity-type | ||
|Target Selector, Conditions | |Target Selector, Conditions | ||
第2,491行: | 第3,137行: | ||
~entity-type: player,zombie,villager; | ~entity-type: player,zombie,villager; | ||
|- | |- | ||
| | |Location | ||
|location | |location | ||
|Action Executor | |Action Executor | ||
|Defines the location for action. | |Defines the location for action. | ||
Placeholders: | |||
§ %executor.world%, %executor.x%, %executor.y%, %executor.z% | § %executor.world%, %executor.x%, %executor.y%, %executor.z% | ||
第2,505行: | 第3,151行: | ||
|~location:world,10,20,30; | |~location:world,10,20,30; | ||
|- | |- | ||
| | |Message | ||
|message | |message | ||
|Action Executor, Conditions | |Action Executor, Conditions | ||
|设置消息文本. | |设置消息文本. | ||
Placeholders: | |||
§ %executor% - Executor name | § %executor% - Executor name | ||
第2,517行: | 第3,163行: | ||
|~message: &a你好!; | |~message: &a你好!; | ||
|- | |- | ||
| | |Name | ||
|name | |name | ||
|All | |All | ||
第2,523行: | 第3,169行: | ||
|~name: CLOUD; | |~name: CLOUD; | ||
|- | |- | ||
| | |Offset | ||
|offset | |offset | ||
|Action Executor | |Action Executor | ||
|Defines the object offset for specified action. | |Defines the object offset for specified action. Format: X,Y,Z. | ||
|~offset: 0.1,0.1,0.1; | |~offset: 0.1,0.1,0.1; | ||
~offset: 0,0,0; | ~offset: 0,0,0; | ||
|- | |- | ||
| | |Speed | ||
|speed | |speed | ||
|Action Executor | |Action Executor | ||
第2,537行: | 第3,183行: | ||
|~speed: 0.5; | |~speed: 0.5; | ||
|- | |- | ||
| | |Target | ||
|target | |target | ||
|Action Executor, Conditions | |Action Executor, Conditions | ||
第2,545行: | 第3,191行: | ||
~target: pigs,cows; | ~target: pigs,cows; | ||
|- | |- | ||
| | |Title | ||
|title | |title | ||
|Action Executor | |Action Executor | ||
|Defines the title text. | |Defines the title text. | ||
Placeholders: | |||
§ %executor% - Executor name | § %executor% - Executor name | ||
第2,557行: | 第3,203行: | ||
|~title: &lHello, &f%executor%&e!; | |~title: &lHello, &f%executor%&e!; | ||
|- | |- | ||
| | |SubTitle | ||
|subtitle | |subtitle | ||
|Action Executor | |Action Executor | ||
|Defines the subtitle text. | |Defines the subtitle text. | ||
Placeholders: | |||
§ %executor% - Executor name | § %executor% - Executor name | ||
第2,569行: | 第3,215行: | ||
|~subtitle: &lHello, &f%executor%&e!; | |~subtitle: &lHello, &f%executor%&e!; | ||
|- | |- | ||
| | |Fade In | ||
|fadeIn | |fadeIn | ||
|Action Executor | |Action Executor | ||
第2,575行: | 第3,221行: | ||
|~fadeIn: 10; | |~fadeIn: 10; | ||
|- | |- | ||
| | |Stay | ||
|stay | |stay | ||
|Action Executor | |Action Executor | ||
第2,581行: | 第3,227行: | ||
|~stay: 40; | |~stay: 40; | ||
|- | |- | ||
| | |Fade Out | ||
|fadeOut | |fadeOut | ||
|Action Executor | |Action Executor | ||
第2,587行: | 第3,233行: | ||
|~fadeOut: 10; | |~fadeOut: 10; | ||
|- | |- | ||
| | |Color Empty | ||
|color-empty | |color-empty | ||
|Action Executor | |Action Executor | ||
第2,593行: | 第3,239行: | ||
|~color-empty: &7; | |~color-empty: &7; | ||
|- | |- | ||
| | |Color Filled | ||
|color-fill | |color-fill | ||
|Action Executor | |Action Executor | ||
第2,604行: | 第3,250行: | ||
旧版: | 旧版: | ||
<spoiler> | <spoiler> | ||
== | == 自定义行为 == | ||
这些行为可用于插件的部分模块, 特别是是菜单. | 这些行为可用于插件的部分模块, 特别是是菜单. | ||
支持在这里使用PlaceholderAPI! | |||
配置行为格式: | |||
actions: | |||
- '[ACTION] ARGUMENTS [CHANCE]' | |||
actinos: | |||
- '[PLAYER_COMMAND] rules %25.0' # 有25%的几率强制玩家执行 /rules 指令. | |||
行为几率: | |||
如果你想要以一定几率触发行为,你只需在行为后面加上 | 如果你想要以一定几率触发行为,你只需在行为后面加上%NUM .NUM 为小数几率. | ||
行为类型: | |||
* | * [CONSOLE_COMMAND] {CMD} - 从控制台执行指定指令. Cmd = 指令. 占位符: %p - 执行者名称 | ||
* | * [OP_COMMAND] {CMD} - 以OP权限执行指令. Cmd = 指令. 占位符: %p - 执行者名称 | ||
* | * [PLAYER_COMMAND] {CMD} - 以玩家权限执行指令. Cmd = 指令. 占位符: %p - 执行者名称 | ||
* | * [TELEPORT] {WORLD} {X} {Y} {Z} - 传送目标到指定世界指定地点. | ||
* | * [TAKE_ITEM] (TYPE) (AMOUNT) (NAME) (LORE) - 从目标玩家的背包内拿走指定类型的物品. | ||
* | * [TAKE_ARMOR] {HELMET·头盔 / CHESTPLATE·胸甲 / LEGGINGS·护腿 / BOOTS·鞋子 / ALL·所有装备} - 从玩家身上拿走指定装备. | ||
* | * [TAKE_ECO] {AMOUNT} - 扣玩家的钱. | ||
* | * [MESSAGE] {TEXT} - 发送消息给目标. | ||
* | * [ACTION_BAR] {TEXT} - 发送actionbar消息给目标. | ||
* | * [TITLES] {TITLE_TEXT} {SUB_TITLE_TEXT} - 发送标题消息给目标. 空格 分离标题和子标题. 请使用 _ 作为空格. 示例: [TITLES] Hello_Player! This_is_subtitle! | ||
* | * [SOUND] {NAME} - 在指定地点播放音效. Name = 音效名. | ||
* | * [FIREWORK] - 发射随机的烟花. | ||
* | * [OPEN_GUI] {ID} - 打开指定ID的菜单. | ||
* | * [CLOSE] - 关闭菜单. | ||
* | * [DELAY] {TIME} - 行为之间的间隔. Time = 持续时间, 20 刻 = 1 秒. | ||
== | == 自定义条件 == | ||
这些条件可用于插件的部分模块, 特别是是菜单. | 这些条件可用于插件的部分模块, 特别是是菜单. | ||
条件格式: | |||
<code> | <code>conditions: | ||
- <nowiki/>'[CONDITION] ARGUMENTS' | |||
条件: | |||
- <nowiki/>'[PERMISSION] core.custom'<nowiki/> # 需要 require core.custom 权限.</code> | |||
条件类型: | |||
* | * [OP] {true/false} - 需要玩家为管理员. | ||
* | * [PERMISSION] {permission} - 需要玩家拥有指定的权限. | ||
* | * [LEVEL] {AMOUNT} - 需要玩家有指定的经验等级. | ||
* | * [ITEM] (TYPE) (AMOUNT) (NAME) (LORE) - 需要玩家背包内有指定类型的物品. | ||
* | * [MONEY] {AMOUNT} - 需要玩家拥有指定数量的钱. | ||
</spoiler> | </spoiler> |
2021年6月8日 (二) 06:46的最新版本
SunLight
本页面基于早期版本进行翻译,部分内容已过期,最新版的汉化配置请查看MCBBS搬运帖,以下的权限节点除增强模块外都为旧版
core.开头的为旧版权限节点
介绍 · Introduction
这是款轻量级的基础插件,包含了很多对于管理服务器很有用的功能. 插件分成多个模块,你可以随意关闭插件的任意模块.
模块 · Modules
模块
增强
在3.0版本后一些模块归入了增强模块内。
设置
权限
权限 | 描述 |
---|---|
sunlight.enhancements.signs.color | 允许用户在告示牌内使用彩色文字 |
配置
<spoiler>
#AFK模块 afk: enabled: true #椅子整理模块 chairs: enabled: true #箱子整理模块 chest-sort: enabled: true #物理效果 physics: explosions: # 开关爆炸的物理效果 enabled: false #Tab模块 tab: enabled: true #告示牌 signs: colors: #开关告示牌的彩色文字 enabled: true #计分板模块 scoreboard: enabled: true
</spoiler>
AFK
settings.yml
general: # 多久后玩家进入离开游戏状态 # 需要权限: core.cmd.afk afk-time: 600 # AFK多久后玩家会被踢出服务器. 设置为 -1 关闭. # 无视被踢的权限为: core.bypass.afk.kick kick-time: 1200 # 检测间隔. check-interval: 5 # 行为列表, 对进入/离开AFK模式的玩家执行. # 行为列表. enter-afk-actions: [] exit-afk-actions: []
椅子
这个模块可以让玩家坐在半砖、台阶和地毯上.
注:2.3版本之后chair模块转移到了module/enhancements文件夹中的模块 2.3版本之后新增chairs.yml 你可以配置什么方块能坐 什么不能坐
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/chairs | - | 切换座椅模式. | 是 | core.cmd.chairs |
随机传送
这个模块可以让玩家使用随机传送
特点:
- 多世界 - 可在不同世界启用或关闭随机传送.
- 方块黑名单 - 玩家不会传送到这些方块上.
- 传送动画 - 地点搜索进度动画.
Settings.yml
# 设置默认世界.
# 玩家可在这个世界内使用随机传送
# 默认输入/rtp在此世界随机传送.
default-world: world
# 强制传送玩家到默认世界.
# 设置为 false时在其他世界使用/rtp 会被取消传送.
force-to-default: false
# 最大搜索尝试次数.
max-attempts: 5
# 玩家不会传送到的方块上.
block-blacklist:
- LAVA
- WATER
# 随机传送范围.
worlds:
world:
x1: -5000
x2: 5000
z1: -5000
z2: 5000
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/rtp | - | 随机传送. | 是 | core.cmd.rtp |
计分板
这个模块提供了简易的计分板功能.
需要安装ProtocolLib和PlaceholderAPI!
特点:
- 动态显示 - 在计分板显示动态文本.
- 轻量 - 占用很少服务器资源.
Settings.yml
board:
# 更新间隔.
# 20刻 = 1 秒
update-interval: 20
# 计分板标题
title: '&e&l服务器名'
# 计分板内容
lines:
- '&c┃┃ &f内存: &c%server_ram_max% MB'
- '&c┃┃ &f在线玩家: &c%server_online%'
- '&c┃┃ &f时间: &c%server_time_kk:mm:ss%'
- ''
- '&e┃┃ &f称号: &e%vault_prefix%'
- '&e┃┃ &f金钱: &e%vault_eco_balance_formatted%'
- '&e┃┃ &f位置: &e%player_x%&7, &e%player_y%&7, &e%player_z%'
- ''
- '&a┃┃ &f击杀: &a%statistic_player_kills%'
- '&a┃┃ &f死亡: &a%statistic_deaths%'
- '&a┃┃ &f在线时间: &a%statistic_days_played%'
- ''
- '&bplay.servermc.com'
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/board | /scoreboard | 开关计分板显示 | 是 | core.cmd.scoreboard |
箱子整理
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/chestsort | /sort | 开关箱子整理 | 是 | sunlight.enhancements.chestsort.cmd.chestsort |
TAB
这个模块可以让你自定义TAB内容.
特点:
- 动态显示 - 创建并使用自定义动态效果.
- 页眉和页脚 - 更改TAB的页眉和页脚.
- 玩家名 - 更改玩家名格式.
- 玩家名标签 - 更改玩家名称号及格式.
- PlaceholderAPI - 支持 PlaceholderAPI (仅限TAB).
Settings.yml
format: # 更新间隔. # 20 刻 = 1 秒, 1 刻 = 50 毫秒 update-interval: 1 # 页眉和页脚. # 请使用这个格式来显示动态效果: %animation:[id]%,[id] 为配置内的动画名. header: - '%animation:servername%' - - '&7在线人数:%animation:online% %server_online%' - - '&2››› &7时间: &a[%server_time_HH:mm:ss%] &7| &7日期: &a[%server_time_dd.MM.yyyy%] &2‹‹‹' - footer: - '&7' - '&7商店:' - '%animation:web%' - - '&e玩的愉快! :)' - '&6ᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐᚐ' # 玩家名称和标签格式. # 玩家权限组由插件自动检测. # 权限越高的玩家在TAB的位置也越高. group-format: Admins: '&7[&4管理员&7] &4%player%' default: '&7[&8玩家&7] &7%player%' tag-group-format: Admins: prefix: '&4管理员 &f' suffix: default: prefix: '&7玩家 &f' suffix:
优化
这个模块添加了简单的优化系统来优化你的服务器性能和提升TPS.
当前特性: 实体限制 - 限制每个区块的实体数.
Settings.yml
entity-chink-limit: # 是否启用区域限制. enabled: true # 是否自动检测区块 inspection-enabled: true # 检测间隔. inspection-frequency: 300 # 每个区块的实体限制. limits: ANIMAL: 50 MONSTER: 50 NPC: 20 AMBIENT: 10 WATER: 20 OTHER: 50
聊天
这个模块可以让你管理聊天消息.
玩家聊天消息不支持JSON!
特性:
- 防大写 - 防止全大写英文消息.
- 防刷屏 - 防止消息和指令刷屏.
- 加入和退出服务器的消息 - 根据分组显示不同的加入和退出服务器的消息.
- 死亡消息 - 更改玩家死亡消息.
- 物品展示 - 在聊天框内展示你的物品.
- 全服和本地聊天 - 可配置聊天范围.
- 管理员聊天 - 管理员聊天频道.
- 支持PlaceholderAPI.
- 聊天规则和惩罚 - 使用正则表达式检测聊天内容并进行惩罚!
- 自动公告 - 每隔一段时间发送公告. 支持 JSON.
Settings.yml
anti-caps: # 是否启用防大写功能(对中文无效,译者已关闭该功能) enabled: false # 启用该功能的指令. in-commands: - me - broadcast - tell # 检测的最短消息长度 min-length: 3 # 多少百分比的大小字母会被改成小写. percentage: 70 # 单词白名单 whitelist: - OMG - LOL - WTF - WOW - ROFL anti-spam: # 聊天冷却. chat-delay: 3 # 指令冷却. cmd-delay: 3 # 检测的消息/指令相似度. percentage: 90 # 指令白名单. whitelist: - 'tell' - 'spawn' - 'home' - 'sethome' - 'reply' - 'stats' - 'kit' - 'warp' join-and-quit: # 是否启用自定义进出游戏消息. enabled: true # 特定权限组的进出游戏消息. # 插件会自动检测权限组插件的分组. join-groups: Admins: '&7[&2+&7] &7管理员 &2%player% &7加入了游戏.' quit-groups: Admins: '&7[&4-&7] &7管理员 &4%player% &7离开了游戏.' item-link: # 是否启用在聊天内展示物品. enabled: true # 替换物品的变量. keyword: '@hand' # 物品名格式. format: '&7<&f%item%&7>&f' death-messages: # 是否启用自定义死亡信息. enabled: true # 指定死因的死亡消息列表. # 同一死因可添加多条消息. # 如果玩家死因不在列表内,则不会显示死亡信息. by-cause: LAVA: - '&7(&c☠&7) &c%player% &7尝试在岩浆里游泳.' BLOCK_EXPLOSION: - '&7(&c☠&7) &c%player% &7炸了!' # 同上,由实体造成的死亡. by-entity: PLAYER: - '&7(&c⚔&7) &c%damager% &7杀死了 &c%player%' ZOMBIE: - '&7(&c☠&7) &c%player%&7的脑子被僵尸吃了.' chat: format: # 占位符: # {player_prefix} - 玩家组前缀. # {player_suffix} - 玩家组后缀. # {name} - 玩家名. # {display_name} - 自定义玩家名 (来自 /nick 的昵称等). # {message} - 玩家消息. # 可以在这使用PlaceholderAPI! 请使用 {} 而不是 %. local: '&3[本地] &7{player_prefix}{display_name}{player_suffix}&f: {message}' global: '&6[全服] &7{player_prefix}{display_name}{player_suffix}&f: {message}' spy: '&c侦查&7 | {world} {name}&7: {message}' admin: '&7[&b管理员聊天&7] &7{player_prefix}{display_name}{player_suffix}&f: {message}' # 聊天范围,设置为0.0关闭 range: 100.0 # 聊天规则部分. rules: # 规则名 swear: dick: # 正则表达式. # 可使用这个网站测试正则表达式: http://myregexp.com/ match: '((D|d)+([^a-zA-ZА-Яа-я]|\s)*(i|I|1|!)+([^a-zA-ZА-Яа-я]|\s)*(c|C)+([^a-zA-ZА-Яа-я]|\s)*(k|K)+([^a-zA-ZА-Яа-я]|\s)*)' # 检测行为. # 可用: # REPLACE - 替换脏话. # REPLACE_FULL - 替换整条消息/指令. # DENY - 取消消息/指令. action: REPLACE # 替换后的消息. replace-with: '***' # 无视规则的单词. # 可用于好话里的脏话. ignore-strings: - 'dickon' shit: match: '((s|S|$)+([^a-zA-ZА-Яа-я]|\s)*(h|H)+([^a-zA-ZА-Яа-я]|\s)*(i|I|1|!)+([^a-zA-ZА-Яа-я]|\s)*(T|t|7)+([^a-zA-ZА-Яа-я]|\s)*)' action: REPLACE_FULL replace-with: '这服真好玩!' ignore-strings: [] adv: ips: match: '\b[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}(\.|dot|\(dot\)|-|;|:|,|(\W|\d|_)*\s)+[0-9]{1,3}\b' action: DENY replace-with: '***' ignore-strings: - '127.0.0.1' domain: match: '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,)\s?(com|org|net|cz|co|uk|sk|biz|mobi|xxx|eu|me|io|ru|su|tk|ua)\b' action: DENY replace-with: '***' ignore-strings: - 'yandex.ru' - 'google.com' - 'spigotmc.org' # 惩罚措施 rules-punish: # 上面的规则名. swear: # 发送消息 message: '&c聊天 &4║ &f你的消息被更改了,原因: &c粗鄙之语&f.' # 执行指令. 留空关闭. command: 'warn %player% 禁止粗鄙之语' adv: message: '&c聊天 &4║ &f你的消息被取消发送了,原因: &c打广告&f.' command: # 自动公告 announcer: # 间隔 time: 180 # 消息列表. 使用 /n 来换行. list: - '/n &6» &e查看插件百科:&6 {json: hint=&b点击前往!; url=http://mineplugin.org/SunLight-Core}[戳我]{end-json} /n ' - '/n &6» &e支持 JSON 消息:&a {json: hint=&b你好, %player%!}[这是个按钮]{end-json} /n '
指令和权限
权限列表:
- core.chat.color - 允许在聊天消息内使用颜色代码.
- core.chat.spy - 允许查看本地聊天.
- core.chat.admin - 允许查看和使用管理员聊天.
- core.bypass.chat.delay.msg - 忽略聊天冷却.
- core.bypass.chat.delay.cmd - 忽略指令冷却.
- core.bypass.chat.caps - 忽略防大写检测.
- core.bypass.chat.spam - 忽略复读检测.
- core.bypass.chat.rules - 忽略聊天规则检测.
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/adminchat | - | 切换管理员聊天模式 | 是 | core.chat.admin |
经济
这一模块需要安装Vault!
特点:
- 支持离线玩家 - 设置/给予/拿走 离线玩家的金钱.
Settings.yml
# /baltop更新间隔 baltop-update: 15 currency: # 货币符号 symbol: '$' # 新玩家拥有的钱 start-balance: 100.0
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/balance (player) | /bal, /money, /cash | 查看玩家有多少钱 | 否 | core.eco.balance |
/balancetop (page) | /baltop, /moneytop | 金钱排行榜 | 否 | core.eco.balancetop |
/pay [player] [amount] | - | 支付给玩家金钱 | 是 | core.eco.pay |
/eco give [player] [amount] | /economy give | 给予玩家金钱 | 否 | core.eco + core.eco.give |
/eco take [player] [amount] | /economy take | 拿走玩家的钱 | 否 | core.eco + core.eco.take |
/eco set [player] [amount] | /economy give | 设置玩家的金钱 | 否 | core.eco + core.eco.set |
补丁
这个模块修复了一些漏洞.
特点:
- Fishing Farm - 防止挂机钓鱼.
- Bed GUI - 防止在床上时打开菜单.
- Ender Farm - 防止使用末影螨建造小黑塔.
- IP Limit - 限制同一IP加入的玩家上限.
- Creative Limiter - 防止玩家从创造模式中拿取物品.
Settings.yml
patcher: # 防钓鱼农场 fishing: true # 防止在床上时打开菜单 bed-gui: true # 防止使用末影螨建造小黑塔 ender-farm: true # 限制同一IP加入的玩家上限. limit-ip: true # 防止玩家从创造模式中拿取物品. limit-creative: true limit-creative: # 创造模式限制的物品. item-blacklist: - SPLASH_POTION - TNT - EXPERIENCE_BOTTLE - TRIDENT - LINGERING_POTION - ENDER_EYE - BEDROCK - END_PORTAL_FRAME - ITEM_FRAME - WITHER_SKELETON_SKULL # 创造模式指令黑名单 cmd-blacklist: - 'auc' - 'ah'
权限列表
- core.bypass.creative - 忽略创造限制.
菜单
这个模块可以让你创建自定义菜单.
特点:
- 菜单指令 - 每个菜单可使用不同的指令打开.
- 权限 - 每个菜单可需要不同的权限才能打开.
- 显示条件 - 根据条件显示或隐藏指定的菜单物品.
- 点击条件 - 满足条件才能点击物品.
- 点击类型 - 5种不同的点击类型.
- 点击行为 - 自定义的点击物品触发行为.
- 支持PlaceholderAPI.
Settings.yml
暂无 :/ 请查看下面的菜单配置
菜单配置
在模块文件夹你可以找到 /gui/ 子文件夹. 所有菜单都在这个文件夹内.
想要创建新的菜单你只需复制已有菜单文件并进行修改即可. 新版:
旧版: <spoiler>
# 菜单标题 title: '&8[&2SunLight GUI&8]' # 菜单尺寸. 可用数值: 9/18/27/36/45/54 size: 54 # 是否需要权限打开菜单? # 权限为 core.gui.[id] ,[id] 为文件名. need-permission: false # 菜单指令缩写 aliases: - 'menu' - 'servermenu' # 菜单物品 content: rank-item: # 物品显示设置. # 提醒: 显示顺序很重要! 位于下方的物品优先度更高. display: # default 为常时显示, 但你可以删除这个来使其在满足条件后显示. default: # 物品材料名. # 格式: Material:Data:Amount material: 'COAL:0:1' # 物品名 # 支持 PlaceholderAPI name: '&7[&8Coal&7]' # 物品描述 # 支持 PlaceholderAPI lore: - '&7默认所有人都看得见的物品' - '&7玩家不需要满足条件就看得见.' # 头的皮肤. # 你可以使用 %player% 代表使用者. skull: hash: '' owner: '' # 附魔光效 enchanted: true # 隐藏物品的所有属性. hide-flags: true # 设置药水的药水效果. potion-effect: 'JUMP' # 设置皮革装备的RGB颜色. leather-color: '255,255,255' # 设置显示物品的条件. # 条件列表. conditions: - '[PERMISSION] core.gui.user' vip: material: 'GOLD_INGOT:0:1' name: '&7[&eGold&7]' lore: - '&7这件物品只有拥有ecore.gui.vip权限的玩家看得到' skull: hash: '' owner: '' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: - '[PERMISSION] core.gui.vip' emerald: material: 'EMERALD:0:1' name: '&7[&aEmerald&7]' lore: - '&7这件物品只一拥有&acore.gui.emerald权限的玩家看得到' - '&7' - '&7越往下的物品优先度越高,' - '&7拥有 &acore.gui.vip &7和 &acore.gui.emerald权限的玩家' - '&7只看得到绿宝石.' skull: hash: '' owner: '' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: - '[PERMISSION] core.gui.emerald' # 物品格子序数. # 可用逗号分隔多个位置. slots: '20,22,24' # 物品点击行为. clicks: # 点击类型. # 可用类型: # - LEFT # - RIGHT # - MIDDLE # - SHIFT_LEFT # - SHIFT_RIGHT LEFT: # 点击条件. # 条件列表. conditions: [] # 点击触发行为. # 行为列表. actions: - '[MESSAGE] &请左击!' # 发送给不满足条件的玩家的消息. # 留空则不显示. fail-message: '你必须满足条件!' RIGHT: conditions: [] actions: - '[MESSAGE] &e请右击!' fail-message: '你必须满足条件!' MIDDLE: conditions: [] actions: - '[MESSAGE] &e请使用鼠标中键!' fail-message: '你必须满足条件!' SHIFT_LEFT: conditions: [] actions: - '[MESSAGE] &e请Shift+左击!' fail-message: '你必须满足条件!' SHIFT_RIGHT: conditions: [] actions: - '[MESSAGE] &e请Shift+右击!' fail-message: '你必须满足条件!'
</spoiler> 译者服务器菜单示例: <spoiler>
title: '&8[&b&k|&r&b&l云阁&b&k|&r&8]' size: 54 need-permission: false aliases: - 'menu' content: filler-panel: display: default: material: 'BLACK_STAINED_GLASS_PANE:1' name: '&r' conditions: [] slots: '0,1,2,3,4,5,6,7,8,45,46,47,48,49,50,51,52,53,17,26,35,44,9,18,27,36' rules: display: default: material: 'BOOK:1' name: '&6&l规则' lore: - '&7点击查看服务器规则.' skull: hash: owner: enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] slots: '22' clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] rules' - '[CLOSE]' fail-message: music: display: default: material: 'NOTE_BLOCK:0' name: '&7[&8红石音乐&7]' lore: - '&c&l点击打开红石音乐菜单播放音乐' skull: hash: owner: enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] slots: '20' clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] music' fail-message: pet: display: default: material: 'BONE:0' name: '&7[&2宠物&7]' lore: - '&a使用特制的缰绳可以捕捉宠物' - '&a你可以从服务器商店购买特制缰绳' - '&a点击打开宠物之家(或输入指令/pet collection)' - '&2右击宠物可打开宠物菜单(或输入指令/pet menu)' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] pet collection' fail-message: slots: '30' particle: display: default: material: 'BLAZE_POWDER:0' name: '&6[&2粒&a子&c特&d效&6]' lore: - '&6点击打开&2粒&a子&c特&d效&6菜单(或输入指令/pp)' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] pp' fail-message: slots: '28' quest: display: default: material: 'PAPER:0' name: '&7[&2任务&7]' lore: - '&a点击打开任务菜单' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] quest' fail-message: slots: '32' em: display: default: material: 'IRON_SWORD:0' name: '&7[&2精英怪物&7]' lore: - '&a点击打开精英怪物菜单' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[OPEN_GUI] em' fail-message: slots: '24' mt: display: default: material: 'IRON_PICKAXE:0' name: '&7[&2多功能工具&7]' lore: - '&a点击打开合成多功能工具' - '&a将不同类型的工具放入对应格子内,点击羽毛获得多功能工具' - '&a或输入指令/mt open打开' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] mt open' fail-message: slots: '10' dr: display: default: material: 'GOLD_INGOT:0' name: '&7[&6每日奖励&7]' lore: - '&6点击领取每日奖励' enchanted: true hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] dailyrewards' fail-message: slots: '12' tp: display: default: material: 'ENDER_PEARL:0' name: '&7[&6随机传送&7]' lore: - '&6点击使用随机传送' - '&d或输入/rtp使用随机传送' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] rtp' fail-message: slots: '14' game: display: default: material: 'SLIME_BALL:0' name: '&7[&2街机游戏&7]' lore: - '&6点击打开街机游戏并加载资源包' - '&d或输入/ab play' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] ab play' fail-message: slots: '16' cv: display: default: material: 'GRASS_BLOCK:0' name: '&7[&6城镇文明&7]' lore: - '&6点击打开城镇文明菜单' - '&d也可使用向导书或输入/cv打开' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] cv' fail-message: slots: '34' sd: display: default: material: 'OAK_LOG:0' name: '&7[&6官方商店&7]' lore: - '&6左击建材商店' - '&f右击打开羊毛商店' - '&5鼠标中键打开主商店页面' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] shop open blocks' fail-message: RIGHT: conditions: [] actions: - '[PLAYER_COMMAND] shop open wool' fail-message: MIDDLE: conditions: [] actions: - '[PLAYER_COMMAND] shop open' fail-message: slots: '38' fur: display: default: material: 'FURNACE:0' name: '&7[&2家具&7]' lore: - '&6输入指令' - '&5/furniture recipe [家具名] 可查看家具合成配方' - '&5使用TAB补全家具名' enchanted: false hide-flags: true potion-effect: 'JUMP' leather-color: '255,255,255' conditions: [] clicks: LEFT: conditions: [] actions: - '[PLAYER_COMMAND] furniture recipe Table' fail-message: slots: '40'
</spoiler>
指令和权限
权限列表:
- core.gui.[id] - 允许打开指定[id] 的菜单.
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/gui [id]
/gui [id] [player] |
- | 忽略权限强制玩家打开指定菜单. | 是
否 |
core.cmd.gui
core.cmd.gui.others |
家
这个模块可以让玩家设置家和传送回家.
特点:
- 不同权限不同家上限 - 不同权限组的玩家的家上限不同.
- 世界黑名单 -防止玩家在特定的世界设置家.
- 在家里重生 - 玩家死亡后可以在家里重生.
Settings.yml
# 是否在设置的家重生.
respawn-at-home: true
# 玩家无法设置家的世界.
world-blacklist:
- events
- spawn
# 不同权限组可拥有的家上限.
# 插件自动检测权限组插件.
homes-by-rank:
VIP: 2
Gold: 3
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/home (home)/home (player) (home) | - | 传送玩家回家 | 是 | core.cmd.home
core.cmd.home.others |
/homes/homes (player) | - | 列出玩家的家 | 是
否 |
core.cmd.homes
core.cmd.homes.others |
/sethome (home) | - | 设置家 | 是 | core.cmd.sethome |
/delhome (home)/delhome (player) (home) | - | 拆家 | 是 | core.cmd.delhome
core.cmd.delhome.others |
礼包
这个模块提供了简易的礼包功能.
特点:
- 礼包菜单 - 用菜单来查看和获取礼包.
- 礼包JSON列表 - 可在聊天框内点击领取礼包.
- 自定义物品 - 支持任何自定义物品.
- 菜单编辑器 - 通过菜单编辑器创建和管理礼包.
- 礼包预览菜单 - 通过菜单预览礼包内容.
- 礼包权限 - 设置获取礼包所需权限.
- 礼包指令 - 设置获取礼包时执行的指令.
- 礼包价格 - 设置获取礼包所需费用.
- 礼包冷却 - 设置礼包冷却.
Settings.yml
general:
# 是否使用礼包菜单.
# 设置为 false 则只在聊天框内显示.
use-gui: false
# 礼包图标描述.
# 占位符:
# - %cost% - 礼包费用
# - %access% - 显示是否可以领取该礼包
# - %cd% - 显示礼包冷却.
# - %cd_left% - 显示剩余冷却时间.
# - %lore% - 礼包图标描述.
kit-lore:
- '&8&m '
- '&7» &f价格: &a%cost%'
- '&7» &f是否可领取: &f%access%'
- '&7» &f冷却时间: &6%cd%'
- '&7» &f剩余冷却时间: &c%cd_left%'
- '&8&m '
- '%lore%'
gui:
# 选择礼包菜单
# 菜单格式请看这里
select:
title: '&l礼包'
size: 54
pages: 1
# 你的自定义物品
content:
filler:
material: 'BLACK_STAINED_GLASS_PANE'
name: ''
lore: []
slots: 45,46,47,48,49,50,51,52,53
# 礼包预览菜单
preview:
title: '&l预览礼包'
size: 54
# 显示礼包物品的格子.
item-slots: 45,2,3,4,5,6,7,8,11,12,13,14,15,16,17,20,21,22,23,24,25,26,29,30,31,32,33,34,35,38,39,40,41,42,43,44
# 关闭礼包装备的格子.
armor-slots:
HELMET: 0
CHESTPLATE: 9
LEGGINGS: 18
BOOTS: 27
OFF_HAND: 36
# 你的自定义物品.
content:
filler:
material: 'BLACK_STAINED_GLASS_PANE'
name: ''
lore: []
slots: 1,10,19,28,37,46,47,48,49,50,51,52,53
指令和权限
权限列表:
- core.kit.[id] - 允许使用指定id的礼包,id为玩家名.
- core.bypass.kit - 忽略礼包价格和冷却.
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/kit | /kits | 显示礼包列表. | 是 | core.cmd.kit |
/kit [kit]
/kit [kit] [player] |
/kits | 领取或给予玩家礼包 | 是
否 |
core.cmd.kit
core.cmd.kit.others |
/kit editor | /kits | 打开礼包编辑器菜单. | 是 | core.cmd.kit.editor |
/kit preview [kit] | /kits | 打开礼包预览菜单. | 是 | core.cmd.kit |
地标
这个模块为你的服务器提供了简易的地标系统.
特点:
- 地标菜单 - 使用菜单查看地标.
- 地标JSON列表 - 可交互的聊天信息.
- 地标欢迎消息 - 发送消息给传送到地标的玩家.
- 菜单编辑器 - 使用菜单编辑器创建和管理地标.
- 分级地标 - 设置不同权限组的玩家可使用的地标数.
- 地标权限 - 设置传送地标所需权限.
- 地标价格 - 设置传送所需费用.
Settings.yml
general:
# 是否使用地标菜单.
# 设置为false则只在聊天框内显示.
use-gui: false
# 地标图标描述.
# 占位符:
# - %cost% - 传送价格
# - %access% - 是否可传送到该地标
# - %owner% - 地标所有者.
# - %id% - 内部地标名.
# - %lore% - 地标图标描述.
warp-lore:
- '&8&m '
- '&f» &7价格: &a%cost%'
- '&f» &7是否可用: &f%access%'
- '&f» &7拥有者: &6%owner%'
- '&f» &7ID: &6%id%'
- '&8&m '
- '%lore%'
# 不同等级的玩家可设置的地标数.
# 插件自动检测玩家所在权限组.
warps-by-rank:
VIP: 2
Gold: 3
gui:
# 地标列表菜单
# 菜单格式请看这里
title: '&l地标'
size: 54
pages: 1
custom-content:
filler:
material: BLACK_STAINED_GLASS_PANE
name: ''
lore: []
slots: 45,46,47,48,49,50,51,52,53
commands:
setdesc:
# /setwarpdesc 指令的每行最大长度和行数
line-length: 50
max-lines: 5
指令和权限
权限列表:
- core.warp.[id] - 允许传送到指定地标. [id] 为文件名.
- core.bypass.warp.cost - 忽略传送费用.
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/warp | /warps | 显示服务器的地标. | 是 | core.cmd.warp |
/warp [warp]/warp [warp] [player] | /warps | 传送到地标. | 是
否 |
core.cmd.warp
core.cmd.warp.others |
/warp editor | /warps | 打开地标编辑器. | 是 | core.cmd.warp.editor |
/setwarp [warp] | - | 在你所在位置创建地标. | 是 | core.cmd.setwarp |
/delwarp [warp] | - | 删除指定地标. | 否 | core.cmd.delwarp
core.cmd.delwarp.others |
/setwarpdesc [warp] [text] | - | 设置地标描述. [text] 可使用 /n 分成多行. | 否 | core.cmd.setwarpdesc
core.cmd.setwarpdesc.others |
/setwarpicon [warp] [material] | - | 更改地标图标. | 否 | core.cmd.setwarpicon
core.cmd.setwarpicon.others |
/setwarpname [warp] [name] | - | 更改地标名.(不是id) | 否 | core.cmd.setwarpname
core.cmd.setwarpname.others |
/setwarpwelcome [warp] [text] | - | 设置地标欢迎消息.[text] 可使用 /n 分成多行. | 否 | core.cmd.setwarpwelcome
core.cmd.setwarpwelcome.others |
欢迎消息
这个模块提供了欢迎玩家的功能.
特点:
- 欢迎萌新 - 在新玩家进入服务器时发送广播.
- 加入行为 - 自定义玩家加入服务器时触发的行为.
- 动态标题 - 在玩家加入时显示动态标题.
- PlaceholderAPI - 支持 PlaceholderAPI.
Settings.yml
# 萌新加入服务器时显示的消息. # 留空关闭. newbie-broadcast: '&e欢迎&6%player%&e来到我们的服务器!' # 欢迎萌新 newbies: # 自定义行为. join-actions: - '[PLAYER_COMMAND] motd' - '[FIREWORK]' animated-titles: # 是否启用标题. enabled: true # 动态间隔. 20 = 1 秒. interval: 2 # 框架 # 支持在这使用PlaceholderAPI! title: - '&6«»' - '&6« »' - '&6« &e&lH &6»' - '&6« &e&lHe &6»' - '&6« &e&lHel &6»' - '&6« &e&lHell &6»' - '&6« &e&lHello &6»' - '&6« &e&lHello! &6»' # 子标题框架. subtitle: [] # 欢迎已注册的玩家. users: # 自定义行为. join-actions: - '[PLAYER_COMMAND] motd' - '[FIREWORK]' animated-titles: enabled: true interval: 2 title: - '&6«»' - '&6« »' - '&6« &e&lH &6»' - '&6« &e&lHe &6»' - '&6« &e&lHel &6»' - '&6« &e&lHell &6»' - '&6« &e&lHello &6»' - '&6« &e&lHello! &6»' subtitle: []
多世界管理
这个模块为你的服务器添加了简易的多世界系统.
特点:
- 加载/卸载 - 使用指令加载或卸载自定义世界.
- 创建/删除 - 使用指令创建或删除自定义世界.
- 传送 - 使用指令传送到其他世界.
生成器:
- NORMAL - 默认原版地形生成器.
- EMPTY - 虚空世界生成器.
- [PLUGIN] - 插件生成器.
Settings.yml
暂无 :/
指令和权限
指令 | 缩写 | 描述 | 是否只能由玩家使用 | 权限 |
---|---|---|---|---|
/worlds | - | 世界列表 | 否 | core.cmd.worlds |
/goto [world] | - | 传送到指定的世界 | 是 | core.cmd.goto |
/move [player] [world] | - | 传送玩家到指定的世界 | 否 | core.cmd.move |
/createworld [name] (ENV) (GEN) (TYPE) (DIFF) (SEED) (STRUCTURES) | - | 创建自定义设置的世界 | 否 | core.cmd.createworld |
/deleteworld [world] | - | 删除指定的自定义世界 | 否 | core.cmd.deleteworld |
/loadworld [world] | - | 加载指定的自定义世界 | 否 | core.cmd.loadworld |
/unloadworld [world] | - | 卸载指定的自定义世界 | 否 | core.cmd.unloadworld |
配置
自定义文本
在插件文件夹内你可以找到 /custom_text/ 文件夹,你可以在这个文件夹内创建自定义文本.
所有文件必须使用.txt格式.文件名就是指令名.
当你输入这个指令你就可以看到文件内的文本消息.
- 中文乱码请使用ANSL编码编写中文内容
示例: 对于默认的 rules.txt 文件, 你可以在游戏内输入 /rules指令查看服务器规则.
每个文本文件的权限为 core.cmd.ctext.(file). 比如: core.cmd.ctext.rules - 为 rules.txt 的权限
数据
数据库存储设置.
data:
# 自动保存间隔.单位为分钟.
auto-save: 15
storage:
# 存储类型. SQLite 或 MySQL
type: sqlite
#以下设置仅限MySQL.
username: none
password: none
host: none
database: none
purge:
# 是否清除数据库老旧数据.
enabled: false
# 多久前的数据会被清除.
days: 60
全局
全局设置.
已更新为2.0.0版本的配置
core: #指令缩写 command-aliases: sunlight,core #使用的语言 lang: cn data: #自动保存的时间间隔 auto-save: 15 storage: 数据库类型 type: sqlite username: none password: none host: none database: none purge: 自动清除旧数据 enabled: false days: 60 general: disable-rain: false #Essentials数据转移开关 essentials-convert: false commands: #禁用指令 disabled: [] #传送有效时间(单位为秒) tpa-time: 30 #/near 指令显示玩家的范围 near-radius: 100 #指令冷却时间(单位为秒)你可以在这里为任何插件的指令设置冷却 cooldowns: rtp: 60 # 你可以在这里自定义时间指令 # 默认的时间指令有 /day 和 /night # 数值 = 世界时间刻数. # 权限: core.cmd.time.[指令缩写]。比如: core.cmd.time.day time: day: 0 night: 13000 #昵称最小和最大长度 nick: max-lenght: 20 min-lenght: 3 #禁止使用的昵称 black-list: - Admin #私聊音效 #设置为NONE关闭 sms: sounds: send: UI_BUTTON_CLICK get: BLOCK_NOTE_BLOCK_BELL list: rank-format: Admins: '%color%» &7管理员: %color%%players%' Users: '%color%» &7玩家: %color%%players%' rank-color: Admins: '&4' Users: '&f' format: - '&6&m &6&l[&e&l 玩家列表 &6&l]&m ' - '%Admins%' - '%Users%' - - '&6共有&e%total%&6名玩家在线.' - '&6&m ' control: #允许飞行的世界 fly: enabled: true worlds: - events #禁止使用特定游戏模式的世界 gamemode: enabled: true disallow: - SPECTATOR spawning: enabled: false worlds: some_world: NATURAL: false #使用上帝模式的世界 god-mode: worlds: - events #模块开关 modules: #AFK模块 AFK: true #封禁模块 BANS: true #聊天模块 CHAT: true #椅子模块 CHAIRS: true #漏洞修复模块 EXPLOITS: true #菜单模块 GUI: true #经济模块 ECONOMY: true #随机传送模块 RTP: true #家模块 HOMES: true #礼包模块 KITS: true #地标模块 WARPS: true #优化模块 ANTI_LAGG: true #TAB模块 TAB: true #多世界管理模块 WORLDS: true #计分板模块 SCOREBOARD: true #传送点模块 SPAWN: true #欢迎消息模块 WELCOME: true
指令
插件指令额外设置.
commands: # 禁用的插件指令. 可使用指令缩写. # disabled: [] # 传送请求过期时间. tpa-time: 30 # /near 指令的搜索范围. near-radius: 100 # 指令冷却. 支持其他插件的指令及其缩写. # cooldowns: rtp: 60 # 设置 /time 指令的缩写. # 默认添加了两个指令: /day 和 /night # 时间必须是游戏刻数. time: day: 0 night: 13000 # /nick 指令. nick: max-lenght: 20 min-lenght: 3 black-list: - Admin # /tell 指令音效. sms: sounds: send: UI_BUTTON_CLICK get: BLOCK_NOTE_BLOCK_BELL # 设置 /list 指令格式. # 插件自动检测玩家权限组. list: rank-format: Admins: '%color%›› &f管理员: %players%' Users: '%color%›› &f玩家: %players%' rank-color: Admins: '&4' Users: '&7' format: - '&8&m----------------&e&l 玩家列表 &8&m----------------' - '%Admins%' - '%Users%' - '&6共有&e%total%名&6玩家在线.'
控制
control: fly: # 是否启用控制. enabled: true # 关闭飞行的世界列表. worlds: - events gamemode: # 是否启用游戏模式控制. enabled: true # 禁止使用的游戏模式. disallow: - SPECTATOR spawning: # 是否启用生成控制. enabled: false # 不会生成怪物的世界列表. worlds: some_world: NATURAL: false # 在此世界关闭自然生成生物. god-mode: worlds: - events
指令和权限
新版
指令 | 缩写/别名 | 描述 | 仅限玩家 | 权限 |
---|---|---|---|---|
/air [数量]
/air [数量] (玩家名) |
- | 更改玩家的氧气值 | 是
否 |
sunlight.cmd.air
sunlight.cmd.air.others |
/anvil (玩家名) | - | 打开铁砧 | 是
否 |
sunlight.cmd.anvil
sunlight.cmd.anvil.others |
/armor [玩家名] | - | 查看并管理玩家的盔甲 | 是 | sunlight.cmd.armor |
/back (玩家名) | - | 传送到上一个位置 | 是
否 |
sunlight.cmd.back
sunlight.cmd.back.others sunlight.cmd.back.bypass.worlds |
/broadcast [文本] | /bc | 广播消息 | 否 | sunlight.cmd.broadcast |
/burn [玩家名] [时间] | /ignite | 点燃玩家 | 否 | sunlight.cmd.burn |
/clearchat | /cchat | 清空聊天框 | 否 | sunlight.cmd.clearchat |
/clearinventory (玩家名) | /clearinv, /clear, /ci | 清空玩家背包 | 是
否 |
sunlight.cmd.clearinventory
sunlight.cmd.clearinventory.others |
/condense | - | 将粒/锭等物品转换为锭/块。 | 是 | sunlight.cmd.condense |
/disposal | - | 打开垃圾桶 | 是 | sunlight.cmd.disposal |
/enchant [魔咒] [等级] | /ench | 给手中物品附魔或祛魔 | 是 | sunlight.cmd.enchant |
/enchanting | - | 打开附魔台 | 是 | sunlight.cmd.enchanting |
/enderchest (玩家名) | /echest, /ec | 打开玩家的末影箱 | 是 | sunlight.cmd.enderchest
sunlight.cmd.enderchest.others |
/exp [set/give] [数量]
/exp [set/give] [玩家名] [数量] |
/xp | 更改玩家的经验值 | 是
否 |
sunlight.cmd.exp
sunlight.cmd.exp.others |
/extinguish (玩家名) | /ext | 灭掉玩家身上的火 | 是
否 |
sunlight.cmd.ext
sunlight.cmd.ext.others |
/feed (玩家名) | - | 加满玩家饥饿度 | 是
否 |
sunlight.cmd.feed
sunlight.cmd.feed.others |
/fly (玩家名)
/fly [0/1] (玩家名) |
- | 切换飞行模式 | 是
否 |
sunlight.cmd.fly
sunlight.cmd.fly.others sunlight.cmd.fly.bypass.worlds |
/gm [0/1/2/3] (玩家名)
/gms (玩家名) /gmc (玩家名) /gma (玩家名) /gmsp (玩家名) |
/gamemode | 更改玩家的游戏模式 | 是
否 |
sunlight.cmd.gamemode
sunlight.cmd.gamemode.survival sunlight.cmd.gamemode.creative sunlight.cmd.gamemode.adventure sunlight.cmd.gamemode.spectator sunlight.cmd.gamemode.others |
/give [玩家名] [材料名] (数量) | - | 给与玩家物品 | 是
否 |
sunlight.cmd.give |
/god (玩家名)
/god [0/1] (玩家名) |
- | 切换玩家的上帝模式 | 否 | sunlight.cmd.god
sunlight.cmd.god.others sunlight.cmd.god.bypass.worlds |
/hat | - | 将手中物品戴到头上 | 是 | sunlight.cmd.hat |
/heal (玩家名) | - | 置于玩家 | 是
否 |
sunlight.cmd.heal
sunlight.cmd.heal.others |
/ignore [玩家名] | - | 屏蔽特定玩家 | 是 | sunlight.cmd.ignore
sunlight.cmd.ignore.bypass |
/invsee [玩家名] | /inv | 查看并管理玩家背包 | 是 | sunlight.cmd.inv
sunlight.cmd.inv.others |
/item [材料名] (数量) | - | 获得特定物品 | 是 | sunlight.cmd.item |
/itemname [name] | /rename | 重命名手中物品 | 是 | sunlight.cmd.itemname |
/itemlore [add|del|clear] | /relore | 修改物品lore | 是 | sunlight.cmd.itemlore |
/list | /online, /players | 显示玩家列表 | 否 | sunlight.cmd.list |
/me [action] | - | 在聊天框内使用action | 是 | sunlight.cmd.me |
/mobkill [type] | /killmob | 杀死特定类型的生物 | 是 | sunlight.cmd.mobkill |
/more | - | 让手中物品变为1组 | 是 | sunlight.cmd.more |
/near | /nearby | 显示最近的玩家 | 是 | sunlight.cmd.near |
/nick (nick)
/nick [玩家名] (nick) |
/name, /nickname | 更改或重置玩家昵称 | 是
否 |
sunlight.cmd.nick
sunlight.cmd.nick.others sunlight.cmd.nick.bypass.words sunlight.cmd.nick.bypass.length |
/nophantom (玩家名) | /antiphantom | 不在玩家附近生成幻翼 | 是
否 |
sunlight.cmd.nophantom
sunlight.cmd.nophantom.others |
/playerinfo [玩家名] | /pinfo | 显示玩家信息 支持PlaceholderAPI. | 否 | sunlight.cmd.playerinfo |
/potion [effect] [amplifier] [duration] | - | 创建或修改药水 | 是 | sunlight.cmd.potion |
/repair (all) | /fix | 修复手中或背包内全部物品 | 是 | sunlight.cmd.repair |
/reply [文本] | /r | 回复私聊 | 是 | sunlight.cmd.reply |
/seen [玩家名] | - | 查看玩家最后在线时间 | 否 | sunlight.cmd.seen |
/skull [玩家名] | /head | 获得特定玩家的头颅 | 是 | sunlight.cmd.skull |
/sms [玩家名] [文本] | /tell, /t, /m, /msg, /message, /w, /whisper, /pm | 发送私聊消息 | 否 | sunlight.cmd.tell |
/socialspy (玩家名)
/socialspy [0/1] (玩家名) |
- | 开启或关闭监控玩家私聊 | 是
否 |
sunlight.cmd.socialspy
sunlight.cmd.socialspy.others |
/spawner [type] | - | 更改刷怪笼类型 | 是 | sunlight.cmd.spawner
sunlight.cmd.spawner.[type] |
/spawnmob [type] [数量] | /mob | 召唤生物 | 是 | sunlight.cmd.spawnmob
sunlight.cmd.spawnmob.[type] |
/speed (数量) (玩家名) | - | 更改玩家速度 | 是
否 |
sunlight.cmd.speed
sunlight.cmd.speed.others |
/sudo [玩家名] [command]
/sudo [玩家名] c:[文本] |
- | 强制玩家执行指令和发送文本 | 是
否 |
sunlight.cmd.sudo |
/suicide | /killme, /killmeplease | 自杀 | 是 | sunlight.cmd.suicide |
/summon [玩家名] | /s | 传送玩家到你身边 | 是 | sunlight.cmd.summon |
/system | /tps, /gc, /mem | 服务器系统信息 | 否 | sunlight.cmd.system |
/time (world) (ticks) | - | 显示当前世界时间 | 是 | sunlight.cmd.time
sunlight.cmd.time.set |
/thunder (玩家名) | /smite | 召唤雷电 | 是
否 |
sunlight.cmd.thunder
sunlight.cmd.thunder.others |
/top (玩家名) | /up | 传送到所在处最高方块 | 是
否 |
sunlight.cmd.top
sunlight.cmd.top.others |
/tpaccept (玩家名) | - | 接受传送请求 | 是 | sunlight.cmd.tpaccept |
/tpa [玩家名] | /call | 发送传送请求 | 是 | sunlight.cmd.tpa |
/tpahere [玩家名] | - | 请求玩家传送到你身边 | 是 | sunlight.cmd.tpahere |
/tp [玩家名]
/tp [传送玩家名] [目标玩家] |
- | 传送到玩家身边或传送特定玩家 | 是
否 |
sunlight.cmd.tp
sunlight.cmd.tp.others |
/tpdeny (玩家名) | - | 拒绝传送请求 | 是
否 |
sunlight.cmd.tpdeny
sunlight.cmd.tpdeny.others |
/tppos [x] [y] [z] (玩家名) | - | 传送到特定坐标 | 是
否 |
sunlight.cmd.tppos
sunlight.cmd.tppos.others |
/tptoggle (0/1) (玩家名) | - | 开启或关闭传送请求 | 是
否 |
sunlight.cmd.tptoggle
sunlight.cmd.tptoggle.others |
/unignore [玩家名] | - | 取消屏蔽玩家 | 是
否 |
sunlight.cmd.unignore |
/vanish (玩家名) | /v | 切换隐身模式 | 是
否 |
sunlight.cmd.vanish
sunlight.cmd.vanish.others |
/weather [sun/storm/thunder] (world) | - | 更改世界天气 | 否 | sunlight.cmd.weather |
/workbench | /wb | 打开控制台 | 是 | sunlight.cmd.workbench |
旧版
所有权限:
- core.bypass.afk.kick - 挂机不会被自动踢出服务器.
- core.bypass.nick - 跳过 /nick 昵称限制.
- core.bypass.gm - 忽略游戏模式控制.
- core.bypass.fly - 忽略飞行控制.
- core.bypass.kit - 忽略礼包冷却和花费.
- core.bypass.creative - 忽略创造限制.
- core.bypass.warp.cost - 忽略传送费用.
- core.bypass.chat.delay.msg - 忽略聊天冷却.
- core.bypass.chat.delay.cmd - 忽略指令冷却.
- core.bypass.chat.caps - 忽略聊天防大写.
- core.bypass.chat.spam - 忽略聊天内容相似度检测.
- core.bypass.chat.rules - 忽略聊天规则检测.
- core.bypass.vanish.see - 可以看到隐身的玩家.
- core.bypass.command.cooldown - 忽略所有指令的冷却.
- core.admin - 管理员权限.
- core.save.level - 死亡保留经验值.
- core.save.items - 死亡保留物品.
仅限玩家意味着只能通过玩家在游戏内执行.
[] - 为必须, () - 为可选.
指令 | 缩写 | 描述 | 仅限玩家 | 权限 |
---|---|---|---|---|
/air [数量]
/air [数量] (玩家名) |
- | 恢复氧气. | 是
否 |
core.cmd.air
core.cmd.air.others |
/anvil
/anvil (玩家名) |
- | 打开铁砧. | 是
否 |
core.cmd.anvil
core.cmd.anvil.others |
/armor [玩家名] | - | 查看和更换玩家的装备. | 是 | core.cmd.armor |
/back
/back [玩家名] |
- | 传送回上一个地方. | 是
否 |
core.cmd.back
core.cmd.back.others |
/broadcast [文本] | /bc | 广播消息. | 否 | core.cmd.broadcast |
/burn [玩家名] [持续时间] | /ignite | 点燃玩家. | 否 | core.cmd.burn |
/clearchat | /cchat | 清空聊天框. | 否 | core.cmd.clearchat |
/clearinventory
/clearinventory (玩家名) |
/clearinv, /clear, /ci | 清空玩家背包(包括装备) | 是
否 |
core.cmd.clearinventory
core.cmd.clearinventory.others |
/core | /sl, /sunlight | 插件主指令. | 否 | core.cmd.admin |
/delspawn (spawn) | /deletespawn | 删除特定的(或默认的)传送点. | 否 | core.cmd.delspawn |
/enchant [附魔名] [附魔等级] | /ench | 附魔或驱魔你手中物品. | 是 | core.cmd.enchant |
/enchanting | - | 打开附魔台. | 是 | core.cmd.enchanting |
/enderchest
/enderchest (玩家名) |
/echest, /ec | 打开末影箱. | 是 | core.cmd.enderchest
core.cmd.enderchest.others |
/exp [set/give] [数量]
/exp [set/give] [玩家名] [数量] |
/xp | 修改玩家的经验值. | 是
否 |
core.cmd.exp
core.cmd.exp.others |
/extinguish
/extinguish (玩家名) |
/ext | 熄灭玩家身上的火焰. | 是
否 |
core.cmd.ext
core.cmd.ext.others |
/feed
/feed (玩家名) |
- | 恢复玩家的饥饿度. | 是
否 |
core.cmd.feed
core.cmd.feed.others |
/fly (0/1)
/fly (0/1) (玩家名) |
- | 切换飞行模式. | 是
否 |
core.cmd.fly
core.cmd.fly.others |
/gm (0/1/2/3)
/gm (0/1/2/3) (玩家名) |
/gamemode, /gmc, /gms, /gma | 更改玩家的游戏模式. | 是
否 |
core.cmd.gamemode
core.cmd.gamemode.survival core.cmd.gamemode.creative core.cmd.gamemode.adventure core.cmd.gamemode.spectator core.cmd.gamemode.others |
/give [material] (amount)
/give (玩家名) [material] (amount) |
/item, /i | 给予玩家物品. | 是
否 |
core.cmd.give |
/god (0/1)
/god (0/1) (玩家名) |
- | 切换玩家的上帝模式. | 是
否 |
core.cmd.god
core.cmd.god.others |
/hat | - | 戴帽子. | 是 | core.cmd.hat |
/heal
/heal (玩家名) |
- | 治疗玩家. | 是
否 |
core.cmd.heal
core.cmd.heal.others |
/ignore [玩家名] | - | 屏蔽玩家. | 是 | core.cmd.ignore |
/invsee [玩家名] | /inv | 查看玩家背包. | 是 | core.cmd.inv
core.cmd.inv.others |
/itemname [物品名 | /rename | 重命名手中物品. | 是 | core.cmd.itemname |
del|clear] | /relore | 修改手中物品的lore. | 是 | core.cmd.itemlore |
/list | /online, /players | 显示在线玩家. | 否 | core.cmd.list |
/me [action] | - | 在聊天内执行行为. | 是 | core.cmd.me |
/mobkill [type] | /killmob | 击杀附近的实体. | 是 | core.cmd.mobkill |
/more | - | 增加物品堆叠数至64. | 是 | core.cmd.more |
/near (范围) | /nearby | 显示附近的玩家. | 是 | core.cmd.near |
/nick (nick)/nick [玩家名] [nick] | /name, /nickname | 修改玩家昵称. | 是
否 |
core.cmd.nick
core.cmd.nick.others |
/nophantom/nophantom [玩家名] | /antiphantom | 关闭玩家附近的幻翼生成. | 是
否 |
core.cmd.nophantom
core.cmd.nophantom.others |
/playerinfo [玩家名] | /pinfo | 显示玩家信息. 支持 PlaceholderAPI. | 否 | core.cmd.playerinfo |
/powetool [command] | /pt, /itemcmd | 给手中物品添加指令. | 是 | core.cmd.powetool |
/repair (all) | /fix | 修复手中或背包内的物品. | 是 | core.cmd.repair |
/reply [text] | /r | 回复玩家的私聊. | 是 | core.cmd.reply |
/seen [玩家名] | - | 查看玩家最后在线时间. | 否 | core.cmd.seen |
/setspawn (名称) | - | 设置传送点. | 是 | core.cmd.setspawn |
/skull [玩家名] | /head | 获得玩家头颅. | 是 | core.cmd.skull |
/sms [玩家名] [text] | /tell, /t, /m, /msg, /message, /w, /whisper, /pm | 发送私聊消息给其他玩家. | 否 | core.cmd.tell |
/socialspy (0/1)
/socialspy (0/1) (玩家名) |
- | 切换侦查私聊模式. | 是
否 |
core.cmd.socialspy
core.cmd.socialspy.others |
/spawn (spawn)
/spawn [玩家名] (spawn) |
- | 强制玩家传送到传送点. | 是
否 |
core.cmd.spawn
core.cmd.spawn.others |
/spawner [type] | - | 更改刷怪笼实体类型. | 是 | core.cmd.spawner
core.cmd.spawner.[type] |
/spawnmob [type] [数量] | /mob | 刷怪. | 是 | core.cmd.spawnmob
core.cmd.spawnmob.[type] |
/speed (amount)
/speed (amount) (玩家名) |
- | 更改玩家速度. | 是
否 |
core.cmd.speed
core.cmd.speed.others |
/sudo [玩家名] [command]
/sudo [玩家名] c:[text] |
- | 强制玩家执行指令或发送聊天消息. | 是
否 |
core.cmd.sudo |
/suicide | /killme, /killmeplease | 自杀. | 是 | core.cmd.suicide |
/summon [玩家名] | /s | 传送玩家到你身边(相当于Essentials的/tphere). | 是 | core.cmd.summon |
/system | /tps, /gc, /mem | 系统信息. | 否 | core.cmd.system |
/thunder
/thunder (玩家名) |
/smite | 雷击玩家或你看着的方块. | 是
否 |
core.cmd.thunder
core.cmd.thunder.others |
/top
/top (玩家名) |
/up | 传送到顶部. | 是
否 |
core.cmd.top
core.cmd.top.others |
/tpaccept
/tpaccept (玩家名) |
- | 接受传送请求. | 是 | core.cmd.tpaccept |
/tpa [玩家名] | /call | 发送传送请求. | 是 | core.cmd.tpa |
/tp [玩家名]
/tp [who] [to] |
- | 传送一名玩家到另一名玩家身边. | 是
否 |
core.cmd.tp
core.cmd.tp.others |
/tpdeny
/tpdeny [玩家名] |
- | 拒绝其他玩家的传送请求. | 是
否 |
core.cmd.tpdeny
core.cmd.tpdeny.others |
/tppos [x] [y] [z]
/tppos [x] [y] [z] [玩家名] |
- | 传送到指定坐标. | 是
否 |
core.cmd.tppos
core.cmd.tppos.others |
/tptoggle | - | 开关接受传送请求. | 是
否 |
core.cmd.tptoggle |
/unignore [玩家名] | - | 不再屏蔽一名玩家. | 是
否 |
core.cmd.unignore |
/vanish
/vanish [玩家名] |
/v | 切换隐身模式. | 是
否 |
core.cmd.vanish
core.cmd.vanish.others |
/workbench | /wb | 打开工作台. | 是 | core.cmd.workbench |
实用功能
新版:
自定义行为引擎
你可以用来在使用物品时创建自定义的效果和行为。
示例格式:
actions:
# 行为名
example:
# 设置 'action-executors'的目标
target-selectors:
# Target selector name. Used in 'action-executors' to define the action target.
any:
- '[RADIUS] ~distance: 20; ~allow-self: false; ~entity-type: pig;'
self:
- '[SELF]'
# Defines custom conditions for 'action-executors'
conditions:
# Conditions list
# For each condition you can provide 'message' parameter to send custom message for each condition in case of failure.
list:
- '[WORLD_TIME] ~amount: >12000;'
# Here you can provide Action Name to switch to another actions list in case of conditions failure.
actions-on-fail: fail
# Executes the specified actions with custom parameters.
action-executors:
- '[COMMAND_CONSOLE] ~message: smite %target%; ~target: any;'
- '[PROJECTILE] ~name: SHULKER_BULLET; ~target: any; ~speed: 3.5;'
- '[PARTICLE_LINE] ~offset: 0.1,0,0.1; ~speed: 0; ~name: FLAME; ~target: any; ~amount: 50;'
- '[POTION] ~name: JUMP; ~amount: 2; ~duration: 200; ~target: any;'
- '[BURN] ~duration: 0; ~target: any;'
- '[SOUND] ~name: ENTITY_WOLF_AMBIENT; ~target: any;'
# 如果以上行为失效则执行以下行为。
# because we put 'fail' name in 'actions-on-fail'.
fail:
target-selectors:
self:
- '[SELF]'
# You can even provide more conditions here, but we don't need it now.
conditions: {}
action-executors:
- '[MESSAGE] ~message: Conditions failed! Jumped to another actions.; ~target: self;'
目标选择器
定义行为执行器的目标.你可以随意设置。
目标选择器格式:
Every target parameter name MUST starts with '~' and ends with ':'
参数必须以';'结尾
target-selectors:
# 自定义目标选择器名称。 Used in action executor's target parameter.
any:
- '[RADIUS] ~distance: 20; ~allow-self: true; ~entity-type: pig;'
self:
- '[SELF]'
123
可用的目标选择器:
名称 | Prefix | 描述 | 参数
加粗 = 必填参数 |
用法示例 |
---|---|---|---|---|
From Sight | [FROM_SIGHT] | 选择执行者视野内的目标。 |
|
[FROM_SIGHT] ~distance: 25; ~attackable: true; ~allow-self: false; ~entity-type: zombie; |
Radius | [RADIUS] | 选择执行者一定范围内的目标。 |
|
[RADIUS] ~distance: 5; ~attackable: true; ~allow-self: false; |
Self | [SELF] | 将执行者视为目标。 |
|
[SELF] ~entity-health: >50%; ~party-member: false; |
条件验证器
Defines custom conditions before the action-executors will process.
Also: In some plugin configs you can use conditions out of the total actions, in this case condition target parameter is not needed.
条件格式:
每个条件都必须以 '~' 开头,以 ':' 结尾
参数必须以 ';' 结尾
conditions:
list:
- '[WORLD_TIME] ~amount: >12000; ~message: It must be night!;'
actions-on-fail: another
可用条件:
名称 | 前缀 | 描述 | 传输
RED = Required |
Usage Example |
---|---|---|---|---|
Permission | [PERMISSION] | Requires the target to (not) have specified permission. You can provide negative permission to reverse this condition effect. |
|
[PERMISSION] ~name: -core.actions.test; ~message: You must have not permission!; ~target: self;
[PERMISSION] ~name: core.actions.test; ~message: You must have permission!; ~target: self; |
Vault Balance | [VAULT_BALANCE] | Requires the target to have specified money amount on balance. |
|
[VAULT_BALANCE] ~amount: =100; ~message: You must have $100!; ~target: self;
[VAULT_BALANCE] ~amount: <100; ~message: You must have < $100!; ~target: self; [VAULT_BALANCE] ~amount: >100; ~message: You must have > $100!; ~target: self; |
World Time | [WORLD_TIME] | Requires the target's world time to be in specified range. |
|
[WORLD_TIME] ~amount: >12000; ~message: It must be night!; |
行为执行器
定义行为类型和参数.
行为执行器格式:
Every action parameter name MUST starts with '~' and ends with ':'
Parameter value MUST ends with ';'
action-executors:
- '[PREFIX] ~param1: value; ~param2: value text;'
action-executors:
- '[POTION] ~name: JUMP; ~amount: 2; ~duration: 200; ~target: any;' # Adds Jump II potion effect for 10 seconds.
可用行为执行器
名称 | 前缀 | 描述 | 参数
加粗 = 必填参数 |
用法 |
Action Bar | [ACTION_BAR] | 通过行动条发送消息. | § Delay
§ Target § Message |
[ACTION_BAR] ~message: &a你好, %executor%!; ~target: self; |
Broadcast | [BROADCAST] | 发送广播. | § Delay
§ Message |
[BROADCAST] ~message: &a大家好!; |
Burn | [BURN] | 点燃目标. | § Delay
§ Target § Duration |
[BURN] ~duration: 100; ~target: pigs; |
Command Player | [COMMAND_PLAYER] | 使用行动执行器执行指令. | § Delay
§ Target § Message |
[COMMAND_PLAYER] ~message: smite %target%; ~target: players; |
Command Console | [COMMAND_CONSOLE] | 以控制台身份执行指令. | § Delay
§ Target § Message |
[COMMAND_CONSOLE] ~message: smite %target%; ~target: players; |
Command Op | [COMMAND_OP] | 以管理员身份执行指令. | § Delay
§ Target § Message |
[COMMAND_OP] ~message: smite %target%; ~target: players; |
Firework | [FIREWORK] | 在目标位置发射烟花火箭. | § Delay
§ Target |
[FIREWORK] ~target: self; ~delay: 20; |
Hook | [HOOK] | 将目标勾连到执行器内. | § Delay
§ Target |
[HOOK] ~target: pigs; |
Message | [MESSAGE] | 给目标发送消息. | § Delay
§ Target § Message |
[MESSAGE] ~message: &cYo, %target%; ~target: players; |
Lightning | [LIGHTNING] | 在目标地点召唤闪电. | § Delay
§ Target |
[LIGHTNING] ~target: pigs; |
Go To | [GOTO] | Jumps to another actions section. | § Delay
§ Name |
[GOTO] ~name: actions-name; |
Particle Simple | [PARTICLE_SIMPLE] | Creates simple particle effect. | § Delay
§ Target § Name § Offset § Speed § Amount |
[PARTICLE_SIMPLE] ~name:REDSTONE; ~offset: 0.1,0.1,0.1; ~speed: 0.1; ~amount: 30; ~target: pigs; |
Potion | [POTION] | Adds a potion effect to target. | § Delay
§ Target § Name § Duration § Amount |
Amount = Level
[POTION] ~name:JUMP; ~amount: 2; ~duration: 300; ~target: self; |
Progress Bar | [PROGRESS_BAR] | Displays title progress bar. | § Delay
§ Target § Title § SubTitle § Duration § Color Empty § Color Filled |
SubTitle = Bar Symbol
[PROGRESS_BAR] ~title: &cBar; ~subtitle: •; ~color-empty: &7; ~color-fill: &c; ~duration: 200; ~target: self; |
Projectile | [PROJECTILE] | 对目标发射弹射物. | § Delay
§ Target § Name § Speed |
Name = EntityType
|
Sound | [SOUND] | 对目标播放音效. | § Delay
§ Target § Name |
[SOUND] ~name: ENTITY_WOLF_AMBIENT; ~target: around; |
Teleport | [TELEPORT] | Teleports target to the specified location. | § Delay
§ Target § Locatinon |
[TELEPORT] ~location: world,25,10,25; ~target: self;
[TELEPORT] ~location: %executor.world%,%executor.x%,%executor.y%,%executor.z%; ~target: around; |
Throw | [THROW] | Throws target away from the executor. | § Delay
§ Target |
[THROW] ~target: around; ~delay: 10; |
Titles | [TITLES] | 对目标发送标题. | § Delay
§ Target § Title § SubTitle § Fade In § Stay § Fade Out |
[TITLES] ~title: &cTitle Text!; ~subtitle: &6SubTitle Text!; ~fadeIn: 10; ~stay: 50; ~fadeOut: 10; ~target: self; |
Vault Add | [VAULT_ADD] | 修改目标的金额. | § Delay
§ Target § Amount |
[VAULT_ADD] ~amount: 100; ~target: self;
[VAULT_ADD] ~amount: -100; ~target: self; |
Action Parameters
可用参数:
名称 | 标志 | Destination | 描述 | 用法示例 |
Allow Self | allow-self | Target Selector | Allows/Disallows to select the executor in target selector as a target. False by default. | ~allow-self: false; | ~allow-self: true; |
Amount | amount | All | Defines the object amount for specified action. Negative values are allowed. | ~amount: 10; | ~amount: -5; |
Attackable | attackable | Target Selector | Defines if target should be available to receive damage from the executor. This parameter only checks the WorldGuard and Residence flags and if target is a Citizens NPC. If this parameter is not provided, any entity will be selected. | ~attackable: false; | ~attackable: true; |
Delay | delay | Action Executor | Delay in ticks (20 ticks = 1 second), before the action will be executed. | ~delay: 100; |
Distance | distance | All | Defines the distance (in blocks) from the executor to target OR distance for specified action. | ~distance: 30; |
Duration | duration | Action Executor | Defines the action duration in ticks (20 ticks = 1 second). | ~duration: 250; |
Entity Health | entity-health | Target Selector, Conditions | You can use '>', '<' or '='. You can add '%' to check the current health of max. health. You can use decimal numbers. | ~entity-health: 100%;
~entity-health: <25%; ~entity-health >0; |
Entity Type | entity-type | Target Selector, Conditions | Defines the entity type for target selector. If no type provided, target selector will select any entity type. You can provide multiple types. | ~entity-type: pig;
~entity-type: player,zombie,villager; |
Location | location | Action Executor | Defines the location for action.
Placeholders: § %executor.world%, %executor.x%, %executor.y%, %executor.z% § %target.world%, %target.x%, %target.y%, %target.z% Target placeholders replaces for the first target in a list. |
~location:world,10,20,30; |
Message | message | Action Executor, Conditions | 设置消息文本.
Placeholders: § %executor% - Executor name § %target% - Target name. |
~message: &a你好!; |
Name | name | All | 设置指定行为的目标名。 | ~name: CLOUD; |
Offset | offset | Action Executor | Defines the object offset for specified action. Format: X,Y,Z. | ~offset: 0.1,0.1,0.1;
~offset: 0,0,0; |
Speed | speed | Action Executor | Defines the object speed for specified action. | ~speed: 0.5; |
Target | target | Action Executor, Conditions | Defines the target selector for action. You can provide multiple targets. Use target selector names | ~target: selector-1;
~target: pigs,cows; |
Title | title | Action Executor | Defines the title text.
Placeholders: § %executor% - Executor name § %target% - Target name. |
~title: &lHello, &f%executor%&e!; |
SubTitle | subtitle | Action Executor | Defines the subtitle text.
Placeholders: § %executor% - Executor name § %target% - Target name. |
~subtitle: &lHello, &f%executor%&e!; |
Fade In | fadeIn | Action Executor | Defines the fade in time (in ticks) for titles. | ~fadeIn: 10; |
Stay | stay | Action Executor | Defines the stay time (in ticks) for titles. | ~stay: 40; |
Fade Out | fadeOut | Action Executor | Defines the fade out time (in ticks) for titles. | ~fadeOut: 10; |
Color Empty | color-empty | Action Executor | Defines the color for unfilled elements of progress bar. | ~color-empty: &7; |
Color Filled | color-fill | Action Executor | Defines the color for filled elements of progress bar. | ~color-fill: &a; |
1
旧版:
<spoiler>
自定义行为
这些行为可用于插件的部分模块, 特别是是菜单.
支持在这里使用PlaceholderAPI!
配置行为格式:
actions: - '[ACTION] ARGUMENTS [CHANCE]' actinos: - '[PLAYER_COMMAND] rules %25.0' # 有25%的几率强制玩家执行 /rules 指令.
行为几率:
如果你想要以一定几率触发行为,你只需在行为后面加上%NUM .NUM 为小数几率.
行为类型:
- [CONSOLE_COMMAND] {CMD} - 从控制台执行指定指令. Cmd = 指令. 占位符: %p - 执行者名称
- [OP_COMMAND] {CMD} - 以OP权限执行指令. Cmd = 指令. 占位符: %p - 执行者名称
- [PLAYER_COMMAND] {CMD} - 以玩家权限执行指令. Cmd = 指令. 占位符: %p - 执行者名称
- [TELEPORT] {WORLD} {X} {Y} {Z} - 传送目标到指定世界指定地点.
- [TAKE_ITEM] (TYPE) (AMOUNT) (NAME) (LORE) - 从目标玩家的背包内拿走指定类型的物品.
- [TAKE_ARMOR] {HELMET·头盔 / CHESTPLATE·胸甲 / LEGGINGS·护腿 / BOOTS·鞋子 / ALL·所有装备} - 从玩家身上拿走指定装备.
- [TAKE_ECO] {AMOUNT} - 扣玩家的钱.
- [MESSAGE] {TEXT} - 发送消息给目标.
- [ACTION_BAR] {TEXT} - 发送actionbar消息给目标.
- [TITLES] {TITLE_TEXT} {SUB_TITLE_TEXT} - 发送标题消息给目标. 空格 分离标题和子标题. 请使用 _ 作为空格. 示例: [TITLES] Hello_Player! This_is_subtitle!
- [SOUND] {NAME} - 在指定地点播放音效. Name = 音效名.
- [FIREWORK] - 发射随机的烟花.
- [OPEN_GUI] {ID} - 打开指定ID的菜单.
- [CLOSE] - 关闭菜单.
- [DELAY] {TIME} - 行为之间的间隔. Time = 持续时间, 20 刻 = 1 秒.
自定义条件
这些条件可用于插件的部分模块, 特别是是菜单.
条件格式:
conditions:
- '[CONDITION] ARGUMENTS'
条件:
- '[PERMISSION] core.custom' # 需要 require core.custom 权限.
条件类型:
- [OP] {true/false} - 需要玩家为管理员.
- [PERMISSION] {permission} - 需要玩家拥有指定的权限.
- [LEVEL] {AMOUNT} - 需要玩家有指定的经验等级.
- [ITEM] (TYPE) (AMOUNT) (NAME) (LORE) - 需要玩家背包内有指定类型的物品.
- [MONEY] {AMOUNT} - 需要玩家拥有指定数量的钱.
</spoiler>